all repos — mgba @ 02116415d18be3b9d9924730fcc16de195ba996f

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

  1#include "Window.h"
  2
  3#include <QFileDialog>
  4#include <QKeyEvent>
  5#include <QKeySequence>
  6#include <QMenuBar>
  7#include <QStackedLayout>
  8
  9#include "GameController.h"
 10#include "GDBWindow.h"
 11#include "GDBController.h"
 12#include "LoadSaveState.h"
 13#include "LogView.h"
 14
 15extern "C" {
 16#include "platform/commandline.h"
 17}
 18
 19using namespace QGBA;
 20
 21Window::Window(QWidget* parent)
 22	: QMainWindow(parent)
 23	, m_logView(new LogView())
 24	, m_stateWindow(nullptr)
 25	, m_screenWidget(new WindowBackground())
 26	, m_logo(":/res/mgba-1024.png")
 27#ifdef USE_GDB_STUB
 28	, m_gdbController(nullptr)
 29#endif
 30{
 31	setWindowTitle(PROJECT_NAME);
 32	m_controller = new GameController(this);
 33
 34	QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
 35	format.setSwapInterval(1);
 36	m_display = new Display(format);
 37
 38	m_screenWidget->setMinimumSize(m_display->minimumSize());
 39	m_screenWidget->setSizePolicy(m_display->sizePolicy());
 40	m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
 41	setCentralWidget(m_screenWidget);
 42
 43	connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
 44	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
 45	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
 46	connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
 47	connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
 48	connect(this, SIGNAL(startDrawing(const uint32_t*, GBAThread*)), m_display, SLOT(startDrawing(const uint32_t*, GBAThread*)), Qt::QueuedConnection);
 49	connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
 50	connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
 51	connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
 52	connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
 53	connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
 54
 55	setupMenu(menuBar());
 56}
 57
 58Window::~Window() {
 59	delete m_logView;
 60}
 61
 62GBAKey Window::mapKey(int qtKey) {
 63	switch (qtKey) {
 64	case Qt::Key_Z:
 65		return GBA_KEY_A;
 66		break;
 67	case Qt::Key_X:
 68		return GBA_KEY_B;
 69		break;
 70	case Qt::Key_A:
 71		return GBA_KEY_L;
 72		break;
 73	case Qt::Key_S:
 74		return GBA_KEY_R;
 75		break;
 76	case Qt::Key_Return:
 77		return GBA_KEY_START;
 78		break;
 79	case Qt::Key_Backspace:
 80		return GBA_KEY_SELECT;
 81		break;
 82	case Qt::Key_Up:
 83		return GBA_KEY_UP;
 84		break;
 85	case Qt::Key_Down:
 86		return GBA_KEY_DOWN;
 87		break;
 88	case Qt::Key_Left:
 89		return GBA_KEY_LEFT;
 90		break;
 91	case Qt::Key_Right:
 92		return GBA_KEY_RIGHT;
 93		break;
 94	default:
 95		return GBA_KEY_NONE;
 96	}
 97}
 98
 99void Window::optionsPassed(StartupOptions* opts) {
100	if (opts->logLevel) {
101		m_logView->setLevels(opts->logLevel);
102	}
103
104	if (opts->bios) {
105		m_controller->loadBIOS(opts->bios);
106	}
107
108	if (opts->patch) {
109		m_controller->loadPatch(opts->patch);
110	}
111
112	if (opts->fname) {
113		m_controller->loadGame(opts->fname, opts->dirmode);
114	}
115
116	// TODO:
117	// - frameskip
118}
119
120void Window::selectROM() {
121	QString filename = QFileDialog::getOpenFileName(this, tr("Select ROM"));
122	if (!filename.isEmpty()) {
123		m_controller->loadGame(filename);
124	}
125}
126
127void Window::selectBIOS() {
128	QString filename = QFileDialog::getOpenFileName(this, tr("Select BIOS"));
129	if (!filename.isEmpty()) {
130		m_controller->loadBIOS(filename);
131	}
132}
133
134void Window::selectPatch() {
135	QString filename = QFileDialog::getOpenFileName(this, tr("Select patch"), QString(), tr("Patches (*.ips *.ups)"));
136	if (!filename.isEmpty()) {
137		m_controller->loadPatch(filename);
138	}
139}
140
141#ifdef USE_GDB_STUB
142void Window::gdbOpen() {
143	if (!m_gdbController) {
144		m_gdbController = new GDBController(m_controller, this);
145	}
146	GDBWindow* window = new GDBWindow(m_gdbController);
147	window->show();
148}
149#endif
150
151void Window::keyPressEvent(QKeyEvent* event) {
152	if (event->isAutoRepeat()) {
153		QWidget::keyPressEvent(event);
154		return;
155	}
156	if (event->key() == Qt::Key_Tab) {
157		m_controller->setTurbo(true, false);
158	}
159	GBAKey key = mapKey(event->key());
160	if (key == GBA_KEY_NONE) {
161		QWidget::keyPressEvent(event);
162		return;
163	}
164	m_controller->keyPressed(key);
165	event->accept();
166}
167
168void Window::keyReleaseEvent(QKeyEvent* event) {
169	if (event->isAutoRepeat()) {
170		QWidget::keyReleaseEvent(event);
171		return;
172	}
173	if (event->key() == Qt::Key_Tab) {
174		m_controller->setTurbo(false, false);
175	}
176	GBAKey key = mapKey(event->key());
177	if (key == GBA_KEY_NONE) {
178		QWidget::keyPressEvent(event);
179		return;
180	}
181	m_controller->keyReleased(key);
182	event->accept();
183}
184
185void Window::resizeEvent(QResizeEvent*) {
186	redoLogo();
187}
188
189void Window::closeEvent(QCloseEvent* event) {
190	emit shutdown();
191	QMainWindow::closeEvent(event);
192}
193
194void Window::toggleFullScreen() {
195	if (isFullScreen()) {
196		showNormal();
197	} else {
198		showFullScreen();
199	}
200}
201
202void Window::gameStarted(GBAThread* context) {
203	emit startDrawing(m_controller->drawContext(), context);
204	foreach (QAction* action, m_gameActions) {
205		action->setDisabled(false);
206	}
207	char title[13] = { '\0' };
208	GBAGetGameTitle(context->gba, title);
209	setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
210	attachWidget(m_display);
211	m_screenWidget->setScaledContents(true);
212}
213
214void Window::gameStopped() {
215	foreach (QAction* action, m_gameActions) {
216		action->setDisabled(true);
217	}
218	setWindowTitle(tr(PROJECT_NAME));
219	detachWidget(m_display);
220	m_screenWidget->setScaledContents(false);
221	redoLogo();
222}
223
224void Window::redoLogo() {
225	if (m_controller->isLoaded()) {
226		return;
227	}
228	QPixmap logo(m_logo.scaled(m_screenWidget->size() * m_screenWidget->devicePixelRatio(), Qt::KeepAspectRatio, Qt::SmoothTransformation));
229	logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
230	m_screenWidget->setPixmap(logo);
231}
232
233void Window::openStateWindow(LoadSave ls) {
234	if (m_stateWindow) {
235		return;
236	}
237	bool wasPaused = m_controller->isPaused();
238	m_stateWindow = new LoadSaveState(m_controller);
239	connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
240	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
241	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
242		m_screenWidget->layout()->removeWidget(m_stateWindow);
243		m_stateWindow = nullptr;
244		setFocus();
245	});
246	if (!wasPaused) {
247		m_controller->setPaused(true);
248		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
249	}
250	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
251	m_stateWindow->setMode(ls);
252	attachWidget(m_stateWindow);
253}
254
255void Window::setupMenu(QMenuBar* menubar) {
256	menubar->clear();
257	QMenu* fileMenu = menubar->addMenu(tr("&File"));
258	fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open);
259	fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS()));
260	fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch()));
261
262	fileMenu->addSeparator();
263
264	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
265	loadState->setShortcut(tr("Ctrl+L"));
266	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
267	m_gameActions.append(loadState);
268	fileMenu->addAction(loadState);
269
270	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
271	saveState->setShortcut(tr("Ctrl+S"));
272	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
273	m_gameActions.append(saveState);
274	fileMenu->addAction(saveState);
275
276	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
277	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
278	int i;
279	for (i = 1; i < 10; ++i) {
280		QAction* quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
281		quickLoad->setShortcut(tr("F%1").arg(i));
282		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
283		m_gameActions.append(quickLoad);
284		quickLoadMenu->addAction(quickLoad);
285
286		QAction* quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
287		quickSave->setShortcut(tr("Shift+F%1").arg(i));
288		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
289		m_gameActions.append(quickSave);
290		quickSaveMenu->addAction(quickSave);
291	}
292
293#ifdef USE_PNG
294	fileMenu->addSeparator();
295	QAction* screenshot = new QAction(tr("Take &screenshot"), fileMenu);
296	screenshot->setShortcut(tr("F12"));
297	connect(screenshot, SIGNAL(triggered()), m_display, SLOT(screenshot()));
298	m_gameActions.append(screenshot);
299	fileMenu->addAction(screenshot);
300#endif
301
302#ifndef Q_OS_MAC
303	fileMenu->addSeparator();
304	fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit);
305#endif
306
307	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
308	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
309	reset->setShortcut(tr("Ctrl+R"));
310	connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
311	m_gameActions.append(reset);
312	emulationMenu->addAction(reset);
313
314	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
315	connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
316	m_gameActions.append(shutdown);
317	emulationMenu->addAction(shutdown);
318	emulationMenu->addSeparator();
319
320	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
321	pause->setChecked(false);
322	pause->setCheckable(true);
323	pause->setShortcut(tr("Ctrl+P"));
324	connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
325	connect(m_controller, &GameController::gamePaused, [this, pause]() {
326		pause->setChecked(true);
327
328		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
329		QPixmap pixmap;
330		pixmap.convertFromImage(currentImage.rgbSwapped());
331		m_screenWidget->setPixmap(pixmap);
332	});
333	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
334	m_gameActions.append(pause);
335	emulationMenu->addAction(pause);
336
337	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
338	frameAdvance->setShortcut(tr("Ctrl+N"));
339	connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
340	m_gameActions.append(frameAdvance);
341	emulationMenu->addAction(frameAdvance);
342
343	QMenu* target = emulationMenu->addMenu("FPS target");
344	QAction* setTarget = new QAction(tr("15"), emulationMenu);
345	connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(15); });
346	target->addAction(setTarget);
347	setTarget = new QAction(tr("30"), emulationMenu);
348	connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(30); });
349	target->addAction(setTarget);
350	setTarget = new QAction(tr("45"), emulationMenu);
351	connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(45); });
352	target->addAction(setTarget);
353	setTarget = new QAction(tr("60"), emulationMenu);
354	connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(60); });
355	target->addAction(setTarget);
356	setTarget = new QAction(tr("90"), emulationMenu);
357	connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(90); });
358	target->addAction(setTarget);
359	setTarget = new QAction(tr("120"), emulationMenu);
360	connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(120); });
361	target->addAction(setTarget);
362	setTarget = new QAction(tr("240"), emulationMenu);
363	connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(240); });
364	target->addAction(setTarget);
365
366	emulationMenu->addSeparator();
367
368	QAction* turbo = new QAction(tr("T&urbo"), emulationMenu);
369	turbo->setCheckable(true);
370	turbo->setChecked(false);
371	turbo->setShortcut(tr("Shift+Tab"));
372	connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
373	emulationMenu->addAction(turbo);
374
375	QAction* videoSync = new QAction(tr("Sync to &video"), emulationMenu);
376	videoSync->setCheckable(true);
377	videoSync->setChecked(GameController::VIDEO_SYNC);
378	connect(videoSync, SIGNAL(triggered(bool)), m_controller, SLOT(setVideoSync(bool)));
379	emulationMenu->addAction(videoSync);
380
381	QAction* audioSync = new QAction(tr("Sync to &audio"), emulationMenu);
382	audioSync->setCheckable(true);
383	audioSync->setChecked(GameController::AUDIO_SYNC);
384	connect(audioSync, SIGNAL(triggered(bool)), m_controller, SLOT(setAudioSync(bool)));
385	emulationMenu->addAction(audioSync);
386
387	QMenu* videoMenu = menubar->addMenu(tr("&Video"));
388	QMenu* frameMenu = videoMenu->addMenu(tr("Frame &size"));
389	QAction* setSize = new QAction(tr("1x"), videoMenu);
390	connect(setSize, &QAction::triggered, [this]() {
391		showNormal();
392		resize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
393	});
394	frameMenu->addAction(setSize);
395	setSize = new QAction(tr("2x"), videoMenu);
396	connect(setSize, &QAction::triggered, [this]() {
397		showNormal();
398		resize(VIDEO_HORIZONTAL_PIXELS * 2, VIDEO_VERTICAL_PIXELS * 2);
399	});
400	frameMenu->addAction(setSize);
401	setSize = new QAction(tr("3x"), videoMenu);
402	connect(setSize, &QAction::triggered, [this]() {
403		showNormal();
404		resize(VIDEO_HORIZONTAL_PIXELS * 3, VIDEO_VERTICAL_PIXELS * 3);
405	});
406	frameMenu->addAction(setSize);
407	setSize = new QAction(tr("4x"), videoMenu);
408	connect(setSize, &QAction::triggered, [this]() {
409		showNormal();
410		resize(VIDEO_HORIZONTAL_PIXELS * 4, VIDEO_VERTICAL_PIXELS * 4);
411	});
412	frameMenu->addAction(setSize);
413	frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F"));
414
415	QMenu* soundMenu = menubar->addMenu(tr("&Sound"));
416	QMenu* buffersMenu = soundMenu->addMenu(tr("Buffer &size"));
417	QAction* setBuffer = new QAction(tr("512"), buffersMenu);
418	connect(setBuffer, &QAction::triggered, [this]() { emit audioBufferSamplesChanged(512); });
419	buffersMenu->addAction(setBuffer);
420	setBuffer = new QAction(tr("1024"), buffersMenu);
421	connect(setBuffer, &QAction::triggered, [this]() { emit audioBufferSamplesChanged(1024); });
422	buffersMenu->addAction(setBuffer);
423	setBuffer = new QAction(tr("2048"), buffersMenu);
424	connect(setBuffer, &QAction::triggered, [this]() { emit audioBufferSamplesChanged(2048); });
425	buffersMenu->addAction(setBuffer);
426
427	QMenu* debuggingMenu = menubar->addMenu(tr("&Debugging"));
428	QAction* viewLogs = new QAction(tr("View &logs..."), debuggingMenu);
429	connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
430	debuggingMenu->addAction(viewLogs);
431#ifdef USE_GDB_STUB
432	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), debuggingMenu);
433	connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
434	debuggingMenu->addAction(gdbWindow);
435#endif
436
437	foreach (QAction* action, m_gameActions) {
438		action->setDisabled(true);
439	}
440}
441
442void Window::attachWidget(QWidget* widget) {
443	m_screenWidget->layout()->addWidget(widget);
444	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
445}
446
447void Window::detachWidget(QWidget* widget) {
448	m_screenWidget->layout()->removeWidget(widget);
449}
450
451WindowBackground::WindowBackground(QWidget* parent)
452	: QLabel(parent)
453{
454	setLayout(new QStackedLayout());
455	layout()->setContentsMargins(0, 0, 0, 0);
456	setAlignment(Qt::AlignCenter);
457	QPalette p = palette();
458	p.setColor(backgroundRole(), Qt::black);
459	setPalette(p);
460	setAutoFillBackground(true);
461}
462
463void WindowBackground::setSizeHint(const QSize& hint) {
464	m_sizeHint = hint;
465}
466
467QSize WindowBackground::sizeHint() const {
468	return m_sizeHint;
469}