all repos — mgba @ 0293e723d805c3255c2873f4a1cb9de0128ee217

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.0: (Future)
  2Features:
  3 - Game Boy support
  4 - Support for encrypted CodeBreaker GBA cheats
  5 - Emulation of Vast Fame protected GBA carts (taizou)
  6 - Tile viewer
  7 - Threaded rendering mode
  8 - Libretro: Memory map and achievement support (leiradel)
  9 - GUI: Add UI control remapping
 10 - GUI: Add fast-forward
 11 - Wii: 240p support
 12 - 3DS: Adjustable screen darkening
 13 - Ability to temporarily load a savegame
 14 - Load specific files out of archives
 15Bugfixes:
 16 - SDL: Fix axes being mapped wrong
 17 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 18 - Util: Fix realloc semantics in utf16to8
 19 - PSP2: Fix GPU crash while exiting
 20 - PSP2: Fix VSync
 21 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 22 - GBA Serialize: Savestates now properly store prefetch
 23 - PSP2: Fix accelerometer range
 24 - PSP2: Actually load screen mode setting
 25 - Qt: Fix bug in software renderer scaling
 26 - Debugger: Fix GDB breakpoints
 27 - Wii: Fix framelimiting after a slowdown
 28 - PSP2: Fix gyroscope direction
 29 - Qt: Fix hanging key press after disabling autofire
 30 - PSP2: Delete threads after they return
 31 - GBA Video: WIN0/1 take priority over OBJWIN
 32 - PSP2: Fix mapping/unmapping from not at 0
 33 - Wii: Fix garbage flash at startup
 34 - VFS: Fix uninitialized varaible reading from 7z
 35 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 36 - VFS: Fix reading multiple files from a 7z archive
 37 - GBA: Fix filehandle leak with savegames
 38 - GBA: Timer 0 cannot be count up
 39 - Qt: Fix being unable to pause manually when using auto-pausing
 40 - GBA Memory: Fix ldm {pc}
 41Misc:
 42 - 3DS: Use blip_add_delta_fast for a small speed improvement
 43 - OpenGL: Log shader compilation failure
 44 - Qt: Remove some C99isms from C++ code
 45 - Windows: Add native VDir support
 46 - All: Add QUIET parameter to silence CMake
 47 - ARM7: Support forcing Thumb mode via MSR
 48 - ARM7: Flush prefetch cache when loading CPSR via MSR
 49 - OpenGL: Add texSize uniform
 50 - ARM7: Clean up instruction decoding for future expandability
 51 - Qt: Make -g flag work in Qt build
 52 - Qt: Simplify OpenGL context creation
 53 - Debugger: Support register and memory writes via GDB stub
 54 - GBA Audio: Force audio DMAs to not increment destination
 55 - Qt: Thread startup improvements
 56 - 3DS: Allow UTF-16 filenames
 57 - 3DS: Port to using citro3D
 58 - 3DS: Use system font for menus
 59 - PSP2: Use system font for menus
 60 - All: Faster memory read/write
 61 - Qt: Make audio channel/video layer options shortcut mappable
 62 - GBA Memory: Optimize stalling behavior
 63 - 3DS: Attempt to use Core 2 for threads
 64 - GUI: Screenshot dimensions are now passed through
 65 - GUI: Add back logging
 66 - PSP2: Add rumble for PS TV
 67 - PSP2: Add fit-to-height screen mode
 68 - GBA Video: Remove old slow path fallback
 69 - GBA Video: Optimize sprite drawing
 70 - GBA BIOS: Use custom ArcTan, not relying on OS
 71 - PSP2: Sync files per descriptor
 72 - GBA Savedata: Add realistic timing for EEPROM
 73 - GBA Video: Optimize mode 0 rendering
 74 - Qt: Remove default autofire mappings
 75 - PSP2: Allow UTF-8 filenames
 76 - Util: Add Vector GetConstPointer
 77 - Util: Add rtrim
 78 - GBA Memory: Optimize Load-/StoreMultiple
 79 - 3DS: Adjustable filering
 80 - PSP2: Screenshots are now saved into the Photo Gallery
 81 - Qt: Make reseting when pasued frame-accurate
 82 - GBA Video: Optimize compositing cases slightly
 83 - VFS: Improve zip file detection
 84 - Util: Add endswith
 85 - GUI: Only reload config if manually saved
 86 - GBA Serialize: Savestates now store if CPU was halted
 87 - PSP2: Stop underclocking when menuing
 88 - GUI: Increase scrolling speed
 89 - Qt: Rearchitect game closing codepath
 90 - Wii: Add pixelated resample filter
 91 - GBA: Better debug logging if event processing breaks
 92
 930.4.1: (2016-07-11)
 94Bugfixes:
 95 - All: Fix several file handle leaks
 96 - All: Fix instruction tables getting zeroed when linking sometimes
 97 - ARM7: Fix flags on SBC/RSC
 98 - ARM7: Fix setting spsr privilege bits when spsr is empty
 99 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
100 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
101 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
102 - GBA Memory: Fix executing code from OBJ region of VRAM
103 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
104 - GBA Serialize: Fix loading savegames from savestates
105 - OpenGL: Correct boolean vector strcmp strings for uniforms
106 - Qt: Fix sending gameStopped twice
107 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
108 - Qt: Fix initial state of key mapping
109 - Qt: Initialize m_useBios
110 - SDL: Fix joystick initialization on BSD
111 - SDL: Fix potential joystick crash in games with rumble
112 - SDL: Fix SDL 1.2 build
113 - SDL: Fix sporadic crash when deinitializing audio
114 - Shaders: Fix AGS-001 shader with some bad drivers
115 - Util: Use closesocket on Windows
116 - Util: Fix socket bind addresses
117 - VFS: Fix reading 7z archives without rewinding first
118 - VFS: VFileFromFD should not open directories
119 - Wii: Fix tilting direction
120 - Util: Fix realloc semantics in utf16to8
121Misc:
122 - All: Allow use of external minizip library
123 - Debugger: CLI debugger now exits when end-of-stream is reached
124 - FFmpeg: Update dependencies on Ubuntu
125 - GBA: Slightly optimize GBAProcessEvents
126 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
127 - GBA Video: Null renderer should return proper register values
128 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
129 - Qt: Add preset for DualShock 4
130 - Qt: Update 360 input profile on OS X to reflect newer drivers
131 - Qt: Remove use of NaN
132 - Qt: Canonicalize file paths when loading games
133 - Qt: Add refresh button to controller editing
134 - SDL: Remove default gamepad mappings
135 - Util: Fix intermittent build failure on OS X
136 - VFS: VFile.sync now updates modified time
137
1380.4.0: (2016-02-02)
139Features:
140 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
141 - I/O viewer
142 - Booting of multiboot images
143 - Customization of GIF recording
144 - Libretro: Cheat code support
145 - Support for GLSL shaders
146 - ROM information view
147 - Support for VBA-style cheat codes
148 - Savestates now store creation timestamps
149 - Key autofire
150 - Libretro: Allow blocking opposing directional input
151 - OpenEmu core for OS X
152 - Libretro: Settings for using BIOS and skipping intro
153 - Libretro: Customizable idle loop removal
154 - Implemented cycle counting for sprite rendering
155 - Cleaner, unified settings window
156 - Added a setting for pausing when the emulator is not in focus
157 - Customizable paths for save games, save states, screenshots and patches
158 - Controller hotplugging
159 - Ability to store save games and active cheats within savestates
160Bugfixes:
161 - ARM7: Fix sign of unaligned LDRSH
162 - ARM7: Fix decoding of some ARM ALU instructions with shifters
163 - Debugger: Fix watchpoints in gdb
164 - GBA: Fix warnings when creating and loading savestates
165 - GBA: Fix Iridion II savetype
166 - GBA BIOS: Fix misaligned CpuSet
167 - GBA Cheats: Fix cheats setting the Action Replay version
168 - GBA Hardware: Fix GPIO on big endian
169 - GBA Memory: Fix DMA register writing behavior
170 - GBA Memory: Fix DMAs triggering two cycles early
171 - Libretro: Fix aspect ratio
172 - Qt: Fix some potential crashes with the gamepad mapping
173 - Qt: Fix keys being mapped incorrectly when loading configuration file
174 - Util: Fix PowerPC PNG read/write pixel order
175 - Util: Fix excessive memory allocation when decoding a PNG
176 - VFS: Fix VFileReadline and remove _vfdReadline
177Misc:
178 - All: Improved PowerPC support
179 - All: Fix some undefined behavior warnings
180 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
181 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
182 - GBA: Implement bad I/O register loading
183 - GBA: Allow jumping to OAM and palette RAM
184 - GBA BIOS: Finish implementing RegisterRamReset
185 - GBA Config: Add "override" layer for better one-time configuration
186 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
187 - GBA Memory: Use a dynamically sized mask for ROM memory
188 - GBA Memory: Implement several unimplemented memory access types
189 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
190 - GBA RR: Starting from savestate now embeds the savegame
191 - GBA RR: Add preliminary SRAM support for VBM loading
192 - GBA RR: Add support for resets in movies
193 - GBA Video: Remove lastHblank, as it is implied
194 - Libretro: Use anonymous memory mappers for large blocks of memory
195 - Libretro: Add install target for libretro core
196 - Qt: Window size command line options are now supported
197 - Qt: Increase usability of key mapper
198 - Qt: Add 'Apply' button to settings window
199 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
200 - Qt: Allow use of modifier keys as input
201 - Qt: Optimize log viewer
202 - Qt: Added button for breaking into the GDB debugger
203 - Qt: Add box for showing duration of rewind
204 - SDL: Support fullscreen in SDL 1.2
205 - SDL: Allow GBASDLAudio to be used without a thread context
206 - Util: Use VFile for configuration
207 - Util: Add MutexTryLock
208
2090.3.2: (2015-12-16)
210Bugfixes:
211 - ARM7: Fix STRT/STRBT
212 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
213 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
214 - Libretro: Fix problems with rumble not turning off
215 - GBA: Fix idle skip state being retained between games
216 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
217 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
218 - GBA BIOS: Fix Sqrt sign
219 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
220 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
221 - GBA Memory: Fix DMA behavior for SRAM accesses
222 - GBA Memory: Fix Store8 to OBJ VRAM
223 - GBA Memory: Fix alignment of LDM/STM on SRAM
224 - GBA Memory: Fix unaligned out-of-bounds ROM loads
225 - GBA Memory: Fix timing of DMAs
226 - GBA Video: Fix _mix for 15-bit color
227 - GBA Video: Fix OAM and palette initialization
228 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
229 - Qt: Use safer isLoaded check in GameController
230 - Qt: Fix a race condition in PainterGL that could lead to a crash
231 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
232 - Qt: Fix font size in memory viewer
233 - Qt: Fix a crash in the memory viewer
234 - Qt: Add additional checks in CheatModel to prevent crashes
235 - Qt: Fix race condition with setting sample rate
236 - Qt: Fix crash when closing multiplayer windows
237 - Qt: Fix resetting while paused
238Misc:
239 - GBA Audio: Implement missing flags on SOUNDCNT_X register
240 - Qt: Add mute option to menu
241
2420.3.1: (2015-10-24)
243Bugfixes:
244 - ARM7: Fix instruction decoding of Thumb shifts
245 - GBA: Deinit savegame when unloading a ROM
246 - GBA: Fix BIOS check on big endian
247 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
248 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
249 - GBA Audio: Fix audio channels being silenced at the wrong time
250 - GBA Memory: Fix bad BIOS Load16 on big endian
251 - GBA Memory: Fix bad Load8 on big endian
252 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
253 - GBA Video: Fix edge case with sprite blend modes and semitransparency
254 - GBA Video: Fix objwin and blending interaction on sprites
255 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
256 - Libretro: Fix a memory leak with the render buffer
257 - Qt: Windows no longer spawn in the top left on first launch
258 - Qt: Fix install path of XDG desktop file with DESTDIR
259 - Qt: Fix drag and drop on Windows
260 - Qt: Reenable double buffering, as disabling it broke some Windows configs
261 - VFS: Fix return values of VFileFILE.read and .write
262Misc:
263 - All: Reset next event to cycles instead of zero to interrupt
264 - All: Add --version flag
265 - ARM7: Force disable LTO on two files to work around a GCC bug
266 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
267 - GBA: Better memory handling with PNG savestates
268 - GBA: Additional savestate sanity checks
269 - GBA: Check for cycle count being too high
270 - GBA Audio: Allow GBAAVStream to have no video callback
271 - GBA BIOS: Implement RegisterRamReset for SIO registers
272 - Qt: Remove useless help icons in dialogs
273 - Qt: Prevent savestate window from opening while in multiplayer
274 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
275 - Qt: Dropping multiplayer windows works more cleanly now
276
2770.3.0: (2015-08-16)
278Features:
279 - Ability to hide individual background layers, or OBJs
280 - Ability to mute individual audio channels
281 - Palette viewer and exporter
282 - Volume control
283 - More shortcuts are editable (e.g. quick save/load)
284 - Rewind now shows the frame after rewinding
285 - Import/Export of GameShark/Action Replay snapshots
286 - Add "Step backwards" item for single increment rewind
287 - Deadzone estimation for game controllers
288 - Analog inputs can be used for shortcuts
289 - Menu items for specific solar sensor brightness levels
290 - Remappable controls for tilt and gyroscope sensors
291 - Status messages for actions taken while a game is running (e.g. save/load state)
292 - Memory inspector
293 - Screensaver can now be suspended while a game is running
294 - Load/save the most recent savestate slot
295 - Support varible speed (PWM) rumble
296 - Ability to cap fast forward speed
297 - Finer control over FPS target
298 - Holdable shortcut for rewinding one frame at a time
299 - Ability to boot directly into the BIOS
300 - Preliminary support for yanking out the game pak while a game is running
301 - Thumb-drive mode by putting a file called portable.ini in the same folder
302 - Configurable display driver, between software and OpenGL
303 - Undo-able savestate loading and saving
304 - Controller profiles now store shortcut settings
305 - Default controller profiles for several common controllers
306 - Libretro now supports BIOS, rumble and solar sensor
307 - Implement BIOS call Stop, for sleep mode
308 - Automatically load patches, if found
309 - Improved video synchronization
310 - Configurable audio output sample rate
311Bugfixes:
312 - ARM7: Fix SWI and IRQ timings
313 - ARM7: Fix Thumb MUL timing
314 - ARM7: Fix timing of multiplies to use N cycles
315 - ARM7: ARMHotplugDetach should call deinit
316 - Debugger: Fix use-after-free in breakpoint clearing code
317 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
318 - GBA: Cap audio FIFO read size during deserialization
319 - GBA: Check for corrupted savestates when loading
320 - GBA: Check for improperly sized savestates when loading
321 - GBA: Check for savestates made from differently sized ROMs
322 - GBA: Fix calls to endian-independent loadstores
323 - GBA: Fix timing of reading from timer registers
324 - GBA: Ensure cycles never go negative
325 - GBA Audio: Force audio FIFOs to 32-bit
326 - GBA Audio: Fix audio pitch changing when adjusting buffer size
327 - GBA Audio: Fix sample order in audio channel 3
328 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
329 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
330 - GBA Memory: Improve Thumb open bus behavior
331 - GBA Memory: Fix potential DMA issue when loading a savestate
332 - GBA Memory: Fix load/store multiple video memory waitstates
333 - GBA SIO: Fix reseting when there are SIO devices attached
334 - GBA Video: Blended sprites should never have other effects applied
335 - GBA Video: Fix out-of-bounds tiles in mosaic
336 - GBA Video: Fix windows not affecting sprites
337 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
338 - GBA Video: Fix timing on first scanline
339 - Qt: Better cleanup when a game crashes
340 - Qt: Fix open ROM dialog filtering for archive formats
341 - Qt: Cap the maximum number of multiplayer windows
342 - Qt: Fix maximum year in sensor override
343 - Qt: Fix window being too tall after exiting fullscreen
344 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
345 - Qt: Fix analog buttons not getting unmapped
346 - Qt: Fix passing command line options
347 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
348 - SDL: Fix SDL build when OpenGL is missing
349 - Util: Allow loading IPS patches that grow the ROM
350 - VFS: Fix resource leaks if some allocations fail
351 - VFS: Fix line-reading to return proper values
352 - Video: Fix an issue with very long filenames
353 - Util: Fix formatting of floats
354Misc:
355 - All: Add --help flag for command line programs
356 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
357 - All: Enable static linking for Windows
358 - All: Enable static linking for OS X
359 - All: Threads are now named
360 - All: Proper handling of Unicode file paths
361 - ARM7: Add emulation for Undefined CPU mode
362 - ARM7: Reduce the size of the Thumb instruction table
363 - GBA: Add status log level
364 - GBA: GBARewind now returns how many states it has rewound
365 - GBA: SIO logging layer
366 - GBA BIOS: Stub out SoundBias
367 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
368 - GBA: Don't include GBACLIDebugger struct unless needed
369 - GBA: Savedata is now synced shortly after data finishes being written
370 - GBA: Process multiple timer events at once, if necessary
371 - GBA Audio: Implement audio reset for channels A/B
372 - GBA Audio: Process multiple audio events at once, if necessary
373 - GBA Hardware: Backport generic RTC source into core
374 - GBA Input: Allow axes and buttons to be mapped to the same key
375 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
376 - GBA SIO: Add a dummy driver for Normal mode
377 - GBA Thread: Add functionality for running callbacks on the GBA thread
378 - GBA Thread: Split GBASync into a separate file
379 - GBA Video: Refactor software renderer into separate files
380 - GBA Video: Slightly optimize mode 0 mosaic rendering
381 - Debugger: Free watchpoints in addition to breakpoints
382 - Qt: Handle saving input settings better
383 - Qt: Move GL frame drawing back onto its own thread
384 - Qt: Fast forward (held) option moved from Other to Emulation menu
385 - Qt: Show version info in window title
386 - Qt: Migrate multiplayer window handling into GBAApp
387 - Qt: Unified file opening and saving with last location
388 - Qt: Fix windows being resizable when they shouldn't have been
389 - Qt: Only hide cursor in full screen
390 - Qt: Replace pause-after-frame mutex with an atomic
391 - Qt: Add application icon and XDG desktop files
392 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
393 - Qt: Don't save window size when entering fullscreen
394 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
395 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
396 - Qt: Increase usability of key mapper
397 - Qt: Show checkmark for window sizes
398 - Qt: Set window path to loaded ROM
399 - Perf: Ability to load savestates immediately on launch
400 - SDL: Properly check for initialization
401 - SDL: Clean up initialization functions
402 - SDL: Clean up GL context
403 - Util: Allow disabling the threading code entirely
404 - VFS: Add sync method to force syncing with backing
405
4060.2.1: (2015-05-13)
407Bugfixes:
408 - All: Fix sanitize-deb script not cleaning up after itself
409 - All: Fix dependencies for libavcodec on Debian-derived platforms
410 - ARM7: Handle writeback for PC in addressing modes 2 and 3
411 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
412 - ARM7: Fix ARM multiply instructions when PC is a destination register
413 - Debugger: Fix use-after-free in breakpoint clearing code
414 - Debugger: Fix boundary conditions in tab completion
415 - GBA: Fix timers not updating timing when writing to only the reload register
416 - GBA: Fix rewind boundary conditions
417 - GBA: Add initial I/O register settings for background matrix registers
418 - GBA: Fix hang when loading a savestate if sync to video is enabled
419 - GBA: Handle out-of-bounds I/O access
420 - GBA: Fix bounds-checking on EEPROM access
421 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
422 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
423 - GBA Memory: Allow SRAM to be 64kB
424 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
425 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
426 - GBA Video: Fix second frame mode 5
427 - Perf: Fix race condition if a game crashes immediately on start
428 - Qt: Fix Display object leak when closing a window
429 - Qt: Fix .deb dependencies
430 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
431 - Qt: Fix window not regaining focus after exiting savestate window
432 - Qt: Fix regression where video would not record if the game had already started
433 - Qt: Fix potential crash if a gamepad causes focus to change
434 - Qt: Fix controller axis querying
435 - Qt: Fix multiplayer windows opening as the wrong size
436 - Qt: Fix controllers sometimes not loading the right profile
437 - SDL: Fix boundary conditions for joystick adjustments
438 - SDL: Allocate properly sized input maps
439 - SDL: Fix potential build issues when Qt and SDL2 are in use
440 - Util: Fix resource leak in UTF-8 handling code
441 - Util: Fix a null-pointer issue when attempting to delete a key
442 - VFS: Fix resource leaks if some allocations fail
443 - Video: Fix an issue with very long filenames
444Misc:
445 - GBA Memory: Soft-crash if jumping past the end of a ROM
446 - Qt: Show multiplayer numbers in window title
447 - Qt: Solar sensor can have shortcuts set
448
4490.2.0: (2015-04-03)
450Features:
451 - Support for gamepad axes, e.g. analog sticks or triggers
452 - Add scale presets for up to 6x
453 - Settings window
454 - Bilinear resampling option
455 - Add option to skip BIOS start screen
456 - List of recently opened games
457 - Support for games using the Solar Sensor
458 - Better audio resampling via blip-buf
459 - Game Pak overrides dialog for setting savetype and sensor values
460 - Support for games using the tilt sensor
461 - Remappable shortcuts for keyboard and gamepad
462 - Rewinding of emulation
463 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
464 - Support IPv6
465 - Save directory of last loaded file
466 - Support BPS patches
467 - Automatically detect and optimize out idle loops
468 - Configurable game overrides
469 - Support loading 7-Zip files
470 - Drag and drop game loading
471 - Cheat code support
472 - Runtime configurable audio driver
473 - Libretro core for use with RetroArch and other front-ends
474 - Controller profiles for setting different bindings for different controllers
475 - Ability to lock aspect ratio
476 - Local link cable support
477 - Ability to switch which game controller is in use per instance
478 - Ability to prevent opposing directional input
479 - Warning dialog if an unimplemented BIOS feature is called
480 - Debugger: Add CLI "frame", frame advance command
481 - Debugger: Add CLI functions for writing to memory
482 - Debugger: Add CLI functions for examining memory regions
483 - Debugger: Add CLI function for writing a register
484Bugfixes:
485 - ARM7: Extend prefetch by one stage
486 - ARM7: Fix cycle counting for loads
487 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
488 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
489 - GBA: Initialize gba.sync to null
490 - GBA: Fix timer initialization
491 - GBA Audio: Support 16-bit writes to FIFO audio
492 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
493 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
494 - GBA BIOS: Fix BIOS prefetch after reset
495 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
496 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
497 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
498 - GBA Memory: Fix I cycles that had been moved to ARM7 core
499 - GBA Memory: Fix cycle counting for 32-bit load/stores
500 - GBA RR: Fix fallthrough error when reading tags from a movie
501 - GBA Thread: Fix possible hang when loading an archive
502 - GBA Thread: Fix possible deadlock in video sync
503 - Perf: Fix crash when the GBA thread fails to start
504 - Qt: Fix crash starting a GDB stub if a game isn't loaded
505 - Qt: Fix crash when adjusting settings after closing a game
506 - Qt: Fix crash when starting GDB stub after closing a game
507 - Qt: Fix patch loading while a game is running
508 - Qt: Fix crash when loading a game after stopping GDB server
509 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
510 - Qt: Fix crash when attempting to pause if a game is not running
511 - SDL: Properly clean up if a game doesn't launch
512 - Util: Fix sockets on Windows
513Misc:
514 - All: Enable link-time optimization
515 - Debugger: Watchpoints now work on STM/LDM instructions
516 - Debugger: Clean up GDB stub network interfacing
517 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
518 - Debugger: Merge Thumb BL instructions when disassembling
519 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
520 - Debugger: Watchpoints now report address watched (fixes #68)
521 - Debugger: Add support for soft breakpoints
522 - Debugger: Make I/O register names be addresses instead of values
523 - Debugger: Rename read/write commands
524 - GBA: Improve accuracy of event timing
525 - GBA: Add API for getting Configuration structs for overrides and input
526 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
527 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
528 - GBA: Move A/V stream interface into core
529 - GBA: Savestates now take into account savedata state machines (fixes #109)
530 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
531 - GBA Memory: Simplify memory API and use fixed bus width
532 - GBA Thread: Make GBASyncWaitFrameStart time out
533 - GBA Video: Start video at the last scanline instead of the first
534 - Qt: Optimize logo drawing
535 - Qt: Move frame upload back onto main thread
536 - Qt: Remember window position
537 - Qt: Double-clicking on the window toggles full screen
538 - Util: Use proper locale for reading and writing float values
539
5400.1.1: (2015-01-24)
541Bugfixes:
542 - ARM7: Fix LDM writeback to a register already written
543 - GBA: Fix timers 2 and 3 updating incorrectly
544 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
545 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
546 - GBA Audio: Properly initialize audio FIFO channels
547 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
548 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
549 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
550 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
551 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
552 - GBA BIOS: Fix HuffUnComp boundary conditions
553 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
554 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
555 - GBA Memory: Filter out top nybble of DMA addresses
556 - GBA Memory: Properly bounds-check VRAM accesses
557 - GBA Memory: Fix initial DMA state
558 - GBA Thread: Allow halted games to exit cleanly
559 - GBA Video: Fix blend issues with obscured middle layers
560 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
561 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
562 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
563 - GBA Video: Fix sprite boundary conditions with mosaic
564 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
565 - Qt: Fix issue with set frame sizes being the wrong height
566 - Qt: Fix emulator crashing when full screen if a game is not running
567 - Qt: Fix window focus issues
568 - Qt: Properly set default video recording settings
569 - Qt: Fix a race condition when a game crashes immediately
570 - Qt: Fix some cases where key mapping can break if focus is adjusted
571 - Qt: Fix crash if a game pauses before any frames are shown
572 - Debugger: Negative PC-relative loads now properly subtract the offset
573 - Debugger: Align PC-relative loads in Thumb
574 - Debugger: Fix watchpoints triggering too late
575 - Debugger: Fix binary print putting spaces between digits
576 - Video: Ensure FFmpeg encoder has audio frames
577 - Video: Fix uncompressed PCM audio recording
578 - Video: Fix FFmpeg crashing when the file extension is wrong
579 - Util: Fix SOCKET_FAILED macro
580Misc:
581 - GBA: Exit cleanly on FATAL if the port supports it
582 - GBA Memory: Implement 16- and 32-bit loads from SRAM
583 - Qt: Disable sync to video by default
584 - Qt: Handle a game crash without crashing
585 - Qt: Set default log level to FATAL, ERROR and WARN
586 - Qt: Clarify some phrasing in the menus
587 - Qt: Clear active buttons when focus is lost
588
5890.1.0: (2014-12-13)
590 - Initial release