/* Copyright (c) 2013-2015 Jeffrey Pfau * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "psp2-context.h" #include #include #ifdef M_CORE_GBA #include #endif #ifdef M_CORE_GB #include #endif #include "feature/gui/gui-runner.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #define RUMBLE_PWM 8 #define CDRAM_ALIGN 0x40000 mLOG_DECLARE_CATEGORY(GUI_PSP2); mLOG_DEFINE_CATEGORY(GUI_PSP2, "Vita", "gui.psp2"); static enum ScreenMode { SM_BACKDROP, SM_PLAIN, SM_FULL, SM_ASPECT, SM_MAX } screenMode; static void* outputBuffer; static vita2d_texture* tex; static vita2d_texture* screenshot; static Thread audioThread; static struct mSceRotationSource { struct mRotationSource d; struct SceMotionSensorState state; } rotation; static struct mSceRumble { struct mRumble d; struct CircleBuffer history; int current; } rumble; static struct mSceImageSource { struct mImageSource d; SceUID memblock; void* buffer; unsigned cam; size_t bufferOffset; } camera; static struct mAVStream stream; bool frameLimiter = true; extern const uint8_t _binary_backdrop_png_start[]; static vita2d_texture* backdrop = 0; #define PSP2_SAMPLES 512 #define PSP2_AUDIO_BUFFER_SIZE (PSP2_SAMPLES * 16) static struct mPSP2AudioContext { struct GBAStereoSample buffer[PSP2_AUDIO_BUFFER_SIZE]; size_t writeOffset; size_t readOffset; size_t samples; Mutex mutex; Condition cond; bool running; } audioContext; void mPSP2MapKey(struct mInputMap* map, int pspKey, int key) { mInputBindKey(map, PSP2_INPUT, __builtin_ctz(pspKey), key); } static THREAD_ENTRY _audioThread(void* context) { struct mPSP2AudioContext* audio = (struct mPSP2AudioContext*) context; uint32_t zeroBuffer[PSP2_SAMPLES] = {0}; void* buffer = zeroBuffer; int audioPort = sceAudioOutOpenPort(SCE_AUDIO_OUT_PORT_TYPE_MAIN, PSP2_SAMPLES, 48000, SCE_AUDIO_OUT_MODE_STEREO); while (audio->running) { MutexLock(&audio->mutex); if (buffer != zeroBuffer) { // Can only happen in successive iterations audio->samples -= PSP2_SAMPLES; ConditionWake(&audio->cond); } if (audio->samples >= PSP2_SAMPLES) { buffer = &audio->buffer[audio->readOffset]; audio->readOffset += PSP2_SAMPLES; if (audio->readOffset >= PSP2_AUDIO_BUFFER_SIZE) { audio->readOffset = 0; } // Don't mark samples as read until the next loop iteration to prevent // writing to the buffer while being read (see above) } else { buffer = zeroBuffer; } MutexUnlock(&audio->mutex); sceAudioOutOutput(audioPort, buffer); } sceAudioOutReleasePort(audioPort); return 0; } static void _sampleRotation(struct mRotationSource* source) { struct mSceRotationSource* rotation = (struct mSceRotationSource*) source; sceMotionGetSensorState(&rotation->state, 1); } static int32_t _readTiltX(struct mRotationSource* source) { struct mSceRotationSource* rotation = (struct mSceRotationSource*) source; return rotation->state.accelerometer.x * 0x30000000; } static int32_t _readTiltY(struct mRotationSource* source) { struct mSceRotationSource* rotation = (struct mSceRotationSource*) source; return rotation->state.accelerometer.y * -0x30000000; } static int32_t _readGyroZ(struct mRotationSource* source) { struct mSceRotationSource* rotation = (struct mSceRotationSource*) source; return rotation->state.gyro.z * -0x10000000; } static void _setRumble(struct mRumble* source, int enable) { struct mSceRumble* rumble = (struct mSceRumble*) source; rumble->current += enable; if (CircleBufferSize(&rumble->history) == RUMBLE_PWM) { int8_t oldLevel; CircleBufferRead8(&rumble->history, &oldLevel); rumble->current -= oldLevel; } CircleBufferWrite8(&rumble->history, enable); int small = (rumble->current << 21) / 65793; int big = ((rumble->current * rumble->current) << 18) / 65793; struct SceCtrlActuator state = { small, big }; sceCtrlSetActuator(1, &state); } static void _resetCamera(struct mSceImageSource* imageSource) { if (!imageSource->cam) { return; } sceCameraOpen(imageSource->cam - 1, &(SceCameraInfo) { .size = sizeof(SceCameraInfo), .format = 5, // SCE_CAMERA_FORMAT_ABGR .resolution = SCE_CAMERA_RESOLUTION_176_144, .framerate = SCE_CAMERA_FRAMERATE_30_FPS, .sizeIBase = 176 * 144 * 4, .pitch = 0, .pIBase = imageSource->buffer, }); sceCameraStart(imageSource->cam - 1); } static void _startRequestImage(struct mImageSource* source, unsigned w, unsigned h, int colorFormats) { UNUSED(colorFormats); struct mSceImageSource* imageSource = (struct mSceImageSource*) source; if (!imageSource->buffer) { imageSource->memblock = sceKernelAllocMemBlock("camera", SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RW, CDRAM_ALIGN, NULL); sceKernelGetMemBlockBase(imageSource->memblock, &imageSource->buffer); } if (!imageSource->cam) { return; } _resetCamera(imageSource); imageSource->bufferOffset = (176 - w) / 2 + (144 - h) * 176 / 2; SceCameraRead read = { sizeof(SceCameraRead), 1 }; sceCameraRead(imageSource->cam - 1, &read); } static void _stopRequestImage(struct mImageSource* source) { struct mSceImageSource* imageSource = (struct mSceImageSource*) source; if (imageSource->cam) { sceCameraStop(imageSource->cam - 1); sceCameraClose(imageSource->cam - 1); } sceKernelFreeMemBlock(imageSource->memblock); imageSource->buffer = NULL; } static void _requestImage(struct mImageSource* source, const void** buffer, size_t* stride, enum mColorFormat* colorFormat) { struct mSceImageSource* imageSource = (struct mSceImageSource*) source; if (!imageSource->cam) { memset(imageSource->buffer, 0, 176 * 144 * 4); *buffer = (uint32_t*) imageSource->buffer; *stride = 176; *colorFormat = mCOLOR_XBGR8; return; } *buffer = (uint32_t*) imageSource->buffer + imageSource->bufferOffset; *stride = 176; *colorFormat = mCOLOR_XBGR8; SceCameraRead read = { sizeof(SceCameraRead), 1 }; sceCameraRead(imageSource->cam - 1, &read); } static void _postAudioBuffer(struct mAVStream* stream, blip_t* left, blip_t* right) { UNUSED(stream); MutexLock(&audioContext.mutex); while (audioContext.samples + PSP2_SAMPLES >= PSP2_AUDIO_BUFFER_SIZE) { if (!frameLimiter) { blip_clear(left); blip_clear(right); MutexUnlock(&audioContext.mutex); return; } ConditionWait(&audioContext.cond, &audioContext.mutex); } struct GBAStereoSample* samples = &audioContext.buffer[audioContext.writeOffset]; blip_read_samples(left, &samples[0].left, PSP2_SAMPLES, true); blip_read_samples(right, &samples[0].right, PSP2_SAMPLES, true); audioContext.samples += PSP2_SAMPLES; audioContext.writeOffset += PSP2_SAMPLES; if (audioContext.writeOffset >= PSP2_AUDIO_BUFFER_SIZE) { audioContext.writeOffset = 0; } MutexUnlock(&audioContext.mutex); } uint16_t mPSP2PollInput(struct mGUIRunner* runner) { SceCtrlData pad; sceCtrlPeekBufferPositive(0, &pad, 1); int activeKeys = mInputMapKeyBits(&runner->core->inputMap, PSP2_INPUT, pad.buttons, 0); int angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 0, pad.ly); if (angles != GBA_KEY_NONE) { activeKeys |= 1 << angles; } angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 1, pad.lx); if (angles != GBA_KEY_NONE) { activeKeys |= 1 << angles; } angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 2, pad.ry); if (angles != GBA_KEY_NONE) { activeKeys |= 1 << angles; } angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 3, pad.rx); if (angles != GBA_KEY_NONE) { activeKeys |= 1 << angles; } return activeKeys; } void mPSP2SetFrameLimiter(struct mGUIRunner* runner, bool limit) { UNUSED(runner); if (!frameLimiter && limit) { MutexLock(&audioContext.mutex); while (audioContext.samples) { ConditionWait(&audioContext.cond, &audioContext.mutex); } MutexUnlock(&audioContext.mutex); } frameLimiter = limit; } void mPSP2Setup(struct mGUIRunner* runner) { mCoreConfigSetDefaultIntValue(&runner->config, "threadedVideo", 1); mCoreLoadForeignConfig(runner->core, &runner->config); mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_CROSS, GBA_KEY_A); mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_CIRCLE, GBA_KEY_B); mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_START, GBA_KEY_START); mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_SELECT, GBA_KEY_SELECT); mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_UP, GBA_KEY_UP); mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_DOWN, GBA_KEY_DOWN); mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_LEFT, GBA_KEY_LEFT); mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_RIGHT, GBA_KEY_RIGHT); mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_LTRIGGER, GBA_KEY_L); mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_RTRIGGER, GBA_KEY_R); struct mInputAxis desc = { GBA_KEY_DOWN, GBA_KEY_UP, 192, 64 }; mInputBindAxis(&runner->core->inputMap, PSP2_INPUT, 0, &desc); desc = (struct mInputAxis) { GBA_KEY_RIGHT, GBA_KEY_LEFT, 192, 64 }; mInputBindAxis(&runner->core->inputMap, PSP2_INPUT, 1, &desc); unsigned width, height; runner->core->desiredVideoDimensions(runner->core, &width, &height); tex = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR); screenshot = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR); outputBuffer = anonymousMemoryMap(256 * toPow2(height) * 4); runner->core->setVideoBuffer(runner->core, outputBuffer, 256); runner->core->setAudioBufferSize(runner->core, PSP2_SAMPLES); rotation.d.sample = _sampleRotation; rotation.d.readTiltX = _readTiltX; rotation.d.readTiltY = _readTiltY; rotation.d.readGyroZ = _readGyroZ; runner->core->setPeripheral(runner->core, mPERIPH_ROTATION, &rotation.d); rumble.d.setRumble = _setRumble; CircleBufferInit(&rumble.history, RUMBLE_PWM); runner->core->setPeripheral(runner->core, mPERIPH_RUMBLE, &rumble.d); camera.d.startRequestImage = _startRequestImage; camera.d.stopRequestImage = _stopRequestImage; camera.d.requestImage = _requestImage; camera.buffer = NULL; camera.cam = 1; runner->core->setPeripheral(runner->core, mPERIPH_IMAGE_SOURCE, &camera.d); stream.videoDimensionsChanged = NULL; stream.postAudioFrame = NULL; stream.postAudioBuffer = _postAudioBuffer; stream.postVideoFrame = NULL; runner->core->setAVStream(runner->core, &stream); frameLimiter = true; backdrop = vita2d_load_PNG_buffer(_binary_backdrop_png_start); unsigned mode; if (mCoreConfigGetUIntValue(&runner->config, "screenMode", &mode) && mode < SM_MAX) { screenMode = mode; } if (mCoreConfigGetUIntValue(&runner->config, "camera", &mode)) { camera.cam = mode; } } void mPSP2LoadROM(struct mGUIRunner* runner) { float rate = 60.0f / 1.001f; sceDisplayGetRefreshRate(&rate); double ratio = GBAAudioCalculateRatio(1, rate, 1); blip_set_rates(runner->core->getAudioChannel(runner->core, 0), runner->core->frequency(runner->core), 48000 * ratio); blip_set_rates(runner->core->getAudioChannel(runner->core, 1), runner->core->frequency(runner->core), 48000 * ratio); switch (runner->core->platform(runner->core)) { #ifdef M_CORE_GBA case PLATFORM_GBA: if (((struct GBA*) runner->core->board)->memory.hw.devices & (HW_TILT | HW_GYRO)) { sceMotionStartSampling(); } break; #endif #ifdef M_CORE_GB case PLATFORM_GB: if (((struct GB*) runner->core->board)->memory.mbcType == GB_MBC7) { sceMotionStartSampling(); } break; #endif default: break; } MutexInit(&audioContext.mutex); ConditionInit(&audioContext.cond); memset(audioContext.buffer, 0, sizeof(audioContext.buffer)); audioContext.readOffset = 0; audioContext.writeOffset = 0; audioContext.running = true; ThreadCreate(&audioThread, _audioThread, &audioContext); } void mPSP2UnloadROM(struct mGUIRunner* runner) { switch (runner->core->platform(runner->core)) { #ifdef M_CORE_GBA case PLATFORM_GBA: if (((struct GBA*) runner->core->board)->memory.hw.devices & (HW_TILT | HW_GYRO)) { sceMotionStopSampling(); } break; #endif #ifdef M_CORE_GB case PLATFORM_GB: if (((struct GB*) runner->core->board)->memory.mbcType == GB_MBC7) { sceMotionStopSampling(); } break; #endif default: break; } audioContext.running = false; ThreadJoin(audioThread); } void mPSP2Paused(struct mGUIRunner* runner) { UNUSED(runner); struct SceCtrlActuator state = { 0, 0 }; sceCtrlSetActuator(1, &state); frameLimiter = true; } void mPSP2Unpaused(struct mGUIRunner* runner) { unsigned mode; if (mCoreConfigGetUIntValue(&runner->config, "screenMode", &mode) && mode != screenMode) { screenMode = mode; } if (mCoreConfigGetUIntValue(&runner->config, "camera", &mode)) { if (mode != camera.cam) { if (camera.buffer) { sceCameraStop(camera.cam - 1); sceCameraClose(camera.cam - 1); } camera.cam = mode; if (camera.buffer) { _resetCamera(&camera); } } } } void mPSP2Teardown(struct mGUIRunner* runner) { UNUSED(runner); CircleBufferDeinit(&rumble.history); vita2d_free_texture(tex); vita2d_free_texture(screenshot); mappedMemoryFree(outputBuffer, 256 * 256 * 4); frameLimiter = true; } void _drawTex(vita2d_texture* t, unsigned width, unsigned height, bool faded) { unsigned w = width; unsigned h = height; // Get greatest common divisor while (w != 0) { int temp = h % w; h = w; w = temp; } int gcd = h; int aspectw = width / gcd; int aspecth = height / gcd; float scalex; float scaley; switch (screenMode) { case SM_BACKDROP: default: vita2d_draw_texture_tint(backdrop, 0, 0, (faded ? 0 : 0xC0000000) | 0x3FFFFFFF); // Fall through case SM_PLAIN: w = 960 / width; h = 544 / height; if (w * height > 544) { scalex = h; w = width * h; h = height * h; } else { scalex = w; w = width * w; h = height * w; } scaley = scalex; break; case SM_ASPECT: w = 960 / aspectw; h = 544 / aspecth; if (w * aspecth > 544) { w = aspectw * h; h = aspecth * h; } else { w = aspectw * w; h = aspecth * w; } scalex = w / (float) width; scaley = scalex; break; case SM_FULL: w = 960; h = 544; scalex = 960.0f / width; scaley = 544.0f / height; break; } vita2d_draw_texture_tint_part_scale(t, (960.0f - w) / 2.0f, (544.0f - h) / 2.0f, 0, 0, width, height, scalex, scaley, (faded ? 0 : 0xC0000000) | 0x3FFFFFFF); } void mPSP2Draw(struct mGUIRunner* runner, bool faded) { unsigned width, height; runner->core->desiredVideoDimensions(runner->core, &width, &height); void* texpixels = vita2d_texture_get_datap(tex); memcpy(texpixels, outputBuffer, 256 * height * 4); _drawTex(tex, width, height, faded); } void mPSP2DrawScreenshot(struct mGUIRunner* runner, const uint32_t* pixels, unsigned width, unsigned height, bool faded) { UNUSED(runner); uint32_t* texpixels = vita2d_texture_get_datap(screenshot); unsigned y; for (y = 0; y < height; ++y) { memcpy(&texpixels[256 * y], &pixels[width * y], width * 4); } _drawTex(screenshot, width, height, faded); } void mPSP2IncrementScreenMode(struct mGUIRunner* runner) { screenMode = (screenMode + 1) % SM_MAX; mCoreConfigSetUIntValue(&runner->config, "screenMode", screenMode); } bool mPSP2SystemPoll(struct mGUIRunner* runner) { SceAppMgrSystemEvent event; if (sceAppMgrReceiveSystemEvent(&event) < 0) { return true; } if (event.systemEvent == SCE_APPMGR_SYSTEMEVENT_ON_RESUME) { mLOG(GUI_PSP2, INFO, "Suspend detected, reloading save"); mCoreAutoloadSave(runner->core); } return true; } __attribute__((noreturn, weak)) void __assert_func(const char* file, int line, const char* func, const char* expr) { printf("ASSERT FAILED: %s in %s at %s:%i\n", expr, func, file, line); exit(1); }