CHANGES (view raw)
10.3.0: (Future)
2Features:
3 - Ability to hide individual background layers, or OBJs
4 - Ability to mute individual audio channels
5 - Palette viewer
6 - Volume control
7 - More shortcuts are editable (e.g. quick save/load, solar sensor)
8 - Rewind now shows the frame after rewinding
9 - Import/Export of GameShark/Action Replay snapshots
10 - Add "Step backwards" item for single increment rewind
11Bugfixes:
12 - GBA: Fix timers not updating timing when writing to only the reload register
13 - All: Fix sanitize-deb script not cleaning up after itself
14 - Qt: Fix Display object leak when closing a window
15 - Qt: Fix .deb dependencies
16 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
17 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
18 - ARM7: Fix SWI and IRQ timings
19 - GBA Audio: Force audio FIFOs to 32-bit
20 - GBA Memory: Ensure changing the timing of a DMA reschedules it
21 - Qt: Fix window not regaining focus after exiting savestate window
22 - Qt: Fix regression where video would not record if the game had already started
23 - GBA: Fix rewind boundary conditions
24 - GBA: Add initial I/O register settings for background matrix registers
25 - Qt: Fix potential crash if a gamepad causes focus to change
26 - GBA Memory: Allow SRAM to be 64kB
27 - Qt: Fix controller axis querying
28 - GBA Memory: Improve Thumb open bus behavior
29Misc:
30 - Qt: Show multiplayer numbers in window title
31
320.2.0: (2015-04-03)
33Features:
34 - Support for gamepad axes, e.g. analog sticks or triggers
35 - Add scale presets for up to 6x
36 - Settings window
37 - Bilinear resampling option
38 - Add option to skip BIOS start screen
39 - List of recently opened games
40 - Support for games using the Solar Sensor
41 - Better audio resampling via blip-buf
42 - Game Pak overrides dialog for setting savetype and sensor values
43 - Support for games using the tilt sensor
44 - Remappable shortcuts for keyboard and gamepad
45 - Rewinding of emulation
46 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
47 - Support IPv6
48 - Save directory of last loaded file
49 - Support BPS patches
50 - Automatically detect and optimize out idle loops
51 - Configurable game overrides
52 - Support loading 7-Zip files
53 - Drag and drop game loading
54 - Cheat code support
55 - Runtime configurable audio driver
56 - Libretro core for use with RetroArch and other front-ends
57 - Controller profiles for setting different bindings for different controllers
58 - Ability to lock aspect ratio
59 - Local link cable support
60 - Ability to switch which game controller is in use per instance
61 - Ability to prevent opposing directional input
62 - Warning dialog if an unimplemented BIOS feature is called
63 - Debugger: Add CLI "frame", frame advance command
64 - Debugger: Add CLI functions for writing to memory
65 - Debugger: Add CLI functions for examining memory regions
66 - Debugger: Add CLI function for writing a register
67Bugfixes:
68 - ARM7: Extend prefetch by one stage
69 - ARM7: Fix cycle counting for loads
70 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
71 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
72 - GBA: Initialize gba.sync to null
73 - GBA: Fix timer initialization
74 - GBA Audio: Support 16-bit writes to FIFO audio
75 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
76 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
77 - GBA BIOS: Fix BIOS prefetch after reset
78 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
79 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
80 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
81 - GBA Memory: Fix I cycles that had been moved to ARM7 core
82 - GBA Memory: Fix cycle counting for 32-bit load/stores
83 - GBA RR: Fix fallthrough error when reading tags from a movie
84 - GBA Thread: Fix possible hang when loading an archive
85 - GBA Thread: Fix possible deadlock in video sync
86 - Perf: Fix crash when the GBA thread fails to start
87 - Qt: Fix crash starting a GDB stub if a game isn't loaded
88 - Qt: Fix crash when adjusting settings after closing a game
89 - Qt: Fix crash when starting GDB stub after closing a game
90 - Qt: Fix patch loading while a game is running
91 - Qt: Fix crash when loading a game after stopping GDB server
92 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
93 - Qt: Fix crash when attempting to pause if a game is not running
94 - SDL: Properly clean up if a game doesn't launch
95 - Util: Fix sockets on Windows
96Misc:
97 - All: Enable link-time optimization
98 - Debugger: Watchpoints now work on STM/LDM instructions
99 - Debugger: Clean up GDB stub network interfacing
100 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
101 - Debugger: Merge Thumb BL instructions when disassembling
102 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
103 - Debugger: Watchpoints now report address watched (fixes #68)
104 - Debugger: Add support for soft breakpoints
105 - Debugger: Make I/O register names be addresses instead of values
106 - Debugger: Rename read/write commands
107 - GBA: Improve accuracy of event timing
108 - GBA: Add API for getting Configuration structs for overrides and input
109 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
110 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
111 - GBA: Move A/V stream interface into core
112 - GBA: Savestates now take into account savedata state machines (fixes #109)
113 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
114 - GBA Memory: Simplify memory API and use fixed bus width
115 - GBA Thread: Make GBASyncWaitFrameStart time out
116 - GBA Video: Start video at the last scanline instead of the first
117 - Qt: Optimize logo drawing
118 - Qt: Move frame upload back onto main thread
119 - Qt: Remember window position
120 - Qt: Double-clicking on the window toggles full screen
121 - Util: Use proper locale for reading and writing float values
122
1230.1.1: (2015-01-24)
124Bugfixes:
125 - ARM7: Fix LDM writeback to a register already written
126 - GBA: Fix timers 2 and 3 updating incorrectly
127 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
128 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
129 - GBA Audio: Properly initialize audio FIFO channels
130 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
131 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
132 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
133 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
134 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
135 - GBA BIOS: Fix HuffUnComp boundary conditions
136 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
137 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
138 - GBA Memory: Filter out top nybble of DMA addresses
139 - GBA Memory: Properly bounds-check VRAM accesses
140 - GBA Memory: Fix initial DMA state
141 - GBA Thread: Allow halted games to exit cleanly
142 - GBA Video: Fix blend issues with obscured middle layers
143 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
144 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
145 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
146 - GBA Video: Fix sprite boundary conditions with mosaic
147 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
148 - Qt: Fix issue with set frame sizes being the wrong height
149 - Qt: Fix emulator crashing when full screen if a game is not running
150 - Qt: Fix window focus issues
151 - Qt: Properly set default video recording settings
152 - Qt: Fix a race condition when a game crashes immediately
153 - Qt: Fix some cases where key mapping can break if focus is adjusted
154 - Qt: Fix crash if a game pauses before any frames are shown
155 - Debugger: Negative PC-relative loads now properly subtract the offset
156 - Debugger: Align PC-relative loads in Thumb
157 - Debugger: Fix watchpoints triggering too late
158 - Debugger: Fix binary print putting spaces between digits
159 - Video: Ensure FFmpeg encoder has audio frames
160 - Video: Fix uncompressed PCM audio recording
161 - Video: Fix FFmpeg crashing when the file extension is wrong
162 - Util: Fix SOCKET_FAILED macro
163Misc:
164 - GBA: Exit cleanly on FATAL if the port supports it
165 - GBA Memory: Implement 16- and 32-bit loads from SRAM
166 - Qt: Disable sync to video by default
167 - Qt: Handle a game crash without crashing
168 - Qt: Set default log level to FATAL, ERROR and WARN
169 - Qt: Clarify some phrasing in the menus
170 - Qt: Clear active buttons when focus is lost
171
1720.1.0: (2014-12-13)
173 - Initial release