#ifndef GBA_INPUT_H #define GBA_INPUT_H #include "gba.h" struct Configuration; struct GBAInputMap { struct GBAInputMapImpl* maps; size_t numMaps; }; void GBAInputMapInit(struct GBAInputMap*); void GBAInputMapDeinit(struct GBAInputMap*); enum GBAKey GBAInputMapKey(const struct GBAInputMap*, uint32_t type, int key); void GBAInputBindKey(struct GBAInputMap*, uint32_t type, int key, enum GBAKey input); int GBAInputQueryBinding(const struct GBAInputMap*, uint32_t type, enum GBAKey input); void GBAInputMapLoad(struct GBAInputMap*, uint32_t type, const struct Configuration*); void GBAInputMapSave(const struct GBAInputMap*, uint32_t type, struct Configuration*); #endif