CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9Emulation fixes:
10 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
11 - GBA: Reset now reloads multiboot ROMs
12 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
13 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
14 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
15 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
16 - GBA Video: Fix scanline cache with scale factor change edge cases
17 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
18 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
19 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
20Other fixes:
21 - Qt: More app metadata fixes
22 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
23 - LR35902: Fix disassembly of several CB-prefix instructions
24Misc:
25 - GBA Savedata: EEPROM performance fixes
26 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
27 - GB Memory: Support running from blocked memory
28 - Qt: Don't unload ROM immediately if it crashes
29 - Debugger: Add breakpoint and watchpoint listing
30 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
31 - LR35902: Support PC-relative opcode decoding
32 - Qt: Improve camera initialization
33 - Qt: Support switching webcams
34 - Core: Add keysRead callback
35
360.7.1: (2019-02-24)
37Bugfixes:
38 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
39 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
40 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
41 - GB, GBA Serialize: Fix loading two states in a row
42 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
43 - GBA DMA: Fix Display Start DMAs
44 - GBA DMA: Fix DMA start/end timing
45 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
46 - GBA Memory: Fix a few AGBPrint crashes
47 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
48 - GBA SIO: Prevent writing read-only multiplayer bits
49 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
50 - Python: Fix crash when deleting files owned by library
51 - Python: Make sure GB link object isn't GC'd before GB object
52 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
53 - Qt: Fix tile and sprite views not always displaying at first
54 - Qt: Fix audio context holding onto closed game controller
55 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
56 - Qt: Fix window icon on X11
57 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
58 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
59 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
60Misc:
61 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
62 - Qt: Updated Italian translation (by Vecna)
63
640.7.0: (2019-01-26)
65Features:
66 - ELF support
67 - Game Boy Camera support
68 - Qt: Set default Game Boy colors
69 - Game Boy Printer support
70 - Super Game Boy support
71 - Customizable autofire speed
72 - Ability to set default Game Boy model
73 - Map viewer
74 - Automatic cheat loading and saving
75 - GameShark and Action Replay button support
76 - AGBPrint support
77 - Debugger: Conditional breakpoints and watchpoints
78 - Ability to select GB/GBC/SGB BIOS on console ports
79 - Optional automatic state saving/loading
80 - Access to ur0 and uma0 partitions on the Vita
81 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
82 - GBA: ARMIPS/A22i-style and ELF symbol table support
83 - Initial Switch port
84Bugfixes:
85 - ARM: Fix MSR when T bit is set
86 - Core: Fix audio sync breaking when interrupted
87 - Core: Fix ordering events when scheduling during events
88 - FFmpeg: Fix encoding audio/video queue issues
89 - GB: Revamp IRQ handling based on new information
90 - GB: Fix IRQ disabling on the same T-cycle as an assert
91 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
92 - GB Audio: Clock frame events on DIV
93 - GB Audio: Fix channel 3 reset value
94 - GB Audio: Fix channel 4 initial LFSR
95 - GB Audio: Fix channel 1, 2 and 4 reset timing
96 - GB I/O: DMA register is R/W
97 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
98 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
99 - GB, GBA Savedata: Fix unmasking savedata crash
100 - GB Serialize: Fix audio state loading
101 - GB Serialize: Fix game title check
102 - GB Serialize: Fix IRQ pending/EI pending confusion
103 - GB Timer: Minor accuracy improvements
104 - GB Video: Fix dot clock timing being slightly wrong
105 - GB Video: Fix loading states while in mode 3
106 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
107 - GB Video: Fix SCX timing
108 - GB, GBA Video: Don't call finishFrame twice in thread proxy
109 - GBA: Reset WAITCNT properly
110 - GBA BIOS: Fix BitUnPack final byte
111 - GBA BIOS: Fix BitUnPack narrowing
112 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
113 - GBA DMA: Fix temporal sorting of DMAs of different priorities
114 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
115 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
116 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
117 - GBA Savedata: Fix savedata modified time updating when read-only
118 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
119 - GBA Serialize: Fix loading states in Hblank
120 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
121 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
122 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
123 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
124 - GBA Video: Start timing mid-scanline when skipping BIOS
125 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
126 - GBA Video: Make layer disabling work consistently
127 - PSP2: Fix more issues causing poor audio
128 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
129 - Qt: Improve FPS timer stability
130 - Util: Fix wrapping edge cases in RingFIFO
131Misc:
132 - 3DS: Remove deprecated CSND interface
133 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
134 - Core: Remove broken option for whether rewinding restores save games
135 - Feature: Added loading savestates from command line
136 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
137 - FFmpeg: Support lossless h.264 encoding
138 - FFmpeg: Support lossless VP9 encoding
139 - GBA Cheats: Allow multiple ROM patches in the same slot
140 - GB: Skip BIOS option now works
141 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
142 - GB Audio: Improved audio quality
143 - GB, GBA Audio: Increase max audio volume
144 - GB MBC: Remove erroneous bank 0 wrapping
145 - GB Video: Darken colors in GBA mode
146 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
147 - GBA: Implement display start DMAs
148 - GBA: Improve multiboot image detection
149 - GBA Memory: 64 MiB GBA Video cartridge support
150 - GBA Savedata: Remove ability to disable realistic timing
151 - GBA Timer: Use global cycles for timers
152 - Libretro: Add frameskip option
153 - mGUI: Add fast forward toggle
154 - PSP2: Use system enter key by default
155 - Python: Integrate tests from cinema test suite
156 - Qt: Redo GameController into multiple classes
157 - Qt: Prevent window from being created off-screen
158 - Qt: Add option to disable FPS display
159 - Qt: Options to mess around with layer placement
160 - Qt: Add load alternate save option
161 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
162 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
163 - Test: Restructure test suite into multiple executables
164 - Util: Don't build crc32 if the function already exists
165 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
166Changes from beta 1:
167Features:
168 - Libretro: Add Game Boy cheat support
169 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
170 - Switch: Rumble support
171 - Switch: Rotation support
172 - Switch: Screen stretching options
173 - Qt: State file load/save menu options
174 - Windows installer
175 - Tile viewer now has adjustable width
176 - Python: Experimental audio API
177Bugfixes:
178 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
179 - Core: Remember to deinit proxy ring FIFO
180 - Core: Reroot timing list when (de)scheduling
181 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
182 - GB MBC: Fix MBC30 SRAM
183 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
184 - GB Video: Fix SGB border hole size
185 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
186 - GBA: Fix GB Player features
187 - GBA I/O: SOUNDCNT_HI is readable when sound is off
188 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
189 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
190 - Libretro: Fix adding codes with hooks
191 - PSP2: Fix audio crackling after fast forward
192 - PSP2: Fix audio crackling when buffer is full
193 - Qt: Fix jumbled background when paused
194 - Qt: Fix FPS counter on Windows
195 - Qt: Fix focus issues with load/save state overlay
196 - Switch: Fix incorrect mapping for fast forward cap
197 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
198 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
199 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
200 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
201 - Qt: Ensure FATAL logs reach log view
202 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
203Misc:
204 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
205 - Debugger: Minor text fixes
206 - Debugger: Readability improvements (fixes mgba.io/i/1238)
207 - GB: Improved SGB2 support
208 - GB Audio: Skip frame if enabled when clock is high
209 - Libretro: Reduce rumble callbacks
210 - mGUI: Add SGB border configuration option
211 - mGUI: Add support for different settings types
212 - Python: Minor API improvements
213 - Qt: Ensure camera image is valid
214 - Qt: Debugger console history
215 - Qt: Detect presence of GL_ARB_framebuffer_object
216 - Qt: Minor memory view tweaks
217 - Res: Improve modeling of AGB/AGS screen in shaders
218 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
219 - Wii: Expose stretch configuration in settings
220 - Wii: Stretch now sets pixel-accurate mode size cap
221
2220.7 beta 1: (2018-09-24)
223- Initial beta for 0.7
224
2250.6.3: (2018-04-14)
226Bugfixes:
227 - GB Audio: Revert unsigned audio changes
228 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
229 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
230
2310.6.2: (2018-04-03)
232Bugfixes:
233 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
234 - 3DS: Fix opening files in directory names with trailing slashes
235 - LR35902: Fix watchpoints not reporting new value
236 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
237 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
238 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
239 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
240 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
241 - GBA: Fix SharkPort saves for EEPROM games
242 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
243 - GBA BIOS: Fix incorrect exit condition in LZ77
244 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
245 - GBA Cheats: Fix slide codes not initializing properly
246 - GBA DMA: ROM reads are forced to increment
247 - GBA Hardware: RTC accuracy improvements
248 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
249 - GBA Memory: Fix copy-on-write memory leak
250 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
251 - GBA Savedata: Fix crash when resizing flash
252 - GBA Video: Force align 256-color tiles
253 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
254 - PSP2: Fix issues causing poor audio
255 - Python: Fix package directory
256 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
257 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
258 - Wii: Fix screen tear when unpausing
259 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
260Misc:
261 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
262 - GB MBC: Remove erroneous bank 0 wrapping
263 - GBA: Improve multiboot image detection
264 - PSP2: Use system enter key by default
265
2660.6.1: (2017-10-01)
267Bugfixes:
268 - GB, GBA: Fix crashes when attempting to identify null VFiles
269 - GB, GBA: Fix sync to video with frameskip
270 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
271 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
272 - GB Core: Fix palette loading when loading a foreign config
273 - GB MBC: Pocket Cam memory should be accessible without enabling
274 - GB MBC: Fix SRAM sizes 4 and 5
275 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
276 - GB MBC: Fix RTC loading when file size is off
277 - GB Memory: Initialize peripheral pointers
278 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
279 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
280 - GB Memory: Actually load latch time from savestate
281 - GB Serialize: Fix deserializing video STAT
282 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
283 - GB Video: Fix potential hang when ending mode 0
284 - GB Video: Fix read mode when enabling LCD
285 - GBA: Reset active region as needed when loading a ROM
286 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
287 - GBA BIOS: Use core's VRAM variable instead of renderer's
288 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
289 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
290 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
291 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
292 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
293 - Python: Fix importing .gb or .gba before .core
294 - Qt: Fix command line debugger closing second game
295 - Qt: Fix LOG argument order
296 - Qt: Fix timezone issues with time overrides
297 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
298 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
299Misc:
300 - CMake: Fix CPack dependencies for libpng 1.6
301 - GBA: Detect hardware for Pokémon FireRed ROM hacks
302 - GBA Cheats: Improve detection of raw cheats
303 - Qt: Don't rebuild library view if style hasn't changed
304 - Qt: Allow overrides to be saved before a game is loaded
305 - Qt: Hide mouse immediately when loading
306 - SDL: Fix 2.0.5 build on macOS under some circumstances
307 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
308
3090.6.0: (2017-07-16)
310Features:
311 - Library view
312 - Sprite viewer
313 - Debugging console
314 - Improved memory viewer
315 - Memory search
316 - Command line ability to override configuration values
317 - Add option to allow preloading the entire ROM before running
318 - Add option for whether rewinding restores save games
319 - Savestates now contain any RTC override data
320 - Add option to lock video to integer scaling
321 - LR35902: Watchpoints
322 - LR35902/GB-Z80 disassembler
323 - GB: Tile viewer
324 - GB: Video/audio channel enabling/disabling
325 - GB: Symbol table support
326 - GB MBC: Add MBC1 multicart support
327 - GBA: Support printing debug strings from inside a game
328 - GBA: Better cheat type autodetection
329 - Implement keypad interrupts
330 - Configuration of gamepad hats
331 - Video log recording for testing and bug reporting
332 - Debugger: Segment/bank support
333 - Debugger: Execution tracing
334 - Qt: German translation (by Lothar Serra Mari)
335 - Qt: Spanish translation (by Kevin López)
336 - Qt: Italian translation (by theheroGAC)
337Bugfixes:
338 - ARM7: Fix MLA/*MULL/*MLAL timing
339 - Core: Fix crash with rewind if savestates shrink
340 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
341 - Core: Fix directory sets crashing on close if base isn't properly detached
342 - FFmpeg: Fix overflow and general issues with audio encoding
343 - GB: Fix flickering when screen is strobed quickly
344 - GB: Fix STAT blocking
345 - GB MBC: Fix ROM bank overflows getting set to bank 0
346 - GB MBC: Fix swapping carts not detect new MBC
347 - GB Timer: Improve DIV reset behavior
348 - GB Timer: Fix DIV batching if TAC changes
349 - GB Video: Reset renderer when loading state
350 - GBA: Fix multiboot ROM loading
351 - GBA: Fix multiboot loading resulting in too small WRAM
352 - GBA BIOS: Implement BitUnPack
353 - GBA BIOS: Fix ArcTan sign in HLE BIOS
354 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
355 - GBA BIOS: Fix INT_MIN/-1 crash
356 - GBA Hardware: Fix crash if a savestate lies about game hardware
357 - GBA I/O: Handle audio registers specially when deserializing
358 - GBA Memory: Improve initial skipped BIOS state
359 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
360 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
361 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
362 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
363 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
364 - LR35902: Fix core never exiting with certain event patterns
365 - LR35902: Fix pc overflowing current region off-by-one
366 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
367 - OpenGL: Fix some shaders causing offset graphics
368 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
369 - Qt: Fix window icon being stretched
370 - Qt: Fix data directory path
371 - Qt: Fix timing issues on high refresh rate monitors
372 - Qt: Fix linking after some windows have been closed
373 - Qt: Fix crash when changing audio settings after a game is closed
374 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
375 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
376 - Qt: Fix game unpausing after frame advancing and refocusing
377 - SDL: Fix game crash check
378 - SDL: Fix race condition with audio thread when starting
379 - SDL: Fix showing version number
380 - Test: Fix crash when loading invalid file
381 - Test: Fix crash when fuzzing fails to load a file
382 - Test: Don't rely on core for frames elapsed
383 - Test: Fix crash when loading invalid file
384 - Test: Fix crash when fuzzing fails to load a file
385 - Tools: Fix recurring multiple times over the same library
386 - Util: Fix overflow when loading invalid UPS patches
387 - Util: Fix highest-fd socket not being returned by SocketAccept
388 - Windows: Fix VDir.rewind
389Misc:
390 - All: Add C++ header guards
391 - All: Move time.h include to common.h
392 - 3DS, PSP2, Wii: Last directory loaded is saved
393 - CMake: Add ability to just print version string
394 - Core: New, faster event timing subsystem
395 - Core: Clean up some thread state checks
396 - Core: Add generic checksum function
397 - Core: Cores can now have multiple sets of callbacks
398 - Core: Restore sleep callback
399 - Core: Move rewind diffing to its own thread
400 - Core: Ability to enumerate and modify video and audio channels
401 - Core: List memory segments in the core
402 - Core: Move savestate creation time to extdata
403 - Core: Config values can now be hexadecimal
404 - Core: Improved threading interrupted detection
405 - Debugger: Modularize CLI debugger
406 - Debugger: Make building with debugging aspects optional
407 - Debugger: Add functions for read- or write-only watchpoints
408 - Debugger: Make attaching a backend idempotent
409 - Debugger: Add mDebuggerRunFrame convenience function
410 - Feature: Move game database from flatfile to SQLite3
411 - Feature: Support ImageMagick 7
412 - Feature: Make -l option explicit
413 - FFmpeg: Return false if a file fails to open
414 - FFmpeg: Force MP4 files to YUV420P
415 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
416 - GB: Reset with initial state of DIV register
417 - GB MBC: New MBC7 implementation
418 - GB Audio: Simplify envelope code
419 - GB Audio: Improve initial envelope samples
420 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
421 - GB Video: Improved video timings
422 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
423 - GBA, GB: ROM is now unloaded if a patch is applied
424 - GBA DMA: Refactor DMA out of memory.c
425 - GBA DMA: Move DMAs to using absolute timing
426 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
427 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
428 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
429 - GBA Memory: Support reading/writing POSTFLG
430 - GBA Memory: Remove unused prefetch cruft
431 - GBA Timer: Improve accuracy of timers
432 - GBA Video: Clean up unused timers
433 - GBA Video: Allow multiple handles into the same tile cache
434 - GBA Video, GB Video: Colors are now fully scaled
435 - GBA Video: Optimize when BLD* registers are written frequently
436 - OpenGL: Add xBR-lv2 shader
437 - Qt: Move last directory setting from qt.ini to config.ini
438 - Qt: Improved HiDPI support
439 - Qt: Expose configuration directory
440 - Qt: Merge "Save" and "OK" buttons in shader options
441 - Qt: Automatically load controller profile when plugged in
442 - Qt: Rename "Resample video" option to "Bilinear filtering"
443 - Qt: Remove audio thread
444 - Qt: Remove audio buffer sizing in AudioProcessorQt
445 - Qt: Re-enable QtMultimedia on Windows
446 - Qt: Make "Mute" able to be bound to a key
447 - Qt: Add .gb/.gbc files to the extension list in Info.plist
448 - Qt: Relax hard dependency on OpenGL
449 - Qt: Better highlight active key in control binding
450 - SDL: Remove scancode key input
451 - SDL: Automatically map controllers when plugged in
452 - Test: Add a basic test suite
453 - Util: Add size counting to Table
454 - Util: Add 8-bit PNG write support
455 - Util: Tune patch-fast extent sizes
456 - VFS: Call msync when syncing mapped data
457 - VFS: Allow truncating memory chunk VFiles
458 - VFS: Fix some minor VFile issues with FILEs
459 - VFS: Optimize expanding in-memory files
460 - VFS: Add VFileFIFO for operating on circle buffers
461Changes from beta 1:
462Features:
463 - Qt: Italian translation (by theheroGAC)
464 - Qt: Updated German translation
465Bugfixes:
466 - GB Audio: Fix incorrect channel 4 iteration
467 - GB Audio: Fix zombie mode bit masking
468 - GB Serialize: Fix timer serialization
469 - GB Video: Fix LYC regression
470 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
471 - GBA Timer: Fix count-up timing overflowing timer 3
472 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
473 - Qt: Fix memory search close button (fixes mgba.io/i/769)
474 - Qt: Fix window icon being stretched
475 - Qt: Fix initial window size (fixes mgba.io/i/766)
476 - Qt: Fix data directory path
477 - Qt: Fix controls not saving on non-SDL builds
478 - Qt: Fix translation initialization (fixes mgba.io/i/776)
479 - Qt: Fix patch loading while a game is running
480 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
481 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
482 - Qt: Fix GL-less build
483 - Qt: Fix Software renderer not handling alpha bits properly
484 - Qt: Fix screen background improperly stretching
485 - SDL: Fix cheats not loading
486Misc:
487 - GB Serialize: Add MBC state serialization
488 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
489 - GBA Timer: Improve accuracy of timers
490 - PSP2: Update toolchain to use vita.cmake
491 - Qt: Add language selector
492 - Qt: Minor test fixes
493 - Qt: Move shader settings into main settings window
494 - Qt: Dismiss game crashing/failing dialogs when a new game loads
495 - Qt: Properly ship Qt translations
496 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
497
4980.6 beta 1: (2017-06-29)
499 - Initial beta for 0.6
500
5010.5.2: (2016-12-31)
502Bugfixes:
503 - All: Fix fullscreen config option being ignored
504 - ARM7: PSR mode bits should not get sign extended
505 - GB: Fix audio not being deinitialized
506 - GB: Fix crash when masking savedata
507 - GB: Properly initialize sramRealVf variable
508 - GB Audio: Fix serialization of channel 3 and NR52 properties
509 - GB Audio: Reset envelope timer when reseting sound channel
510 - GB MBC: Fix SRAM dangling pointer with RTC games
511 - GB MBC: Fix initializing MBC when no ROM is loaded
512 - GB Memory: Fix patching ROM bank 0
513 - GB Memory: Fix starting HDMAs during mode 0
514 - GB Memory: Fix HDMA5 value after DMA completes
515 - GB Video: Initialize LCDC in renderer
516 - GB Video: Hblank IRQs should mask LYC=LY IRQs
517 - GBA: Fix IRQs firing after already being cleared
518 - GBA: Only unhalt CPU if appropriate bit is set in IE
519 - GBA: Add savegame override for Crash Bandicoot 2
520 - GBA BIOS: Fix MidiKey2Freq BIOS reads
521 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
522 - GBA Cheats: Fix GameShark ROM patches
523 - GBA I/O: Mask off WAITCNT bits that cannot be written
524 - GBA Memory: Fix misaligned BIOS reads
525 - GBA Memory: Fix VCOUNT being writable
526 - GBA Video: Fix out of bounds sprite transforms
527 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
528 - Libretro: Fix disabling BIOS
529 - Libretro: Fix Game Boy savestates and audio
530 - Qt: Fix changing resolution of software renderer
531 - Qt: Fix setting overrides
532 - Qt: Fix cut off tiles and alignment issues in tile viewer
533 - Qt: Only reset window dimensions when first shown
534 - Qt: Fix Qt Multimedia audio driver on big endian
535 - Qt: Fix Apply button for key and controller configurations
536 - VFS: Fix resizing memory chunks when not needed
537 - Windows: Fix Unicode directory handling
538Misc:
539 - GB, GBA: Prevent loading null ROMs
540 - GB Audio: Initialize wave RAM to GBC values
541 - GB Memory: Reset ROM bank when loading a ROM
542 - PSP2: Improved controller rumble
543
5440.5.1: (2016-10-05)
545Bugfixes:
546 - Core: Fix importing save games as read-only
547 - FFmpeg: Fix encoding AAC
548 - GB: Fix invalid STOP behavior on Game Boy Color
549 - GB: Initialize audio properly
550 - GB: Properly clear KEY1 bit 0 when switching speeds
551 - GB: Properly unload save files when unloading a ROM
552 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
553 - GB MBC: Fix MBC7 when size is incorrectly specified
554 - GB MBC: Fix RTC access when no save file is loaded
555 - GB SIO: Don't auto-clock external shift clock
556 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
557 - GB Video: Fix video frames getting missed when LCDC is off
558 - GB Video: Clear screen when LCDC is off
559 - GBA Cheats: Fix holding onto pointers that may get invalidated
560 - GBA Cheats: Fix key-activated CodeBreaker cheats
561 - GBA Cheats: Fix uninitialized memory getting freed when saving
562 - GBA Hardware: Improve Game Boy Player rumble behavior
563 - GBA Memory: Fix several unused I/O register read values
564 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
565 - LR35902: Fix events running with the wrong cycle active
566 - Qt: Fix "close" button on Overrides view
567 - Qt: Fix saving overrides
568 - Qt: Fix directory set unloading when replacing the ROM
569 - Qt: Fix patch loading
570 - Qt: Fix crash when saving an override if a game isn't loaded
571 - Qt: Fix showing default display driver as OpenGL (force 1.x)
572 - SDL: Attach rumble in SDL frontend
573 - Util: Fix PNG identification on files too small to be a PNG
574Misc:
575 - All: Only update version info if needed
576 - All: Split out install locations for Libretro and OpenEmu
577 - FFmpeg: Encoding cleanup
578 - GB: Reset active region when reloading ROM
579 - GB Memory: Initialize RAM pattern for GBC
580 - GB Video: Improved video timings
581 - Qt: Manage window sizes slightly better
582 - Qt: Remember scale option independent of core dimensions
583
5840.5.0: (2016-09-19)
585Features:
586 - Game Boy support
587 - Support for encrypted CodeBreaker GBA cheats
588 - Emulation of Vast Fame protected GBA carts (taizou)
589 - Tile viewer
590 - Threaded rendering mode
591 - Libretro: Memory map and achievement support (leiradel)
592 - GUI: Add UI control remapping
593 - GUI: Add fast-forward
594 - Wii: 240p support
595 - 3DS: Adjustable screen darkening
596 - Ability to temporarily load a savegame
597 - Load specific files out of archives
598 - Automatic BIOS detection
599Bugfixes:
600 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
601 - Debugger: Fix GDB breakpoints
602 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
603 - GBA: Fix filehandle leak with savegames
604 - GBA: Timer 0 cannot be count up
605 - GBA: Count up timers should not count themselves
606 - GBA Memory: Fix mirror on non-overdumped Classic NES games
607 - GBA Memory: Fix ldm {pc}
608 - GBA Savedata: Fix savedata sync timer
609 - GBA Savedata: Only unmap savedata if present
610 - GBA Serialize: Savestates now properly store prefetch
611 - GBA Video: WIN0/1 take priority over OBJWIN
612 - GBA Video: Fix out-of-order OBJWIN
613 - PSP2: Fix GPU crash while exiting
614 - PSP2: Fix VSync
615 - PSP2: Fix accelerometer range
616 - PSP2: Actually load screen mode setting
617 - PSP2: Fix gyroscope direction
618 - PSP2: Delete threads after they return
619 - PSP2: Fix mapping/unmapping from not at 0
620 - Qt: Fix bug in software renderer scaling
621 - Qt: Fix hanging key press after disabling autofire
622 - Qt: Fix being unable to pause manually when using auto-pausing
623 - SDL: Fix axes being mapped wrong
624 - Util: Fix realloc semantics in utf16to8
625 - Util: Fix inserting too many items into a hash table
626 - VFS: Fix uninitialized varaible reading from 7z
627 - VFS: Fix reading multiple files from a 7z archive
628 - Wii: Fix framelimiting after a slowdown
629 - Wii: Fix garbage flash at startup
630Misc:
631 - 3DS: Use blip_add_delta_fast for a small speed improvement
632 - 3DS: Allow UTF-16 filenames
633 - 3DS: Port to using citro3D
634 - 3DS: Use system font for menus
635 - 3DS: Attempt to use Core 2 for threads
636 - 3DS: Adjustable filering
637 - 3DS: 3D banner
638 - All: Add QUIET parameter to silence CMake
639 - All: Faster memory read/write
640 - ARM7: Support forcing Thumb mode via MSR
641 - ARM7: Flush prefetch cache when loading CPSR via MSR
642 - ARM7: Clean up instruction decoding for future expandability
643 - Debugger: Support register and memory writes via GDB stub
644 - Debugger: Add software breakpoint support to gdb
645 - FFmpeg: Full support for libavcodec 56+
646 - GBA: Better debug logging if event processing breaks
647 - GBA Audio: Force audio DMAs to not increment destination
648 - GBA BIOS: Use custom ArcTan, not relying on OS
649 - GBA Hardware: Clean up dead code in GBP
650 - GBA Memory: Optimize stalling behavior
651 - GBA Memory: Optimize Load-/StoreMultiple
652 - GBA Savedata: Add realistic timing for EEPROM
653 - GBA Serialize: Savestates now store if CPU was halted
654 - GBA Video: Remove old slow path fallback
655 - GBA Video: Optimize sprite drawing
656 - GBA Video: Optimize mode 0 rendering
657 - GBA Video: Optimize compositing cases slightly
658 - GUI: Screenshot dimensions are now passed through
659 - GUI: Add back logging
660 - GUI: Only reload config if manually saved
661 - GUI: Increase scrolling speed
662 - OpenGL: Log shader compilation failure
663 - OpenGL: Add texSize uniform
664 - Qt: Make -g flag work in Qt build
665 - Qt: Simplify OpenGL context creation
666 - Qt: Thread startup improvements
667 - Qt: Make audio channel/video layer options shortcut mappable
668 - Qt: Remove some C99isms from C++ code
669 - Qt: Remove default autofire mappings
670 - Qt: Make reseting when pasued frame-accurate
671 - Qt: Rearchitect game closing codepath
672 - PSP2: Use system font for menus
673 - PSP2: Add rumble for PS TV
674 - PSP2: Add fit-to-height screen mode
675 - PSP2: Sync files per descriptor
676 - PSP2: Allow UTF-8 filenames
677 - PSP2: Screenshots are now saved into the Photo Gallery
678 - PSP2: Stop underclocking when menuing
679 - SDL: Increase default audio buffer size to 1024 samples
680 - SDL: More responsive rumble
681 - Util: Add Vector GetConstPointer
682 - Util: Add rtrim
683 - Util: Add endswith
684 - VFS: Improve zip file detection
685 - Wii: Add pixelated resample filter
686 - Windows: Add native VDir support
687 - Util: Add PRIz macro for libc versions that don't support %z
688
6890.4.1: (2016-07-11)
690Bugfixes:
691 - All: Fix several file handle leaks
692 - All: Fix instruction tables getting zeroed when linking sometimes
693 - ARM7: Fix flags on SBC/RSC
694 - ARM7: Fix setting spsr privilege bits when spsr is empty
695 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
696 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
697 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
698 - GBA Memory: Fix executing code from OBJ region of VRAM
699 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
700 - GBA Serialize: Fix loading savegames from savestates
701 - OpenGL: Correct boolean vector strcmp strings for uniforms
702 - Qt: Fix sending gameStopped twice
703 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
704 - Qt: Fix initial state of key mapping
705 - Qt: Initialize m_useBios
706 - SDL: Fix joystick initialization on BSD
707 - SDL: Fix potential joystick crash in games with rumble
708 - SDL: Fix SDL 1.2 build
709 - SDL: Fix sporadic crash when deinitializing audio
710 - Shaders: Fix AGS-001 shader with some bad drivers
711 - Util: Use closesocket on Windows
712 - Util: Fix socket bind addresses
713 - VFS: Fix reading 7z archives without rewinding first
714 - VFS: VFileFromFD should not open directories
715 - Wii: Fix tilting direction
716 - Util: Fix realloc semantics in utf16to8
717Misc:
718 - All: Allow use of external minizip library
719 - Debugger: CLI debugger now exits when end-of-stream is reached
720 - FFmpeg: Update dependencies on Ubuntu
721 - GBA: Slightly optimize GBAProcessEvents
722 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
723 - GBA Video: Null renderer should return proper register values
724 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
725 - Qt: Add preset for DualShock 4
726 - Qt: Update 360 input profile on OS X to reflect newer drivers
727 - Qt: Remove use of NaN
728 - Qt: Canonicalize file paths when loading games
729 - Qt: Add refresh button to controller editing
730 - SDL: Remove default gamepad mappings
731 - Util: Fix intermittent build failure on OS X
732 - VFS: VFile.sync now updates modified time
733
7340.4.0: (2016-02-02)
735Features:
736 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
737 - I/O viewer
738 - Booting of multiboot images
739 - Customization of GIF recording
740 - Libretro: Cheat code support
741 - Support for GLSL shaders
742 - ROM information view
743 - Support for VBA-style cheat codes
744 - Savestates now store creation timestamps
745 - Key autofire
746 - Libretro: Allow blocking opposing directional input
747 - OpenEmu core for OS X
748 - Libretro: Settings for using BIOS and skipping intro
749 - Libretro: Customizable idle loop removal
750 - Implemented cycle counting for sprite rendering
751 - Cleaner, unified settings window
752 - Added a setting for pausing when the emulator is not in focus
753 - Customizable paths for save games, save states, screenshots and patches
754 - Controller hotplugging
755 - Ability to store save games and active cheats within savestates
756Bugfixes:
757 - ARM7: Fix sign of unaligned LDRSH
758 - ARM7: Fix decoding of some ARM ALU instructions with shifters
759 - Debugger: Fix watchpoints in gdb
760 - GBA: Fix warnings when creating and loading savestates
761 - GBA: Fix Iridion II savetype
762 - GBA BIOS: Fix misaligned CpuSet
763 - GBA Cheats: Fix cheats setting the Action Replay version
764 - GBA Hardware: Fix GPIO on big endian
765 - GBA Memory: Fix DMA register writing behavior
766 - GBA Memory: Fix DMAs triggering two cycles early
767 - Libretro: Fix aspect ratio
768 - Qt: Fix some potential crashes with the gamepad mapping
769 - Qt: Fix keys being mapped incorrectly when loading configuration file
770 - Util: Fix PowerPC PNG read/write pixel order
771 - Util: Fix excessive memory allocation when decoding a PNG
772 - VFS: Fix VFileReadline and remove _vfdReadline
773Misc:
774 - All: Improved PowerPC support
775 - All: Fix some undefined behavior warnings
776 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
777 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
778 - GBA: Implement bad I/O register loading
779 - GBA: Allow jumping to OAM and palette RAM
780 - GBA BIOS: Finish implementing RegisterRamReset
781 - GBA Config: Add "override" layer for better one-time configuration
782 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
783 - GBA Memory: Use a dynamically sized mask for ROM memory
784 - GBA Memory: Implement several unimplemented memory access types
785 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
786 - GBA RR: Starting from savestate now embeds the savegame
787 - GBA RR: Add preliminary SRAM support for VBM loading
788 - GBA RR: Add support for resets in movies
789 - GBA Video: Remove lastHblank, as it is implied
790 - Libretro: Use anonymous memory mappers for large blocks of memory
791 - Libretro: Add install target for libretro core
792 - Qt: Window size command line options are now supported
793 - Qt: Increase usability of key mapper
794 - Qt: Add 'Apply' button to settings window
795 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
796 - Qt: Allow use of modifier keys as input
797 - Qt: Optimize log viewer
798 - Qt: Added button for breaking into the GDB debugger
799 - Qt: Add box for showing duration of rewind
800 - SDL: Support fullscreen in SDL 1.2
801 - SDL: Allow GBASDLAudio to be used without a thread context
802 - Util: Use VFile for configuration
803 - Util: Add MutexTryLock
804
8050.3.2: (2015-12-16)
806Bugfixes:
807 - ARM7: Fix STRT/STRBT
808 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
809 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
810 - Libretro: Fix problems with rumble not turning off
811 - GBA: Fix idle skip state being retained between games
812 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
813 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
814 - GBA BIOS: Fix Sqrt sign
815 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
816 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
817 - GBA Memory: Fix DMA behavior for SRAM accesses
818 - GBA Memory: Fix Store8 to OBJ VRAM
819 - GBA Memory: Fix alignment of LDM/STM on SRAM
820 - GBA Memory: Fix unaligned out-of-bounds ROM loads
821 - GBA Memory: Fix timing of DMAs
822 - GBA Video: Fix _mix for 15-bit color
823 - GBA Video: Fix OAM and palette initialization
824 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
825 - Qt: Use safer isLoaded check in GameController
826 - Qt: Fix a race condition in PainterGL that could lead to a crash
827 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
828 - Qt: Fix font size in memory viewer
829 - Qt: Fix a crash in the memory viewer
830 - Qt: Add additional checks in CheatModel to prevent crashes
831 - Qt: Fix race condition with setting sample rate
832 - Qt: Fix crash when closing multiplayer windows
833 - Qt: Fix resetting while paused
834Misc:
835 - GBA Audio: Implement missing flags on SOUNDCNT_X register
836 - Qt: Add mute option to menu
837
8380.3.1: (2015-10-24)
839Bugfixes:
840 - ARM7: Fix instruction decoding of Thumb shifts
841 - GBA: Deinit savegame when unloading a ROM
842 - GBA: Fix BIOS check on big endian
843 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
844 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
845 - GBA Audio: Fix audio channels being silenced at the wrong time
846 - GBA Memory: Fix bad BIOS Load16 on big endian
847 - GBA Memory: Fix bad Load8 on big endian
848 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
849 - GBA Video: Fix edge case with sprite blend modes and semitransparency
850 - GBA Video: Fix objwin and blending interaction on sprites
851 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
852 - Libretro: Fix a memory leak with the render buffer
853 - Qt: Windows no longer spawn in the top left on first launch
854 - Qt: Fix install path of XDG desktop file with DESTDIR
855 - Qt: Fix drag and drop on Windows
856 - Qt: Reenable double buffering, as disabling it broke some Windows configs
857 - VFS: Fix return values of VFileFILE.read and .write
858Misc:
859 - All: Reset next event to cycles instead of zero to interrupt
860 - All: Add --version flag
861 - ARM7: Force disable LTO on two files to work around a GCC bug
862 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
863 - GBA: Better memory handling with PNG savestates
864 - GBA: Additional savestate sanity checks
865 - GBA: Check for cycle count being too high
866 - GBA Audio: Allow GBAAVStream to have no video callback
867 - GBA BIOS: Implement RegisterRamReset for SIO registers
868 - Qt: Remove useless help icons in dialogs
869 - Qt: Prevent savestate window from opening while in multiplayer
870 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
871 - Qt: Dropping multiplayer windows works more cleanly now
872
8730.3.0: (2015-08-16)
874Features:
875 - Ability to hide individual background layers, or OBJs
876 - Ability to mute individual audio channels
877 - Palette viewer and exporter
878 - Volume control
879 - More shortcuts are editable (e.g. quick save/load)
880 - Rewind now shows the frame after rewinding
881 - Import/Export of GameShark/Action Replay snapshots
882 - Add "Step backwards" item for single increment rewind
883 - Deadzone estimation for game controllers
884 - Analog inputs can be used for shortcuts
885 - Menu items for specific solar sensor brightness levels
886 - Remappable controls for tilt and gyroscope sensors
887 - Status messages for actions taken while a game is running (e.g. save/load state)
888 - Memory inspector
889 - Screensaver can now be suspended while a game is running
890 - Load/save the most recent savestate slot
891 - Support varible speed (PWM) rumble
892 - Ability to cap fast forward speed
893 - Finer control over FPS target
894 - Holdable shortcut for rewinding one frame at a time
895 - Ability to boot directly into the BIOS
896 - Preliminary support for yanking out the game pak while a game is running
897 - Thumb-drive mode by putting a file called portable.ini in the same folder
898 - Configurable display driver, between software and OpenGL
899 - Undo-able savestate loading and saving
900 - Controller profiles now store shortcut settings
901 - Default controller profiles for several common controllers
902 - Libretro now supports BIOS, rumble and solar sensor
903 - Implement BIOS call Stop, for sleep mode
904 - Automatically load patches, if found
905 - Improved video synchronization
906 - Configurable audio output sample rate
907Bugfixes:
908 - ARM7: Fix SWI and IRQ timings
909 - ARM7: Fix Thumb MUL timing
910 - ARM7: Fix timing of multiplies to use N cycles
911 - ARM7: ARMHotplugDetach should call deinit
912 - Debugger: Fix use-after-free in breakpoint clearing code
913 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
914 - GBA: Cap audio FIFO read size during deserialization
915 - GBA: Check for corrupted savestates when loading
916 - GBA: Check for improperly sized savestates when loading
917 - GBA: Check for savestates made from differently sized ROMs
918 - GBA: Fix calls to endian-independent loadstores
919 - GBA: Fix timing of reading from timer registers
920 - GBA: Ensure cycles never go negative
921 - GBA Audio: Force audio FIFOs to 32-bit
922 - GBA Audio: Fix audio pitch changing when adjusting buffer size
923 - GBA Audio: Fix sample order in audio channel 3
924 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
925 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
926 - GBA Memory: Improve Thumb open bus behavior
927 - GBA Memory: Fix potential DMA issue when loading a savestate
928 - GBA Memory: Fix load/store multiple video memory waitstates
929 - GBA SIO: Fix reseting when there are SIO devices attached
930 - GBA Video: Blended sprites should never have other effects applied
931 - GBA Video: Fix out-of-bounds tiles in mosaic
932 - GBA Video: Fix windows not affecting sprites
933 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
934 - GBA Video: Fix timing on first scanline
935 - Qt: Better cleanup when a game crashes
936 - Qt: Fix open ROM dialog filtering for archive formats
937 - Qt: Cap the maximum number of multiplayer windows
938 - Qt: Fix maximum year in sensor override
939 - Qt: Fix window being too tall after exiting fullscreen
940 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
941 - Qt: Fix analog buttons not getting unmapped
942 - Qt: Fix passing command line options
943 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
944 - SDL: Fix SDL build when OpenGL is missing
945 - Util: Allow loading IPS patches that grow the ROM
946 - VFS: Fix resource leaks if some allocations fail
947 - VFS: Fix line-reading to return proper values
948 - Video: Fix an issue with very long filenames
949 - Util: Fix formatting of floats
950Misc:
951 - All: Add --help flag for command line programs
952 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
953 - All: Enable static linking for Windows
954 - All: Enable static linking for OS X
955 - All: Threads are now named
956 - All: Proper handling of Unicode file paths
957 - ARM7: Add emulation for Undefined CPU mode
958 - ARM7: Reduce the size of the Thumb instruction table
959 - GBA: Add status log level
960 - GBA: GBARewind now returns how many states it has rewound
961 - GBA: SIO logging layer
962 - GBA BIOS: Stub out SoundBias
963 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
964 - GBA: Don't include GBACLIDebugger struct unless needed
965 - GBA: Savedata is now synced shortly after data finishes being written
966 - GBA: Process multiple timer events at once, if necessary
967 - GBA Audio: Implement audio reset for channels A/B
968 - GBA Audio: Process multiple audio events at once, if necessary
969 - GBA Hardware: Backport generic RTC source into core
970 - GBA Input: Allow axes and buttons to be mapped to the same key
971 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
972 - GBA SIO: Add a dummy driver for Normal mode
973 - GBA Thread: Add functionality for running callbacks on the GBA thread
974 - GBA Thread: Split GBASync into a separate file
975 - GBA Video: Refactor software renderer into separate files
976 - GBA Video: Slightly optimize mode 0 mosaic rendering
977 - Debugger: Free watchpoints in addition to breakpoints
978 - Qt: Handle saving input settings better
979 - Qt: Move GL frame drawing back onto its own thread
980 - Qt: Fast forward (held) option moved from Other to Emulation menu
981 - Qt: Show version info in window title
982 - Qt: Migrate multiplayer window handling into GBAApp
983 - Qt: Unified file opening and saving with last location
984 - Qt: Fix windows being resizable when they shouldn't have been
985 - Qt: Only hide cursor in full screen
986 - Qt: Replace pause-after-frame mutex with an atomic
987 - Qt: Add application icon and XDG desktop files
988 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
989 - Qt: Don't save window size when entering fullscreen
990 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
991 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
992 - Qt: Increase usability of key mapper
993 - Qt: Show checkmark for window sizes
994 - Qt: Set window path to loaded ROM
995 - Perf: Ability to load savestates immediately on launch
996 - SDL: Properly check for initialization
997 - SDL: Clean up initialization functions
998 - SDL: Clean up GL context
999 - Util: Allow disabling the threading code entirely
1000 - VFS: Add sync method to force syncing with backing
1001
10020.2.1: (2015-05-13)
1003Bugfixes:
1004 - All: Fix sanitize-deb script not cleaning up after itself
1005 - All: Fix dependencies for libavcodec on Debian-derived platforms
1006 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1007 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1008 - ARM7: Fix ARM multiply instructions when PC is a destination register
1009 - Debugger: Fix use-after-free in breakpoint clearing code
1010 - Debugger: Fix boundary conditions in tab completion
1011 - GBA: Fix timers not updating timing when writing to only the reload register
1012 - GBA: Fix rewind boundary conditions
1013 - GBA: Add initial I/O register settings for background matrix registers
1014 - GBA: Fix hang when loading a savestate if sync to video is enabled
1015 - GBA: Handle out-of-bounds I/O access
1016 - GBA: Fix bounds-checking on EEPROM access
1017 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1018 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1019 - GBA Memory: Allow SRAM to be 64kB
1020 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1021 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1022 - GBA Video: Fix second frame mode 5
1023 - Perf: Fix race condition if a game crashes immediately on start
1024 - Qt: Fix Display object leak when closing a window
1025 - Qt: Fix .deb dependencies
1026 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1027 - Qt: Fix window not regaining focus after exiting savestate window
1028 - Qt: Fix regression where video would not record if the game had already started
1029 - Qt: Fix potential crash if a gamepad causes focus to change
1030 - Qt: Fix controller axis querying
1031 - Qt: Fix multiplayer windows opening as the wrong size
1032 - Qt: Fix controllers sometimes not loading the right profile
1033 - SDL: Fix boundary conditions for joystick adjustments
1034 - SDL: Allocate properly sized input maps
1035 - SDL: Fix potential build issues when Qt and SDL2 are in use
1036 - Util: Fix resource leak in UTF-8 handling code
1037 - Util: Fix a null-pointer issue when attempting to delete a key
1038 - VFS: Fix resource leaks if some allocations fail
1039 - Video: Fix an issue with very long filenames
1040Misc:
1041 - GBA Memory: Soft-crash if jumping past the end of a ROM
1042 - Qt: Show multiplayer numbers in window title
1043 - Qt: Solar sensor can have shortcuts set
1044
10450.2.0: (2015-04-03)
1046Features:
1047 - Support for gamepad axes, e.g. analog sticks or triggers
1048 - Add scale presets for up to 6x
1049 - Settings window
1050 - Bilinear resampling option
1051 - Add option to skip BIOS start screen
1052 - List of recently opened games
1053 - Support for games using the Solar Sensor
1054 - Better audio resampling via blip-buf
1055 - Game Pak overrides dialog for setting savetype and sensor values
1056 - Support for games using the tilt sensor
1057 - Remappable shortcuts for keyboard and gamepad
1058 - Rewinding of emulation
1059 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1060 - Support IPv6
1061 - Save directory of last loaded file
1062 - Support BPS patches
1063 - Automatically detect and optimize out idle loops
1064 - Configurable game overrides
1065 - Support loading 7-Zip files
1066 - Drag and drop game loading
1067 - Cheat code support
1068 - Runtime configurable audio driver
1069 - Libretro core for use with RetroArch and other front-ends
1070 - Controller profiles for setting different bindings for different controllers
1071 - Ability to lock aspect ratio
1072 - Local link cable support
1073 - Ability to switch which game controller is in use per instance
1074 - Ability to prevent opposing directional input
1075 - Warning dialog if an unimplemented BIOS feature is called
1076 - Debugger: Add CLI "frame", frame advance command
1077 - Debugger: Add CLI functions for writing to memory
1078 - Debugger: Add CLI functions for examining memory regions
1079 - Debugger: Add CLI function for writing a register
1080Bugfixes:
1081 - ARM7: Extend prefetch by one stage
1082 - ARM7: Fix cycle counting for loads
1083 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1084 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1085 - GBA: Initialize gba.sync to null
1086 - GBA: Fix timer initialization
1087 - GBA Audio: Support 16-bit writes to FIFO audio
1088 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1089 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1090 - GBA BIOS: Fix BIOS prefetch after reset
1091 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1092 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1093 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1094 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1095 - GBA Memory: Fix cycle counting for 32-bit load/stores
1096 - GBA RR: Fix fallthrough error when reading tags from a movie
1097 - GBA Thread: Fix possible hang when loading an archive
1098 - GBA Thread: Fix possible deadlock in video sync
1099 - Perf: Fix crash when the GBA thread fails to start
1100 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1101 - Qt: Fix crash when adjusting settings after closing a game
1102 - Qt: Fix crash when starting GDB stub after closing a game
1103 - Qt: Fix patch loading while a game is running
1104 - Qt: Fix crash when loading a game after stopping GDB server
1105 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1106 - Qt: Fix crash when attempting to pause if a game is not running
1107 - SDL: Properly clean up if a game doesn't launch
1108 - Util: Fix sockets on Windows
1109Misc:
1110 - All: Enable link-time optimization
1111 - Debugger: Watchpoints now work on STM/LDM instructions
1112 - Debugger: Clean up GDB stub network interfacing
1113 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1114 - Debugger: Merge Thumb BL instructions when disassembling
1115 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1116 - Debugger: Watchpoints now report address watched (fixes #68)
1117 - Debugger: Add support for soft breakpoints
1118 - Debugger: Make I/O register names be addresses instead of values
1119 - Debugger: Rename read/write commands
1120 - GBA: Improve accuracy of event timing
1121 - GBA: Add API for getting Configuration structs for overrides and input
1122 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1123 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1124 - GBA: Move A/V stream interface into core
1125 - GBA: Savestates now take into account savedata state machines (fixes #109)
1126 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1127 - GBA Memory: Simplify memory API and use fixed bus width
1128 - GBA Thread: Make GBASyncWaitFrameStart time out
1129 - GBA Video: Start video at the last scanline instead of the first
1130 - Qt: Optimize logo drawing
1131 - Qt: Move frame upload back onto main thread
1132 - Qt: Remember window position
1133 - Qt: Double-clicking on the window toggles full screen
1134 - Util: Use proper locale for reading and writing float values
1135
11360.1.1: (2015-01-24)
1137Bugfixes:
1138 - ARM7: Fix LDM writeback to a register already written
1139 - GBA: Fix timers 2 and 3 updating incorrectly
1140 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1141 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1142 - GBA Audio: Properly initialize audio FIFO channels
1143 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1144 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1145 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1146 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1147 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1148 - GBA BIOS: Fix HuffUnComp boundary conditions
1149 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1150 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1151 - GBA Memory: Filter out top nybble of DMA addresses
1152 - GBA Memory: Properly bounds-check VRAM accesses
1153 - GBA Memory: Fix initial DMA state
1154 - GBA Thread: Allow halted games to exit cleanly
1155 - GBA Video: Fix blend issues with obscured middle layers
1156 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1157 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1158 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1159 - GBA Video: Fix sprite boundary conditions with mosaic
1160 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1161 - Qt: Fix issue with set frame sizes being the wrong height
1162 - Qt: Fix emulator crashing when full screen if a game is not running
1163 - Qt: Fix window focus issues
1164 - Qt: Properly set default video recording settings
1165 - Qt: Fix a race condition when a game crashes immediately
1166 - Qt: Fix some cases where key mapping can break if focus is adjusted
1167 - Qt: Fix crash if a game pauses before any frames are shown
1168 - Debugger: Negative PC-relative loads now properly subtract the offset
1169 - Debugger: Align PC-relative loads in Thumb
1170 - Debugger: Fix watchpoints triggering too late
1171 - Debugger: Fix binary print putting spaces between digits
1172 - Video: Ensure FFmpeg encoder has audio frames
1173 - Video: Fix uncompressed PCM audio recording
1174 - Video: Fix FFmpeg crashing when the file extension is wrong
1175 - Util: Fix SOCKET_FAILED macro
1176Misc:
1177 - GBA: Exit cleanly on FATAL if the port supports it
1178 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1179 - Qt: Disable sync to video by default
1180 - Qt: Handle a game crash without crashing
1181 - Qt: Set default log level to FATAL, ERROR and WARN
1182 - Qt: Clarify some phrasing in the menus
1183 - Qt: Clear active buttons when focus is lost
1184
11850.1.0: (2014-12-13)
1186 - Initial release