all repos — mgba @ 03543eeab4627483100c360805bf7885c86c3b60

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.3.0: (Future)
  2Features:
  3 - Ability to hide individual background layers, or OBJs
  4 - Ability to mute individual audio channels
  5 - Palette viewer and exporter
  6 - Volume control
  7 - More shortcuts are editable (e.g. quick save/load)
  8 - Rewind now shows the frame after rewinding
  9 - Import/Export of GameShark/Action Replay snapshots
 10 - Add "Step backwards" item for single increment rewind
 11 - Deadzone estimation for game controllers
 12 - Analog inputs can be used for shortcuts
 13 - Menu items for specific solar sensor brightness levels
 14 - Remappable controls for tilt and gyroscope sensors
 15 - Status messages for actions taken while a game is running (e.g. save/load state)
 16 - Memory inspector
 17 - Screensaver can now be suspended while a game is running
 18 - Load/save the most recent savestate slot
 19 - Support varible speed (PWM) rumble
 20 - Ability to cap fast forward speed
 21 - Finer control over FPS target
 22 - Holdable shortcut for rewinding one frame at a time
 23Bugfixes:
 24 - ARM7: Fix SWI and IRQ timings
 25 - GBA Audio: Force audio FIFOs to 32-bit
 26 - GBA Memory: Improve Thumb open bus behavior
 27 - VFS: Fix resource leaks if some allocations fail
 28 - Video: Fix an issue with very long filenames
 29 - GBA Video: Blended sprites should never have other effects applied
 30 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
 31 - Qt: Better cleanup when a game crashes
 32 - Qt: Fix open ROM dialog filtering for archive formats
 33 - ARM7: Fix Thumb MUL timing
 34Misc:
 35 - Qt: Handle saving input settings better
 36 - Debugger: Free watchpoints in addition to breakpoints
 37 - Qt: Move GL frame drawing back onto its own thread
 38 - GBA: Add status log level
 39 - GBA Thread: Add functionality for running callbacks on the GBA thread
 40 - Qt: Fast forward (held) option moved from Other to Emulation menu
 41 - All: Add --help flag for command line programs
 42 - Qt: Show version info in window title
 43 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
 44 - GBA SIO: Add a dummy driver for Normal mode
 45 - GBA: GBARewind now returns how many states it has rewound
 46 - All: Enable static linking for Windows
 47 - All: Enable static linking for OS X
 48
 490.2.1: (2015-05-13)
 50Bugfixes:
 51 - All: Fix sanitize-deb script not cleaning up after itself
 52 - All: Fix dependencies for libavcodec on Debian-derived platforms
 53 - ARM7: Handle writeback for PC in addressing modes 2 and 3
 54 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
 55 - ARM7: Fix ARM multiply instructions when PC is a destination register
 56 - Debugger: Fix use-after-free in breakpoint clearing code
 57 - Debugger: Fix boundary conditions in tab completion
 58 - GBA: Fix timers not updating timing when writing to only the reload register
 59 - GBA: Fix rewind boundary conditions
 60 - GBA: Add initial I/O register settings for background matrix registers
 61 - GBA: Fix hang when loading a savestate if sync to video is enabled
 62 - GBA: Handle out-of-bounds I/O access
 63 - GBA: Fix bounds-checking on EEPROM access
 64 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
 65 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
 66 - GBA Memory: Allow SRAM to be 64kB
 67 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
 68 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
 69 - GBA Video: Fix second frame mode 5
 70 - Perf: Fix race condition if a game crashes immediately on start
 71 - Qt: Fix Display object leak when closing a window
 72 - Qt: Fix .deb dependencies
 73 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
 74 - Qt: Fix window not regaining focus after exiting savestate window
 75 - Qt: Fix regression where video would not record if the game had already started
 76 - Qt: Fix potential crash if a gamepad causes focus to change
 77 - Qt: Fix controller axis querying
 78 - Qt: Fix multiplayer windows opening as the wrong size
 79 - Qt: Fix controllers sometimes not loading the right profile
 80 - SDL: Fix boundary conditions for joystick adjustments
 81 - SDL: Allocate properly sized input maps
 82 - SDL: Fix potential build issues when Qt and SDL2 are in use
 83 - Util: Fix resource leak in UTF-8 handling code
 84 - Util: Fix a null-pointer issue when attempting to delete a key
 85 - VFS: Fix resource leaks if some allocations fail
 86 - Video: Fix an issue with very long filenames
 87Misc:
 88 - GBA Memory: Soft-crash if jumping past the end of a ROM
 89 - Qt: Show multiplayer numbers in window title
 90 - Qt: Solar sensor can have shortcuts set
 91
 920.2.0: (2015-04-03)
 93Features:
 94 - Support for gamepad axes, e.g. analog sticks or triggers
 95 - Add scale presets for up to 6x
 96 - Settings window
 97 - Bilinear resampling option
 98 - Add option to skip BIOS start screen
 99 - List of recently opened games
100 - Support for games using the Solar Sensor
101 - Better audio resampling via blip-buf
102 - Game Pak overrides dialog for setting savetype and sensor values
103 - Support for games using the tilt sensor
104 - Remappable shortcuts for keyboard and gamepad
105 - Rewinding of emulation
106 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
107 - Support IPv6
108 - Save directory of last loaded file
109 - Support BPS patches
110 - Automatically detect and optimize out idle loops
111 - Configurable game overrides
112 - Support loading 7-Zip files
113 - Drag and drop game loading
114 - Cheat code support
115 - Runtime configurable audio driver
116 - Libretro core for use with RetroArch and other front-ends
117 - Controller profiles for setting different bindings for different controllers
118 - Ability to lock aspect ratio
119 - Local link cable support
120 - Ability to switch which game controller is in use per instance
121 - Ability to prevent opposing directional input
122 - Warning dialog if an unimplemented BIOS feature is called
123 - Debugger: Add CLI "frame", frame advance command
124 - Debugger: Add CLI functions for writing to memory
125 - Debugger: Add CLI functions for examining memory regions
126 - Debugger: Add CLI function for writing a register
127Bugfixes:
128 - ARM7: Extend prefetch by one stage
129 - ARM7: Fix cycle counting for loads
130 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
131 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
132 - GBA: Initialize gba.sync to null
133 - GBA: Fix timer initialization
134 - GBA Audio: Support 16-bit writes to FIFO audio
135 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
136 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
137 - GBA BIOS: Fix BIOS prefetch after reset
138 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
139 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
140 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
141 - GBA Memory: Fix I cycles that had been moved to ARM7 core
142 - GBA Memory: Fix cycle counting for 32-bit load/stores
143 - GBA RR: Fix fallthrough error when reading tags from a movie
144 - GBA Thread: Fix possible hang when loading an archive
145 - GBA Thread: Fix possible deadlock in video sync
146 - Perf: Fix crash when the GBA thread fails to start
147 - Qt: Fix crash starting a GDB stub if a game isn't loaded
148 - Qt: Fix crash when adjusting settings after closing a game
149 - Qt: Fix crash when starting GDB stub after closing a game
150 - Qt: Fix patch loading while a game is running
151 - Qt: Fix crash when loading a game after stopping GDB server
152 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
153 - Qt: Fix crash when attempting to pause if a game is not running
154 - SDL: Properly clean up if a game doesn't launch
155 - Util: Fix sockets on Windows
156Misc:
157 - All: Enable link-time optimization
158 - Debugger: Watchpoints now work on STM/LDM instructions
159 - Debugger: Clean up GDB stub network interfacing
160 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
161 - Debugger: Merge Thumb BL instructions when disassembling
162 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
163 - Debugger: Watchpoints now report address watched (fixes #68)
164 - Debugger: Add support for soft breakpoints
165 - Debugger: Make I/O register names be addresses instead of values
166 - Debugger: Rename read/write commands
167 - GBA: Improve accuracy of event timing
168 - GBA: Add API for getting Configuration structs for overrides and input
169 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
170 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
171 - GBA: Move A/V stream interface into core
172 - GBA: Savestates now take into account savedata state machines (fixes #109)
173 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
174 - GBA Memory: Simplify memory API and use fixed bus width
175 - GBA Thread: Make GBASyncWaitFrameStart time out
176 - GBA Video: Start video at the last scanline instead of the first
177 - Qt: Optimize logo drawing
178 - Qt: Move frame upload back onto main thread
179 - Qt: Remember window position
180 - Qt: Double-clicking on the window toggles full screen
181 - Util: Use proper locale for reading and writing float values
182
1830.1.1: (2015-01-24)
184Bugfixes:
185 - ARM7: Fix LDM writeback to a register already written
186 - GBA: Fix timers 2 and 3 updating incorrectly
187 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
188 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
189 - GBA Audio: Properly initialize audio FIFO channels
190 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
191 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
192 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
193 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
194 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
195 - GBA BIOS: Fix HuffUnComp boundary conditions
196 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
197 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
198 - GBA Memory: Filter out top nybble of DMA addresses
199 - GBA Memory: Properly bounds-check VRAM accesses
200 - GBA Memory: Fix initial DMA state
201 - GBA Thread: Allow halted games to exit cleanly
202 - GBA Video: Fix blend issues with obscured middle layers
203 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
204 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
205 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
206 - GBA Video: Fix sprite boundary conditions with mosaic
207 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
208 - Qt: Fix issue with set frame sizes being the wrong height
209 - Qt: Fix emulator crashing when full screen if a game is not running
210 - Qt: Fix window focus issues
211 - Qt: Properly set default video recording settings
212 - Qt: Fix a race condition when a game crashes immediately
213 - Qt: Fix some cases where key mapping can break if focus is adjusted
214 - Qt: Fix crash if a game pauses before any frames are shown
215 - Debugger: Negative PC-relative loads now properly subtract the offset
216 - Debugger: Align PC-relative loads in Thumb
217 - Debugger: Fix watchpoints triggering too late
218 - Debugger: Fix binary print putting spaces between digits
219 - Video: Ensure FFmpeg encoder has audio frames
220 - Video: Fix uncompressed PCM audio recording
221 - Video: Fix FFmpeg crashing when the file extension is wrong
222 - Util: Fix SOCKET_FAILED macro
223Misc:
224 - GBA: Exit cleanly on FATAL if the port supports it
225 - GBA Memory: Implement 16- and 32-bit loads from SRAM
226 - Qt: Disable sync to video by default
227 - Qt: Handle a game crash without crashing
228 - Qt: Set default log level to FATAL, ERROR and WARN
229 - Qt: Clarify some phrasing in the menus
230 - Qt: Clear active buttons when focus is lost
231
2320.1.0: (2014-12-13)
233 - Initial release