CHANGES (view raw)
10.5.0: (Future)
2Features:
3 - Game Boy support
4 - Support for encrypted CodeBreaker GBA cheats
5 - Emulation of Vast Fame protected GBA carts (taizou)
6 - Tile viewer
7 - Threaded rendering mode
8 - Libretro: Memory map and achievement support (leiradel)
9 - GUI: Add UI control remapping
10 - GUI: Add fast-forward
11Bugfixes:
12 - SDL: Fix axes being mapped wrong
13 - GBA Memory: Fix mirror on non-overdumped Classic NES games
14 - Util: Fix realloc semantics in utf16to8
15 - PSP2: Fix GPU crash while exiting
16 - PSP2: Fix VSync
17 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
18 - GBA Serialize: Savestates now properly store prefetch
19 - PSP2: Fix accelerometer range
20 - PSP2: Actually load screen mode setting
21 - Qt: Fix bug in software renderer scaling
22 - Debugger: Fix GDB breakpoints
23 - Wii: Fix framelimiting after a slowdown
24 - PSP2: Fix gyroscope direction
25 - Qt: Fix hanging key press after disabling autofire
26 - PSP2: Delete threads after they return
27 - GBA Video: WIN0/1 take priority over OBJWIN
28 - PSP2: Fix mapping/unmapping from not at 0
29Misc:
30 - 3DS: Use blip_add_delta_fast for a small speed improvement
31 - OpenGL: Log shader compilation failure
32 - Qt: Remove some C99isms from C++ code
33 - Windows: Add native VDir support
34 - All: Add QUIET parameter to silence CMake
35 - ARM7: Support forcing Thumb mode via MSR
36 - ARM7: Flush prefetch cache when loading CPSR via MSR
37 - OpenGL: Add texSize uniform
38 - ARM7: Clean up instruction decoding for future expandability
39 - Qt: Make -g flag work in Qt build
40 - Qt: Simplify OpenGL context creation
41 - Debugger: Support register and memory writes via GDB stub
42 - GBA Audio: Force audio DMAs to not increment destination
43 - Qt: Thread startup improvements
44 - 3DS: Allow UTF-16 filenames
45 - 3DS: Port to using citro3D
46 - 3DS: Use system font for menus
47 - PSP2: Use system font for menus
48 - All: Faster memory read/write
49 - Qt: Make audio channel/video layer options shortcut mappable
50 - GBA Memory: Optimize stalling behavior
51 - 3DS: Attempt to use Core 2 for threads
52 - GUI: Screenshot dimensions are now passed through
53 - GUI: Add back logging
54 - PSP2: Add rumble for PS TV
55 - PSP2: Add fit-to-height screen mode
56 - GBA Video: Remove old slow path fallback
57 - GBA Video: Optimize sprite drawing
58 - GBA BIOS: Use custom ArcTan, not relying on OS
59 - PSP2: Sync files per descriptor
60 - GBA Savedata: Add realistic timing for EEPROM
61 - GBA Video: Optimize mode 0 rendering
62 - Qt: Remove default autofire mappings
63 - PSP2: Allow UTF-8 filenames
64 - Util: Add Vector GetConstPointer
65 - Util: Add rtrim
66
670.4.1: (2016-07-11)
68Bugfixes:
69 - All: Fix several file handle leaks
70 - All: Fix instruction tables getting zeroed when linking sometimes
71 - ARM7: Fix flags on SBC/RSC
72 - ARM7: Fix setting spsr privilege bits when spsr is empty
73 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
74 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
75 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
76 - GBA Memory: Fix executing code from OBJ region of VRAM
77 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
78 - GBA Serialize: Fix loading savegames from savestates
79 - OpenGL: Correct boolean vector strcmp strings for uniforms
80 - Qt: Fix sending gameStopped twice
81 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
82 - Qt: Fix initial state of key mapping
83 - Qt: Initialize m_useBios
84 - SDL: Fix joystick initialization on BSD
85 - SDL: Fix potential joystick crash in games with rumble
86 - SDL: Fix SDL 1.2 build
87 - SDL: Fix sporadic crash when deinitializing audio
88 - Shaders: Fix AGS-001 shader with some bad drivers
89 - Util: Use closesocket on Windows
90 - Util: Fix socket bind addresses
91 - VFS: Fix reading 7z archives without rewinding first
92 - VFS: VFileFromFD should not open directories
93 - Wii: Fix tilting direction
94 - Util: Fix realloc semantics in utf16to8
95Misc:
96 - All: Allow use of external minizip library
97 - Debugger: CLI debugger now exits when end-of-stream is reached
98 - FFmpeg: Update dependencies on Ubuntu
99 - GBA: Slightly optimize GBAProcessEvents
100 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
101 - GBA Video: Null renderer should return proper register values
102 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
103 - Qt: Add preset for DualShock 4
104 - Qt: Update 360 input profile on OS X to reflect newer drivers
105 - Qt: Remove use of NaN
106 - Qt: Canonicalize file paths when loading games
107 - Qt: Add refresh button to controller editing
108 - SDL: Remove default gamepad mappings
109 - Util: Fix intermittent build failure on OS X
110 - VFS: VFile.sync now updates modified time
111
1120.4.0: (2016-02-02)
113Features:
114 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
115 - I/O viewer
116 - Booting of multiboot images
117 - Customization of GIF recording
118 - Libretro: Cheat code support
119 - Support for GLSL shaders
120 - ROM information view
121 - Support for VBA-style cheat codes
122 - Savestates now store creation timestamps
123 - Key autofire
124 - Libretro: Allow blocking opposing directional input
125 - OpenEmu core for OS X
126 - Libretro: Settings for using BIOS and skipping intro
127 - Libretro: Customizable idle loop removal
128 - Implemented cycle counting for sprite rendering
129 - Cleaner, unified settings window
130 - Added a setting for pausing when the emulator is not in focus
131 - Customizable paths for save games, save states, screenshots and patches
132 - Controller hotplugging
133 - Ability to store save games and active cheats within savestates
134Bugfixes:
135 - ARM7: Fix sign of unaligned LDRSH
136 - ARM7: Fix decoding of some ARM ALU instructions with shifters
137 - Debugger: Fix watchpoints in gdb
138 - GBA: Fix warnings when creating and loading savestates
139 - GBA: Fix Iridion II savetype
140 - GBA BIOS: Fix misaligned CpuSet
141 - GBA Cheats: Fix cheats setting the Action Replay version
142 - GBA Hardware: Fix GPIO on big endian
143 - GBA Memory: Fix DMA register writing behavior
144 - GBA Memory: Fix DMAs triggering two cycles early
145 - Libretro: Fix aspect ratio
146 - Qt: Fix some potential crashes with the gamepad mapping
147 - Qt: Fix keys being mapped incorrectly when loading configuration file
148 - Util: Fix PowerPC PNG read/write pixel order
149 - Util: Fix excessive memory allocation when decoding a PNG
150 - VFS: Fix VFileReadline and remove _vfdReadline
151Misc:
152 - All: Improved PowerPC support
153 - All: Fix some undefined behavior warnings
154 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
155 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
156 - GBA: Implement bad I/O register loading
157 - GBA: Allow jumping to OAM and palette RAM
158 - GBA BIOS: Finish implementing RegisterRamReset
159 - GBA Config: Add "override" layer for better one-time configuration
160 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
161 - GBA Memory: Use a dynamically sized mask for ROM memory
162 - GBA Memory: Implement several unimplemented memory access types
163 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
164 - GBA RR: Starting from savestate now embeds the savegame
165 - GBA RR: Add preliminary SRAM support for VBM loading
166 - GBA RR: Add support for resets in movies
167 - GBA Video: Remove lastHblank, as it is implied
168 - Libretro: Use anonymous memory mappers for large blocks of memory
169 - Libretro: Add install target for libretro core
170 - Qt: Window size command line options are now supported
171 - Qt: Increase usability of key mapper
172 - Qt: Add 'Apply' button to settings window
173 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
174 - Qt: Allow use of modifier keys as input
175 - Qt: Optimize log viewer
176 - Qt: Added button for breaking into the GDB debugger
177 - Qt: Add box for showing duration of rewind
178 - SDL: Support fullscreen in SDL 1.2
179 - SDL: Allow GBASDLAudio to be used without a thread context
180 - Util: Use VFile for configuration
181 - Util: Add MutexTryLock
182
1830.3.2: (2015-12-16)
184Bugfixes:
185 - ARM7: Fix STRT/STRBT
186 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
187 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
188 - Libretro: Fix problems with rumble not turning off
189 - GBA: Fix idle skip state being retained between games
190 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
191 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
192 - GBA BIOS: Fix Sqrt sign
193 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
194 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
195 - GBA Memory: Fix DMA behavior for SRAM accesses
196 - GBA Memory: Fix Store8 to OBJ VRAM
197 - GBA Memory: Fix alignment of LDM/STM on SRAM
198 - GBA Memory: Fix unaligned out-of-bounds ROM loads
199 - GBA Memory: Fix timing of DMAs
200 - GBA Video: Fix _mix for 15-bit color
201 - GBA Video: Fix OAM and palette initialization
202 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
203 - Qt: Use safer isLoaded check in GameController
204 - Qt: Fix a race condition in PainterGL that could lead to a crash
205 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
206 - Qt: Fix font size in memory viewer
207 - Qt: Fix a crash in the memory viewer
208 - Qt: Add additional checks in CheatModel to prevent crashes
209 - Qt: Fix race condition with setting sample rate
210 - Qt: Fix crash when closing multiplayer windows
211 - Qt: Fix resetting while paused
212Misc:
213 - GBA Audio: Implement missing flags on SOUNDCNT_X register
214 - Qt: Add mute option to menu
215
2160.3.1: (2015-10-24)
217Bugfixes:
218 - ARM7: Fix instruction decoding of Thumb shifts
219 - GBA: Deinit savegame when unloading a ROM
220 - GBA: Fix BIOS check on big endian
221 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
222 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
223 - GBA Audio: Fix audio channels being silenced at the wrong time
224 - GBA Memory: Fix bad BIOS Load16 on big endian
225 - GBA Memory: Fix bad Load8 on big endian
226 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
227 - GBA Video: Fix edge case with sprite blend modes and semitransparency
228 - GBA Video: Fix objwin and blending interaction on sprites
229 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
230 - Libretro: Fix a memory leak with the render buffer
231 - Qt: Windows no longer spawn in the top left on first launch
232 - Qt: Fix install path of XDG desktop file with DESTDIR
233 - Qt: Fix drag and drop on Windows
234 - Qt: Reenable double buffering, as disabling it broke some Windows configs
235 - VFS: Fix return values of VFileFILE.read and .write
236Misc:
237 - All: Reset next event to cycles instead of zero to interrupt
238 - All: Add --version flag
239 - ARM7: Force disable LTO on two files to work around a GCC bug
240 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
241 - GBA: Better memory handling with PNG savestates
242 - GBA: Additional savestate sanity checks
243 - GBA: Check for cycle count being too high
244 - GBA Audio: Allow GBAAVStream to have no video callback
245 - GBA BIOS: Implement RegisterRamReset for SIO registers
246 - Qt: Remove useless help icons in dialogs
247 - Qt: Prevent savestate window from opening while in multiplayer
248 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
249 - Qt: Dropping multiplayer windows works more cleanly now
250
2510.3.0: (2015-08-16)
252Features:
253 - Ability to hide individual background layers, or OBJs
254 - Ability to mute individual audio channels
255 - Palette viewer and exporter
256 - Volume control
257 - More shortcuts are editable (e.g. quick save/load)
258 - Rewind now shows the frame after rewinding
259 - Import/Export of GameShark/Action Replay snapshots
260 - Add "Step backwards" item for single increment rewind
261 - Deadzone estimation for game controllers
262 - Analog inputs can be used for shortcuts
263 - Menu items for specific solar sensor brightness levels
264 - Remappable controls for tilt and gyroscope sensors
265 - Status messages for actions taken while a game is running (e.g. save/load state)
266 - Memory inspector
267 - Screensaver can now be suspended while a game is running
268 - Load/save the most recent savestate slot
269 - Support varible speed (PWM) rumble
270 - Ability to cap fast forward speed
271 - Finer control over FPS target
272 - Holdable shortcut for rewinding one frame at a time
273 - Ability to boot directly into the BIOS
274 - Preliminary support for yanking out the game pak while a game is running
275 - Thumb-drive mode by putting a file called portable.ini in the same folder
276 - Configurable display driver, between software and OpenGL
277 - Undo-able savestate loading and saving
278 - Controller profiles now store shortcut settings
279 - Default controller profiles for several common controllers
280 - Libretro now supports BIOS, rumble and solar sensor
281 - Implement BIOS call Stop, for sleep mode
282 - Automatically load patches, if found
283 - Improved video synchronization
284 - Configurable audio output sample rate
285Bugfixes:
286 - ARM7: Fix SWI and IRQ timings
287 - ARM7: Fix Thumb MUL timing
288 - ARM7: Fix timing of multiplies to use N cycles
289 - ARM7: ARMHotplugDetach should call deinit
290 - Debugger: Fix use-after-free in breakpoint clearing code
291 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
292 - GBA: Cap audio FIFO read size during deserialization
293 - GBA: Check for corrupted savestates when loading
294 - GBA: Check for improperly sized savestates when loading
295 - GBA: Check for savestates made from differently sized ROMs
296 - GBA: Fix calls to endian-independent loadstores
297 - GBA: Fix timing of reading from timer registers
298 - GBA: Ensure cycles never go negative
299 - GBA Audio: Force audio FIFOs to 32-bit
300 - GBA Audio: Fix audio pitch changing when adjusting buffer size
301 - GBA Audio: Fix sample order in audio channel 3
302 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
303 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
304 - GBA Memory: Improve Thumb open bus behavior
305 - GBA Memory: Fix potential DMA issue when loading a savestate
306 - GBA Memory: Fix load/store multiple video memory waitstates
307 - GBA SIO: Fix reseting when there are SIO devices attached
308 - GBA Video: Blended sprites should never have other effects applied
309 - GBA Video: Fix out-of-bounds tiles in mosaic
310 - GBA Video: Fix windows not affecting sprites
311 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
312 - GBA Video: Fix timing on first scanline
313 - Qt: Better cleanup when a game crashes
314 - Qt: Fix open ROM dialog filtering for archive formats
315 - Qt: Cap the maximum number of multiplayer windows
316 - Qt: Fix maximum year in sensor override
317 - Qt: Fix window being too tall after exiting fullscreen
318 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
319 - Qt: Fix analog buttons not getting unmapped
320 - Qt: Fix passing command line options
321 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
322 - SDL: Fix SDL build when OpenGL is missing
323 - Util: Allow loading IPS patches that grow the ROM
324 - VFS: Fix resource leaks if some allocations fail
325 - VFS: Fix line-reading to return proper values
326 - Video: Fix an issue with very long filenames
327 - Util: Fix formatting of floats
328Misc:
329 - All: Add --help flag for command line programs
330 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
331 - All: Enable static linking for Windows
332 - All: Enable static linking for OS X
333 - All: Threads are now named
334 - All: Proper handling of Unicode file paths
335 - ARM7: Add emulation for Undefined CPU mode
336 - ARM7: Reduce the size of the Thumb instruction table
337 - GBA: Add status log level
338 - GBA: GBARewind now returns how many states it has rewound
339 - GBA: SIO logging layer
340 - GBA BIOS: Stub out SoundBias
341 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
342 - GBA: Don't include GBACLIDebugger struct unless needed
343 - GBA: Savedata is now synced shortly after data finishes being written
344 - GBA: Process multiple timer events at once, if necessary
345 - GBA Audio: Implement audio reset for channels A/B
346 - GBA Audio: Process multiple audio events at once, if necessary
347 - GBA Hardware: Backport generic RTC source into core
348 - GBA Input: Allow axes and buttons to be mapped to the same key
349 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
350 - GBA SIO: Add a dummy driver for Normal mode
351 - GBA Thread: Add functionality for running callbacks on the GBA thread
352 - GBA Thread: Split GBASync into a separate file
353 - GBA Video: Refactor software renderer into separate files
354 - GBA Video: Slightly optimize mode 0 mosaic rendering
355 - Debugger: Free watchpoints in addition to breakpoints
356 - Qt: Handle saving input settings better
357 - Qt: Move GL frame drawing back onto its own thread
358 - Qt: Fast forward (held) option moved from Other to Emulation menu
359 - Qt: Show version info in window title
360 - Qt: Migrate multiplayer window handling into GBAApp
361 - Qt: Unified file opening and saving with last location
362 - Qt: Fix windows being resizable when they shouldn't have been
363 - Qt: Only hide cursor in full screen
364 - Qt: Replace pause-after-frame mutex with an atomic
365 - Qt: Add application icon and XDG desktop files
366 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
367 - Qt: Don't save window size when entering fullscreen
368 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
369 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
370 - Qt: Increase usability of key mapper
371 - Qt: Show checkmark for window sizes
372 - Qt: Set window path to loaded ROM
373 - Perf: Ability to load savestates immediately on launch
374 - SDL: Properly check for initialization
375 - SDL: Clean up initialization functions
376 - SDL: Clean up GL context
377 - Util: Allow disabling the threading code entirely
378 - VFS: Add sync method to force syncing with backing
379
3800.2.1: (2015-05-13)
381Bugfixes:
382 - All: Fix sanitize-deb script not cleaning up after itself
383 - All: Fix dependencies for libavcodec on Debian-derived platforms
384 - ARM7: Handle writeback for PC in addressing modes 2 and 3
385 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
386 - ARM7: Fix ARM multiply instructions when PC is a destination register
387 - Debugger: Fix use-after-free in breakpoint clearing code
388 - Debugger: Fix boundary conditions in tab completion
389 - GBA: Fix timers not updating timing when writing to only the reload register
390 - GBA: Fix rewind boundary conditions
391 - GBA: Add initial I/O register settings for background matrix registers
392 - GBA: Fix hang when loading a savestate if sync to video is enabled
393 - GBA: Handle out-of-bounds I/O access
394 - GBA: Fix bounds-checking on EEPROM access
395 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
396 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
397 - GBA Memory: Allow SRAM to be 64kB
398 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
399 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
400 - GBA Video: Fix second frame mode 5
401 - Perf: Fix race condition if a game crashes immediately on start
402 - Qt: Fix Display object leak when closing a window
403 - Qt: Fix .deb dependencies
404 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
405 - Qt: Fix window not regaining focus after exiting savestate window
406 - Qt: Fix regression where video would not record if the game had already started
407 - Qt: Fix potential crash if a gamepad causes focus to change
408 - Qt: Fix controller axis querying
409 - Qt: Fix multiplayer windows opening as the wrong size
410 - Qt: Fix controllers sometimes not loading the right profile
411 - SDL: Fix boundary conditions for joystick adjustments
412 - SDL: Allocate properly sized input maps
413 - SDL: Fix potential build issues when Qt and SDL2 are in use
414 - Util: Fix resource leak in UTF-8 handling code
415 - Util: Fix a null-pointer issue when attempting to delete a key
416 - VFS: Fix resource leaks if some allocations fail
417 - Video: Fix an issue with very long filenames
418Misc:
419 - GBA Memory: Soft-crash if jumping past the end of a ROM
420 - Qt: Show multiplayer numbers in window title
421 - Qt: Solar sensor can have shortcuts set
422
4230.2.0: (2015-04-03)
424Features:
425 - Support for gamepad axes, e.g. analog sticks or triggers
426 - Add scale presets for up to 6x
427 - Settings window
428 - Bilinear resampling option
429 - Add option to skip BIOS start screen
430 - List of recently opened games
431 - Support for games using the Solar Sensor
432 - Better audio resampling via blip-buf
433 - Game Pak overrides dialog for setting savetype and sensor values
434 - Support for games using the tilt sensor
435 - Remappable shortcuts for keyboard and gamepad
436 - Rewinding of emulation
437 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
438 - Support IPv6
439 - Save directory of last loaded file
440 - Support BPS patches
441 - Automatically detect and optimize out idle loops
442 - Configurable game overrides
443 - Support loading 7-Zip files
444 - Drag and drop game loading
445 - Cheat code support
446 - Runtime configurable audio driver
447 - Libretro core for use with RetroArch and other front-ends
448 - Controller profiles for setting different bindings for different controllers
449 - Ability to lock aspect ratio
450 - Local link cable support
451 - Ability to switch which game controller is in use per instance
452 - Ability to prevent opposing directional input
453 - Warning dialog if an unimplemented BIOS feature is called
454 - Debugger: Add CLI "frame", frame advance command
455 - Debugger: Add CLI functions for writing to memory
456 - Debugger: Add CLI functions for examining memory regions
457 - Debugger: Add CLI function for writing a register
458Bugfixes:
459 - ARM7: Extend prefetch by one stage
460 - ARM7: Fix cycle counting for loads
461 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
462 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
463 - GBA: Initialize gba.sync to null
464 - GBA: Fix timer initialization
465 - GBA Audio: Support 16-bit writes to FIFO audio
466 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
467 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
468 - GBA BIOS: Fix BIOS prefetch after reset
469 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
470 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
471 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
472 - GBA Memory: Fix I cycles that had been moved to ARM7 core
473 - GBA Memory: Fix cycle counting for 32-bit load/stores
474 - GBA RR: Fix fallthrough error when reading tags from a movie
475 - GBA Thread: Fix possible hang when loading an archive
476 - GBA Thread: Fix possible deadlock in video sync
477 - Perf: Fix crash when the GBA thread fails to start
478 - Qt: Fix crash starting a GDB stub if a game isn't loaded
479 - Qt: Fix crash when adjusting settings after closing a game
480 - Qt: Fix crash when starting GDB stub after closing a game
481 - Qt: Fix patch loading while a game is running
482 - Qt: Fix crash when loading a game after stopping GDB server
483 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
484 - Qt: Fix crash when attempting to pause if a game is not running
485 - SDL: Properly clean up if a game doesn't launch
486 - Util: Fix sockets on Windows
487Misc:
488 - All: Enable link-time optimization
489 - Debugger: Watchpoints now work on STM/LDM instructions
490 - Debugger: Clean up GDB stub network interfacing
491 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
492 - Debugger: Merge Thumb BL instructions when disassembling
493 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
494 - Debugger: Watchpoints now report address watched (fixes #68)
495 - Debugger: Add support for soft breakpoints
496 - Debugger: Make I/O register names be addresses instead of values
497 - Debugger: Rename read/write commands
498 - GBA: Improve accuracy of event timing
499 - GBA: Add API for getting Configuration structs for overrides and input
500 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
501 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
502 - GBA: Move A/V stream interface into core
503 - GBA: Savestates now take into account savedata state machines (fixes #109)
504 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
505 - GBA Memory: Simplify memory API and use fixed bus width
506 - GBA Thread: Make GBASyncWaitFrameStart time out
507 - GBA Video: Start video at the last scanline instead of the first
508 - Qt: Optimize logo drawing
509 - Qt: Move frame upload back onto main thread
510 - Qt: Remember window position
511 - Qt: Double-clicking on the window toggles full screen
512 - Util: Use proper locale for reading and writing float values
513
5140.1.1: (2015-01-24)
515Bugfixes:
516 - ARM7: Fix LDM writeback to a register already written
517 - GBA: Fix timers 2 and 3 updating incorrectly
518 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
519 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
520 - GBA Audio: Properly initialize audio FIFO channels
521 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
522 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
523 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
524 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
525 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
526 - GBA BIOS: Fix HuffUnComp boundary conditions
527 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
528 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
529 - GBA Memory: Filter out top nybble of DMA addresses
530 - GBA Memory: Properly bounds-check VRAM accesses
531 - GBA Memory: Fix initial DMA state
532 - GBA Thread: Allow halted games to exit cleanly
533 - GBA Video: Fix blend issues with obscured middle layers
534 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
535 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
536 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
537 - GBA Video: Fix sprite boundary conditions with mosaic
538 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
539 - Qt: Fix issue with set frame sizes being the wrong height
540 - Qt: Fix emulator crashing when full screen if a game is not running
541 - Qt: Fix window focus issues
542 - Qt: Properly set default video recording settings
543 - Qt: Fix a race condition when a game crashes immediately
544 - Qt: Fix some cases where key mapping can break if focus is adjusted
545 - Qt: Fix crash if a game pauses before any frames are shown
546 - Debugger: Negative PC-relative loads now properly subtract the offset
547 - Debugger: Align PC-relative loads in Thumb
548 - Debugger: Fix watchpoints triggering too late
549 - Debugger: Fix binary print putting spaces between digits
550 - Video: Ensure FFmpeg encoder has audio frames
551 - Video: Fix uncompressed PCM audio recording
552 - Video: Fix FFmpeg crashing when the file extension is wrong
553 - Util: Fix SOCKET_FAILED macro
554Misc:
555 - GBA: Exit cleanly on FATAL if the port supports it
556 - GBA Memory: Implement 16- and 32-bit loads from SRAM
557 - Qt: Disable sync to video by default
558 - Qt: Handle a game crash without crashing
559 - Qt: Set default log level to FATAL, ERROR and WARN
560 - Qt: Clarify some phrasing in the menus
561 - Qt: Clear active buttons when focus is lost
562
5630.1.0: (2014-12-13)
564 - Initial release