CHANGES (view raw)
10.3.0: (Future)
2Features:
3 - Ability to hide individual background layers, or OBJs
4 - Ability to mute individual audio channels
5 - Palette viewer and exporter
6 - Volume control
7 - More shortcuts are editable (e.g. quick save/load)
8 - Rewind now shows the frame after rewinding
9 - Import/Export of GameShark/Action Replay snapshots
10 - Add "Step backwards" item for single increment rewind
11 - Deadzone estimation for game controllers
12 - Analog inputs can be used for shortcuts
13 - Menu items for specific solar sensor brightness levels
14 - Remappable controls for tilt and gyroscope sensors
15 - Status messages for actions taken while a game is running (e.g. save/load state)
16 - Memory inspector
17 - Screensaver can now be suspended while a game is running
18 - Load/save the most recent savestate slot
19 - Support varible speed (PWM) rumble
20 - Ability to cap fast forward speed
21 - Finer control over FPS target
22 - Holdable shortcut for rewinding one frame at a time
23Bugfixes:
24 - ARM7: Fix SWI and IRQ timings
25 - GBA Audio: Force audio FIFOs to 32-bit
26 - GBA Memory: Improve Thumb open bus behavior
27 - VFS: Fix resource leaks if some allocations fail
28 - Video: Fix an issue with very long filenames
29 - GBA Video: Blended sprites should never have other effects applied
30 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
31 - Qt: Better cleanup when a game crashes
32 - Qt: Fix open ROM dialog filtering for archive formats
33 - ARM7: Fix Thumb MUL timing
34 - Qt: Cap the maximum number of multiplayer windows
35Misc:
36 - Qt: Handle saving input settings better
37 - Debugger: Free watchpoints in addition to breakpoints
38 - Qt: Move GL frame drawing back onto its own thread
39 - GBA: Add status log level
40 - GBA Thread: Add functionality for running callbacks on the GBA thread
41 - Qt: Fast forward (held) option moved from Other to Emulation menu
42 - All: Add --help flag for command line programs
43 - Qt: Show version info in window title
44 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
45 - GBA SIO: Add a dummy driver for Normal mode
46 - GBA: GBARewind now returns how many states it has rewound
47 - All: Enable static linking for Windows
48 - All: Enable static linking for OS X
49 - Qt: Migrate multiplayer window handling into GBAApp
50
510.2.1: (2015-05-13)
52Bugfixes:
53 - All: Fix sanitize-deb script not cleaning up after itself
54 - All: Fix dependencies for libavcodec on Debian-derived platforms
55 - ARM7: Handle writeback for PC in addressing modes 2 and 3
56 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
57 - ARM7: Fix ARM multiply instructions when PC is a destination register
58 - Debugger: Fix use-after-free in breakpoint clearing code
59 - Debugger: Fix boundary conditions in tab completion
60 - GBA: Fix timers not updating timing when writing to only the reload register
61 - GBA: Fix rewind boundary conditions
62 - GBA: Add initial I/O register settings for background matrix registers
63 - GBA: Fix hang when loading a savestate if sync to video is enabled
64 - GBA: Handle out-of-bounds I/O access
65 - GBA: Fix bounds-checking on EEPROM access
66 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
67 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
68 - GBA Memory: Allow SRAM to be 64kB
69 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
70 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
71 - GBA Video: Fix second frame mode 5
72 - Perf: Fix race condition if a game crashes immediately on start
73 - Qt: Fix Display object leak when closing a window
74 - Qt: Fix .deb dependencies
75 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
76 - Qt: Fix window not regaining focus after exiting savestate window
77 - Qt: Fix regression where video would not record if the game had already started
78 - Qt: Fix potential crash if a gamepad causes focus to change
79 - Qt: Fix controller axis querying
80 - Qt: Fix multiplayer windows opening as the wrong size
81 - Qt: Fix controllers sometimes not loading the right profile
82 - SDL: Fix boundary conditions for joystick adjustments
83 - SDL: Allocate properly sized input maps
84 - SDL: Fix potential build issues when Qt and SDL2 are in use
85 - Util: Fix resource leak in UTF-8 handling code
86 - Util: Fix a null-pointer issue when attempting to delete a key
87 - VFS: Fix resource leaks if some allocations fail
88 - Video: Fix an issue with very long filenames
89Misc:
90 - GBA Memory: Soft-crash if jumping past the end of a ROM
91 - Qt: Show multiplayer numbers in window title
92 - Qt: Solar sensor can have shortcuts set
93
940.2.0: (2015-04-03)
95Features:
96 - Support for gamepad axes, e.g. analog sticks or triggers
97 - Add scale presets for up to 6x
98 - Settings window
99 - Bilinear resampling option
100 - Add option to skip BIOS start screen
101 - List of recently opened games
102 - Support for games using the Solar Sensor
103 - Better audio resampling via blip-buf
104 - Game Pak overrides dialog for setting savetype and sensor values
105 - Support for games using the tilt sensor
106 - Remappable shortcuts for keyboard and gamepad
107 - Rewinding of emulation
108 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
109 - Support IPv6
110 - Save directory of last loaded file
111 - Support BPS patches
112 - Automatically detect and optimize out idle loops
113 - Configurable game overrides
114 - Support loading 7-Zip files
115 - Drag and drop game loading
116 - Cheat code support
117 - Runtime configurable audio driver
118 - Libretro core for use with RetroArch and other front-ends
119 - Controller profiles for setting different bindings for different controllers
120 - Ability to lock aspect ratio
121 - Local link cable support
122 - Ability to switch which game controller is in use per instance
123 - Ability to prevent opposing directional input
124 - Warning dialog if an unimplemented BIOS feature is called
125 - Debugger: Add CLI "frame", frame advance command
126 - Debugger: Add CLI functions for writing to memory
127 - Debugger: Add CLI functions for examining memory regions
128 - Debugger: Add CLI function for writing a register
129Bugfixes:
130 - ARM7: Extend prefetch by one stage
131 - ARM7: Fix cycle counting for loads
132 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
133 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
134 - GBA: Initialize gba.sync to null
135 - GBA: Fix timer initialization
136 - GBA Audio: Support 16-bit writes to FIFO audio
137 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
138 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
139 - GBA BIOS: Fix BIOS prefetch after reset
140 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
141 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
142 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
143 - GBA Memory: Fix I cycles that had been moved to ARM7 core
144 - GBA Memory: Fix cycle counting for 32-bit load/stores
145 - GBA RR: Fix fallthrough error when reading tags from a movie
146 - GBA Thread: Fix possible hang when loading an archive
147 - GBA Thread: Fix possible deadlock in video sync
148 - Perf: Fix crash when the GBA thread fails to start
149 - Qt: Fix crash starting a GDB stub if a game isn't loaded
150 - Qt: Fix crash when adjusting settings after closing a game
151 - Qt: Fix crash when starting GDB stub after closing a game
152 - Qt: Fix patch loading while a game is running
153 - Qt: Fix crash when loading a game after stopping GDB server
154 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
155 - Qt: Fix crash when attempting to pause if a game is not running
156 - SDL: Properly clean up if a game doesn't launch
157 - Util: Fix sockets on Windows
158Misc:
159 - All: Enable link-time optimization
160 - Debugger: Watchpoints now work on STM/LDM instructions
161 - Debugger: Clean up GDB stub network interfacing
162 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
163 - Debugger: Merge Thumb BL instructions when disassembling
164 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
165 - Debugger: Watchpoints now report address watched (fixes #68)
166 - Debugger: Add support for soft breakpoints
167 - Debugger: Make I/O register names be addresses instead of values
168 - Debugger: Rename read/write commands
169 - GBA: Improve accuracy of event timing
170 - GBA: Add API for getting Configuration structs for overrides and input
171 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
172 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
173 - GBA: Move A/V stream interface into core
174 - GBA: Savestates now take into account savedata state machines (fixes #109)
175 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
176 - GBA Memory: Simplify memory API and use fixed bus width
177 - GBA Thread: Make GBASyncWaitFrameStart time out
178 - GBA Video: Start video at the last scanline instead of the first
179 - Qt: Optimize logo drawing
180 - Qt: Move frame upload back onto main thread
181 - Qt: Remember window position
182 - Qt: Double-clicking on the window toggles full screen
183 - Util: Use proper locale for reading and writing float values
184
1850.1.1: (2015-01-24)
186Bugfixes:
187 - ARM7: Fix LDM writeback to a register already written
188 - GBA: Fix timers 2 and 3 updating incorrectly
189 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
190 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
191 - GBA Audio: Properly initialize audio FIFO channels
192 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
193 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
194 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
195 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
196 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
197 - GBA BIOS: Fix HuffUnComp boundary conditions
198 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
199 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
200 - GBA Memory: Filter out top nybble of DMA addresses
201 - GBA Memory: Properly bounds-check VRAM accesses
202 - GBA Memory: Fix initial DMA state
203 - GBA Thread: Allow halted games to exit cleanly
204 - GBA Video: Fix blend issues with obscured middle layers
205 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
206 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
207 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
208 - GBA Video: Fix sprite boundary conditions with mosaic
209 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
210 - Qt: Fix issue with set frame sizes being the wrong height
211 - Qt: Fix emulator crashing when full screen if a game is not running
212 - Qt: Fix window focus issues
213 - Qt: Properly set default video recording settings
214 - Qt: Fix a race condition when a game crashes immediately
215 - Qt: Fix some cases where key mapping can break if focus is adjusted
216 - Qt: Fix crash if a game pauses before any frames are shown
217 - Debugger: Negative PC-relative loads now properly subtract the offset
218 - Debugger: Align PC-relative loads in Thumb
219 - Debugger: Fix watchpoints triggering too late
220 - Debugger: Fix binary print putting spaces between digits
221 - Video: Ensure FFmpeg encoder has audio frames
222 - Video: Fix uncompressed PCM audio recording
223 - Video: Fix FFmpeg crashing when the file extension is wrong
224 - Util: Fix SOCKET_FAILED macro
225Misc:
226 - GBA: Exit cleanly on FATAL if the port supports it
227 - GBA Memory: Implement 16- and 32-bit loads from SRAM
228 - Qt: Disable sync to video by default
229 - Qt: Handle a game crash without crashing
230 - Qt: Set default log level to FATAL, ERROR and WARN
231 - Qt: Clarify some phrasing in the menus
232 - Qt: Clear active buttons when focus is lost
233
2340.1.0: (2014-12-13)
235 - Initial release