src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QFileDialog>
9#include <QFileInfo>
10#include <QKeyEvent>
11#include <QKeySequence>
12#include <QMenuBar>
13#include <QMessageBox>
14#include <QMimeData>
15#include <QPainter>
16#include <QStackedLayout>
17
18#include "CheatsView.h"
19#include "ConfigController.h"
20#include "DisplayGL.h"
21#include "GameController.h"
22#include "GBAApp.h"
23#include "GBAKeyEditor.h"
24#include "GDBController.h"
25#include "GDBWindow.h"
26#include "GIFView.h"
27#include "LoadSaveState.h"
28#include "LogView.h"
29#include "MultiplayerController.h"
30#include "MemoryView.h"
31#include "OverrideView.h"
32#include "PaletteView.h"
33#include "SensorView.h"
34#include "SettingsView.h"
35#include "ShortcutController.h"
36#include "ShortcutView.h"
37#include "VideoView.h"
38
39extern "C" {
40#include "platform/commandline.h"
41}
42
43using namespace QGBA;
44
45#ifdef __WIN32
46// This is a macro everywhere except MinGW, it seems
47using std::isnan;
48#endif
49
50Window::Window(ConfigController* config, int playerId, QWidget* parent)
51 : QMainWindow(parent)
52 , m_logView(new LogView())
53 , m_stateWindow(nullptr)
54 , m_screenWidget(new WindowBackground())
55 , m_logo(":/res/mgba-1024.png")
56 , m_config(config)
57 , m_inputController(playerId)
58#ifdef USE_FFMPEG
59 , m_videoView(nullptr)
60#endif
61#ifdef USE_MAGICK
62 , m_gifView(nullptr)
63#endif
64#ifdef USE_GDB_STUB
65 , m_gdbController(nullptr)
66#endif
67 , m_mruMenu(nullptr)
68 , m_shortcutController(new ShortcutController(this))
69 , m_playerId(playerId)
70{
71 setFocusPolicy(Qt::StrongFocus);
72 setAcceptDrops(true);
73 m_controller = new GameController(this);
74 m_controller->setInputController(&m_inputController);
75 m_controller->setOverrides(m_config->overrides());
76 updateTitle();
77
78 QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
79 format.setSwapInterval(1);
80 m_display = new DisplayGL(format, this);
81
82 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
83 m_logo = m_logo; // Free memory left over in old pixmap
84
85 m_screenWidget->setMinimumSize(m_display->minimumSize());
86 m_screenWidget->setSizePolicy(m_display->sizePolicy());
87 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
88 m_screenWidget->setPixmap(m_logo);
89 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
90 setCentralWidget(m_screenWidget);
91
92 QVariant windowPos = m_config->getQtOption("windowPos");
93 if (!windowPos.isNull()) {
94 move(windowPos.toPoint());
95 }
96
97 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
98 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
99 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
100 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
101 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
102 connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
103 connect(m_controller, SIGNAL(rewound(GBAThread*)), m_display, SLOT(forceDraw()));
104 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
105#ifndef Q_OS_MAC
106 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
107 connect(m_controller, &GameController::gameUnpaused, [this]() {
108 if(isFullScreen()) {
109 menuBar()->hide();
110 }
111 });
112#endif
113 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
114 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
115 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
116 connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
117 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
118 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
119 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
120 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
121 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
122 connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
123 connect(m_logView, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
124 connect(m_logView, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
125 connect(m_logView, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
126 connect(this, SIGNAL(startDrawing(GBAThread*)), m_display, SLOT(startDrawing(GBAThread*)), Qt::QueuedConnection);
127 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
128 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
129 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
130 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
131 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
132 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
133
134 m_logView->setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL | GBA_LOG_STATUS);
135 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
136
137 m_shortcutController->setConfigController(m_config);
138 setupMenu(menuBar());
139}
140
141Window::~Window() {
142 delete m_logView;
143
144#ifdef USE_FFMPEG
145 delete m_videoView;
146#endif
147
148#ifdef USE_MAGICK
149 delete m_gifView;
150#endif
151}
152
153void Window::argumentsPassed(GBAArguments* args) {
154 loadConfig();
155
156 if (args->patch) {
157 m_controller->loadPatch(args->patch);
158 }
159
160 if (args->fname) {
161 m_controller->loadGame(args->fname, args->dirmode);
162 }
163}
164
165void Window::resizeFrame(int width, int height) {
166 QSize newSize(width, height);
167 newSize -= m_screenWidget->size();
168 newSize += size();
169 resize(newSize);
170}
171
172void Window::setConfig(ConfigController* config) {
173 m_config = config;
174}
175
176void Window::loadConfig() {
177 const GBAOptions* opts = m_config->options();
178
179 m_logView->setLevels(opts->logLevel);
180
181 m_controller->setOptions(opts);
182 m_display->lockAspectRatio(opts->lockAspectRatio);
183 m_display->filter(opts->resampleVideo);
184
185 if (opts->bios) {
186 m_controller->loadBIOS(opts->bios);
187 }
188
189 if (opts->fpsTarget) {
190 emit fpsTargetChanged(opts->fpsTarget);
191 }
192
193 if (opts->audioBuffers) {
194 emit audioBufferSamplesChanged(opts->audioBuffers);
195 }
196
197 if (opts->width && opts->height) {
198 resizeFrame(opts->width, opts->height);
199 }
200
201 if (opts->fullscreen) {
202 enterFullScreen();
203 }
204
205 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
206
207 m_mruFiles = m_config->getMRU();
208 updateMRU();
209
210 m_inputController.setConfiguration(m_config);
211}
212
213void Window::saveConfig() {
214 m_inputController.saveConfiguration();
215 m_config->write();
216}
217
218void Window::selectROM() {
219 bool doPause = m_controller->isLoaded() && !m_controller->isPaused();
220 if (doPause) {
221 m_controller->setPaused(true);
222 }
223 QStringList formats{
224 "*.gba",
225#ifdef USE_LIBZIP
226 "*.zip",
227#endif
228#ifdef USE_LZMA
229 "*.7z",
230#endif
231 "*.rom",
232 "*.bin"};
233 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
234 QString filename = QFileDialog::getOpenFileName(this, tr("Select ROM"), m_config->getQtOption("lastDirectory").toString(), filter);
235 if (doPause) {
236 m_controller->setPaused(false);
237 }
238 if (!filename.isEmpty()) {
239 m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
240 m_controller->loadGame(filename);
241 }
242}
243
244void Window::selectBIOS() {
245 bool doPause = m_controller->isLoaded() && !m_controller->isPaused();
246 if (doPause) {
247 m_controller->setPaused(true);
248 }
249 QString filename = QFileDialog::getOpenFileName(this, tr("Select BIOS"), m_config->getQtOption("lastDirectory").toString());
250 if (doPause) {
251 m_controller->setPaused(false);
252 }
253 if (!filename.isEmpty()) {
254 m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
255 m_config->setOption("bios", filename);
256 m_config->updateOption("bios");
257 m_config->setOption("useBios", true);
258 m_config->updateOption("useBios");
259 m_controller->loadBIOS(filename);
260 }
261}
262
263void Window::selectPatch() {
264 bool doPause = m_controller->isLoaded() && !m_controller->isPaused();
265 if (doPause) {
266 m_controller->setPaused(true);
267 }
268 QString filename = QFileDialog::getOpenFileName(this, tr("Select patch"), m_config->getQtOption("lastDirectory").toString(), tr("Patches (*.ips *.ups *.bps)"));
269 if (doPause) {
270 m_controller->setPaused(false);
271 }
272 if (!filename.isEmpty()) {
273 m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
274 m_controller->loadPatch(filename);
275 }
276}
277
278void Window::openView(QWidget* widget) {
279 connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
280 widget->setAttribute(Qt::WA_DeleteOnClose);
281 widget->show();
282}
283
284void Window::importSharkport() {
285 bool doPause = m_controller->isLoaded() && !m_controller->isPaused();
286 if (doPause) {
287 m_controller->setPaused(true);
288 }
289 QString filename = QFileDialog::getOpenFileName(this, tr("Select save"), m_config->getQtOption("lastDirectory").toString(), tr("GameShark saves (*.sps *.xps)"));
290 if (doPause) {
291 m_controller->setPaused(false);
292 }
293 if (!filename.isEmpty()) {
294 m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
295 m_controller->importSharkport(filename);
296 }
297}
298
299void Window::exportSharkport() {
300 bool doPause = m_controller->isLoaded() && !m_controller->isPaused();
301 if (doPause) {
302 m_controller->setPaused(true);
303 }
304 QString filename = QFileDialog::getSaveFileName(this, tr("Select save"), m_config->getQtOption("lastDirectory").toString(), tr("GameShark saves (*.sps *.xps)"));
305 if (doPause) {
306 m_controller->setPaused(false);
307 }
308 if (!filename.isEmpty()) {
309 m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
310 m_controller->exportSharkport(filename);
311 }
312}
313
314void Window::openKeymapWindow() {
315 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
316 openView(keyEditor);
317}
318
319void Window::openSettingsWindow() {
320 SettingsView* settingsWindow = new SettingsView(m_config);
321 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
322 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
323 openView(settingsWindow);
324}
325
326void Window::openShortcutWindow() {
327#ifdef BUILD_SDL
328 m_inputController.recalibrateAxes();
329#endif
330 ShortcutView* shortcutView = new ShortcutView();
331 shortcutView->setController(m_shortcutController);
332 openView(shortcutView);
333}
334
335void Window::openOverrideWindow() {
336 OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
337 openView(overrideWindow);
338}
339
340void Window::openSensorWindow() {
341 SensorView* sensorWindow = new SensorView(m_controller, &m_inputController);
342 openView(sensorWindow);
343}
344
345void Window::openCheatsWindow() {
346 CheatsView* cheatsWindow = new CheatsView(m_controller);
347 openView(cheatsWindow);
348}
349
350void Window::openPaletteWindow() {
351 PaletteView* paletteWindow = new PaletteView(m_controller);
352 openView(paletteWindow);
353}
354
355void Window::openMemoryWindow() {
356 MemoryView* memoryWindow = new MemoryView(m_controller);
357 openView(memoryWindow);
358}
359
360#ifdef BUILD_SDL
361void Window::openGamepadWindow() {
362 const char* profile = m_inputController.profileForType(SDL_BINDING_BUTTON);
363 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON, profile);
364 openView(keyEditor);
365}
366#endif
367
368#ifdef USE_FFMPEG
369void Window::openVideoWindow() {
370 if (!m_videoView) {
371 m_videoView = new VideoView();
372 connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
373 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
374 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
375 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
376 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
377 }
378 m_videoView->show();
379}
380#endif
381
382#ifdef USE_MAGICK
383void Window::openGIFWindow() {
384 if (!m_gifView) {
385 m_gifView = new GIFView();
386 connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
387 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
388 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
389 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
390 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
391 }
392 m_gifView->show();
393}
394#endif
395
396#ifdef USE_GDB_STUB
397void Window::gdbOpen() {
398 if (!m_gdbController) {
399 m_gdbController = new GDBController(m_controller, this);
400 }
401 GDBWindow* window = new GDBWindow(m_gdbController);
402 connect(this, SIGNAL(shutdown()), window, SLOT(close()));
403 window->setAttribute(Qt::WA_DeleteOnClose);
404 window->show();
405}
406#endif
407
408void Window::keyPressEvent(QKeyEvent* event) {
409 if (event->isAutoRepeat()) {
410 QWidget::keyPressEvent(event);
411 return;
412 }
413 GBAKey key = m_inputController.mapKeyboard(event->key());
414 if (key == GBA_KEY_NONE) {
415 QWidget::keyPressEvent(event);
416 return;
417 }
418 m_controller->keyPressed(key);
419 event->accept();
420}
421
422void Window::keyReleaseEvent(QKeyEvent* event) {
423 if (event->isAutoRepeat()) {
424 QWidget::keyReleaseEvent(event);
425 return;
426 }
427 GBAKey key = m_inputController.mapKeyboard(event->key());
428 if (key == GBA_KEY_NONE) {
429 QWidget::keyPressEvent(event);
430 return;
431 }
432 m_controller->keyReleased(key);
433 event->accept();
434}
435
436void Window::resizeEvent(QResizeEvent*) {
437 m_config->setOption("height", m_screenWidget->height());
438 m_config->setOption("width", m_screenWidget->width());
439 m_config->setOption("fullscreen", isFullScreen());
440}
441
442void Window::closeEvent(QCloseEvent* event) {
443 emit shutdown();
444 m_config->setQtOption("windowPos", pos());
445 saveConfig();
446 QMainWindow::closeEvent(event);
447}
448
449void Window::focusOutEvent(QFocusEvent*) {
450 m_controller->setTurbo(false, false);
451 m_controller->clearKeys();
452}
453
454void Window::dragEnterEvent(QDragEnterEvent* event) {
455 if (event->mimeData()->hasFormat("text/uri-list")) {
456 event->acceptProposedAction();
457 }
458}
459
460void Window::dropEvent(QDropEvent* event) {
461 QString uris = event->mimeData()->data("text/uri-list");
462 uris = uris.trimmed();
463 if (uris.contains("\n")) {
464 // Only one file please
465 return;
466 }
467 QUrl url(uris);
468 if (!url.isLocalFile()) {
469 // No remote loading
470 return;
471 }
472 event->accept();
473 m_controller->loadGame(url.path());
474}
475
476void Window::mouseDoubleClickEvent(QMouseEvent* event) {
477 if (event->button() != Qt::LeftButton) {
478 return;
479 }
480 toggleFullScreen();
481}
482
483void Window::enterFullScreen() {
484 if (isFullScreen()) {
485 return;
486 }
487 showFullScreen();
488#ifndef Q_OS_MAC
489 if (m_controller->isLoaded() && !m_controller->isPaused()) {
490 menuBar()->hide();
491 }
492#endif
493}
494
495void Window::exitFullScreen() {
496 if (!isFullScreen()) {
497 return;
498 }
499 showNormal();
500 menuBar()->show();
501}
502
503void Window::toggleFullScreen() {
504 if (isFullScreen()) {
505 exitFullScreen();
506 } else {
507 enterFullScreen();
508 }
509}
510
511void Window::gameStarted(GBAThread* context) {
512 char title[13] = { '\0' };
513 MutexLock(&context->stateMutex);
514 if (context->state < THREAD_EXITING) {
515 emit startDrawing(context);
516 GBAGetGameTitle(context->gba, title);
517 } else {
518 MutexUnlock(&context->stateMutex);
519 return;
520 }
521 MutexUnlock(&context->stateMutex);
522 foreach (QAction* action, m_gameActions) {
523 action->setDisabled(false);
524 }
525 appendMRU(context->fname);
526 updateTitle();
527 attachWidget(m_display);
528
529#ifndef Q_OS_MAC
530 if(isFullScreen()) {
531 menuBar()->hide();
532 }
533#endif
534
535 m_hitUnimplementedBiosCall = false;
536 m_fpsTimer.start();
537}
538
539void Window::gameStopped() {
540 foreach (QAction* action, m_gameActions) {
541 action->setDisabled(true);
542 }
543 updateTitle();
544 detachWidget(m_display);
545 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
546 m_screenWidget->setPixmap(m_logo);
547
548 m_fpsTimer.stop();
549}
550
551void Window::gameCrashed(const QString& errorMessage) {
552 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
553 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
554 QMessageBox::Ok, this, Qt::Sheet);
555 crash->setAttribute(Qt::WA_DeleteOnClose);
556 crash->show();
557}
558
559void Window::gameFailed() {
560 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
561 tr("Could not load game. Are you sure it's in the correct format?"),
562 QMessageBox::Ok, this, Qt::Sheet);
563 fail->setAttribute(Qt::WA_DeleteOnClose);
564 fail->show();
565}
566
567void Window::unimplementedBiosCall(int call) {
568 if (m_hitUnimplementedBiosCall) {
569 return;
570 }
571 m_hitUnimplementedBiosCall = true;
572
573 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Unimplemented BIOS call"),
574 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
575 QMessageBox::Ok, this, Qt::Sheet);
576 fail->setAttribute(Qt::WA_DeleteOnClose);
577 fail->show();
578}
579
580void Window::recordFrame() {
581 m_frameList.append(QDateTime::currentDateTime());
582 while (m_frameList.count() > FRAME_LIST_SIZE) {
583 m_frameList.removeFirst();
584 }
585}
586
587void Window::showFPS() {
588 if (m_frameList.isEmpty()) {
589 updateTitle();
590 return;
591 }
592 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
593 float fps = (m_frameList.count() - 1) * 10000.f / interval;
594 fps = round(fps) / 10.f;
595 updateTitle(fps);
596}
597
598void Window::updateTitle(float fps) {
599 QString title;
600
601 m_controller->threadInterrupt();
602 if (m_controller->isLoaded()) {
603 char gameTitle[13] = { '\0' };
604 GBAGetGameTitle(m_controller->thread()->gba, gameTitle);
605
606 title = (gameTitle);
607 }
608 MultiplayerController* multiplayer = m_controller->multiplayerController();
609 if (multiplayer && multiplayer->attached() > 1) {
610 title += tr(" - Player %1 of %2").arg(m_playerId + 1).arg(multiplayer->attached());
611 }
612 m_controller->threadContinue();
613 if (title.isNull()) {
614 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
615 } else if (isnan(fps)) {
616 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
617 } else {
618 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
619 }
620}
621
622void Window::openStateWindow(LoadSave ls) {
623 if (m_stateWindow) {
624 return;
625 }
626 bool wasPaused = m_controller->isPaused();
627 m_stateWindow = new LoadSaveState(m_controller);
628 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
629 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
630 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
631 m_screenWidget->layout()->removeWidget(m_stateWindow);
632 m_stateWindow = nullptr;
633 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
634 });
635 if (!wasPaused) {
636 m_controller->setPaused(true);
637 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
638 }
639 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
640 m_stateWindow->setMode(ls);
641 attachWidget(m_stateWindow);
642}
643
644void Window::setupMenu(QMenuBar* menubar) {
645 menubar->clear();
646 QMenu* fileMenu = menubar->addMenu(tr("&File"));
647 m_shortcutController->addMenu(fileMenu);
648 installEventFilter(m_shortcutController);
649 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open), "loadROM");
650 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
651 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
652
653 m_mruMenu = fileMenu->addMenu(tr("Recent"));
654
655 fileMenu->addSeparator();
656
657 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
658 loadState->setShortcut(tr("F10"));
659 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
660 m_gameActions.append(loadState);
661 addControlledAction(fileMenu, loadState, "loadState");
662
663 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
664 saveState->setShortcut(tr("Shift+F10"));
665 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
666 m_gameActions.append(saveState);
667 addControlledAction(fileMenu, saveState, "saveState");
668
669 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
670 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
671 m_shortcutController->addMenu(quickLoadMenu);
672 m_shortcutController->addMenu(quickSaveMenu);
673
674 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
675 connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
676 m_gameActions.append(quickLoad);
677 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
678
679 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
680 connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
681 m_gameActions.append(quickSave);
682 addControlledAction(quickSaveMenu, quickSave, "quickSave");
683
684 quickLoadMenu->addSeparator();
685 quickSaveMenu->addSeparator();
686
687 int i;
688 for (i = 1; i < 10; ++i) {
689 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
690 quickLoad->setShortcut(tr("F%1").arg(i));
691 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
692 m_gameActions.append(quickLoad);
693 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
694
695 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
696 quickSave->setShortcut(tr("Shift+F%1").arg(i));
697 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
698 m_gameActions.append(quickSave);
699 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
700 }
701
702 fileMenu->addSeparator();
703 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
704 connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
705 m_gameActions.append(importShark);
706 addControlledAction(fileMenu, importShark, "importShark");
707
708 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
709 connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
710 m_gameActions.append(exportShark);
711 addControlledAction(fileMenu, exportShark, "exportShark");
712
713 fileMenu->addSeparator();
714 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
715 connect(multiWindow, &QAction::triggered, [this]() {
716 GBAApp::newWindow();
717 });
718 addControlledAction(fileMenu, multiWindow, "multiWindow");
719
720#ifndef Q_OS_MAC
721 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
722#endif
723
724 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
725 m_shortcutController->addMenu(emulationMenu);
726 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
727 reset->setShortcut(tr("Ctrl+R"));
728 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
729 m_gameActions.append(reset);
730 addControlledAction(emulationMenu, reset, "reset");
731
732 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
733 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
734 m_gameActions.append(shutdown);
735 addControlledAction(emulationMenu, shutdown, "shutdown");
736 emulationMenu->addSeparator();
737
738 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
739 pause->setChecked(false);
740 pause->setCheckable(true);
741 pause->setShortcut(tr("Ctrl+P"));
742 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
743 connect(m_controller, &GameController::gamePaused, [this, pause]() {
744 pause->setChecked(true);
745
746 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
747 QPixmap pixmap;
748 pixmap.convertFromImage(currentImage.rgbSwapped());
749 m_screenWidget->setPixmap(pixmap);
750 m_screenWidget->setLockAspectRatio(3, 2);
751 });
752 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
753 m_gameActions.append(pause);
754 addControlledAction(emulationMenu, pause, "pause");
755
756 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
757 frameAdvance->setShortcut(tr("Ctrl+N"));
758 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
759 m_gameActions.append(frameAdvance);
760 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
761
762 emulationMenu->addSeparator();
763
764 m_shortcutController->addFunctions(emulationMenu, [this]() {
765 m_controller->setTurbo(true, false);
766 }, [this]() {
767 m_controller->setTurbo(false, false);
768 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
769
770 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
771 turbo->setCheckable(true);
772 turbo->setChecked(false);
773 turbo->setShortcut(tr("Shift+Tab"));
774 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
775 addControlledAction(emulationMenu, turbo, "fastForward");
776
777 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
778 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
779 ffspeed->connect([this](const QVariant& value) {
780 m_controller->setTurboSpeed(value.toFloat());
781 }, this);
782 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
783 ffspeed->setValue(QVariant(-1.0f));
784 ffspeedMenu->addSeparator();
785 for (i = 2; i < 6; ++i) {
786 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
787 }
788 m_config->updateOption("fastForwardRatio");
789
790 m_shortcutController->addFunctions(emulationMenu, [this]() {
791 m_controller->startRewinding();
792 }, [this]() {
793 m_controller->stopRewinding();
794 }, QKeySequence("~"), tr("Rewind (held)"), "holdRewind");
795
796 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
797 rewind->setShortcut(tr("`"));
798 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
799 m_gameActions.append(rewind);
800 addControlledAction(emulationMenu, rewind, "rewind");
801
802 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
803 frameRewind->setShortcut(tr("Ctrl+B"));
804 connect(frameRewind, &QAction::triggered, [this] () {
805 m_controller->rewind(1);
806 });
807 m_gameActions.append(frameRewind);
808 addControlledAction(emulationMenu, frameRewind, "frameRewind");
809
810 ConfigOption* videoSync = m_config->addOption("videoSync");
811 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
812 videoSync->connect([this](const QVariant& value) {
813 m_controller->setVideoSync(value.toBool());
814 }, this);
815 m_config->updateOption("videoSync");
816
817 ConfigOption* audioSync = m_config->addOption("audioSync");
818 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
819 audioSync->connect([this](const QVariant& value) {
820 m_controller->setAudioSync(value.toBool());
821 }, this);
822 m_config->updateOption("audioSync");
823
824 emulationMenu->addSeparator();
825
826 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
827 m_shortcutController->addMenu(solarMenu);
828 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
829 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
830 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
831
832 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
833 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
834 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
835
836 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
837 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
838 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
839
840 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
841 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
842 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
843
844 solarMenu->addSeparator();
845 for (int i = 0; i <= 10; ++i) {
846 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
847 connect(setSolar, &QAction::triggered, [this, i]() {
848 m_controller->setLuminanceLevel(i);
849 });
850 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
851 }
852
853 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
854 m_shortcutController->addMenu(avMenu);
855 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
856 m_shortcutController->addMenu(frameMenu, avMenu);
857 for (int i = 1; i <= 6; ++i) {
858 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
859 connect(setSize, &QAction::triggered, [this, i]() {
860 showNormal();
861 resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
862 });
863 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
864 }
865 addControlledAction(frameMenu, frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F")), "fullscreen");
866
867 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
868 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
869 lockAspectRatio->connect([this](const QVariant& value) {
870 m_display->lockAspectRatio(value.toBool());
871 }, this);
872 m_config->updateOption("lockAspectRatio");
873
874 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
875 resampleVideo->addBoolean(tr("Resample video"), avMenu);
876 resampleVideo->connect([this](const QVariant& value) {
877 m_display->filter(value.toBool());
878 }, this);
879 m_config->updateOption("resampleVideo");
880
881 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
882 ConfigOption* skip = m_config->addOption("frameskip");
883 skip->connect([this](const QVariant& value) {
884 m_controller->setFrameskip(value.toInt());
885 }, this);
886 for (int i = 0; i <= 10; ++i) {
887 skip->addValue(QString::number(i), i, skipMenu);
888 }
889 m_config->updateOption("frameskip");
890
891 avMenu->addSeparator();
892
893 QMenu* buffersMenu = avMenu->addMenu(tr("Audio buffer &size"));
894 ConfigOption* buffers = m_config->addOption("audioBuffers");
895 buffers->connect([this](const QVariant& value) {
896 emit audioBufferSamplesChanged(value.toInt());
897 }, this);
898 buffers->addValue(tr("512"), 512, buffersMenu);
899 buffers->addValue(tr("768"), 768, buffersMenu);
900 buffers->addValue(tr("1024"), 1024, buffersMenu);
901 buffers->addValue(tr("2048"), 2048, buffersMenu);
902 buffers->addValue(tr("4096"), 4096, buffersMenu);
903 m_config->updateOption("audioBuffers");
904
905 avMenu->addSeparator();
906
907 QMenu* target = avMenu->addMenu(tr("FPS target"));
908 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
909 fpsTargetOption->connect([this](const QVariant& value) {
910 emit fpsTargetChanged(value.toFloat());
911 }, this);
912 fpsTargetOption->addValue(tr("15"), 15, target);
913 fpsTargetOption->addValue(tr("30"), 30, target);
914 fpsTargetOption->addValue(tr("45"), 45, target);
915 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
916 fpsTargetOption->addValue(tr("60"), 60, target);
917 fpsTargetOption->addValue(tr("90"), 90, target);
918 fpsTargetOption->addValue(tr("120"), 120, target);
919 fpsTargetOption->addValue(tr("240"), 240, target);
920 m_config->updateOption("fpsTarget");
921
922#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
923 avMenu->addSeparator();
924#endif
925
926#ifdef USE_PNG
927 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
928 screenshot->setShortcut(tr("F12"));
929 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
930 m_gameActions.append(screenshot);
931 addControlledAction(avMenu, screenshot, "screenshot");
932#endif
933
934#ifdef USE_FFMPEG
935 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
936 recordOutput->setShortcut(tr("F11"));
937 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
938 addControlledAction(avMenu, recordOutput, "recordOutput");
939#endif
940
941#ifdef USE_MAGICK
942 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
943 recordGIF->setShortcut(tr("Shift+F11"));
944 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
945 addControlledAction(avMenu, recordGIF, "recordGIF");
946#endif
947
948 avMenu->addSeparator();
949 QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
950
951 for (int i = 0; i < 4; ++i) {
952 QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
953 enableBg->setCheckable(true);
954 enableBg->setChecked(true);
955 connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->video.renderer->disableBG[i] = !enable; });
956 m_gameActions.append(enableBg);
957 addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
958 }
959
960 QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
961 enableObj->setCheckable(true);
962 enableObj->setChecked(true);
963 connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->thread()->gba->video.renderer->disableOBJ = !enable; });
964 m_gameActions.append(enableObj);
965 addControlledAction(videoLayers, enableObj, "enableOBJ");
966
967 QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
968
969 for (int i = 0; i < 4; ++i) {
970 QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
971 enableCh->setCheckable(true);
972 enableCh->setChecked(true);
973 connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableCh[i] = !enable; });
974 m_gameActions.append(enableCh);
975 addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
976 }
977
978 QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
979 enableChA->setCheckable(true);
980 enableChA->setChecked(true);
981 connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableChA = !enable; });
982 m_gameActions.append(enableChA);
983 addControlledAction(audioChannels, enableChA, QString("enableChA"));
984
985 QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
986 enableChB->setCheckable(true);
987 enableChB->setChecked(true);
988 connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableChB = !enable; });
989 m_gameActions.append(enableChB);
990 addControlledAction(audioChannels, enableChB, QString("enableChB"));
991
992 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
993 m_shortcutController->addMenu(toolsMenu);
994 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
995 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
996 addControlledAction(toolsMenu, viewLogs, "viewLogs");
997
998 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
999 connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
1000 addControlledAction(toolsMenu, overrides, "overrideWindow");
1001
1002 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1003 connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
1004 addControlledAction(toolsMenu, sensors, "sensorWindow");
1005
1006 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1007 connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
1008 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1009
1010#ifdef USE_GDB_STUB
1011 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1012 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1013 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1014#endif
1015
1016 toolsMenu->addSeparator();
1017 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())), "settings");
1018 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())), "shortcuts");
1019
1020 QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
1021 connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
1022 addControlledAction(toolsMenu, keymap, "remapKeyboard");
1023
1024#ifdef BUILD_SDL
1025 QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
1026 connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
1027 addControlledAction(toolsMenu, gamepad, "remapGamepad");
1028#endif
1029
1030 toolsMenu->addSeparator();
1031
1032 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1033 connect(paletteView, SIGNAL(triggered()), this, SLOT(openPaletteWindow()));
1034 m_gameActions.append(paletteView);
1035 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1036
1037 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1038 connect(memoryView, SIGNAL(triggered()), this, SLOT(openMemoryWindow()));
1039 m_gameActions.append(memoryView);
1040 addControlledAction(toolsMenu, memoryView, "memoryView");
1041
1042 ConfigOption* skipBios = m_config->addOption("skipBios");
1043 skipBios->connect([this](const QVariant& value) {
1044 m_controller->setSkipBIOS(value.toBool());
1045 }, this);
1046
1047 ConfigOption* volume = m_config->addOption("volume");
1048 volume->connect([this](const QVariant& value) {
1049 m_controller->setVolume(value.toInt());
1050 }, this);
1051
1052 ConfigOption* mute = m_config->addOption("mute");
1053 mute->connect([this](const QVariant& value) {
1054 m_controller->setMute(value.toBool());
1055 }, this);
1056
1057 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1058 rewindEnable->connect([this](const QVariant& value) {
1059 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
1060 }, this);
1061
1062 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1063 rewindBufferCapacity->connect([this](const QVariant& value) {
1064 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
1065 }, this);
1066
1067 ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
1068 rewindBufferInterval->connect([this](const QVariant& value) {
1069 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
1070 }, this);
1071
1072 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1073 allowOpposingDirections->connect([this](const QVariant& value) {
1074 m_inputController.setAllowOpposing(value.toBool());
1075 }, this);
1076
1077 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1078 connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1079 exitFullScreen->setShortcut(QKeySequence("Esc"));
1080 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1081
1082 foreach (QAction* action, m_gameActions) {
1083 action->setDisabled(true);
1084 }
1085}
1086
1087void Window::attachWidget(QWidget* widget) {
1088 m_screenWidget->layout()->addWidget(widget);
1089 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1090}
1091
1092void Window::detachWidget(QWidget* widget) {
1093 m_screenWidget->layout()->removeWidget(widget);
1094}
1095
1096void Window::appendMRU(const QString& fname) {
1097 int index = m_mruFiles.indexOf(fname);
1098 if (index >= 0) {
1099 m_mruFiles.removeAt(index);
1100 }
1101 m_mruFiles.prepend(fname);
1102 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1103 m_mruFiles.removeLast();
1104 }
1105 updateMRU();
1106}
1107
1108void Window::updateMRU() {
1109 if (!m_mruMenu) {
1110 return;
1111 }
1112 m_mruMenu->clear();
1113 int i = 0;
1114 for (const QString& file : m_mruFiles) {
1115 QAction* item = new QAction(file, m_mruMenu);
1116 item->setShortcut(QString("Ctrl+%1").arg(i));
1117 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1118 m_mruMenu->addAction(item);
1119 ++i;
1120 }
1121 m_config->setMRU(m_mruFiles);
1122 m_config->write();
1123 m_mruMenu->setEnabled(i > 0);
1124}
1125
1126QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1127 addHiddenAction(menu, action, name);
1128 menu->addAction(action);
1129 return action;
1130}
1131
1132QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1133 m_shortcutController->addAction(menu, action, name);
1134 action->setShortcutContext(Qt::WidgetShortcut);
1135 addAction(action);
1136 return action;
1137}
1138
1139WindowBackground::WindowBackground(QWidget* parent)
1140 : QLabel(parent)
1141{
1142 setLayout(new QStackedLayout());
1143 layout()->setContentsMargins(0, 0, 0, 0);
1144 setAlignment(Qt::AlignCenter);
1145}
1146
1147void WindowBackground::setSizeHint(const QSize& hint) {
1148 m_sizeHint = hint;
1149}
1150
1151QSize WindowBackground::sizeHint() const {
1152 return m_sizeHint;
1153}
1154
1155void WindowBackground::setLockAspectRatio(int width, int height) {
1156 m_aspectWidth = width;
1157 m_aspectHeight = height;
1158}
1159
1160void WindowBackground::paintEvent(QPaintEvent*) {
1161 const QPixmap* logo = pixmap();
1162 if (!logo) {
1163 return;
1164 }
1165 QPainter painter(this);
1166 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1167 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1168 QSize s = size();
1169 QSize ds = s;
1170 if (s.width() * m_aspectHeight > s.height() * m_aspectWidth) {
1171 ds.setWidth(s.height() * m_aspectWidth / m_aspectHeight);
1172 } else if (s.width() * m_aspectHeight < s.height() * m_aspectWidth) {
1173 ds.setHeight(s.width() * m_aspectHeight / m_aspectWidth);
1174 }
1175 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1176 QRect full(origin, ds);
1177 painter.drawPixmap(full, *logo);
1178}