src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#include "AboutScreen.h"
18#include "CheatsView.h"
19#include "ConfigController.h"
20#include "Display.h"
21#include "GameController.h"
22#include "GBAApp.h"
23#include "GDBController.h"
24#include "GDBWindow.h"
25#include "GIFView.h"
26#include "IOViewer.h"
27#include "LoadSaveState.h"
28#include "LogView.h"
29#include "MultiplayerController.h"
30#include "MemoryView.h"
31#include "OverrideView.h"
32#include "PaletteView.h"
33#include "ROMInfo.h"
34#include "SensorView.h"
35#include "SettingsView.h"
36#include "ShaderSelector.h"
37#include "ShortcutController.h"
38#include "VideoView.h"
39
40extern "C" {
41#include "platform/commandline.h"
42#include "util/nointro.h"
43#include "util/vfs.h"
44}
45
46using namespace QGBA;
47
48Window::Window(ConfigController* config, int playerId, QWidget* parent)
49 : QMainWindow(parent)
50 , m_log(0)
51 , m_logView(new LogView(&m_log))
52 , m_stateWindow(nullptr)
53 , m_screenWidget(new WindowBackground())
54 , m_logo(":/res/mgba-1024.png")
55 , m_config(config)
56 , m_inputController(playerId, this)
57#ifdef USE_FFMPEG
58 , m_videoView(nullptr)
59#endif
60#ifdef USE_MAGICK
61 , m_gifView(nullptr)
62#endif
63#ifdef USE_GDB_STUB
64 , m_gdbController(nullptr)
65#endif
66 , m_mruMenu(nullptr)
67 , m_shortcutController(new ShortcutController(this))
68 , m_playerId(playerId)
69 , m_fullscreenOnStart(false)
70 , m_autoresume(false)
71{
72 setFocusPolicy(Qt::StrongFocus);
73 setAcceptDrops(true);
74 setAttribute(Qt::WA_DeleteOnClose);
75 m_controller = new GameController(this);
76 m_controller->setInputController(&m_inputController);
77 m_controller->setOverrides(m_config->overrides());
78 updateTitle();
79
80 m_display = Display::create(this);
81 m_shaderView = new ShaderSelector(m_display, m_config);
82
83 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
84 m_logo = m_logo; // Free memory left over in old pixmap
85
86 m_screenWidget->setMinimumSize(m_display->minimumSize());
87 m_screenWidget->setSizePolicy(m_display->sizePolicy());
88 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
89 m_screenWidget->setPixmap(m_logo);
90 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
91 setCentralWidget(m_screenWidget);
92
93 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
94 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
95 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
96 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
97 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
98 connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
99 connect(m_controller, SIGNAL(rewound(GBAThread*)), m_display, SLOT(forceDraw()));
100 connect(m_controller, &GameController::gamePaused, [this]() {
101 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS,
102 VIDEO_VERTICAL_PIXELS, VIDEO_HORIZONTAL_PIXELS * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
103 QPixmap pixmap;
104 pixmap.convertFromImage(currentImage);
105 m_screenWidget->setPixmap(pixmap);
106 m_screenWidget->setLockAspectRatio(3, 2);
107 });
108 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
109#ifndef Q_OS_MAC
110 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
111 connect(m_controller, &GameController::gameUnpaused, [this]() {
112 if(isFullScreen()) {
113 menuBar()->hide();
114 }
115 });
116#endif
117 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
118 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
119 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
120 connect(m_controller, SIGNAL(postLog(int, const QString&)), &m_log, SLOT(postLog(int, const QString&)));
121 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
122 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
123 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
124 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
125 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
126 connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
127 connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
128 connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
129 connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
130 connect(this, SIGNAL(startDrawing(GBAThread*)), m_display, SLOT(startDrawing(GBAThread*)), Qt::QueuedConnection);
131 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
132 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
133 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
134 connect(this, SIGNAL(shutdown()), m_shaderView, SLOT(hide()));
135 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
136 connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
137 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
138 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
139 connect(&m_focusCheck, SIGNAL(timeout()), this, SLOT(focusCheck()));
140 connect(m_display, &Display::hideCursor, [this]() {
141 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
142 m_screenWidget->setCursor(Qt::BlankCursor);
143 }
144 });
145 connect(m_display, &Display::showCursor, [this]() {
146 m_screenWidget->unsetCursor();
147 });
148 connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
149
150 m_log.setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL | GBA_LOG_STATUS);
151 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
152 m_focusCheck.setInterval(200);
153
154 m_shortcutController->setConfigController(m_config);
155 setupMenu(menuBar());
156}
157
158Window::~Window() {
159 delete m_logView;
160
161#ifdef USE_FFMPEG
162 delete m_videoView;
163#endif
164
165#ifdef USE_MAGICK
166 delete m_gifView;
167#endif
168}
169
170void Window::argumentsPassed(GBAArguments* args) {
171 loadConfig();
172
173 if (args->patch) {
174 m_controller->loadPatch(args->patch);
175 }
176
177 if (args->fname) {
178 m_controller->loadGame(args->fname);
179 }
180}
181
182void Window::resizeFrame(int width, int height) {
183 QSize newSize(width, height);
184 m_screenWidget->setSizeHint(newSize);
185 newSize -= m_screenWidget->size();
186 newSize += size();
187 resize(newSize);
188}
189
190void Window::setConfig(ConfigController* config) {
191 m_config = config;
192}
193
194void Window::loadConfig() {
195 const GBAOptions* opts = m_config->options();
196 reloadConfig();
197
198 // TODO: Move these to ConfigController
199 if (opts->fpsTarget) {
200 emit fpsTargetChanged(opts->fpsTarget);
201 }
202
203 if (opts->audioBuffers) {
204 emit audioBufferSamplesChanged(opts->audioBuffers);
205 }
206
207 if (opts->sampleRate) {
208 emit sampleRateChanged(opts->sampleRate);
209 }
210
211 if (opts->width && opts->height) {
212 resizeFrame(opts->width, opts->height);
213 }
214
215 if (opts->fullscreen) {
216 enterFullScreen();
217 }
218
219 if (opts->shader) {
220 struct VDir* shader = VDirOpen(opts->shader);
221 if (shader) {
222 m_display->setShaders(shader);
223 m_shaderView->refreshShaders();
224 shader->close(shader);
225 }
226 }
227
228 m_mruFiles = m_config->getMRU();
229 updateMRU();
230
231 m_inputController.setConfiguration(m_config);
232}
233
234void Window::reloadConfig() {
235 const GBAOptions* opts = m_config->options();
236
237 m_log.setLevels(opts->logLevel);
238
239 QString saveStateExtdata = m_config->getOption("saveStateExtdata");
240 bool ok;
241 int flags = saveStateExtdata.toInt(&ok);
242 if (ok) {
243 m_controller->setSaveStateExtdata(flags);
244 }
245
246 QString loadStateExtdata = m_config->getOption("loadStateExtdata");
247 flags = loadStateExtdata.toInt(&ok);
248 if (ok) {
249 m_controller->setLoadStateExtdata(flags);
250 }
251
252 m_controller->setOptions(opts);
253 m_display->lockAspectRatio(opts->lockAspectRatio);
254 m_display->filter(opts->resampleVideo);
255
256 if (opts->bios) {
257 m_controller->loadBIOS(opts->bios);
258 }
259
260 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
261}
262
263void Window::saveConfig() {
264 m_inputController.saveConfiguration();
265 m_config->write();
266}
267
268void Window::selectROM() {
269 QStringList formats{
270 "*.gba",
271#if defined(USE_LIBZIP) || defined(USE_ZLIB)
272 "*.zip",
273#endif
274#ifdef USE_LZMA
275 "*.7z",
276#endif
277 "*.agb",
278 "*.mb",
279 "*.rom",
280 "*.bin"};
281 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
282 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
283 if (!filename.isEmpty()) {
284 m_controller->loadGame(filename);
285 }
286}
287
288void Window::replaceROM() {
289 QStringList formats{
290 "*.gba",
291#if defined(USE_LIBZIP) || defined(USE_ZLIB)
292 "*.zip",
293#endif
294#ifdef USE_LZMA
295 "*.7z",
296#endif
297 "*.rom",
298 "*.bin"};
299 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
300 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
301 if (!filename.isEmpty()) {
302 m_controller->replaceGame(filename);
303 }
304}
305
306void Window::multiplayerChanged() {
307 disconnect(nullptr, this, SLOT(multiplayerChanged()));
308 int attached = 1;
309 MultiplayerController* multiplayer = m_controller->multiplayerController();
310 if (multiplayer) {
311 attached = multiplayer->attached();
312 connect(multiplayer, SIGNAL(gameAttached()), this, SLOT(multiplayerChanged()));
313 connect(multiplayer, SIGNAL(gameDetached()), this, SLOT(multiplayerChanged()));
314 m_playerId = multiplayer->playerId(m_controller);
315 }
316 if (m_controller->isLoaded()) {
317 for (QAction* action : m_nonMpActions) {
318 action->setDisabled(attached > 1);
319 }
320 }
321}
322
323void Window::selectBIOS() {
324 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
325 if (!filename.isEmpty()) {
326 QFileInfo info(filename);
327 m_config->setOption("bios", info.canonicalFilePath());
328 m_config->updateOption("bios");
329 m_config->setOption("useBios", true);
330 m_config->updateOption("useBios");
331 m_controller->loadBIOS(info.canonicalFilePath());
332 }
333}
334
335void Window::selectPatch() {
336 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
337 if (!filename.isEmpty()) {
338 m_controller->loadPatch(filename);
339 }
340}
341
342void Window::openView(QWidget* widget) {
343 connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
344 widget->setAttribute(Qt::WA_DeleteOnClose);
345 widget->show();
346}
347
348void Window::importSharkport() {
349 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
350 if (!filename.isEmpty()) {
351 m_controller->importSharkport(filename);
352 }
353}
354
355void Window::exportSharkport() {
356 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
357 if (!filename.isEmpty()) {
358 m_controller->exportSharkport(filename);
359 }
360}
361
362void Window::openSettingsWindow() {
363 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
364 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
365 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
366 connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
367 connect(settingsWindow, SIGNAL(pathsChanged()), this, SLOT(reloadConfig()));
368 openView(settingsWindow);
369}
370
371void Window::openOverrideWindow() {
372 OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
373 openView(overrideWindow);
374}
375
376void Window::openSensorWindow() {
377 SensorView* sensorWindow = new SensorView(m_controller, &m_inputController);
378 openView(sensorWindow);
379}
380
381void Window::openCheatsWindow() {
382 CheatsView* cheatsWindow = new CheatsView(m_controller);
383 openView(cheatsWindow);
384}
385
386void Window::openPaletteWindow() {
387 PaletteView* paletteWindow = new PaletteView(m_controller);
388 openView(paletteWindow);
389}
390
391void Window::openMemoryWindow() {
392 MemoryView* memoryWindow = new MemoryView(m_controller);
393 openView(memoryWindow);
394}
395
396void Window::openIOViewer() {
397 IOViewer* ioViewer = new IOViewer(m_controller);
398 openView(ioViewer);
399}
400
401void Window::openAboutScreen() {
402 AboutScreen* about = new AboutScreen();
403 openView(about);
404}
405
406void Window::openROMInfo() {
407 ROMInfo* romInfo = new ROMInfo(m_controller);
408 openView(romInfo);
409}
410
411#ifdef USE_FFMPEG
412void Window::openVideoWindow() {
413 if (!m_videoView) {
414 m_videoView = new VideoView();
415 connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
416 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
417 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
418 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
419 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
420 }
421 m_videoView->show();
422}
423#endif
424
425#ifdef USE_MAGICK
426void Window::openGIFWindow() {
427 if (!m_gifView) {
428 m_gifView = new GIFView();
429 connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
430 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
431 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
432 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
433 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
434 }
435 m_gifView->show();
436}
437#endif
438
439#ifdef USE_GDB_STUB
440void Window::gdbOpen() {
441 if (!m_gdbController) {
442 m_gdbController = new GDBController(m_controller, this);
443 }
444 GDBWindow* window = new GDBWindow(m_gdbController);
445 openView(window);
446}
447#endif
448
449void Window::keyPressEvent(QKeyEvent* event) {
450 if (event->isAutoRepeat()) {
451 QWidget::keyPressEvent(event);
452 return;
453 }
454 GBAKey key = m_inputController.mapKeyboard(event->key());
455 if (key == GBA_KEY_NONE) {
456 QWidget::keyPressEvent(event);
457 return;
458 }
459 m_controller->keyPressed(key);
460 event->accept();
461}
462
463void Window::keyReleaseEvent(QKeyEvent* event) {
464 if (event->isAutoRepeat()) {
465 QWidget::keyReleaseEvent(event);
466 return;
467 }
468 GBAKey key = m_inputController.mapKeyboard(event->key());
469 if (key == GBA_KEY_NONE) {
470 QWidget::keyPressEvent(event);
471 return;
472 }
473 m_controller->keyReleased(key);
474 event->accept();
475}
476
477void Window::resizeEvent(QResizeEvent* event) {
478 if (!isFullScreen()) {
479 m_config->setOption("height", m_screenWidget->height());
480 m_config->setOption("width", m_screenWidget->width());
481 }
482
483 int factor = 0;
484 if (event->size().width() % VIDEO_HORIZONTAL_PIXELS == 0 && event->size().height() % VIDEO_VERTICAL_PIXELS == 0 &&
485 event->size().width() / VIDEO_HORIZONTAL_PIXELS == event->size().height() / VIDEO_VERTICAL_PIXELS) {
486 factor = event->size().width() / VIDEO_HORIZONTAL_PIXELS;
487 }
488 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
489 bool enableSignals = iter.value()->blockSignals(true);
490 if (iter.key() == factor) {
491 iter.value()->setChecked(true);
492 } else {
493 iter.value()->setChecked(false);
494 }
495 iter.value()->blockSignals(enableSignals);
496 }
497
498 m_config->setOption("fullscreen", isFullScreen());
499}
500
501void Window::showEvent(QShowEvent* event) {
502 resizeFrame(m_screenWidget->sizeHint().width(), m_screenWidget->sizeHint().height());
503 QVariant windowPos = m_config->getQtOption("windowPos");
504 if (!windowPos.isNull()) {
505 move(windowPos.toPoint());
506 } else {
507 QRect rect = frameGeometry();
508 rect.moveCenter(QApplication::desktop()->availableGeometry().center());
509 move(rect.topLeft());
510 }
511 if (m_fullscreenOnStart) {
512 enterFullScreen();
513 m_fullscreenOnStart = false;
514 }
515}
516
517void Window::closeEvent(QCloseEvent* event) {
518 emit shutdown();
519 m_config->setQtOption("windowPos", pos());
520 saveConfig();
521 QMainWindow::closeEvent(event);
522}
523
524void Window::focusInEvent(QFocusEvent*) {
525 m_display->forceDraw();
526}
527
528void Window::focusOutEvent(QFocusEvent*) {
529 m_controller->setTurbo(false, false);
530 m_controller->stopRewinding();
531 m_controller->clearKeys();
532}
533
534void Window::dragEnterEvent(QDragEnterEvent* event) {
535 if (event->mimeData()->hasFormat("text/uri-list")) {
536 event->acceptProposedAction();
537 }
538}
539
540void Window::dropEvent(QDropEvent* event) {
541 QString uris = event->mimeData()->data("text/uri-list");
542 uris = uris.trimmed();
543 if (uris.contains("\n")) {
544 // Only one file please
545 return;
546 }
547 QUrl url(uris);
548 if (!url.isLocalFile()) {
549 // No remote loading
550 return;
551 }
552 event->accept();
553 m_controller->loadGame(url.toLocalFile());
554}
555
556void Window::mouseDoubleClickEvent(QMouseEvent* event) {
557 if (event->button() != Qt::LeftButton) {
558 return;
559 }
560 toggleFullScreen();
561}
562
563void Window::enterFullScreen() {
564 if (!isVisible()) {
565 m_fullscreenOnStart = true;
566 return;
567 }
568 if (isFullScreen()) {
569 return;
570 }
571 showFullScreen();
572#ifndef Q_OS_MAC
573 if (m_controller->isLoaded() && !m_controller->isPaused()) {
574 menuBar()->hide();
575 }
576#endif
577}
578
579void Window::exitFullScreen() {
580 if (!isFullScreen()) {
581 return;
582 }
583 m_screenWidget->unsetCursor();
584 menuBar()->show();
585 showNormal();
586}
587
588void Window::toggleFullScreen() {
589 if (isFullScreen()) {
590 exitFullScreen();
591 } else {
592 enterFullScreen();
593 }
594}
595
596void Window::gameStarted(GBAThread* context) {
597 char title[13] = { '\0' };
598 MutexLock(&context->stateMutex);
599 if (context->state < THREAD_EXITING) {
600 emit startDrawing(context);
601 } else {
602 MutexUnlock(&context->stateMutex);
603 return;
604 }
605 MutexUnlock(&context->stateMutex);
606 foreach (QAction* action, m_gameActions) {
607 action->setDisabled(false);
608 }
609 multiplayerChanged();
610 if (context->fname) {
611 setWindowFilePath(context->fname);
612 appendMRU(context->fname);
613 }
614 updateTitle();
615 attachWidget(m_display);
616
617#ifndef Q_OS_MAC
618 if (isFullScreen()) {
619 menuBar()->hide();
620 }
621#endif
622
623 m_hitUnimplementedBiosCall = false;
624 m_fpsTimer.start();
625 m_focusCheck.start();
626}
627
628void Window::gameStopped() {
629 foreach (QAction* action, m_gameActions) {
630 action->setDisabled(true);
631 }
632 setWindowFilePath(QString());
633 updateTitle();
634 detachWidget(m_display);
635 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
636 m_screenWidget->setPixmap(m_logo);
637 m_screenWidget->unsetCursor();
638
639 m_fpsTimer.stop();
640 m_focusCheck.stop();
641}
642
643void Window::gameCrashed(const QString& errorMessage) {
644 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
645 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
646 QMessageBox::Ok, this, Qt::Sheet);
647 crash->setAttribute(Qt::WA_DeleteOnClose);
648 crash->show();
649}
650
651void Window::gameFailed() {
652 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
653 tr("Could not load game. Are you sure it's in the correct format?"),
654 QMessageBox::Ok, this, Qt::Sheet);
655 fail->setAttribute(Qt::WA_DeleteOnClose);
656 fail->show();
657}
658
659void Window::unimplementedBiosCall(int call) {
660 if (m_hitUnimplementedBiosCall) {
661 return;
662 }
663 m_hitUnimplementedBiosCall = true;
664
665 QMessageBox* fail = new QMessageBox(
666 QMessageBox::Warning, tr("Unimplemented BIOS call"),
667 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
668 QMessageBox::Ok, this, Qt::Sheet);
669 fail->setAttribute(Qt::WA_DeleteOnClose);
670 fail->show();
671}
672
673void Window::tryMakePortable() {
674 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
675 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
676 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
677 confirm->setAttribute(Qt::WA_DeleteOnClose);
678 connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
679 confirm->show();
680}
681
682void Window::mustRestart() {
683 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
684 tr("Some changes will not take effect until the emulator is restarted."),
685 QMessageBox::Ok, this, Qt::Sheet);
686 dialog->setAttribute(Qt::WA_DeleteOnClose);
687 dialog->show();
688}
689
690void Window::recordFrame() {
691 m_frameList.append(QDateTime::currentDateTime());
692 while (m_frameList.count() > FRAME_LIST_SIZE) {
693 m_frameList.removeFirst();
694 }
695}
696
697void Window::showFPS() {
698 if (m_frameList.isEmpty()) {
699 updateTitle();
700 return;
701 }
702 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
703 float fps = (m_frameList.count() - 1) * 10000.f / interval;
704 fps = round(fps) / 10.f;
705 updateTitle(fps);
706}
707
708void Window::updateTitle(float fps) {
709 QString title;
710
711 m_controller->threadInterrupt();
712 if (m_controller->isLoaded()) {
713 const NoIntroDB* db = GBAApp::app()->gameDB();
714 NoIntroGame game;
715 if (db && NoIntroDBLookupGameByCRC(db, m_controller->thread()->gba->romCrc32, &game)) {
716 title = QLatin1String(game.name);
717 } else {
718 char gameTitle[13] = { '\0' };
719 GBAGetGameTitle(m_controller->thread()->gba, gameTitle);
720 title = gameTitle;
721 }
722 }
723 MultiplayerController* multiplayer = m_controller->multiplayerController();
724 if (multiplayer && multiplayer->attached() > 1) {
725 title += tr(" - Player %1 of %2").arg(m_playerId + 1).arg(multiplayer->attached());
726 }
727 m_controller->threadContinue();
728 if (title.isNull()) {
729 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
730 } else if (fps < 0) {
731 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
732 } else {
733 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
734 }
735}
736
737void Window::openStateWindow(LoadSave ls) {
738 if (m_stateWindow) {
739 return;
740 }
741 MultiplayerController* multiplayer = m_controller->multiplayerController();
742 if (multiplayer && multiplayer->attached() > 1) {
743 return;
744 }
745 bool wasPaused = m_controller->isPaused();
746 m_stateWindow = new LoadSaveState(m_controller);
747 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
748 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
749 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
750 detachWidget(m_stateWindow);
751 m_stateWindow = nullptr;
752 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
753 });
754 if (!wasPaused) {
755 m_controller->setPaused(true);
756 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
757 }
758 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
759 m_stateWindow->setMode(ls);
760 attachWidget(m_stateWindow);
761}
762
763void Window::setupMenu(QMenuBar* menubar) {
764 menubar->clear();
765 QMenu* fileMenu = menubar->addMenu(tr("&File"));
766 m_shortcutController->addMenu(fileMenu);
767 installEventFilter(m_shortcutController);
768 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
769 "loadROM");
770 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
771 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
772 addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
773
774 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
775
776 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
777 connect(romInfo, SIGNAL(triggered()), this, SLOT(openROMInfo()));
778 m_gameActions.append(romInfo);
779 addControlledAction(fileMenu, romInfo, "romInfo");
780
781 m_mruMenu = fileMenu->addMenu(tr("Recent"));
782
783 fileMenu->addSeparator();
784
785 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
786
787 fileMenu->addSeparator();
788
789 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
790 loadState->setShortcut(tr("F10"));
791 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
792 m_gameActions.append(loadState);
793 m_nonMpActions.append(loadState);
794 addControlledAction(fileMenu, loadState, "loadState");
795
796 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
797 saveState->setShortcut(tr("Shift+F10"));
798 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
799 m_gameActions.append(saveState);
800 m_nonMpActions.append(saveState);
801 addControlledAction(fileMenu, saveState, "saveState");
802
803 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
804 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
805 m_shortcutController->addMenu(quickLoadMenu);
806 m_shortcutController->addMenu(quickSaveMenu);
807
808 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
809 connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
810 m_gameActions.append(quickLoad);
811 m_nonMpActions.append(quickLoad);
812 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
813
814 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
815 connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
816 m_gameActions.append(quickSave);
817 m_nonMpActions.append(quickSave);
818 addControlledAction(quickSaveMenu, quickSave, "quickSave");
819
820 quickLoadMenu->addSeparator();
821 quickSaveMenu->addSeparator();
822
823 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
824 undoLoadState->setShortcut(tr("F11"));
825 connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
826 m_gameActions.append(undoLoadState);
827 m_nonMpActions.append(undoLoadState);
828 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
829
830 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
831 undoSaveState->setShortcut(tr("Shift+F11"));
832 connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
833 m_gameActions.append(undoSaveState);
834 m_nonMpActions.append(undoSaveState);
835 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
836
837 quickLoadMenu->addSeparator();
838 quickSaveMenu->addSeparator();
839
840 int i;
841 for (i = 1; i < 10; ++i) {
842 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
843 quickLoad->setShortcut(tr("F%1").arg(i));
844 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
845 m_gameActions.append(quickLoad);
846 m_nonMpActions.append(quickLoad);
847 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
848
849 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
850 quickSave->setShortcut(tr("Shift+F%1").arg(i));
851 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
852 m_gameActions.append(quickSave);
853 m_nonMpActions.append(quickSave);
854 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
855 }
856
857 fileMenu->addSeparator();
858 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
859 connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
860 m_gameActions.append(importShark);
861 addControlledAction(fileMenu, importShark, "importShark");
862
863 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
864 connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
865 m_gameActions.append(exportShark);
866 addControlledAction(fileMenu, exportShark, "exportShark");
867
868 fileMenu->addSeparator();
869 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
870 connect(multiWindow, &QAction::triggered, [this]() {
871 GBAApp::app()->newWindow();
872 });
873 addControlledAction(fileMenu, multiWindow, "multiWindow");
874
875#ifndef Q_OS_MAC
876 fileMenu->addSeparator();
877#endif
878
879 QAction* about = new QAction(tr("About"), fileMenu);
880 connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
881 fileMenu->addAction(about);
882
883#ifndef Q_OS_MAC
884 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
885#endif
886
887 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
888 m_shortcutController->addMenu(emulationMenu);
889 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
890 reset->setShortcut(tr("Ctrl+R"));
891 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
892 m_gameActions.append(reset);
893 addControlledAction(emulationMenu, reset, "reset");
894
895 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
896 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
897 m_gameActions.append(shutdown);
898 addControlledAction(emulationMenu, shutdown, "shutdown");
899
900 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
901 connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
902 m_gameActions.append(yank);
903 addControlledAction(emulationMenu, yank, "yank");
904 emulationMenu->addSeparator();
905
906 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
907 pause->setChecked(false);
908 pause->setCheckable(true);
909 pause->setShortcut(tr("Ctrl+P"));
910 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
911 connect(m_controller, &GameController::gamePaused, [this, pause]() {
912 pause->setChecked(true);
913 });
914 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
915 m_gameActions.append(pause);
916 addControlledAction(emulationMenu, pause, "pause");
917
918 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
919 frameAdvance->setShortcut(tr("Ctrl+N"));
920 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
921 m_gameActions.append(frameAdvance);
922 m_nonMpActions.append(frameAdvance);
923 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
924
925 emulationMenu->addSeparator();
926
927 m_shortcutController->addFunctions(emulationMenu, [this]() {
928 m_controller->setTurbo(true, false);
929 }, [this]() {
930 m_controller->setTurbo(false, false);
931 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
932
933 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
934 turbo->setCheckable(true);
935 turbo->setChecked(false);
936 turbo->setShortcut(tr("Shift+Tab"));
937 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
938 addControlledAction(emulationMenu, turbo, "fastForward");
939
940 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
941 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
942 ffspeed->connect([this](const QVariant& value) {
943 m_controller->setTurboSpeed(value.toFloat());
944 }, this);
945 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
946 ffspeed->setValue(QVariant(-1.0f));
947 ffspeedMenu->addSeparator();
948 for (i = 2; i < 11; ++i) {
949 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
950 }
951 m_config->updateOption("fastForwardRatio");
952
953 m_shortcutController->addFunctions(emulationMenu, [this]() {
954 m_controller->startRewinding();
955 }, [this]() {
956 m_controller->stopRewinding();
957 }, QKeySequence("~"), tr("Rewind (held)"), "holdRewind");
958
959 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
960 rewind->setShortcut(tr("`"));
961 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
962 m_gameActions.append(rewind);
963 m_nonMpActions.append(rewind);
964 addControlledAction(emulationMenu, rewind, "rewind");
965
966 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
967 frameRewind->setShortcut(tr("Ctrl+B"));
968 connect(frameRewind, &QAction::triggered, [this] () {
969 m_controller->rewind(1);
970 });
971 m_gameActions.append(frameRewind);
972 m_nonMpActions.append(frameRewind);
973 addControlledAction(emulationMenu, frameRewind, "frameRewind");
974
975 ConfigOption* videoSync = m_config->addOption("videoSync");
976 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
977 videoSync->connect([this](const QVariant& value) {
978 m_controller->setVideoSync(value.toBool());
979 }, this);
980 m_config->updateOption("videoSync");
981
982 ConfigOption* audioSync = m_config->addOption("audioSync");
983 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
984 audioSync->connect([this](const QVariant& value) {
985 m_controller->setAudioSync(value.toBool());
986 }, this);
987 m_config->updateOption("audioSync");
988
989 emulationMenu->addSeparator();
990
991 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
992 m_shortcutController->addMenu(solarMenu);
993 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
994 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
995 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
996
997 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
998 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
999 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1000
1001 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1002 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1003 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1004
1005 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1006 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1007 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1008
1009 solarMenu->addSeparator();
1010 for (int i = 0; i <= 10; ++i) {
1011 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1012 connect(setSolar, &QAction::triggered, [this, i]() {
1013 m_controller->setLuminanceLevel(i);
1014 });
1015 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1016 }
1017
1018 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1019 m_shortcutController->addMenu(avMenu);
1020 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1021 m_shortcutController->addMenu(frameMenu, avMenu);
1022 for (int i = 1; i <= 6; ++i) {
1023 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1024 setSize->setCheckable(true);
1025 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1026 showNormal();
1027 resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
1028 bool enableSignals = setSize->blockSignals(true);
1029 setSize->setChecked(true);
1030 setSize->blockSignals(enableSignals);
1031 });
1032 m_frameSizes[i] = setSize;
1033 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1034 }
1035 QKeySequence fullscreenKeys;
1036#ifdef Q_OS_WIN
1037 fullscreenKeys = QKeySequence("Alt+Return");
1038#else
1039 fullscreenKeys = QKeySequence("Ctrl+F");
1040#endif
1041 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1042
1043 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1044 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1045 lockAspectRatio->connect([this](const QVariant& value) {
1046 m_display->lockAspectRatio(value.toBool());
1047 }, this);
1048 m_config->updateOption("lockAspectRatio");
1049
1050 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1051 resampleVideo->addBoolean(tr("Resample video"), avMenu);
1052 resampleVideo->connect([this](const QVariant& value) {
1053 m_display->filter(value.toBool());
1054 }, this);
1055 m_config->updateOption("resampleVideo");
1056
1057 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1058 ConfigOption* skip = m_config->addOption("frameskip");
1059 skip->connect([this](const QVariant& value) {
1060 m_controller->setFrameskip(value.toInt());
1061 }, this);
1062 for (int i = 0; i <= 10; ++i) {
1063 skip->addValue(QString::number(i), i, skipMenu);
1064 }
1065 m_config->updateOption("frameskip");
1066
1067 QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1068 connect(shaderView, SIGNAL(triggered()), m_shaderView, SLOT(show()));
1069 if (!m_display->supportsShaders()) {
1070 shaderView->setEnabled(false);
1071 }
1072 addControlledAction(avMenu, shaderView, "shaderSelector");
1073
1074 avMenu->addSeparator();
1075
1076 ConfigOption* mute = m_config->addOption("mute");
1077 mute->addBoolean(tr("Mute"), avMenu);
1078 mute->connect([this](const QVariant& value) {
1079 m_controller->setMute(value.toBool());
1080 }, this);
1081 m_config->updateOption("mute");
1082
1083 QMenu* target = avMenu->addMenu(tr("FPS target"));
1084 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1085 fpsTargetOption->connect([this](const QVariant& value) {
1086 emit fpsTargetChanged(value.toFloat());
1087 }, this);
1088 fpsTargetOption->addValue(tr("15"), 15, target);
1089 fpsTargetOption->addValue(tr("30"), 30, target);
1090 fpsTargetOption->addValue(tr("45"), 45, target);
1091 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1092 fpsTargetOption->addValue(tr("60"), 60, target);
1093 fpsTargetOption->addValue(tr("90"), 90, target);
1094 fpsTargetOption->addValue(tr("120"), 120, target);
1095 fpsTargetOption->addValue(tr("240"), 240, target);
1096 m_config->updateOption("fpsTarget");
1097
1098#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1099 avMenu->addSeparator();
1100#endif
1101
1102#ifdef USE_PNG
1103 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1104 screenshot->setShortcut(tr("F12"));
1105 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1106 m_gameActions.append(screenshot);
1107 addControlledAction(avMenu, screenshot, "screenshot");
1108#endif
1109
1110#ifdef USE_FFMPEG
1111 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1112 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1113 addControlledAction(avMenu, recordOutput, "recordOutput");
1114#endif
1115
1116#ifdef USE_MAGICK
1117 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1118 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1119 addControlledAction(avMenu, recordGIF, "recordGIF");
1120#endif
1121
1122 avMenu->addSeparator();
1123 QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1124
1125 for (int i = 0; i < 4; ++i) {
1126 QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1127 enableBg->setCheckable(true);
1128 enableBg->setChecked(true);
1129 connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1130 addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1131 }
1132
1133 QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1134 enableObj->setCheckable(true);
1135 enableObj->setChecked(true);
1136 connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1137 addControlledAction(videoLayers, enableObj, "enableOBJ");
1138
1139 QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1140
1141 for (int i = 0; i < 4; ++i) {
1142 QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1143 enableCh->setCheckable(true);
1144 enableCh->setChecked(true);
1145 connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1146 addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1147 }
1148
1149 QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1150 enableChA->setCheckable(true);
1151 enableChA->setChecked(true);
1152 connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1153 addControlledAction(audioChannels, enableChA, QString("enableChA"));
1154
1155 QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1156 enableChB->setCheckable(true);
1157 enableChB->setChecked(true);
1158 connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1159 addControlledAction(audioChannels, enableChB, QString("enableChB"));
1160
1161 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1162 m_shortcutController->addMenu(toolsMenu);
1163 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1164 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1165 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1166
1167 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1168 connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
1169 addControlledAction(toolsMenu, overrides, "overrideWindow");
1170
1171 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1172 connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
1173 addControlledAction(toolsMenu, sensors, "sensorWindow");
1174
1175 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1176 connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
1177 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1178
1179#ifdef USE_GDB_STUB
1180 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1181 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1182 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1183#endif
1184
1185 toolsMenu->addSeparator();
1186 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1187 "settings");
1188
1189 toolsMenu->addSeparator();
1190
1191 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1192 connect(paletteView, SIGNAL(triggered()), this, SLOT(openPaletteWindow()));
1193 m_gameActions.append(paletteView);
1194 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1195
1196 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1197 connect(memoryView, SIGNAL(triggered()), this, SLOT(openMemoryWindow()));
1198 m_gameActions.append(memoryView);
1199 addControlledAction(toolsMenu, memoryView, "memoryView");
1200
1201 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1202 connect(ioViewer, SIGNAL(triggered()), this, SLOT(openIOViewer()));
1203 m_gameActions.append(ioViewer);
1204 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1205
1206 ConfigOption* skipBios = m_config->addOption("skipBios");
1207 skipBios->connect([this](const QVariant& value) {
1208 m_controller->setSkipBIOS(value.toBool());
1209 }, this);
1210
1211 ConfigOption* useBios = m_config->addOption("useBios");
1212 useBios->connect([this](const QVariant& value) {
1213 m_controller->setUseBIOS(value.toBool());
1214 }, this);
1215
1216 ConfigOption* buffers = m_config->addOption("audioBuffers");
1217 buffers->connect([this](const QVariant& value) {
1218 emit audioBufferSamplesChanged(value.toInt());
1219 }, this);
1220
1221 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1222 sampleRate->connect([this](const QVariant& value) {
1223 emit sampleRateChanged(value.toUInt());
1224 }, this);
1225
1226 ConfigOption* volume = m_config->addOption("volume");
1227 volume->connect([this](const QVariant& value) {
1228 m_controller->setVolume(value.toInt());
1229 }, this);
1230
1231 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1232 rewindEnable->connect([this](const QVariant& value) {
1233 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
1234 }, this);
1235
1236 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1237 rewindBufferCapacity->connect([this](const QVariant& value) {
1238 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
1239 }, this);
1240
1241 ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
1242 rewindBufferInterval->connect([this](const QVariant& value) {
1243 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
1244 }, this);
1245
1246 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1247 allowOpposingDirections->connect([this](const QVariant& value) {
1248 m_inputController.setAllowOpposing(value.toBool());
1249 }, this);
1250
1251 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1252 saveStateExtdata->connect([this](const QVariant& value) {
1253 m_controller->setSaveStateExtdata(value.toInt());
1254 }, this);
1255
1256 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1257 loadStateExtdata->connect([this](const QVariant& value) {
1258 m_controller->setLoadStateExtdata(value.toInt());
1259 }, this);
1260
1261 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1262 connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1263 exitFullScreen->setShortcut(QKeySequence("Esc"));
1264 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1265
1266 QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1267 m_shortcutController->addMenu(autofireMenu);
1268
1269 m_shortcutController->addFunctions(autofireMenu, [this]() {
1270 m_controller->setAutofire(GBA_KEY_A, true);
1271 }, [this]() {
1272 m_controller->setAutofire(GBA_KEY_A, false);
1273 }, QKeySequence("W"), tr("Autofire A"), "autofireA");
1274
1275 m_shortcutController->addFunctions(autofireMenu, [this]() {
1276 m_controller->setAutofire(GBA_KEY_B, true);
1277 }, [this]() {
1278 m_controller->setAutofire(GBA_KEY_B, false);
1279 }, QKeySequence("Q"), tr("Autofire B"), "autofireB");
1280
1281 m_shortcutController->addFunctions(autofireMenu, [this]() {
1282 m_controller->setAutofire(GBA_KEY_L, true);
1283 }, [this]() {
1284 m_controller->setAutofire(GBA_KEY_L, false);
1285 }, QKeySequence(), tr("Autofire L"), "autofireL");
1286
1287 m_shortcutController->addFunctions(autofireMenu, [this]() {
1288 m_controller->setAutofire(GBA_KEY_R, true);
1289 }, [this]() {
1290 m_controller->setAutofire(GBA_KEY_R, false);
1291 }, QKeySequence(), tr("Autofire R"), "autofireR");
1292
1293 m_shortcutController->addFunctions(autofireMenu, [this]() {
1294 m_controller->setAutofire(GBA_KEY_START, true);
1295 }, [this]() {
1296 m_controller->setAutofire(GBA_KEY_START, false);
1297 }, QKeySequence(), tr("Autofire Start"), "autofireStart");
1298
1299 m_shortcutController->addFunctions(autofireMenu, [this]() {
1300 m_controller->setAutofire(GBA_KEY_SELECT, true);
1301 }, [this]() {
1302 m_controller->setAutofire(GBA_KEY_SELECT, false);
1303 }, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1304
1305 m_shortcutController->addFunctions(autofireMenu, [this]() {
1306 m_controller->setAutofire(GBA_KEY_UP, true);
1307 }, [this]() {
1308 m_controller->setAutofire(GBA_KEY_UP, false);
1309 }, QKeySequence(), tr("Autofire Up"), "autofireUp");
1310
1311 m_shortcutController->addFunctions(autofireMenu, [this]() {
1312 m_controller->setAutofire(GBA_KEY_RIGHT, true);
1313 }, [this]() {
1314 m_controller->setAutofire(GBA_KEY_RIGHT, false);
1315 }, QKeySequence(), tr("Autofire Right"), "autofireRight");
1316
1317 m_shortcutController->addFunctions(autofireMenu, [this]() {
1318 m_controller->setAutofire(GBA_KEY_DOWN, true);
1319 }, [this]() {
1320 m_controller->setAutofire(GBA_KEY_DOWN, false);
1321 }, QKeySequence(), tr("Autofire Down"), "autofireDown");
1322
1323 m_shortcutController->addFunctions(autofireMenu, [this]() {
1324 m_controller->setAutofire(GBA_KEY_LEFT, true);
1325 }, [this]() {
1326 m_controller->setAutofire(GBA_KEY_LEFT, false);
1327 }, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1328
1329 foreach (QAction* action, m_gameActions) {
1330 action->setDisabled(true);
1331 }
1332}
1333
1334void Window::attachWidget(QWidget* widget) {
1335 m_screenWidget->layout()->addWidget(widget);
1336 m_screenWidget->unsetCursor();
1337 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1338}
1339
1340void Window::detachWidget(QWidget* widget) {
1341 m_screenWidget->layout()->removeWidget(widget);
1342}
1343
1344void Window::appendMRU(const QString& fname) {
1345 int index = m_mruFiles.indexOf(fname);
1346 if (index >= 0) {
1347 m_mruFiles.removeAt(index);
1348 }
1349 m_mruFiles.prepend(fname);
1350 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1351 m_mruFiles.removeLast();
1352 }
1353 updateMRU();
1354}
1355
1356void Window::updateMRU() {
1357 if (!m_mruMenu) {
1358 return;
1359 }
1360 m_mruMenu->clear();
1361 int i = 0;
1362 for (const QString& file : m_mruFiles) {
1363 QAction* item = new QAction(file, m_mruMenu);
1364 item->setShortcut(QString("Ctrl+%1").arg(i));
1365 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1366 m_mruMenu->addAction(item);
1367 ++i;
1368 }
1369 m_config->setMRU(m_mruFiles);
1370 m_config->write();
1371 m_mruMenu->setEnabled(i > 0);
1372}
1373
1374QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1375 addHiddenAction(menu, action, name);
1376 menu->addAction(action);
1377 return action;
1378}
1379
1380QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1381 m_shortcutController->addAction(menu, action, name);
1382 action->setShortcutContext(Qt::WidgetShortcut);
1383 addAction(action);
1384 return action;
1385}
1386
1387void Window::focusCheck() {
1388 if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1389 return;
1390 }
1391 if (QGuiApplication::focusWindow() && m_autoresume) {
1392 m_controller->setPaused(false);
1393 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1394 m_autoresume = true;
1395 m_controller->setPaused(true);
1396 }
1397}
1398
1399WindowBackground::WindowBackground(QWidget* parent)
1400 : QLabel(parent)
1401{
1402 setLayout(new QStackedLayout());
1403 layout()->setContentsMargins(0, 0, 0, 0);
1404 setAlignment(Qt::AlignCenter);
1405}
1406
1407void WindowBackground::setSizeHint(const QSize& hint) {
1408 m_sizeHint = hint;
1409}
1410
1411QSize WindowBackground::sizeHint() const {
1412 return m_sizeHint;
1413}
1414
1415void WindowBackground::setLockAspectRatio(int width, int height) {
1416 m_aspectWidth = width;
1417 m_aspectHeight = height;
1418}
1419
1420void WindowBackground::paintEvent(QPaintEvent*) {
1421 const QPixmap* logo = pixmap();
1422 if (!logo) {
1423 return;
1424 }
1425 QPainter painter(this);
1426 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1427 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1428 QSize s = size();
1429 QSize ds = s;
1430 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1431 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1432 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1433 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1434 }
1435 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1436 QRect full(origin, ds);
1437 painter.drawPixmap(full, *logo);
1438}