all repos — mgba @ 03b5e2d78eb58a1aac3fccd4bd0e6fff5d13bc59

mGBA Game Boy Advance Emulator

src/gba/gba.c (view raw)

  1#include "gba.h"
  2
  3#include "gba-bios.h"
  4#include "gba-io.h"
  5#include "gba-rr.h"
  6#include "gba-sio.h"
  7#include "gba-thread.h"
  8
  9#include "util/crc32.h"
 10#include "util/memory.h"
 11#include "util/patch.h"
 12#include "util/vfs.h"
 13
 14const uint32_t GBA_ARM7TDMI_FREQUENCY = 0x1000000;
 15const uint32_t GBA_COMPONENT_MAGIC = 0x1000000;
 16
 17static const size_t GBA_ROM_MAGIC_OFFSET = 1;
 18static const uint8_t GBA_ROM_MAGIC[] = { 0x00, 0x00, 0xEA };
 19
 20enum {
 21	SP_BASE_SYSTEM = 0x03FFFF00,
 22	SP_BASE_IRQ = 0x03FFFFA0,
 23	SP_BASE_SUPERVISOR = 0x03FFFFE0
 24};
 25
 26struct GBACartridgeOverride {
 27	const char id[4];
 28	enum SavedataType type;
 29	int gpio;
 30	uint32_t busyLoop;
 31};
 32
 33static const struct GBACartridgeOverride _overrides[] = {
 34	// Boktai: The Sun is in Your Hand
 35	{ "U3IE", SAVEDATA_EEPROM, GPIO_RTC | GPIO_LIGHT_SENSOR, -1 },
 36	{ "U3IP", SAVEDATA_EEPROM, GPIO_RTC | GPIO_LIGHT_SENSOR, -1 },
 37
 38	// Boktai 2: Solar Boy Django
 39	{ "U32E", SAVEDATA_EEPROM, GPIO_RTC | GPIO_LIGHT_SENSOR, -1 },
 40	{ "U32P", SAVEDATA_EEPROM, GPIO_RTC | GPIO_LIGHT_SENSOR, -1 },
 41
 42	// Drill Dozer
 43	{ "V49J", SAVEDATA_SRAM, GPIO_RUMBLE, -1 },
 44	{ "V49E", SAVEDATA_SRAM, GPIO_RUMBLE, -1 },
 45
 46	// Final Fantasy Tactics Advance
 47	{ "AFXE", SAVEDATA_FLASH512, GPIO_NONE, 0x8000418 },
 48
 49	// Mega Man Battle Network
 50	{ "AREE", SAVEDATA_SRAM, GPIO_NONE, 0x800032E },
 51
 52	// Pokemon Ruby
 53	{ "AXVJ", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 54	{ "AXVE", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 55	{ "AXVP", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 56	{ "AXVI", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 57	{ "AXVS", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 58	{ "AXVD", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 59	{ "AXVF", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 60
 61	// Pokemon Sapphire
 62	{ "AXPJ", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 63	{ "AXPE", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 64	{ "AXPP", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 65	{ "AXPI", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 66	{ "AXPS", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 67	{ "AXPD", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 68	{ "AXPF", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 69
 70	// Pokemon Emerald
 71	{ "BPEJ", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 72	{ "BPEE", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 73	{ "BPEP", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 74	{ "BPEI", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 75	{ "BPES", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 76	{ "BPED", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 77	{ "BPEF", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 78
 79	// Pokemon FireRed
 80	{ "BPRJ", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
 81	{ "BPRE", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
 82	{ "BPRP", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
 83
 84	// Pokemon LeafGreen
 85	{ "BPGJ", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
 86	{ "BPGE", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
 87	{ "BPGP", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
 88
 89	// RockMan EXE 4.5 - Real Operation
 90	{ "BR4J", SAVEDATA_FLASH512, GPIO_RTC, -1 },
 91
 92	// Super Mario Advance 4
 93	{ "AX4J", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
 94	{ "AX4E", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
 95	{ "AX4P", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
 96
 97	// Wario Ware Twisted
 98	{ "RZWJ", SAVEDATA_SRAM, GPIO_RUMBLE | GPIO_GYRO, -1 },
 99	{ "RZWE", SAVEDATA_SRAM, GPIO_RUMBLE | GPIO_GYRO, -1 },
100	{ "RZWP", SAVEDATA_SRAM, GPIO_RUMBLE | GPIO_GYRO, -1 },
101
102	{ { 0, 0, 0, 0 }, 0, 0, -1 }
103};
104
105static void GBAInit(struct ARMCore* cpu, struct ARMComponent* component);
106static void GBAInterruptHandlerInit(struct ARMInterruptHandler* irqh);
107static void GBAProcessEvents(struct ARMCore* cpu);
108static int32_t GBATimersProcessEvents(struct GBA* gba, int32_t cycles);
109static void GBAHitStub(struct ARMCore* cpu, uint32_t opcode);
110static void GBAIllegal(struct ARMCore* cpu, uint32_t opcode);
111
112static void _checkOverrides(struct GBA* gba, uint32_t code);
113
114void GBACreate(struct GBA* gba) {
115	gba->d.id = GBA_COMPONENT_MAGIC;
116	gba->d.init = GBAInit;
117	gba->d.deinit = 0;
118}
119
120static void GBAInit(struct ARMCore* cpu, struct ARMComponent* component) {
121	struct GBA* gba = (struct GBA*) component;
122	gba->cpu = cpu;
123	gba->debugger = 0;
124
125	GBAInterruptHandlerInit(&cpu->irqh);
126	GBAMemoryInit(gba);
127	GBASavedataInit(&gba->memory.savedata, 0);
128
129	gba->video.p = gba;
130	GBAVideoInit(&gba->video);
131
132	gba->audio.p = gba;
133	GBAAudioInit(&gba->audio, GBA_AUDIO_SAMPLES);
134
135	GBAIOInit(gba);
136
137	gba->sio.p = gba;
138	GBASIOInit(&gba->sio);
139
140	gba->timersEnabled = 0;
141	memset(gba->timers, 0, sizeof(gba->timers));
142
143	gba->springIRQ = 0;
144	gba->keySource = 0;
145	gba->rotationSource = 0;
146	gba->rumble = 0;
147	gba->rr = 0;
148
149	gba->romVf = 0;
150	gba->biosVf = 0;
151
152	gba->logLevel = GBA_LOG_INFO | GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL;
153
154	gba->biosChecksum = GBAChecksum(gba->memory.bios, SIZE_BIOS);
155
156	gba->busyLoop = -1;
157}
158
159void GBADestroy(struct GBA* gba) {
160	if (gba->pristineRom == gba->memory.rom) {
161		gba->memory.rom = 0;
162	}
163
164	if (gba->romVf) {
165		gba->romVf->unmap(gba->romVf, gba->pristineRom, gba->pristineRomSize);
166	}
167
168	if (gba->biosVf) {
169		gba->biosVf->unmap(gba->biosVf, gba->memory.bios, SIZE_BIOS);
170	}
171
172	GBAMemoryDeinit(gba);
173	GBAVideoDeinit(&gba->video);
174	GBAAudioDeinit(&gba->audio);
175	GBARRContextDestroy(gba);
176}
177
178void GBAInterruptHandlerInit(struct ARMInterruptHandler* irqh) {
179	irqh->reset = GBAReset;
180	irqh->processEvents = GBAProcessEvents;
181	irqh->swi16 = GBASwi16;
182	irqh->swi32 = GBASwi32;
183	irqh->hitIllegal = GBAIllegal;
184	irqh->readCPSR = GBATestIRQ;
185	irqh->hitStub = GBAHitStub;
186}
187
188void GBAReset(struct ARMCore* cpu) {
189	ARMSetPrivilegeMode(cpu, MODE_IRQ);
190	cpu->gprs[ARM_SP] = SP_BASE_IRQ;
191	ARMSetPrivilegeMode(cpu, MODE_SUPERVISOR);
192	cpu->gprs[ARM_SP] = SP_BASE_SUPERVISOR;
193	ARMSetPrivilegeMode(cpu, MODE_SYSTEM);
194	cpu->gprs[ARM_SP] = SP_BASE_SYSTEM;
195
196	struct GBA* gba = (struct GBA*) cpu->master;
197	if (!GBARRIsPlaying(gba->rr) && !GBARRIsRecording(gba->rr)) {
198		GBASavedataUnmask(&gba->memory.savedata);
199	}
200	GBAMemoryReset(gba);
201	GBAVideoReset(&gba->video);
202	GBAAudioReset(&gba->audio);
203	GBAIOInit(gba);
204}
205
206static void GBAProcessEvents(struct ARMCore* cpu) {
207	do {
208		struct GBA* gba = (struct GBA*) cpu->master;
209		int32_t cycles = cpu->cycles;
210		int32_t nextEvent = INT_MAX;
211		int32_t testEvent;
212
213		if (gba->springIRQ) {
214			ARMRaiseIRQ(cpu);
215			gba->springIRQ = 0;
216		}
217
218		testEvent = GBAVideoProcessEvents(&gba->video, cycles);
219		if (testEvent < nextEvent) {
220			nextEvent = testEvent;
221		}
222
223		testEvent = GBAAudioProcessEvents(&gba->audio, cycles);
224		if (testEvent < nextEvent) {
225			nextEvent = testEvent;
226		}
227
228		testEvent = GBATimersProcessEvents(gba, cycles);
229		if (testEvent < nextEvent) {
230			nextEvent = testEvent;
231		}
232
233		testEvent = GBAMemoryRunDMAs(gba, cycles);
234		if (testEvent < nextEvent) {
235			nextEvent = testEvent;
236		}
237
238		testEvent = GBASIOProcessEvents(&gba->sio, cycles);
239		if (testEvent < nextEvent) {
240			nextEvent = testEvent;
241		}
242
243		cpu->cycles -= cycles;
244		cpu->nextEvent = nextEvent;
245
246		if (cpu->halted) {
247			cpu->cycles = cpu->nextEvent;
248		}
249	} while (cpu->cycles >= cpu->nextEvent);
250}
251
252static int32_t GBATimersProcessEvents(struct GBA* gba, int32_t cycles) {
253	int32_t nextEvent = INT_MAX;
254	if (gba->timersEnabled) {
255		struct GBATimer* timer;
256		struct GBATimer* nextTimer;
257
258		timer = &gba->timers[0];
259		if (timer->enable) {
260			timer->nextEvent -= cycles;
261			timer->lastEvent -= cycles;
262			if (timer->nextEvent <= 0) {
263				timer->lastEvent = timer->nextEvent;
264				timer->nextEvent += timer->overflowInterval;
265				gba->memory.io[REG_TM0CNT_LO >> 1] = timer->reload;
266				timer->oldReload = timer->reload;
267
268				if (timer->doIrq) {
269					GBARaiseIRQ(gba, IRQ_TIMER0);
270				}
271
272				if (gba->audio.enable) {
273					if ((gba->audio.chALeft || gba->audio.chARight) && gba->audio.chATimer == 0) {
274						GBAAudioSampleFIFO(&gba->audio, 0, timer->lastEvent);
275					}
276
277					if ((gba->audio.chBLeft || gba->audio.chBRight) && gba->audio.chBTimer == 0) {
278						GBAAudioSampleFIFO(&gba->audio, 1, timer->lastEvent);
279					}
280				}
281
282				nextTimer = &gba->timers[1];
283				if (nextTimer->countUp) {
284					++gba->memory.io[REG_TM1CNT_LO >> 1];
285					if (!gba->memory.io[REG_TM1CNT_LO >> 1]) {
286						nextTimer->nextEvent = 0;
287					}
288				}
289			}
290			nextEvent = timer->nextEvent;
291		}
292
293		timer = &gba->timers[1];
294		if (timer->enable) {
295			timer->nextEvent -= cycles;
296			timer->lastEvent -= cycles;
297			if (timer->nextEvent <= 0) {
298				timer->lastEvent = timer->nextEvent;
299				timer->nextEvent += timer->overflowInterval;
300				gba->memory.io[REG_TM1CNT_LO >> 1] = timer->reload;
301				timer->oldReload = timer->reload;
302
303				if (timer->doIrq) {
304					GBARaiseIRQ(gba, IRQ_TIMER1);
305				}
306
307				if (gba->audio.enable) {
308					if ((gba->audio.chALeft || gba->audio.chARight) && gba->audio.chATimer == 1) {
309						GBAAudioSampleFIFO(&gba->audio, 0, timer->lastEvent);
310					}
311
312					if ((gba->audio.chBLeft || gba->audio.chBRight) && gba->audio.chBTimer == 1) {
313						GBAAudioSampleFIFO(&gba->audio, 1, timer->lastEvent);
314					}
315				}
316
317				if (timer->countUp) {
318					timer->nextEvent = INT_MAX;
319				}
320
321				nextTimer = &gba->timers[2];
322				if (nextTimer->countUp) {
323					++gba->memory.io[REG_TM2CNT_LO >> 1];
324					if (!gba->memory.io[REG_TM2CNT_LO >> 1]) {
325						nextTimer->nextEvent = 0;
326					}
327				}
328			}
329			if (timer->nextEvent < nextEvent) {
330				nextEvent = timer->nextEvent;
331			}
332		}
333
334		timer = &gba->timers[2];
335		if (timer->enable) {
336			timer->nextEvent -= cycles;
337			timer->lastEvent -= cycles;
338			nextEvent = timer->nextEvent;
339			if (timer->nextEvent <= 0) {
340				timer->lastEvent = timer->nextEvent;
341				timer->nextEvent += timer->overflowInterval;
342				gba->memory.io[REG_TM2CNT_LO >> 1] = timer->reload;
343				timer->oldReload = timer->reload;
344
345				if (timer->doIrq) {
346					GBARaiseIRQ(gba, IRQ_TIMER2);
347				}
348
349				if (timer->countUp) {
350					timer->nextEvent = INT_MAX;
351				}
352
353				nextTimer = &gba->timers[3];
354				if (nextTimer->countUp) {
355					++gba->memory.io[REG_TM3CNT_LO >> 1];
356					if (!gba->memory.io[REG_TM3CNT_LO >> 1]) {
357						nextTimer->nextEvent = 0;
358					}
359				}
360			}
361			if (timer->nextEvent < nextEvent) {
362				nextEvent = timer->nextEvent;
363			}
364		}
365
366		timer = &gba->timers[3];
367		if (timer->enable) {
368			timer->nextEvent -= cycles;
369			timer->lastEvent -= cycles;
370			nextEvent = timer->nextEvent;
371			if (timer->nextEvent <= 0) {
372				timer->lastEvent = timer->nextEvent;
373				timer->nextEvent += timer->overflowInterval;
374				gba->memory.io[REG_TM3CNT_LO >> 1] = timer->reload;
375				timer->oldReload = timer->reload;
376
377				if (timer->doIrq) {
378					GBARaiseIRQ(gba, IRQ_TIMER3);
379				}
380
381				if (timer->countUp) {
382					timer->nextEvent = INT_MAX;
383				}
384			}
385			if (timer->nextEvent < nextEvent) {
386				nextEvent = timer->nextEvent;
387			}
388		}
389	}
390	return nextEvent;
391}
392
393void GBAAttachDebugger(struct GBA* gba, struct ARMDebugger* debugger) {
394	gba->debugger = debugger;
395}
396
397void GBADetachDebugger(struct GBA* gba) {
398	gba->debugger = 0;
399}
400
401void GBALoadROM(struct GBA* gba, struct VFile* vf, struct VFile* sav, const char* fname) {
402	gba->romVf = vf;
403	gba->pristineRomSize = vf->seek(vf, 0, SEEK_END);
404	vf->seek(vf, 0, SEEK_SET);
405	gba->pristineRom = vf->map(vf, SIZE_CART0, MAP_READ);
406	gba->memory.rom = gba->pristineRom;
407	gba->activeFile = fname;
408	gba->memory.romSize = gba->pristineRomSize;
409	gba->romCrc32 = doCrc32(gba->memory.rom, gba->memory.romSize);
410	GBASavedataInit(&gba->memory.savedata, sav);
411	GBAGPIOInit(&gba->memory.gpio, &((uint16_t*) gba->memory.rom)[GPIO_REG_DATA >> 1]);
412	_checkOverrides(gba, ((struct GBACartridge*) gba->memory.rom)->id);
413	// TODO: error check
414}
415
416void GBALoadBIOS(struct GBA* gba, struct VFile* vf) {
417	gba->biosVf = vf;
418	gba->memory.bios = vf->map(vf, SIZE_BIOS, MAP_READ);
419	gba->memory.fullBios = 1;
420	uint32_t checksum = GBAChecksum(gba->memory.bios, SIZE_BIOS);
421	GBALog(gba, GBA_LOG_DEBUG, "BIOS Checksum: 0x%X", checksum);
422	if (checksum == GBA_BIOS_CHECKSUM) {
423		GBALog(gba, GBA_LOG_INFO, "Official GBA BIOS detected");
424	} else if (checksum == GBA_DS_BIOS_CHECKSUM) {
425		GBALog(gba, GBA_LOG_INFO, "Official GBA (DS) BIOS detected");
426	} else {
427		GBALog(gba, GBA_LOG_WARN, "BIOS checksum incorrect");
428	}
429	gba->biosChecksum = checksum;
430	if (gba->memory.activeRegion == REGION_BIOS) {
431		gba->cpu->memory.activeRegion = gba->memory.bios;
432	}
433	// TODO: error check
434}
435
436void GBAApplyPatch(struct GBA* gba, struct Patch* patch) {
437	size_t patchedSize = patch->outputSize(patch, gba->memory.romSize);
438	if (!patchedSize) {
439		return;
440	}
441	gba->memory.rom = anonymousMemoryMap(patchedSize);
442	memcpy(gba->memory.rom, gba->pristineRom, gba->memory.romSize > patchedSize ? patchedSize : gba->memory.romSize);
443	if (!patch->applyPatch(patch, gba->memory.rom, patchedSize)) {
444		mappedMemoryFree(gba->memory.rom, patchedSize);
445		gba->memory.rom = gba->pristineRom;
446		return;
447	}
448	gba->memory.romSize = patchedSize;
449	gba->romCrc32 = doCrc32(gba->memory.rom, gba->memory.romSize);
450}
451
452void GBATimerUpdateRegister(struct GBA* gba, int timer) {
453	struct GBATimer* currentTimer = &gba->timers[timer];
454	if (currentTimer->enable && !currentTimer->countUp) {
455		gba->memory.io[(REG_TM0CNT_LO + (timer << 2)) >> 1] = currentTimer->oldReload + ((gba->cpu->cycles - currentTimer->lastEvent) >> currentTimer->prescaleBits);
456	}
457}
458
459void GBATimerWriteTMCNT_LO(struct GBA* gba, int timer, uint16_t reload) {
460	gba->timers[timer].reload = reload;
461}
462
463void GBATimerWriteTMCNT_HI(struct GBA* gba, int timer, uint16_t control) {
464	struct GBATimer* currentTimer = &gba->timers[timer];
465	GBATimerUpdateRegister(gba, timer);
466
467	int oldPrescale = currentTimer->prescaleBits;
468	switch (control & 0x0003) {
469	case 0x0000:
470		currentTimer->prescaleBits = 0;
471		break;
472	case 0x0001:
473		currentTimer->prescaleBits = 6;
474		break;
475	case 0x0002:
476		currentTimer->prescaleBits = 8;
477		break;
478	case 0x0003:
479		currentTimer->prescaleBits = 10;
480		break;
481	}
482	currentTimer->countUp = !!(control & 0x0004);
483	currentTimer->doIrq = !!(control & 0x0040);
484	currentTimer->overflowInterval = (0x10000 - currentTimer->reload) << currentTimer->prescaleBits;
485	int wasEnabled = currentTimer->enable;
486	currentTimer->enable = !!(control & 0x0080);
487	if (!wasEnabled && currentTimer->enable) {
488		if (!currentTimer->countUp) {
489			currentTimer->nextEvent = gba->cpu->cycles + currentTimer->overflowInterval;
490		} else {
491			currentTimer->nextEvent = INT_MAX;
492		}
493		gba->memory.io[(REG_TM0CNT_LO + (timer << 2)) >> 1] = currentTimer->reload;
494		currentTimer->oldReload = currentTimer->reload;
495		currentTimer->lastEvent = 0;
496		gba->timersEnabled |= 1 << timer;
497	} else if (wasEnabled && !currentTimer->enable) {
498		if (!currentTimer->countUp) {
499			gba->memory.io[(REG_TM0CNT_LO + (timer << 2)) >> 1] = currentTimer->oldReload + ((gba->cpu->cycles - currentTimer->lastEvent) >> oldPrescale);
500		}
501		gba->timersEnabled &= ~(1 << timer);
502	} else if (currentTimer->prescaleBits != oldPrescale && !currentTimer->countUp) {
503		// FIXME: this might be before present
504		currentTimer->nextEvent = currentTimer->lastEvent + currentTimer->overflowInterval;
505	}
506
507	if (currentTimer->nextEvent < gba->cpu->nextEvent) {
508		gba->cpu->nextEvent = currentTimer->nextEvent;
509	}
510};
511
512void GBAWriteIE(struct GBA* gba, uint16_t value) {
513	if (value & (1 << IRQ_KEYPAD)) {
514		GBALog(gba, GBA_LOG_STUB, "Keypad interrupts not implemented");
515	}
516
517	if (value & (1 << IRQ_GAMEPAK)) {
518		GBALog(gba, GBA_LOG_STUB, "Gamepak interrupts not implemented");
519	}
520
521	if (gba->memory.io[REG_IME >> 1] && value & gba->memory.io[REG_IF >> 1]) {
522		ARMRaiseIRQ(gba->cpu);
523	}
524}
525
526void GBAWriteIME(struct GBA* gba, uint16_t value) {
527	if (value && gba->memory.io[REG_IE >> 1] & gba->memory.io[REG_IF >> 1]) {
528		ARMRaiseIRQ(gba->cpu);
529	}
530}
531
532void GBARaiseIRQ(struct GBA* gba, enum GBAIRQ irq) {
533	gba->memory.io[REG_IF >> 1] |= 1 << irq;
534	gba->cpu->halted = 0;
535
536	if (gba->memory.io[REG_IME >> 1] && (gba->memory.io[REG_IE >> 1] & 1 << irq)) {
537		ARMRaiseIRQ(gba->cpu);
538	}
539}
540
541void GBATestIRQ(struct ARMCore* cpu) {
542	struct GBA* gba = (struct GBA*) cpu->master;
543	if (gba->memory.io[REG_IME >> 1] && gba->memory.io[REG_IE >> 1] & gba->memory.io[REG_IF >> 1]) {
544		gba->springIRQ = 1;
545		gba->cpu->nextEvent = 0;
546	}
547}
548
549void GBAHalt(struct GBA* gba) {
550	gba->cpu->nextEvent = 0;
551	gba->cpu->halted = 1;
552}
553
554static void _GBAVLog(struct GBA* gba, enum GBALogLevel level, const char* format, va_list args) {
555	struct GBAThread* threadContext = GBAThreadGetContext();
556	if (threadContext) {
557		if (!gba) {
558			gba = threadContext->gba;
559		}
560	}
561
562	if (gba && !(level & gba->logLevel) && level != GBA_LOG_FATAL) {
563		return;
564	}
565
566	if (threadContext && threadContext->logHandler) {
567		threadContext->logHandler(threadContext, level, format, args);
568		return;
569	}
570
571	vprintf(format, args);
572	printf("\n");
573
574	if (level == GBA_LOG_FATAL) {
575		abort();
576	}
577}
578
579void GBALog(struct GBA* gba, enum GBALogLevel level, const char* format, ...) {
580	va_list args;
581	va_start(args, format);
582	_GBAVLog(gba, level, format, args);
583	va_end(args);
584}
585
586void GBADebuggerLogShim(struct ARMDebugger* debugger, enum DebuggerLogLevel level, const char* format, ...) {
587	struct GBA* gba = 0;
588	if (debugger->cpu) {
589		gba = (struct GBA*) debugger->cpu->master;
590	}
591
592	enum GBALogLevel gbaLevel;
593	switch (level) {
594	default: // Avoids compiler warning
595	case DEBUGGER_LOG_DEBUG:
596		gbaLevel = GBA_LOG_DEBUG;
597		break;
598	case DEBUGGER_LOG_INFO:
599		gbaLevel = GBA_LOG_INFO;
600		break;
601	case DEBUGGER_LOG_WARN:
602		gbaLevel = GBA_LOG_WARN;
603		break;
604	case DEBUGGER_LOG_ERROR:
605		gbaLevel = GBA_LOG_ERROR;
606		break;
607	}
608	va_list args;
609	va_start(args, format);
610	_GBAVLog(gba, gbaLevel, format, args);
611	va_end(args);
612}
613
614bool GBAIsROM(struct VFile* vf) {
615	if (vf->seek(vf, GBA_ROM_MAGIC_OFFSET, SEEK_SET) < 0) {
616		return false;
617	}
618	uint8_t signature[sizeof(GBA_ROM_MAGIC)];
619	if (vf->read(vf, &signature, sizeof(signature)) != sizeof(signature)) {
620		return false;
621	}
622	return memcmp(signature, GBA_ROM_MAGIC, sizeof(signature)) == 0;
623}
624
625void GBAGetGameCode(struct GBA* gba, char* out) {
626	memcpy(out, &((struct GBACartridge*) gba->memory.rom)->id, 4);
627}
628
629void GBAGetGameTitle(struct GBA* gba, char* out) {
630	memcpy(out, &((struct GBACartridge*) gba->memory.rom)->title, 12);
631}
632
633void GBAHitStub(struct ARMCore* cpu, uint32_t opcode) {
634	struct GBA* gba = (struct GBA*) cpu->master;
635	enum GBALogLevel level = GBA_LOG_FATAL;
636	if (gba->debugger) {
637		level = GBA_LOG_STUB;
638		ARMDebuggerEnter(gba->debugger, DEBUGGER_ENTER_ILLEGAL_OP);
639	}
640	GBALog(gba, level, "Stub opcode: %08x", opcode);
641}
642
643void GBAIllegal(struct ARMCore* cpu, uint32_t opcode) {
644	struct GBA* gba = (struct GBA*) cpu->master;
645	GBALog(gba, GBA_LOG_WARN, "Illegal opcode: %08x", opcode);
646	if (gba->debugger) {
647		ARMDebuggerEnter(gba->debugger, DEBUGGER_ENTER_ILLEGAL_OP);
648	}
649}
650
651void _checkOverrides(struct GBA* gba, uint32_t id) {
652	int i;
653	gba->busyLoop = -1;
654	if ((id & 0xFF) == 'F') {
655		GBALog(gba, GBA_LOG_DEBUG, "Found Classic NES Series game, using EEPROM saves");
656		GBASavedataInitEEPROM(&gba->memory.savedata);
657		return;
658	}
659	for (i = 0; _overrides[i].id[0]; ++i) {
660		const uint32_t* overrideId = (const uint32_t*) _overrides[i].id;
661		if (*overrideId == id) {
662			GBALog(gba, GBA_LOG_DEBUG, "Found override for game %s!", _overrides[i].id);
663			switch (_overrides[i].type) {
664				case SAVEDATA_FLASH512:
665				case SAVEDATA_FLASH1M:
666					gba->memory.savedata.type = _overrides[i].type;
667					GBASavedataInitFlash(&gba->memory.savedata);
668					break;
669				case SAVEDATA_EEPROM:
670					GBASavedataInitEEPROM(&gba->memory.savedata);
671					break;
672				case SAVEDATA_SRAM:
673					GBASavedataInitSRAM(&gba->memory.savedata);
674					break;
675				case SAVEDATA_NONE:
676					break;
677			}
678
679			if (_overrides[i].gpio & GPIO_RTC) {
680				GBAGPIOInitRTC(&gba->memory.gpio);
681			}
682
683			if (_overrides[i].gpio & GPIO_GYRO) {
684				GBAGPIOInitGyro(&gba->memory.gpio);
685			}
686
687			if (_overrides[i].gpio & GPIO_RUMBLE) {
688				GBAGPIOInitRumble(&gba->memory.gpio);
689			}
690
691			gba->busyLoop = _overrides[i].busyLoop;
692			return;
693		}
694	}
695}