all repos — mgba @ 03ca7515b3e79a1d2c34ca93e7d5d1c487820a7a

mGBA Game Boy Advance Emulator

src/gba/gba.h (view raw)

  1/* Copyright (c) 2013-2016 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#ifndef GBA_H
  7#define GBA_H
  8
  9#include "util/common.h"
 10
 11CXX_GUARD_START
 12
 13#include "arm/arm.h"
 14#include "core/log.h"
 15#include "core/timing.h"
 16
 17#include "gba/interface.h"
 18#include "gba/memory.h"
 19#include "gba/video.h"
 20#include "gba/audio.h"
 21#include "gba/sio.h"
 22#include "gba/timer.h"
 23
 24#define GBA_ARM7TDMI_FREQUENCY 0x1000000U
 25
 26enum GBAIRQ {
 27	IRQ_VBLANK = 0x0,
 28	IRQ_HBLANK = 0x1,
 29	IRQ_VCOUNTER = 0x2,
 30	IRQ_TIMER0 = 0x3,
 31	IRQ_TIMER1 = 0x4,
 32	IRQ_TIMER2 = 0x5,
 33	IRQ_TIMER3 = 0x6,
 34	IRQ_SIO = 0x7,
 35	IRQ_DMA0 = 0x8,
 36	IRQ_DMA1 = 0x9,
 37	IRQ_DMA2 = 0xA,
 38	IRQ_DMA3 = 0xB,
 39	IRQ_KEYPAD = 0xC,
 40	IRQ_GAMEPAK = 0xD
 41};
 42
 43enum GBAIdleLoopOptimization {
 44	IDLE_LOOP_IGNORE = -1,
 45	IDLE_LOOP_REMOVE = 0,
 46	IDLE_LOOP_DETECT
 47};
 48
 49enum {
 50	SP_BASE_SYSTEM = 0x03007F00,
 51	SP_BASE_IRQ = 0x03007FA0,
 52	SP_BASE_SUPERVISOR = 0x03007FE0
 53};
 54
 55struct GBA;
 56struct Patch;
 57struct VFile;
 58
 59mLOG_DECLARE_CATEGORY(GBA);
 60mLOG_DECLARE_CATEGORY(GBA_DEBUG);
 61
 62DECL_BITFIELD(GBADebugFlags, uint16_t);
 63DECL_BITS(GBADebugFlags, Level, 0, 3);
 64DECL_BIT(GBADebugFlags, Send, 8);
 65
 66struct GBA {
 67	struct mCPUComponent d;
 68
 69	struct ARMCore* cpu;
 70	struct GBAMemory memory;
 71	struct GBAVideo video;
 72	struct GBAAudio audio;
 73	struct GBASIO sio;
 74
 75	struct mCoreSync* sync;
 76	struct mTiming timing;
 77
 78	struct ARMDebugger* debugger;
 79
 80	uint32_t bus;
 81	int performingDMA;
 82
 83	struct GBATimer timers[4];
 84
 85	int springIRQ;
 86	uint32_t biosChecksum;
 87	int* keySource;
 88	struct mRotationSource* rotationSource;
 89	struct GBALuminanceSource* luminanceSource;
 90	struct mRTCSource* rtcSource;
 91	struct mRumble* rumble;
 92
 93	struct GBARRContext* rr;
 94	void* pristineRom;
 95	size_t pristineRomSize;
 96	size_t yankedRomSize;
 97	uint32_t romCrc32;
 98	struct VFile* romVf;
 99	struct VFile* biosVf;
100
101	struct mAVStream* stream;
102	struct mKeyCallback* keyCallback;
103	struct mStopCallback* stopCallback;
104	struct mCoreCallbacks* coreCallbacks;
105
106	enum GBAIdleLoopOptimization idleOptimization;
107	uint32_t idleLoop;
108	uint32_t lastJump;
109	bool haltPending;
110	bool cpuBlocked;
111	bool earlyExit;
112	int idleDetectionStep;
113	int idleDetectionFailures;
114	int32_t cachedRegisters[16];
115	bool taintedRegisters[16];
116
117	bool realisticTiming;
118	bool hardCrash;
119	bool allowOpposingDirections;
120
121	bool debug;
122	char debugString[0x100];
123	GBADebugFlags debugFlags;
124};
125
126struct GBACartridge {
127	uint32_t entry;
128	uint8_t logo[156];
129	char title[12];
130	uint32_t id;
131	uint16_t maker;
132	uint8_t type;
133	uint8_t unit;
134	uint8_t device;
135	uint8_t reserved[7];
136	uint8_t version;
137	uint8_t checksum;
138	// And ROM data...
139};
140
141void GBACreate(struct GBA* gba);
142void GBADestroy(struct GBA* gba);
143
144void GBAReset(struct ARMCore* cpu);
145void GBASkipBIOS(struct GBA* gba);
146
147void GBAWriteIE(struct GBA* gba, uint16_t value);
148void GBAWriteIME(struct GBA* gba, uint16_t value);
149void GBARaiseIRQ(struct GBA* gba, enum GBAIRQ irq);
150void GBATestIRQ(struct ARMCore* cpu);
151void GBAHalt(struct GBA* gba);
152void GBAStop(struct GBA* gba);
153void GBADebug(struct GBA* gba, uint16_t value);
154
155void GBAAttachDebugger(struct GBA* gba, struct mDebugger* debugger);
156void GBADetachDebugger(struct GBA* gba);
157
158void GBASetBreakpoint(struct GBA* gba, struct mCPUComponent* component, uint32_t address, enum ExecutionMode mode,
159                      uint32_t* opcode);
160void GBAClearBreakpoint(struct GBA* gba, uint32_t address, enum ExecutionMode mode, uint32_t opcode);
161
162bool GBALoadROM(struct GBA* gba, struct VFile* vf);
163bool GBALoadSave(struct GBA* gba, struct VFile* sav);
164void GBAYankROM(struct GBA* gba);
165void GBAUnloadROM(struct GBA* gba);
166void GBALoadBIOS(struct GBA* gba, struct VFile* vf);
167void GBAApplyPatch(struct GBA* gba, struct Patch* patch);
168
169bool GBALoadMB(struct GBA* gba, struct VFile* vf);
170
171bool GBAIsROM(struct VFile* vf);
172bool GBAIsMB(struct VFile* vf);
173bool GBAIsBIOS(struct VFile* vf);
174void GBAGetGameCode(const struct GBA* gba, char* out);
175void GBAGetGameTitle(const struct GBA* gba, char* out);
176
177void GBAFrameStarted(struct GBA* gba);
178void GBAFrameEnded(struct GBA* gba);
179
180CXX_GUARD_END
181
182#endif