CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5 - GB: Tile viewer
6 - Sprite viewer
7 - Debugging console
8 - Improved memory viewer
9 - GB: LR35902/GB-Z80 disassembler
10 - Configuration of gamepad hats
11 - Qt: Spanish translation (by Kevin López)
12 - Add option for whether rewinding restores save games
13 - Qt: German translation (by Lothar Serra Mari)
14 - Savestates now contain any RTC override data
15Bugfixes:
16 - LR35902: Fix core never exiting with certain event patterns
17 - GB Timer: Improve DIV reset behavior
18 - GBA Memory: Improve initial skipped BIOS state
19 - GBA BIOS: Implement BitUnPack
20 - ARM7: Fix MLA/*MULL/*MLAL timing
21 - GBA: Fix multiboot ROM loading
22 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
23 - LR35902: Fix pc overflowing current region off-by-one
24 - GB MBC: Fix ROM bank overflows getting set to bank 0
25 - Qt: Fix timing issues on high refresh rate monitors
26 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
27 - Util: Fix overflow when loading invalid UPS patches
28 - Tools: Fix recurring multiple times over the same library
29 - GBA I/O: Handle audio registers specially when deserializing
30 - Util: Fix highest-fd socket not being returned by SocketAccept
31 - Qt: Fix linking after some windows have been closed
32 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
33Misc:
34 - SDL: Remove scancode key input
35 - GBA Video: Clean up unused timers
36 - Test: Add a basic test suite
37 - GBA Video: Allow multiple handles into the same tile cache
38 - VFS: Call msync when syncing mapped data
39 - GBA Video, GB Video: Colors are now fully scaled
40 - VFS: Allow truncating memory chunk VFiles
41 - Debugger: Modularize CLI debugger
42 - Core: Clean up some thread state checks
43 - Debugger: Make building with debugging aspects optional
44 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
45 - GBA Memory: Support reading/writing POSTFLG
46 - Util: Add size counting to Table
47 - Qt: Move last directory setting from qt.ini to config.ini
48 - 3DS, PSP2, Wii: Last directory loaded is saved
49 - GB Audio: Simplify envelope code
50 - GB Audio: Improve initial envelope samples
51 - Debugger: Add functions for read- or write-only watchpoints
52 - GBA DMA: Refactor DMA out of memory.c
53 - GBA DMA: Move DMAs to using absolute timing
54 - All: Add C++ header guards
55 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
56 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
57 - Qt: Improved HiDPI support
58 - Qt: Expose configuration directory
59 - Feature: Move game database from flatfile to SQLite3
60 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
61 - VFS: Fix some minor VFile issues with FILEs
62 - Core: Add generic checksum function
63 - Feature: Support ImageMagick 7
64 - All: Move time.h include to common.h
65 - CMake: Add ability to just print version string
66 - Qt: Merge "Save" and "OK" buttons in shader options
67 - SDL: Automatically map controllers when plugged in
68 - Qt: Automatically load controller profile when plugged in
69 - OpenGL: Add xBR-lv2 shader
70 - GBA, GB: ROM is now unloaded if a patch is applied
71 - Util: Add 8-bit PNG write support
72 - Qt: Rename "Resample video" option to "Bilinear filtering"
73 - GBA Video: Optimize when BLD* registers are written frequently
74 - Core: Cores can now have multiple sets of callbacks
75 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
76 - Qt: Remove audio thread
77
780.5.2: (2016-12-31)
79Bugfixes:
80 - All: Fix fullscreen config option being ignored
81 - ARM7: PSR mode bits should not get sign extended
82 - GB: Fix audio not being deinitialized
83 - GB: Fix crash when masking savedata
84 - GB: Properly initialize sramRealVf variable
85 - GB Audio: Fix serialization of channel 3 and NR52 properties
86 - GB Audio: Reset envelope timer when reseting sound channel
87 - GB MBC: Fix SRAM dangling pointer with RTC games
88 - GB MBC: Fix initializing MBC when no ROM is loaded
89 - GB Memory: Fix patching ROM bank 0
90 - GB Memory: Fix starting HDMAs during mode 0
91 - GB Memory: Fix HDMA5 value after DMA completes
92 - GB Video: Initialize LCDC in renderer
93 - GB Video: Hblank IRQs should mask LYC=LY IRQs
94 - GBA: Fix IRQs firing after already being cleared
95 - GBA: Only unhalt CPU if appropriate bit is set in IE
96 - GBA: Add savegame override for Crash Bandicoot 2
97 - GBA BIOS: Fix MidiKey2Freq BIOS reads
98 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
99 - GBA Cheats: Fix GameShark ROM patches
100 - GBA I/O: Mask off WAITCNT bits that cannot be written
101 - GBA Memory: Fix misaligned BIOS reads
102 - GBA Memory: Fix VCOUNT being writable
103 - GBA Video: Fix out of bounds sprite transforms
104 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
105 - Libretro: Fix disabling BIOS
106 - Libretro: Fix Game Boy savestates and audio
107 - Qt: Fix changing resolution of software renderer
108 - Qt: Fix setting overrides
109 - Qt: Fix cut off tiles and alignment issues in tile viewer
110 - Qt: Only reset window dimensions when first shown
111 - Qt: Fix Qt Multimedia audio driver on big endian
112 - Qt: Fix Apply button for key and controller configurations
113 - VFS: Fix resizing memory chunks when not needed
114 - Windows: Fix Unicode directory handling
115Misc:
116 - GB, GBA: Prevent loading null ROMs
117 - GB Audio: Initialize wave RAM to GBC values
118 - GB Memory: Reset ROM bank when loading a ROM
119 - PSP2: Improved controller rumble
120
1210.5.1: (2016-10-05)
122Bugfixes:
123 - Core: Fix importing save games as read-only
124 - FFmpeg: Fix encoding AAC
125 - GB: Fix invalid STOP behavior on Game Boy Color
126 - GB: Initialize audio properly
127 - GB: Properly clear KEY1 bit 0 when switching speeds
128 - GB: Properly unload save files when unloading a ROM
129 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
130 - GB MBC: Fix MBC7 when size is incorrectly specified
131 - GB MBC: Fix RTC access when no save file is loaded
132 - GB SIO: Don't auto-clock external shift clock
133 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
134 - GB Video: Fix video frames getting missed when LCDC is off
135 - GB Video: Clear screen when LCDC is off
136 - GBA Cheats: Fix holding onto pointers that may get invalidated
137 - GBA Cheats: Fix key-activated CodeBreaker cheats
138 - GBA Cheats: Fix uninitialized memory getting freed when saving
139 - GBA Hardware: Improve Game Boy Player rumble behavior
140 - GBA Memory: Fix several unused I/O register read values
141 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
142 - LR35902: Fix events running with the wrong cycle active
143 - Qt: Fix "close" button on Overrides view
144 - Qt: Fix saving overrides
145 - Qt: Fix directory set unloading when replacing the ROM
146 - Qt: Fix patch loading
147 - Qt: Fix crash when saving an override if a game isn't loaded
148 - Qt: Fix showing default display driver as OpenGL (force 1.x)
149 - SDL: Attach rumble in SDL frontend
150 - Util: Fix PNG identification on files too small to be a PNG
151Misc:
152 - All: Only update version info if needed
153 - All: Split out install locations for Libretro and OpenEmu
154 - FFmpeg: Encoding cleanup
155 - GB: Reset active region when reloading ROM
156 - GB Memory: Initialize RAM pattern for GBC
157 - GB Video: Improved video timings
158 - Qt: Manage window sizes slightly better
159 - Qt: Remember scale option independent of core dimensions
160
1610.5.0: (2016-09-19)
162Features:
163 - Game Boy support
164 - Support for encrypted CodeBreaker GBA cheats
165 - Emulation of Vast Fame protected GBA carts (taizou)
166 - Tile viewer
167 - Threaded rendering mode
168 - Libretro: Memory map and achievement support (leiradel)
169 - GUI: Add UI control remapping
170 - GUI: Add fast-forward
171 - Wii: 240p support
172 - 3DS: Adjustable screen darkening
173 - Ability to temporarily load a savegame
174 - Load specific files out of archives
175 - Automatic BIOS detection
176Bugfixes:
177 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
178 - Debugger: Fix GDB breakpoints
179 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
180 - GBA: Fix filehandle leak with savegames
181 - GBA: Timer 0 cannot be count up
182 - GBA: Count up timers should not count themselves
183 - GBA Memory: Fix mirror on non-overdumped Classic NES games
184 - GBA Memory: Fix ldm {pc}
185 - GBA Savedata: Fix savedata sync timer
186 - GBA Savedata: Only unmap savedata if present
187 - GBA Serialize: Savestates now properly store prefetch
188 - GBA Video: WIN0/1 take priority over OBJWIN
189 - GBA Video: Fix out-of-order OBJWIN
190 - PSP2: Fix GPU crash while exiting
191 - PSP2: Fix VSync
192 - PSP2: Fix accelerometer range
193 - PSP2: Actually load screen mode setting
194 - PSP2: Fix gyroscope direction
195 - PSP2: Delete threads after they return
196 - PSP2: Fix mapping/unmapping from not at 0
197 - Qt: Fix bug in software renderer scaling
198 - Qt: Fix hanging key press after disabling autofire
199 - Qt: Fix being unable to pause manually when using auto-pausing
200 - SDL: Fix axes being mapped wrong
201 - Util: Fix realloc semantics in utf16to8
202 - Util: Fix inserting too many items into a hash table
203 - VFS: Fix uninitialized varaible reading from 7z
204 - VFS: Fix reading multiple files from a 7z archive
205 - Wii: Fix framelimiting after a slowdown
206 - Wii: Fix garbage flash at startup
207Misc:
208 - 3DS: Use blip_add_delta_fast for a small speed improvement
209 - 3DS: Allow UTF-16 filenames
210 - 3DS: Port to using citro3D
211 - 3DS: Use system font for menus
212 - 3DS: Attempt to use Core 2 for threads
213 - 3DS: Adjustable filering
214 - 3DS: 3D banner
215 - All: Add QUIET parameter to silence CMake
216 - All: Faster memory read/write
217 - ARM7: Support forcing Thumb mode via MSR
218 - ARM7: Flush prefetch cache when loading CPSR via MSR
219 - ARM7: Clean up instruction decoding for future expandability
220 - Debugger: Support register and memory writes via GDB stub
221 - Debugger: Add software breakpoint support to gdb
222 - FFmpeg: Full support for libavcodec 56+
223 - GBA: Better debug logging if event processing breaks
224 - GBA Audio: Force audio DMAs to not increment destination
225 - GBA BIOS: Use custom ArcTan, not relying on OS
226 - GBA Hardware: Clean up dead code in GBP
227 - GBA Memory: Optimize stalling behavior
228 - GBA Memory: Optimize Load-/StoreMultiple
229 - GBA Savedata: Add realistic timing for EEPROM
230 - GBA Serialize: Savestates now store if CPU was halted
231 - GBA Video: Remove old slow path fallback
232 - GBA Video: Optimize sprite drawing
233 - GBA Video: Optimize mode 0 rendering
234 - GBA Video: Optimize compositing cases slightly
235 - GUI: Screenshot dimensions are now passed through
236 - GUI: Add back logging
237 - GUI: Only reload config if manually saved
238 - GUI: Increase scrolling speed
239 - OpenGL: Log shader compilation failure
240 - OpenGL: Add texSize uniform
241 - Qt: Make -g flag work in Qt build
242 - Qt: Simplify OpenGL context creation
243 - Qt: Thread startup improvements
244 - Qt: Make audio channel/video layer options shortcut mappable
245 - Qt: Remove some C99isms from C++ code
246 - Qt: Remove default autofire mappings
247 - Qt: Make reseting when pasued frame-accurate
248 - Qt: Rearchitect game closing codepath
249 - PSP2: Use system font for menus
250 - PSP2: Add rumble for PS TV
251 - PSP2: Add fit-to-height screen mode
252 - PSP2: Sync files per descriptor
253 - PSP2: Allow UTF-8 filenames
254 - PSP2: Screenshots are now saved into the Photo Gallery
255 - PSP2: Stop underclocking when menuing
256 - SDL: Increase default audio buffer size to 1024 samples
257 - SDL: More responsive rumble
258 - Util: Add Vector GetConstPointer
259 - Util: Add rtrim
260 - Util: Add endswith
261 - VFS: Improve zip file detection
262 - Wii: Add pixelated resample filter
263 - Windows: Add native VDir support
264 - Util: Add PRIz macro for libc versions that don't support %z
265
2660.4.1: (2016-07-11)
267Bugfixes:
268 - All: Fix several file handle leaks
269 - All: Fix instruction tables getting zeroed when linking sometimes
270 - ARM7: Fix flags on SBC/RSC
271 - ARM7: Fix setting spsr privilege bits when spsr is empty
272 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
273 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
274 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
275 - GBA Memory: Fix executing code from OBJ region of VRAM
276 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
277 - GBA Serialize: Fix loading savegames from savestates
278 - OpenGL: Correct boolean vector strcmp strings for uniforms
279 - Qt: Fix sending gameStopped twice
280 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
281 - Qt: Fix initial state of key mapping
282 - Qt: Initialize m_useBios
283 - SDL: Fix joystick initialization on BSD
284 - SDL: Fix potential joystick crash in games with rumble
285 - SDL: Fix SDL 1.2 build
286 - SDL: Fix sporadic crash when deinitializing audio
287 - Shaders: Fix AGS-001 shader with some bad drivers
288 - Util: Use closesocket on Windows
289 - Util: Fix socket bind addresses
290 - VFS: Fix reading 7z archives without rewinding first
291 - VFS: VFileFromFD should not open directories
292 - Wii: Fix tilting direction
293 - Util: Fix realloc semantics in utf16to8
294Misc:
295 - All: Allow use of external minizip library
296 - Debugger: CLI debugger now exits when end-of-stream is reached
297 - FFmpeg: Update dependencies on Ubuntu
298 - GBA: Slightly optimize GBAProcessEvents
299 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
300 - GBA Video: Null renderer should return proper register values
301 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
302 - Qt: Add preset for DualShock 4
303 - Qt: Update 360 input profile on OS X to reflect newer drivers
304 - Qt: Remove use of NaN
305 - Qt: Canonicalize file paths when loading games
306 - Qt: Add refresh button to controller editing
307 - SDL: Remove default gamepad mappings
308 - Util: Fix intermittent build failure on OS X
309 - VFS: VFile.sync now updates modified time
310
3110.4.0: (2016-02-02)
312Features:
313 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
314 - I/O viewer
315 - Booting of multiboot images
316 - Customization of GIF recording
317 - Libretro: Cheat code support
318 - Support for GLSL shaders
319 - ROM information view
320 - Support for VBA-style cheat codes
321 - Savestates now store creation timestamps
322 - Key autofire
323 - Libretro: Allow blocking opposing directional input
324 - OpenEmu core for OS X
325 - Libretro: Settings for using BIOS and skipping intro
326 - Libretro: Customizable idle loop removal
327 - Implemented cycle counting for sprite rendering
328 - Cleaner, unified settings window
329 - Added a setting for pausing when the emulator is not in focus
330 - Customizable paths for save games, save states, screenshots and patches
331 - Controller hotplugging
332 - Ability to store save games and active cheats within savestates
333Bugfixes:
334 - ARM7: Fix sign of unaligned LDRSH
335 - ARM7: Fix decoding of some ARM ALU instructions with shifters
336 - Debugger: Fix watchpoints in gdb
337 - GBA: Fix warnings when creating and loading savestates
338 - GBA: Fix Iridion II savetype
339 - GBA BIOS: Fix misaligned CpuSet
340 - GBA Cheats: Fix cheats setting the Action Replay version
341 - GBA Hardware: Fix GPIO on big endian
342 - GBA Memory: Fix DMA register writing behavior
343 - GBA Memory: Fix DMAs triggering two cycles early
344 - Libretro: Fix aspect ratio
345 - Qt: Fix some potential crashes with the gamepad mapping
346 - Qt: Fix keys being mapped incorrectly when loading configuration file
347 - Util: Fix PowerPC PNG read/write pixel order
348 - Util: Fix excessive memory allocation when decoding a PNG
349 - VFS: Fix VFileReadline and remove _vfdReadline
350Misc:
351 - All: Improved PowerPC support
352 - All: Fix some undefined behavior warnings
353 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
354 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
355 - GBA: Implement bad I/O register loading
356 - GBA: Allow jumping to OAM and palette RAM
357 - GBA BIOS: Finish implementing RegisterRamReset
358 - GBA Config: Add "override" layer for better one-time configuration
359 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
360 - GBA Memory: Use a dynamically sized mask for ROM memory
361 - GBA Memory: Implement several unimplemented memory access types
362 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
363 - GBA RR: Starting from savestate now embeds the savegame
364 - GBA RR: Add preliminary SRAM support for VBM loading
365 - GBA RR: Add support for resets in movies
366 - GBA Video: Remove lastHblank, as it is implied
367 - Libretro: Use anonymous memory mappers for large blocks of memory
368 - Libretro: Add install target for libretro core
369 - Qt: Window size command line options are now supported
370 - Qt: Increase usability of key mapper
371 - Qt: Add 'Apply' button to settings window
372 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
373 - Qt: Allow use of modifier keys as input
374 - Qt: Optimize log viewer
375 - Qt: Added button for breaking into the GDB debugger
376 - Qt: Add box for showing duration of rewind
377 - SDL: Support fullscreen in SDL 1.2
378 - SDL: Allow GBASDLAudio to be used without a thread context
379 - Util: Use VFile for configuration
380 - Util: Add MutexTryLock
381
3820.3.2: (2015-12-16)
383Bugfixes:
384 - ARM7: Fix STRT/STRBT
385 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
386 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
387 - Libretro: Fix problems with rumble not turning off
388 - GBA: Fix idle skip state being retained between games
389 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
390 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
391 - GBA BIOS: Fix Sqrt sign
392 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
393 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
394 - GBA Memory: Fix DMA behavior for SRAM accesses
395 - GBA Memory: Fix Store8 to OBJ VRAM
396 - GBA Memory: Fix alignment of LDM/STM on SRAM
397 - GBA Memory: Fix unaligned out-of-bounds ROM loads
398 - GBA Memory: Fix timing of DMAs
399 - GBA Video: Fix _mix for 15-bit color
400 - GBA Video: Fix OAM and palette initialization
401 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
402 - Qt: Use safer isLoaded check in GameController
403 - Qt: Fix a race condition in PainterGL that could lead to a crash
404 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
405 - Qt: Fix font size in memory viewer
406 - Qt: Fix a crash in the memory viewer
407 - Qt: Add additional checks in CheatModel to prevent crashes
408 - Qt: Fix race condition with setting sample rate
409 - Qt: Fix crash when closing multiplayer windows
410 - Qt: Fix resetting while paused
411Misc:
412 - GBA Audio: Implement missing flags on SOUNDCNT_X register
413 - Qt: Add mute option to menu
414
4150.3.1: (2015-10-24)
416Bugfixes:
417 - ARM7: Fix instruction decoding of Thumb shifts
418 - GBA: Deinit savegame when unloading a ROM
419 - GBA: Fix BIOS check on big endian
420 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
421 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
422 - GBA Audio: Fix audio channels being silenced at the wrong time
423 - GBA Memory: Fix bad BIOS Load16 on big endian
424 - GBA Memory: Fix bad Load8 on big endian
425 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
426 - GBA Video: Fix edge case with sprite blend modes and semitransparency
427 - GBA Video: Fix objwin and blending interaction on sprites
428 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
429 - Libretro: Fix a memory leak with the render buffer
430 - Qt: Windows no longer spawn in the top left on first launch
431 - Qt: Fix install path of XDG desktop file with DESTDIR
432 - Qt: Fix drag and drop on Windows
433 - Qt: Reenable double buffering, as disabling it broke some Windows configs
434 - VFS: Fix return values of VFileFILE.read and .write
435Misc:
436 - All: Reset next event to cycles instead of zero to interrupt
437 - All: Add --version flag
438 - ARM7: Force disable LTO on two files to work around a GCC bug
439 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
440 - GBA: Better memory handling with PNG savestates
441 - GBA: Additional savestate sanity checks
442 - GBA: Check for cycle count being too high
443 - GBA Audio: Allow GBAAVStream to have no video callback
444 - GBA BIOS: Implement RegisterRamReset for SIO registers
445 - Qt: Remove useless help icons in dialogs
446 - Qt: Prevent savestate window from opening while in multiplayer
447 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
448 - Qt: Dropping multiplayer windows works more cleanly now
449
4500.3.0: (2015-08-16)
451Features:
452 - Ability to hide individual background layers, or OBJs
453 - Ability to mute individual audio channels
454 - Palette viewer and exporter
455 - Volume control
456 - More shortcuts are editable (e.g. quick save/load)
457 - Rewind now shows the frame after rewinding
458 - Import/Export of GameShark/Action Replay snapshots
459 - Add "Step backwards" item for single increment rewind
460 - Deadzone estimation for game controllers
461 - Analog inputs can be used for shortcuts
462 - Menu items for specific solar sensor brightness levels
463 - Remappable controls for tilt and gyroscope sensors
464 - Status messages for actions taken while a game is running (e.g. save/load state)
465 - Memory inspector
466 - Screensaver can now be suspended while a game is running
467 - Load/save the most recent savestate slot
468 - Support varible speed (PWM) rumble
469 - Ability to cap fast forward speed
470 - Finer control over FPS target
471 - Holdable shortcut for rewinding one frame at a time
472 - Ability to boot directly into the BIOS
473 - Preliminary support for yanking out the game pak while a game is running
474 - Thumb-drive mode by putting a file called portable.ini in the same folder
475 - Configurable display driver, between software and OpenGL
476 - Undo-able savestate loading and saving
477 - Controller profiles now store shortcut settings
478 - Default controller profiles for several common controllers
479 - Libretro now supports BIOS, rumble and solar sensor
480 - Implement BIOS call Stop, for sleep mode
481 - Automatically load patches, if found
482 - Improved video synchronization
483 - Configurable audio output sample rate
484Bugfixes:
485 - ARM7: Fix SWI and IRQ timings
486 - ARM7: Fix Thumb MUL timing
487 - ARM7: Fix timing of multiplies to use N cycles
488 - ARM7: ARMHotplugDetach should call deinit
489 - Debugger: Fix use-after-free in breakpoint clearing code
490 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
491 - GBA: Cap audio FIFO read size during deserialization
492 - GBA: Check for corrupted savestates when loading
493 - GBA: Check for improperly sized savestates when loading
494 - GBA: Check for savestates made from differently sized ROMs
495 - GBA: Fix calls to endian-independent loadstores
496 - GBA: Fix timing of reading from timer registers
497 - GBA: Ensure cycles never go negative
498 - GBA Audio: Force audio FIFOs to 32-bit
499 - GBA Audio: Fix audio pitch changing when adjusting buffer size
500 - GBA Audio: Fix sample order in audio channel 3
501 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
502 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
503 - GBA Memory: Improve Thumb open bus behavior
504 - GBA Memory: Fix potential DMA issue when loading a savestate
505 - GBA Memory: Fix load/store multiple video memory waitstates
506 - GBA SIO: Fix reseting when there are SIO devices attached
507 - GBA Video: Blended sprites should never have other effects applied
508 - GBA Video: Fix out-of-bounds tiles in mosaic
509 - GBA Video: Fix windows not affecting sprites
510 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
511 - GBA Video: Fix timing on first scanline
512 - Qt: Better cleanup when a game crashes
513 - Qt: Fix open ROM dialog filtering for archive formats
514 - Qt: Cap the maximum number of multiplayer windows
515 - Qt: Fix maximum year in sensor override
516 - Qt: Fix window being too tall after exiting fullscreen
517 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
518 - Qt: Fix analog buttons not getting unmapped
519 - Qt: Fix passing command line options
520 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
521 - SDL: Fix SDL build when OpenGL is missing
522 - Util: Allow loading IPS patches that grow the ROM
523 - VFS: Fix resource leaks if some allocations fail
524 - VFS: Fix line-reading to return proper values
525 - Video: Fix an issue with very long filenames
526 - Util: Fix formatting of floats
527Misc:
528 - All: Add --help flag for command line programs
529 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
530 - All: Enable static linking for Windows
531 - All: Enable static linking for OS X
532 - All: Threads are now named
533 - All: Proper handling of Unicode file paths
534 - ARM7: Add emulation for Undefined CPU mode
535 - ARM7: Reduce the size of the Thumb instruction table
536 - GBA: Add status log level
537 - GBA: GBARewind now returns how many states it has rewound
538 - GBA: SIO logging layer
539 - GBA BIOS: Stub out SoundBias
540 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
541 - GBA: Don't include GBACLIDebugger struct unless needed
542 - GBA: Savedata is now synced shortly after data finishes being written
543 - GBA: Process multiple timer events at once, if necessary
544 - GBA Audio: Implement audio reset for channels A/B
545 - GBA Audio: Process multiple audio events at once, if necessary
546 - GBA Hardware: Backport generic RTC source into core
547 - GBA Input: Allow axes and buttons to be mapped to the same key
548 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
549 - GBA SIO: Add a dummy driver for Normal mode
550 - GBA Thread: Add functionality for running callbacks on the GBA thread
551 - GBA Thread: Split GBASync into a separate file
552 - GBA Video: Refactor software renderer into separate files
553 - GBA Video: Slightly optimize mode 0 mosaic rendering
554 - Debugger: Free watchpoints in addition to breakpoints
555 - Qt: Handle saving input settings better
556 - Qt: Move GL frame drawing back onto its own thread
557 - Qt: Fast forward (held) option moved from Other to Emulation menu
558 - Qt: Show version info in window title
559 - Qt: Migrate multiplayer window handling into GBAApp
560 - Qt: Unified file opening and saving with last location
561 - Qt: Fix windows being resizable when they shouldn't have been
562 - Qt: Only hide cursor in full screen
563 - Qt: Replace pause-after-frame mutex with an atomic
564 - Qt: Add application icon and XDG desktop files
565 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
566 - Qt: Don't save window size when entering fullscreen
567 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
568 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
569 - Qt: Increase usability of key mapper
570 - Qt: Show checkmark for window sizes
571 - Qt: Set window path to loaded ROM
572 - Perf: Ability to load savestates immediately on launch
573 - SDL: Properly check for initialization
574 - SDL: Clean up initialization functions
575 - SDL: Clean up GL context
576 - Util: Allow disabling the threading code entirely
577 - VFS: Add sync method to force syncing with backing
578
5790.2.1: (2015-05-13)
580Bugfixes:
581 - All: Fix sanitize-deb script not cleaning up after itself
582 - All: Fix dependencies for libavcodec on Debian-derived platforms
583 - ARM7: Handle writeback for PC in addressing modes 2 and 3
584 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
585 - ARM7: Fix ARM multiply instructions when PC is a destination register
586 - Debugger: Fix use-after-free in breakpoint clearing code
587 - Debugger: Fix boundary conditions in tab completion
588 - GBA: Fix timers not updating timing when writing to only the reload register
589 - GBA: Fix rewind boundary conditions
590 - GBA: Add initial I/O register settings for background matrix registers
591 - GBA: Fix hang when loading a savestate if sync to video is enabled
592 - GBA: Handle out-of-bounds I/O access
593 - GBA: Fix bounds-checking on EEPROM access
594 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
595 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
596 - GBA Memory: Allow SRAM to be 64kB
597 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
598 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
599 - GBA Video: Fix second frame mode 5
600 - Perf: Fix race condition if a game crashes immediately on start
601 - Qt: Fix Display object leak when closing a window
602 - Qt: Fix .deb dependencies
603 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
604 - Qt: Fix window not regaining focus after exiting savestate window
605 - Qt: Fix regression where video would not record if the game had already started
606 - Qt: Fix potential crash if a gamepad causes focus to change
607 - Qt: Fix controller axis querying
608 - Qt: Fix multiplayer windows opening as the wrong size
609 - Qt: Fix controllers sometimes not loading the right profile
610 - SDL: Fix boundary conditions for joystick adjustments
611 - SDL: Allocate properly sized input maps
612 - SDL: Fix potential build issues when Qt and SDL2 are in use
613 - Util: Fix resource leak in UTF-8 handling code
614 - Util: Fix a null-pointer issue when attempting to delete a key
615 - VFS: Fix resource leaks if some allocations fail
616 - Video: Fix an issue with very long filenames
617Misc:
618 - GBA Memory: Soft-crash if jumping past the end of a ROM
619 - Qt: Show multiplayer numbers in window title
620 - Qt: Solar sensor can have shortcuts set
621
6220.2.0: (2015-04-03)
623Features:
624 - Support for gamepad axes, e.g. analog sticks or triggers
625 - Add scale presets for up to 6x
626 - Settings window
627 - Bilinear resampling option
628 - Add option to skip BIOS start screen
629 - List of recently opened games
630 - Support for games using the Solar Sensor
631 - Better audio resampling via blip-buf
632 - Game Pak overrides dialog for setting savetype and sensor values
633 - Support for games using the tilt sensor
634 - Remappable shortcuts for keyboard and gamepad
635 - Rewinding of emulation
636 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
637 - Support IPv6
638 - Save directory of last loaded file
639 - Support BPS patches
640 - Automatically detect and optimize out idle loops
641 - Configurable game overrides
642 - Support loading 7-Zip files
643 - Drag and drop game loading
644 - Cheat code support
645 - Runtime configurable audio driver
646 - Libretro core for use with RetroArch and other front-ends
647 - Controller profiles for setting different bindings for different controllers
648 - Ability to lock aspect ratio
649 - Local link cable support
650 - Ability to switch which game controller is in use per instance
651 - Ability to prevent opposing directional input
652 - Warning dialog if an unimplemented BIOS feature is called
653 - Debugger: Add CLI "frame", frame advance command
654 - Debugger: Add CLI functions for writing to memory
655 - Debugger: Add CLI functions for examining memory regions
656 - Debugger: Add CLI function for writing a register
657Bugfixes:
658 - ARM7: Extend prefetch by one stage
659 - ARM7: Fix cycle counting for loads
660 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
661 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
662 - GBA: Initialize gba.sync to null
663 - GBA: Fix timer initialization
664 - GBA Audio: Support 16-bit writes to FIFO audio
665 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
666 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
667 - GBA BIOS: Fix BIOS prefetch after reset
668 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
669 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
670 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
671 - GBA Memory: Fix I cycles that had been moved to ARM7 core
672 - GBA Memory: Fix cycle counting for 32-bit load/stores
673 - GBA RR: Fix fallthrough error when reading tags from a movie
674 - GBA Thread: Fix possible hang when loading an archive
675 - GBA Thread: Fix possible deadlock in video sync
676 - Perf: Fix crash when the GBA thread fails to start
677 - Qt: Fix crash starting a GDB stub if a game isn't loaded
678 - Qt: Fix crash when adjusting settings after closing a game
679 - Qt: Fix crash when starting GDB stub after closing a game
680 - Qt: Fix patch loading while a game is running
681 - Qt: Fix crash when loading a game after stopping GDB server
682 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
683 - Qt: Fix crash when attempting to pause if a game is not running
684 - SDL: Properly clean up if a game doesn't launch
685 - Util: Fix sockets on Windows
686Misc:
687 - All: Enable link-time optimization
688 - Debugger: Watchpoints now work on STM/LDM instructions
689 - Debugger: Clean up GDB stub network interfacing
690 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
691 - Debugger: Merge Thumb BL instructions when disassembling
692 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
693 - Debugger: Watchpoints now report address watched (fixes #68)
694 - Debugger: Add support for soft breakpoints
695 - Debugger: Make I/O register names be addresses instead of values
696 - Debugger: Rename read/write commands
697 - GBA: Improve accuracy of event timing
698 - GBA: Add API for getting Configuration structs for overrides and input
699 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
700 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
701 - GBA: Move A/V stream interface into core
702 - GBA: Savestates now take into account savedata state machines (fixes #109)
703 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
704 - GBA Memory: Simplify memory API and use fixed bus width
705 - GBA Thread: Make GBASyncWaitFrameStart time out
706 - GBA Video: Start video at the last scanline instead of the first
707 - Qt: Optimize logo drawing
708 - Qt: Move frame upload back onto main thread
709 - Qt: Remember window position
710 - Qt: Double-clicking on the window toggles full screen
711 - Util: Use proper locale for reading and writing float values
712
7130.1.1: (2015-01-24)
714Bugfixes:
715 - ARM7: Fix LDM writeback to a register already written
716 - GBA: Fix timers 2 and 3 updating incorrectly
717 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
718 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
719 - GBA Audio: Properly initialize audio FIFO channels
720 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
721 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
722 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
723 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
724 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
725 - GBA BIOS: Fix HuffUnComp boundary conditions
726 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
727 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
728 - GBA Memory: Filter out top nybble of DMA addresses
729 - GBA Memory: Properly bounds-check VRAM accesses
730 - GBA Memory: Fix initial DMA state
731 - GBA Thread: Allow halted games to exit cleanly
732 - GBA Video: Fix blend issues with obscured middle layers
733 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
734 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
735 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
736 - GBA Video: Fix sprite boundary conditions with mosaic
737 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
738 - Qt: Fix issue with set frame sizes being the wrong height
739 - Qt: Fix emulator crashing when full screen if a game is not running
740 - Qt: Fix window focus issues
741 - Qt: Properly set default video recording settings
742 - Qt: Fix a race condition when a game crashes immediately
743 - Qt: Fix some cases where key mapping can break if focus is adjusted
744 - Qt: Fix crash if a game pauses before any frames are shown
745 - Debugger: Negative PC-relative loads now properly subtract the offset
746 - Debugger: Align PC-relative loads in Thumb
747 - Debugger: Fix watchpoints triggering too late
748 - Debugger: Fix binary print putting spaces between digits
749 - Video: Ensure FFmpeg encoder has audio frames
750 - Video: Fix uncompressed PCM audio recording
751 - Video: Fix FFmpeg crashing when the file extension is wrong
752 - Util: Fix SOCKET_FAILED macro
753Misc:
754 - GBA: Exit cleanly on FATAL if the port supports it
755 - GBA Memory: Implement 16- and 32-bit loads from SRAM
756 - Qt: Disable sync to video by default
757 - Qt: Handle a game crash without crashing
758 - Qt: Set default log level to FATAL, ERROR and WARN
759 - Qt: Clarify some phrasing in the menus
760 - Qt: Clear active buttons when focus is lost
761
7620.1.0: (2014-12-13)
763 - Initial release