src/platform/qt/GameController.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "GameController.h"
7
8#include "AudioProcessor.h"
9#include "InputController.h"
10#include "LogController.h"
11#include "MultiplayerController.h"
12#include "VFileDevice.h"
13
14#include <QCoreApplication>
15#include <QDateTime>
16
17#include <ctime>
18
19#include <mgba/core/config.h>
20#include <mgba/core/directories.h>
21#include <mgba/core/serialize.h>
22#include <mgba/core/tile-cache.h>
23#ifdef M_CORE_GBA
24#include <mgba/gba/interface.h>
25#include <mgba/internal/gba/gba.h>
26#include <mgba/gba/core.h>
27#include <mgba/internal/gba/renderers/tile-cache.h>
28#include <mgba/internal/gba/sharkport.h>
29#endif
30#ifdef M_CORE_GB
31#include <mgba/internal/gb/gb.h>
32#include <mgba/internal/gb/renderers/tile-cache.h>
33#endif
34#include <mgba-util/vfs.h>
35
36using namespace QGBA;
37using namespace std;
38
39GameController::GameController(QObject* parent)
40 : QObject(parent)
41 , m_drawContext(nullptr)
42 , m_frontBuffer(nullptr)
43 , m_threadContext()
44 , m_activeKeys(0)
45 , m_inactiveKeys(0)
46 , m_logLevels(0)
47 , m_gameOpen(false)
48 , m_vf(nullptr)
49 , m_useBios(false)
50 , m_audioProcessor(AudioProcessor::create())
51 , m_pauseAfterFrame(false)
52 , m_sync(true)
53 , m_videoSync(VIDEO_SYNC)
54 , m_audioSync(AUDIO_SYNC)
55 , m_fpsTarget(-1)
56 , m_turbo(false)
57 , m_turboForced(false)
58 , m_turboSpeed(-1)
59 , m_wasPaused(false)
60 , m_audioChannels{ true, true, true, true, true, true }
61 , m_videoLayers{ true, true, true, true, true }
62 , m_autofire{}
63 , m_autofireStatus{}
64 , m_inputController(nullptr)
65 , m_multiplayer(nullptr)
66 , m_stream(nullptr)
67 , m_stateSlot(1)
68 , m_backupLoadState(nullptr)
69 , m_backupSaveState(nullptr)
70 , m_saveStateFlags(SAVESTATE_SCREENSHOT | SAVESTATE_SAVEDATA | SAVESTATE_CHEATS | SAVESTATE_RTC)
71 , m_loadStateFlags(SAVESTATE_SCREENSHOT | SAVESTATE_RTC)
72 , m_override(nullptr)
73{
74#ifdef M_CORE_GBA
75 m_lux.p = this;
76 m_lux.sample = [](GBALuminanceSource* context) {
77 GameControllerLux* lux = static_cast<GameControllerLux*>(context);
78 lux->value = 0xFF - lux->p->m_luxValue;
79 };
80
81 m_lux.readLuminance = [](GBALuminanceSource* context) {
82 GameControllerLux* lux = static_cast<GameControllerLux*>(context);
83 return lux->value;
84 };
85 setLuminanceLevel(0);
86#endif
87
88 m_threadContext.startCallback = [](mCoreThread* context) {
89 GameController* controller = static_cast<GameController*>(context->userData);
90 context->core->setRotation(context->core, controller->m_inputController->rotationSource());
91 context->core->setRumble(context->core, controller->m_inputController->rumble());
92
93#ifdef M_CORE_GBA
94 GBA* gba = static_cast<GBA*>(context->core->board);
95#endif
96#ifdef M_CORE_GB
97 GB* gb = static_cast<GB*>(context->core->board);
98#endif
99 switch (context->core->platform(context->core)) {
100#ifdef M_CORE_GBA
101 case PLATFORM_GBA:
102 gba->luminanceSource = &controller->m_lux;
103 gba->audio.psg.forceDisableCh[0] = !controller->m_audioChannels[0];
104 gba->audio.psg.forceDisableCh[1] = !controller->m_audioChannels[1];
105 gba->audio.psg.forceDisableCh[2] = !controller->m_audioChannels[2];
106 gba->audio.psg.forceDisableCh[3] = !controller->m_audioChannels[3];
107 gba->audio.forceDisableChA = !controller->m_audioChannels[4];
108 gba->audio.forceDisableChB = !controller->m_audioChannels[5];
109 gba->video.renderer->disableBG[0] = !controller->m_videoLayers[0];
110 gba->video.renderer->disableBG[1] = !controller->m_videoLayers[1];
111 gba->video.renderer->disableBG[2] = !controller->m_videoLayers[2];
112 gba->video.renderer->disableBG[3] = !controller->m_videoLayers[3];
113 gba->video.renderer->disableOBJ = !controller->m_videoLayers[4];
114 break;
115#endif
116#ifdef M_CORE_GB
117 case PLATFORM_GB:
118 gb->audio.forceDisableCh[0] = !controller->m_audioChannels[0];
119 gb->audio.forceDisableCh[1] = !controller->m_audioChannels[1];
120 gb->audio.forceDisableCh[2] = !controller->m_audioChannels[2];
121 gb->audio.forceDisableCh[3] = !controller->m_audioChannels[3];
122 break;
123#endif
124 default:
125 break;
126 }
127 controller->m_fpsTarget = context->sync.fpsTarget;
128
129 if (controller->m_override) {
130 controller->m_override->identify(context->core);
131 controller->m_override->apply(context->core);
132 }
133
134 if (mCoreLoadState(context->core, 0, controller->m_loadStateFlags)) {
135 mCoreDeleteState(context->core, 0);
136 }
137
138 controller->m_gameOpen = true;
139 if (controller->m_multiplayer) {
140 controller->m_multiplayer->attachGame(controller);
141 }
142
143 QString path = controller->m_fname;
144 if (!controller->m_fsub.isEmpty()) {
145 path += QDir::separator() + controller->m_fsub;
146 }
147 QMetaObject::invokeMethod(controller, "gameStarted", Q_ARG(mCoreThread*, context), Q_ARG(const QString&, path));
148 QMetaObject::invokeMethod(controller, "startAudio");
149 };
150
151 m_threadContext.resetCallback = [](mCoreThread* context) {
152 GameController* controller = static_cast<GameController*>(context->userData);
153 for (auto action : controller->m_resetActions) {
154 action();
155 }
156 controller->m_resetActions.clear();
157
158 unsigned width, height;
159 controller->m_threadContext.core->desiredVideoDimensions(controller->m_threadContext.core, &width, &height);
160 memset(controller->m_frontBuffer, 0xFF, width * height * BYTES_PER_PIXEL);
161 QMetaObject::invokeMethod(controller, "frameAvailable", Q_ARG(const uint32_t*, controller->m_frontBuffer));
162 if (controller->m_pauseAfterFrame.testAndSetAcquire(true, false)) {
163 mCoreThreadPauseFromThread(context);
164 QMetaObject::invokeMethod(controller, "gamePaused", Q_ARG(mCoreThread*, context));
165 }
166 };
167
168 m_threadContext.cleanCallback = [](mCoreThread* context) {
169 GameController* controller = static_cast<GameController*>(context->userData);
170
171 if (controller->m_multiplayer) {
172 controller->m_multiplayer->detachGame(controller);
173 }
174 controller->m_patch = QString();
175 controller->clearOverride();
176
177 controller->m_audioProcessor->pause();
178
179 QMetaObject::invokeMethod(controller, "gameStopped", Q_ARG(mCoreThread*, context));
180 QMetaObject::invokeMethod(controller, "cleanGame");
181 };
182
183 m_threadContext.frameCallback = [](mCoreThread* context) {
184 GameController* controller = static_cast<GameController*>(context->userData);
185 unsigned width, height;
186 controller->m_threadContext.core->desiredVideoDimensions(controller->m_threadContext.core, &width, &height);
187 memcpy(controller->m_frontBuffer, controller->m_drawContext, width * height * BYTES_PER_PIXEL);
188 QMetaObject::invokeMethod(controller, "frameAvailable", Q_ARG(const uint32_t*, controller->m_frontBuffer));
189
190 // If no one is using the tile cache, disable it
191 if (controller->m_tileCache && controller->m_tileCache.unique()) {
192 switch (controller->platform()) {
193#ifdef M_CORE_GBA
194 case PLATFORM_GBA: {
195 GBA* gba = static_cast<GBA*>(context->core->board);
196 gba->video.renderer->cache = nullptr;
197 break;
198 }
199#endif
200#ifdef M_CORE_GB
201 case PLATFORM_GB: {
202 GB* gb = static_cast<GB*>(context->core->board);
203 gb->video.renderer->cache = nullptr;
204 break;
205 }
206#endif
207 default:
208 break;
209 }
210 controller->m_tileCache.reset();
211 }
212
213
214 if (controller->m_pauseAfterFrame.testAndSetAcquire(true, false)) {
215 mCoreThreadPauseFromThread(context);
216 QMetaObject::invokeMethod(controller, "gamePaused", Q_ARG(mCoreThread*, context));
217 }
218 };
219
220 // TODO: Put back
221 /*m_threadContext.stopCallback = [](mCoreThread* context) {
222 if (!context) {
223 return false;
224 }
225 GameController* controller = static_cast<GameController*>(context->userData);
226 if (!mCoreSaveState(context->core, 0, controller->m_saveStateFlags)) {
227 return false;
228 }
229 QMetaObject::invokeMethod(controller, "closeGame");
230 return true;
231 };*/
232
233 m_threadContext.logger.d.log = [](mLogger* logger, int category, enum mLogLevel level, const char* format, va_list args) {
234 mThreadLogger* logContext = reinterpret_cast<mThreadLogger*>(logger);
235 mCoreThread* context = logContext->p;
236
237 static const char* savestateMessage = "State %i loaded";
238 static const char* savestateFailedMessage = "State %i failed to load";
239 static int biosCat = -1;
240 static int statusCat = -1;
241 if (!context) {
242 return;
243 }
244 GameController* controller = static_cast<GameController*>(context->userData);
245 QString message;
246 if (biosCat < 0) {
247 biosCat = mLogCategoryById("gba.bios");
248 }
249 if (statusCat < 0) {
250 statusCat = mLogCategoryById("core.status");
251 }
252#ifdef M_CORE_GBA
253 if (level == mLOG_STUB && category == biosCat) {
254 va_list argc;
255 va_copy(argc, args);
256 int immediate = va_arg(argc, int);
257 va_end(argc);
258 QMetaObject::invokeMethod(controller, "unimplementedBiosCall", Q_ARG(int, immediate));
259 } else
260#endif
261 if (category == statusCat) {
262 // Slot 0 is reserved for suspend points
263 if (strncmp(savestateMessage, format, strlen(savestateMessage)) == 0) {
264 va_list argc;
265 va_copy(argc, args);
266 int slot = va_arg(argc, int);
267 va_end(argc);
268 if (slot == 0) {
269 format = "Loaded suspend state";
270 }
271 } else if (strncmp(savestateFailedMessage, format, strlen(savestateFailedMessage)) == 0) {
272 va_list argc;
273 va_copy(argc, args);
274 int slot = va_arg(argc, int);
275 va_end(argc);
276 if (slot == 0) {
277 return;
278 }
279 }
280 message = QString().vsprintf(format, args);
281 QMetaObject::invokeMethod(controller, "statusPosted", Q_ARG(const QString&, message));
282 }
283 if (level == mLOG_FATAL) {
284 mCoreThreadMarkCrashed(controller->thread());
285 QMetaObject::invokeMethod(controller, "crashGame", Q_ARG(const QString&, QString().vsprintf(format, args)));
286 } else if (!(controller->m_logLevels & level)) {
287 return;
288 }
289 message = QString().vsprintf(format, args);
290 QMetaObject::invokeMethod(controller, "postLog", Q_ARG(int, level), Q_ARG(int, category), Q_ARG(const QString&, message));
291 };
292
293 m_threadContext.userData = this;
294
295 connect(this, SIGNAL(gamePaused(mCoreThread*)), m_audioProcessor, SLOT(pause()));
296 connect(this, SIGNAL(gameStarted(mCoreThread*, const QString&)), m_audioProcessor, SLOT(setInput(mCoreThread*)));
297 connect(this, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(pollEvents()));
298 connect(this, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(updateAutofire()));
299}
300
301GameController::~GameController() {
302 disconnect();
303 closeGame();
304 clearMultiplayerController();
305 delete m_backupLoadState;
306}
307
308void GameController::setMultiplayerController(MultiplayerController* controller) {
309 if (controller == m_multiplayer) {
310 return;
311 }
312 clearMultiplayerController();
313 m_multiplayer = controller;
314 if (isLoaded()) {
315 mCoreThreadRunFunction(&m_threadContext, [](mCoreThread* thread) {
316 GameController* controller = static_cast<GameController*>(thread->userData);
317 controller->m_multiplayer->attachGame(controller);
318 });
319 }
320}
321
322void GameController::clearMultiplayerController() {
323 if (!m_multiplayer) {
324 return;
325 }
326 m_multiplayer->detachGame(this);
327 m_multiplayer = nullptr;
328}
329
330void GameController::setOverride(Override* override) {
331 m_override = override;
332 if (isLoaded()) {
333 Interrupter interrupter(this);
334 m_override->identify(m_threadContext.core);
335 }
336}
337
338void GameController::clearOverride() {
339 delete m_override;
340 m_override = nullptr;
341}
342
343void GameController::setConfig(const mCoreConfig* config) {
344 m_config = config;
345 if (isLoaded()) {
346 Interrupter interrupter(this);
347 mCoreLoadForeignConfig(m_threadContext.core, config);
348 m_audioProcessor->setInput(&m_threadContext);
349 }
350}
351
352#ifdef USE_GDB_STUB
353mDebugger* GameController::debugger() {
354 if (!isLoaded()) {
355 return nullptr;
356 }
357 return m_threadContext.core->debugger;
358}
359
360void GameController::setDebugger(mDebugger* debugger) {
361 Interrupter interrupter(this);
362 if (debugger) {
363 mDebuggerAttach(debugger, m_threadContext.core);
364 } else {
365 m_threadContext.core->detachDebugger(m_threadContext.core);
366 }
367}
368#endif
369
370void GameController::loadGame(const QString& path) {
371 closeGame();
372 QFileInfo info(path);
373 if (!info.isReadable()) {
374 QString fname = info.fileName();
375 QString base = info.path();
376 if (base.endsWith("/") || base.endsWith(QDir::separator())) {
377 base.chop(1);
378 }
379 VDir* dir = VDirOpenArchive(base.toUtf8().constData());
380 if (dir) {
381 VFile* vf = dir->openFile(dir, fname.toUtf8().constData(), O_RDONLY);
382 if (vf) {
383 struct VFile* vfclone = VFileMemChunk(NULL, vf->size(vf));
384 uint8_t buffer[2048];
385 ssize_t read;
386 while ((read = vf->read(vf, buffer, sizeof(buffer))) > 0) {
387 vfclone->write(vfclone, buffer, read);
388 }
389 vf->close(vf);
390 vf = vfclone;
391 }
392 dir->close(dir);
393 loadGame(vf, fname, base);
394 } else {
395 LOG(QT, ERROR) << tr("Failed to open game file: %1").arg(path);
396 }
397 return;
398 } else {
399 m_fname = info.canonicalFilePath();
400 m_fsub = QString();
401 }
402 m_vf = nullptr;
403 openGame();
404}
405
406void GameController::loadGame(VFile* vf, const QString& path, const QString& base) {
407 closeGame();
408 QFileInfo info(base);
409 if (info.isDir()) {
410 m_fname = base + QDir::separator() + path;
411 m_fsub = QString();
412 } else {
413 m_fname = base;
414 m_fsub = path;
415 }
416 m_vf = vf;
417 openGame();
418}
419
420void GameController::bootBIOS() {
421 closeGame();
422 m_fname = QString();
423 openGame(true);
424}
425
426void GameController::openGame(bool biosOnly) {
427 if (m_fname.isEmpty()) {
428 biosOnly = true;
429 }
430 if (isLoaded()) {
431 // We need to delay if the game is still cleaning up
432 QTimer::singleShot(10, this, SLOT(openGame()));
433 return;
434 } else if(m_gameOpen) {
435 cleanGame();
436 }
437
438 m_threadContext.core = nullptr;
439 if (!biosOnly) {
440 if (m_vf) {
441 m_threadContext.core = mCoreFindVF(m_vf);
442 } else {
443 m_threadContext.core = mCoreFind(m_fname.toUtf8().constData());
444 }
445#ifdef M_CORE_GBA
446 } else {
447 m_threadContext.core = GBACoreCreate();
448#endif
449 }
450
451 if (!m_threadContext.core) {
452 return;
453 }
454
455 m_pauseAfterFrame = false;
456
457 if (m_turbo) {
458 m_threadContext.sync.videoFrameWait = false;
459 m_threadContext.sync.audioWait = false;
460 } else {
461 m_threadContext.sync.videoFrameWait = m_videoSync;
462 m_threadContext.sync.audioWait = m_audioSync;
463 }
464 m_threadContext.core->init(m_threadContext.core);
465 mCoreInitConfig(m_threadContext.core, nullptr);
466
467 unsigned width, height;
468 m_threadContext.core->desiredVideoDimensions(m_threadContext.core, &width, &height);
469 m_drawContext = new uint32_t[width * height];
470 m_frontBuffer = new uint32_t[width * height];
471
472 if (m_config) {
473 mCoreLoadForeignConfig(m_threadContext.core, m_config);
474 }
475
476 QByteArray bytes;
477 if (!biosOnly) {
478 bytes = m_fname.toUtf8();
479 if (m_vf) {
480 m_threadContext.core->loadROM(m_threadContext.core, m_vf);
481 } else {
482 mCoreLoadFile(m_threadContext.core, bytes.constData());
483 mDirectorySetDetachBase(&m_threadContext.core->dirs);
484 }
485 } else {
486 bytes = m_bios.toUtf8();
487 }
488 if (bytes.isNull()) {
489 return;
490 }
491
492 char dirname[PATH_MAX];
493 separatePath(bytes.constData(), dirname, m_threadContext.core->dirs.baseName, 0);
494 mDirectorySetAttachBase(&m_threadContext.core->dirs, VDirOpen(dirname));
495
496 m_threadContext.core->setVideoBuffer(m_threadContext.core, m_drawContext, width);
497
498 m_inputController->recalibrateAxes();
499 memset(m_drawContext, 0xF8, width * height * 4);
500
501 m_threadContext.core->setAVStream(m_threadContext.core, m_stream);
502
503 if (!biosOnly) {
504 mCoreAutoloadSave(m_threadContext.core);
505 if (!m_patch.isNull()) {
506 VFile* patch = VFileDevice::open(m_patch, O_RDONLY);
507 if (patch) {
508 m_threadContext.core->loadPatch(m_threadContext.core, patch);
509 }
510 patch->close(patch);
511 } else {
512 mCoreAutoloadPatch(m_threadContext.core);
513 }
514 }
515 m_vf = nullptr;
516
517 if (!mCoreThreadStart(&m_threadContext)) {
518 emit gameFailed();
519 }
520}
521
522void GameController::loadBIOS(int platform, const QString& path) {
523 if (m_bios == path) {
524 return;
525 }
526 if (!m_bios.isNull() && m_gameOpen && this->platform() == platform) {
527 closeGame();
528 m_bios = path;
529 openGame();
530 } else if (!m_gameOpen || m_bios.isNull()) {
531 m_bios = path;
532 }
533}
534
535void GameController::loadSave(const QString& path, bool temporary) {
536 if (!isLoaded()) {
537 return;
538 }
539 m_resetActions.append([this, path, temporary]() {
540 VFile* vf = VFileDevice::open(path, temporary ? O_RDONLY : O_RDWR);
541 if (!vf) {
542 LOG(QT, ERROR) << tr("Failed to open save file: %1").arg(path);
543 return;
544 }
545
546 if (temporary) {
547 m_threadContext.core->loadTemporarySave(m_threadContext.core, vf);
548 } else {
549 m_threadContext.core->loadSave(m_threadContext.core, vf);
550 }
551 });
552 reset();
553}
554
555void GameController::yankPak() {
556 if (!m_gameOpen) {
557 return;
558 }
559 Interrupter interrupter(this);
560 GBAYankROM(static_cast<GBA*>(m_threadContext.core->board));
561}
562
563void GameController::replaceGame(const QString& path) {
564 if (!m_gameOpen) {
565 return;
566 }
567
568 QFileInfo info(path);
569 if (!info.isReadable()) {
570 LOG(QT, ERROR) << tr("Failed to open game file: %1").arg(path);
571 return;
572 }
573 m_fname = info.canonicalFilePath();
574 Interrupter interrupter(this);
575 mDirectorySetDetachBase(&m_threadContext.core->dirs);
576 mCoreLoadFile(m_threadContext.core, m_fname.toLocal8Bit().constData());
577}
578
579void GameController::loadPatch(const QString& path) {
580 if (m_gameOpen) {
581 closeGame();
582 m_patch = path;
583 openGame();
584 } else {
585 m_patch = path;
586 }
587}
588
589void GameController::importSharkport(const QString& path) {
590 if (!isLoaded()) {
591 return;
592 }
593#ifdef M_CORE_GBA
594 if (platform() != PLATFORM_GBA) {
595 return;
596 }
597 VFile* vf = VFileDevice::open(path, O_RDONLY);
598 if (!vf) {
599 LOG(QT, ERROR) << tr("Failed to open snapshot file for reading: %1").arg(path);
600 return;
601 }
602 threadInterrupt();
603 GBASavedataImportSharkPort(static_cast<GBA*>(m_threadContext.core->board), vf, false);
604 threadContinue();
605 vf->close(vf);
606#endif
607}
608
609void GameController::exportSharkport(const QString& path) {
610 if (!isLoaded()) {
611 return;
612 }
613#ifdef M_CORE_GBA
614 if (platform() != PLATFORM_GBA) {
615 return;
616 }
617 VFile* vf = VFileDevice::open(path, O_WRONLY | O_CREAT | O_TRUNC);
618 if (!vf) {
619 LOG(QT, ERROR) << tr("Failed to open snapshot file for writing: %1").arg(path);
620 return;
621 }
622 threadInterrupt();
623 GBASavedataExportSharkPort(static_cast<GBA*>(m_threadContext.core->board), vf);
624 threadContinue();
625 vf->close(vf);
626#endif
627}
628
629void GameController::closeGame() {
630 if (!m_gameOpen) {
631 return;
632 }
633
634 if (mCoreThreadIsPaused(&m_threadContext)) {
635 mCoreThreadUnpause(&m_threadContext);
636 }
637 mCoreThreadEnd(&m_threadContext);
638}
639
640void GameController::cleanGame() {
641 if (!m_gameOpen || mCoreThreadIsActive(&m_threadContext)) {
642 return;
643 }
644 mCoreThreadJoin(&m_threadContext);
645
646 if (m_tileCache) {
647 mTileCacheDeinit(m_tileCache.get());
648 m_tileCache.reset();
649 }
650
651 delete[] m_drawContext;
652 delete[] m_frontBuffer;
653
654 m_threadContext.core->deinit(m_threadContext.core);
655 m_gameOpen = false;
656}
657
658void GameController::crashGame(const QString& crashMessage) {
659 closeGame();
660 emit gameCrashed(crashMessage);
661}
662
663bool GameController::isPaused() {
664 if (!m_gameOpen) {
665 return false;
666 }
667 return mCoreThreadIsPaused(&m_threadContext);
668}
669
670mPlatform GameController::platform() const {
671 if (!m_gameOpen) {
672 return PLATFORM_NONE;
673 }
674 return m_threadContext.core->platform(m_threadContext.core);
675}
676
677QSize GameController::screenDimensions() const {
678 if (!m_gameOpen) {
679 return QSize();
680 }
681 unsigned width, height;
682 m_threadContext.core->desiredVideoDimensions(m_threadContext.core, &width, &height);
683
684 return QSize(width, height);
685}
686
687void GameController::setPaused(bool paused) {
688 if (!isLoaded() || paused == mCoreThreadIsPaused(&m_threadContext)) {
689 return;
690 }
691 m_wasPaused = paused;
692 if (paused) {
693 m_pauseAfterFrame.testAndSetRelaxed(false, true);
694 } else {
695 mCoreThreadUnpause(&m_threadContext);
696 startAudio();
697 emit gameUnpaused(&m_threadContext);
698 }
699}
700
701void GameController::reset() {
702 if (!m_gameOpen) {
703 return;
704 }
705 bool wasPaused = isPaused();
706 setPaused(false);
707 Interrupter interrupter(this);
708 mCoreThreadReset(&m_threadContext);
709 if (wasPaused) {
710 setPaused(true);
711 }
712}
713
714void GameController::threadInterrupt() {
715 if (m_gameOpen) {
716 mCoreThreadInterrupt(&m_threadContext);
717 }
718}
719
720void GameController::threadContinue() {
721 if (m_gameOpen) {
722 mCoreThreadContinue(&m_threadContext);
723 }
724}
725
726void GameController::frameAdvance() {
727 if (m_pauseAfterFrame.testAndSetRelaxed(false, true)) {
728 setPaused(false);
729 }
730}
731
732void GameController::setRewind(bool enable, int capacity, bool rewindSave) {
733 if (m_gameOpen) {
734 Interrupter interrupter(this);
735 if (m_threadContext.core->opts.rewindEnable && m_threadContext.core->opts.rewindBufferCapacity > 0) {
736 mCoreRewindContextDeinit(&m_threadContext.rewind);
737 }
738 m_threadContext.core->opts.rewindEnable = enable;
739 m_threadContext.core->opts.rewindBufferCapacity = capacity;
740 m_threadContext.core->opts.rewindSave = rewindSave;
741 if (enable && capacity > 0) {
742 mCoreRewindContextInit(&m_threadContext.rewind, capacity);
743 m_threadContext.rewind.stateFlags = rewindSave ? SAVESTATE_SAVEDATA : 0;
744 }
745 }
746}
747
748void GameController::rewind(int states) {
749 threadInterrupt();
750 if (!states) {
751 states = INT_MAX;
752 }
753 for (int i = 0; i < states; ++i) {
754 if (!mCoreRewindRestore(&m_threadContext.rewind, m_threadContext.core)) {
755 break;
756 }
757 }
758 threadContinue();
759 emit frameAvailable(m_drawContext);
760 emit rewound(&m_threadContext);
761}
762
763void GameController::startRewinding() {
764 if (!isLoaded()) {
765 return;
766 }
767 if (!m_threadContext.core->opts.rewindEnable) {
768 return;
769 }
770 if (m_multiplayer && m_multiplayer->attached() > 1) {
771 return;
772 }
773 if (m_wasPaused) {
774 setPaused(false);
775 m_wasPaused = true;
776 }
777 mCoreThreadSetRewinding(&m_threadContext, true);
778}
779
780void GameController::stopRewinding() {
781 if (!isLoaded()) {
782 return;
783 }
784 mCoreThreadSetRewinding(&m_threadContext, false);
785 bool signalsBlocked = blockSignals(true);
786 setPaused(m_wasPaused);
787 blockSignals(signalsBlocked);
788}
789
790void GameController::keyPressed(int key) {
791 int mappedKey = 1 << key;
792 m_activeKeys |= mappedKey;
793 if (!m_inputController->allowOpposing()) {
794 if ((m_activeKeys & 0x30) == 0x30) {
795 m_inactiveKeys |= mappedKey ^ 0x30;
796 m_activeKeys ^= mappedKey ^ 0x30;
797 }
798 if ((m_activeKeys & 0xC0) == 0xC0) {
799 m_inactiveKeys |= mappedKey ^ 0xC0;
800 m_activeKeys ^= mappedKey ^ 0xC0;
801 }
802 }
803 updateKeys();
804}
805
806void GameController::keyReleased(int key) {
807 int mappedKey = 1 << key;
808 m_activeKeys &= ~mappedKey;
809 if (!m_inputController->allowOpposing()) {
810 if (mappedKey & 0x30) {
811 m_activeKeys |= m_inactiveKeys & (0x30 ^ mappedKey);
812 m_inactiveKeys &= ~0x30;
813 }
814 if (mappedKey & 0xC0) {
815 m_activeKeys |= m_inactiveKeys & (0xC0 ^ mappedKey);
816 m_inactiveKeys &= ~0xC0;
817 }
818 }
819 updateKeys();
820}
821
822void GameController::clearKeys() {
823 m_activeKeys = 0;
824 m_inactiveKeys = 0;
825 updateKeys();
826}
827
828void GameController::setAutofire(int key, bool enable) {
829 if (key >= GBA_KEY_MAX || key < 0) {
830 return;
831 }
832
833 if (!enable && m_autofireStatus[key]) {
834 keyReleased(key);
835 }
836
837 m_autofire[key] = enable;
838 m_autofireStatus[key] = 0;
839}
840
841void GameController::setAudioBufferSamples(int samples) {
842 if (m_audioProcessor) {
843 threadInterrupt();
844 redoSamples(samples);
845 threadContinue();
846 m_audioProcessor->setBufferSamples(samples);
847 }
848}
849
850void GameController::setAudioSampleRate(unsigned rate) {
851 if (!rate) {
852 return;
853 }
854 if (m_audioProcessor) {
855 threadInterrupt();
856 redoSamples(m_audioProcessor->getBufferSamples());
857 threadContinue();
858 m_audioProcessor->requestSampleRate(rate);
859 }
860}
861
862void GameController::setAudioChannelEnabled(int channel, bool enable) {
863 if (channel > 5 || channel < 0) {
864 return;
865 }
866#ifdef M_CORE_GBA
867 GBA* gba = static_cast<GBA*>(m_threadContext.core->board);
868#endif
869#ifdef M_CORE_GB
870 GB* gb = static_cast<GB*>(m_threadContext.core->board);
871#endif
872 m_audioChannels[channel] = enable;
873 if (isLoaded()) {
874 switch (channel) {
875 case 0:
876 case 1:
877 case 2:
878 case 3:
879 switch (m_threadContext.core->platform(m_threadContext.core)) {
880#ifdef M_CORE_GBA
881 case PLATFORM_GBA:
882 gba->audio.psg.forceDisableCh[channel] = !enable;
883 break;
884#endif
885#ifdef M_CORE_GB
886 case PLATFORM_GB:
887 gb->audio.forceDisableCh[channel] = !enable;
888 break;
889#endif
890 default:
891 break;
892 }
893 break;
894#ifdef M_CORE_GBA
895 case 4:
896 if (m_threadContext.core->platform(m_threadContext.core) == PLATFORM_GBA) {
897 gba->audio.forceDisableChA = !enable;
898 }
899 break;
900 case 5:
901 if (m_threadContext.core->platform(m_threadContext.core) == PLATFORM_GBA) {
902 gba->audio.forceDisableChB = !enable;
903 }
904 break;
905#endif
906 }
907 }
908}
909
910void GameController::startAudio() {
911 if (!m_audioProcessor->start()) {
912 LOG(QT, ERROR) << tr("Failed to start audio processor");
913 // Don't freeze!
914 m_audioSync = false;
915 m_videoSync = true;
916 m_threadContext.sync.audioWait = false;
917 m_threadContext.sync.videoFrameWait = true;
918 }
919}
920
921void GameController::setVideoLayerEnabled(int layer, bool enable) {
922 if (layer > 4 || layer < 0) {
923 return;
924 }
925 m_videoLayers[layer] = enable;
926#ifdef M_CORE_GBA
927 if (isLoaded() && m_threadContext.core->platform(m_threadContext.core) == PLATFORM_GBA) {
928 GBA* gba = static_cast<GBA*>(m_threadContext.core->board);
929 switch (layer) {
930 case 0:
931 case 1:
932 case 2:
933 case 3:
934 gba->video.renderer->disableBG[layer] = !enable;
935 break;
936 case 4:
937 gba->video.renderer->disableOBJ = !enable;
938 break;
939 }
940 }
941#endif
942}
943
944void GameController::setFPSTarget(float fps) {
945 Interrupter interrupter(this);
946 m_fpsTarget = fps;
947 m_threadContext.sync.fpsTarget = fps;
948 if (m_turbo && m_turboSpeed > 0) {
949 m_threadContext.sync.fpsTarget *= m_turboSpeed;
950 }
951 if (m_audioProcessor) {
952 redoSamples(m_audioProcessor->getBufferSamples());
953 }
954}
955
956void GameController::setUseBIOS(bool use) {
957 if (use == m_useBios) {
958 return;
959 }
960 m_useBios = use;
961 if (m_gameOpen) {
962 closeGame();
963 openGame();
964 }
965}
966
967void GameController::loadState(int slot) {
968 if (m_fname.isEmpty()) {
969 // We're in the BIOS
970 return;
971 }
972 if (slot > 0 && slot != m_stateSlot) {
973 m_stateSlot = slot;
974 m_backupSaveState.clear();
975 }
976 mCoreThreadRunFunction(&m_threadContext, [](mCoreThread* context) {
977 GameController* controller = static_cast<GameController*>(context->userData);
978 if (!controller->m_backupLoadState) {
979 controller->m_backupLoadState = VFileMemChunk(nullptr, 0);
980 }
981 mCoreLoadStateNamed(context->core, controller->m_backupLoadState, controller->m_saveStateFlags);
982 if (mCoreLoadState(context->core, controller->m_stateSlot, controller->m_loadStateFlags)) {
983 controller->frameAvailable(controller->m_drawContext);
984 controller->stateLoaded(context);
985 }
986 });
987}
988
989void GameController::saveState(int slot) {
990 if (m_fname.isEmpty()) {
991 // We're in the BIOS
992 return;
993 }
994 if (slot > 0) {
995 m_stateSlot = slot;
996 }
997 mCoreThreadRunFunction(&m_threadContext, [](mCoreThread* context) {
998 GameController* controller = static_cast<GameController*>(context->userData);
999 VFile* vf = mCoreGetState(context->core, controller->m_stateSlot, false);
1000 if (vf) {
1001 controller->m_backupSaveState.resize(vf->size(vf));
1002 vf->read(vf, controller->m_backupSaveState.data(), controller->m_backupSaveState.size());
1003 vf->close(vf);
1004 }
1005 mCoreSaveState(context->core, controller->m_stateSlot, controller->m_saveStateFlags);
1006 });
1007}
1008
1009void GameController::loadBackupState() {
1010 if (!m_backupLoadState) {
1011 return;
1012 }
1013
1014 mCoreThreadRunFunction(&m_threadContext, [](mCoreThread* context) {
1015 GameController* controller = static_cast<GameController*>(context->userData);
1016 controller->m_backupLoadState->seek(controller->m_backupLoadState, 0, SEEK_SET);
1017 if (mCoreLoadStateNamed(context->core, controller->m_backupLoadState, controller->m_loadStateFlags)) {
1018 mLOG(STATUS, INFO, "Undid state load");
1019 controller->frameAvailable(controller->m_drawContext);
1020 controller->stateLoaded(context);
1021 }
1022 controller->m_backupLoadState->close(controller->m_backupLoadState);
1023 controller->m_backupLoadState = nullptr;
1024 });
1025}
1026
1027void GameController::saveBackupState() {
1028 if (m_backupSaveState.isEmpty()) {
1029 return;
1030 }
1031
1032 mCoreThreadRunFunction(&m_threadContext, [](mCoreThread* context) {
1033 GameController* controller = static_cast<GameController*>(context->userData);
1034 VFile* vf = mCoreGetState(context->core, controller->m_stateSlot, true);
1035 if (vf) {
1036 vf->write(vf, controller->m_backupSaveState.constData(), controller->m_backupSaveState.size());
1037 vf->close(vf);
1038 mLOG(STATUS, INFO, "Undid state save");
1039 }
1040 controller->m_backupSaveState.clear();
1041 });
1042}
1043
1044void GameController::setTurbo(bool set, bool forced) {
1045 if (m_turboForced && !forced) {
1046 return;
1047 }
1048 if (m_turbo == set && m_turboForced == (set && forced)) {
1049 // Don't interrupt the thread if we don't need to
1050 return;
1051 }
1052 if (!m_sync) {
1053 return;
1054 }
1055 m_turbo = set;
1056 m_turboForced = set && forced;
1057 enableTurbo();
1058}
1059
1060void GameController::setTurboSpeed(float ratio) {
1061 m_turboSpeed = ratio;
1062 enableTurbo();
1063}
1064
1065void GameController::enableTurbo() {
1066 Interrupter interrupter(this);
1067 bool shouldRedoSamples = false;
1068 if (!m_turbo) {
1069 shouldRedoSamples = m_threadContext.sync.fpsTarget != m_fpsTarget;
1070 m_threadContext.sync.fpsTarget = m_fpsTarget;
1071 m_threadContext.sync.audioWait = m_audioSync;
1072 m_threadContext.sync.videoFrameWait = m_videoSync;
1073 } else if (m_turboSpeed <= 0) {
1074 shouldRedoSamples = m_threadContext.sync.fpsTarget != m_fpsTarget;
1075 m_threadContext.sync.fpsTarget = m_fpsTarget;
1076 m_threadContext.sync.audioWait = false;
1077 m_threadContext.sync.videoFrameWait = false;
1078 } else {
1079 shouldRedoSamples = m_threadContext.sync.fpsTarget != m_fpsTarget * m_turboSpeed;
1080 m_threadContext.sync.fpsTarget = m_fpsTarget * m_turboSpeed;
1081 m_threadContext.sync.audioWait = true;
1082 m_threadContext.sync.videoFrameWait = false;
1083 }
1084 if (m_audioProcessor && shouldRedoSamples) {
1085 redoSamples(m_audioProcessor->getBufferSamples());
1086 }
1087}
1088
1089void GameController::setSync(bool enable) {
1090 m_turbo = false;
1091 m_turboForced = false;
1092 if (!enable) {
1093 m_threadContext.sync.audioWait = false;
1094 m_threadContext.sync.videoFrameWait = false;
1095 } else {
1096 m_threadContext.sync.audioWait = m_audioSync;
1097 m_threadContext.sync.videoFrameWait = m_videoSync;
1098 }
1099 m_sync = enable;
1100}
1101void GameController::setAVStream(mAVStream* stream) {
1102 Interrupter interrupter(this);
1103 m_stream = stream;
1104 if (isLoaded()) {
1105 m_threadContext.core->setAVStream(m_threadContext.core, stream);
1106 }
1107}
1108
1109void GameController::clearAVStream() {
1110 Interrupter interrupter(this);
1111 m_stream = nullptr;
1112 if (isLoaded()) {
1113 m_threadContext.core->setAVStream(m_threadContext.core, nullptr);
1114 }
1115}
1116
1117#ifdef USE_PNG
1118void GameController::screenshot() {
1119 mCoreThreadRunFunction(&m_threadContext, [](mCoreThread* context) {
1120 mCoreTakeScreenshot(context->core);
1121 });
1122}
1123#endif
1124
1125void GameController::reloadAudioDriver() {
1126 int samples = 0;
1127 unsigned sampleRate = 0;
1128 if (m_audioProcessor) {
1129 m_audioProcessor->pause();
1130 samples = m_audioProcessor->getBufferSamples();
1131 sampleRate = m_audioProcessor->sampleRate();
1132 delete m_audioProcessor;
1133 }
1134 m_audioProcessor = AudioProcessor::create();
1135 if (samples) {
1136 m_audioProcessor->setBufferSamples(samples);
1137 }
1138 if (sampleRate) {
1139 m_audioProcessor->requestSampleRate(sampleRate);
1140 }
1141 connect(this, SIGNAL(gamePaused(mCoreThread*)), m_audioProcessor, SLOT(pause()));
1142 connect(this, SIGNAL(gameStarted(mCoreThread*, const QString&)), m_audioProcessor, SLOT(setInput(mCoreThread*)));
1143 if (isLoaded()) {
1144 m_audioProcessor->setInput(&m_threadContext);
1145 startAudio();
1146 }
1147}
1148
1149void GameController::setSaveStateExtdata(int flags) {
1150 m_saveStateFlags = flags;
1151}
1152
1153void GameController::setLoadStateExtdata(int flags) {
1154 m_loadStateFlags = flags;
1155}
1156
1157void GameController::setLuminanceValue(uint8_t value) {
1158 m_luxValue = value;
1159 value = std::max<int>(value - 0x16, 0);
1160 m_luxLevel = 10;
1161 for (int i = 0; i < 10; ++i) {
1162 if (value < GBA_LUX_LEVELS[i]) {
1163 m_luxLevel = i;
1164 break;
1165 }
1166 }
1167 emit luminanceValueChanged(m_luxValue);
1168}
1169
1170void GameController::setLuminanceLevel(int level) {
1171 int value = 0x16;
1172 level = std::max(0, std::min(10, level));
1173 if (level > 0) {
1174 value += GBA_LUX_LEVELS[level - 1];
1175 }
1176 setLuminanceValue(value);
1177}
1178
1179void GameController::setRealTime() {
1180 if (!isLoaded()) {
1181 return;
1182 }
1183 m_threadContext.core->rtc.override = RTC_NO_OVERRIDE;
1184}
1185
1186void GameController::setFixedTime(const QDateTime& time) {
1187 if (!isLoaded()) {
1188 return;
1189 }
1190 m_threadContext.core->rtc.override = RTC_FIXED;
1191 m_threadContext.core->rtc.value = time.toMSecsSinceEpoch();
1192}
1193
1194void GameController::setFakeEpoch(const QDateTime& time) {
1195 if (!isLoaded()) {
1196 return;
1197 }
1198 m_threadContext.core->rtc.override = RTC_FAKE_EPOCH;
1199 m_threadContext.core->rtc.value = time.toMSecsSinceEpoch();
1200}
1201
1202void GameController::updateKeys() {
1203 int activeKeys = m_activeKeys;
1204 activeKeys |= m_activeButtons;
1205 activeKeys &= ~m_inactiveKeys;
1206 if (isLoaded()) {
1207 m_threadContext.core->setKeys(m_threadContext.core, activeKeys);
1208 }
1209}
1210
1211void GameController::redoSamples(int samples) {
1212 if (m_threadContext.core) {
1213 m_threadContext.core->setAudioBufferSize(m_threadContext.core, samples);
1214 }
1215 m_audioProcessor->inputParametersChanged();
1216}
1217
1218void GameController::setLogLevel(int levels) {
1219 Interrupter interrupter(this);
1220 m_logLevels = levels;
1221}
1222
1223void GameController::enableLogLevel(int levels) {
1224 Interrupter interrupter(this);
1225 m_logLevels |= levels;
1226}
1227
1228void GameController::disableLogLevel(int levels) {
1229 Interrupter interrupter(this);
1230 m_logLevels &= ~levels;
1231}
1232
1233void GameController::pollEvents() {
1234 if (!m_inputController) {
1235 return;
1236 }
1237
1238 m_activeButtons = m_inputController->pollEvents();
1239 updateKeys();
1240}
1241
1242void GameController::updateAutofire() {
1243 // TODO: Move all key events onto the CPU thread...somehow
1244 for (int k = 0; k < GBA_KEY_MAX; ++k) {
1245 if (!m_autofire[k]) {
1246 continue;
1247 }
1248 m_autofireStatus[k] ^= 1;
1249 if (m_autofireStatus[k]) {
1250 keyPressed(k);
1251 } else {
1252 keyReleased(k);
1253 }
1254 }
1255}
1256
1257std::shared_ptr<mTileCache> GameController::tileCache() {
1258 if (m_tileCache) {
1259 return m_tileCache;
1260 }
1261 switch (platform()) {
1262#ifdef M_CORE_GBA
1263 case PLATFORM_GBA: {
1264 Interrupter interrupter(this);
1265 GBA* gba = static_cast<GBA*>(m_threadContext.core->board);
1266 m_tileCache = std::make_shared<mTileCache>();
1267 GBAVideoTileCacheInit(m_tileCache.get());
1268 GBAVideoTileCacheAssociate(m_tileCache.get(), &gba->video);
1269 mTileCacheSetPalette(m_tileCache.get(), 0);
1270 break;
1271 }
1272#endif
1273#ifdef M_CORE_GB
1274 case PLATFORM_GB: {
1275 Interrupter interrupter(this);
1276 GB* gb = static_cast<GB*>(m_threadContext.core->board);
1277 m_tileCache = std::make_shared<mTileCache>();
1278 GBVideoTileCacheInit(m_tileCache.get());
1279 GBVideoTileCacheAssociate(m_tileCache.get(), &gb->video);
1280 mTileCacheSetPalette(m_tileCache.get(), 0);
1281 break;
1282 }
1283#endif
1284 default:
1285 return nullptr;
1286 }
1287 return m_tileCache;
1288}
1289
1290GameController::Interrupter::Interrupter(GameController* parent, bool fromThread)
1291 : m_parent(parent)
1292 , m_fromThread(fromThread)
1293{
1294 if (!m_fromThread) {
1295 m_parent->threadInterrupt();
1296 } else {
1297 mCoreThreadInterruptFromThread(m_parent->thread());
1298 }
1299}
1300
1301GameController::Interrupter::~Interrupter() {
1302 if (!m_fromThread) {
1303 m_parent->threadContinue();
1304 } else {
1305 mCoreThreadContinue(m_parent->thread());
1306 }
1307}