CHANGES (view raw)
10.3.0: (Future)
2Features:
3 - Ability to hide individual background layers, or OBJs
4 - Ability to mute individual audio channels
5 - Palette viewer and exporter
6 - Volume control
7 - More shortcuts are editable (e.g. quick save/load)
8 - Rewind now shows the frame after rewinding
9 - Import/Export of GameShark/Action Replay snapshots
10 - Add "Step backwards" item for single increment rewind
11 - Deadzone estimation for game controllers
12 - Analog inputs can be used for shortcuts
13 - Menu items for specific solar sensor brightness levels
14 - Remappable controls for tilt and gyroscope sensors
15 - Status messages for actions taken while a game is running (e.g. save/load state)
16 - Memory inspector
17 - Screensaver can now be suspended while a game is running
18 - Load/save the most recent savestate slot
19 - Support varible speed (PWM) rumble
20 - Ability to cap fast forward speed
21 - Finer control over FPS target
22 - Holdable shortcut for rewinding one frame at a time
23Bugfixes:
24 - ARM7: Fix SWI and IRQ timings
25 - GBA Audio: Force audio FIFOs to 32-bit
26 - GBA Memory: Improve Thumb open bus behavior
27 - VFS: Fix resource leaks if some allocations fail
28 - Video: Fix an issue with very long filenames
29 - GBA Video: Blended sprites should never have other effects applied
30 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
31 - Qt: Better cleanup when a game crashes
32 - Qt: Fix open ROM dialog filtering for archive formats
33 - ARM7: Fix Thumb MUL timing
34 - Qt: Cap the maximum number of multiplayer windows
35 - Qt: Fix maximum year in sensor override
36Misc:
37 - Qt: Handle saving input settings better
38 - Debugger: Free watchpoints in addition to breakpoints
39 - Qt: Move GL frame drawing back onto its own thread
40 - GBA: Add status log level
41 - GBA Thread: Add functionality for running callbacks on the GBA thread
42 - Qt: Fast forward (held) option moved from Other to Emulation menu
43 - All: Add --help flag for command line programs
44 - Qt: Show version info in window title
45 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
46 - GBA SIO: Add a dummy driver for Normal mode
47 - GBA: GBARewind now returns how many states it has rewound
48 - All: Enable static linking for Windows
49 - All: Enable static linking for OS X
50 - Qt: Migrate multiplayer window handling into GBAApp
51 - Qt: Unified file opening and saving with last location
52 - Qt: Fix windows being resizable when they shouldn't have been
53
540.2.1: (2015-05-13)
55Bugfixes:
56 - All: Fix sanitize-deb script not cleaning up after itself
57 - All: Fix dependencies for libavcodec on Debian-derived platforms
58 - ARM7: Handle writeback for PC in addressing modes 2 and 3
59 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
60 - ARM7: Fix ARM multiply instructions when PC is a destination register
61 - Debugger: Fix use-after-free in breakpoint clearing code
62 - Debugger: Fix boundary conditions in tab completion
63 - GBA: Fix timers not updating timing when writing to only the reload register
64 - GBA: Fix rewind boundary conditions
65 - GBA: Add initial I/O register settings for background matrix registers
66 - GBA: Fix hang when loading a savestate if sync to video is enabled
67 - GBA: Handle out-of-bounds I/O access
68 - GBA: Fix bounds-checking on EEPROM access
69 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
70 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
71 - GBA Memory: Allow SRAM to be 64kB
72 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
73 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
74 - GBA Video: Fix second frame mode 5
75 - Perf: Fix race condition if a game crashes immediately on start
76 - Qt: Fix Display object leak when closing a window
77 - Qt: Fix .deb dependencies
78 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
79 - Qt: Fix window not regaining focus after exiting savestate window
80 - Qt: Fix regression where video would not record if the game had already started
81 - Qt: Fix potential crash if a gamepad causes focus to change
82 - Qt: Fix controller axis querying
83 - Qt: Fix multiplayer windows opening as the wrong size
84 - Qt: Fix controllers sometimes not loading the right profile
85 - SDL: Fix boundary conditions for joystick adjustments
86 - SDL: Allocate properly sized input maps
87 - SDL: Fix potential build issues when Qt and SDL2 are in use
88 - Util: Fix resource leak in UTF-8 handling code
89 - Util: Fix a null-pointer issue when attempting to delete a key
90 - VFS: Fix resource leaks if some allocations fail
91 - Video: Fix an issue with very long filenames
92Misc:
93 - GBA Memory: Soft-crash if jumping past the end of a ROM
94 - Qt: Show multiplayer numbers in window title
95 - Qt: Solar sensor can have shortcuts set
96
970.2.0: (2015-04-03)
98Features:
99 - Support for gamepad axes, e.g. analog sticks or triggers
100 - Add scale presets for up to 6x
101 - Settings window
102 - Bilinear resampling option
103 - Add option to skip BIOS start screen
104 - List of recently opened games
105 - Support for games using the Solar Sensor
106 - Better audio resampling via blip-buf
107 - Game Pak overrides dialog for setting savetype and sensor values
108 - Support for games using the tilt sensor
109 - Remappable shortcuts for keyboard and gamepad
110 - Rewinding of emulation
111 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
112 - Support IPv6
113 - Save directory of last loaded file
114 - Support BPS patches
115 - Automatically detect and optimize out idle loops
116 - Configurable game overrides
117 - Support loading 7-Zip files
118 - Drag and drop game loading
119 - Cheat code support
120 - Runtime configurable audio driver
121 - Libretro core for use with RetroArch and other front-ends
122 - Controller profiles for setting different bindings for different controllers
123 - Ability to lock aspect ratio
124 - Local link cable support
125 - Ability to switch which game controller is in use per instance
126 - Ability to prevent opposing directional input
127 - Warning dialog if an unimplemented BIOS feature is called
128 - Debugger: Add CLI "frame", frame advance command
129 - Debugger: Add CLI functions for writing to memory
130 - Debugger: Add CLI functions for examining memory regions
131 - Debugger: Add CLI function for writing a register
132Bugfixes:
133 - ARM7: Extend prefetch by one stage
134 - ARM7: Fix cycle counting for loads
135 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
136 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
137 - GBA: Initialize gba.sync to null
138 - GBA: Fix timer initialization
139 - GBA Audio: Support 16-bit writes to FIFO audio
140 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
141 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
142 - GBA BIOS: Fix BIOS prefetch after reset
143 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
144 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
145 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
146 - GBA Memory: Fix I cycles that had been moved to ARM7 core
147 - GBA Memory: Fix cycle counting for 32-bit load/stores
148 - GBA RR: Fix fallthrough error when reading tags from a movie
149 - GBA Thread: Fix possible hang when loading an archive
150 - GBA Thread: Fix possible deadlock in video sync
151 - Perf: Fix crash when the GBA thread fails to start
152 - Qt: Fix crash starting a GDB stub if a game isn't loaded
153 - Qt: Fix crash when adjusting settings after closing a game
154 - Qt: Fix crash when starting GDB stub after closing a game
155 - Qt: Fix patch loading while a game is running
156 - Qt: Fix crash when loading a game after stopping GDB server
157 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
158 - Qt: Fix crash when attempting to pause if a game is not running
159 - SDL: Properly clean up if a game doesn't launch
160 - Util: Fix sockets on Windows
161Misc:
162 - All: Enable link-time optimization
163 - Debugger: Watchpoints now work on STM/LDM instructions
164 - Debugger: Clean up GDB stub network interfacing
165 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
166 - Debugger: Merge Thumb BL instructions when disassembling
167 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
168 - Debugger: Watchpoints now report address watched (fixes #68)
169 - Debugger: Add support for soft breakpoints
170 - Debugger: Make I/O register names be addresses instead of values
171 - Debugger: Rename read/write commands
172 - GBA: Improve accuracy of event timing
173 - GBA: Add API for getting Configuration structs for overrides and input
174 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
175 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
176 - GBA: Move A/V stream interface into core
177 - GBA: Savestates now take into account savedata state machines (fixes #109)
178 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
179 - GBA Memory: Simplify memory API and use fixed bus width
180 - GBA Thread: Make GBASyncWaitFrameStart time out
181 - GBA Video: Start video at the last scanline instead of the first
182 - Qt: Optimize logo drawing
183 - Qt: Move frame upload back onto main thread
184 - Qt: Remember window position
185 - Qt: Double-clicking on the window toggles full screen
186 - Util: Use proper locale for reading and writing float values
187
1880.1.1: (2015-01-24)
189Bugfixes:
190 - ARM7: Fix LDM writeback to a register already written
191 - GBA: Fix timers 2 and 3 updating incorrectly
192 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
193 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
194 - GBA Audio: Properly initialize audio FIFO channels
195 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
196 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
197 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
198 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
199 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
200 - GBA BIOS: Fix HuffUnComp boundary conditions
201 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
202 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
203 - GBA Memory: Filter out top nybble of DMA addresses
204 - GBA Memory: Properly bounds-check VRAM accesses
205 - GBA Memory: Fix initial DMA state
206 - GBA Thread: Allow halted games to exit cleanly
207 - GBA Video: Fix blend issues with obscured middle layers
208 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
209 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
210 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
211 - GBA Video: Fix sprite boundary conditions with mosaic
212 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
213 - Qt: Fix issue with set frame sizes being the wrong height
214 - Qt: Fix emulator crashing when full screen if a game is not running
215 - Qt: Fix window focus issues
216 - Qt: Properly set default video recording settings
217 - Qt: Fix a race condition when a game crashes immediately
218 - Qt: Fix some cases where key mapping can break if focus is adjusted
219 - Qt: Fix crash if a game pauses before any frames are shown
220 - Debugger: Negative PC-relative loads now properly subtract the offset
221 - Debugger: Align PC-relative loads in Thumb
222 - Debugger: Fix watchpoints triggering too late
223 - Debugger: Fix binary print putting spaces between digits
224 - Video: Ensure FFmpeg encoder has audio frames
225 - Video: Fix uncompressed PCM audio recording
226 - Video: Fix FFmpeg crashing when the file extension is wrong
227 - Util: Fix SOCKET_FAILED macro
228Misc:
229 - GBA: Exit cleanly on FATAL if the port supports it
230 - GBA Memory: Implement 16- and 32-bit loads from SRAM
231 - Qt: Disable sync to video by default
232 - Qt: Handle a game crash without crashing
233 - Qt: Set default log level to FATAL, ERROR and WARN
234 - Qt: Clarify some phrasing in the menus
235 - Qt: Clear active buttons when focus is lost
236
2370.1.0: (2014-12-13)
238 - Initial release