src/platform/qt/GameController.h (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef QGBA_GAME_CONTROLLER
7#define QGBA_GAME_CONTROLLER
8
9#include <QFile>
10#include <QImage>
11#include <QObject>
12#include <QMutex>
13#include <QString>
14#include <QTimer>
15
16#include <memory>
17
18extern "C" {
19#include "gba/cheats.h"
20#include "gba/hardware.h"
21#include "gba/supervisor/thread.h"
22#ifdef BUILD_SDL
23#include "sdl-events.h"
24#endif
25}
26
27struct GBAAudio;
28struct GBAOptions;
29struct GBAVideoSoftwareRenderer;
30struct Configuration;
31
32class QThread;
33
34namespace QGBA {
35
36class AudioProcessor;
37class InputController;
38class MultiplayerController;
39
40class GameController : public QObject {
41Q_OBJECT
42
43public:
44 static const bool VIDEO_SYNC = false;
45 static const bool AUDIO_SYNC = true;
46
47 GameController(QObject* parent = nullptr);
48 ~GameController();
49
50 const uint32_t* drawContext() const { return m_drawContext; }
51 GBAThread* thread() { return &m_threadContext; }
52 GBACheatDevice* cheatDevice() { return &m_cheatDevice; }
53
54 void threadInterrupt();
55 void threadContinue();
56
57 bool isPaused();
58 bool isLoaded() { return m_gameOpen; }
59
60 bool audioSync() const { return m_audioSync; }
61 bool videoSync() const { return m_videoSync; }
62
63 void setInputController(InputController* controller) { m_inputController = controller; }
64 void setOverrides(Configuration* overrides) { m_threadContext.overrides = overrides; }
65
66 void setMultiplayerController(MultiplayerController* controller);
67 MultiplayerController* multiplayerController() { return m_multiplayer; }
68 void clearMultiplayerController();
69
70 void setOverride(const GBACartridgeOverride& override);
71 void clearOverride() { m_threadContext.hasOverride = false; }
72
73 void setOptions(const GBAOptions*);
74
75#ifdef USE_GDB_STUB
76 ARMDebugger* debugger();
77 void setDebugger(ARMDebugger*);
78#endif
79
80signals:
81 void frameAvailable(const uint32_t*);
82 void gameStarted(GBAThread*);
83 void gameStopped(GBAThread*);
84 void gamePaused(GBAThread*);
85 void gameUnpaused(GBAThread*);
86 void gameCrashed(const QString& errorMessage);
87 void gameFailed();
88 void stateLoaded(GBAThread*);
89 void rewound(GBAThread*);
90 void unimplementedBiosCall(int);
91
92 void luminanceValueChanged(int);
93
94 void statusPosted(const QString& message);
95 void postLog(int level, const QString& log);
96
97public slots:
98 void loadGame(const QString& path, bool dirmode = false);
99 void loadBIOS(const QString& path);
100 void setSkipBIOS(bool);
101 void setUseBIOS(bool);
102 void loadPatch(const QString& path);
103 void importSharkport(const QString& path);
104 void exportSharkport(const QString& path);
105 void openGame();
106 void closeGame();
107 void setPaused(bool paused);
108 void reset();
109 void frameAdvance();
110 void setRewind(bool enable, int capacity, int interval);
111 void rewind(int states = 0);
112 void startRewinding();
113 void stopRewinding();
114 void keyPressed(int key);
115 void keyReleased(int key);
116 void clearKeys();
117 void setAudioBufferSamples(int samples);
118 void setFPSTarget(float fps);
119 void loadState(int slot = 0);
120 void saveState(int slot = 0);
121 void setVideoSync(bool);
122 void setAudioSync(bool);
123 void setFrameskip(int);
124 void setVolume(int);
125 void setMute(bool);
126 void setTurbo(bool, bool forced = true);
127 void setTurboSpeed(float ratio = -1);
128 void setAVStream(GBAAVStream*);
129 void clearAVStream();
130 void reloadAudioDriver();
131
132#ifdef USE_PNG
133 void screenshot();
134#endif
135
136 void setLuminanceValue(uint8_t value);
137 uint8_t luminanceValue() const { return m_luxValue; }
138 void setLuminanceLevel(int level);
139 void increaseLuminanceLevel() { setLuminanceLevel(m_luxLevel + 1); }
140 void decreaseLuminanceLevel() { setLuminanceLevel(m_luxLevel - 1); }
141
142 void setRealTime();
143 void setFixedTime(const QDateTime& time);
144 void setFakeEpoch(const QDateTime& time);
145
146 void setLogLevel(int);
147 void enableLogLevel(int);
148 void disableLogLevel(int);
149
150private slots:
151 void crashGame(const QString& crashMessage);
152
153 void pollEvents();
154
155private:
156 void updateKeys();
157 void redoSamples(int samples);
158 void enableTurbo();
159
160 uint32_t* m_drawContext;
161 GBAThread m_threadContext;
162 GBAVideoSoftwareRenderer* m_renderer;
163 GBACheatDevice m_cheatDevice;
164 int m_activeKeys;
165 int m_activeButtons;
166 int m_inactiveKeys;
167 int m_logLevels;
168
169 bool m_gameOpen;
170 bool m_dirmode;
171
172 QString m_fname;
173 QString m_bios;
174 bool m_useBios;
175 QString m_patch;
176
177 QThread* m_audioThread;
178 AudioProcessor* m_audioProcessor;
179
180 QMutex m_pauseMutex;
181 bool m_pauseAfterFrame;
182
183 bool m_videoSync;
184 bool m_audioSync;
185 float m_fpsTarget;
186 bool m_turbo;
187 bool m_turboForced;
188 float m_turboSpeed;
189 QTimer m_rewindTimer;
190
191 int m_stateSlot;
192
193 InputController* m_inputController;
194 MultiplayerController* m_multiplayer;
195
196 struct GameControllerLux : GBALuminanceSource {
197 GameController* p;
198 uint8_t value;
199 } m_lux;
200 uint8_t m_luxValue;
201 int m_luxLevel;
202
203 static const int LUX_LEVELS[10];
204
205 struct GameControllerRTC : GBARTCSource {
206 GameController* p;
207 enum {
208 NO_OVERRIDE,
209 FIXED,
210 FAKE_EPOCH
211 } override;
212 int64_t value;
213 } m_rtc;
214};
215
216}
217
218#endif