CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8Emulation fixes:
9 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
10 - GBA: Reset now reloads multiboot ROMs
11 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
12 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
13 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
14 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
15Other fixes:
16 - Qt: More app metadata fixes
17 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
18 - LR35902: Fix disassembly of several CB-prefix instructions
19Misc:
20 - GBA Savedata: EEPROM performance fixes
21 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
22 - GB Memory: Support running from blocked memory
23 - Qt: Don't unload ROM immediately if it crashes
24 - Debugger: Add breakpoint and watchpoint listing
25 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
26 - LR35902: Support PC-relative opcode decoding
27 - Qt: Improve camera initialization
28 - Qt: Support switching webcams
29 - Core: Add keysRead callback
30
310.7.1: (2019-02-24)
32Bugfixes:
33 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
34 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
35 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
36 - GB, GBA Serialize: Fix loading two states in a row
37 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
38 - GBA DMA: Fix Display Start DMAs
39 - GBA DMA: Fix DMA start/end timing
40 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
41 - GBA Memory: Fix a few AGBPrint crashes
42 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
43 - GBA SIO: Prevent writing read-only multiplayer bits
44 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
45 - Python: Fix crash when deleting files owned by library
46 - Python: Make sure GB link object isn't GC'd before GB object
47 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
48 - Qt: Fix tile and sprite views not always displaying at first
49 - Qt: Fix audio context holding onto closed game controller
50 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
51 - Qt: Fix window icon on X11
52 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
53 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
54 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
55Misc:
56 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
57 - Qt: Updated Italian translation (by Vecna)
58
590.7.0: (2019-01-26)
60Features:
61 - ELF support
62 - Game Boy Camera support
63 - Qt: Set default Game Boy colors
64 - Game Boy Printer support
65 - Super Game Boy support
66 - Customizable autofire speed
67 - Ability to set default Game Boy model
68 - Map viewer
69 - Automatic cheat loading and saving
70 - GameShark and Action Replay button support
71 - AGBPrint support
72 - Debugger: Conditional breakpoints and watchpoints
73 - Ability to select GB/GBC/SGB BIOS on console ports
74 - Optional automatic state saving/loading
75 - Access to ur0 and uma0 partitions on the Vita
76 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
77 - GBA: ARMIPS/A22i-style and ELF symbol table support
78 - Initial Switch port
79Bugfixes:
80 - ARM: Fix MSR when T bit is set
81 - Core: Fix audio sync breaking when interrupted
82 - Core: Fix ordering events when scheduling during events
83 - FFmpeg: Fix encoding audio/video queue issues
84 - GB: Revamp IRQ handling based on new information
85 - GB: Fix IRQ disabling on the same T-cycle as an assert
86 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
87 - GB Audio: Clock frame events on DIV
88 - GB Audio: Fix channel 3 reset value
89 - GB Audio: Fix channel 4 initial LFSR
90 - GB Audio: Fix channel 1, 2 and 4 reset timing
91 - GB I/O: DMA register is R/W
92 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
93 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
94 - GB, GBA Savedata: Fix unmasking savedata crash
95 - GB Serialize: Fix audio state loading
96 - GB Serialize: Fix game title check
97 - GB Serialize: Fix IRQ pending/EI pending confusion
98 - GB Timer: Minor accuracy improvements
99 - GB Video: Fix dot clock timing being slightly wrong
100 - GB Video: Fix loading states while in mode 3
101 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
102 - GB Video: Fix SCX timing
103 - GB, GBA Video: Don't call finishFrame twice in thread proxy
104 - GBA: Reset WAITCNT properly
105 - GBA BIOS: Fix BitUnPack final byte
106 - GBA BIOS: Fix BitUnPack narrowing
107 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
108 - GBA DMA: Fix temporal sorting of DMAs of different priorities
109 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
110 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
111 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
112 - GBA Savedata: Fix savedata modified time updating when read-only
113 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
114 - GBA Serialize: Fix loading states in Hblank
115 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
116 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
117 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
118 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
119 - GBA Video: Start timing mid-scanline when skipping BIOS
120 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
121 - GBA Video: Make layer disabling work consistently
122 - PSP2: Fix more issues causing poor audio
123 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
124 - Qt: Improve FPS timer stability
125 - Util: Fix wrapping edge cases in RingFIFO
126Misc:
127 - 3DS: Remove deprecated CSND interface
128 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
129 - Core: Remove broken option for whether rewinding restores save games
130 - Feature: Added loading savestates from command line
131 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
132 - FFmpeg: Support lossless h.264 encoding
133 - FFmpeg: Support lossless VP9 encoding
134 - GBA Cheats: Allow multiple ROM patches in the same slot
135 - GB: Skip BIOS option now works
136 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
137 - GB Audio: Improved audio quality
138 - GB, GBA Audio: Increase max audio volume
139 - GB MBC: Remove erroneous bank 0 wrapping
140 - GB Video: Darken colors in GBA mode
141 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
142 - GBA: Implement display start DMAs
143 - GBA: Improve multiboot image detection
144 - GBA Memory: 64 MiB GBA Video cartridge support
145 - GBA Savedata: Remove ability to disable realistic timing
146 - GBA Timer: Use global cycles for timers
147 - Libretro: Add frameskip option
148 - mGUI: Add fast forward toggle
149 - PSP2: Use system enter key by default
150 - Python: Integrate tests from cinema test suite
151 - Qt: Redo GameController into multiple classes
152 - Qt: Prevent window from being created off-screen
153 - Qt: Add option to disable FPS display
154 - Qt: Options to mess around with layer placement
155 - Qt: Add load alternate save option
156 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
157 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
158 - Test: Restructure test suite into multiple executables
159 - Util: Don't build crc32 if the function already exists
160 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
161Changes from beta 1:
162Features:
163 - Libretro: Add Game Boy cheat support
164 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
165 - Switch: Rumble support
166 - Switch: Rotation support
167 - Switch: Screen stretching options
168 - Qt: State file load/save menu options
169 - Windows installer
170 - Tile viewer now has adjustable width
171 - Python: Experimental audio API
172Bugfixes:
173 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
174 - Core: Remember to deinit proxy ring FIFO
175 - Core: Reroot timing list when (de)scheduling
176 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
177 - GB MBC: Fix MBC30 SRAM
178 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
179 - GB Video: Fix SGB border hole size
180 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
181 - GBA: Fix GB Player features
182 - GBA I/O: SOUNDCNT_HI is readable when sound is off
183 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
184 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
185 - Libretro: Fix adding codes with hooks
186 - PSP2: Fix audio crackling after fast forward
187 - PSP2: Fix audio crackling when buffer is full
188 - Qt: Fix jumbled background when paused
189 - Qt: Fix FPS counter on Windows
190 - Qt: Fix focus issues with load/save state overlay
191 - Switch: Fix incorrect mapping for fast forward cap
192 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
193 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
194 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
195 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
196 - Qt: Ensure FATAL logs reach log view
197 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
198Misc:
199 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
200 - Debugger: Minor text fixes
201 - Debugger: Readability improvements (fixes mgba.io/i/1238)
202 - GB: Improved SGB2 support
203 - GB Audio: Skip frame if enabled when clock is high
204 - Libretro: Reduce rumble callbacks
205 - mGUI: Add SGB border configuration option
206 - mGUI: Add support for different settings types
207 - Python: Minor API improvements
208 - Qt: Ensure camera image is valid
209 - Qt: Debugger console history
210 - Qt: Detect presence of GL_ARB_framebuffer_object
211 - Qt: Minor memory view tweaks
212 - Res: Improve modeling of AGB/AGS screen in shaders
213 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
214 - Wii: Expose stretch configuration in settings
215 - Wii: Stretch now sets pixel-accurate mode size cap
216
2170.7 beta 1: (2018-09-24)
218- Initial beta for 0.7
219
2200.6.3: (2018-04-14)
221Bugfixes:
222 - GB Audio: Revert unsigned audio changes
223 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
224 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
225
2260.6.2: (2018-04-03)
227Bugfixes:
228 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
229 - 3DS: Fix opening files in directory names with trailing slashes
230 - LR35902: Fix watchpoints not reporting new value
231 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
232 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
233 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
234 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
235 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
236 - GBA: Fix SharkPort saves for EEPROM games
237 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
238 - GBA BIOS: Fix incorrect exit condition in LZ77
239 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
240 - GBA Cheats: Fix slide codes not initializing properly
241 - GBA DMA: ROM reads are forced to increment
242 - GBA Hardware: RTC accuracy improvements
243 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
244 - GBA Memory: Fix copy-on-write memory leak
245 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
246 - GBA Savedata: Fix crash when resizing flash
247 - GBA Video: Force align 256-color tiles
248 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
249 - PSP2: Fix issues causing poor audio
250 - Python: Fix package directory
251 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
252 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
253 - Wii: Fix screen tear when unpausing
254 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
255Misc:
256 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
257 - GB MBC: Remove erroneous bank 0 wrapping
258 - GBA: Improve multiboot image detection
259 - PSP2: Use system enter key by default
260
2610.6.1: (2017-10-01)
262Bugfixes:
263 - GB, GBA: Fix crashes when attempting to identify null VFiles
264 - GB, GBA: Fix sync to video with frameskip
265 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
266 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
267 - GB Core: Fix palette loading when loading a foreign config
268 - GB MBC: Pocket Cam memory should be accessible without enabling
269 - GB MBC: Fix SRAM sizes 4 and 5
270 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
271 - GB MBC: Fix RTC loading when file size is off
272 - GB Memory: Initialize peripheral pointers
273 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
274 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
275 - GB Memory: Actually load latch time from savestate
276 - GB Serialize: Fix deserializing video STAT
277 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
278 - GB Video: Fix potential hang when ending mode 0
279 - GB Video: Fix read mode when enabling LCD
280 - GBA: Reset active region as needed when loading a ROM
281 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
282 - GBA BIOS: Use core's VRAM variable instead of renderer's
283 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
284 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
285 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
286 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
287 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
288 - Python: Fix importing .gb or .gba before .core
289 - Qt: Fix command line debugger closing second game
290 - Qt: Fix LOG argument order
291 - Qt: Fix timezone issues with time overrides
292 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
293 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
294Misc:
295 - CMake: Fix CPack dependencies for libpng 1.6
296 - GBA: Detect hardware for Pokémon FireRed ROM hacks
297 - GBA Cheats: Improve detection of raw cheats
298 - Qt: Don't rebuild library view if style hasn't changed
299 - Qt: Allow overrides to be saved before a game is loaded
300 - Qt: Hide mouse immediately when loading
301 - SDL: Fix 2.0.5 build on macOS under some circumstances
302 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
303
3040.6.0: (2017-07-16)
305Features:
306 - Library view
307 - Sprite viewer
308 - Debugging console
309 - Improved memory viewer
310 - Memory search
311 - Command line ability to override configuration values
312 - Add option to allow preloading the entire ROM before running
313 - Add option for whether rewinding restores save games
314 - Savestates now contain any RTC override data
315 - Add option to lock video to integer scaling
316 - LR35902: Watchpoints
317 - LR35902/GB-Z80 disassembler
318 - GB: Tile viewer
319 - GB: Video/audio channel enabling/disabling
320 - GB: Symbol table support
321 - GB MBC: Add MBC1 multicart support
322 - GBA: Support printing debug strings from inside a game
323 - GBA: Better cheat type autodetection
324 - Implement keypad interrupts
325 - Configuration of gamepad hats
326 - Video log recording for testing and bug reporting
327 - Debugger: Segment/bank support
328 - Debugger: Execution tracing
329 - Qt: German translation (by Lothar Serra Mari)
330 - Qt: Spanish translation (by Kevin López)
331 - Qt: Italian translation (by theheroGAC)
332Bugfixes:
333 - ARM7: Fix MLA/*MULL/*MLAL timing
334 - Core: Fix crash with rewind if savestates shrink
335 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
336 - Core: Fix directory sets crashing on close if base isn't properly detached
337 - FFmpeg: Fix overflow and general issues with audio encoding
338 - GB: Fix flickering when screen is strobed quickly
339 - GB: Fix STAT blocking
340 - GB MBC: Fix ROM bank overflows getting set to bank 0
341 - GB MBC: Fix swapping carts not detect new MBC
342 - GB Timer: Improve DIV reset behavior
343 - GB Timer: Fix DIV batching if TAC changes
344 - GB Video: Reset renderer when loading state
345 - GBA: Fix multiboot ROM loading
346 - GBA: Fix multiboot loading resulting in too small WRAM
347 - GBA BIOS: Implement BitUnPack
348 - GBA BIOS: Fix ArcTan sign in HLE BIOS
349 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
350 - GBA BIOS: Fix INT_MIN/-1 crash
351 - GBA Hardware: Fix crash if a savestate lies about game hardware
352 - GBA I/O: Handle audio registers specially when deserializing
353 - GBA Memory: Improve initial skipped BIOS state
354 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
355 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
356 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
357 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
358 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
359 - LR35902: Fix core never exiting with certain event patterns
360 - LR35902: Fix pc overflowing current region off-by-one
361 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
362 - OpenGL: Fix some shaders causing offset graphics
363 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
364 - Qt: Fix window icon being stretched
365 - Qt: Fix data directory path
366 - Qt: Fix timing issues on high refresh rate monitors
367 - Qt: Fix linking after some windows have been closed
368 - Qt: Fix crash when changing audio settings after a game is closed
369 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
370 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
371 - Qt: Fix game unpausing after frame advancing and refocusing
372 - SDL: Fix game crash check
373 - SDL: Fix race condition with audio thread when starting
374 - SDL: Fix showing version number
375 - Test: Fix crash when loading invalid file
376 - Test: Fix crash when fuzzing fails to load a file
377 - Test: Don't rely on core for frames elapsed
378 - Test: Fix crash when loading invalid file
379 - Test: Fix crash when fuzzing fails to load a file
380 - Tools: Fix recurring multiple times over the same library
381 - Util: Fix overflow when loading invalid UPS patches
382 - Util: Fix highest-fd socket not being returned by SocketAccept
383 - Windows: Fix VDir.rewind
384Misc:
385 - All: Add C++ header guards
386 - All: Move time.h include to common.h
387 - 3DS, PSP2, Wii: Last directory loaded is saved
388 - CMake: Add ability to just print version string
389 - Core: New, faster event timing subsystem
390 - Core: Clean up some thread state checks
391 - Core: Add generic checksum function
392 - Core: Cores can now have multiple sets of callbacks
393 - Core: Restore sleep callback
394 - Core: Move rewind diffing to its own thread
395 - Core: Ability to enumerate and modify video and audio channels
396 - Core: List memory segments in the core
397 - Core: Move savestate creation time to extdata
398 - Core: Config values can now be hexadecimal
399 - Core: Improved threading interrupted detection
400 - Debugger: Modularize CLI debugger
401 - Debugger: Make building with debugging aspects optional
402 - Debugger: Add functions for read- or write-only watchpoints
403 - Debugger: Make attaching a backend idempotent
404 - Debugger: Add mDebuggerRunFrame convenience function
405 - Feature: Move game database from flatfile to SQLite3
406 - Feature: Support ImageMagick 7
407 - Feature: Make -l option explicit
408 - FFmpeg: Return false if a file fails to open
409 - FFmpeg: Force MP4 files to YUV420P
410 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
411 - GB: Reset with initial state of DIV register
412 - GB MBC: New MBC7 implementation
413 - GB Audio: Simplify envelope code
414 - GB Audio: Improve initial envelope samples
415 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
416 - GB Video: Improved video timings
417 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
418 - GBA, GB: ROM is now unloaded if a patch is applied
419 - GBA DMA: Refactor DMA out of memory.c
420 - GBA DMA: Move DMAs to using absolute timing
421 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
422 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
423 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
424 - GBA Memory: Support reading/writing POSTFLG
425 - GBA Memory: Remove unused prefetch cruft
426 - GBA Timer: Improve accuracy of timers
427 - GBA Video: Clean up unused timers
428 - GBA Video: Allow multiple handles into the same tile cache
429 - GBA Video, GB Video: Colors are now fully scaled
430 - GBA Video: Optimize when BLD* registers are written frequently
431 - OpenGL: Add xBR-lv2 shader
432 - Qt: Move last directory setting from qt.ini to config.ini
433 - Qt: Improved HiDPI support
434 - Qt: Expose configuration directory
435 - Qt: Merge "Save" and "OK" buttons in shader options
436 - Qt: Automatically load controller profile when plugged in
437 - Qt: Rename "Resample video" option to "Bilinear filtering"
438 - Qt: Remove audio thread
439 - Qt: Remove audio buffer sizing in AudioProcessorQt
440 - Qt: Re-enable QtMultimedia on Windows
441 - Qt: Make "Mute" able to be bound to a key
442 - Qt: Add .gb/.gbc files to the extension list in Info.plist
443 - Qt: Relax hard dependency on OpenGL
444 - Qt: Better highlight active key in control binding
445 - SDL: Remove scancode key input
446 - SDL: Automatically map controllers when plugged in
447 - Test: Add a basic test suite
448 - Util: Add size counting to Table
449 - Util: Add 8-bit PNG write support
450 - Util: Tune patch-fast extent sizes
451 - VFS: Call msync when syncing mapped data
452 - VFS: Allow truncating memory chunk VFiles
453 - VFS: Fix some minor VFile issues with FILEs
454 - VFS: Optimize expanding in-memory files
455 - VFS: Add VFileFIFO for operating on circle buffers
456Changes from beta 1:
457Features:
458 - Qt: Italian translation (by theheroGAC)
459 - Qt: Updated German translation
460Bugfixes:
461 - GB Audio: Fix incorrect channel 4 iteration
462 - GB Audio: Fix zombie mode bit masking
463 - GB Serialize: Fix timer serialization
464 - GB Video: Fix LYC regression
465 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
466 - GBA Timer: Fix count-up timing overflowing timer 3
467 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
468 - Qt: Fix memory search close button (fixes mgba.io/i/769)
469 - Qt: Fix window icon being stretched
470 - Qt: Fix initial window size (fixes mgba.io/i/766)
471 - Qt: Fix data directory path
472 - Qt: Fix controls not saving on non-SDL builds
473 - Qt: Fix translation initialization (fixes mgba.io/i/776)
474 - Qt: Fix patch loading while a game is running
475 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
476 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
477 - Qt: Fix GL-less build
478 - Qt: Fix Software renderer not handling alpha bits properly
479 - Qt: Fix screen background improperly stretching
480 - SDL: Fix cheats not loading
481Misc:
482 - GB Serialize: Add MBC state serialization
483 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
484 - GBA Timer: Improve accuracy of timers
485 - PSP2: Update toolchain to use vita.cmake
486 - Qt: Add language selector
487 - Qt: Minor test fixes
488 - Qt: Move shader settings into main settings window
489 - Qt: Dismiss game crashing/failing dialogs when a new game loads
490 - Qt: Properly ship Qt translations
491 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
492
4930.6 beta 1: (2017-06-29)
494 - Initial beta for 0.6
495
4960.5.2: (2016-12-31)
497Bugfixes:
498 - All: Fix fullscreen config option being ignored
499 - ARM7: PSR mode bits should not get sign extended
500 - GB: Fix audio not being deinitialized
501 - GB: Fix crash when masking savedata
502 - GB: Properly initialize sramRealVf variable
503 - GB Audio: Fix serialization of channel 3 and NR52 properties
504 - GB Audio: Reset envelope timer when reseting sound channel
505 - GB MBC: Fix SRAM dangling pointer with RTC games
506 - GB MBC: Fix initializing MBC when no ROM is loaded
507 - GB Memory: Fix patching ROM bank 0
508 - GB Memory: Fix starting HDMAs during mode 0
509 - GB Memory: Fix HDMA5 value after DMA completes
510 - GB Video: Initialize LCDC in renderer
511 - GB Video: Hblank IRQs should mask LYC=LY IRQs
512 - GBA: Fix IRQs firing after already being cleared
513 - GBA: Only unhalt CPU if appropriate bit is set in IE
514 - GBA: Add savegame override for Crash Bandicoot 2
515 - GBA BIOS: Fix MidiKey2Freq BIOS reads
516 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
517 - GBA Cheats: Fix GameShark ROM patches
518 - GBA I/O: Mask off WAITCNT bits that cannot be written
519 - GBA Memory: Fix misaligned BIOS reads
520 - GBA Memory: Fix VCOUNT being writable
521 - GBA Video: Fix out of bounds sprite transforms
522 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
523 - Libretro: Fix disabling BIOS
524 - Libretro: Fix Game Boy savestates and audio
525 - Qt: Fix changing resolution of software renderer
526 - Qt: Fix setting overrides
527 - Qt: Fix cut off tiles and alignment issues in tile viewer
528 - Qt: Only reset window dimensions when first shown
529 - Qt: Fix Qt Multimedia audio driver on big endian
530 - Qt: Fix Apply button for key and controller configurations
531 - VFS: Fix resizing memory chunks when not needed
532 - Windows: Fix Unicode directory handling
533Misc:
534 - GB, GBA: Prevent loading null ROMs
535 - GB Audio: Initialize wave RAM to GBC values
536 - GB Memory: Reset ROM bank when loading a ROM
537 - PSP2: Improved controller rumble
538
5390.5.1: (2016-10-05)
540Bugfixes:
541 - Core: Fix importing save games as read-only
542 - FFmpeg: Fix encoding AAC
543 - GB: Fix invalid STOP behavior on Game Boy Color
544 - GB: Initialize audio properly
545 - GB: Properly clear KEY1 bit 0 when switching speeds
546 - GB: Properly unload save files when unloading a ROM
547 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
548 - GB MBC: Fix MBC7 when size is incorrectly specified
549 - GB MBC: Fix RTC access when no save file is loaded
550 - GB SIO: Don't auto-clock external shift clock
551 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
552 - GB Video: Fix video frames getting missed when LCDC is off
553 - GB Video: Clear screen when LCDC is off
554 - GBA Cheats: Fix holding onto pointers that may get invalidated
555 - GBA Cheats: Fix key-activated CodeBreaker cheats
556 - GBA Cheats: Fix uninitialized memory getting freed when saving
557 - GBA Hardware: Improve Game Boy Player rumble behavior
558 - GBA Memory: Fix several unused I/O register read values
559 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
560 - LR35902: Fix events running with the wrong cycle active
561 - Qt: Fix "close" button on Overrides view
562 - Qt: Fix saving overrides
563 - Qt: Fix directory set unloading when replacing the ROM
564 - Qt: Fix patch loading
565 - Qt: Fix crash when saving an override if a game isn't loaded
566 - Qt: Fix showing default display driver as OpenGL (force 1.x)
567 - SDL: Attach rumble in SDL frontend
568 - Util: Fix PNG identification on files too small to be a PNG
569Misc:
570 - All: Only update version info if needed
571 - All: Split out install locations for Libretro and OpenEmu
572 - FFmpeg: Encoding cleanup
573 - GB: Reset active region when reloading ROM
574 - GB Memory: Initialize RAM pattern for GBC
575 - GB Video: Improved video timings
576 - Qt: Manage window sizes slightly better
577 - Qt: Remember scale option independent of core dimensions
578
5790.5.0: (2016-09-19)
580Features:
581 - Game Boy support
582 - Support for encrypted CodeBreaker GBA cheats
583 - Emulation of Vast Fame protected GBA carts (taizou)
584 - Tile viewer
585 - Threaded rendering mode
586 - Libretro: Memory map and achievement support (leiradel)
587 - GUI: Add UI control remapping
588 - GUI: Add fast-forward
589 - Wii: 240p support
590 - 3DS: Adjustable screen darkening
591 - Ability to temporarily load a savegame
592 - Load specific files out of archives
593 - Automatic BIOS detection
594Bugfixes:
595 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
596 - Debugger: Fix GDB breakpoints
597 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
598 - GBA: Fix filehandle leak with savegames
599 - GBA: Timer 0 cannot be count up
600 - GBA: Count up timers should not count themselves
601 - GBA Memory: Fix mirror on non-overdumped Classic NES games
602 - GBA Memory: Fix ldm {pc}
603 - GBA Savedata: Fix savedata sync timer
604 - GBA Savedata: Only unmap savedata if present
605 - GBA Serialize: Savestates now properly store prefetch
606 - GBA Video: WIN0/1 take priority over OBJWIN
607 - GBA Video: Fix out-of-order OBJWIN
608 - PSP2: Fix GPU crash while exiting
609 - PSP2: Fix VSync
610 - PSP2: Fix accelerometer range
611 - PSP2: Actually load screen mode setting
612 - PSP2: Fix gyroscope direction
613 - PSP2: Delete threads after they return
614 - PSP2: Fix mapping/unmapping from not at 0
615 - Qt: Fix bug in software renderer scaling
616 - Qt: Fix hanging key press after disabling autofire
617 - Qt: Fix being unable to pause manually when using auto-pausing
618 - SDL: Fix axes being mapped wrong
619 - Util: Fix realloc semantics in utf16to8
620 - Util: Fix inserting too many items into a hash table
621 - VFS: Fix uninitialized varaible reading from 7z
622 - VFS: Fix reading multiple files from a 7z archive
623 - Wii: Fix framelimiting after a slowdown
624 - Wii: Fix garbage flash at startup
625Misc:
626 - 3DS: Use blip_add_delta_fast for a small speed improvement
627 - 3DS: Allow UTF-16 filenames
628 - 3DS: Port to using citro3D
629 - 3DS: Use system font for menus
630 - 3DS: Attempt to use Core 2 for threads
631 - 3DS: Adjustable filering
632 - 3DS: 3D banner
633 - All: Add QUIET parameter to silence CMake
634 - All: Faster memory read/write
635 - ARM7: Support forcing Thumb mode via MSR
636 - ARM7: Flush prefetch cache when loading CPSR via MSR
637 - ARM7: Clean up instruction decoding for future expandability
638 - Debugger: Support register and memory writes via GDB stub
639 - Debugger: Add software breakpoint support to gdb
640 - FFmpeg: Full support for libavcodec 56+
641 - GBA: Better debug logging if event processing breaks
642 - GBA Audio: Force audio DMAs to not increment destination
643 - GBA BIOS: Use custom ArcTan, not relying on OS
644 - GBA Hardware: Clean up dead code in GBP
645 - GBA Memory: Optimize stalling behavior
646 - GBA Memory: Optimize Load-/StoreMultiple
647 - GBA Savedata: Add realistic timing for EEPROM
648 - GBA Serialize: Savestates now store if CPU was halted
649 - GBA Video: Remove old slow path fallback
650 - GBA Video: Optimize sprite drawing
651 - GBA Video: Optimize mode 0 rendering
652 - GBA Video: Optimize compositing cases slightly
653 - GUI: Screenshot dimensions are now passed through
654 - GUI: Add back logging
655 - GUI: Only reload config if manually saved
656 - GUI: Increase scrolling speed
657 - OpenGL: Log shader compilation failure
658 - OpenGL: Add texSize uniform
659 - Qt: Make -g flag work in Qt build
660 - Qt: Simplify OpenGL context creation
661 - Qt: Thread startup improvements
662 - Qt: Make audio channel/video layer options shortcut mappable
663 - Qt: Remove some C99isms from C++ code
664 - Qt: Remove default autofire mappings
665 - Qt: Make reseting when pasued frame-accurate
666 - Qt: Rearchitect game closing codepath
667 - PSP2: Use system font for menus
668 - PSP2: Add rumble for PS TV
669 - PSP2: Add fit-to-height screen mode
670 - PSP2: Sync files per descriptor
671 - PSP2: Allow UTF-8 filenames
672 - PSP2: Screenshots are now saved into the Photo Gallery
673 - PSP2: Stop underclocking when menuing
674 - SDL: Increase default audio buffer size to 1024 samples
675 - SDL: More responsive rumble
676 - Util: Add Vector GetConstPointer
677 - Util: Add rtrim
678 - Util: Add endswith
679 - VFS: Improve zip file detection
680 - Wii: Add pixelated resample filter
681 - Windows: Add native VDir support
682 - Util: Add PRIz macro for libc versions that don't support %z
683
6840.4.1: (2016-07-11)
685Bugfixes:
686 - All: Fix several file handle leaks
687 - All: Fix instruction tables getting zeroed when linking sometimes
688 - ARM7: Fix flags on SBC/RSC
689 - ARM7: Fix setting spsr privilege bits when spsr is empty
690 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
691 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
692 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
693 - GBA Memory: Fix executing code from OBJ region of VRAM
694 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
695 - GBA Serialize: Fix loading savegames from savestates
696 - OpenGL: Correct boolean vector strcmp strings for uniforms
697 - Qt: Fix sending gameStopped twice
698 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
699 - Qt: Fix initial state of key mapping
700 - Qt: Initialize m_useBios
701 - SDL: Fix joystick initialization on BSD
702 - SDL: Fix potential joystick crash in games with rumble
703 - SDL: Fix SDL 1.2 build
704 - SDL: Fix sporadic crash when deinitializing audio
705 - Shaders: Fix AGS-001 shader with some bad drivers
706 - Util: Use closesocket on Windows
707 - Util: Fix socket bind addresses
708 - VFS: Fix reading 7z archives without rewinding first
709 - VFS: VFileFromFD should not open directories
710 - Wii: Fix tilting direction
711 - Util: Fix realloc semantics in utf16to8
712Misc:
713 - All: Allow use of external minizip library
714 - Debugger: CLI debugger now exits when end-of-stream is reached
715 - FFmpeg: Update dependencies on Ubuntu
716 - GBA: Slightly optimize GBAProcessEvents
717 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
718 - GBA Video: Null renderer should return proper register values
719 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
720 - Qt: Add preset for DualShock 4
721 - Qt: Update 360 input profile on OS X to reflect newer drivers
722 - Qt: Remove use of NaN
723 - Qt: Canonicalize file paths when loading games
724 - Qt: Add refresh button to controller editing
725 - SDL: Remove default gamepad mappings
726 - Util: Fix intermittent build failure on OS X
727 - VFS: VFile.sync now updates modified time
728
7290.4.0: (2016-02-02)
730Features:
731 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
732 - I/O viewer
733 - Booting of multiboot images
734 - Customization of GIF recording
735 - Libretro: Cheat code support
736 - Support for GLSL shaders
737 - ROM information view
738 - Support for VBA-style cheat codes
739 - Savestates now store creation timestamps
740 - Key autofire
741 - Libretro: Allow blocking opposing directional input
742 - OpenEmu core for OS X
743 - Libretro: Settings for using BIOS and skipping intro
744 - Libretro: Customizable idle loop removal
745 - Implemented cycle counting for sprite rendering
746 - Cleaner, unified settings window
747 - Added a setting for pausing when the emulator is not in focus
748 - Customizable paths for save games, save states, screenshots and patches
749 - Controller hotplugging
750 - Ability to store save games and active cheats within savestates
751Bugfixes:
752 - ARM7: Fix sign of unaligned LDRSH
753 - ARM7: Fix decoding of some ARM ALU instructions with shifters
754 - Debugger: Fix watchpoints in gdb
755 - GBA: Fix warnings when creating and loading savestates
756 - GBA: Fix Iridion II savetype
757 - GBA BIOS: Fix misaligned CpuSet
758 - GBA Cheats: Fix cheats setting the Action Replay version
759 - GBA Hardware: Fix GPIO on big endian
760 - GBA Memory: Fix DMA register writing behavior
761 - GBA Memory: Fix DMAs triggering two cycles early
762 - Libretro: Fix aspect ratio
763 - Qt: Fix some potential crashes with the gamepad mapping
764 - Qt: Fix keys being mapped incorrectly when loading configuration file
765 - Util: Fix PowerPC PNG read/write pixel order
766 - Util: Fix excessive memory allocation when decoding a PNG
767 - VFS: Fix VFileReadline and remove _vfdReadline
768Misc:
769 - All: Improved PowerPC support
770 - All: Fix some undefined behavior warnings
771 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
772 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
773 - GBA: Implement bad I/O register loading
774 - GBA: Allow jumping to OAM and palette RAM
775 - GBA BIOS: Finish implementing RegisterRamReset
776 - GBA Config: Add "override" layer for better one-time configuration
777 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
778 - GBA Memory: Use a dynamically sized mask for ROM memory
779 - GBA Memory: Implement several unimplemented memory access types
780 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
781 - GBA RR: Starting from savestate now embeds the savegame
782 - GBA RR: Add preliminary SRAM support for VBM loading
783 - GBA RR: Add support for resets in movies
784 - GBA Video: Remove lastHblank, as it is implied
785 - Libretro: Use anonymous memory mappers for large blocks of memory
786 - Libretro: Add install target for libretro core
787 - Qt: Window size command line options are now supported
788 - Qt: Increase usability of key mapper
789 - Qt: Add 'Apply' button to settings window
790 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
791 - Qt: Allow use of modifier keys as input
792 - Qt: Optimize log viewer
793 - Qt: Added button for breaking into the GDB debugger
794 - Qt: Add box for showing duration of rewind
795 - SDL: Support fullscreen in SDL 1.2
796 - SDL: Allow GBASDLAudio to be used without a thread context
797 - Util: Use VFile for configuration
798 - Util: Add MutexTryLock
799
8000.3.2: (2015-12-16)
801Bugfixes:
802 - ARM7: Fix STRT/STRBT
803 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
804 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
805 - Libretro: Fix problems with rumble not turning off
806 - GBA: Fix idle skip state being retained between games
807 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
808 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
809 - GBA BIOS: Fix Sqrt sign
810 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
811 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
812 - GBA Memory: Fix DMA behavior for SRAM accesses
813 - GBA Memory: Fix Store8 to OBJ VRAM
814 - GBA Memory: Fix alignment of LDM/STM on SRAM
815 - GBA Memory: Fix unaligned out-of-bounds ROM loads
816 - GBA Memory: Fix timing of DMAs
817 - GBA Video: Fix _mix for 15-bit color
818 - GBA Video: Fix OAM and palette initialization
819 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
820 - Qt: Use safer isLoaded check in GameController
821 - Qt: Fix a race condition in PainterGL that could lead to a crash
822 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
823 - Qt: Fix font size in memory viewer
824 - Qt: Fix a crash in the memory viewer
825 - Qt: Add additional checks in CheatModel to prevent crashes
826 - Qt: Fix race condition with setting sample rate
827 - Qt: Fix crash when closing multiplayer windows
828 - Qt: Fix resetting while paused
829Misc:
830 - GBA Audio: Implement missing flags on SOUNDCNT_X register
831 - Qt: Add mute option to menu
832
8330.3.1: (2015-10-24)
834Bugfixes:
835 - ARM7: Fix instruction decoding of Thumb shifts
836 - GBA: Deinit savegame when unloading a ROM
837 - GBA: Fix BIOS check on big endian
838 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
839 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
840 - GBA Audio: Fix audio channels being silenced at the wrong time
841 - GBA Memory: Fix bad BIOS Load16 on big endian
842 - GBA Memory: Fix bad Load8 on big endian
843 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
844 - GBA Video: Fix edge case with sprite blend modes and semitransparency
845 - GBA Video: Fix objwin and blending interaction on sprites
846 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
847 - Libretro: Fix a memory leak with the render buffer
848 - Qt: Windows no longer spawn in the top left on first launch
849 - Qt: Fix install path of XDG desktop file with DESTDIR
850 - Qt: Fix drag and drop on Windows
851 - Qt: Reenable double buffering, as disabling it broke some Windows configs
852 - VFS: Fix return values of VFileFILE.read and .write
853Misc:
854 - All: Reset next event to cycles instead of zero to interrupt
855 - All: Add --version flag
856 - ARM7: Force disable LTO on two files to work around a GCC bug
857 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
858 - GBA: Better memory handling with PNG savestates
859 - GBA: Additional savestate sanity checks
860 - GBA: Check for cycle count being too high
861 - GBA Audio: Allow GBAAVStream to have no video callback
862 - GBA BIOS: Implement RegisterRamReset for SIO registers
863 - Qt: Remove useless help icons in dialogs
864 - Qt: Prevent savestate window from opening while in multiplayer
865 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
866 - Qt: Dropping multiplayer windows works more cleanly now
867
8680.3.0: (2015-08-16)
869Features:
870 - Ability to hide individual background layers, or OBJs
871 - Ability to mute individual audio channels
872 - Palette viewer and exporter
873 - Volume control
874 - More shortcuts are editable (e.g. quick save/load)
875 - Rewind now shows the frame after rewinding
876 - Import/Export of GameShark/Action Replay snapshots
877 - Add "Step backwards" item for single increment rewind
878 - Deadzone estimation for game controllers
879 - Analog inputs can be used for shortcuts
880 - Menu items for specific solar sensor brightness levels
881 - Remappable controls for tilt and gyroscope sensors
882 - Status messages for actions taken while a game is running (e.g. save/load state)
883 - Memory inspector
884 - Screensaver can now be suspended while a game is running
885 - Load/save the most recent savestate slot
886 - Support varible speed (PWM) rumble
887 - Ability to cap fast forward speed
888 - Finer control over FPS target
889 - Holdable shortcut for rewinding one frame at a time
890 - Ability to boot directly into the BIOS
891 - Preliminary support for yanking out the game pak while a game is running
892 - Thumb-drive mode by putting a file called portable.ini in the same folder
893 - Configurable display driver, between software and OpenGL
894 - Undo-able savestate loading and saving
895 - Controller profiles now store shortcut settings
896 - Default controller profiles for several common controllers
897 - Libretro now supports BIOS, rumble and solar sensor
898 - Implement BIOS call Stop, for sleep mode
899 - Automatically load patches, if found
900 - Improved video synchronization
901 - Configurable audio output sample rate
902Bugfixes:
903 - ARM7: Fix SWI and IRQ timings
904 - ARM7: Fix Thumb MUL timing
905 - ARM7: Fix timing of multiplies to use N cycles
906 - ARM7: ARMHotplugDetach should call deinit
907 - Debugger: Fix use-after-free in breakpoint clearing code
908 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
909 - GBA: Cap audio FIFO read size during deserialization
910 - GBA: Check for corrupted savestates when loading
911 - GBA: Check for improperly sized savestates when loading
912 - GBA: Check for savestates made from differently sized ROMs
913 - GBA: Fix calls to endian-independent loadstores
914 - GBA: Fix timing of reading from timer registers
915 - GBA: Ensure cycles never go negative
916 - GBA Audio: Force audio FIFOs to 32-bit
917 - GBA Audio: Fix audio pitch changing when adjusting buffer size
918 - GBA Audio: Fix sample order in audio channel 3
919 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
920 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
921 - GBA Memory: Improve Thumb open bus behavior
922 - GBA Memory: Fix potential DMA issue when loading a savestate
923 - GBA Memory: Fix load/store multiple video memory waitstates
924 - GBA SIO: Fix reseting when there are SIO devices attached
925 - GBA Video: Blended sprites should never have other effects applied
926 - GBA Video: Fix out-of-bounds tiles in mosaic
927 - GBA Video: Fix windows not affecting sprites
928 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
929 - GBA Video: Fix timing on first scanline
930 - Qt: Better cleanup when a game crashes
931 - Qt: Fix open ROM dialog filtering for archive formats
932 - Qt: Cap the maximum number of multiplayer windows
933 - Qt: Fix maximum year in sensor override
934 - Qt: Fix window being too tall after exiting fullscreen
935 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
936 - Qt: Fix analog buttons not getting unmapped
937 - Qt: Fix passing command line options
938 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
939 - SDL: Fix SDL build when OpenGL is missing
940 - Util: Allow loading IPS patches that grow the ROM
941 - VFS: Fix resource leaks if some allocations fail
942 - VFS: Fix line-reading to return proper values
943 - Video: Fix an issue with very long filenames
944 - Util: Fix formatting of floats
945Misc:
946 - All: Add --help flag for command line programs
947 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
948 - All: Enable static linking for Windows
949 - All: Enable static linking for OS X
950 - All: Threads are now named
951 - All: Proper handling of Unicode file paths
952 - ARM7: Add emulation for Undefined CPU mode
953 - ARM7: Reduce the size of the Thumb instruction table
954 - GBA: Add status log level
955 - GBA: GBARewind now returns how many states it has rewound
956 - GBA: SIO logging layer
957 - GBA BIOS: Stub out SoundBias
958 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
959 - GBA: Don't include GBACLIDebugger struct unless needed
960 - GBA: Savedata is now synced shortly after data finishes being written
961 - GBA: Process multiple timer events at once, if necessary
962 - GBA Audio: Implement audio reset for channels A/B
963 - GBA Audio: Process multiple audio events at once, if necessary
964 - GBA Hardware: Backport generic RTC source into core
965 - GBA Input: Allow axes and buttons to be mapped to the same key
966 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
967 - GBA SIO: Add a dummy driver for Normal mode
968 - GBA Thread: Add functionality for running callbacks on the GBA thread
969 - GBA Thread: Split GBASync into a separate file
970 - GBA Video: Refactor software renderer into separate files
971 - GBA Video: Slightly optimize mode 0 mosaic rendering
972 - Debugger: Free watchpoints in addition to breakpoints
973 - Qt: Handle saving input settings better
974 - Qt: Move GL frame drawing back onto its own thread
975 - Qt: Fast forward (held) option moved from Other to Emulation menu
976 - Qt: Show version info in window title
977 - Qt: Migrate multiplayer window handling into GBAApp
978 - Qt: Unified file opening and saving with last location
979 - Qt: Fix windows being resizable when they shouldn't have been
980 - Qt: Only hide cursor in full screen
981 - Qt: Replace pause-after-frame mutex with an atomic
982 - Qt: Add application icon and XDG desktop files
983 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
984 - Qt: Don't save window size when entering fullscreen
985 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
986 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
987 - Qt: Increase usability of key mapper
988 - Qt: Show checkmark for window sizes
989 - Qt: Set window path to loaded ROM
990 - Perf: Ability to load savestates immediately on launch
991 - SDL: Properly check for initialization
992 - SDL: Clean up initialization functions
993 - SDL: Clean up GL context
994 - Util: Allow disabling the threading code entirely
995 - VFS: Add sync method to force syncing with backing
996
9970.2.1: (2015-05-13)
998Bugfixes:
999 - All: Fix sanitize-deb script not cleaning up after itself
1000 - All: Fix dependencies for libavcodec on Debian-derived platforms
1001 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1002 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1003 - ARM7: Fix ARM multiply instructions when PC is a destination register
1004 - Debugger: Fix use-after-free in breakpoint clearing code
1005 - Debugger: Fix boundary conditions in tab completion
1006 - GBA: Fix timers not updating timing when writing to only the reload register
1007 - GBA: Fix rewind boundary conditions
1008 - GBA: Add initial I/O register settings for background matrix registers
1009 - GBA: Fix hang when loading a savestate if sync to video is enabled
1010 - GBA: Handle out-of-bounds I/O access
1011 - GBA: Fix bounds-checking on EEPROM access
1012 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1013 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1014 - GBA Memory: Allow SRAM to be 64kB
1015 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1016 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1017 - GBA Video: Fix second frame mode 5
1018 - Perf: Fix race condition if a game crashes immediately on start
1019 - Qt: Fix Display object leak when closing a window
1020 - Qt: Fix .deb dependencies
1021 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1022 - Qt: Fix window not regaining focus after exiting savestate window
1023 - Qt: Fix regression where video would not record if the game had already started
1024 - Qt: Fix potential crash if a gamepad causes focus to change
1025 - Qt: Fix controller axis querying
1026 - Qt: Fix multiplayer windows opening as the wrong size
1027 - Qt: Fix controllers sometimes not loading the right profile
1028 - SDL: Fix boundary conditions for joystick adjustments
1029 - SDL: Allocate properly sized input maps
1030 - SDL: Fix potential build issues when Qt and SDL2 are in use
1031 - Util: Fix resource leak in UTF-8 handling code
1032 - Util: Fix a null-pointer issue when attempting to delete a key
1033 - VFS: Fix resource leaks if some allocations fail
1034 - Video: Fix an issue with very long filenames
1035Misc:
1036 - GBA Memory: Soft-crash if jumping past the end of a ROM
1037 - Qt: Show multiplayer numbers in window title
1038 - Qt: Solar sensor can have shortcuts set
1039
10400.2.0: (2015-04-03)
1041Features:
1042 - Support for gamepad axes, e.g. analog sticks or triggers
1043 - Add scale presets for up to 6x
1044 - Settings window
1045 - Bilinear resampling option
1046 - Add option to skip BIOS start screen
1047 - List of recently opened games
1048 - Support for games using the Solar Sensor
1049 - Better audio resampling via blip-buf
1050 - Game Pak overrides dialog for setting savetype and sensor values
1051 - Support for games using the tilt sensor
1052 - Remappable shortcuts for keyboard and gamepad
1053 - Rewinding of emulation
1054 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1055 - Support IPv6
1056 - Save directory of last loaded file
1057 - Support BPS patches
1058 - Automatically detect and optimize out idle loops
1059 - Configurable game overrides
1060 - Support loading 7-Zip files
1061 - Drag and drop game loading
1062 - Cheat code support
1063 - Runtime configurable audio driver
1064 - Libretro core for use with RetroArch and other front-ends
1065 - Controller profiles for setting different bindings for different controllers
1066 - Ability to lock aspect ratio
1067 - Local link cable support
1068 - Ability to switch which game controller is in use per instance
1069 - Ability to prevent opposing directional input
1070 - Warning dialog if an unimplemented BIOS feature is called
1071 - Debugger: Add CLI "frame", frame advance command
1072 - Debugger: Add CLI functions for writing to memory
1073 - Debugger: Add CLI functions for examining memory regions
1074 - Debugger: Add CLI function for writing a register
1075Bugfixes:
1076 - ARM7: Extend prefetch by one stage
1077 - ARM7: Fix cycle counting for loads
1078 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1079 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1080 - GBA: Initialize gba.sync to null
1081 - GBA: Fix timer initialization
1082 - GBA Audio: Support 16-bit writes to FIFO audio
1083 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1084 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1085 - GBA BIOS: Fix BIOS prefetch after reset
1086 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1087 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1088 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1089 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1090 - GBA Memory: Fix cycle counting for 32-bit load/stores
1091 - GBA RR: Fix fallthrough error when reading tags from a movie
1092 - GBA Thread: Fix possible hang when loading an archive
1093 - GBA Thread: Fix possible deadlock in video sync
1094 - Perf: Fix crash when the GBA thread fails to start
1095 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1096 - Qt: Fix crash when adjusting settings after closing a game
1097 - Qt: Fix crash when starting GDB stub after closing a game
1098 - Qt: Fix patch loading while a game is running
1099 - Qt: Fix crash when loading a game after stopping GDB server
1100 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1101 - Qt: Fix crash when attempting to pause if a game is not running
1102 - SDL: Properly clean up if a game doesn't launch
1103 - Util: Fix sockets on Windows
1104Misc:
1105 - All: Enable link-time optimization
1106 - Debugger: Watchpoints now work on STM/LDM instructions
1107 - Debugger: Clean up GDB stub network interfacing
1108 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1109 - Debugger: Merge Thumb BL instructions when disassembling
1110 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1111 - Debugger: Watchpoints now report address watched (fixes #68)
1112 - Debugger: Add support for soft breakpoints
1113 - Debugger: Make I/O register names be addresses instead of values
1114 - Debugger: Rename read/write commands
1115 - GBA: Improve accuracy of event timing
1116 - GBA: Add API for getting Configuration structs for overrides and input
1117 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1118 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1119 - GBA: Move A/V stream interface into core
1120 - GBA: Savestates now take into account savedata state machines (fixes #109)
1121 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1122 - GBA Memory: Simplify memory API and use fixed bus width
1123 - GBA Thread: Make GBASyncWaitFrameStart time out
1124 - GBA Video: Start video at the last scanline instead of the first
1125 - Qt: Optimize logo drawing
1126 - Qt: Move frame upload back onto main thread
1127 - Qt: Remember window position
1128 - Qt: Double-clicking on the window toggles full screen
1129 - Util: Use proper locale for reading and writing float values
1130
11310.1.1: (2015-01-24)
1132Bugfixes:
1133 - ARM7: Fix LDM writeback to a register already written
1134 - GBA: Fix timers 2 and 3 updating incorrectly
1135 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1136 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1137 - GBA Audio: Properly initialize audio FIFO channels
1138 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1139 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1140 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1141 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1142 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1143 - GBA BIOS: Fix HuffUnComp boundary conditions
1144 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1145 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1146 - GBA Memory: Filter out top nybble of DMA addresses
1147 - GBA Memory: Properly bounds-check VRAM accesses
1148 - GBA Memory: Fix initial DMA state
1149 - GBA Thread: Allow halted games to exit cleanly
1150 - GBA Video: Fix blend issues with obscured middle layers
1151 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1152 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1153 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1154 - GBA Video: Fix sprite boundary conditions with mosaic
1155 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1156 - Qt: Fix issue with set frame sizes being the wrong height
1157 - Qt: Fix emulator crashing when full screen if a game is not running
1158 - Qt: Fix window focus issues
1159 - Qt: Properly set default video recording settings
1160 - Qt: Fix a race condition when a game crashes immediately
1161 - Qt: Fix some cases where key mapping can break if focus is adjusted
1162 - Qt: Fix crash if a game pauses before any frames are shown
1163 - Debugger: Negative PC-relative loads now properly subtract the offset
1164 - Debugger: Align PC-relative loads in Thumb
1165 - Debugger: Fix watchpoints triggering too late
1166 - Debugger: Fix binary print putting spaces between digits
1167 - Video: Ensure FFmpeg encoder has audio frames
1168 - Video: Fix uncompressed PCM audio recording
1169 - Video: Fix FFmpeg crashing when the file extension is wrong
1170 - Util: Fix SOCKET_FAILED macro
1171Misc:
1172 - GBA: Exit cleanly on FATAL if the port supports it
1173 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1174 - Qt: Disable sync to video by default
1175 - Qt: Handle a game crash without crashing
1176 - Qt: Set default log level to FATAL, ERROR and WARN
1177 - Qt: Clarify some phrasing in the menus
1178 - Qt: Clear active buttons when focus is lost
1179
11800.1.0: (2014-12-13)
1181 - Initial release