CHANGES (view raw)
10.4.0: (Future)
2Bugfixes:
3 - Qt: Windows no longer spawn in the top left on first launch
4 - Qt: Fix install path of XDG desktop file with DESTDIR
5 - Qt: Fix drag and drop on Windows
6 - Qt: Reenable double buffering, as disabling it broke some Windows configs
7 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
8 - GBA: Deinit savegame when unloading a ROM
9 - GBA: Fix BIOS check on big endian
10 - Libretro: Fix a memory leak with the render buffer
11Misc:
12 - Qt: Window size command line options are now supported
13 - Qt: Increase usability of key mapper
14 - GBA Memory: Use a dynamically sized mask for ROM memory
15 - Qt: Remove useless help icons in dialogs
16 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
17 - SDL: Support fullscreen in SDL 1.2
18 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
19 - GBA: Better memory handling with PNG savestates
20 - GBA Audio: Allow GBAAVStream to have no video callback
21 - ARM7: Force disable LTO on two files to work around a GCC bug
22 - Libretro: Use anonymous memory mappers for large blocks of memory
23
240.3.0: (2015-08-16)
25Features:
26 - Ability to hide individual background layers, or OBJs
27 - Ability to mute individual audio channels
28 - Palette viewer and exporter
29 - Volume control
30 - More shortcuts are editable (e.g. quick save/load)
31 - Rewind now shows the frame after rewinding
32 - Import/Export of GameShark/Action Replay snapshots
33 - Add "Step backwards" item for single increment rewind
34 - Deadzone estimation for game controllers
35 - Analog inputs can be used for shortcuts
36 - Menu items for specific solar sensor brightness levels
37 - Remappable controls for tilt and gyroscope sensors
38 - Status messages for actions taken while a game is running (e.g. save/load state)
39 - Memory inspector
40 - Screensaver can now be suspended while a game is running
41 - Load/save the most recent savestate slot
42 - Support varible speed (PWM) rumble
43 - Ability to cap fast forward speed
44 - Finer control over FPS target
45 - Holdable shortcut for rewinding one frame at a time
46 - Ability to boot directly into the BIOS
47 - Preliminary support for yanking out the game pak while a game is running
48 - Thumb-drive mode by putting a file called portable.ini in the same folder
49 - Configurable display driver, between software and OpenGL
50 - Undo-able savestate loading and saving
51 - Controller profiles now store shortcut settings
52 - Default controller profiles for several common controllers
53 - Libretro now supports BIOS, rumble and solar sensor
54 - Implement BIOS call Stop, for sleep mode
55 - Automatically load patches, if found
56 - Improved video synchronization
57 - Configurable audio output sample rate
58Bugfixes:
59 - ARM7: Fix SWI and IRQ timings
60 - ARM7: Fix Thumb MUL timing
61 - ARM7: Fix timing of multiplies to use N cycles
62 - ARM7: ARMHotplugDetach should call deinit
63 - Debugger: Fix use-after-free in breakpoint clearing code
64 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
65 - GBA: Cap audio FIFO read size during deserialization
66 - GBA: Check for corrupted savestates when loading
67 - GBA: Check for improperly sized savestates when loading
68 - GBA: Check for savestates made from differently sized ROMs
69 - GBA: Fix calls to endian-independent loadstores
70 - GBA: Fix timing of reading from timer registers
71 - GBA: Ensure cycles never go negative
72 - GBA Audio: Force audio FIFOs to 32-bit
73 - GBA Audio: Fix audio pitch changing when adjusting buffer size
74 - GBA Audio: Fix sample order in audio channel 3
75 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
76 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
77 - GBA Memory: Improve Thumb open bus behavior
78 - GBA Memory: Fix potential DMA issue when loading a savestate
79 - GBA Memory: Fix load/store multiple video memory waitstates
80 - GBA SIO: Fix reseting when there are SIO devices attached
81 - GBA Video: Blended sprites should never have other effects applied
82 - GBA Video: Fix out-of-bounds tiles in mosaic
83 - GBA Video: Fix windows not affecting sprites
84 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
85 - GBA Video: Fix timing on first scanline
86 - Qt: Better cleanup when a game crashes
87 - Qt: Fix open ROM dialog filtering for archive formats
88 - Qt: Cap the maximum number of multiplayer windows
89 - Qt: Fix maximum year in sensor override
90 - Qt: Fix window being too tall after exiting fullscreen
91 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
92 - Qt: Fix analog buttons not getting unmapped
93 - Qt: Fix passing command line options
94 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
95 - SDL: Fix SDL build when OpenGL is missing
96 - Util: Allow loading IPS patches that grow the ROM
97 - VFS: Fix resource leaks if some allocations fail
98 - VFS: Fix line-reading to return proper values
99 - Video: Fix an issue with very long filenames
100 - Util: Fix formatting of floats
101Misc:
102 - All: Add --help flag for command line programs
103 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
104 - All: Enable static linking for Windows
105 - All: Enable static linking for OS X
106 - All: Threads are now named
107 - All: Proper handling of Unicode file paths
108 - ARM7: Add emulation for Undefined CPU mode
109 - ARM7: Reduce the size of the Thumb instruction table
110 - GBA: Add status log level
111 - GBA: GBARewind now returns how many states it has rewound
112 - GBA: SIO logging layer
113 - GBA BIOS: Stub out SoundBias
114 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
115 - GBA: Don't include GBACLIDebugger struct unless needed
116 - GBA: Savedata is now synced shortly after data finishes being written
117 - GBA: Process multiple timer events at once, if necessary
118 - GBA Audio: Implement audio reset for channels A/B
119 - GBA Audio: Process multiple audio events at once, if necessary
120 - GBA Hardware: Backport generic RTC source into core
121 - GBA Input: Allow axes and buttons to be mapped to the same key
122 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
123 - GBA SIO: Add a dummy driver for Normal mode
124 - GBA Thread: Add functionality for running callbacks on the GBA thread
125 - GBA Thread: Split GBASync into a separate file
126 - GBA Video: Refactor software renderer into separate files
127 - GBA Video: Slightly optimize mode 0 mosaic rendering
128 - Debugger: Free watchpoints in addition to breakpoints
129 - Qt: Handle saving input settings better
130 - Qt: Move GL frame drawing back onto its own thread
131 - Qt: Fast forward (held) option moved from Other to Emulation menu
132 - Qt: Show version info in window title
133 - Qt: Migrate multiplayer window handling into GBAApp
134 - Qt: Unified file opening and saving with last location
135 - Qt: Fix windows being resizable when they shouldn't have been
136 - Qt: Only hide cursor in full screen
137 - Qt: Replace pause-after-frame mutex with an atomic
138 - Qt: Add application icon and XDG desktop files
139 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
140 - Qt: Don't save window size when entering fullscreen
141 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
142 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
143 - Qt: Increase usability of key mapper
144 - Qt: Show checkmark for window sizes
145 - Qt: Set window path to loaded ROM
146 - Perf: Ability to load savestates immediately on launch
147 - SDL: Properly check for initialization
148 - SDL: Clean up initialization functions
149 - SDL: Clean up GL context
150 - Util: Allow disabling the threading code entirely
151 - VFS: Add sync method to force syncing with backing
152
1530.2.1: (2015-05-13)
154Bugfixes:
155 - All: Fix sanitize-deb script not cleaning up after itself
156 - All: Fix dependencies for libavcodec on Debian-derived platforms
157 - ARM7: Handle writeback for PC in addressing modes 2 and 3
158 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
159 - ARM7: Fix ARM multiply instructions when PC is a destination register
160 - Debugger: Fix use-after-free in breakpoint clearing code
161 - Debugger: Fix boundary conditions in tab completion
162 - GBA: Fix timers not updating timing when writing to only the reload register
163 - GBA: Fix rewind boundary conditions
164 - GBA: Add initial I/O register settings for background matrix registers
165 - GBA: Fix hang when loading a savestate if sync to video is enabled
166 - GBA: Handle out-of-bounds I/O access
167 - GBA: Fix bounds-checking on EEPROM access
168 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
169 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
170 - GBA Memory: Allow SRAM to be 64kB
171 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
172 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
173 - GBA Video: Fix second frame mode 5
174 - Perf: Fix race condition if a game crashes immediately on start
175 - Qt: Fix Display object leak when closing a window
176 - Qt: Fix .deb dependencies
177 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
178 - Qt: Fix window not regaining focus after exiting savestate window
179 - Qt: Fix regression where video would not record if the game had already started
180 - Qt: Fix potential crash if a gamepad causes focus to change
181 - Qt: Fix controller axis querying
182 - Qt: Fix multiplayer windows opening as the wrong size
183 - Qt: Fix controllers sometimes not loading the right profile
184 - SDL: Fix boundary conditions for joystick adjustments
185 - SDL: Allocate properly sized input maps
186 - SDL: Fix potential build issues when Qt and SDL2 are in use
187 - Util: Fix resource leak in UTF-8 handling code
188 - Util: Fix a null-pointer issue when attempting to delete a key
189 - VFS: Fix resource leaks if some allocations fail
190 - Video: Fix an issue with very long filenames
191Misc:
192 - GBA Memory: Soft-crash if jumping past the end of a ROM
193 - Qt: Show multiplayer numbers in window title
194 - Qt: Solar sensor can have shortcuts set
195
1960.2.0: (2015-04-03)
197Features:
198 - Support for gamepad axes, e.g. analog sticks or triggers
199 - Add scale presets for up to 6x
200 - Settings window
201 - Bilinear resampling option
202 - Add option to skip BIOS start screen
203 - List of recently opened games
204 - Support for games using the Solar Sensor
205 - Better audio resampling via blip-buf
206 - Game Pak overrides dialog for setting savetype and sensor values
207 - Support for games using the tilt sensor
208 - Remappable shortcuts for keyboard and gamepad
209 - Rewinding of emulation
210 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
211 - Support IPv6
212 - Save directory of last loaded file
213 - Support BPS patches
214 - Automatically detect and optimize out idle loops
215 - Configurable game overrides
216 - Support loading 7-Zip files
217 - Drag and drop game loading
218 - Cheat code support
219 - Runtime configurable audio driver
220 - Libretro core for use with RetroArch and other front-ends
221 - Controller profiles for setting different bindings for different controllers
222 - Ability to lock aspect ratio
223 - Local link cable support
224 - Ability to switch which game controller is in use per instance
225 - Ability to prevent opposing directional input
226 - Warning dialog if an unimplemented BIOS feature is called
227 - Debugger: Add CLI "frame", frame advance command
228 - Debugger: Add CLI functions for writing to memory
229 - Debugger: Add CLI functions for examining memory regions
230 - Debugger: Add CLI function for writing a register
231Bugfixes:
232 - ARM7: Extend prefetch by one stage
233 - ARM7: Fix cycle counting for loads
234 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
235 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
236 - GBA: Initialize gba.sync to null
237 - GBA: Fix timer initialization
238 - GBA Audio: Support 16-bit writes to FIFO audio
239 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
240 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
241 - GBA BIOS: Fix BIOS prefetch after reset
242 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
243 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
244 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
245 - GBA Memory: Fix I cycles that had been moved to ARM7 core
246 - GBA Memory: Fix cycle counting for 32-bit load/stores
247 - GBA RR: Fix fallthrough error when reading tags from a movie
248 - GBA Thread: Fix possible hang when loading an archive
249 - GBA Thread: Fix possible deadlock in video sync
250 - Perf: Fix crash when the GBA thread fails to start
251 - Qt: Fix crash starting a GDB stub if a game isn't loaded
252 - Qt: Fix crash when adjusting settings after closing a game
253 - Qt: Fix crash when starting GDB stub after closing a game
254 - Qt: Fix patch loading while a game is running
255 - Qt: Fix crash when loading a game after stopping GDB server
256 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
257 - Qt: Fix crash when attempting to pause if a game is not running
258 - SDL: Properly clean up if a game doesn't launch
259 - Util: Fix sockets on Windows
260Misc:
261 - All: Enable link-time optimization
262 - Debugger: Watchpoints now work on STM/LDM instructions
263 - Debugger: Clean up GDB stub network interfacing
264 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
265 - Debugger: Merge Thumb BL instructions when disassembling
266 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
267 - Debugger: Watchpoints now report address watched (fixes #68)
268 - Debugger: Add support for soft breakpoints
269 - Debugger: Make I/O register names be addresses instead of values
270 - Debugger: Rename read/write commands
271 - GBA: Improve accuracy of event timing
272 - GBA: Add API for getting Configuration structs for overrides and input
273 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
274 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
275 - GBA: Move A/V stream interface into core
276 - GBA: Savestates now take into account savedata state machines (fixes #109)
277 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
278 - GBA Memory: Simplify memory API and use fixed bus width
279 - GBA Thread: Make GBASyncWaitFrameStart time out
280 - GBA Video: Start video at the last scanline instead of the first
281 - Qt: Optimize logo drawing
282 - Qt: Move frame upload back onto main thread
283 - Qt: Remember window position
284 - Qt: Double-clicking on the window toggles full screen
285 - Util: Use proper locale for reading and writing float values
286
2870.1.1: (2015-01-24)
288Bugfixes:
289 - ARM7: Fix LDM writeback to a register already written
290 - GBA: Fix timers 2 and 3 updating incorrectly
291 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
292 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
293 - GBA Audio: Properly initialize audio FIFO channels
294 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
295 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
296 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
297 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
298 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
299 - GBA BIOS: Fix HuffUnComp boundary conditions
300 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
301 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
302 - GBA Memory: Filter out top nybble of DMA addresses
303 - GBA Memory: Properly bounds-check VRAM accesses
304 - GBA Memory: Fix initial DMA state
305 - GBA Thread: Allow halted games to exit cleanly
306 - GBA Video: Fix blend issues with obscured middle layers
307 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
308 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
309 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
310 - GBA Video: Fix sprite boundary conditions with mosaic
311 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
312 - Qt: Fix issue with set frame sizes being the wrong height
313 - Qt: Fix emulator crashing when full screen if a game is not running
314 - Qt: Fix window focus issues
315 - Qt: Properly set default video recording settings
316 - Qt: Fix a race condition when a game crashes immediately
317 - Qt: Fix some cases where key mapping can break if focus is adjusted
318 - Qt: Fix crash if a game pauses before any frames are shown
319 - Debugger: Negative PC-relative loads now properly subtract the offset
320 - Debugger: Align PC-relative loads in Thumb
321 - Debugger: Fix watchpoints triggering too late
322 - Debugger: Fix binary print putting spaces between digits
323 - Video: Ensure FFmpeg encoder has audio frames
324 - Video: Fix uncompressed PCM audio recording
325 - Video: Fix FFmpeg crashing when the file extension is wrong
326 - Util: Fix SOCKET_FAILED macro
327Misc:
328 - GBA: Exit cleanly on FATAL if the port supports it
329 - GBA Memory: Implement 16- and 32-bit loads from SRAM
330 - Qt: Disable sync to video by default
331 - Qt: Handle a game crash without crashing
332 - Qt: Set default log level to FATAL, ERROR and WARN
333 - Qt: Clarify some phrasing in the menus
334 - Qt: Clear active buttons when focus is lost
335
3360.1.0: (2014-12-13)
337 - Initial release