CHANGES (view raw)
10.9.0: (Future)
2Emulation fixes:
3 - ARM: Fix ALU reading PC after shifting
4 - ARM: Fix STR storing PC after address calculation
5 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
6 - GBA Memory: Misaligned SRAM writes are ignored
7 - GBA Serialize: Fix serializing DMA transfer register
8 - GBA Serialize: Fix audio serialization for desynced FIFOs
9 - GBA Serialize: Fix audio DMA timing deserialization
10 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
11Other fixes:
12 - Qt: Only dynamically reset video scale if a game is running
13 - Qt: Fix race condition with proxied video events
14 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
15
160.8.0: (2020-01-21)
17Features:
18 - Improved logging configuration
19 - One-Player BattleChip/Progress/Beast Link Gate support
20 - Add Game Boy Color palettes for original Game Boy games
21 - Debugger: Add unary operators and memory dereferencing
22 - GB: Expose platform information to CLI debugger
23 - Support Discord Rich Presence
24 - Debugger: Add tracing to file
25 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
26 - OpenGL renderer with high-resolution upscaling support
27 - Experimental high level "XQ" audio for most GBA games
28 - Interframe blending for games that use flicker effects
29 - Frame inspector for dissecting and debugging rendering
30 - Switch: Option to use built-in brightness sensor for Boktai
31 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
32 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
33 - Cheats: Add support for loading Libretro-style cht files
34 - GBA Cheats: Add support for loading EZ Flash-style cht files
35 - Support for unlicensed Wisdom Tree Game Boy mapper
36 - Qt: Add export button for tile view (closes mgba.io/i/1507)
37 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
38 - GB: Yanking gamepak now supported
39 - Qt: Memory range dumping (closes mgba.io/i/1298)
40Emulation fixes:
41 - GB: Fix using boot ROM with MMM01 games
42 - GB Audio: Only reset channel 3 sample in DMG mode
43 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
44 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
45 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
46 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
47 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
48 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
49 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
50 - GB Video: Fix color scaling in AGB mode
51 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
52 - GBA: Reset now reloads multiboot ROMs
53 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
54Other fixes:
55 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
56 - FFmpeg: Drain recording buffers
57 - GB: Fix reading ROM immediately after unmapping BIOS
58 - GB SIO: Fix lockstep failing games aren't reloaded
59 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
60 - Libretro: Fix crash changing allowing opposing directions (hhromic)
61 - Qt: Fix some Qt display driver race conditions
62 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
63 - Qt: Only show emulator restart warning once per settings saving
64 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
65 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
66 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
67Misc:
68 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
69 - Core: Add keysRead callback
70 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
71 - Core: Add more memory search ops (closes mgba.io/i/1510)
72 - Debugger: Make tracing compatible with breakpoints/watchpoints
73 - Debugger: Print breakpoint/watchpoint number when inserting
74 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
75 - FFmpeg: Support audio-only recording
76 - GB Memory: Support running from blocked memory
77 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
78 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
79 - GBA Savedata: EEPROM performance fixes
80 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
81 - Debugger: Add breakpoint and watchpoint listing
82 - mGUI: Remember name and position of last loaded game
83 - OpenGL: Only resize textures when needed
84 - Qt: Don't unload ROM immediately if it crashes
85 - Qt: Support switching webcams
86 - Qt: Cap window size on start to monitor size
87 - Qt: Open a message box for Qt frontend errors
88 - Qt: Increase maximum magnifications and scaling
89 - Qt: Add native FPS button to settings view
90 - Qt: Improve sync code
91 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
92 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
93 - Qt: Remove What's This icon from dialogs
94 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
95 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
96 - Qt: Show list of all sprites in sprite view
97 - Qt: Add option for disabling OSD messages
98 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
99 - SM83: Support PC-relative opcode decoding
100 - Switch: Dynamic display resizing
101 - Switch: Support file associations
102 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
103Changes from beta 1:
104Emulation fixes:
105 - ARM: Fix STR writeback pipeline stage
106 - ARM: Partially fix LDM/STM writeback with empty register list
107 - ARM: Fix stepping when events are pending
108 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
109 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
110 - GBA Timers: Improve timer startup emulation
111 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
112 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
113 - GBA Video: Fix effects blending improperly in some non-last windows
114 - GBA Video: Copy higher priority target 1 flag
115Other fixes:
116 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
117 - Core: Fix uninitialized memory issues with graphics caches
118 - Core: Return null for out of bounds cached tile VRAM querying
119 - GBA Video: Fix OpenGL fragment data binding
120 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
121 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
122 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
123 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
124 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
125 - Qt: Fix several cases where shader selections don't get saved
126 - Qt: Fix division by zero error in invalid TilePainter state
127 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
128 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
129 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
130 - Qt: Fix inability to clear default keybindings
131 - Qt: Release held actions if they get rebound
132 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
133 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
134 - Vita: Fix analog controls (fixes mgba.io/i/1554)
135 - Wii: Fix game fast-forwarding after slowing down
136 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
137Misc:
138 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
139 - GBA: Trim non-movie ROMs to 32 MiB if applicable
140 - GBA Audio: Redo channel 4 batching for GBA only
141 - GBA I/O: Stop logging several harmless invalid register reads
142 - GBA Video: Changing OpenGL scaling no longer requires restart
143 - Debugger: Separate aliases from main commands
144 - Debugger: Print break-/watchpoint ID when breaking in CLI
145 - Debugger: Minor interface cleanup
146 - SDL: Use controller GUID instead of name
147 - SM83: Rename LR35902 to SM83
148 - Tools: Allow using threaded renderer in perf.py
149 - Tools: Clean up unused argument in mgba-perf
150
1510.8 beta 1: (2019-10-20)
152- Initial beta for 0.8
153
1540.7.3: (2019-09-15)
155Emulation fixes:
156 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
157 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
158 - GB Audio: Improve channel 4 supersampling
159 - GB Printer: Reset printer buffer index after printing
160 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
161 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
162 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
163 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
164 - GBA Memory: Fix STM/LDM to invalid VRAM
165 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
166 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
167Other fixes:
168 - Core: Fix crashes if core directories aren't set
169 - Core: Fix crash when exiting game with cheats loaded
170 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
171 - GBA Cheats: Fix PARv3 Thumb hooks
172 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
173 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
174 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
175 - Qt: Fix race conditions initializing GDB stub
176 - Qt: Improve cheat view UX
177 - Libretro: Fix crash changing allowing opposing directions (hhromic)
178 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
179 - Switch: Fix threading-related crash on second launch
180Misc:
181 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
182 - Qt: Show error message if file failed to load
183
1840.7.2: (2019-05-25)
185Emulation fixes:
186 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
187 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
188 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
189 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
190 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
191 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
192 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
193 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
194 - GBA Video: Fix scanline cache with scale factor change edge cases
195 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
196 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
197Other fixes:
198 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
199 - All: Fix several memory leaks
200 - GB Core: Fix toggling WIN and OBJ being swapped
201 - GBA: Fix skipping BIOS on irregularly sized ROMs
202 - CMake: Fix .deb imagemagick dependencies
203 - FFmpeg: Improve initialization reliability and cleanup
204 - FFmpeg: Fix audio conversion producing gaps
205 - LR35902: Fix disassembly of several CB-prefix instructions
206 - LR35902: Fix trailing whitespace in disassembly
207 - Qt: More app metadata fixes
208 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
209 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
210 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
211 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
212 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
213 - Qt: Fix bounded fast forward with Qt Multimedia
214 - Qt: Fix saving settings with native FPS target
215 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
216Misc:
217 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
218 - Qt: Improve camera initialization
219 - Vita: Improved frame drawing speed
220
2210.7.1: (2019-02-24)
222Bugfixes:
223 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
224 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
225 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
226 - GB, GBA Serialize: Fix loading two states in a row
227 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
228 - GBA DMA: Fix Display Start DMAs
229 - GBA DMA: Fix DMA start/end timing
230 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
231 - GBA Memory: Fix a few AGBPrint crashes
232 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
233 - GBA SIO: Prevent writing read-only multiplayer bits
234 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
235 - Python: Fix crash when deleting files owned by library
236 - Python: Make sure GB link object isn't GC'd before GB object
237 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
238 - Qt: Fix tile and sprite views not always displaying at first
239 - Qt: Fix audio context holding onto closed game controller
240 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
241 - Qt: Fix window icon on X11
242 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
243 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
244 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
245Misc:
246 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
247 - Qt: Updated Italian translation (by Vecna)
248
2490.7.0: (2019-01-26)
250Features:
251 - ELF support
252 - Game Boy Camera support
253 - Qt: Set default Game Boy colors
254 - Game Boy Printer support
255 - Super Game Boy support
256 - Customizable autofire speed
257 - Ability to set default Game Boy model
258 - Map viewer
259 - Automatic cheat loading and saving
260 - GameShark and Action Replay button support
261 - AGBPrint support
262 - Debugger: Conditional breakpoints and watchpoints
263 - Ability to select GB/GBC/SGB BIOS on console ports
264 - Optional automatic state saving/loading
265 - Access to ur0 and uma0 partitions on the Vita
266 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
267 - GBA: ARMIPS/A22i-style and ELF symbol table support
268 - Initial Switch port
269Bugfixes:
270 - ARM: Fix MSR when T bit is set
271 - Core: Fix audio sync breaking when interrupted
272 - Core: Fix ordering events when scheduling during events
273 - FFmpeg: Fix encoding audio/video queue issues
274 - GB: Revamp IRQ handling based on new information
275 - GB: Fix IRQ disabling on the same T-cycle as an assert
276 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
277 - GB Audio: Clock frame events on DIV
278 - GB Audio: Fix channel 3 reset value
279 - GB Audio: Fix channel 4 initial LFSR
280 - GB Audio: Fix channel 1, 2 and 4 reset timing
281 - GB I/O: DMA register is R/W
282 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
283 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
284 - GB, GBA Savedata: Fix unmasking savedata crash
285 - GB Serialize: Fix audio state loading
286 - GB Serialize: Fix game title check
287 - GB Serialize: Fix IRQ pending/EI pending confusion
288 - GB Timer: Minor accuracy improvements
289 - GB Video: Fix dot clock timing being slightly wrong
290 - GB Video: Fix loading states while in mode 3
291 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
292 - GB Video: Fix SCX timing
293 - GB, GBA Video: Don't call finishFrame twice in thread proxy
294 - GBA: Reset WAITCNT properly
295 - GBA BIOS: Fix BitUnPack final byte
296 - GBA BIOS: Fix BitUnPack narrowing
297 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
298 - GBA DMA: Fix temporal sorting of DMAs of different priorities
299 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
300 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
301 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
302 - GBA Savedata: Fix savedata modified time updating when read-only
303 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
304 - GBA Serialize: Fix loading states in Hblank
305 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
306 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
307 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
308 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
309 - GBA Video: Start timing mid-scanline when skipping BIOS
310 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
311 - GBA Video: Make layer disabling work consistently
312 - PSP2: Fix more issues causing poor audio
313 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
314 - Qt: Improve FPS timer stability
315 - Util: Fix wrapping edge cases in RingFIFO
316Misc:
317 - 3DS: Remove deprecated CSND interface
318 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
319 - Core: Remove broken option for whether rewinding restores save games
320 - Feature: Added loading savestates from command line
321 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
322 - FFmpeg: Support lossless h.264 encoding
323 - FFmpeg: Support lossless VP9 encoding
324 - GBA Cheats: Allow multiple ROM patches in the same slot
325 - GB: Skip BIOS option now works
326 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
327 - GB Audio: Improved audio quality
328 - GB, GBA Audio: Increase max audio volume
329 - GB MBC: Remove erroneous bank 0 wrapping
330 - GB Video: Darken colors in GBA mode
331 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
332 - GBA: Implement display start DMAs
333 - GBA: Improve multiboot image detection
334 - GBA Memory: 64 MiB GBA Video cartridge support
335 - GBA Savedata: Remove ability to disable realistic timing
336 - GBA Timer: Use global cycles for timers
337 - Libretro: Add frameskip option
338 - mGUI: Add fast forward toggle
339 - PSP2: Use system enter key by default
340 - Python: Integrate tests from cinema test suite
341 - Qt: Redo GameController into multiple classes
342 - Qt: Prevent window from being created off-screen
343 - Qt: Add option to disable FPS display
344 - Qt: Options to mess around with layer placement
345 - Qt: Add load alternate save option
346 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
347 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
348 - Test: Restructure test suite into multiple executables
349 - Util: Don't build crc32 if the function already exists
350 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
351Changes from beta 1:
352Features:
353 - Libretro: Add Game Boy cheat support
354 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
355 - Switch: Rumble support
356 - Switch: Rotation support
357 - Switch: Screen stretching options
358 - Qt: State file load/save menu options
359 - Windows installer
360 - Tile viewer now has adjustable width
361 - Python: Experimental audio API
362Bugfixes:
363 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
364 - Core: Remember to deinit proxy ring FIFO
365 - Core: Reroot timing list when (de)scheduling
366 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
367 - GB MBC: Fix MBC30 SRAM
368 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
369 - GB Video: Fix SGB border hole size
370 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
371 - GBA: Fix GB Player features
372 - GBA I/O: SOUNDCNT_HI is readable when sound is off
373 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
374 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
375 - Libretro: Fix adding codes with hooks
376 - PSP2: Fix audio crackling after fast forward
377 - PSP2: Fix audio crackling when buffer is full
378 - Qt: Fix jumbled background when paused
379 - Qt: Fix FPS counter on Windows
380 - Qt: Fix focus issues with load/save state overlay
381 - Switch: Fix incorrect mapping for fast forward cap
382 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
383 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
384 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
385 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
386 - Qt: Ensure FATAL logs reach log view
387 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
388Misc:
389 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
390 - Debugger: Minor text fixes
391 - Debugger: Readability improvements (fixes mgba.io/i/1238)
392 - GB: Improved SGB2 support
393 - GB Audio: Skip frame if enabled when clock is high
394 - Libretro: Reduce rumble callbacks
395 - mGUI: Add SGB border configuration option
396 - mGUI: Add support for different settings types
397 - Python: Minor API improvements
398 - Qt: Ensure camera image is valid
399 - Qt: Debugger console history
400 - Qt: Detect presence of GL_ARB_framebuffer_object
401 - Qt: Minor memory view tweaks
402 - Res: Improve modeling of AGB/AGS screen in shaders
403 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
404 - Wii: Expose stretch configuration in settings
405 - Wii: Stretch now sets pixel-accurate mode size cap
406
4070.7 beta 1: (2018-09-24)
408- Initial beta for 0.7
409
4100.6.3: (2018-04-14)
411Bugfixes:
412 - GB Audio: Revert unsigned audio changes
413 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
414 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
415
4160.6.2: (2018-04-03)
417Bugfixes:
418 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
419 - 3DS: Fix opening files in directory names with trailing slashes
420 - LR35902: Fix watchpoints not reporting new value
421 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
422 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
423 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
424 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
425 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
426 - GBA: Fix SharkPort saves for EEPROM games
427 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
428 - GBA BIOS: Fix incorrect exit condition in LZ77
429 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
430 - GBA Cheats: Fix slide codes not initializing properly
431 - GBA DMA: ROM reads are forced to increment
432 - GBA Hardware: RTC accuracy improvements
433 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
434 - GBA Memory: Fix copy-on-write memory leak
435 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
436 - GBA Savedata: Fix crash when resizing flash
437 - GBA Video: Force align 256-color tiles
438 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
439 - PSP2: Fix issues causing poor audio
440 - Python: Fix package directory
441 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
442 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
443 - Wii: Fix screen tear when unpausing
444 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
445Misc:
446 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
447 - GB MBC: Remove erroneous bank 0 wrapping
448 - GBA: Improve multiboot image detection
449 - PSP2: Use system enter key by default
450
4510.6.1: (2017-10-01)
452Bugfixes:
453 - GB, GBA: Fix crashes when attempting to identify null VFiles
454 - GB, GBA: Fix sync to video with frameskip
455 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
456 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
457 - GB Core: Fix palette loading when loading a foreign config
458 - GB MBC: Pocket Cam memory should be accessible without enabling
459 - GB MBC: Fix SRAM sizes 4 and 5
460 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
461 - GB MBC: Fix RTC loading when file size is off
462 - GB Memory: Initialize peripheral pointers
463 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
464 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
465 - GB Memory: Actually load latch time from savestate
466 - GB Serialize: Fix deserializing video STAT
467 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
468 - GB Video: Fix potential hang when ending mode 0
469 - GB Video: Fix read mode when enabling LCD
470 - GBA: Reset active region as needed when loading a ROM
471 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
472 - GBA BIOS: Use core's VRAM variable instead of renderer's
473 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
474 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
475 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
476 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
477 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
478 - Python: Fix importing .gb or .gba before .core
479 - Qt: Fix command line debugger closing second game
480 - Qt: Fix LOG argument order
481 - Qt: Fix timezone issues with time overrides
482 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
483 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
484Misc:
485 - CMake: Fix CPack dependencies for libpng 1.6
486 - GBA: Detect hardware for Pokémon FireRed ROM hacks
487 - GBA Cheats: Improve detection of raw cheats
488 - Qt: Don't rebuild library view if style hasn't changed
489 - Qt: Allow overrides to be saved before a game is loaded
490 - Qt: Hide mouse immediately when loading
491 - SDL: Fix 2.0.5 build on macOS under some circumstances
492 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
493
4940.6.0: (2017-07-16)
495Features:
496 - Library view
497 - Sprite viewer
498 - Debugging console
499 - Improved memory viewer
500 - Memory search
501 - Command line ability to override configuration values
502 - Add option to allow preloading the entire ROM before running
503 - Add option for whether rewinding restores save games
504 - Savestates now contain any RTC override data
505 - Add option to lock video to integer scaling
506 - LR35902: Watchpoints
507 - LR35902/GB-Z80 disassembler
508 - GB: Tile viewer
509 - GB: Video/audio channel enabling/disabling
510 - GB: Symbol table support
511 - GB MBC: Add MBC1 multicart support
512 - GBA: Support printing debug strings from inside a game
513 - GBA: Better cheat type autodetection
514 - Implement keypad interrupts
515 - Configuration of gamepad hats
516 - Video log recording for testing and bug reporting
517 - Debugger: Segment/bank support
518 - Debugger: Execution tracing
519 - Qt: German translation (by Lothar Serra Mari)
520 - Qt: Spanish translation (by Kevin López)
521 - Qt: Italian translation (by theheroGAC)
522Bugfixes:
523 - ARM7: Fix MLA/*MULL/*MLAL timing
524 - Core: Fix crash with rewind if savestates shrink
525 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
526 - Core: Fix directory sets crashing on close if base isn't properly detached
527 - FFmpeg: Fix overflow and general issues with audio encoding
528 - GB: Fix flickering when screen is strobed quickly
529 - GB: Fix STAT blocking
530 - GB MBC: Fix ROM bank overflows getting set to bank 0
531 - GB MBC: Fix swapping carts not detect new MBC
532 - GB Timer: Improve DIV reset behavior
533 - GB Timer: Fix DIV batching if TAC changes
534 - GB Video: Reset renderer when loading state
535 - GBA: Fix multiboot ROM loading
536 - GBA: Fix multiboot loading resulting in too small WRAM
537 - GBA BIOS: Implement BitUnPack
538 - GBA BIOS: Fix ArcTan sign in HLE BIOS
539 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
540 - GBA BIOS: Fix INT_MIN/-1 crash
541 - GBA Hardware: Fix crash if a savestate lies about game hardware
542 - GBA I/O: Handle audio registers specially when deserializing
543 - GBA Memory: Improve initial skipped BIOS state
544 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
545 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
546 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
547 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
548 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
549 - LR35902: Fix core never exiting with certain event patterns
550 - LR35902: Fix pc overflowing current region off-by-one
551 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
552 - OpenGL: Fix some shaders causing offset graphics
553 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
554 - Qt: Fix window icon being stretched
555 - Qt: Fix data directory path
556 - Qt: Fix timing issues on high refresh rate monitors
557 - Qt: Fix linking after some windows have been closed
558 - Qt: Fix crash when changing audio settings after a game is closed
559 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
560 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
561 - Qt: Fix game unpausing after frame advancing and refocusing
562 - SDL: Fix game crash check
563 - SDL: Fix race condition with audio thread when starting
564 - SDL: Fix showing version number
565 - Test: Fix crash when loading invalid file
566 - Test: Fix crash when fuzzing fails to load a file
567 - Test: Don't rely on core for frames elapsed
568 - Test: Fix crash when loading invalid file
569 - Test: Fix crash when fuzzing fails to load a file
570 - Tools: Fix recurring multiple times over the same library
571 - Util: Fix overflow when loading invalid UPS patches
572 - Util: Fix highest-fd socket not being returned by SocketAccept
573 - Windows: Fix VDir.rewind
574Misc:
575 - All: Add C++ header guards
576 - All: Move time.h include to common.h
577 - 3DS, PSP2, Wii: Last directory loaded is saved
578 - CMake: Add ability to just print version string
579 - Core: New, faster event timing subsystem
580 - Core: Clean up some thread state checks
581 - Core: Add generic checksum function
582 - Core: Cores can now have multiple sets of callbacks
583 - Core: Restore sleep callback
584 - Core: Move rewind diffing to its own thread
585 - Core: Ability to enumerate and modify video and audio channels
586 - Core: List memory segments in the core
587 - Core: Move savestate creation time to extdata
588 - Core: Config values can now be hexadecimal
589 - Core: Improved threading interrupted detection
590 - Debugger: Modularize CLI debugger
591 - Debugger: Make building with debugging aspects optional
592 - Debugger: Add functions for read- or write-only watchpoints
593 - Debugger: Make attaching a backend idempotent
594 - Debugger: Add mDebuggerRunFrame convenience function
595 - Feature: Move game database from flatfile to SQLite3
596 - Feature: Support ImageMagick 7
597 - Feature: Make -l option explicit
598 - FFmpeg: Return false if a file fails to open
599 - FFmpeg: Force MP4 files to YUV420P
600 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
601 - GB: Reset with initial state of DIV register
602 - GB MBC: New MBC7 implementation
603 - GB Audio: Simplify envelope code
604 - GB Audio: Improve initial envelope samples
605 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
606 - GB Video: Improved video timings
607 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
608 - GBA, GB: ROM is now unloaded if a patch is applied
609 - GBA DMA: Refactor DMA out of memory.c
610 - GBA DMA: Move DMAs to using absolute timing
611 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
612 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
613 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
614 - GBA Memory: Support reading/writing POSTFLG
615 - GBA Memory: Remove unused prefetch cruft
616 - GBA Timer: Improve accuracy of timers
617 - GBA Video: Clean up unused timers
618 - GBA Video: Allow multiple handles into the same tile cache
619 - GBA Video, GB Video: Colors are now fully scaled
620 - GBA Video: Optimize when BLD* registers are written frequently
621 - OpenGL: Add xBR-lv2 shader
622 - Qt: Move last directory setting from qt.ini to config.ini
623 - Qt: Improved HiDPI support
624 - Qt: Expose configuration directory
625 - Qt: Merge "Save" and "OK" buttons in shader options
626 - Qt: Automatically load controller profile when plugged in
627 - Qt: Rename "Resample video" option to "Bilinear filtering"
628 - Qt: Remove audio thread
629 - Qt: Remove audio buffer sizing in AudioProcessorQt
630 - Qt: Re-enable QtMultimedia on Windows
631 - Qt: Make "Mute" able to be bound to a key
632 - Qt: Add .gb/.gbc files to the extension list in Info.plist
633 - Qt: Relax hard dependency on OpenGL
634 - Qt: Better highlight active key in control binding
635 - SDL: Remove scancode key input
636 - SDL: Automatically map controllers when plugged in
637 - Test: Add a basic test suite
638 - Util: Add size counting to Table
639 - Util: Add 8-bit PNG write support
640 - Util: Tune patch-fast extent sizes
641 - VFS: Call msync when syncing mapped data
642 - VFS: Allow truncating memory chunk VFiles
643 - VFS: Fix some minor VFile issues with FILEs
644 - VFS: Optimize expanding in-memory files
645 - VFS: Add VFileFIFO for operating on circle buffers
646Changes from beta 1:
647Features:
648 - Qt: Italian translation (by theheroGAC)
649 - Qt: Updated German translation
650Bugfixes:
651 - GB Audio: Fix incorrect channel 4 iteration
652 - GB Audio: Fix zombie mode bit masking
653 - GB Serialize: Fix timer serialization
654 - GB Video: Fix LYC regression
655 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
656 - GBA Timer: Fix count-up timing overflowing timer 3
657 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
658 - Qt: Fix memory search close button (fixes mgba.io/i/769)
659 - Qt: Fix window icon being stretched
660 - Qt: Fix initial window size (fixes mgba.io/i/766)
661 - Qt: Fix data directory path
662 - Qt: Fix controls not saving on non-SDL builds
663 - Qt: Fix translation initialization (fixes mgba.io/i/776)
664 - Qt: Fix patch loading while a game is running
665 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
666 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
667 - Qt: Fix GL-less build
668 - Qt: Fix Software renderer not handling alpha bits properly
669 - Qt: Fix screen background improperly stretching
670 - SDL: Fix cheats not loading
671Misc:
672 - GB Serialize: Add MBC state serialization
673 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
674 - GBA Timer: Improve accuracy of timers
675 - PSP2: Update toolchain to use vita.cmake
676 - Qt: Add language selector
677 - Qt: Minor test fixes
678 - Qt: Move shader settings into main settings window
679 - Qt: Dismiss game crashing/failing dialogs when a new game loads
680 - Qt: Properly ship Qt translations
681 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
682
6830.6 beta 1: (2017-06-29)
684 - Initial beta for 0.6
685
6860.5.2: (2016-12-31)
687Bugfixes:
688 - All: Fix fullscreen config option being ignored
689 - ARM7: PSR mode bits should not get sign extended
690 - GB: Fix audio not being deinitialized
691 - GB: Fix crash when masking savedata
692 - GB: Properly initialize sramRealVf variable
693 - GB Audio: Fix serialization of channel 3 and NR52 properties
694 - GB Audio: Reset envelope timer when reseting sound channel
695 - GB MBC: Fix SRAM dangling pointer with RTC games
696 - GB MBC: Fix initializing MBC when no ROM is loaded
697 - GB Memory: Fix patching ROM bank 0
698 - GB Memory: Fix starting HDMAs during mode 0
699 - GB Memory: Fix HDMA5 value after DMA completes
700 - GB Video: Initialize LCDC in renderer
701 - GB Video: Hblank IRQs should mask LYC=LY IRQs
702 - GBA: Fix IRQs firing after already being cleared
703 - GBA: Only unhalt CPU if appropriate bit is set in IE
704 - GBA: Add savegame override for Crash Bandicoot 2
705 - GBA BIOS: Fix MidiKey2Freq BIOS reads
706 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
707 - GBA Cheats: Fix GameShark ROM patches
708 - GBA I/O: Mask off WAITCNT bits that cannot be written
709 - GBA Memory: Fix misaligned BIOS reads
710 - GBA Memory: Fix VCOUNT being writable
711 - GBA Video: Fix out of bounds sprite transforms
712 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
713 - Libretro: Fix disabling BIOS
714 - Libretro: Fix Game Boy savestates and audio
715 - Qt: Fix changing resolution of software renderer
716 - Qt: Fix setting overrides
717 - Qt: Fix cut off tiles and alignment issues in tile viewer
718 - Qt: Only reset window dimensions when first shown
719 - Qt: Fix Qt Multimedia audio driver on big endian
720 - Qt: Fix Apply button for key and controller configurations
721 - VFS: Fix resizing memory chunks when not needed
722 - Windows: Fix Unicode directory handling
723Misc:
724 - GB, GBA: Prevent loading null ROMs
725 - GB Audio: Initialize wave RAM to GBC values
726 - GB Memory: Reset ROM bank when loading a ROM
727 - PSP2: Improved controller rumble
728
7290.5.1: (2016-10-05)
730Bugfixes:
731 - Core: Fix importing save games as read-only
732 - FFmpeg: Fix encoding AAC
733 - GB: Fix invalid STOP behavior on Game Boy Color
734 - GB: Initialize audio properly
735 - GB: Properly clear KEY1 bit 0 when switching speeds
736 - GB: Properly unload save files when unloading a ROM
737 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
738 - GB MBC: Fix MBC7 when size is incorrectly specified
739 - GB MBC: Fix RTC access when no save file is loaded
740 - GB SIO: Don't auto-clock external shift clock
741 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
742 - GB Video: Fix video frames getting missed when LCDC is off
743 - GB Video: Clear screen when LCDC is off
744 - GBA Cheats: Fix holding onto pointers that may get invalidated
745 - GBA Cheats: Fix key-activated CodeBreaker cheats
746 - GBA Cheats: Fix uninitialized memory getting freed when saving
747 - GBA Hardware: Improve Game Boy Player rumble behavior
748 - GBA Memory: Fix several unused I/O register read values
749 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
750 - LR35902: Fix events running with the wrong cycle active
751 - Qt: Fix "close" button on Overrides view
752 - Qt: Fix saving overrides
753 - Qt: Fix directory set unloading when replacing the ROM
754 - Qt: Fix patch loading
755 - Qt: Fix crash when saving an override if a game isn't loaded
756 - Qt: Fix showing default display driver as OpenGL (force 1.x)
757 - SDL: Attach rumble in SDL frontend
758 - Util: Fix PNG identification on files too small to be a PNG
759Misc:
760 - All: Only update version info if needed
761 - All: Split out install locations for Libretro and OpenEmu
762 - FFmpeg: Encoding cleanup
763 - GB: Reset active region when reloading ROM
764 - GB Memory: Initialize RAM pattern for GBC
765 - GB Video: Improved video timings
766 - Qt: Manage window sizes slightly better
767 - Qt: Remember scale option independent of core dimensions
768
7690.5.0: (2016-09-19)
770Features:
771 - Game Boy support
772 - Support for encrypted CodeBreaker GBA cheats
773 - Emulation of Vast Fame protected GBA carts (taizou)
774 - Tile viewer
775 - Threaded rendering mode
776 - Libretro: Memory map and achievement support (leiradel)
777 - GUI: Add UI control remapping
778 - GUI: Add fast-forward
779 - Wii: 240p support
780 - 3DS: Adjustable screen darkening
781 - Ability to temporarily load a savegame
782 - Load specific files out of archives
783 - Automatic BIOS detection
784Bugfixes:
785 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
786 - Debugger: Fix GDB breakpoints
787 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
788 - GBA: Fix filehandle leak with savegames
789 - GBA: Timer 0 cannot be count up
790 - GBA: Count up timers should not count themselves
791 - GBA Memory: Fix mirror on non-overdumped Classic NES games
792 - GBA Memory: Fix ldm {pc}
793 - GBA Savedata: Fix savedata sync timer
794 - GBA Savedata: Only unmap savedata if present
795 - GBA Serialize: Savestates now properly store prefetch
796 - GBA Video: WIN0/1 take priority over OBJWIN
797 - GBA Video: Fix out-of-order OBJWIN
798 - PSP2: Fix GPU crash while exiting
799 - PSP2: Fix VSync
800 - PSP2: Fix accelerometer range
801 - PSP2: Actually load screen mode setting
802 - PSP2: Fix gyroscope direction
803 - PSP2: Delete threads after they return
804 - PSP2: Fix mapping/unmapping from not at 0
805 - Qt: Fix bug in software renderer scaling
806 - Qt: Fix hanging key press after disabling autofire
807 - Qt: Fix being unable to pause manually when using auto-pausing
808 - SDL: Fix axes being mapped wrong
809 - Util: Fix realloc semantics in utf16to8
810 - Util: Fix inserting too many items into a hash table
811 - VFS: Fix uninitialized varaible reading from 7z
812 - VFS: Fix reading multiple files from a 7z archive
813 - Wii: Fix framelimiting after a slowdown
814 - Wii: Fix garbage flash at startup
815Misc:
816 - 3DS: Use blip_add_delta_fast for a small speed improvement
817 - 3DS: Allow UTF-16 filenames
818 - 3DS: Port to using citro3D
819 - 3DS: Use system font for menus
820 - 3DS: Attempt to use Core 2 for threads
821 - 3DS: Adjustable filering
822 - 3DS: 3D banner
823 - All: Add QUIET parameter to silence CMake
824 - All: Faster memory read/write
825 - ARM7: Support forcing Thumb mode via MSR
826 - ARM7: Flush prefetch cache when loading CPSR via MSR
827 - ARM7: Clean up instruction decoding for future expandability
828 - Debugger: Support register and memory writes via GDB stub
829 - Debugger: Add software breakpoint support to gdb
830 - FFmpeg: Full support for libavcodec 56+
831 - GBA: Better debug logging if event processing breaks
832 - GBA Audio: Force audio DMAs to not increment destination
833 - GBA BIOS: Use custom ArcTan, not relying on OS
834 - GBA Hardware: Clean up dead code in GBP
835 - GBA Memory: Optimize stalling behavior
836 - GBA Memory: Optimize Load-/StoreMultiple
837 - GBA Savedata: Add realistic timing for EEPROM
838 - GBA Serialize: Savestates now store if CPU was halted
839 - GBA Video: Remove old slow path fallback
840 - GBA Video: Optimize sprite drawing
841 - GBA Video: Optimize mode 0 rendering
842 - GBA Video: Optimize compositing cases slightly
843 - GUI: Screenshot dimensions are now passed through
844 - GUI: Add back logging
845 - GUI: Only reload config if manually saved
846 - GUI: Increase scrolling speed
847 - OpenGL: Log shader compilation failure
848 - OpenGL: Add texSize uniform
849 - Qt: Make -g flag work in Qt build
850 - Qt: Simplify OpenGL context creation
851 - Qt: Thread startup improvements
852 - Qt: Make audio channel/video layer options shortcut mappable
853 - Qt: Remove some C99isms from C++ code
854 - Qt: Remove default autofire mappings
855 - Qt: Make reseting when pasued frame-accurate
856 - Qt: Rearchitect game closing codepath
857 - PSP2: Use system font for menus
858 - PSP2: Add rumble for PS TV
859 - PSP2: Add fit-to-height screen mode
860 - PSP2: Sync files per descriptor
861 - PSP2: Allow UTF-8 filenames
862 - PSP2: Screenshots are now saved into the Photo Gallery
863 - PSP2: Stop underclocking when menuing
864 - SDL: Increase default audio buffer size to 1024 samples
865 - SDL: More responsive rumble
866 - Util: Add Vector GetConstPointer
867 - Util: Add rtrim
868 - Util: Add endswith
869 - VFS: Improve zip file detection
870 - Wii: Add pixelated resample filter
871 - Windows: Add native VDir support
872 - Util: Add PRIz macro for libc versions that don't support %z
873
8740.4.1: (2016-07-11)
875Bugfixes:
876 - All: Fix several file handle leaks
877 - All: Fix instruction tables getting zeroed when linking sometimes
878 - ARM7: Fix flags on SBC/RSC
879 - ARM7: Fix setting spsr privilege bits when spsr is empty
880 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
881 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
882 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
883 - GBA Memory: Fix executing code from OBJ region of VRAM
884 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
885 - GBA Serialize: Fix loading savegames from savestates
886 - OpenGL: Correct boolean vector strcmp strings for uniforms
887 - Qt: Fix sending gameStopped twice
888 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
889 - Qt: Fix initial state of key mapping
890 - Qt: Initialize m_useBios
891 - SDL: Fix joystick initialization on BSD
892 - SDL: Fix potential joystick crash in games with rumble
893 - SDL: Fix SDL 1.2 build
894 - SDL: Fix sporadic crash when deinitializing audio
895 - Shaders: Fix AGS-001 shader with some bad drivers
896 - Util: Use closesocket on Windows
897 - Util: Fix socket bind addresses
898 - VFS: Fix reading 7z archives without rewinding first
899 - VFS: VFileFromFD should not open directories
900 - Wii: Fix tilting direction
901 - Util: Fix realloc semantics in utf16to8
902Misc:
903 - All: Allow use of external minizip library
904 - Debugger: CLI debugger now exits when end-of-stream is reached
905 - FFmpeg: Update dependencies on Ubuntu
906 - GBA: Slightly optimize GBAProcessEvents
907 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
908 - GBA Video: Null renderer should return proper register values
909 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
910 - Qt: Add preset for DualShock 4
911 - Qt: Update 360 input profile on OS X to reflect newer drivers
912 - Qt: Remove use of NaN
913 - Qt: Canonicalize file paths when loading games
914 - Qt: Add refresh button to controller editing
915 - SDL: Remove default gamepad mappings
916 - Util: Fix intermittent build failure on OS X
917 - VFS: VFile.sync now updates modified time
918
9190.4.0: (2016-02-02)
920Features:
921 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
922 - I/O viewer
923 - Booting of multiboot images
924 - Customization of GIF recording
925 - Libretro: Cheat code support
926 - Support for GLSL shaders
927 - ROM information view
928 - Support for VBA-style cheat codes
929 - Savestates now store creation timestamps
930 - Key autofire
931 - Libretro: Allow blocking opposing directional input
932 - OpenEmu core for OS X
933 - Libretro: Settings for using BIOS and skipping intro
934 - Libretro: Customizable idle loop removal
935 - Implemented cycle counting for sprite rendering
936 - Cleaner, unified settings window
937 - Added a setting for pausing when the emulator is not in focus
938 - Customizable paths for save games, save states, screenshots and patches
939 - Controller hotplugging
940 - Ability to store save games and active cheats within savestates
941Bugfixes:
942 - ARM7: Fix sign of unaligned LDRSH
943 - ARM7: Fix decoding of some ARM ALU instructions with shifters
944 - Debugger: Fix watchpoints in gdb
945 - GBA: Fix warnings when creating and loading savestates
946 - GBA: Fix Iridion II savetype
947 - GBA BIOS: Fix misaligned CpuSet
948 - GBA Cheats: Fix cheats setting the Action Replay version
949 - GBA Hardware: Fix GPIO on big endian
950 - GBA Memory: Fix DMA register writing behavior
951 - GBA Memory: Fix DMAs triggering two cycles early
952 - Libretro: Fix aspect ratio
953 - Qt: Fix some potential crashes with the gamepad mapping
954 - Qt: Fix keys being mapped incorrectly when loading configuration file
955 - Util: Fix PowerPC PNG read/write pixel order
956 - Util: Fix excessive memory allocation when decoding a PNG
957 - VFS: Fix VFileReadline and remove _vfdReadline
958Misc:
959 - All: Improved PowerPC support
960 - All: Fix some undefined behavior warnings
961 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
962 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
963 - GBA: Implement bad I/O register loading
964 - GBA: Allow jumping to OAM and palette RAM
965 - GBA BIOS: Finish implementing RegisterRamReset
966 - GBA Config: Add "override" layer for better one-time configuration
967 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
968 - GBA Memory: Use a dynamically sized mask for ROM memory
969 - GBA Memory: Implement several unimplemented memory access types
970 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
971 - GBA RR: Starting from savestate now embeds the savegame
972 - GBA RR: Add preliminary SRAM support for VBM loading
973 - GBA RR: Add support for resets in movies
974 - GBA Video: Remove lastHblank, as it is implied
975 - Libretro: Use anonymous memory mappers for large blocks of memory
976 - Libretro: Add install target for libretro core
977 - Qt: Window size command line options are now supported
978 - Qt: Increase usability of key mapper
979 - Qt: Add 'Apply' button to settings window
980 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
981 - Qt: Allow use of modifier keys as input
982 - Qt: Optimize log viewer
983 - Qt: Added button for breaking into the GDB debugger
984 - Qt: Add box for showing duration of rewind
985 - SDL: Support fullscreen in SDL 1.2
986 - SDL: Allow GBASDLAudio to be used without a thread context
987 - Util: Use VFile for configuration
988 - Util: Add MutexTryLock
989
9900.3.2: (2015-12-16)
991Bugfixes:
992 - ARM7: Fix STRT/STRBT
993 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
994 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
995 - Libretro: Fix problems with rumble not turning off
996 - GBA: Fix idle skip state being retained between games
997 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
998 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
999 - GBA BIOS: Fix Sqrt sign
1000 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1001 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1002 - GBA Memory: Fix DMA behavior for SRAM accesses
1003 - GBA Memory: Fix Store8 to OBJ VRAM
1004 - GBA Memory: Fix alignment of LDM/STM on SRAM
1005 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1006 - GBA Memory: Fix timing of DMAs
1007 - GBA Video: Fix _mix for 15-bit color
1008 - GBA Video: Fix OAM and palette initialization
1009 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1010 - Qt: Use safer isLoaded check in GameController
1011 - Qt: Fix a race condition in PainterGL that could lead to a crash
1012 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1013 - Qt: Fix font size in memory viewer
1014 - Qt: Fix a crash in the memory viewer
1015 - Qt: Add additional checks in CheatModel to prevent crashes
1016 - Qt: Fix race condition with setting sample rate
1017 - Qt: Fix crash when closing multiplayer windows
1018 - Qt: Fix resetting while paused
1019Misc:
1020 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1021 - Qt: Add mute option to menu
1022
10230.3.1: (2015-10-24)
1024Bugfixes:
1025 - ARM7: Fix instruction decoding of Thumb shifts
1026 - GBA: Deinit savegame when unloading a ROM
1027 - GBA: Fix BIOS check on big endian
1028 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1029 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1030 - GBA Audio: Fix audio channels being silenced at the wrong time
1031 - GBA Memory: Fix bad BIOS Load16 on big endian
1032 - GBA Memory: Fix bad Load8 on big endian
1033 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1034 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1035 - GBA Video: Fix objwin and blending interaction on sprites
1036 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1037 - Libretro: Fix a memory leak with the render buffer
1038 - Qt: Windows no longer spawn in the top left on first launch
1039 - Qt: Fix install path of XDG desktop file with DESTDIR
1040 - Qt: Fix drag and drop on Windows
1041 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1042 - VFS: Fix return values of VFileFILE.read and .write
1043Misc:
1044 - All: Reset next event to cycles instead of zero to interrupt
1045 - All: Add --version flag
1046 - ARM7: Force disable LTO on two files to work around a GCC bug
1047 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1048 - GBA: Better memory handling with PNG savestates
1049 - GBA: Additional savestate sanity checks
1050 - GBA: Check for cycle count being too high
1051 - GBA Audio: Allow GBAAVStream to have no video callback
1052 - GBA BIOS: Implement RegisterRamReset for SIO registers
1053 - Qt: Remove useless help icons in dialogs
1054 - Qt: Prevent savestate window from opening while in multiplayer
1055 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1056 - Qt: Dropping multiplayer windows works more cleanly now
1057
10580.3.0: (2015-08-16)
1059Features:
1060 - Ability to hide individual background layers, or OBJs
1061 - Ability to mute individual audio channels
1062 - Palette viewer and exporter
1063 - Volume control
1064 - More shortcuts are editable (e.g. quick save/load)
1065 - Rewind now shows the frame after rewinding
1066 - Import/Export of GameShark/Action Replay snapshots
1067 - Add "Step backwards" item for single increment rewind
1068 - Deadzone estimation for game controllers
1069 - Analog inputs can be used for shortcuts
1070 - Menu items for specific solar sensor brightness levels
1071 - Remappable controls for tilt and gyroscope sensors
1072 - Status messages for actions taken while a game is running (e.g. save/load state)
1073 - Memory inspector
1074 - Screensaver can now be suspended while a game is running
1075 - Load/save the most recent savestate slot
1076 - Support varible speed (PWM) rumble
1077 - Ability to cap fast forward speed
1078 - Finer control over FPS target
1079 - Holdable shortcut for rewinding one frame at a time
1080 - Ability to boot directly into the BIOS
1081 - Preliminary support for yanking out the game pak while a game is running
1082 - Thumb-drive mode by putting a file called portable.ini in the same folder
1083 - Configurable display driver, between software and OpenGL
1084 - Undo-able savestate loading and saving
1085 - Controller profiles now store shortcut settings
1086 - Default controller profiles for several common controllers
1087 - Libretro now supports BIOS, rumble and solar sensor
1088 - Implement BIOS call Stop, for sleep mode
1089 - Automatically load patches, if found
1090 - Improved video synchronization
1091 - Configurable audio output sample rate
1092Bugfixes:
1093 - ARM7: Fix SWI and IRQ timings
1094 - ARM7: Fix Thumb MUL timing
1095 - ARM7: Fix timing of multiplies to use N cycles
1096 - ARM7: ARMHotplugDetach should call deinit
1097 - Debugger: Fix use-after-free in breakpoint clearing code
1098 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1099 - GBA: Cap audio FIFO read size during deserialization
1100 - GBA: Check for corrupted savestates when loading
1101 - GBA: Check for improperly sized savestates when loading
1102 - GBA: Check for savestates made from differently sized ROMs
1103 - GBA: Fix calls to endian-independent loadstores
1104 - GBA: Fix timing of reading from timer registers
1105 - GBA: Ensure cycles never go negative
1106 - GBA Audio: Force audio FIFOs to 32-bit
1107 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1108 - GBA Audio: Fix sample order in audio channel 3
1109 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1110 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1111 - GBA Memory: Improve Thumb open bus behavior
1112 - GBA Memory: Fix potential DMA issue when loading a savestate
1113 - GBA Memory: Fix load/store multiple video memory waitstates
1114 - GBA SIO: Fix reseting when there are SIO devices attached
1115 - GBA Video: Blended sprites should never have other effects applied
1116 - GBA Video: Fix out-of-bounds tiles in mosaic
1117 - GBA Video: Fix windows not affecting sprites
1118 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1119 - GBA Video: Fix timing on first scanline
1120 - Qt: Better cleanup when a game crashes
1121 - Qt: Fix open ROM dialog filtering for archive formats
1122 - Qt: Cap the maximum number of multiplayer windows
1123 - Qt: Fix maximum year in sensor override
1124 - Qt: Fix window being too tall after exiting fullscreen
1125 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1126 - Qt: Fix analog buttons not getting unmapped
1127 - Qt: Fix passing command line options
1128 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1129 - SDL: Fix SDL build when OpenGL is missing
1130 - Util: Allow loading IPS patches that grow the ROM
1131 - VFS: Fix resource leaks if some allocations fail
1132 - VFS: Fix line-reading to return proper values
1133 - Video: Fix an issue with very long filenames
1134 - Util: Fix formatting of floats
1135Misc:
1136 - All: Add --help flag for command line programs
1137 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1138 - All: Enable static linking for Windows
1139 - All: Enable static linking for OS X
1140 - All: Threads are now named
1141 - All: Proper handling of Unicode file paths
1142 - ARM7: Add emulation for Undefined CPU mode
1143 - ARM7: Reduce the size of the Thumb instruction table
1144 - GBA: Add status log level
1145 - GBA: GBARewind now returns how many states it has rewound
1146 - GBA: SIO logging layer
1147 - GBA BIOS: Stub out SoundBias
1148 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1149 - GBA: Don't include GBACLIDebugger struct unless needed
1150 - GBA: Savedata is now synced shortly after data finishes being written
1151 - GBA: Process multiple timer events at once, if necessary
1152 - GBA Audio: Implement audio reset for channels A/B
1153 - GBA Audio: Process multiple audio events at once, if necessary
1154 - GBA Hardware: Backport generic RTC source into core
1155 - GBA Input: Allow axes and buttons to be mapped to the same key
1156 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1157 - GBA SIO: Add a dummy driver for Normal mode
1158 - GBA Thread: Add functionality for running callbacks on the GBA thread
1159 - GBA Thread: Split GBASync into a separate file
1160 - GBA Video: Refactor software renderer into separate files
1161 - GBA Video: Slightly optimize mode 0 mosaic rendering
1162 - Debugger: Free watchpoints in addition to breakpoints
1163 - Qt: Handle saving input settings better
1164 - Qt: Move GL frame drawing back onto its own thread
1165 - Qt: Fast forward (held) option moved from Other to Emulation menu
1166 - Qt: Show version info in window title
1167 - Qt: Migrate multiplayer window handling into GBAApp
1168 - Qt: Unified file opening and saving with last location
1169 - Qt: Fix windows being resizable when they shouldn't have been
1170 - Qt: Only hide cursor in full screen
1171 - Qt: Replace pause-after-frame mutex with an atomic
1172 - Qt: Add application icon and XDG desktop files
1173 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1174 - Qt: Don't save window size when entering fullscreen
1175 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1176 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1177 - Qt: Increase usability of key mapper
1178 - Qt: Show checkmark for window sizes
1179 - Qt: Set window path to loaded ROM
1180 - Perf: Ability to load savestates immediately on launch
1181 - SDL: Properly check for initialization
1182 - SDL: Clean up initialization functions
1183 - SDL: Clean up GL context
1184 - Util: Allow disabling the threading code entirely
1185 - VFS: Add sync method to force syncing with backing
1186
11870.2.1: (2015-05-13)
1188Bugfixes:
1189 - All: Fix sanitize-deb script not cleaning up after itself
1190 - All: Fix dependencies for libavcodec on Debian-derived platforms
1191 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1192 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1193 - ARM7: Fix ARM multiply instructions when PC is a destination register
1194 - Debugger: Fix use-after-free in breakpoint clearing code
1195 - Debugger: Fix boundary conditions in tab completion
1196 - GBA: Fix timers not updating timing when writing to only the reload register
1197 - GBA: Fix rewind boundary conditions
1198 - GBA: Add initial I/O register settings for background matrix registers
1199 - GBA: Fix hang when loading a savestate if sync to video is enabled
1200 - GBA: Handle out-of-bounds I/O access
1201 - GBA: Fix bounds-checking on EEPROM access
1202 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1203 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1204 - GBA Memory: Allow SRAM to be 64kB
1205 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1206 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1207 - GBA Video: Fix second frame mode 5
1208 - Perf: Fix race condition if a game crashes immediately on start
1209 - Qt: Fix Display object leak when closing a window
1210 - Qt: Fix .deb dependencies
1211 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1212 - Qt: Fix window not regaining focus after exiting savestate window
1213 - Qt: Fix regression where video would not record if the game had already started
1214 - Qt: Fix potential crash if a gamepad causes focus to change
1215 - Qt: Fix controller axis querying
1216 - Qt: Fix multiplayer windows opening as the wrong size
1217 - Qt: Fix controllers sometimes not loading the right profile
1218 - SDL: Fix boundary conditions for joystick adjustments
1219 - SDL: Allocate properly sized input maps
1220 - SDL: Fix potential build issues when Qt and SDL2 are in use
1221 - Util: Fix resource leak in UTF-8 handling code
1222 - Util: Fix a null-pointer issue when attempting to delete a key
1223 - VFS: Fix resource leaks if some allocations fail
1224 - Video: Fix an issue with very long filenames
1225Misc:
1226 - GBA Memory: Soft-crash if jumping past the end of a ROM
1227 - Qt: Show multiplayer numbers in window title
1228 - Qt: Solar sensor can have shortcuts set
1229
12300.2.0: (2015-04-03)
1231Features:
1232 - Support for gamepad axes, e.g. analog sticks or triggers
1233 - Add scale presets for up to 6x
1234 - Settings window
1235 - Bilinear resampling option
1236 - Add option to skip BIOS start screen
1237 - List of recently opened games
1238 - Support for games using the Solar Sensor
1239 - Better audio resampling via blip-buf
1240 - Game Pak overrides dialog for setting savetype and sensor values
1241 - Support for games using the tilt sensor
1242 - Remappable shortcuts for keyboard and gamepad
1243 - Rewinding of emulation
1244 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1245 - Support IPv6
1246 - Save directory of last loaded file
1247 - Support BPS patches
1248 - Automatically detect and optimize out idle loops
1249 - Configurable game overrides
1250 - Support loading 7-Zip files
1251 - Drag and drop game loading
1252 - Cheat code support
1253 - Runtime configurable audio driver
1254 - Libretro core for use with RetroArch and other front-ends
1255 - Controller profiles for setting different bindings for different controllers
1256 - Ability to lock aspect ratio
1257 - Local link cable support
1258 - Ability to switch which game controller is in use per instance
1259 - Ability to prevent opposing directional input
1260 - Warning dialog if an unimplemented BIOS feature is called
1261 - Debugger: Add CLI "frame", frame advance command
1262 - Debugger: Add CLI functions for writing to memory
1263 - Debugger: Add CLI functions for examining memory regions
1264 - Debugger: Add CLI function for writing a register
1265Bugfixes:
1266 - ARM7: Extend prefetch by one stage
1267 - ARM7: Fix cycle counting for loads
1268 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1269 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1270 - GBA: Initialize gba.sync to null
1271 - GBA: Fix timer initialization
1272 - GBA Audio: Support 16-bit writes to FIFO audio
1273 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1274 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1275 - GBA BIOS: Fix BIOS prefetch after reset
1276 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1277 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1278 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1279 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1280 - GBA Memory: Fix cycle counting for 32-bit load/stores
1281 - GBA RR: Fix fallthrough error when reading tags from a movie
1282 - GBA Thread: Fix possible hang when loading an archive
1283 - GBA Thread: Fix possible deadlock in video sync
1284 - Perf: Fix crash when the GBA thread fails to start
1285 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1286 - Qt: Fix crash when adjusting settings after closing a game
1287 - Qt: Fix crash when starting GDB stub after closing a game
1288 - Qt: Fix patch loading while a game is running
1289 - Qt: Fix crash when loading a game after stopping GDB server
1290 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1291 - Qt: Fix crash when attempting to pause if a game is not running
1292 - SDL: Properly clean up if a game doesn't launch
1293 - Util: Fix sockets on Windows
1294Misc:
1295 - All: Enable link-time optimization
1296 - Debugger: Watchpoints now work on STM/LDM instructions
1297 - Debugger: Clean up GDB stub network interfacing
1298 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1299 - Debugger: Merge Thumb BL instructions when disassembling
1300 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1301 - Debugger: Watchpoints now report address watched (fixes #68)
1302 - Debugger: Add support for soft breakpoints
1303 - Debugger: Make I/O register names be addresses instead of values
1304 - Debugger: Rename read/write commands
1305 - GBA: Improve accuracy of event timing
1306 - GBA: Add API for getting Configuration structs for overrides and input
1307 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1308 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1309 - GBA: Move A/V stream interface into core
1310 - GBA: Savestates now take into account savedata state machines (fixes #109)
1311 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1312 - GBA Memory: Simplify memory API and use fixed bus width
1313 - GBA Thread: Make GBASyncWaitFrameStart time out
1314 - GBA Video: Start video at the last scanline instead of the first
1315 - Qt: Optimize logo drawing
1316 - Qt: Move frame upload back onto main thread
1317 - Qt: Remember window position
1318 - Qt: Double-clicking on the window toggles full screen
1319 - Util: Use proper locale for reading and writing float values
1320
13210.1.1: (2015-01-24)
1322Bugfixes:
1323 - ARM7: Fix LDM writeback to a register already written
1324 - GBA: Fix timers 2 and 3 updating incorrectly
1325 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1326 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1327 - GBA Audio: Properly initialize audio FIFO channels
1328 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1329 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1330 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1331 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1332 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1333 - GBA BIOS: Fix HuffUnComp boundary conditions
1334 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1335 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1336 - GBA Memory: Filter out top nybble of DMA addresses
1337 - GBA Memory: Properly bounds-check VRAM accesses
1338 - GBA Memory: Fix initial DMA state
1339 - GBA Thread: Allow halted games to exit cleanly
1340 - GBA Video: Fix blend issues with obscured middle layers
1341 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1342 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1343 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1344 - GBA Video: Fix sprite boundary conditions with mosaic
1345 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1346 - Qt: Fix issue with set frame sizes being the wrong height
1347 - Qt: Fix emulator crashing when full screen if a game is not running
1348 - Qt: Fix window focus issues
1349 - Qt: Properly set default video recording settings
1350 - Qt: Fix a race condition when a game crashes immediately
1351 - Qt: Fix some cases where key mapping can break if focus is adjusted
1352 - Qt: Fix crash if a game pauses before any frames are shown
1353 - Debugger: Negative PC-relative loads now properly subtract the offset
1354 - Debugger: Align PC-relative loads in Thumb
1355 - Debugger: Fix watchpoints triggering too late
1356 - Debugger: Fix binary print putting spaces between digits
1357 - Video: Ensure FFmpeg encoder has audio frames
1358 - Video: Fix uncompressed PCM audio recording
1359 - Video: Fix FFmpeg crashing when the file extension is wrong
1360 - Util: Fix SOCKET_FAILED macro
1361Misc:
1362 - GBA: Exit cleanly on FATAL if the port supports it
1363 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1364 - Qt: Disable sync to video by default
1365 - Qt: Handle a game crash without crashing
1366 - Qt: Set default log level to FATAL, ERROR and WARN
1367 - Qt: Clarify some phrasing in the menus
1368 - Qt: Clear active buttons when focus is lost
1369
13700.1.0: (2014-12-13)
1371 - Initial release