src/platform/qt/DisplayGL.cpp (view raw)
1/* Copyright (c) 2013-2019 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "DisplayGL.h"
7
8#if defined(BUILD_GL) || defined(BUILD_GLES2)
9
10#include "CoreController.h"
11
12#include <QApplication>
13#include <QOpenGLContext>
14#include <QOpenGLPaintDevice>
15#include <QMutexLocker>
16#include <QResizeEvent>
17#include <QScreen>
18#include <QTimer>
19#include <QWindow>
20
21#include <mgba/core/core.h>
22#include <mgba-util/math.h>
23#ifdef BUILD_GL
24#include "platform/opengl/gl.h"
25#endif
26#ifdef BUILD_GLES2
27#include "platform/opengl/gles2.h"
28#ifdef _WIN32
29#include <epoxy/wgl.h>
30#endif
31#endif
32
33using namespace QGBA;
34
35DisplayGL::DisplayGL(const QSurfaceFormat& format, QWidget* parent)
36 : Display(parent)
37 , m_gl(nullptr)
38{
39 setAttribute(Qt::WA_NativeWindow);
40 windowHandle()->create();
41
42 // This can spontaneously re-enter into this->resizeEvent before creation is done, so we
43 // need to make sure it's initialized to nullptr before we assign the new object to it
44 m_gl = new QOpenGLContext;
45 m_gl->setFormat(format);
46 m_gl->create();
47
48 m_gl->makeCurrent(windowHandle());
49#if defined(_WIN32) && defined(USE_EPOXY)
50 epoxy_handle_external_wglMakeCurrent();
51#endif
52 auto version = m_gl->format().version();
53 QStringList extensions = QString(reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS))).split(' ');
54
55 int forceVersion = 0;
56 if (format.majorVersion() < 2) {
57 forceVersion = 1;
58 }
59
60 if ((version == qMakePair(2, 1) && !extensions.contains("GL_ARB_framebuffer_object")) || version == qMakePair(2, 0)) {
61 QSurfaceFormat newFormat(format);
62 newFormat.setVersion(1, 4);
63 forceVersion = 1;
64 m_gl->setFormat(newFormat);
65 m_gl->create();
66 }
67
68 m_painter = new PainterGL(windowHandle(), m_gl, forceVersion);
69}
70
71DisplayGL::~DisplayGL() {
72 stopDrawing();
73 delete m_painter;
74 delete m_gl;
75}
76
77bool DisplayGL::supportsShaders() const {
78 return m_painter->supportsShaders();
79}
80
81VideoShader* DisplayGL::shaders() {
82 VideoShader* shaders = nullptr;
83 if (m_drawThread) {
84 QMetaObject::invokeMethod(m_painter, "shaders", Qt::BlockingQueuedConnection, Q_RETURN_ARG(VideoShader*, shaders));
85 } else {
86 shaders = m_painter->shaders();
87 }
88 return shaders;
89}
90
91void DisplayGL::startDrawing(std::shared_ptr<CoreController> controller) {
92 if (m_drawThread) {
93 return;
94 }
95 m_isDrawing = true;
96 m_painter->setContext(controller);
97 m_painter->setMessagePainter(messagePainter());
98 m_context = controller;
99 m_painter->resize(size());
100 m_drawThread = new QThread(this);
101 m_drawThread->setObjectName("Painter Thread");
102 m_gl->doneCurrent();
103 m_gl->moveToThread(m_drawThread);
104 m_painter->moveToThread(m_drawThread);
105 if (videoProxy()) {
106 videoProxy()->moveToThread(m_drawThread);
107 }
108 connect(m_drawThread, &QThread::started, m_painter, &PainterGL::start);
109 m_drawThread->start();
110
111 lockAspectRatio(isAspectRatioLocked());
112 lockIntegerScaling(isIntegerScalingLocked());
113 interframeBlending(hasInterframeBlending());
114 showOSDMessages(isShowOSD());
115 filter(isFiltered());
116#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
117 messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatioF());
118#else
119 messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatio());
120#endif
121 resizePainter();
122 setUpdatesEnabled(false);
123}
124
125void DisplayGL::stopDrawing() {
126 if (m_drawThread) {
127 m_isDrawing = false;
128 CoreController::Interrupter interrupter(m_context);
129 QMetaObject::invokeMethod(m_painter, "stop", Qt::BlockingQueuedConnection);
130 m_drawThread->exit();
131 m_drawThread->wait();
132 m_drawThread = nullptr;
133
134 m_gl->makeCurrent(windowHandle());
135#if defined(_WIN32) && defined(USE_EPOXY)
136 epoxy_handle_external_wglMakeCurrent();
137#endif
138 setUpdatesEnabled(true);
139 }
140 m_context.reset();
141}
142
143void DisplayGL::pauseDrawing() {
144 if (m_drawThread) {
145 m_isDrawing = false;
146 CoreController::Interrupter interrupter(m_context);
147 QMetaObject::invokeMethod(m_painter, "pause", Qt::BlockingQueuedConnection);
148 setUpdatesEnabled(true);
149 }
150}
151
152void DisplayGL::unpauseDrawing() {
153 if (m_drawThread) {
154 m_isDrawing = true;
155 CoreController::Interrupter interrupter(m_context);
156 QMetaObject::invokeMethod(m_painter, "unpause", Qt::BlockingQueuedConnection);
157 setUpdatesEnabled(false);
158 }
159}
160
161void DisplayGL::forceDraw() {
162 if (m_drawThread) {
163 QMetaObject::invokeMethod(m_painter, "forceDraw");
164 }
165}
166
167void DisplayGL::lockAspectRatio(bool lock) {
168 Display::lockAspectRatio(lock);
169 if (m_drawThread) {
170 QMetaObject::invokeMethod(m_painter, "lockAspectRatio", Q_ARG(bool, lock));
171 }
172}
173
174void DisplayGL::lockIntegerScaling(bool lock) {
175 Display::lockIntegerScaling(lock);
176 if (m_drawThread) {
177 QMetaObject::invokeMethod(m_painter, "lockIntegerScaling", Q_ARG(bool, lock));
178 }
179}
180
181void DisplayGL::interframeBlending(bool enable) {
182 Display::interframeBlending(enable);
183 if (m_drawThread) {
184 QMetaObject::invokeMethod(m_painter, "interframeBlending", Q_ARG(bool, enable));
185 }
186}
187
188void DisplayGL::showOSDMessages(bool enable) {
189 Display::showOSDMessages(enable);
190 if (m_drawThread) {
191 QMetaObject::invokeMethod(m_painter, "showOSD", Q_ARG(bool, enable));
192 }
193}
194
195void DisplayGL::filter(bool filter) {
196 Display::filter(filter);
197 if (m_drawThread) {
198 QMetaObject::invokeMethod(m_painter, "filter", Q_ARG(bool, filter));
199 }
200}
201
202void DisplayGL::framePosted() {
203 if (m_drawThread) {
204 m_painter->enqueue(m_context->drawContext());
205 QMetaObject::invokeMethod(m_painter, "draw");
206 }
207}
208
209void DisplayGL::setShaders(struct VDir* shaders) {
210 if (m_drawThread) {
211 QMetaObject::invokeMethod(m_painter, "setShaders", Qt::BlockingQueuedConnection, Q_ARG(struct VDir*, shaders));
212 } else {
213 m_painter->setShaders(shaders);
214 }
215}
216
217void DisplayGL::clearShaders() {
218 QMetaObject::invokeMethod(m_painter, "clearShaders");
219}
220
221void DisplayGL::resizeContext() {
222 if (m_drawThread) {
223 m_isDrawing = false;
224 CoreController::Interrupter interrupter(m_context);
225 QMetaObject::invokeMethod(m_painter, "resizeContext", Qt::BlockingQueuedConnection);
226 }
227}
228
229void DisplayGL::setVideoScale(int scale) {
230 if (m_drawThread) {
231 m_isDrawing = false;
232 CoreController::Interrupter interrupter(m_context);
233 mCoreConfigSetIntValue(&m_context->thread()->core->config, "videoScale", scale);
234 QMetaObject::invokeMethod(m_painter, "resizeContext", Qt::BlockingQueuedConnection);
235 }
236}
237
238void DisplayGL::resizeEvent(QResizeEvent* event) {
239 Display::resizeEvent(event);
240 resizePainter();
241}
242
243void DisplayGL::resizePainter() {
244 if (m_drawThread) {
245 QMetaObject::invokeMethod(m_painter, "resize", Qt::BlockingQueuedConnection, Q_ARG(QSize, size()));
246 }
247}
248
249void DisplayGL::setVideoProxy(std::shared_ptr<VideoProxy> proxy) {
250 Display::setVideoProxy(proxy);
251 if (m_drawThread && proxy) {
252 proxy->moveToThread(m_drawThread);
253 }
254 m_painter->setVideoProxy(proxy);
255}
256
257int DisplayGL::framebufferHandle() {
258 return m_painter->glTex();
259}
260
261PainterGL::PainterGL(QWindow* surface, QOpenGLContext* parent, int forceVersion)
262 : m_gl(parent)
263 , m_surface(surface)
264{
265#ifdef BUILD_GL
266 mGLContext* glBackend;
267#endif
268#ifdef BUILD_GLES2
269 mGLES2Context* gl2Backend;
270#endif
271
272 m_gl->makeCurrent(m_surface);
273 m_window = new QOpenGLPaintDevice;
274 {
275 // XXX: Qt creates TLS for OpenGL objects in the local thread
276 // We need to prevent that thread from being the painter thread
277 // Qt also caches the engine object on the device if a different
278 // engine is active, so let's make a temporary one
279 QOpenGLPaintDevice* fakeDevice = new QOpenGLPaintDevice;
280 QPainter fakePainter(fakeDevice);
281 m_window->paintEngine();
282 }
283#if defined(_WIN32) && defined(USE_EPOXY)
284 epoxy_handle_external_wglMakeCurrent();
285#endif
286
287#ifdef BUILD_GLES2
288 auto version = m_gl->format().version();
289 QStringList extensions = QString(reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS))).split(' ');
290 if (forceVersion != 1 && ((version == qMakePair(2, 1) && extensions.contains("GL_ARB_framebuffer_object")) || version.first > 2)) {
291 gl2Backend = static_cast<mGLES2Context*>(malloc(sizeof(mGLES2Context)));
292 mGLES2ContextCreate(gl2Backend);
293 m_backend = &gl2Backend->d;
294 m_supportsShaders = true;
295 }
296#endif
297
298#ifdef BUILD_GL
299 if (!m_backend) {
300 glBackend = static_cast<mGLContext*>(malloc(sizeof(mGLContext)));
301 mGLContextCreate(glBackend);
302 m_backend = &glBackend->d;
303 m_supportsShaders = false;
304 }
305#endif
306 m_backend->swap = [](VideoBackend* v) {
307 PainterGL* painter = static_cast<PainterGL*>(v->user);
308 if (!painter->m_gl->isValid()) {
309 return;
310 }
311 painter->m_gl->swapBuffers(painter->m_surface);
312 painter->m_gl->makeCurrent(painter->m_surface);
313#if defined(_WIN32) && defined(USE_EPOXY)
314 epoxy_handle_external_wglMakeCurrent();
315#endif
316 };
317
318 m_backend->init(m_backend, 0);
319#ifdef BUILD_GLES2
320 if (m_supportsShaders) {
321 m_shader.preprocessShader = static_cast<void*>(&reinterpret_cast<mGLES2Context*>(m_backend)->initialShader);
322 }
323#endif
324
325 m_backend->user = this;
326 m_backend->filter = false;
327 m_backend->lockAspectRatio = false;
328 m_backend->interframeBlending = false;
329
330 for (int i = 0; i < 2; ++i) {
331 m_free.append(new uint32_t[1024 * 2048]);
332 }
333}
334
335PainterGL::~PainterGL() {
336 while (!m_queue.isEmpty()) {
337 delete[] m_queue.dequeue();
338 }
339 for (auto item : m_free) {
340 delete[] item;
341 }
342 m_gl->makeCurrent(m_surface);
343#if defined(_WIN32) && defined(USE_EPOXY)
344 epoxy_handle_external_wglMakeCurrent();
345#endif
346#ifdef BUILD_GLES2
347 if (m_shader.passes) {
348 mGLES2ShaderFree(&m_shader);
349 }
350#endif
351 m_backend->deinit(m_backend);
352 m_gl->doneCurrent();
353 free(m_backend);
354 m_backend = nullptr;
355 delete m_window;
356}
357
358void PainterGL::setContext(std::shared_ptr<CoreController> context) {
359 m_context = context;
360 resizeContext();
361}
362
363void PainterGL::resizeContext() {
364 if (!m_context) {
365 return;
366 }
367
368 if (m_started) {
369 mCore* core = m_context->thread()->core;
370 core->reloadConfigOption(core, "videoScale", NULL);
371 }
372
373 QSize size = m_context->screenDimensions();
374 m_backend->setDimensions(m_backend, size.width(), size.height());
375}
376
377void PainterGL::setMessagePainter(MessagePainter* messagePainter) {
378 m_messagePainter = messagePainter;
379}
380
381void PainterGL::resize(const QSize& size) {
382 m_size = size;
383 m_window->setSize(m_size);
384 if (m_started && !m_active) {
385 forceDraw();
386 }
387}
388
389void PainterGL::lockAspectRatio(bool lock) {
390 m_backend->lockAspectRatio = lock;
391 resize(m_size);
392}
393
394void PainterGL::lockIntegerScaling(bool lock) {
395 m_backend->lockIntegerScaling = lock;
396 resize(m_size);
397}
398
399void PainterGL::interframeBlending(bool enable) {
400 m_backend->interframeBlending = enable;
401}
402
403void PainterGL::showOSD(bool enable) {
404 m_showOSD = enable;
405}
406
407void PainterGL::filter(bool filter) {
408 m_backend->filter = filter;
409 if (m_started && !m_active) {
410 forceDraw();
411 }
412}
413
414void PainterGL::start() {
415 m_gl->makeCurrent(m_surface);
416#if defined(_WIN32) && defined(USE_EPOXY)
417 epoxy_handle_external_wglMakeCurrent();
418#endif
419
420#ifdef BUILD_GLES2
421 if (m_supportsShaders && m_shader.passes) {
422 mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
423 }
424#endif
425
426 m_active = true;
427 m_started = true;
428}
429
430void PainterGL::draw() {
431 if (!m_active || m_queue.isEmpty()) {
432 return;
433 }
434 mCoreSync* sync = &m_context->thread()->impl->sync;
435 mCoreSyncWaitFrameStart(sync);
436 dequeue();
437 if (!m_delayTimer.isValid()) {
438 m_delayTimer.start();
439 } else if (sync->audioWait || sync->videoFrameWait) {
440 while (m_delayTimer.nsecsElapsed() + 2000000 < 1000000000 / sync->fpsTarget) {
441 QThread::usleep(500);
442 }
443 m_delayTimer.restart();
444 }
445 mCoreSyncWaitFrameEnd(sync);
446
447 forceDraw();
448}
449
450void PainterGL::forceDraw() {
451 m_painter.begin(m_window);
452 performDraw();
453 m_painter.end();
454 if (!m_context->thread()->impl->sync.audioWait && !m_context->thread()->impl->sync.videoFrameWait) {
455 if (m_delayTimer.elapsed() < 1000 / m_surface->screen()->refreshRate()) {
456 return;
457 }
458 m_delayTimer.restart();
459 }
460 m_backend->swap(m_backend);
461}
462
463void PainterGL::stop() {
464 m_active = false;
465 m_started = false;
466 dequeueAll();
467 m_backend->clear(m_backend);
468 m_backend->swap(m_backend);
469 if (m_videoProxy) {
470 m_videoProxy->reset();
471 }
472 m_gl->doneCurrent();
473 m_gl->moveToThread(m_surface->thread());
474 m_context.reset();
475 moveToThread(m_gl->thread());
476 if (m_videoProxy) {
477 m_videoProxy->moveToThread(m_gl->thread());
478 }
479}
480
481void PainterGL::pause() {
482 m_active = false;
483}
484
485void PainterGL::unpause() {
486 m_active = true;
487}
488
489void PainterGL::performDraw() {
490 m_painter.beginNativePainting();
491 float r = m_surface->devicePixelRatio();
492 m_backend->resized(m_backend, m_size.width() * r, m_size.height() * r);
493 m_backend->drawFrame(m_backend);
494 m_painter.endNativePainting();
495 if (m_showOSD && m_messagePainter) {
496 m_messagePainter->paint(&m_painter);
497 }
498}
499
500void PainterGL::enqueue(const uint32_t* backing) {
501 m_mutex.lock();
502 uint32_t* buffer = nullptr;
503 if (backing) {
504 if (m_free.isEmpty()) {
505 buffer = m_queue.dequeue();
506 } else {
507 buffer = m_free.takeLast();
508 }
509 QSize size = m_context->screenDimensions();
510 memcpy(buffer, backing, size.width() * size.height() * BYTES_PER_PIXEL);
511 }
512 m_queue.enqueue(buffer);
513 m_mutex.unlock();
514}
515
516void PainterGL::dequeue() {
517 m_mutex.lock();
518 if (m_queue.isEmpty()) {
519 m_mutex.unlock();
520 return;
521 }
522 uint32_t* buffer = m_queue.dequeue();
523 if (buffer) {
524 m_backend->postFrame(m_backend, buffer);
525 m_free.append(buffer);
526 }
527 m_mutex.unlock();
528}
529
530void PainterGL::dequeueAll() {
531 uint32_t* buffer = 0;
532 m_mutex.lock();
533 while (!m_queue.isEmpty()) {
534 buffer = m_queue.dequeue();
535 if (buffer) {
536 m_free.append(buffer);
537 }
538 }
539 if (buffer) {
540 m_backend->postFrame(m_backend, buffer);
541 }
542 m_mutex.unlock();
543}
544
545void PainterGL::setVideoProxy(std::shared_ptr<VideoProxy> proxy) {
546 m_videoProxy = proxy;
547}
548
549void PainterGL::setShaders(struct VDir* dir) {
550 if (!supportsShaders()) {
551 return;
552 }
553#ifdef BUILD_GLES2
554 if (!m_started) {
555 m_gl->makeCurrent(m_surface);
556#if defined(_WIN32) && defined(USE_EPOXY)
557 epoxy_handle_external_wglMakeCurrent();
558#endif
559 }
560 if (m_shader.passes) {
561 mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
562 mGLES2ShaderFree(&m_shader);
563 }
564 mGLES2ShaderLoad(&m_shader, dir);
565 if (m_started) {
566 mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
567 } else {
568 m_gl->doneCurrent();
569 }
570#endif
571}
572
573void PainterGL::clearShaders() {
574 if (!supportsShaders()) {
575 return;
576 }
577#ifdef BUILD_GLES2
578 if (m_shader.passes) {
579 mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
580 mGLES2ShaderFree(&m_shader);
581 }
582#endif
583}
584
585VideoShader* PainterGL::shaders() {
586 return &m_shader;
587}
588
589int PainterGL::glTex() {
590#ifdef BUILD_GLES2
591 if (supportsShaders()) {
592 mGLES2Context* gl2Backend = reinterpret_cast<mGLES2Context*>(m_backend);
593 return gl2Backend->tex;
594 }
595#endif
596#ifdef BUILD_GL
597 mGLContext* glBackend = reinterpret_cast<mGLContext*>(m_backend);
598 return glBackend->tex[0];
599#else
600 return -1;
601#endif
602}
603
604#endif