CHANGES (view raw)
1medusa alpha 2: (Future)
2Features:
3 - DS Audio: Add PSG audio
4 - DS Video: Add display capture blending
5 - DS Slot-1: Improve savedata setup via IPC sniffing
6Bugfixes:
7 - DS Video: Fix VRAM mirroring in the renderer (fixes mgba.io/i/561)
8 - DS Video: Fix extended modes 1.x screen base range (fixes mgba.io/i/568)
9 - DS GX: Fix T-repeat textures (fixes mgba.io/i/577)
10 - DS Video: Capture with alpha bit set
11 - DS Video: Bitmap sprites use alpha bit for transparent
12 - DS GX: Fix 4-color texture coordinates
13 - DS Video: Fix blend bit on windows for 3D layer (fixes mgba.io/i/611)
14 - DS GX: Hack around writing to a full FIFO that has a swap pending (fixes mgba.io/i/608)
15 - DS Video: Enable overflow bit on extended affine modes
16 - DS Video: Fix extended mode 0 without extended palettes
17 - DS Video: Fix caputre stride
18 - DS Video: Fix affine transformations in video capture
19 - DS GX: Fix bitmap textures when no palette is mapped (fixes mgba.io/i/628)
20 - DS GX: Don't reset state between buffer swaps (fixes mgba.io/i/642)
21 - DS GX: Allow viewport to change in the middle of a frame
22 - DS GX: Properly mask address for slot 2 4x4-texel textures
23 - DS Slot-1: Emulate initial SPI command delay
24 - DS: Fix exposed CPU frequencies and audio timing
25 - DS Audio: Fix audio sampling slightly too quickly
26 - Feature: Fix resizing GIF buffer (fixes mgba.io/i/695)
27 - DS GX: Retain translucent polygon ID when drawing opaque fragments (fixes mgba.io/i/661)
28Misc:
29 - DS: Set boot complete bit in RAM on boot (fixes mgba.io/i/576, mgba.io/i/580, mgba.io/i/586)
30 - DS Memory: Ensure DS9 I/O is 8-byte aligned
31 - ARM9: Implement SMLAW<y> and SMULW<y>
32 - Qt: Add .nds files to the extension list in Info.plist
33 - ARM9: Implement STRD/LDRD
34 - DS: Attempt to detect if a game is homebrew
35 - Qt: Add .srl as an extension for DS ROMs
36 - FFmpeg: Allow framerate to be adjusted
37 - DS Slot-1: Emulate KEY delay
38
390.6.0: (Future)
40Features:
41 - GBA: Support printing debug strings from inside a game
42 - GBA: Better cheat type autodetection
43 - GB: Tile viewer
44 - Sprite viewer
45 - Debugging console
46 - Improved memory viewer
47 - GB: LR35902/GB-Z80 disassembler
48 - Configuration of gamepad hats
49 - Qt: Spanish translation (by Kevin López)
50 - Add option for whether rewinding restores save games
51 - Qt: German translation (by Lothar Serra Mari)
52 - Savestates now contain any RTC override data
53 - Command line ability to override configuration values
54 - Add option to allow preloading the entire ROM before running
55 - GB: Video/audio channel enabling/disabling
56 - Add option to lock video to integer scaling
57Bugfixes:
58 - LR35902: Fix core never exiting with certain event patterns
59 - GB Timer: Improve DIV reset behavior
60 - GBA Memory: Improve initial skipped BIOS state
61 - GBA BIOS: Implement BitUnPack
62 - ARM7: Fix MLA/*MULL/*MLAL timing
63 - GBA: Fix multiboot ROM loading
64 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
65 - LR35902: Fix pc overflowing current region off-by-one
66 - GB MBC: Fix ROM bank overflows getting set to bank 0
67 - Qt: Fix timing issues on high refresh rate monitors
68 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
69 - Util: Fix overflow when loading invalid UPS patches
70 - Tools: Fix recurring multiple times over the same library
71 - GBA I/O: Handle audio registers specially when deserializing
72 - Util: Fix highest-fd socket not being returned by SocketAccept
73 - Qt: Fix linking after some windows have been closed
74 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
75 - Windows: Fix VDir.rewind
76 - SDL: Fix game crash check
77 - SDL: Fix race condition with audio thread when starting
78 - GB: Fix flickering when screen is strobed quickly
79 - FFmpeg: Fix overflow and general issues with audio encoding
80 - Qt: Fix crash when changing audio settings after a game is closed
81 - GBA BIOS: Fix ArcTan sign in HLE BIOS
82 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
83 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
84 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
85 - Core: Fix crash with rewind if savestates shrink
86Misc:
87 - SDL: Remove scancode key input
88 - GBA Video: Clean up unused timers
89 - Test: Add a basic test suite
90 - GBA Video: Allow multiple handles into the same tile cache
91 - VFS: Call msync when syncing mapped data
92 - GBA Video, GB Video: Colors are now fully scaled
93 - VFS: Allow truncating memory chunk VFiles
94 - Debugger: Modularize CLI debugger
95 - Core: Clean up some thread state checks
96 - Debugger: Make building with debugging aspects optional
97 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
98 - GBA Memory: Support reading/writing POSTFLG
99 - Util: Add size counting to Table
100 - Qt: Move last directory setting from qt.ini to config.ini
101 - 3DS, PSP2, Wii: Last directory loaded is saved
102 - GB Audio: Simplify envelope code
103 - GB Audio: Improve initial envelope samples
104 - Debugger: Add functions for read- or write-only watchpoints
105 - GBA DMA: Refactor DMA out of memory.c
106 - GBA DMA: Move DMAs to using absolute timing
107 - All: Add C++ header guards
108 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
109 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
110 - Qt: Improved HiDPI support
111 - Qt: Expose configuration directory
112 - Feature: Move game database from flatfile to SQLite3
113 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
114 - VFS: Fix some minor VFile issues with FILEs
115 - Core: Add generic checksum function
116 - Feature: Support ImageMagick 7
117 - All: Move time.h include to common.h
118 - CMake: Add ability to just print version string
119 - Qt: Merge "Save" and "OK" buttons in shader options
120 - SDL: Automatically map controllers when plugged in
121 - Qt: Automatically load controller profile when plugged in
122 - OpenGL: Add xBR-lv2 shader
123 - GBA, GB: ROM is now unloaded if a patch is applied
124 - Util: Add 8-bit PNG write support
125 - Qt: Rename "Resample video" option to "Bilinear filtering"
126 - GBA Video: Optimize when BLD* registers are written frequently
127 - Core: Cores can now have multiple sets of callbacks
128 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
129 - Qt: Remove audio thread
130 - Qt: Remove audio buffer sizing in AudioProcessorQt
131 - Qt: Re-enable QtMultimedia on Windows
132 - FFmpeg: Return false if a file fails to open
133 - FFmpeg: Force MP4 files to YUV420P
134 - Qt: Make "Mute" able to be bound to a key
135 - Core: Restore sleep callback
136 - Qt: Add .gb/.gbc files to the extension list in Info.plist
137 - Feature: Make -l option explicit
138 - Core: Ability to enumerate and modify video and audio channels
139 - Debugger: Make attaching a backend idempotent
140
141medusa alpha 1: (2017-04-08)
142Features:
143 - Partial DS Support
144Bugfixes:
145 - SDL: Prevent crash on cores with no audio
146 - ARM7: Decode MCR/MRC
147 - ARM7: Clean up instruction decoding for future expandability
148 - Core: Don't save state if core fails to serialize
149
1500.5.2: (2016-12-31)
151Bugfixes:
152 - All: Fix fullscreen config option being ignored
153 - ARM7: PSR mode bits should not get sign extended
154 - GB: Fix audio not being deinitialized
155 - GB: Fix crash when masking savedata
156 - GB: Properly initialize sramRealVf variable
157 - GB Audio: Fix serialization of channel 3 and NR52 properties
158 - GB Audio: Reset envelope timer when reseting sound channel
159 - GB MBC: Fix SRAM dangling pointer with RTC games
160 - GB MBC: Fix initializing MBC when no ROM is loaded
161 - GB Memory: Fix patching ROM bank 0
162 - GB Memory: Fix starting HDMAs during mode 0
163 - GB Memory: Fix HDMA5 value after DMA completes
164 - GB Video: Initialize LCDC in renderer
165 - GB Video: Hblank IRQs should mask LYC=LY IRQs
166 - GBA: Fix IRQs firing after already being cleared
167 - GBA: Only unhalt CPU if appropriate bit is set in IE
168 - GBA: Add savegame override for Crash Bandicoot 2
169 - GBA BIOS: Fix MidiKey2Freq BIOS reads
170 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
171 - GBA Cheats: Fix GameShark ROM patches
172 - GBA I/O: Mask off WAITCNT bits that cannot be written
173 - GBA Memory: Fix misaligned BIOS reads
174 - GBA Memory: Fix VCOUNT being writable
175 - GBA Video: Fix out of bounds sprite transforms
176 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
177 - Libretro: Fix disabling BIOS
178 - Libretro: Fix Game Boy savestates and audio
179 - Qt: Fix changing resolution of software renderer
180 - Qt: Fix setting overrides
181 - Qt: Fix cut off tiles and alignment issues in tile viewer
182 - Qt: Only reset window dimensions when first shown
183 - Qt: Fix Qt Multimedia audio driver on big endian
184 - Qt: Fix Apply button for key and controller configurations
185 - VFS: Fix resizing memory chunks when not needed
186 - Windows: Fix Unicode directory handling
187Misc:
188 - GB, GBA: Prevent loading null ROMs
189 - GB Audio: Initialize wave RAM to GBC values
190 - GB Memory: Reset ROM bank when loading a ROM
191 - PSP2: Improved controller rumble
192
1930.5.1: (2016-10-05)
194Bugfixes:
195 - Core: Fix importing save games as read-only
196 - FFmpeg: Fix encoding AAC
197 - GB: Fix invalid STOP behavior on Game Boy Color
198 - GB: Initialize audio properly
199 - GB: Properly clear KEY1 bit 0 when switching speeds
200 - GB: Properly unload save files when unloading a ROM
201 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
202 - GB MBC: Fix MBC7 when size is incorrectly specified
203 - GB MBC: Fix RTC access when no save file is loaded
204 - GB SIO: Don't auto-clock external shift clock
205 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
206 - GB Video: Fix video frames getting missed when LCDC is off
207 - GB Video: Clear screen when LCDC is off
208 - GBA Cheats: Fix holding onto pointers that may get invalidated
209 - GBA Cheats: Fix key-activated CodeBreaker cheats
210 - GBA Cheats: Fix uninitialized memory getting freed when saving
211 - GBA Hardware: Improve Game Boy Player rumble behavior
212 - GBA Memory: Fix several unused I/O register read values
213 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
214 - LR35902: Fix events running with the wrong cycle active
215 - Qt: Fix "close" button on Overrides view
216 - Qt: Fix saving overrides
217 - Qt: Fix directory set unloading when replacing the ROM
218 - Qt: Fix patch loading
219 - Qt: Fix crash when saving an override if a game isn't loaded
220 - Qt: Fix showing default display driver as OpenGL (force 1.x)
221 - SDL: Attach rumble in SDL frontend
222 - Util: Fix PNG identification on files too small to be a PNG
223Misc:
224 - All: Only update version info if needed
225 - All: Split out install locations for Libretro and OpenEmu
226 - FFmpeg: Encoding cleanup
227 - GB: Reset active region when reloading ROM
228 - GB Memory: Initialize RAM pattern for GBC
229 - GB Video: Improved video timings
230 - Qt: Manage window sizes slightly better
231 - Qt: Remember scale option independent of core dimensions
232
2330.5.0: (2016-09-19)
234Features:
235 - Game Boy support
236 - Support for encrypted CodeBreaker GBA cheats
237 - Emulation of Vast Fame protected GBA carts (taizou)
238 - Tile viewer
239 - Threaded rendering mode
240 - Libretro: Memory map and achievement support (leiradel)
241 - GUI: Add UI control remapping
242 - GUI: Add fast-forward
243 - Wii: 240p support
244 - 3DS: Adjustable screen darkening
245 - Ability to temporarily load a savegame
246 - Load specific files out of archives
247 - Automatic BIOS detection
248Bugfixes:
249 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
250 - Debugger: Fix GDB breakpoints
251 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
252 - GBA: Fix filehandle leak with savegames
253 - GBA: Timer 0 cannot be count up
254 - GBA: Count up timers should not count themselves
255 - GBA Memory: Fix mirror on non-overdumped Classic NES games
256 - GBA Memory: Fix ldm {pc}
257 - GBA Savedata: Fix savedata sync timer
258 - GBA Savedata: Only unmap savedata if present
259 - GBA Serialize: Savestates now properly store prefetch
260 - GBA Video: WIN0/1 take priority over OBJWIN
261 - GBA Video: Fix out-of-order OBJWIN
262 - PSP2: Fix GPU crash while exiting
263 - PSP2: Fix VSync
264 - PSP2: Fix accelerometer range
265 - PSP2: Actually load screen mode setting
266 - PSP2: Fix gyroscope direction
267 - PSP2: Delete threads after they return
268 - PSP2: Fix mapping/unmapping from not at 0
269 - Qt: Fix bug in software renderer scaling
270 - Qt: Fix hanging key press after disabling autofire
271 - Qt: Fix being unable to pause manually when using auto-pausing
272 - SDL: Fix axes being mapped wrong
273 - Util: Fix realloc semantics in utf16to8
274 - Util: Fix inserting too many items into a hash table
275 - VFS: Fix uninitialized varaible reading from 7z
276 - VFS: Fix reading multiple files from a 7z archive
277 - Wii: Fix framelimiting after a slowdown
278 - Wii: Fix garbage flash at startup
279Misc:
280 - 3DS: Use blip_add_delta_fast for a small speed improvement
281 - 3DS: Allow UTF-16 filenames
282 - 3DS: Port to using citro3D
283 - 3DS: Use system font for menus
284 - 3DS: Attempt to use Core 2 for threads
285 - 3DS: Adjustable filering
286 - 3DS: 3D banner
287 - All: Add QUIET parameter to silence CMake
288 - All: Faster memory read/write
289 - ARM7: Support forcing Thumb mode via MSR
290 - ARM7: Flush prefetch cache when loading CPSR via MSR
291 - ARM7: Clean up instruction decoding for future expandability
292 - Debugger: Support register and memory writes via GDB stub
293 - Debugger: Add software breakpoint support to gdb
294 - FFmpeg: Full support for libavcodec 56+
295 - GBA: Better debug logging if event processing breaks
296 - GBA Audio: Force audio DMAs to not increment destination
297 - GBA BIOS: Use custom ArcTan, not relying on OS
298 - GBA Hardware: Clean up dead code in GBP
299 - GBA Memory: Optimize stalling behavior
300 - GBA Memory: Optimize Load-/StoreMultiple
301 - GBA Savedata: Add realistic timing for EEPROM
302 - GBA Serialize: Savestates now store if CPU was halted
303 - GBA Video: Remove old slow path fallback
304 - GBA Video: Optimize sprite drawing
305 - GBA Video: Optimize mode 0 rendering
306 - GBA Video: Optimize compositing cases slightly
307 - GUI: Screenshot dimensions are now passed through
308 - GUI: Add back logging
309 - GUI: Only reload config if manually saved
310 - GUI: Increase scrolling speed
311 - OpenGL: Log shader compilation failure
312 - OpenGL: Add texSize uniform
313 - Qt: Make -g flag work in Qt build
314 - Qt: Simplify OpenGL context creation
315 - Qt: Thread startup improvements
316 - Qt: Make audio channel/video layer options shortcut mappable
317 - Qt: Remove some C99isms from C++ code
318 - Qt: Remove default autofire mappings
319 - Qt: Make reseting when pasued frame-accurate
320 - Qt: Rearchitect game closing codepath
321 - PSP2: Use system font for menus
322 - PSP2: Add rumble for PS TV
323 - PSP2: Add fit-to-height screen mode
324 - PSP2: Sync files per descriptor
325 - PSP2: Allow UTF-8 filenames
326 - PSP2: Screenshots are now saved into the Photo Gallery
327 - PSP2: Stop underclocking when menuing
328 - SDL: Increase default audio buffer size to 1024 samples
329 - SDL: More responsive rumble
330 - Util: Add Vector GetConstPointer
331 - Util: Add rtrim
332 - Util: Add endswith
333 - VFS: Improve zip file detection
334 - Wii: Add pixelated resample filter
335 - Windows: Add native VDir support
336 - Util: Add PRIz macro for libc versions that don't support %z
337 - GBA: Better debug logging if event processing breaks
338
3390.4.1: (2016-07-11)
340Bugfixes:
341 - All: Fix several file handle leaks
342 - All: Fix instruction tables getting zeroed when linking sometimes
343 - ARM7: Fix flags on SBC/RSC
344 - ARM7: Fix setting spsr privilege bits when spsr is empty
345 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
346 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
347 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
348 - GBA Memory: Fix executing code from OBJ region of VRAM
349 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
350 - GBA Serialize: Fix loading savegames from savestates
351 - OpenGL: Correct boolean vector strcmp strings for uniforms
352 - Qt: Fix sending gameStopped twice
353 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
354 - Qt: Fix initial state of key mapping
355 - Qt: Initialize m_useBios
356 - SDL: Fix joystick initialization on BSD
357 - SDL: Fix potential joystick crash in games with rumble
358 - SDL: Fix SDL 1.2 build
359 - SDL: Fix sporadic crash when deinitializing audio
360 - Shaders: Fix AGS-001 shader with some bad drivers
361 - Util: Use closesocket on Windows
362 - Util: Fix socket bind addresses
363 - VFS: Fix reading 7z archives without rewinding first
364 - VFS: VFileFromFD should not open directories
365 - Wii: Fix tilting direction
366 - Util: Fix realloc semantics in utf16to8
367Misc:
368 - All: Allow use of external minizip library
369 - Debugger: CLI debugger now exits when end-of-stream is reached
370 - FFmpeg: Update dependencies on Ubuntu
371 - GBA: Slightly optimize GBAProcessEvents
372 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
373 - GBA Video: Null renderer should return proper register values
374 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
375 - Qt: Add preset for DualShock 4
376 - Qt: Update 360 input profile on OS X to reflect newer drivers
377 - Qt: Remove use of NaN
378 - Qt: Canonicalize file paths when loading games
379 - Qt: Add refresh button to controller editing
380 - SDL: Remove default gamepad mappings
381 - Util: Fix intermittent build failure on OS X
382 - VFS: VFile.sync now updates modified time
383
3840.4.0: (2016-02-02)
385Features:
386 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
387 - I/O viewer
388 - Booting of multiboot images
389 - Customization of GIF recording
390 - Libretro: Cheat code support
391 - Support for GLSL shaders
392 - ROM information view
393 - Support for VBA-style cheat codes
394 - Savestates now store creation timestamps
395 - Key autofire
396 - Libretro: Allow blocking opposing directional input
397 - OpenEmu core for OS X
398 - Libretro: Settings for using BIOS and skipping intro
399 - Libretro: Customizable idle loop removal
400 - Implemented cycle counting for sprite rendering
401 - Cleaner, unified settings window
402 - Added a setting for pausing when the emulator is not in focus
403 - Customizable paths for save games, save states, screenshots and patches
404 - Controller hotplugging
405 - Ability to store save games and active cheats within savestates
406Bugfixes:
407 - ARM7: Fix sign of unaligned LDRSH
408 - ARM7: Fix decoding of some ARM ALU instructions with shifters
409 - Debugger: Fix watchpoints in gdb
410 - GBA: Fix warnings when creating and loading savestates
411 - GBA: Fix Iridion II savetype
412 - GBA BIOS: Fix misaligned CpuSet
413 - GBA Cheats: Fix cheats setting the Action Replay version
414 - GBA Hardware: Fix GPIO on big endian
415 - GBA Memory: Fix DMA register writing behavior
416 - GBA Memory: Fix DMAs triggering two cycles early
417 - Libretro: Fix aspect ratio
418 - Qt: Fix some potential crashes with the gamepad mapping
419 - Qt: Fix keys being mapped incorrectly when loading configuration file
420 - Util: Fix PowerPC PNG read/write pixel order
421 - Util: Fix excessive memory allocation when decoding a PNG
422 - VFS: Fix VFileReadline and remove _vfdReadline
423Misc:
424 - All: Improved PowerPC support
425 - All: Fix some undefined behavior warnings
426 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
427 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
428 - GBA: Implement bad I/O register loading
429 - GBA: Allow jumping to OAM and palette RAM
430 - GBA BIOS: Finish implementing RegisterRamReset
431 - GBA Config: Add "override" layer for better one-time configuration
432 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
433 - GBA Memory: Use a dynamically sized mask for ROM memory
434 - GBA Memory: Implement several unimplemented memory access types
435 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
436 - GBA RR: Starting from savestate now embeds the savegame
437 - GBA RR: Add preliminary SRAM support for VBM loading
438 - GBA RR: Add support for resets in movies
439 - GBA Video: Remove lastHblank, as it is implied
440 - Libretro: Use anonymous memory mappers for large blocks of memory
441 - Libretro: Add install target for libretro core
442 - Qt: Window size command line options are now supported
443 - Qt: Increase usability of key mapper
444 - Qt: Add 'Apply' button to settings window
445 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
446 - Qt: Allow use of modifier keys as input
447 - Qt: Optimize log viewer
448 - Qt: Added button for breaking into the GDB debugger
449 - Qt: Add box for showing duration of rewind
450 - SDL: Support fullscreen in SDL 1.2
451 - SDL: Allow GBASDLAudio to be used without a thread context
452 - Util: Use VFile for configuration
453 - Util: Add MutexTryLock
454
4550.3.2: (2015-12-16)
456Bugfixes:
457 - ARM7: Fix STRT/STRBT
458 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
459 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
460 - Libretro: Fix problems with rumble not turning off
461 - GBA: Fix idle skip state being retained between games
462 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
463 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
464 - GBA BIOS: Fix Sqrt sign
465 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
466 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
467 - GBA Memory: Fix DMA behavior for SRAM accesses
468 - GBA Memory: Fix Store8 to OBJ VRAM
469 - GBA Memory: Fix alignment of LDM/STM on SRAM
470 - GBA Memory: Fix unaligned out-of-bounds ROM loads
471 - GBA Memory: Fix timing of DMAs
472 - GBA Video: Fix _mix for 15-bit color
473 - GBA Video: Fix OAM and palette initialization
474 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
475 - Qt: Use safer isLoaded check in GameController
476 - Qt: Fix a race condition in PainterGL that could lead to a crash
477 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
478 - Qt: Fix font size in memory viewer
479 - Qt: Fix a crash in the memory viewer
480 - Qt: Add additional checks in CheatModel to prevent crashes
481 - Qt: Fix race condition with setting sample rate
482 - Qt: Fix crash when closing multiplayer windows
483 - Qt: Fix resetting while paused
484Misc:
485 - GBA Audio: Implement missing flags on SOUNDCNT_X register
486 - Qt: Add mute option to menu
487
4880.3.1: (2015-10-24)
489Bugfixes:
490 - ARM7: Fix instruction decoding of Thumb shifts
491 - GBA: Deinit savegame when unloading a ROM
492 - GBA: Fix BIOS check on big endian
493 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
494 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
495 - GBA Audio: Fix audio channels being silenced at the wrong time
496 - GBA Memory: Fix bad BIOS Load16 on big endian
497 - GBA Memory: Fix bad Load8 on big endian
498 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
499 - GBA Video: Fix edge case with sprite blend modes and semitransparency
500 - GBA Video: Fix objwin and blending interaction on sprites
501 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
502 - Libretro: Fix a memory leak with the render buffer
503 - Qt: Windows no longer spawn in the top left on first launch
504 - Qt: Fix install path of XDG desktop file with DESTDIR
505 - Qt: Fix drag and drop on Windows
506 - Qt: Reenable double buffering, as disabling it broke some Windows configs
507 - VFS: Fix return values of VFileFILE.read and .write
508Misc:
509 - All: Reset next event to cycles instead of zero to interrupt
510 - All: Add --version flag
511 - ARM7: Force disable LTO on two files to work around a GCC bug
512 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
513 - GBA: Better memory handling with PNG savestates
514 - GBA: Additional savestate sanity checks
515 - GBA: Check for cycle count being too high
516 - GBA Audio: Allow GBAAVStream to have no video callback
517 - GBA BIOS: Implement RegisterRamReset for SIO registers
518 - Qt: Remove useless help icons in dialogs
519 - Qt: Prevent savestate window from opening while in multiplayer
520 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
521 - Qt: Dropping multiplayer windows works more cleanly now
522
5230.3.0: (2015-08-16)
524Features:
525 - Ability to hide individual background layers, or OBJs
526 - Ability to mute individual audio channels
527 - Palette viewer and exporter
528 - Volume control
529 - More shortcuts are editable (e.g. quick save/load)
530 - Rewind now shows the frame after rewinding
531 - Import/Export of GameShark/Action Replay snapshots
532 - Add "Step backwards" item for single increment rewind
533 - Deadzone estimation for game controllers
534 - Analog inputs can be used for shortcuts
535 - Menu items for specific solar sensor brightness levels
536 - Remappable controls for tilt and gyroscope sensors
537 - Status messages for actions taken while a game is running (e.g. save/load state)
538 - Memory inspector
539 - Screensaver can now be suspended while a game is running
540 - Load/save the most recent savestate slot
541 - Support varible speed (PWM) rumble
542 - Ability to cap fast forward speed
543 - Finer control over FPS target
544 - Holdable shortcut for rewinding one frame at a time
545 - Ability to boot directly into the BIOS
546 - Preliminary support for yanking out the game pak while a game is running
547 - Thumb-drive mode by putting a file called portable.ini in the same folder
548 - Configurable display driver, between software and OpenGL
549 - Undo-able savestate loading and saving
550 - Controller profiles now store shortcut settings
551 - Default controller profiles for several common controllers
552 - Libretro now supports BIOS, rumble and solar sensor
553 - Implement BIOS call Stop, for sleep mode
554 - Automatically load patches, if found
555 - Improved video synchronization
556 - Configurable audio output sample rate
557Bugfixes:
558 - ARM7: Fix SWI and IRQ timings
559 - ARM7: Fix Thumb MUL timing
560 - ARM7: Fix timing of multiplies to use N cycles
561 - ARM7: ARMHotplugDetach should call deinit
562 - Debugger: Fix use-after-free in breakpoint clearing code
563 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
564 - GBA: Cap audio FIFO read size during deserialization
565 - GBA: Check for corrupted savestates when loading
566 - GBA: Check for improperly sized savestates when loading
567 - GBA: Check for savestates made from differently sized ROMs
568 - GBA: Fix calls to endian-independent loadstores
569 - GBA: Fix timing of reading from timer registers
570 - GBA: Ensure cycles never go negative
571 - GBA Audio: Force audio FIFOs to 32-bit
572 - GBA Audio: Fix audio pitch changing when adjusting buffer size
573 - GBA Audio: Fix sample order in audio channel 3
574 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
575 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
576 - GBA Memory: Improve Thumb open bus behavior
577 - GBA Memory: Fix potential DMA issue when loading a savestate
578 - GBA Memory: Fix load/store multiple video memory waitstates
579 - GBA SIO: Fix reseting when there are SIO devices attached
580 - GBA Video: Blended sprites should never have other effects applied
581 - GBA Video: Fix out-of-bounds tiles in mosaic
582 - GBA Video: Fix windows not affecting sprites
583 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
584 - GBA Video: Fix timing on first scanline
585 - Qt: Better cleanup when a game crashes
586 - Qt: Fix open ROM dialog filtering for archive formats
587 - Qt: Cap the maximum number of multiplayer windows
588 - Qt: Fix maximum year in sensor override
589 - Qt: Fix window being too tall after exiting fullscreen
590 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
591 - Qt: Fix analog buttons not getting unmapped
592 - Qt: Fix passing command line options
593 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
594 - SDL: Fix SDL build when OpenGL is missing
595 - Util: Allow loading IPS patches that grow the ROM
596 - VFS: Fix resource leaks if some allocations fail
597 - VFS: Fix line-reading to return proper values
598 - Video: Fix an issue with very long filenames
599 - Util: Fix formatting of floats
600Misc:
601 - All: Add --help flag for command line programs
602 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
603 - All: Enable static linking for Windows
604 - All: Enable static linking for OS X
605 - All: Threads are now named
606 - All: Proper handling of Unicode file paths
607 - ARM7: Add emulation for Undefined CPU mode
608 - ARM7: Reduce the size of the Thumb instruction table
609 - GBA: Add status log level
610 - GBA: GBARewind now returns how many states it has rewound
611 - GBA: SIO logging layer
612 - GBA BIOS: Stub out SoundBias
613 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
614 - GBA: Don't include GBACLIDebugger struct unless needed
615 - GBA: Savedata is now synced shortly after data finishes being written
616 - GBA: Process multiple timer events at once, if necessary
617 - GBA Audio: Implement audio reset for channels A/B
618 - GBA Audio: Process multiple audio events at once, if necessary
619 - GBA Hardware: Backport generic RTC source into core
620 - GBA Input: Allow axes and buttons to be mapped to the same key
621 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
622 - GBA SIO: Add a dummy driver for Normal mode
623 - GBA Thread: Add functionality for running callbacks on the GBA thread
624 - GBA Thread: Split GBASync into a separate file
625 - GBA Video: Refactor software renderer into separate files
626 - GBA Video: Slightly optimize mode 0 mosaic rendering
627 - Debugger: Free watchpoints in addition to breakpoints
628 - Qt: Handle saving input settings better
629 - Qt: Move GL frame drawing back onto its own thread
630 - Qt: Fast forward (held) option moved from Other to Emulation menu
631 - Qt: Show version info in window title
632 - Qt: Migrate multiplayer window handling into GBAApp
633 - Qt: Unified file opening and saving with last location
634 - Qt: Fix windows being resizable when they shouldn't have been
635 - Qt: Only hide cursor in full screen
636 - Qt: Replace pause-after-frame mutex with an atomic
637 - Qt: Add application icon and XDG desktop files
638 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
639 - Qt: Don't save window size when entering fullscreen
640 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
641 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
642 - Qt: Increase usability of key mapper
643 - Qt: Show checkmark for window sizes
644 - Qt: Set window path to loaded ROM
645 - Perf: Ability to load savestates immediately on launch
646 - SDL: Properly check for initialization
647 - SDL: Clean up initialization functions
648 - SDL: Clean up GL context
649 - Util: Allow disabling the threading code entirely
650 - VFS: Add sync method to force syncing with backing
651
6520.2.1: (2015-05-13)
653Bugfixes:
654 - All: Fix sanitize-deb script not cleaning up after itself
655 - All: Fix dependencies for libavcodec on Debian-derived platforms
656 - ARM7: Handle writeback for PC in addressing modes 2 and 3
657 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
658 - ARM7: Fix ARM multiply instructions when PC is a destination register
659 - Debugger: Fix use-after-free in breakpoint clearing code
660 - Debugger: Fix boundary conditions in tab completion
661 - GBA: Fix timers not updating timing when writing to only the reload register
662 - GBA: Fix rewind boundary conditions
663 - GBA: Add initial I/O register settings for background matrix registers
664 - GBA: Fix hang when loading a savestate if sync to video is enabled
665 - GBA: Handle out-of-bounds I/O access
666 - GBA: Fix bounds-checking on EEPROM access
667 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
668 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
669 - GBA Memory: Allow SRAM to be 64kB
670 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
671 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
672 - GBA Video: Fix second frame mode 5
673 - Perf: Fix race condition if a game crashes immediately on start
674 - Qt: Fix Display object leak when closing a window
675 - Qt: Fix .deb dependencies
676 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
677 - Qt: Fix window not regaining focus after exiting savestate window
678 - Qt: Fix regression where video would not record if the game had already started
679 - Qt: Fix potential crash if a gamepad causes focus to change
680 - Qt: Fix controller axis querying
681 - Qt: Fix multiplayer windows opening as the wrong size
682 - Qt: Fix controllers sometimes not loading the right profile
683 - SDL: Fix boundary conditions for joystick adjustments
684 - SDL: Allocate properly sized input maps
685 - SDL: Fix potential build issues when Qt and SDL2 are in use
686 - Util: Fix resource leak in UTF-8 handling code
687 - Util: Fix a null-pointer issue when attempting to delete a key
688 - VFS: Fix resource leaks if some allocations fail
689 - Video: Fix an issue with very long filenames
690Misc:
691 - GBA Memory: Soft-crash if jumping past the end of a ROM
692 - Qt: Show multiplayer numbers in window title
693 - Qt: Solar sensor can have shortcuts set
694
6950.2.0: (2015-04-03)
696Features:
697 - Support for gamepad axes, e.g. analog sticks or triggers
698 - Add scale presets for up to 6x
699 - Settings window
700 - Bilinear resampling option
701 - Add option to skip BIOS start screen
702 - List of recently opened games
703 - Support for games using the Solar Sensor
704 - Better audio resampling via blip-buf
705 - Game Pak overrides dialog for setting savetype and sensor values
706 - Support for games using the tilt sensor
707 - Remappable shortcuts for keyboard and gamepad
708 - Rewinding of emulation
709 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
710 - Support IPv6
711 - Save directory of last loaded file
712 - Support BPS patches
713 - Automatically detect and optimize out idle loops
714 - Configurable game overrides
715 - Support loading 7-Zip files
716 - Drag and drop game loading
717 - Cheat code support
718 - Runtime configurable audio driver
719 - Libretro core for use with RetroArch and other front-ends
720 - Controller profiles for setting different bindings for different controllers
721 - Ability to lock aspect ratio
722 - Local link cable support
723 - Ability to switch which game controller is in use per instance
724 - Ability to prevent opposing directional input
725 - Warning dialog if an unimplemented BIOS feature is called
726 - Debugger: Add CLI "frame", frame advance command
727 - Debugger: Add CLI functions for writing to memory
728 - Debugger: Add CLI functions for examining memory regions
729 - Debugger: Add CLI function for writing a register
730Bugfixes:
731 - ARM7: Extend prefetch by one stage
732 - ARM7: Fix cycle counting for loads
733 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
734 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
735 - GBA: Initialize gba.sync to null
736 - GBA: Fix timer initialization
737 - GBA Audio: Support 16-bit writes to FIFO audio
738 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
739 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
740 - GBA BIOS: Fix BIOS prefetch after reset
741 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
742 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
743 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
744 - GBA Memory: Fix I cycles that had been moved to ARM7 core
745 - GBA Memory: Fix cycle counting for 32-bit load/stores
746 - GBA RR: Fix fallthrough error when reading tags from a movie
747 - GBA Thread: Fix possible hang when loading an archive
748 - GBA Thread: Fix possible deadlock in video sync
749 - Perf: Fix crash when the GBA thread fails to start
750 - Qt: Fix crash starting a GDB stub if a game isn't loaded
751 - Qt: Fix crash when adjusting settings after closing a game
752 - Qt: Fix crash when starting GDB stub after closing a game
753 - Qt: Fix patch loading while a game is running
754 - Qt: Fix crash when loading a game after stopping GDB server
755 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
756 - Qt: Fix crash when attempting to pause if a game is not running
757 - SDL: Properly clean up if a game doesn't launch
758 - Util: Fix sockets on Windows
759Misc:
760 - All: Enable link-time optimization
761 - Debugger: Watchpoints now work on STM/LDM instructions
762 - Debugger: Clean up GDB stub network interfacing
763 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
764 - Debugger: Merge Thumb BL instructions when disassembling
765 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
766 - Debugger: Watchpoints now report address watched (fixes #68)
767 - Debugger: Add support for soft breakpoints
768 - Debugger: Make I/O register names be addresses instead of values
769 - Debugger: Rename read/write commands
770 - GBA: Improve accuracy of event timing
771 - GBA: Add API for getting Configuration structs for overrides and input
772 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
773 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
774 - GBA: Move A/V stream interface into core
775 - GBA: Savestates now take into account savedata state machines (fixes #109)
776 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
777 - GBA Memory: Simplify memory API and use fixed bus width
778 - GBA Thread: Make GBASyncWaitFrameStart time out
779 - GBA Video: Start video at the last scanline instead of the first
780 - Qt: Optimize logo drawing
781 - Qt: Move frame upload back onto main thread
782 - Qt: Remember window position
783 - Qt: Double-clicking on the window toggles full screen
784 - Util: Use proper locale for reading and writing float values
785
7860.1.1: (2015-01-24)
787Bugfixes:
788 - ARM7: Fix LDM writeback to a register already written
789 - GBA: Fix timers 2 and 3 updating incorrectly
790 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
791 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
792 - GBA Audio: Properly initialize audio FIFO channels
793 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
794 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
795 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
796 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
797 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
798 - GBA BIOS: Fix HuffUnComp boundary conditions
799 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
800 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
801 - GBA Memory: Filter out top nybble of DMA addresses
802 - GBA Memory: Properly bounds-check VRAM accesses
803 - GBA Memory: Fix initial DMA state
804 - GBA Thread: Allow halted games to exit cleanly
805 - GBA Video: Fix blend issues with obscured middle layers
806 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
807 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
808 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
809 - GBA Video: Fix sprite boundary conditions with mosaic
810 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
811 - Qt: Fix issue with set frame sizes being the wrong height
812 - Qt: Fix emulator crashing when full screen if a game is not running
813 - Qt: Fix window focus issues
814 - Qt: Properly set default video recording settings
815 - Qt: Fix a race condition when a game crashes immediately
816 - Qt: Fix some cases where key mapping can break if focus is adjusted
817 - Qt: Fix crash if a game pauses before any frames are shown
818 - Debugger: Negative PC-relative loads now properly subtract the offset
819 - Debugger: Align PC-relative loads in Thumb
820 - Debugger: Fix watchpoints triggering too late
821 - Debugger: Fix binary print putting spaces between digits
822 - Video: Ensure FFmpeg encoder has audio frames
823 - Video: Fix uncompressed PCM audio recording
824 - Video: Fix FFmpeg crashing when the file extension is wrong
825 - Util: Fix SOCKET_FAILED macro
826Misc:
827 - GBA: Exit cleanly on FATAL if the port supports it
828 - GBA Memory: Implement 16- and 32-bit loads from SRAM
829 - Qt: Disable sync to video by default
830 - Qt: Handle a game crash without crashing
831 - Qt: Set default log level to FATAL, ERROR and WARN
832 - Qt: Clarify some phrasing in the menus
833 - Qt: Clear active buttons when focus is lost
834
8350.1.0: (2014-12-13)
836 - Initial release