all repos — mgba @ 04a81d2ec5bcd8b273482215864f1a3114b04543

mGBA Game Boy Advance Emulator

src/platform/qt/DisplayGL.cpp (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "DisplayGL.h"
  7
  8#include <QApplication>
  9#include <QResizeEvent>
 10
 11extern "C" {
 12#include "gba/supervisor/thread.h"
 13
 14#ifdef BUILD_GL
 15#include "platform/opengl/gl.h"
 16#endif
 17#if !defined(_WIN32)
 18#include "platform/opengl/gles2.h"
 19#endif
 20}
 21
 22using namespace QGBA;
 23
 24DisplayGL::DisplayGL(const QGLFormat& format, QWidget* parent)
 25	: Display(parent)
 26	, m_isDrawing(false)
 27	, m_gl(new EmptyGLWidget(format, this))
 28	, m_drawThread(nullptr)
 29	, m_context(nullptr)
 30{
 31	QGLFormat::OpenGLVersionFlag glVersion = QGLFormat::OpenGL_Version_1_4;
 32	QGLFormat::OpenGLVersionFlags supported = QGLFormat::openGLVersionFlags();
 33	if (supported & QGLFormat::OpenGL_Version_2_1) {
 34		glVersion = QGLFormat::OpenGL_Version_2_1;
 35	}
 36	m_painter = new PainterGL(m_gl, glVersion);
 37	m_gl->setMouseTracking(true);
 38	m_gl->setAttribute(Qt::WA_TransparentForMouseEvents); // This doesn't seem to work?
 39}
 40
 41DisplayGL::~DisplayGL() {
 42	delete m_painter;
 43}
 44
 45void DisplayGL::startDrawing(GBAThread* thread) {
 46	if (m_drawThread) {
 47		return;
 48	}
 49	m_isDrawing = true;
 50	m_painter->setContext(thread);
 51	m_painter->setMessagePainter(messagePainter());
 52	m_context = thread;
 53	m_painter->resize(size());
 54	m_gl->move(0, 0);
 55	m_drawThread = new QThread(this);
 56	m_drawThread->setObjectName("Painter Thread");
 57	m_gl->context()->doneCurrent();
 58	m_gl->context()->moveToThread(m_drawThread);
 59	m_painter->moveToThread(m_drawThread);
 60	connect(m_drawThread, SIGNAL(started()), m_painter, SLOT(start()));
 61	m_drawThread->start();
 62	GBASyncSetVideoSync(&m_context->sync, false);
 63
 64	lockAspectRatio(isAspectRatioLocked());
 65	filter(isFiltered());
 66	messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatio());
 67	resizePainter();
 68}
 69
 70void DisplayGL::stopDrawing() {
 71	if (m_drawThread) {
 72		m_isDrawing = false;
 73		if (GBAThreadIsActive(m_context)) {
 74			GBAThreadInterrupt(m_context);
 75		}
 76		QMetaObject::invokeMethod(m_painter, "stop", Qt::BlockingQueuedConnection);
 77		m_drawThread->exit();
 78		m_drawThread = nullptr;
 79		if (GBAThreadIsActive(m_context)) {
 80			GBAThreadContinue(m_context);
 81		}
 82	}
 83}
 84
 85void DisplayGL::pauseDrawing() {
 86	if (m_drawThread) {
 87		m_isDrawing = false;
 88		if (GBAThreadIsActive(m_context)) {
 89			GBAThreadInterrupt(m_context);
 90		}
 91		QMetaObject::invokeMethod(m_painter, "pause", Qt::BlockingQueuedConnection);
 92		if (GBAThreadIsActive(m_context)) {
 93			GBAThreadContinue(m_context);
 94		}
 95	}
 96}
 97
 98void DisplayGL::unpauseDrawing() {
 99	if (m_drawThread) {
100		m_isDrawing = true;
101		if (GBAThreadIsActive(m_context)) {
102			GBAThreadInterrupt(m_context);
103		}
104		QMetaObject::invokeMethod(m_painter, "unpause", Qt::BlockingQueuedConnection);
105		if (GBAThreadIsActive(m_context)) {
106			GBAThreadContinue(m_context);
107		}
108	}
109}
110
111void DisplayGL::forceDraw() {
112	if (m_drawThread) {
113		QMetaObject::invokeMethod(m_painter, "forceDraw");
114	}
115}
116
117void DisplayGL::lockAspectRatio(bool lock) {
118	Display::lockAspectRatio(lock);
119	if (m_drawThread) {
120		QMetaObject::invokeMethod(m_painter, "lockAspectRatio", Q_ARG(bool, lock));
121	}
122}
123
124void DisplayGL::filter(bool filter) {
125	Display::filter(filter);
126	if (m_drawThread) {
127		QMetaObject::invokeMethod(m_painter, "filter", Q_ARG(bool, filter));
128	}
129}
130
131void DisplayGL::framePosted(const uint32_t* buffer) {
132	if (m_drawThread && buffer) {
133		m_painter->enqueue(buffer);
134		QMetaObject::invokeMethod(m_painter, "draw");
135	}
136}
137
138void DisplayGL::resizeEvent(QResizeEvent* event) {
139	Display::resizeEvent(event);
140	resizePainter();
141}
142
143void DisplayGL::resizePainter() {
144	m_gl->resize(size());
145	if (m_drawThread) {
146		QMetaObject::invokeMethod(m_painter, "resize", Qt::BlockingQueuedConnection, Q_ARG(QSize, size()));
147	}
148}
149
150PainterGL::PainterGL(QGLWidget* parent, QGLFormat::OpenGLVersionFlag glVersion)
151	: m_gl(parent)
152	, m_active(false)
153	, m_context(nullptr)
154	, m_messagePainter(nullptr)
155{
156#ifdef BUILD_GL
157	GBAGLContext* glBackend;
158#endif
159#if !defined(_WIN32)
160	GBAGLES2Context* gl2Backend;
161#endif
162
163	switch (glVersion) {
164	default:
165#if !defined(_WIN32)
166		gl2Backend = new GBAGLES2Context;
167		GBAGLES2ContextCreate(gl2Backend);
168		m_backend = &gl2Backend->d;
169		break;
170#endif
171	case QGLFormat::OpenGL_Version_1_1:
172	case QGLFormat::OpenGL_Version_1_2:
173	case QGLFormat::OpenGL_Version_1_3:
174	case QGLFormat::OpenGL_Version_1_4:
175	case QGLFormat::OpenGL_Version_1_5:
176		glBackend = new GBAGLContext;
177		GBAGLContextCreate(glBackend);
178		m_backend = &glBackend->d;
179		break;
180	}
181	m_backend->swap = [](VideoBackend* v) {
182		PainterGL* painter = static_cast<PainterGL*>(v->user);
183		painter->m_gl->swapBuffers();
184	};
185	m_backend->user = this;
186	m_backend->filter = false;
187	m_backend->lockAspectRatio = false;
188
189	for (int i = 0; i < 2; ++i) {
190		m_free.append(new uint32_t[256 * 256]);
191	}
192}
193
194PainterGL::~PainterGL() {
195	while (!m_queue.isEmpty()) {
196		delete[] m_queue.dequeue();
197	}
198	for (auto item : m_free) {
199		delete[] item;
200	}
201	delete m_backend;
202}
203
204void PainterGL::setContext(GBAThread* context) {
205	m_context = context;
206}
207
208void PainterGL::setMessagePainter(MessagePainter* messagePainter) {
209	m_messagePainter = messagePainter;
210}
211
212void PainterGL::resize(const QSize& size) {
213	m_size = size;
214	if (m_active) {
215		forceDraw();
216	}
217}
218
219void PainterGL::lockAspectRatio(bool lock) {
220	m_backend->lockAspectRatio = lock;
221	if (m_active) {
222		forceDraw();
223	}
224}
225
226void PainterGL::filter(bool filter) {
227	m_backend->filter = filter;
228	if (m_active) {
229		forceDraw();
230	}
231}
232
233void PainterGL::start() {
234	m_gl->makeCurrent();
235	m_backend->init(m_backend, reinterpret_cast<WHandle>(m_gl->winId()));
236	m_gl->doneCurrent();
237	m_active = true;
238}
239
240void PainterGL::draw() {
241	if (m_queue.isEmpty() || !GBAThreadIsActive(m_context)) {
242		return;
243	}
244	if (GBASyncWaitFrameStart(&m_context->sync) || !m_queue.isEmpty()) {
245		dequeue();
246		m_painter.begin(m_gl->context()->device());
247		performDraw();
248		m_painter.end();
249		GBASyncWaitFrameEnd(&m_context->sync);
250		m_backend->swap(m_backend);
251	} else {
252		GBASyncWaitFrameEnd(&m_context->sync);
253	}
254	if (!m_queue.isEmpty()) {
255		QMetaObject::invokeMethod(this, "draw", Qt::QueuedConnection);
256	}
257}
258
259void PainterGL::forceDraw() {
260	m_painter.begin(m_gl->context()->device());
261	performDraw();
262	m_painter.end();
263	m_backend->swap(m_backend);
264}
265
266void PainterGL::stop() {
267	m_active = false;
268	m_gl->makeCurrent();
269	dequeueAll();
270	m_backend->clear(m_backend);
271	m_backend->swap(m_backend);
272	m_backend->deinit(m_backend);
273	m_gl->doneCurrent();
274	m_gl->context()->moveToThread(m_gl->thread());
275	moveToThread(m_gl->thread());
276}
277
278void PainterGL::pause() {
279	m_active = false;
280}
281
282void PainterGL::unpause() {
283	m_active = true;
284}
285
286void PainterGL::performDraw() {
287	m_painter.beginNativePainting();
288	float r = m_gl->devicePixelRatio();
289	m_backend->resized(m_backend, m_size.width() * r, m_size.height() * r);
290	m_backend->drawFrame(m_backend);
291	m_painter.endNativePainting();
292	if (m_messagePainter) {
293		m_messagePainter->paint(&m_painter);
294	}
295}
296
297void PainterGL::enqueue(const uint32_t* backing) {
298	m_mutex.lock();
299	uint32_t* buffer;
300	if (m_free.isEmpty()) {
301		buffer = m_queue.dequeue();
302	} else {
303		buffer = m_free.takeLast();
304	}
305	memcpy(buffer, backing, 256 * VIDEO_VERTICAL_PIXELS * BYTES_PER_PIXEL);
306	m_queue.enqueue(buffer);
307	m_mutex.unlock();
308}
309
310void PainterGL::dequeue() {
311	m_mutex.lock();
312	if (m_queue.isEmpty()) {
313		m_mutex.unlock();
314		return;
315	}
316	uint32_t* buffer = m_queue.dequeue();
317	m_backend->postFrame(m_backend, buffer);
318	m_free.append(buffer);
319	m_mutex.unlock();
320}
321
322void PainterGL::dequeueAll() {
323	uint32_t* buffer = 0;
324	m_mutex.lock();
325	while (!m_queue.isEmpty()) {
326		buffer = m_queue.dequeue();
327		m_free.append(buffer);
328	}
329	if (buffer) {
330		m_backend->postFrame(m_backend, buffer);
331	}
332	m_mutex.unlock();
333}