all repos — mgba @ 04b6cf5e4c6582051049b45f81333d24b894418b

mGBA Game Boy Advance Emulator

src/gba/gui/gui-runner.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "gui-runner.h"
  7
  8#include "gba/interface.h"
  9#include "gba/serialize.h"
 10#include "util/gui/file-select.h"
 11#include "util/gui/font.h"
 12#include "util/gui/menu.h"
 13#include "util/memory.h"
 14#include "util/png-io.h"
 15#include "util/vfs.h"
 16
 17enum {
 18	RUNNER_CONTINUE = 1,
 19	RUNNER_EXIT = 2,
 20	RUNNER_SAVE_STATE = 3,
 21	RUNNER_LOAD_STATE = 4,
 22	RUNNER_SCREENSHOT = 5,
 23	RUNNER_COMMAND_MASK = 0xFFFF,
 24
 25	RUNNER_STATE_1 = 0x10000,
 26	RUNNER_STATE_2 = 0x20000,
 27	RUNNER_STATE_3 = 0x30000,
 28	RUNNER_STATE_4 = 0x40000,
 29	RUNNER_STATE_5 = 0x50000,
 30	RUNNER_STATE_6 = 0x60000,
 31	RUNNER_STATE_7 = 0x70000,
 32	RUNNER_STATE_8 = 0x80000,
 33	RUNNER_STATE_9 = 0x90000,
 34};
 35
 36static void _drawBackground(struct GUIBackground* background, void* context) {
 37	UNUSED(context);
 38	struct GBAGUIBackground* gbaBackground = (struct GBAGUIBackground*) background;
 39	if (gbaBackground->p->drawFrame) {
 40		gbaBackground->p->drawFrame(gbaBackground->p, true);
 41	}
 42}
 43
 44static void _drawState(struct GUIBackground* background, void* id) {
 45	struct GBAGUIBackground* gbaBackground = (struct GBAGUIBackground*) background;
 46	int stateId = ((int) id) >> 16;
 47	if (gbaBackground->p->drawScreenshot) {
 48		if (gbaBackground->screenshot && gbaBackground->screenshotId == (int) id) {
 49			gbaBackground->p->drawScreenshot(gbaBackground->p, gbaBackground->screenshot, true);
 50			return;
 51		}
 52		struct VFile* vf = GBAGetState(gbaBackground->p->context.gba, 0, stateId, false);
 53		uint32_t* pixels = gbaBackground->screenshot;
 54		if (!pixels) {
 55			pixels = anonymousMemoryMap(VIDEO_HORIZONTAL_PIXELS * VIDEO_VERTICAL_PIXELS * 4);
 56			gbaBackground->screenshot = pixels;
 57		}
 58		bool success = false;
 59		if (vf && isPNG(vf) && pixels) {
 60			png_structp png = PNGReadOpen(vf, PNG_HEADER_BYTES);
 61			png_infop info = png_create_info_struct(png);
 62			png_infop end = png_create_info_struct(png);
 63			if (png && info && end) {
 64				success = PNGReadHeader(png, info);
 65				success = success && PNGReadPixels(png, info, pixels, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, VIDEO_HORIZONTAL_PIXELS);
 66				success = success && PNGReadFooter(png, end);
 67			}
 68			PNGReadClose(png, info, end);
 69		}
 70		if (vf) {
 71			vf->close(vf);
 72		}
 73		if (success) {
 74			gbaBackground->p->drawScreenshot(gbaBackground->p, pixels, true);
 75			gbaBackground->screenshotId = (int) id;
 76		} else if (gbaBackground->p->drawFrame) {
 77			gbaBackground->p->drawFrame(gbaBackground->p, true);
 78		}
 79	}
 80}
 81
 82static void _updateLux(struct GBALuminanceSource* lux) {
 83	UNUSED(lux);
 84}
 85
 86static uint8_t _readLux(struct GBALuminanceSource* lux) {
 87	struct GBAGUIRunnerLux* runnerLux = (struct GBAGUIRunnerLux*) lux;
 88	int value = 0x16;
 89	if (runnerLux->luxLevel > 0) {
 90		value += GBA_LUX_LEVELS[runnerLux->luxLevel - 1];
 91	}
 92	return 0xFF - value;
 93}
 94
 95void GBAGUIInit(struct GBAGUIRunner* runner, const char* port) {
 96	GUIInit(&runner->params);
 97	GBAContextInit(&runner->context, port);
 98	runner->luminanceSource.d.readLuminance = _readLux;
 99	runner->luminanceSource.d.sample = _updateLux;
100	runner->luminanceSource.luxLevel = 0;
101	runner->context.gba->luminanceSource = &runner->luminanceSource.d;
102	runner->background.d.draw = _drawBackground;
103	runner->background.p = runner;
104	if (runner->setup) {
105		runner->setup(runner);
106	}
107}
108
109void GBAGUIDeinit(struct GBAGUIRunner* runner) {
110	if (runner->teardown) {
111		runner->teardown(runner);
112	}
113	if (runner->context.config.port) {
114		GBAConfigSave(&runner->context.config);
115	}
116	GBAContextDeinit(&runner->context);
117}
118
119void GBAGUIRunloop(struct GBAGUIRunner* runner) {
120	struct GBAGUIBackground drawState = {
121		.d = {
122			.draw = _drawState
123		},
124		.p = runner,
125		.screenshot = 0,
126		.screenshotId = 0
127	};
128	struct GUIMenu pauseMenu = {
129		.title = "Game Paused",
130		.index = 0,
131		.background = &runner->background.d
132	};
133	struct GUIMenu stateSaveMenu = {
134		.title = "Save state",
135		.index = 0,
136		.background = &drawState.d
137	};
138	struct GUIMenu stateLoadMenu = {
139		.title = "Load state",
140		.index = 0,
141		.background = &drawState.d
142	};
143	GUIMenuItemListInit(&pauseMenu.items, 0);
144	GUIMenuItemListInit(&stateSaveMenu.items, 9);
145	GUIMenuItemListInit(&stateLoadMenu.items, 9);
146	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Unpause", .data = (void*) RUNNER_CONTINUE };
147#if !(defined(__POWERPC__) || defined(__PPC__))
148	// PPC doesn't have working savestates yet
149	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Save state", .submenu = &stateSaveMenu };
150	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Load state", .submenu = &stateLoadMenu };
151
152	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_1) };
153	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_2) };
154	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_3) };
155	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_4) };
156	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_5) };
157	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_6) };
158	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_7) };
159	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_8) };
160	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_9) };
161
162	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_1) };
163	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_2) };
164	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_3) };
165	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_4) };
166	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_5) };
167	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_6) };
168	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_7) };
169	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_8) };
170	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_9) };
171#endif
172	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Take screenshot", .data = (void*) RUNNER_SCREENSHOT };
173	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Exit game", .data = (void*) RUNNER_EXIT };
174
175	while (true) {
176		char path[256];
177		if (!GUISelectFile(&runner->params, path, sizeof(path), GBAIsROM)) {
178			break;
179		}
180
181		if (runner->params.guiPrepare) {
182			runner->params.guiPrepare();
183		}
184		// TODO: Message box API
185		runner->params.drawStart();
186		GUIFontPrint(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_TEXT_CENTER, 0xFFFFFFFF, "Loading...");
187		runner->params.drawEnd();
188		runner->params.drawStart();
189		GUIFontPrint(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_TEXT_CENTER, 0xFFFFFFFF, "Loading...");
190		runner->params.drawEnd();
191
192		if (!GBAContextLoadROM(&runner->context, path, true)) {
193			int i;
194			for (i = 0; i < 300; ++i) {
195				runner->params.drawStart();
196				GUIFontPrint(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_TEXT_CENTER, 0xFFFFFFFF, "Load failed!");
197				runner->params.drawEnd();
198			}
199		}
200		if (runner->params.guiFinish) {
201			runner->params.guiFinish();
202		}
203		GBAContextStart(&runner->context);
204		if (runner->gameLoaded) {
205			runner->gameLoaded(runner);
206		}
207		bool running = true;
208		while (running) {
209			while (true) {
210				uint32_t guiKeys;
211				GUIPollInput(&runner->params, &guiKeys, 0);
212				if (guiKeys & (1 << GUI_INPUT_CANCEL)) {
213					break;
214				}
215				if (guiKeys & (1 << GBA_GUI_INPUT_INCREASE_BRIGHTNESS)) {
216					if (runner->luminanceSource.luxLevel < 10) {
217						++runner->luminanceSource.luxLevel;
218					}
219				}
220				if (guiKeys & (1 << GBA_GUI_INPUT_DECREASE_BRIGHTNESS)) {
221					if (runner->luminanceSource.luxLevel > 0) {
222						--runner->luminanceSource.luxLevel;
223					}
224				}
225				if (guiKeys & (1 << GBA_GUI_INPUT_SCREEN_MODE) && runner->incrementScreenMode) {
226					runner->incrementScreenMode(runner);
227				}
228				uint16_t keys = runner->pollGameInput(runner);
229				if (runner->prepareForFrame) {
230					runner->prepareForFrame(runner);
231				}
232				GBAContextFrame(&runner->context, keys);
233				if (runner->drawFrame) {
234					runner->params.drawStart();
235					runner->drawFrame(runner, false);
236					runner->params.drawEnd();
237				}
238			}
239
240			if (runner->paused) {
241				runner->paused(runner);
242			}
243			GUIInvalidateKeys(&runner->params);
244			uint32_t keys = 0xFFFFFFFF; // Huge hack to avoid an extra variable!
245			struct GUIMenuItem item;
246			enum GUIMenuExitReason reason = GUIShowMenu(&runner->params, &pauseMenu, &item);
247			if (reason == GUI_MENU_EXIT_ACCEPT) {
248				struct VFile* vf;
249				switch (((int) item.data) & RUNNER_COMMAND_MASK) {
250				case RUNNER_EXIT:
251					running = false;
252					keys = 0;
253					break;
254				case RUNNER_SAVE_STATE:
255					vf = GBAGetState(runner->context.gba, 0, ((int) item.data) >> 16, true);
256					if (vf) {
257						GBASaveStateNamed(runner->context.gba, vf, true);
258						vf->close(vf);
259					}
260					break;
261				case RUNNER_LOAD_STATE:
262					vf = GBAGetState(runner->context.gba, 0, ((int) item.data) >> 16, false);
263					if (vf) {
264						GBALoadStateNamed(runner->context.gba, vf);
265						vf->close(vf);
266					}
267					break;
268				case RUNNER_SCREENSHOT:
269					GBATakeScreenshot(runner->context.gba, 0);
270					break;
271				case RUNNER_CONTINUE:
272					break;
273				}
274			}
275			int frames = 0;
276			GUIPollInput(&runner->params, 0, &keys);
277			while (keys && frames < 30) {
278				++frames;
279				runner->params.drawStart();
280				runner->drawFrame(runner, true);
281				runner->params.drawEnd();
282				GUIPollInput(&runner->params, 0, &keys);
283			}
284			if (runner->unpaused) {
285				runner->unpaused(runner);
286			}
287		}
288		GBAContextStop(&runner->context);
289		if (runner->gameUnloaded) {
290			runner->gameUnloaded(runner);
291		}
292		GBAContextUnloadROM(&runner->context);
293		drawState.screenshotId = 0;
294	}
295	if (drawState.screenshot) {
296		mappedMemoryFree(drawState.screenshot, VIDEO_HORIZONTAL_PIXELS * VIDEO_VERTICAL_PIXELS * 4);
297	}
298	GUIMenuItemListDeinit(&pauseMenu.items);
299	GUIMenuItemListDeinit(&stateSaveMenu.items);
300	GUIMenuItemListDeinit(&stateLoadMenu.items);
301}