CHANGES (view raw)
10.3.0: (Future)
2Features:
3 - Ability to hide individual background layers, or OBJs
4 - Ability to mute individual audio channels
5 - Palette viewer
6 - Volume control
7 - More shortcuts are editable (e.g. quick save/load)
8 - Rewind now shows the frame after rewinding
9 - Import/Export of GameShark/Action Replay snapshots
10 - Add "Step backwards" item for single increment rewind
11 - Deadzone estimation for game controllers
12 - Analog inputs can be used for shortcuts
13 - Menu items for specific solar sensor brightness levels
14 - Remappable controls for tilt and gyroscope sensors
15 - Status messages for actions taken while a game is running (e.g. save/load state)
16 - Memory inspector
17 - Screensaver can now be suspended while a game is running
18 - Load/save the most recent savestate slot
19 - Support varible speed (PWM) rumble
20 - Ability to cap fast forward speed
21 - Finer control over FPS target
22Bugfixes:
23 - ARM7: Fix SWI and IRQ timings
24 - GBA Audio: Force audio FIFOs to 32-bit
25 - GBA Memory: Ensure changing the timing of a DMA reschedules it
26 - GBA Memory: Improve Thumb open bus behavior
27 - VFS: Fix resource leaks if some allocations fail
28 - Video: Fix an issue with very long filenames
29 - GBA Video: Blended sprites should never have other effects applied
30 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
31 - Qt: Better cleanup when a game crashes
32 - Qt: Fix open ROM dialog filtering for archive formats
33Misc:
34 - Qt: Handle saving input settings better
35 - Debugger: Free watchpoints in addition to breakpoints
36 - Qt: Move GL frame drawing back onto its own thread
37 - GBA: Add status log level
38 - GBA Thread: Add functionality for running callbacks on the GBA thread
39 - Qt: Fast forward (held) option moved from Other to Emulation menu
40 - All: Add --help flag for command line programs
41 - Qt: Show version info in window title
42
430.2.1: (2015-05-13)
44Bugfixes:
45 - All: Fix sanitize-deb script not cleaning up after itself
46 - All: Fix dependencies for libavcodec on Debian-derived platforms
47 - ARM7: Handle writeback for PC in addressing modes 2 and 3
48 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
49 - ARM7: Fix ARM multiply instructions when PC is a destination register
50 - Debugger: Fix use-after-free in breakpoint clearing code
51 - Debugger: Fix boundary conditions in tab completion
52 - GBA: Fix timers not updating timing when writing to only the reload register
53 - GBA: Fix rewind boundary conditions
54 - GBA: Add initial I/O register settings for background matrix registers
55 - GBA: Fix hang when loading a savestate if sync to video is enabled
56 - GBA: Handle out-of-bounds I/O access
57 - GBA: Fix bounds-checking on EEPROM access
58 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
59 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
60 - GBA Memory: Allow SRAM to be 64kB
61 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
62 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
63 - GBA Video: Fix second frame mode 5
64 - Perf: Fix race condition if a game crashes immediately on start
65 - Qt: Fix Display object leak when closing a window
66 - Qt: Fix .deb dependencies
67 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
68 - Qt: Fix window not regaining focus after exiting savestate window
69 - Qt: Fix regression where video would not record if the game had already started
70 - Qt: Fix potential crash if a gamepad causes focus to change
71 - Qt: Fix controller axis querying
72 - Qt: Fix multiplayer windows opening as the wrong size
73 - Qt: Fix controllers sometimes not loading the right profile
74 - SDL: Fix boundary conditions for joystick adjustments
75 - SDL: Allocate properly sized input maps
76 - SDL: Fix potential build issues when Qt and SDL2 are in use
77 - Util: Fix resource leak in UTF-8 handling code
78 - Util: Fix a null-pointer issue when attempting to delete a key
79 - VFS: Fix resource leaks if some allocations fail
80 - Video: Fix an issue with very long filenames
81Misc:
82 - GBA Memory: Soft-crash if jumping past the end of a ROM
83 - Qt: Show multiplayer numbers in window title
84 - Qt: Solar sensor can have shortcuts set
85
860.2.0: (2015-04-03)
87Features:
88 - Support for gamepad axes, e.g. analog sticks or triggers
89 - Add scale presets for up to 6x
90 - Settings window
91 - Bilinear resampling option
92 - Add option to skip BIOS start screen
93 - List of recently opened games
94 - Support for games using the Solar Sensor
95 - Better audio resampling via blip-buf
96 - Game Pak overrides dialog for setting savetype and sensor values
97 - Support for games using the tilt sensor
98 - Remappable shortcuts for keyboard and gamepad
99 - Rewinding of emulation
100 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
101 - Support IPv6
102 - Save directory of last loaded file
103 - Support BPS patches
104 - Automatically detect and optimize out idle loops
105 - Configurable game overrides
106 - Support loading 7-Zip files
107 - Drag and drop game loading
108 - Cheat code support
109 - Runtime configurable audio driver
110 - Libretro core for use with RetroArch and other front-ends
111 - Controller profiles for setting different bindings for different controllers
112 - Ability to lock aspect ratio
113 - Local link cable support
114 - Ability to switch which game controller is in use per instance
115 - Ability to prevent opposing directional input
116 - Warning dialog if an unimplemented BIOS feature is called
117 - Debugger: Add CLI "frame", frame advance command
118 - Debugger: Add CLI functions for writing to memory
119 - Debugger: Add CLI functions for examining memory regions
120 - Debugger: Add CLI function for writing a register
121Bugfixes:
122 - ARM7: Extend prefetch by one stage
123 - ARM7: Fix cycle counting for loads
124 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
125 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
126 - GBA: Initialize gba.sync to null
127 - GBA: Fix timer initialization
128 - GBA Audio: Support 16-bit writes to FIFO audio
129 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
130 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
131 - GBA BIOS: Fix BIOS prefetch after reset
132 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
133 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
134 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
135 - GBA Memory: Fix I cycles that had been moved to ARM7 core
136 - GBA Memory: Fix cycle counting for 32-bit load/stores
137 - GBA RR: Fix fallthrough error when reading tags from a movie
138 - GBA Thread: Fix possible hang when loading an archive
139 - GBA Thread: Fix possible deadlock in video sync
140 - Perf: Fix crash when the GBA thread fails to start
141 - Qt: Fix crash starting a GDB stub if a game isn't loaded
142 - Qt: Fix crash when adjusting settings after closing a game
143 - Qt: Fix crash when starting GDB stub after closing a game
144 - Qt: Fix patch loading while a game is running
145 - Qt: Fix crash when loading a game after stopping GDB server
146 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
147 - Qt: Fix crash when attempting to pause if a game is not running
148 - SDL: Properly clean up if a game doesn't launch
149 - Util: Fix sockets on Windows
150Misc:
151 - All: Enable link-time optimization
152 - Debugger: Watchpoints now work on STM/LDM instructions
153 - Debugger: Clean up GDB stub network interfacing
154 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
155 - Debugger: Merge Thumb BL instructions when disassembling
156 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
157 - Debugger: Watchpoints now report address watched (fixes #68)
158 - Debugger: Add support for soft breakpoints
159 - Debugger: Make I/O register names be addresses instead of values
160 - Debugger: Rename read/write commands
161 - GBA: Improve accuracy of event timing
162 - GBA: Add API for getting Configuration structs for overrides and input
163 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
164 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
165 - GBA: Move A/V stream interface into core
166 - GBA: Savestates now take into account savedata state machines (fixes #109)
167 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
168 - GBA Memory: Simplify memory API and use fixed bus width
169 - GBA Thread: Make GBASyncWaitFrameStart time out
170 - GBA Video: Start video at the last scanline instead of the first
171 - Qt: Optimize logo drawing
172 - Qt: Move frame upload back onto main thread
173 - Qt: Remember window position
174 - Qt: Double-clicking on the window toggles full screen
175 - Util: Use proper locale for reading and writing float values
176
1770.1.1: (2015-01-24)
178Bugfixes:
179 - ARM7: Fix LDM writeback to a register already written
180 - GBA: Fix timers 2 and 3 updating incorrectly
181 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
182 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
183 - GBA Audio: Properly initialize audio FIFO channels
184 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
185 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
186 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
187 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
188 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
189 - GBA BIOS: Fix HuffUnComp boundary conditions
190 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
191 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
192 - GBA Memory: Filter out top nybble of DMA addresses
193 - GBA Memory: Properly bounds-check VRAM accesses
194 - GBA Memory: Fix initial DMA state
195 - GBA Thread: Allow halted games to exit cleanly
196 - GBA Video: Fix blend issues with obscured middle layers
197 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
198 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
199 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
200 - GBA Video: Fix sprite boundary conditions with mosaic
201 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
202 - Qt: Fix issue with set frame sizes being the wrong height
203 - Qt: Fix emulator crashing when full screen if a game is not running
204 - Qt: Fix window focus issues
205 - Qt: Properly set default video recording settings
206 - Qt: Fix a race condition when a game crashes immediately
207 - Qt: Fix some cases where key mapping can break if focus is adjusted
208 - Qt: Fix crash if a game pauses before any frames are shown
209 - Debugger: Negative PC-relative loads now properly subtract the offset
210 - Debugger: Align PC-relative loads in Thumb
211 - Debugger: Fix watchpoints triggering too late
212 - Debugger: Fix binary print putting spaces between digits
213 - Video: Ensure FFmpeg encoder has audio frames
214 - Video: Fix uncompressed PCM audio recording
215 - Video: Fix FFmpeg crashing when the file extension is wrong
216 - Util: Fix SOCKET_FAILED macro
217Misc:
218 - GBA: Exit cleanly on FATAL if the port supports it
219 - GBA Memory: Implement 16- and 32-bit loads from SRAM
220 - Qt: Disable sync to video by default
221 - Qt: Handle a game crash without crashing
222 - Qt: Set default log level to FATAL, ERROR and WARN
223 - Qt: Clarify some phrasing in the menus
224 - Qt: Clear active buttons when focus is lost
225
2260.1.0: (2014-12-13)
227 - Initial release