src/gba/supervisor/thread.c (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "thread.h"
7
8#include "arm.h"
9#include "gba/gba.h"
10#include "gba/cheats.h"
11#include "gba/serialize.h"
12#include "gba/supervisor/config.h"
13#include "gba/rr/mgm.h"
14#include "gba/rr/vbm.h"
15
16#include "debugger/debugger.h"
17
18#include "util/patch.h"
19#include "util/png-io.h"
20#include "util/vfs.h"
21
22#include "platform/commandline.h"
23
24#include <signal.h>
25
26static const float _defaultFPSTarget = 60.f;
27
28#ifdef USE_PTHREADS
29static pthread_key_t _contextKey;
30static pthread_once_t _contextOnce = PTHREAD_ONCE_INIT;
31
32static void _createTLS(void) {
33 pthread_key_create(&_contextKey, 0);
34}
35#elif _WIN32
36static DWORD _contextKey;
37static INIT_ONCE _contextOnce = INIT_ONCE_STATIC_INIT;
38
39static BOOL CALLBACK _createTLS(PINIT_ONCE once, PVOID param, PVOID* context) {
40 UNUSED(once);
41 UNUSED(param);
42 UNUSED(context);
43 _contextKey = TlsAlloc();
44 return TRUE;
45}
46#endif
47
48#ifndef DISABLE_THREADING
49static void _changeState(struct GBAThread* threadContext, enum ThreadState newState, bool broadcast) {
50 MutexLock(&threadContext->stateMutex);
51 threadContext->state = newState;
52 if (broadcast) {
53 ConditionWake(&threadContext->stateCond);
54 }
55 MutexUnlock(&threadContext->stateMutex);
56}
57
58static void _waitOnInterrupt(struct GBAThread* threadContext) {
59 while (threadContext->state == THREAD_INTERRUPTED) {
60 ConditionWait(&threadContext->stateCond, &threadContext->stateMutex);
61 }
62}
63
64static void _waitUntilNotState(struct GBAThread* threadContext, enum ThreadState oldState) {
65 MutexLock(&threadContext->sync.videoFrameMutex);
66 bool videoFrameWait = threadContext->sync.videoFrameWait;
67 threadContext->sync.videoFrameWait = false;
68 MutexUnlock(&threadContext->sync.videoFrameMutex);
69
70 while (threadContext->state == oldState) {
71 MutexUnlock(&threadContext->stateMutex);
72
73 MutexLock(&threadContext->sync.videoFrameMutex);
74 ConditionWake(&threadContext->sync.videoFrameRequiredCond);
75 MutexUnlock(&threadContext->sync.videoFrameMutex);
76
77 MutexLock(&threadContext->sync.audioBufferMutex);
78 ConditionWake(&threadContext->sync.audioRequiredCond);
79 MutexUnlock(&threadContext->sync.audioBufferMutex);
80
81 MutexLock(&threadContext->stateMutex);
82 ConditionWake(&threadContext->stateCond);
83 }
84
85 MutexLock(&threadContext->sync.videoFrameMutex);
86 threadContext->sync.videoFrameWait = videoFrameWait;
87 MutexUnlock(&threadContext->sync.videoFrameMutex);
88}
89
90static void _pauseThread(struct GBAThread* threadContext, bool onThread) {
91 threadContext->state = THREAD_PAUSING;
92 if (!onThread) {
93 _waitUntilNotState(threadContext, THREAD_PAUSING);
94 }
95}
96#endif
97
98static void _changeVideoSync(struct GBASync* sync, bool frameOn) {
99 // Make sure the video thread can process events while the GBA thread is paused
100 MutexLock(&sync->videoFrameMutex);
101 if (frameOn != sync->videoFrameOn) {
102 sync->videoFrameOn = frameOn;
103 ConditionWake(&sync->videoFrameAvailableCond);
104 }
105 MutexUnlock(&sync->videoFrameMutex);
106}
107
108#ifndef DISABLE_THREADING
109static THREAD_ENTRY _GBAThreadRun(void* context) {
110#ifdef USE_PTHREADS
111 pthread_once(&_contextOnce, _createTLS);
112#else
113 InitOnceExecuteOnce(&_contextOnce, _createTLS, NULL, 0);
114#endif
115
116 struct GBA gba;
117 struct ARMCore cpu;
118 struct Patch patch;
119 struct GBACheatDevice cheatDevice;
120 struct GBAThread* threadContext = context;
121 struct ARMComponent* components[GBA_COMPONENT_MAX] = {};
122 struct GBARRContext* movie = 0;
123 int numComponents = GBA_COMPONENT_MAX;
124
125#if !defined(_WIN32) && defined(USE_PTHREADS)
126 sigset_t signals;
127 sigemptyset(&signals);
128 pthread_sigmask(SIG_SETMASK, &signals, 0);
129#endif
130
131 GBACreate(&gba);
132 ARMSetComponents(&cpu, &gba.d, numComponents, components);
133 ARMInit(&cpu);
134 gba.sync = &threadContext->sync;
135 threadContext->gba = &gba;
136 threadContext->cpu = &cpu;
137 gba.logLevel = threadContext->logLevel;
138 gba.logHandler = threadContext->logHandler;
139 gba.stream = threadContext->stream;
140 gba.idleOptimization = threadContext->idleOptimization;
141#ifdef USE_PTHREADS
142 pthread_setspecific(_contextKey, threadContext);
143#else
144 TlsSetValue(_contextKey, threadContext);
145#endif
146
147 if (threadContext->audioBuffers) {
148 GBAAudioResizeBuffer(&gba.audio, threadContext->audioBuffers);
149 } else {
150 threadContext->audioBuffers = GBA_AUDIO_SAMPLES;
151 }
152
153 if (threadContext->renderer) {
154 GBAVideoAssociateRenderer(&gba.video, threadContext->renderer);
155 }
156
157 if (threadContext->rom) {
158 GBALoadROM(&gba, threadContext->rom, threadContext->save, threadContext->fname);
159
160 struct GBACartridgeOverride override;
161 const struct GBACartridge* cart = (const struct GBACartridge*) gba.memory.rom;
162 memcpy(override.id, &cart->id, sizeof(override.id));
163 if (GBAOverrideFind(threadContext->overrides, &override)) {
164 GBAOverrideApply(&gba, &override);
165 }
166 if (threadContext->hasOverride) {
167 GBAOverrideApply(&gba, &threadContext->override);
168 }
169
170 if (threadContext->bios && GBAIsBIOS(threadContext->bios)) {
171 GBALoadBIOS(&gba, threadContext->bios);
172 }
173
174 if (threadContext->patch && loadPatch(threadContext->patch, &patch)) {
175 GBAApplyPatch(&gba, &patch);
176 }
177 }
178
179 if (threadContext->movie) {
180 struct VDir* movieDir = VDirOpen(threadContext->movie);
181#ifdef USE_LIBZIP
182 if (!movieDir) {
183 movieDir = VDirOpenZip(threadContext->movie, 0);
184 }
185#endif
186 if (movieDir) {
187 struct GBAMGMContext* mgm = malloc(sizeof(*mgm));
188 GBAMGMContextCreate(mgm);
189 if (!GBAMGMSetStream(mgm, movieDir)) {
190 mgm->d.destroy(&mgm->d);
191 } else {
192 movie = &mgm->d;
193 }
194 } else {
195 struct VFile* movieFile = VFileOpen(threadContext->movie, O_RDONLY);
196 if (movieFile) {
197 struct GBAVBMContext* vbm = malloc(sizeof(*vbm));
198 GBAVBMContextCreate(vbm);
199 if (!GBAVBMSetStream(vbm, movieFile)) {
200 vbm->d.destroy(&vbm->d);
201 } else {
202 movie = &vbm->d;
203 }
204 }
205 }
206 }
207
208 ARMReset(&cpu);
209
210 if (movie) {
211 gba.rr = movie;
212 movie->startPlaying(movie, false);
213 GBARRInitPlay(&gba);
214 }
215
216 if (threadContext->skipBios) {
217 GBASkipBIOS(&cpu);
218 }
219
220 if (!threadContext->cheats) {
221 GBACheatDeviceCreate(&cheatDevice);
222 threadContext->cheats = &cheatDevice;
223 }
224 if (threadContext->cheatsFile) {
225 GBACheatParseFile(threadContext->cheats, threadContext->cheatsFile);
226 }
227 GBACheatAttachDevice(&gba, threadContext->cheats);
228
229 if (threadContext->debugger) {
230 threadContext->debugger->log = GBADebuggerLogShim;
231 GBAAttachDebugger(&gba, threadContext->debugger);
232 ARMDebuggerEnter(threadContext->debugger, DEBUGGER_ENTER_ATTACHED, 0);
233 }
234
235 GBASIOSetDriverSet(&gba.sio, &threadContext->sioDrivers);
236
237 if (threadContext->volume == 0) {
238 threadContext->volume = GBA_AUDIO_VOLUME_MAX;
239 }
240 if (threadContext->mute) {
241 gba.audio.volume = 0;
242 } else {
243 gba.audio.volume = threadContext->volume;
244 }
245
246 gba.keySource = &threadContext->activeKeys;
247
248 if (threadContext->startCallback) {
249 threadContext->startCallback(threadContext);
250 }
251
252 _changeState(threadContext, THREAD_RUNNING, true);
253
254 while (threadContext->state < THREAD_EXITING) {
255 if (threadContext->debugger) {
256 struct ARMDebugger* debugger = threadContext->debugger;
257 ARMDebuggerRun(debugger);
258 if (debugger->state == DEBUGGER_SHUTDOWN) {
259 _changeState(threadContext, THREAD_EXITING, false);
260 }
261 } else {
262 while (threadContext->state == THREAD_RUNNING) {
263 ARMRunLoop(&cpu);
264 }
265 }
266
267 int resetScheduled = 0;
268 MutexLock(&threadContext->stateMutex);
269 while (threadContext->state > THREAD_RUNNING && threadContext->state < THREAD_EXITING) {
270 if (threadContext->state == THREAD_PAUSING) {
271 threadContext->state = THREAD_PAUSED;
272 ConditionWake(&threadContext->stateCond);
273 }
274 if (threadContext->state == THREAD_INTERRUPTING) {
275 threadContext->state = THREAD_INTERRUPTED;
276 ConditionWake(&threadContext->stateCond);
277 }
278 if (threadContext->state == THREAD_RUN_ON) {
279 if (threadContext->run) {
280 threadContext->run(threadContext);
281 }
282 threadContext->state = THREAD_RUNNING;
283 ConditionWake(&threadContext->stateCond);
284 }
285 if (threadContext->state == THREAD_RESETING) {
286 threadContext->state = THREAD_RUNNING;
287 resetScheduled = 1;
288 }
289 while (threadContext->state == THREAD_PAUSED || threadContext->state == THREAD_INTERRUPTED) {
290 ConditionWait(&threadContext->stateCond, &threadContext->stateMutex);
291 }
292 }
293 MutexUnlock(&threadContext->stateMutex);
294 if (resetScheduled) {
295 ARMReset(&cpu);
296 if (threadContext->skipBios) {
297 GBASkipBIOS(&cpu);
298 }
299 }
300 }
301
302 while (threadContext->state < THREAD_SHUTDOWN) {
303 _changeState(threadContext, THREAD_SHUTDOWN, false);
304 }
305
306 if (threadContext->cleanCallback) {
307 threadContext->cleanCallback(threadContext);
308 }
309
310 threadContext->gba = 0;
311 ARMDeinit(&cpu);
312 GBADestroy(&gba);
313 if (&cheatDevice == threadContext->cheats) {
314 GBACheatDeviceDestroy(&cheatDevice);
315 }
316
317 if (movie) {
318 movie->destroy(movie);
319 free(movie);
320 }
321
322 threadContext->sync.videoFrameOn = false;
323 ConditionWake(&threadContext->sync.videoFrameAvailableCond);
324 ConditionWake(&threadContext->sync.audioRequiredCond);
325
326 return 0;
327}
328
329void GBAMapOptionsToContext(const struct GBAOptions* opts, struct GBAThread* threadContext) {
330 if (opts->useBios) {
331 threadContext->bios = VFileOpen(opts->bios, O_RDONLY);
332 } else {
333 threadContext->bios = 0;
334 }
335 threadContext->frameskip = opts->frameskip;
336 threadContext->volume = opts->volume;
337 threadContext->mute = opts->mute;
338 threadContext->logLevel = opts->logLevel;
339 if (opts->rewindEnable) {
340 threadContext->rewindBufferCapacity = opts->rewindBufferCapacity;
341 threadContext->rewindBufferInterval = opts->rewindBufferInterval;
342 } else {
343 threadContext->rewindBufferCapacity = 0;
344 }
345 threadContext->skipBios = opts->skipBios;
346 threadContext->sync.audioWait = opts->audioSync;
347 threadContext->sync.videoFrameWait = opts->videoSync;
348
349 if (opts->fpsTarget) {
350 threadContext->fpsTarget = opts->fpsTarget;
351 }
352
353 if (opts->audioBuffers) {
354 threadContext->audioBuffers = opts->audioBuffers;
355 }
356
357 threadContext->idleOptimization = opts->idleOptimization;
358}
359
360void GBAMapArgumentsToContext(const struct GBAArguments* args, struct GBAThread* threadContext) {
361 if (args->dirmode) {
362 threadContext->gameDir = VDirOpen(args->fname);
363 threadContext->stateDir = threadContext->gameDir;
364 } else {
365 threadContext->rom = VFileOpen(args->fname, O_RDONLY);
366 threadContext->gameDir = 0;
367#if USE_LIBZIP
368 if (!threadContext->gameDir) {
369 threadContext->gameDir = VDirOpenZip(args->fname, 0);
370 }
371#endif
372#if USE_LZMA
373 if (!threadContext->gameDir) {
374 threadContext->gameDir = VDirOpen7z(args->fname, 0);
375 }
376#endif
377 }
378 threadContext->fname = args->fname;
379 threadContext->patch = VFileOpen(args->patch, O_RDONLY);
380 threadContext->cheatsFile = VFileOpen(args->cheatsFile, O_RDONLY);
381 threadContext->movie = args->movie;
382}
383
384bool GBAThreadStart(struct GBAThread* threadContext) {
385 // TODO: error check
386 threadContext->activeKeys = 0;
387 threadContext->state = THREAD_INITIALIZED;
388 threadContext->sync.videoFrameOn = true;
389 threadContext->sync.videoFrameSkip = 0;
390
391 threadContext->rewindBuffer = 0;
392 threadContext->rewindScreenBuffer = 0;
393 int newCapacity = threadContext->rewindBufferCapacity;
394 int newInterval = threadContext->rewindBufferInterval;
395 threadContext->rewindBufferCapacity = 0;
396 threadContext->rewindBufferInterval = 0;
397 GBARewindSettingsChanged(threadContext, newCapacity, newInterval);
398
399 if (!threadContext->fpsTarget) {
400 threadContext->fpsTarget = _defaultFPSTarget;
401 }
402
403 if (threadContext->rom && !GBAIsROM(threadContext->rom)) {
404 threadContext->rom->close(threadContext->rom);
405 threadContext->rom = 0;
406 }
407
408 if (threadContext->gameDir) {
409 threadContext->gameDir->rewind(threadContext->gameDir);
410 struct VDirEntry* dirent = threadContext->gameDir->listNext(threadContext->gameDir);
411 while (dirent) {
412 struct Patch patchTemp;
413 struct VFile* vf = threadContext->gameDir->openFile(threadContext->gameDir, dirent->name(dirent), O_RDONLY);
414 if (!vf) {
415 dirent = threadContext->gameDir->listNext(threadContext->gameDir);
416 continue;
417 }
418 if (!threadContext->rom && GBAIsROM(vf)) {
419 threadContext->rom = vf;
420 } else if (!threadContext->patch && loadPatch(vf, &patchTemp)) {
421 threadContext->patch = vf;
422 } else {
423 vf->close(vf);
424 }
425 dirent = threadContext->gameDir->listNext(threadContext->gameDir);
426 }
427
428 }
429
430 if (!threadContext->rom) {
431 threadContext->state = THREAD_SHUTDOWN;
432 return false;
433 }
434
435 threadContext->save = VDirOptionalOpenFile(threadContext->stateDir, threadContext->fname, "sram", ".sav", O_CREAT | O_RDWR);
436
437 MutexInit(&threadContext->stateMutex);
438 ConditionInit(&threadContext->stateCond);
439
440 MutexInit(&threadContext->sync.videoFrameMutex);
441 ConditionInit(&threadContext->sync.videoFrameAvailableCond);
442 ConditionInit(&threadContext->sync.videoFrameRequiredCond);
443 MutexInit(&threadContext->sync.audioBufferMutex);
444 ConditionInit(&threadContext->sync.audioRequiredCond);
445
446 threadContext->interruptDepth = 0;
447
448#ifndef _WIN32
449 sigset_t signals;
450 sigemptyset(&signals);
451 sigaddset(&signals, SIGINT);
452 sigaddset(&signals, SIGTRAP);
453 pthread_sigmask(SIG_BLOCK, &signals, 0);
454#endif
455
456 MutexLock(&threadContext->stateMutex);
457 ThreadCreate(&threadContext->thread, _GBAThreadRun, threadContext);
458 while (threadContext->state < THREAD_RUNNING) {
459 ConditionWait(&threadContext->stateCond, &threadContext->stateMutex);
460 }
461 MutexUnlock(&threadContext->stateMutex);
462
463 return true;
464}
465
466bool GBAThreadHasStarted(struct GBAThread* threadContext) {
467 bool hasStarted;
468 MutexLock(&threadContext->stateMutex);
469 hasStarted = threadContext->state > THREAD_INITIALIZED;
470 MutexUnlock(&threadContext->stateMutex);
471 return hasStarted;
472}
473
474bool GBAThreadHasExited(struct GBAThread* threadContext) {
475 bool hasExited;
476 MutexLock(&threadContext->stateMutex);
477 hasExited = threadContext->state > THREAD_EXITING;
478 MutexUnlock(&threadContext->stateMutex);
479 return hasExited;
480}
481
482bool GBAThreadHasCrashed(struct GBAThread* threadContext) {
483 bool hasExited;
484 MutexLock(&threadContext->stateMutex);
485 hasExited = threadContext->state == THREAD_CRASHED;
486 MutexUnlock(&threadContext->stateMutex);
487 return hasExited;
488}
489
490void GBAThreadEnd(struct GBAThread* threadContext) {
491 MutexLock(&threadContext->stateMutex);
492 _waitOnInterrupt(threadContext);
493 threadContext->state = THREAD_EXITING;
494 if (threadContext->gba) {
495 threadContext->gba->cpu->halted = false;
496 }
497 ConditionWake(&threadContext->stateCond);
498 MutexUnlock(&threadContext->stateMutex);
499 MutexLock(&threadContext->sync.audioBufferMutex);
500 threadContext->sync.audioWait = 0;
501 ConditionWake(&threadContext->sync.audioRequiredCond);
502 MutexUnlock(&threadContext->sync.audioBufferMutex);
503
504 MutexLock(&threadContext->sync.videoFrameMutex);
505 threadContext->sync.videoFrameWait = false;
506 threadContext->sync.videoFrameOn = false;
507 ConditionWake(&threadContext->sync.videoFrameRequiredCond);
508 ConditionWake(&threadContext->sync.videoFrameAvailableCond);
509 MutexUnlock(&threadContext->sync.videoFrameMutex);
510}
511
512void GBAThreadReset(struct GBAThread* threadContext) {
513 MutexLock(&threadContext->stateMutex);
514 _waitOnInterrupt(threadContext);
515 threadContext->state = THREAD_RESETING;
516 ConditionWake(&threadContext->stateCond);
517 MutexUnlock(&threadContext->stateMutex);
518}
519
520void GBAThreadJoin(struct GBAThread* threadContext) {
521 ThreadJoin(threadContext->thread);
522
523 MutexDeinit(&threadContext->stateMutex);
524 ConditionDeinit(&threadContext->stateCond);
525
526 MutexDeinit(&threadContext->sync.videoFrameMutex);
527 ConditionWake(&threadContext->sync.videoFrameAvailableCond);
528 ConditionDeinit(&threadContext->sync.videoFrameAvailableCond);
529 ConditionWake(&threadContext->sync.videoFrameRequiredCond);
530 ConditionDeinit(&threadContext->sync.videoFrameRequiredCond);
531
532 ConditionWake(&threadContext->sync.audioRequiredCond);
533 ConditionDeinit(&threadContext->sync.audioRequiredCond);
534 MutexDeinit(&threadContext->sync.audioBufferMutex);
535
536 int i;
537 for (i = 0; i < threadContext->rewindBufferCapacity; ++i) {
538 if (threadContext->rewindBuffer[i]) {
539 GBADeallocateState(threadContext->rewindBuffer[i]);
540 }
541 }
542 free(threadContext->rewindBuffer);
543 free(threadContext->rewindScreenBuffer);
544
545 if (threadContext->rom) {
546 threadContext->rom->close(threadContext->rom);
547 threadContext->rom = 0;
548 }
549
550 if (threadContext->save) {
551 threadContext->save->close(threadContext->save);
552 threadContext->save = 0;
553 }
554
555 if (threadContext->bios) {
556 threadContext->bios->close(threadContext->bios);
557 threadContext->bios = 0;
558 }
559
560 if (threadContext->patch) {
561 threadContext->patch->close(threadContext->patch);
562 threadContext->patch = 0;
563 }
564
565 if (threadContext->gameDir) {
566 if (threadContext->stateDir == threadContext->gameDir) {
567 threadContext->stateDir = 0;
568 }
569 threadContext->gameDir->close(threadContext->gameDir);
570 threadContext->gameDir = 0;
571 }
572
573 if (threadContext->stateDir) {
574 threadContext->stateDir->close(threadContext->stateDir);
575 threadContext->stateDir = 0;
576 }
577}
578
579bool GBAThreadIsActive(struct GBAThread* threadContext) {
580 return threadContext->state >= THREAD_RUNNING && threadContext->state < THREAD_EXITING;
581}
582
583void GBAThreadInterrupt(struct GBAThread* threadContext) {
584 MutexLock(&threadContext->stateMutex);
585 ++threadContext->interruptDepth;
586 if (threadContext->interruptDepth > 1 || !GBAThreadIsActive(threadContext)) {
587 MutexUnlock(&threadContext->stateMutex);
588 return;
589 }
590 threadContext->savedState = threadContext->state;
591 _waitOnInterrupt(threadContext);
592 threadContext->state = THREAD_INTERRUPTING;
593 threadContext->gba->cpu->nextEvent = 0;
594 ConditionWake(&threadContext->stateCond);
595 _waitUntilNotState(threadContext, THREAD_INTERRUPTING);
596 MutexUnlock(&threadContext->stateMutex);
597}
598
599void GBAThreadContinue(struct GBAThread* threadContext) {
600 MutexLock(&threadContext->stateMutex);
601 --threadContext->interruptDepth;
602 if (threadContext->interruptDepth < 1 && GBAThreadIsActive(threadContext)) {
603 threadContext->state = threadContext->savedState;
604 ConditionWake(&threadContext->stateCond);
605 }
606 MutexUnlock(&threadContext->stateMutex);
607}
608
609void GBARunOnThread(struct GBAThread* threadContext, void (*run)(struct GBAThread*)) {
610 MutexLock(&threadContext->stateMutex);
611 threadContext->run = run;
612 _waitOnInterrupt(threadContext);
613 threadContext->state = THREAD_RUN_ON;
614 threadContext->gba->cpu->nextEvent = 0;
615 ConditionWake(&threadContext->stateCond);
616 _waitUntilNotState(threadContext, THREAD_RUN_ON);
617 MutexUnlock(&threadContext->stateMutex);
618}
619
620void GBAThreadPause(struct GBAThread* threadContext) {
621 bool frameOn = true;
622 MutexLock(&threadContext->stateMutex);
623 _waitOnInterrupt(threadContext);
624 if (threadContext->state == THREAD_RUNNING) {
625 _pauseThread(threadContext, false);
626 frameOn = false;
627 }
628 MutexUnlock(&threadContext->stateMutex);
629
630 _changeVideoSync(&threadContext->sync, frameOn);
631}
632
633void GBAThreadUnpause(struct GBAThread* threadContext) {
634 MutexLock(&threadContext->stateMutex);
635 _waitOnInterrupt(threadContext);
636 if (threadContext->state == THREAD_PAUSED || threadContext->state == THREAD_PAUSING) {
637 threadContext->state = THREAD_RUNNING;
638 ConditionWake(&threadContext->stateCond);
639 }
640 MutexUnlock(&threadContext->stateMutex);
641
642 _changeVideoSync(&threadContext->sync, true);
643}
644
645bool GBAThreadIsPaused(struct GBAThread* threadContext) {
646 bool isPaused;
647 MutexLock(&threadContext->stateMutex);
648 _waitOnInterrupt(threadContext);
649 isPaused = threadContext->state == THREAD_PAUSED;
650 MutexUnlock(&threadContext->stateMutex);
651 return isPaused;
652}
653
654void GBAThreadTogglePause(struct GBAThread* threadContext) {
655 bool frameOn = true;
656 MutexLock(&threadContext->stateMutex);
657 _waitOnInterrupt(threadContext);
658 if (threadContext->state == THREAD_PAUSED || threadContext->state == THREAD_PAUSING) {
659 threadContext->state = THREAD_RUNNING;
660 ConditionWake(&threadContext->stateCond);
661 } else if (threadContext->state == THREAD_RUNNING) {
662 _pauseThread(threadContext, false);
663 frameOn = false;
664 }
665 MutexUnlock(&threadContext->stateMutex);
666
667 _changeVideoSync(&threadContext->sync, frameOn);
668}
669
670void GBAThreadPauseFromThread(struct GBAThread* threadContext) {
671 bool frameOn = true;
672 MutexLock(&threadContext->stateMutex);
673 _waitOnInterrupt(threadContext);
674 if (threadContext->state == THREAD_RUNNING) {
675 _pauseThread(threadContext, true);
676 frameOn = false;
677 }
678 MutexUnlock(&threadContext->stateMutex);
679
680 _changeVideoSync(&threadContext->sync, frameOn);
681}
682
683#ifdef USE_PTHREADS
684struct GBAThread* GBAThreadGetContext(void) {
685 pthread_once(&_contextOnce, _createTLS);
686 return pthread_getspecific(_contextKey);
687}
688#elif _WIN32
689struct GBAThread* GBAThreadGetContext(void) {
690 InitOnceExecuteOnce(&_contextOnce, _createTLS, NULL, 0);
691 return TlsGetValue(_contextKey);
692}
693#endif
694
695#ifdef USE_PNG
696void GBAThreadTakeScreenshot(struct GBAThread* threadContext) {
697 unsigned stride;
698 void* pixels = 0;
699 struct VFile* vf = VDirOptionalOpenIncrementFile(threadContext->stateDir, threadContext->gba->activeFile, "screenshot", "-", ".png", O_CREAT | O_TRUNC | O_WRONLY);
700 threadContext->gba->video.renderer->getPixels(threadContext->gba->video.renderer, &stride, &pixels);
701 png_structp png = PNGWriteOpen(vf);
702 png_infop info = PNGWriteHeader(png, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
703 bool success = PNGWritePixels(png, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, stride, pixels);
704 PNGWriteClose(png, info);
705 vf->close(vf);
706 if (success) {
707 GBALog(threadContext->gba, GBA_LOG_STATUS, "Screenshot saved");
708 }
709}
710#endif
711
712#else
713struct GBAThread* GBAThreadGetContext(void) {
714 return 0;
715}
716#endif
717
718void GBASyncPostFrame(struct GBASync* sync) {
719 if (!sync) {
720 return;
721 }
722
723 MutexLock(&sync->videoFrameMutex);
724 ++sync->videoFramePending;
725 --sync->videoFrameSkip;
726 if (sync->videoFrameSkip < 0) {
727 do {
728 ConditionWake(&sync->videoFrameAvailableCond);
729 if (sync->videoFrameWait) {
730 ConditionWait(&sync->videoFrameRequiredCond, &sync->videoFrameMutex);
731 }
732 } while (sync->videoFrameWait && sync->videoFramePending);
733 }
734 MutexUnlock(&sync->videoFrameMutex);
735}
736
737void GBASyncForceFrame(struct GBASync* sync) {
738 if (!sync) {
739 return;
740 }
741
742 MutexLock(&sync->videoFrameMutex);
743 ConditionWake(&sync->videoFrameAvailableCond);
744 MutexUnlock(&sync->videoFrameMutex);
745}
746
747bool GBASyncWaitFrameStart(struct GBASync* sync, int frameskip) {
748 if (!sync) {
749 return true;
750 }
751
752 MutexLock(&sync->videoFrameMutex);
753 ConditionWake(&sync->videoFrameRequiredCond);
754 if (!sync->videoFrameOn && !sync->videoFramePending) {
755 return false;
756 }
757 if (sync->videoFrameOn) {
758 if (ConditionWaitTimed(&sync->videoFrameAvailableCond, &sync->videoFrameMutex, 50)) {
759 return false;
760 }
761 }
762 sync->videoFramePending = 0;
763 sync->videoFrameSkip = frameskip;
764 return true;
765}
766
767void GBASyncWaitFrameEnd(struct GBASync* sync) {
768 if (!sync) {
769 return;
770 }
771
772 MutexUnlock(&sync->videoFrameMutex);
773}
774
775bool GBASyncDrawingFrame(struct GBASync* sync) {
776 if (!sync) {
777 return true;
778 }
779
780 return sync->videoFrameSkip <= 0;
781}
782
783void GBASyncSuspendDrawing(struct GBASync* sync) {
784 if (!sync) {
785 return;
786 }
787
788 _changeVideoSync(sync, false);
789}
790
791void GBASyncResumeDrawing(struct GBASync* sync) {
792 if (!sync) {
793 return;
794 }
795
796 _changeVideoSync(sync, true);
797}
798
799void GBASyncProduceAudio(struct GBASync* sync, bool wait) {
800 if (!sync) {
801 return;
802 }
803
804 if (sync->audioWait && wait) {
805 // TODO loop properly in event of spurious wakeups
806 ConditionWait(&sync->audioRequiredCond, &sync->audioBufferMutex);
807 }
808 MutexUnlock(&sync->audioBufferMutex);
809}
810
811void GBASyncLockAudio(struct GBASync* sync) {
812 if (!sync) {
813 return;
814 }
815
816 MutexLock(&sync->audioBufferMutex);
817}
818
819void GBASyncUnlockAudio(struct GBASync* sync) {
820 if (!sync) {
821 return;
822 }
823
824 MutexUnlock(&sync->audioBufferMutex);
825}
826
827void GBASyncConsumeAudio(struct GBASync* sync) {
828 if (!sync) {
829 return;
830 }
831
832 ConditionWake(&sync->audioRequiredCond);
833 MutexUnlock(&sync->audioBufferMutex);
834}