CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9Emulation fixes:
10 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
11 - GBA: Reset now reloads multiboot ROMs
12 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
13 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
14 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
15 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
16 - GBA Video: Fix scanline cache with scale factor change edge cases
17 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
18 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
19 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
20 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
21Other fixes:
22 - Qt: More app metadata fixes
23 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
24 - LR35902: Fix disassembly of several CB-prefix instructions
25 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
26 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
27 - CMake: Fix .deb imagemagick dependencies
28 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
29 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
30 - GB Core: Fix toggling WIN and OBJ being swapped
31Misc:
32 - GBA Savedata: EEPROM performance fixes
33 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
34 - GB Memory: Support running from blocked memory
35 - Qt: Don't unload ROM immediately if it crashes
36 - Debugger: Add breakpoint and watchpoint listing
37 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
38 - LR35902: Support PC-relative opcode decoding
39 - Qt: Improve camera initialization
40 - Qt: Support switching webcams
41 - Core: Add keysRead callback
42 - Vita: Improved frame drawing speed
43
440.7.1: (2019-02-24)
45Bugfixes:
46 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
47 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
48 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
49 - GB, GBA Serialize: Fix loading two states in a row
50 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
51 - GBA DMA: Fix Display Start DMAs
52 - GBA DMA: Fix DMA start/end timing
53 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
54 - GBA Memory: Fix a few AGBPrint crashes
55 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
56 - GBA SIO: Prevent writing read-only multiplayer bits
57 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
58 - Python: Fix crash when deleting files owned by library
59 - Python: Make sure GB link object isn't GC'd before GB object
60 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
61 - Qt: Fix tile and sprite views not always displaying at first
62 - Qt: Fix audio context holding onto closed game controller
63 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
64 - Qt: Fix window icon on X11
65 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
66 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
67 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
68Misc:
69 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
70 - Qt: Updated Italian translation (by Vecna)
71
720.7.0: (2019-01-26)
73Features:
74 - ELF support
75 - Game Boy Camera support
76 - Qt: Set default Game Boy colors
77 - Game Boy Printer support
78 - Super Game Boy support
79 - Customizable autofire speed
80 - Ability to set default Game Boy model
81 - Map viewer
82 - Automatic cheat loading and saving
83 - GameShark and Action Replay button support
84 - AGBPrint support
85 - Debugger: Conditional breakpoints and watchpoints
86 - Ability to select GB/GBC/SGB BIOS on console ports
87 - Optional automatic state saving/loading
88 - Access to ur0 and uma0 partitions on the Vita
89 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
90 - GBA: ARMIPS/A22i-style and ELF symbol table support
91 - Initial Switch port
92Bugfixes:
93 - ARM: Fix MSR when T bit is set
94 - Core: Fix audio sync breaking when interrupted
95 - Core: Fix ordering events when scheduling during events
96 - FFmpeg: Fix encoding audio/video queue issues
97 - GB: Revamp IRQ handling based on new information
98 - GB: Fix IRQ disabling on the same T-cycle as an assert
99 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
100 - GB Audio: Clock frame events on DIV
101 - GB Audio: Fix channel 3 reset value
102 - GB Audio: Fix channel 4 initial LFSR
103 - GB Audio: Fix channel 1, 2 and 4 reset timing
104 - GB I/O: DMA register is R/W
105 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
106 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
107 - GB, GBA Savedata: Fix unmasking savedata crash
108 - GB Serialize: Fix audio state loading
109 - GB Serialize: Fix game title check
110 - GB Serialize: Fix IRQ pending/EI pending confusion
111 - GB Timer: Minor accuracy improvements
112 - GB Video: Fix dot clock timing being slightly wrong
113 - GB Video: Fix loading states while in mode 3
114 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
115 - GB Video: Fix SCX timing
116 - GB, GBA Video: Don't call finishFrame twice in thread proxy
117 - GBA: Reset WAITCNT properly
118 - GBA BIOS: Fix BitUnPack final byte
119 - GBA BIOS: Fix BitUnPack narrowing
120 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
121 - GBA DMA: Fix temporal sorting of DMAs of different priorities
122 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
123 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
124 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
125 - GBA Savedata: Fix savedata modified time updating when read-only
126 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
127 - GBA Serialize: Fix loading states in Hblank
128 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
129 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
130 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
131 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
132 - GBA Video: Start timing mid-scanline when skipping BIOS
133 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
134 - GBA Video: Make layer disabling work consistently
135 - PSP2: Fix more issues causing poor audio
136 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
137 - Qt: Improve FPS timer stability
138 - Util: Fix wrapping edge cases in RingFIFO
139Misc:
140 - 3DS: Remove deprecated CSND interface
141 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
142 - Core: Remove broken option for whether rewinding restores save games
143 - Feature: Added loading savestates from command line
144 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
145 - FFmpeg: Support lossless h.264 encoding
146 - FFmpeg: Support lossless VP9 encoding
147 - GBA Cheats: Allow multiple ROM patches in the same slot
148 - GB: Skip BIOS option now works
149 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
150 - GB Audio: Improved audio quality
151 - GB, GBA Audio: Increase max audio volume
152 - GB MBC: Remove erroneous bank 0 wrapping
153 - GB Video: Darken colors in GBA mode
154 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
155 - GBA: Implement display start DMAs
156 - GBA: Improve multiboot image detection
157 - GBA Memory: 64 MiB GBA Video cartridge support
158 - GBA Savedata: Remove ability to disable realistic timing
159 - GBA Timer: Use global cycles for timers
160 - Libretro: Add frameskip option
161 - mGUI: Add fast forward toggle
162 - PSP2: Use system enter key by default
163 - Python: Integrate tests from cinema test suite
164 - Qt: Redo GameController into multiple classes
165 - Qt: Prevent window from being created off-screen
166 - Qt: Add option to disable FPS display
167 - Qt: Options to mess around with layer placement
168 - Qt: Add load alternate save option
169 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
170 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
171 - Test: Restructure test suite into multiple executables
172 - Util: Don't build crc32 if the function already exists
173 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
174Changes from beta 1:
175Features:
176 - Libretro: Add Game Boy cheat support
177 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
178 - Switch: Rumble support
179 - Switch: Rotation support
180 - Switch: Screen stretching options
181 - Qt: State file load/save menu options
182 - Windows installer
183 - Tile viewer now has adjustable width
184 - Python: Experimental audio API
185Bugfixes:
186 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
187 - Core: Remember to deinit proxy ring FIFO
188 - Core: Reroot timing list when (de)scheduling
189 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
190 - GB MBC: Fix MBC30 SRAM
191 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
192 - GB Video: Fix SGB border hole size
193 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
194 - GBA: Fix GB Player features
195 - GBA I/O: SOUNDCNT_HI is readable when sound is off
196 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
197 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
198 - Libretro: Fix adding codes with hooks
199 - PSP2: Fix audio crackling after fast forward
200 - PSP2: Fix audio crackling when buffer is full
201 - Qt: Fix jumbled background when paused
202 - Qt: Fix FPS counter on Windows
203 - Qt: Fix focus issues with load/save state overlay
204 - Switch: Fix incorrect mapping for fast forward cap
205 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
206 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
207 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
208 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
209 - Qt: Ensure FATAL logs reach log view
210 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
211Misc:
212 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
213 - Debugger: Minor text fixes
214 - Debugger: Readability improvements (fixes mgba.io/i/1238)
215 - GB: Improved SGB2 support
216 - GB Audio: Skip frame if enabled when clock is high
217 - Libretro: Reduce rumble callbacks
218 - mGUI: Add SGB border configuration option
219 - mGUI: Add support for different settings types
220 - Python: Minor API improvements
221 - Qt: Ensure camera image is valid
222 - Qt: Debugger console history
223 - Qt: Detect presence of GL_ARB_framebuffer_object
224 - Qt: Minor memory view tweaks
225 - Res: Improve modeling of AGB/AGS screen in shaders
226 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
227 - Wii: Expose stretch configuration in settings
228 - Wii: Stretch now sets pixel-accurate mode size cap
229
2300.7 beta 1: (2018-09-24)
231- Initial beta for 0.7
232
2330.6.3: (2018-04-14)
234Bugfixes:
235 - GB Audio: Revert unsigned audio changes
236 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
237 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
238
2390.6.2: (2018-04-03)
240Bugfixes:
241 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
242 - 3DS: Fix opening files in directory names with trailing slashes
243 - LR35902: Fix watchpoints not reporting new value
244 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
245 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
246 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
247 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
248 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
249 - GBA: Fix SharkPort saves for EEPROM games
250 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
251 - GBA BIOS: Fix incorrect exit condition in LZ77
252 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
253 - GBA Cheats: Fix slide codes not initializing properly
254 - GBA DMA: ROM reads are forced to increment
255 - GBA Hardware: RTC accuracy improvements
256 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
257 - GBA Memory: Fix copy-on-write memory leak
258 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
259 - GBA Savedata: Fix crash when resizing flash
260 - GBA Video: Force align 256-color tiles
261 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
262 - PSP2: Fix issues causing poor audio
263 - Python: Fix package directory
264 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
265 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
266 - Wii: Fix screen tear when unpausing
267 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
268Misc:
269 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
270 - GB MBC: Remove erroneous bank 0 wrapping
271 - GBA: Improve multiboot image detection
272 - PSP2: Use system enter key by default
273
2740.6.1: (2017-10-01)
275Bugfixes:
276 - GB, GBA: Fix crashes when attempting to identify null VFiles
277 - GB, GBA: Fix sync to video with frameskip
278 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
279 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
280 - GB Core: Fix palette loading when loading a foreign config
281 - GB MBC: Pocket Cam memory should be accessible without enabling
282 - GB MBC: Fix SRAM sizes 4 and 5
283 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
284 - GB MBC: Fix RTC loading when file size is off
285 - GB Memory: Initialize peripheral pointers
286 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
287 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
288 - GB Memory: Actually load latch time from savestate
289 - GB Serialize: Fix deserializing video STAT
290 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
291 - GB Video: Fix potential hang when ending mode 0
292 - GB Video: Fix read mode when enabling LCD
293 - GBA: Reset active region as needed when loading a ROM
294 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
295 - GBA BIOS: Use core's VRAM variable instead of renderer's
296 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
297 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
298 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
299 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
300 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
301 - Python: Fix importing .gb or .gba before .core
302 - Qt: Fix command line debugger closing second game
303 - Qt: Fix LOG argument order
304 - Qt: Fix timezone issues with time overrides
305 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
306 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
307Misc:
308 - CMake: Fix CPack dependencies for libpng 1.6
309 - GBA: Detect hardware for Pokémon FireRed ROM hacks
310 - GBA Cheats: Improve detection of raw cheats
311 - Qt: Don't rebuild library view if style hasn't changed
312 - Qt: Allow overrides to be saved before a game is loaded
313 - Qt: Hide mouse immediately when loading
314 - SDL: Fix 2.0.5 build on macOS under some circumstances
315 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
316
3170.6.0: (2017-07-16)
318Features:
319 - Library view
320 - Sprite viewer
321 - Debugging console
322 - Improved memory viewer
323 - Memory search
324 - Command line ability to override configuration values
325 - Add option to allow preloading the entire ROM before running
326 - Add option for whether rewinding restores save games
327 - Savestates now contain any RTC override data
328 - Add option to lock video to integer scaling
329 - LR35902: Watchpoints
330 - LR35902/GB-Z80 disassembler
331 - GB: Tile viewer
332 - GB: Video/audio channel enabling/disabling
333 - GB: Symbol table support
334 - GB MBC: Add MBC1 multicart support
335 - GBA: Support printing debug strings from inside a game
336 - GBA: Better cheat type autodetection
337 - Implement keypad interrupts
338 - Configuration of gamepad hats
339 - Video log recording for testing and bug reporting
340 - Debugger: Segment/bank support
341 - Debugger: Execution tracing
342 - Qt: German translation (by Lothar Serra Mari)
343 - Qt: Spanish translation (by Kevin López)
344 - Qt: Italian translation (by theheroGAC)
345Bugfixes:
346 - ARM7: Fix MLA/*MULL/*MLAL timing
347 - Core: Fix crash with rewind if savestates shrink
348 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
349 - Core: Fix directory sets crashing on close if base isn't properly detached
350 - FFmpeg: Fix overflow and general issues with audio encoding
351 - GB: Fix flickering when screen is strobed quickly
352 - GB: Fix STAT blocking
353 - GB MBC: Fix ROM bank overflows getting set to bank 0
354 - GB MBC: Fix swapping carts not detect new MBC
355 - GB Timer: Improve DIV reset behavior
356 - GB Timer: Fix DIV batching if TAC changes
357 - GB Video: Reset renderer when loading state
358 - GBA: Fix multiboot ROM loading
359 - GBA: Fix multiboot loading resulting in too small WRAM
360 - GBA BIOS: Implement BitUnPack
361 - GBA BIOS: Fix ArcTan sign in HLE BIOS
362 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
363 - GBA BIOS: Fix INT_MIN/-1 crash
364 - GBA Hardware: Fix crash if a savestate lies about game hardware
365 - GBA I/O: Handle audio registers specially when deserializing
366 - GBA Memory: Improve initial skipped BIOS state
367 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
368 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
369 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
370 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
371 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
372 - LR35902: Fix core never exiting with certain event patterns
373 - LR35902: Fix pc overflowing current region off-by-one
374 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
375 - OpenGL: Fix some shaders causing offset graphics
376 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
377 - Qt: Fix window icon being stretched
378 - Qt: Fix data directory path
379 - Qt: Fix timing issues on high refresh rate monitors
380 - Qt: Fix linking after some windows have been closed
381 - Qt: Fix crash when changing audio settings after a game is closed
382 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
383 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
384 - Qt: Fix game unpausing after frame advancing and refocusing
385 - SDL: Fix game crash check
386 - SDL: Fix race condition with audio thread when starting
387 - SDL: Fix showing version number
388 - Test: Fix crash when loading invalid file
389 - Test: Fix crash when fuzzing fails to load a file
390 - Test: Don't rely on core for frames elapsed
391 - Test: Fix crash when loading invalid file
392 - Test: Fix crash when fuzzing fails to load a file
393 - Tools: Fix recurring multiple times over the same library
394 - Util: Fix overflow when loading invalid UPS patches
395 - Util: Fix highest-fd socket not being returned by SocketAccept
396 - Windows: Fix VDir.rewind
397Misc:
398 - All: Add C++ header guards
399 - All: Move time.h include to common.h
400 - 3DS, PSP2, Wii: Last directory loaded is saved
401 - CMake: Add ability to just print version string
402 - Core: New, faster event timing subsystem
403 - Core: Clean up some thread state checks
404 - Core: Add generic checksum function
405 - Core: Cores can now have multiple sets of callbacks
406 - Core: Restore sleep callback
407 - Core: Move rewind diffing to its own thread
408 - Core: Ability to enumerate and modify video and audio channels
409 - Core: List memory segments in the core
410 - Core: Move savestate creation time to extdata
411 - Core: Config values can now be hexadecimal
412 - Core: Improved threading interrupted detection
413 - Debugger: Modularize CLI debugger
414 - Debugger: Make building with debugging aspects optional
415 - Debugger: Add functions for read- or write-only watchpoints
416 - Debugger: Make attaching a backend idempotent
417 - Debugger: Add mDebuggerRunFrame convenience function
418 - Feature: Move game database from flatfile to SQLite3
419 - Feature: Support ImageMagick 7
420 - Feature: Make -l option explicit
421 - FFmpeg: Return false if a file fails to open
422 - FFmpeg: Force MP4 files to YUV420P
423 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
424 - GB: Reset with initial state of DIV register
425 - GB MBC: New MBC7 implementation
426 - GB Audio: Simplify envelope code
427 - GB Audio: Improve initial envelope samples
428 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
429 - GB Video: Improved video timings
430 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
431 - GBA, GB: ROM is now unloaded if a patch is applied
432 - GBA DMA: Refactor DMA out of memory.c
433 - GBA DMA: Move DMAs to using absolute timing
434 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
435 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
436 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
437 - GBA Memory: Support reading/writing POSTFLG
438 - GBA Memory: Remove unused prefetch cruft
439 - GBA Timer: Improve accuracy of timers
440 - GBA Video: Clean up unused timers
441 - GBA Video: Allow multiple handles into the same tile cache
442 - GBA Video, GB Video: Colors are now fully scaled
443 - GBA Video: Optimize when BLD* registers are written frequently
444 - OpenGL: Add xBR-lv2 shader
445 - Qt: Move last directory setting from qt.ini to config.ini
446 - Qt: Improved HiDPI support
447 - Qt: Expose configuration directory
448 - Qt: Merge "Save" and "OK" buttons in shader options
449 - Qt: Automatically load controller profile when plugged in
450 - Qt: Rename "Resample video" option to "Bilinear filtering"
451 - Qt: Remove audio thread
452 - Qt: Remove audio buffer sizing in AudioProcessorQt
453 - Qt: Re-enable QtMultimedia on Windows
454 - Qt: Make "Mute" able to be bound to a key
455 - Qt: Add .gb/.gbc files to the extension list in Info.plist
456 - Qt: Relax hard dependency on OpenGL
457 - Qt: Better highlight active key in control binding
458 - SDL: Remove scancode key input
459 - SDL: Automatically map controllers when plugged in
460 - Test: Add a basic test suite
461 - Util: Add size counting to Table
462 - Util: Add 8-bit PNG write support
463 - Util: Tune patch-fast extent sizes
464 - VFS: Call msync when syncing mapped data
465 - VFS: Allow truncating memory chunk VFiles
466 - VFS: Fix some minor VFile issues with FILEs
467 - VFS: Optimize expanding in-memory files
468 - VFS: Add VFileFIFO for operating on circle buffers
469Changes from beta 1:
470Features:
471 - Qt: Italian translation (by theheroGAC)
472 - Qt: Updated German translation
473Bugfixes:
474 - GB Audio: Fix incorrect channel 4 iteration
475 - GB Audio: Fix zombie mode bit masking
476 - GB Serialize: Fix timer serialization
477 - GB Video: Fix LYC regression
478 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
479 - GBA Timer: Fix count-up timing overflowing timer 3
480 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
481 - Qt: Fix memory search close button (fixes mgba.io/i/769)
482 - Qt: Fix window icon being stretched
483 - Qt: Fix initial window size (fixes mgba.io/i/766)
484 - Qt: Fix data directory path
485 - Qt: Fix controls not saving on non-SDL builds
486 - Qt: Fix translation initialization (fixes mgba.io/i/776)
487 - Qt: Fix patch loading while a game is running
488 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
489 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
490 - Qt: Fix GL-less build
491 - Qt: Fix Software renderer not handling alpha bits properly
492 - Qt: Fix screen background improperly stretching
493 - SDL: Fix cheats not loading
494Misc:
495 - GB Serialize: Add MBC state serialization
496 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
497 - GBA Timer: Improve accuracy of timers
498 - PSP2: Update toolchain to use vita.cmake
499 - Qt: Add language selector
500 - Qt: Minor test fixes
501 - Qt: Move shader settings into main settings window
502 - Qt: Dismiss game crashing/failing dialogs when a new game loads
503 - Qt: Properly ship Qt translations
504 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
505
5060.6 beta 1: (2017-06-29)
507 - Initial beta for 0.6
508
5090.5.2: (2016-12-31)
510Bugfixes:
511 - All: Fix fullscreen config option being ignored
512 - ARM7: PSR mode bits should not get sign extended
513 - GB: Fix audio not being deinitialized
514 - GB: Fix crash when masking savedata
515 - GB: Properly initialize sramRealVf variable
516 - GB Audio: Fix serialization of channel 3 and NR52 properties
517 - GB Audio: Reset envelope timer when reseting sound channel
518 - GB MBC: Fix SRAM dangling pointer with RTC games
519 - GB MBC: Fix initializing MBC when no ROM is loaded
520 - GB Memory: Fix patching ROM bank 0
521 - GB Memory: Fix starting HDMAs during mode 0
522 - GB Memory: Fix HDMA5 value after DMA completes
523 - GB Video: Initialize LCDC in renderer
524 - GB Video: Hblank IRQs should mask LYC=LY IRQs
525 - GBA: Fix IRQs firing after already being cleared
526 - GBA: Only unhalt CPU if appropriate bit is set in IE
527 - GBA: Add savegame override for Crash Bandicoot 2
528 - GBA BIOS: Fix MidiKey2Freq BIOS reads
529 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
530 - GBA Cheats: Fix GameShark ROM patches
531 - GBA I/O: Mask off WAITCNT bits that cannot be written
532 - GBA Memory: Fix misaligned BIOS reads
533 - GBA Memory: Fix VCOUNT being writable
534 - GBA Video: Fix out of bounds sprite transforms
535 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
536 - Libretro: Fix disabling BIOS
537 - Libretro: Fix Game Boy savestates and audio
538 - Qt: Fix changing resolution of software renderer
539 - Qt: Fix setting overrides
540 - Qt: Fix cut off tiles and alignment issues in tile viewer
541 - Qt: Only reset window dimensions when first shown
542 - Qt: Fix Qt Multimedia audio driver on big endian
543 - Qt: Fix Apply button for key and controller configurations
544 - VFS: Fix resizing memory chunks when not needed
545 - Windows: Fix Unicode directory handling
546Misc:
547 - GB, GBA: Prevent loading null ROMs
548 - GB Audio: Initialize wave RAM to GBC values
549 - GB Memory: Reset ROM bank when loading a ROM
550 - PSP2: Improved controller rumble
551
5520.5.1: (2016-10-05)
553Bugfixes:
554 - Core: Fix importing save games as read-only
555 - FFmpeg: Fix encoding AAC
556 - GB: Fix invalid STOP behavior on Game Boy Color
557 - GB: Initialize audio properly
558 - GB: Properly clear KEY1 bit 0 when switching speeds
559 - GB: Properly unload save files when unloading a ROM
560 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
561 - GB MBC: Fix MBC7 when size is incorrectly specified
562 - GB MBC: Fix RTC access when no save file is loaded
563 - GB SIO: Don't auto-clock external shift clock
564 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
565 - GB Video: Fix video frames getting missed when LCDC is off
566 - GB Video: Clear screen when LCDC is off
567 - GBA Cheats: Fix holding onto pointers that may get invalidated
568 - GBA Cheats: Fix key-activated CodeBreaker cheats
569 - GBA Cheats: Fix uninitialized memory getting freed when saving
570 - GBA Hardware: Improve Game Boy Player rumble behavior
571 - GBA Memory: Fix several unused I/O register read values
572 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
573 - LR35902: Fix events running with the wrong cycle active
574 - Qt: Fix "close" button on Overrides view
575 - Qt: Fix saving overrides
576 - Qt: Fix directory set unloading when replacing the ROM
577 - Qt: Fix patch loading
578 - Qt: Fix crash when saving an override if a game isn't loaded
579 - Qt: Fix showing default display driver as OpenGL (force 1.x)
580 - SDL: Attach rumble in SDL frontend
581 - Util: Fix PNG identification on files too small to be a PNG
582Misc:
583 - All: Only update version info if needed
584 - All: Split out install locations for Libretro and OpenEmu
585 - FFmpeg: Encoding cleanup
586 - GB: Reset active region when reloading ROM
587 - GB Memory: Initialize RAM pattern for GBC
588 - GB Video: Improved video timings
589 - Qt: Manage window sizes slightly better
590 - Qt: Remember scale option independent of core dimensions
591
5920.5.0: (2016-09-19)
593Features:
594 - Game Boy support
595 - Support for encrypted CodeBreaker GBA cheats
596 - Emulation of Vast Fame protected GBA carts (taizou)
597 - Tile viewer
598 - Threaded rendering mode
599 - Libretro: Memory map and achievement support (leiradel)
600 - GUI: Add UI control remapping
601 - GUI: Add fast-forward
602 - Wii: 240p support
603 - 3DS: Adjustable screen darkening
604 - Ability to temporarily load a savegame
605 - Load specific files out of archives
606 - Automatic BIOS detection
607Bugfixes:
608 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
609 - Debugger: Fix GDB breakpoints
610 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
611 - GBA: Fix filehandle leak with savegames
612 - GBA: Timer 0 cannot be count up
613 - GBA: Count up timers should not count themselves
614 - GBA Memory: Fix mirror on non-overdumped Classic NES games
615 - GBA Memory: Fix ldm {pc}
616 - GBA Savedata: Fix savedata sync timer
617 - GBA Savedata: Only unmap savedata if present
618 - GBA Serialize: Savestates now properly store prefetch
619 - GBA Video: WIN0/1 take priority over OBJWIN
620 - GBA Video: Fix out-of-order OBJWIN
621 - PSP2: Fix GPU crash while exiting
622 - PSP2: Fix VSync
623 - PSP2: Fix accelerometer range
624 - PSP2: Actually load screen mode setting
625 - PSP2: Fix gyroscope direction
626 - PSP2: Delete threads after they return
627 - PSP2: Fix mapping/unmapping from not at 0
628 - Qt: Fix bug in software renderer scaling
629 - Qt: Fix hanging key press after disabling autofire
630 - Qt: Fix being unable to pause manually when using auto-pausing
631 - SDL: Fix axes being mapped wrong
632 - Util: Fix realloc semantics in utf16to8
633 - Util: Fix inserting too many items into a hash table
634 - VFS: Fix uninitialized varaible reading from 7z
635 - VFS: Fix reading multiple files from a 7z archive
636 - Wii: Fix framelimiting after a slowdown
637 - Wii: Fix garbage flash at startup
638Misc:
639 - 3DS: Use blip_add_delta_fast for a small speed improvement
640 - 3DS: Allow UTF-16 filenames
641 - 3DS: Port to using citro3D
642 - 3DS: Use system font for menus
643 - 3DS: Attempt to use Core 2 for threads
644 - 3DS: Adjustable filering
645 - 3DS: 3D banner
646 - All: Add QUIET parameter to silence CMake
647 - All: Faster memory read/write
648 - ARM7: Support forcing Thumb mode via MSR
649 - ARM7: Flush prefetch cache when loading CPSR via MSR
650 - ARM7: Clean up instruction decoding for future expandability
651 - Debugger: Support register and memory writes via GDB stub
652 - Debugger: Add software breakpoint support to gdb
653 - FFmpeg: Full support for libavcodec 56+
654 - GBA: Better debug logging if event processing breaks
655 - GBA Audio: Force audio DMAs to not increment destination
656 - GBA BIOS: Use custom ArcTan, not relying on OS
657 - GBA Hardware: Clean up dead code in GBP
658 - GBA Memory: Optimize stalling behavior
659 - GBA Memory: Optimize Load-/StoreMultiple
660 - GBA Savedata: Add realistic timing for EEPROM
661 - GBA Serialize: Savestates now store if CPU was halted
662 - GBA Video: Remove old slow path fallback
663 - GBA Video: Optimize sprite drawing
664 - GBA Video: Optimize mode 0 rendering
665 - GBA Video: Optimize compositing cases slightly
666 - GUI: Screenshot dimensions are now passed through
667 - GUI: Add back logging
668 - GUI: Only reload config if manually saved
669 - GUI: Increase scrolling speed
670 - OpenGL: Log shader compilation failure
671 - OpenGL: Add texSize uniform
672 - Qt: Make -g flag work in Qt build
673 - Qt: Simplify OpenGL context creation
674 - Qt: Thread startup improvements
675 - Qt: Make audio channel/video layer options shortcut mappable
676 - Qt: Remove some C99isms from C++ code
677 - Qt: Remove default autofire mappings
678 - Qt: Make reseting when pasued frame-accurate
679 - Qt: Rearchitect game closing codepath
680 - PSP2: Use system font for menus
681 - PSP2: Add rumble for PS TV
682 - PSP2: Add fit-to-height screen mode
683 - PSP2: Sync files per descriptor
684 - PSP2: Allow UTF-8 filenames
685 - PSP2: Screenshots are now saved into the Photo Gallery
686 - PSP2: Stop underclocking when menuing
687 - SDL: Increase default audio buffer size to 1024 samples
688 - SDL: More responsive rumble
689 - Util: Add Vector GetConstPointer
690 - Util: Add rtrim
691 - Util: Add endswith
692 - VFS: Improve zip file detection
693 - Wii: Add pixelated resample filter
694 - Windows: Add native VDir support
695 - Util: Add PRIz macro for libc versions that don't support %z
696
6970.4.1: (2016-07-11)
698Bugfixes:
699 - All: Fix several file handle leaks
700 - All: Fix instruction tables getting zeroed when linking sometimes
701 - ARM7: Fix flags on SBC/RSC
702 - ARM7: Fix setting spsr privilege bits when spsr is empty
703 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
704 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
705 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
706 - GBA Memory: Fix executing code from OBJ region of VRAM
707 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
708 - GBA Serialize: Fix loading savegames from savestates
709 - OpenGL: Correct boolean vector strcmp strings for uniforms
710 - Qt: Fix sending gameStopped twice
711 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
712 - Qt: Fix initial state of key mapping
713 - Qt: Initialize m_useBios
714 - SDL: Fix joystick initialization on BSD
715 - SDL: Fix potential joystick crash in games with rumble
716 - SDL: Fix SDL 1.2 build
717 - SDL: Fix sporadic crash when deinitializing audio
718 - Shaders: Fix AGS-001 shader with some bad drivers
719 - Util: Use closesocket on Windows
720 - Util: Fix socket bind addresses
721 - VFS: Fix reading 7z archives without rewinding first
722 - VFS: VFileFromFD should not open directories
723 - Wii: Fix tilting direction
724 - Util: Fix realloc semantics in utf16to8
725Misc:
726 - All: Allow use of external minizip library
727 - Debugger: CLI debugger now exits when end-of-stream is reached
728 - FFmpeg: Update dependencies on Ubuntu
729 - GBA: Slightly optimize GBAProcessEvents
730 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
731 - GBA Video: Null renderer should return proper register values
732 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
733 - Qt: Add preset for DualShock 4
734 - Qt: Update 360 input profile on OS X to reflect newer drivers
735 - Qt: Remove use of NaN
736 - Qt: Canonicalize file paths when loading games
737 - Qt: Add refresh button to controller editing
738 - SDL: Remove default gamepad mappings
739 - Util: Fix intermittent build failure on OS X
740 - VFS: VFile.sync now updates modified time
741
7420.4.0: (2016-02-02)
743Features:
744 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
745 - I/O viewer
746 - Booting of multiboot images
747 - Customization of GIF recording
748 - Libretro: Cheat code support
749 - Support for GLSL shaders
750 - ROM information view
751 - Support for VBA-style cheat codes
752 - Savestates now store creation timestamps
753 - Key autofire
754 - Libretro: Allow blocking opposing directional input
755 - OpenEmu core for OS X
756 - Libretro: Settings for using BIOS and skipping intro
757 - Libretro: Customizable idle loop removal
758 - Implemented cycle counting for sprite rendering
759 - Cleaner, unified settings window
760 - Added a setting for pausing when the emulator is not in focus
761 - Customizable paths for save games, save states, screenshots and patches
762 - Controller hotplugging
763 - Ability to store save games and active cheats within savestates
764Bugfixes:
765 - ARM7: Fix sign of unaligned LDRSH
766 - ARM7: Fix decoding of some ARM ALU instructions with shifters
767 - Debugger: Fix watchpoints in gdb
768 - GBA: Fix warnings when creating and loading savestates
769 - GBA: Fix Iridion II savetype
770 - GBA BIOS: Fix misaligned CpuSet
771 - GBA Cheats: Fix cheats setting the Action Replay version
772 - GBA Hardware: Fix GPIO on big endian
773 - GBA Memory: Fix DMA register writing behavior
774 - GBA Memory: Fix DMAs triggering two cycles early
775 - Libretro: Fix aspect ratio
776 - Qt: Fix some potential crashes with the gamepad mapping
777 - Qt: Fix keys being mapped incorrectly when loading configuration file
778 - Util: Fix PowerPC PNG read/write pixel order
779 - Util: Fix excessive memory allocation when decoding a PNG
780 - VFS: Fix VFileReadline and remove _vfdReadline
781Misc:
782 - All: Improved PowerPC support
783 - All: Fix some undefined behavior warnings
784 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
785 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
786 - GBA: Implement bad I/O register loading
787 - GBA: Allow jumping to OAM and palette RAM
788 - GBA BIOS: Finish implementing RegisterRamReset
789 - GBA Config: Add "override" layer for better one-time configuration
790 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
791 - GBA Memory: Use a dynamically sized mask for ROM memory
792 - GBA Memory: Implement several unimplemented memory access types
793 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
794 - GBA RR: Starting from savestate now embeds the savegame
795 - GBA RR: Add preliminary SRAM support for VBM loading
796 - GBA RR: Add support for resets in movies
797 - GBA Video: Remove lastHblank, as it is implied
798 - Libretro: Use anonymous memory mappers for large blocks of memory
799 - Libretro: Add install target for libretro core
800 - Qt: Window size command line options are now supported
801 - Qt: Increase usability of key mapper
802 - Qt: Add 'Apply' button to settings window
803 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
804 - Qt: Allow use of modifier keys as input
805 - Qt: Optimize log viewer
806 - Qt: Added button for breaking into the GDB debugger
807 - Qt: Add box for showing duration of rewind
808 - SDL: Support fullscreen in SDL 1.2
809 - SDL: Allow GBASDLAudio to be used without a thread context
810 - Util: Use VFile for configuration
811 - Util: Add MutexTryLock
812
8130.3.2: (2015-12-16)
814Bugfixes:
815 - ARM7: Fix STRT/STRBT
816 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
817 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
818 - Libretro: Fix problems with rumble not turning off
819 - GBA: Fix idle skip state being retained between games
820 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
821 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
822 - GBA BIOS: Fix Sqrt sign
823 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
824 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
825 - GBA Memory: Fix DMA behavior for SRAM accesses
826 - GBA Memory: Fix Store8 to OBJ VRAM
827 - GBA Memory: Fix alignment of LDM/STM on SRAM
828 - GBA Memory: Fix unaligned out-of-bounds ROM loads
829 - GBA Memory: Fix timing of DMAs
830 - GBA Video: Fix _mix for 15-bit color
831 - GBA Video: Fix OAM and palette initialization
832 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
833 - Qt: Use safer isLoaded check in GameController
834 - Qt: Fix a race condition in PainterGL that could lead to a crash
835 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
836 - Qt: Fix font size in memory viewer
837 - Qt: Fix a crash in the memory viewer
838 - Qt: Add additional checks in CheatModel to prevent crashes
839 - Qt: Fix race condition with setting sample rate
840 - Qt: Fix crash when closing multiplayer windows
841 - Qt: Fix resetting while paused
842Misc:
843 - GBA Audio: Implement missing flags on SOUNDCNT_X register
844 - Qt: Add mute option to menu
845
8460.3.1: (2015-10-24)
847Bugfixes:
848 - ARM7: Fix instruction decoding of Thumb shifts
849 - GBA: Deinit savegame when unloading a ROM
850 - GBA: Fix BIOS check on big endian
851 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
852 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
853 - GBA Audio: Fix audio channels being silenced at the wrong time
854 - GBA Memory: Fix bad BIOS Load16 on big endian
855 - GBA Memory: Fix bad Load8 on big endian
856 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
857 - GBA Video: Fix edge case with sprite blend modes and semitransparency
858 - GBA Video: Fix objwin and blending interaction on sprites
859 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
860 - Libretro: Fix a memory leak with the render buffer
861 - Qt: Windows no longer spawn in the top left on first launch
862 - Qt: Fix install path of XDG desktop file with DESTDIR
863 - Qt: Fix drag and drop on Windows
864 - Qt: Reenable double buffering, as disabling it broke some Windows configs
865 - VFS: Fix return values of VFileFILE.read and .write
866Misc:
867 - All: Reset next event to cycles instead of zero to interrupt
868 - All: Add --version flag
869 - ARM7: Force disable LTO on two files to work around a GCC bug
870 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
871 - GBA: Better memory handling with PNG savestates
872 - GBA: Additional savestate sanity checks
873 - GBA: Check for cycle count being too high
874 - GBA Audio: Allow GBAAVStream to have no video callback
875 - GBA BIOS: Implement RegisterRamReset for SIO registers
876 - Qt: Remove useless help icons in dialogs
877 - Qt: Prevent savestate window from opening while in multiplayer
878 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
879 - Qt: Dropping multiplayer windows works more cleanly now
880
8810.3.0: (2015-08-16)
882Features:
883 - Ability to hide individual background layers, or OBJs
884 - Ability to mute individual audio channels
885 - Palette viewer and exporter
886 - Volume control
887 - More shortcuts are editable (e.g. quick save/load)
888 - Rewind now shows the frame after rewinding
889 - Import/Export of GameShark/Action Replay snapshots
890 - Add "Step backwards" item for single increment rewind
891 - Deadzone estimation for game controllers
892 - Analog inputs can be used for shortcuts
893 - Menu items for specific solar sensor brightness levels
894 - Remappable controls for tilt and gyroscope sensors
895 - Status messages for actions taken while a game is running (e.g. save/load state)
896 - Memory inspector
897 - Screensaver can now be suspended while a game is running
898 - Load/save the most recent savestate slot
899 - Support varible speed (PWM) rumble
900 - Ability to cap fast forward speed
901 - Finer control over FPS target
902 - Holdable shortcut for rewinding one frame at a time
903 - Ability to boot directly into the BIOS
904 - Preliminary support for yanking out the game pak while a game is running
905 - Thumb-drive mode by putting a file called portable.ini in the same folder
906 - Configurable display driver, between software and OpenGL
907 - Undo-able savestate loading and saving
908 - Controller profiles now store shortcut settings
909 - Default controller profiles for several common controllers
910 - Libretro now supports BIOS, rumble and solar sensor
911 - Implement BIOS call Stop, for sleep mode
912 - Automatically load patches, if found
913 - Improved video synchronization
914 - Configurable audio output sample rate
915Bugfixes:
916 - ARM7: Fix SWI and IRQ timings
917 - ARM7: Fix Thumb MUL timing
918 - ARM7: Fix timing of multiplies to use N cycles
919 - ARM7: ARMHotplugDetach should call deinit
920 - Debugger: Fix use-after-free in breakpoint clearing code
921 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
922 - GBA: Cap audio FIFO read size during deserialization
923 - GBA: Check for corrupted savestates when loading
924 - GBA: Check for improperly sized savestates when loading
925 - GBA: Check for savestates made from differently sized ROMs
926 - GBA: Fix calls to endian-independent loadstores
927 - GBA: Fix timing of reading from timer registers
928 - GBA: Ensure cycles never go negative
929 - GBA Audio: Force audio FIFOs to 32-bit
930 - GBA Audio: Fix audio pitch changing when adjusting buffer size
931 - GBA Audio: Fix sample order in audio channel 3
932 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
933 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
934 - GBA Memory: Improve Thumb open bus behavior
935 - GBA Memory: Fix potential DMA issue when loading a savestate
936 - GBA Memory: Fix load/store multiple video memory waitstates
937 - GBA SIO: Fix reseting when there are SIO devices attached
938 - GBA Video: Blended sprites should never have other effects applied
939 - GBA Video: Fix out-of-bounds tiles in mosaic
940 - GBA Video: Fix windows not affecting sprites
941 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
942 - GBA Video: Fix timing on first scanline
943 - Qt: Better cleanup when a game crashes
944 - Qt: Fix open ROM dialog filtering for archive formats
945 - Qt: Cap the maximum number of multiplayer windows
946 - Qt: Fix maximum year in sensor override
947 - Qt: Fix window being too tall after exiting fullscreen
948 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
949 - Qt: Fix analog buttons not getting unmapped
950 - Qt: Fix passing command line options
951 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
952 - SDL: Fix SDL build when OpenGL is missing
953 - Util: Allow loading IPS patches that grow the ROM
954 - VFS: Fix resource leaks if some allocations fail
955 - VFS: Fix line-reading to return proper values
956 - Video: Fix an issue with very long filenames
957 - Util: Fix formatting of floats
958Misc:
959 - All: Add --help flag for command line programs
960 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
961 - All: Enable static linking for Windows
962 - All: Enable static linking for OS X
963 - All: Threads are now named
964 - All: Proper handling of Unicode file paths
965 - ARM7: Add emulation for Undefined CPU mode
966 - ARM7: Reduce the size of the Thumb instruction table
967 - GBA: Add status log level
968 - GBA: GBARewind now returns how many states it has rewound
969 - GBA: SIO logging layer
970 - GBA BIOS: Stub out SoundBias
971 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
972 - GBA: Don't include GBACLIDebugger struct unless needed
973 - GBA: Savedata is now synced shortly after data finishes being written
974 - GBA: Process multiple timer events at once, if necessary
975 - GBA Audio: Implement audio reset for channels A/B
976 - GBA Audio: Process multiple audio events at once, if necessary
977 - GBA Hardware: Backport generic RTC source into core
978 - GBA Input: Allow axes and buttons to be mapped to the same key
979 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
980 - GBA SIO: Add a dummy driver for Normal mode
981 - GBA Thread: Add functionality for running callbacks on the GBA thread
982 - GBA Thread: Split GBASync into a separate file
983 - GBA Video: Refactor software renderer into separate files
984 - GBA Video: Slightly optimize mode 0 mosaic rendering
985 - Debugger: Free watchpoints in addition to breakpoints
986 - Qt: Handle saving input settings better
987 - Qt: Move GL frame drawing back onto its own thread
988 - Qt: Fast forward (held) option moved from Other to Emulation menu
989 - Qt: Show version info in window title
990 - Qt: Migrate multiplayer window handling into GBAApp
991 - Qt: Unified file opening and saving with last location
992 - Qt: Fix windows being resizable when they shouldn't have been
993 - Qt: Only hide cursor in full screen
994 - Qt: Replace pause-after-frame mutex with an atomic
995 - Qt: Add application icon and XDG desktop files
996 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
997 - Qt: Don't save window size when entering fullscreen
998 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
999 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1000 - Qt: Increase usability of key mapper
1001 - Qt: Show checkmark for window sizes
1002 - Qt: Set window path to loaded ROM
1003 - Perf: Ability to load savestates immediately on launch
1004 - SDL: Properly check for initialization
1005 - SDL: Clean up initialization functions
1006 - SDL: Clean up GL context
1007 - Util: Allow disabling the threading code entirely
1008 - VFS: Add sync method to force syncing with backing
1009
10100.2.1: (2015-05-13)
1011Bugfixes:
1012 - All: Fix sanitize-deb script not cleaning up after itself
1013 - All: Fix dependencies for libavcodec on Debian-derived platforms
1014 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1015 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1016 - ARM7: Fix ARM multiply instructions when PC is a destination register
1017 - Debugger: Fix use-after-free in breakpoint clearing code
1018 - Debugger: Fix boundary conditions in tab completion
1019 - GBA: Fix timers not updating timing when writing to only the reload register
1020 - GBA: Fix rewind boundary conditions
1021 - GBA: Add initial I/O register settings for background matrix registers
1022 - GBA: Fix hang when loading a savestate if sync to video is enabled
1023 - GBA: Handle out-of-bounds I/O access
1024 - GBA: Fix bounds-checking on EEPROM access
1025 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1026 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1027 - GBA Memory: Allow SRAM to be 64kB
1028 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1029 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1030 - GBA Video: Fix second frame mode 5
1031 - Perf: Fix race condition if a game crashes immediately on start
1032 - Qt: Fix Display object leak when closing a window
1033 - Qt: Fix .deb dependencies
1034 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1035 - Qt: Fix window not regaining focus after exiting savestate window
1036 - Qt: Fix regression where video would not record if the game had already started
1037 - Qt: Fix potential crash if a gamepad causes focus to change
1038 - Qt: Fix controller axis querying
1039 - Qt: Fix multiplayer windows opening as the wrong size
1040 - Qt: Fix controllers sometimes not loading the right profile
1041 - SDL: Fix boundary conditions for joystick adjustments
1042 - SDL: Allocate properly sized input maps
1043 - SDL: Fix potential build issues when Qt and SDL2 are in use
1044 - Util: Fix resource leak in UTF-8 handling code
1045 - Util: Fix a null-pointer issue when attempting to delete a key
1046 - VFS: Fix resource leaks if some allocations fail
1047 - Video: Fix an issue with very long filenames
1048Misc:
1049 - GBA Memory: Soft-crash if jumping past the end of a ROM
1050 - Qt: Show multiplayer numbers in window title
1051 - Qt: Solar sensor can have shortcuts set
1052
10530.2.0: (2015-04-03)
1054Features:
1055 - Support for gamepad axes, e.g. analog sticks or triggers
1056 - Add scale presets for up to 6x
1057 - Settings window
1058 - Bilinear resampling option
1059 - Add option to skip BIOS start screen
1060 - List of recently opened games
1061 - Support for games using the Solar Sensor
1062 - Better audio resampling via blip-buf
1063 - Game Pak overrides dialog for setting savetype and sensor values
1064 - Support for games using the tilt sensor
1065 - Remappable shortcuts for keyboard and gamepad
1066 - Rewinding of emulation
1067 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1068 - Support IPv6
1069 - Save directory of last loaded file
1070 - Support BPS patches
1071 - Automatically detect and optimize out idle loops
1072 - Configurable game overrides
1073 - Support loading 7-Zip files
1074 - Drag and drop game loading
1075 - Cheat code support
1076 - Runtime configurable audio driver
1077 - Libretro core for use with RetroArch and other front-ends
1078 - Controller profiles for setting different bindings for different controllers
1079 - Ability to lock aspect ratio
1080 - Local link cable support
1081 - Ability to switch which game controller is in use per instance
1082 - Ability to prevent opposing directional input
1083 - Warning dialog if an unimplemented BIOS feature is called
1084 - Debugger: Add CLI "frame", frame advance command
1085 - Debugger: Add CLI functions for writing to memory
1086 - Debugger: Add CLI functions for examining memory regions
1087 - Debugger: Add CLI function for writing a register
1088Bugfixes:
1089 - ARM7: Extend prefetch by one stage
1090 - ARM7: Fix cycle counting for loads
1091 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1092 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1093 - GBA: Initialize gba.sync to null
1094 - GBA: Fix timer initialization
1095 - GBA Audio: Support 16-bit writes to FIFO audio
1096 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1097 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1098 - GBA BIOS: Fix BIOS prefetch after reset
1099 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1100 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1101 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1102 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1103 - GBA Memory: Fix cycle counting for 32-bit load/stores
1104 - GBA RR: Fix fallthrough error when reading tags from a movie
1105 - GBA Thread: Fix possible hang when loading an archive
1106 - GBA Thread: Fix possible deadlock in video sync
1107 - Perf: Fix crash when the GBA thread fails to start
1108 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1109 - Qt: Fix crash when adjusting settings after closing a game
1110 - Qt: Fix crash when starting GDB stub after closing a game
1111 - Qt: Fix patch loading while a game is running
1112 - Qt: Fix crash when loading a game after stopping GDB server
1113 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1114 - Qt: Fix crash when attempting to pause if a game is not running
1115 - SDL: Properly clean up if a game doesn't launch
1116 - Util: Fix sockets on Windows
1117Misc:
1118 - All: Enable link-time optimization
1119 - Debugger: Watchpoints now work on STM/LDM instructions
1120 - Debugger: Clean up GDB stub network interfacing
1121 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1122 - Debugger: Merge Thumb BL instructions when disassembling
1123 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1124 - Debugger: Watchpoints now report address watched (fixes #68)
1125 - Debugger: Add support for soft breakpoints
1126 - Debugger: Make I/O register names be addresses instead of values
1127 - Debugger: Rename read/write commands
1128 - GBA: Improve accuracy of event timing
1129 - GBA: Add API for getting Configuration structs for overrides and input
1130 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1131 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1132 - GBA: Move A/V stream interface into core
1133 - GBA: Savestates now take into account savedata state machines (fixes #109)
1134 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1135 - GBA Memory: Simplify memory API and use fixed bus width
1136 - GBA Thread: Make GBASyncWaitFrameStart time out
1137 - GBA Video: Start video at the last scanline instead of the first
1138 - Qt: Optimize logo drawing
1139 - Qt: Move frame upload back onto main thread
1140 - Qt: Remember window position
1141 - Qt: Double-clicking on the window toggles full screen
1142 - Util: Use proper locale for reading and writing float values
1143
11440.1.1: (2015-01-24)
1145Bugfixes:
1146 - ARM7: Fix LDM writeback to a register already written
1147 - GBA: Fix timers 2 and 3 updating incorrectly
1148 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1149 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1150 - GBA Audio: Properly initialize audio FIFO channels
1151 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1152 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1153 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1154 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1155 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1156 - GBA BIOS: Fix HuffUnComp boundary conditions
1157 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1158 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1159 - GBA Memory: Filter out top nybble of DMA addresses
1160 - GBA Memory: Properly bounds-check VRAM accesses
1161 - GBA Memory: Fix initial DMA state
1162 - GBA Thread: Allow halted games to exit cleanly
1163 - GBA Video: Fix blend issues with obscured middle layers
1164 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1165 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1166 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1167 - GBA Video: Fix sprite boundary conditions with mosaic
1168 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1169 - Qt: Fix issue with set frame sizes being the wrong height
1170 - Qt: Fix emulator crashing when full screen if a game is not running
1171 - Qt: Fix window focus issues
1172 - Qt: Properly set default video recording settings
1173 - Qt: Fix a race condition when a game crashes immediately
1174 - Qt: Fix some cases where key mapping can break if focus is adjusted
1175 - Qt: Fix crash if a game pauses before any frames are shown
1176 - Debugger: Negative PC-relative loads now properly subtract the offset
1177 - Debugger: Align PC-relative loads in Thumb
1178 - Debugger: Fix watchpoints triggering too late
1179 - Debugger: Fix binary print putting spaces between digits
1180 - Video: Ensure FFmpeg encoder has audio frames
1181 - Video: Fix uncompressed PCM audio recording
1182 - Video: Fix FFmpeg crashing when the file extension is wrong
1183 - Util: Fix SOCKET_FAILED macro
1184Misc:
1185 - GBA: Exit cleanly on FATAL if the port supports it
1186 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1187 - Qt: Disable sync to video by default
1188 - Qt: Handle a game crash without crashing
1189 - Qt: Set default log level to FATAL, ERROR and WARN
1190 - Qt: Clarify some phrasing in the menus
1191 - Qt: Clear active buttons when focus is lost
1192
11930.1.0: (2014-12-13)
1194 - Initial release