all repos — mgba @ 053598fa7f0eb01cb16184223e2359f24460d89a

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9Bugfixes:
 10 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
 11 - LR35902: Fix core never exiting with certain event patterns
 12 - GB Timer: Improve DIV reset behavior
 13 - GBA Memory: Fix misaligned BIOS reads
 14 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 15 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 16 - GB MBC: Fix SRAM dangling pointer with RTC games
 17 - Windows: Fix Unicode directory handling
 18 - Qt: Fix changing resolution of software renderer
 19 - Qt: Fix setting overrides
 20 - GBA Cheats: Fix GameShark ROM patches
 21 - Qt: Fix cut off tiles and alignment issues in tile viewer
 22 - GB MBC: Fix initializing MBC when no ROM is loaded
 23 - VFS: Fix resizing memory chunks when not needed
 24 - GB Memory: Fix patching ROM bank 0
 25 - GB: Fix audio not being deinitialized
 26 - GBA Memory: Fix VCOUNT being writable
 27 - GBA Memory: Improve initial skipped BIOS state
 28 - Qt: Only reset window dimensions when first shown
 29 - GB Memory: Fix starting HDMAs during mode 0
 30 - Qt: Fix Qt Multimedia audio driver on big endian
 31 - GBA: Fix IRQs firing after already being cleared
 32 - All: Fix fullscreen config option being ignored
 33 - GBA BIOS: Implement BitUnPack
 34 - GBA: Add savegame override for Crash Bandicoot 2
 35 - ARM7: PSR mode bits should not get sign extended
 36 - GBA: Only unhalt CPU if appropriate bit is set in IE
 37 - GBA Video: Fix out of bounds sprite transforms
 38 - GB: Fix crash when masking savedata
 39 - GB Audio: Fix serialization of channel 3 and NR52 properties
 40 - GB: Properly initialize sramRealVf variable
 41 - Qt: Fix Apply button for key and controller configurations
 42Misc:
 43 - SDL: Remove scancode key input
 44 - GBA Video: Clean up unused timers
 45 - Test: Add a basic test suite
 46 - GBA Video: Allow multiple handles into the same tile cache
 47 - VFS: Call msync when syncing mapped data
 48 - GBA Video, GB Video: Colors are now fully scaled
 49 - PSP2: Improved controller rumble
 50 - GB, GBA: Prevent loading null ROMs
 51 - VFS: Allow truncating memory chunk VFiles
 52 - Debugger: Modularize CLI debugger
 53 - Core: Clean up some thread state checks
 54 - Debugger: Make building with debugging aspects optional
 55 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 56 - GBA Memory: Support reading/writing POSTFLG
 57 - Util: Add size counting to Table
 58 - Qt: Move last directory setting from qt.ini to config.ini
 59 - 3DS, PSP2, Wii: Last directory loaded is saved
 60 - GB Audio: Simplify envelope code
 61
 620.5.1: (2016-10-05)
 63Bugfixes:
 64 - Core: Fix importing save games as read-only
 65 - FFmpeg: Fix encoding AAC
 66 - GB: Fix invalid STOP behavior on Game Boy Color
 67 - GB: Initialize audio properly
 68 - GB: Properly clear KEY1 bit 0 when switching speeds
 69 - GB: Properly unload save files when unloading a ROM
 70 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 71 - GB MBC: Fix MBC7 when size is incorrectly specified
 72 - GB MBC: Fix RTC access when no save file is loaded
 73 - GB SIO: Don't auto-clock external shift clock
 74 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
 75 - GB Video: Fix video frames getting missed when LCDC is off
 76 - GB Video: Clear screen when LCDC is off
 77 - GBA Cheats: Fix holding onto pointers that may get invalidated
 78 - GBA Cheats: Fix key-activated CodeBreaker cheats
 79 - GBA Cheats: Fix uninitialized memory getting freed when saving
 80 - GBA Hardware: Improve Game Boy Player rumble behavior
 81 - GBA Memory: Fix several unused I/O register read values
 82 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 83 - LR35902: Fix events running with the wrong cycle active
 84 - Qt: Fix "close" button on Overrides view
 85 - Qt: Fix saving overrides
 86 - Qt: Fix directory set unloading when replacing the ROM
 87 - Qt: Fix patch loading
 88 - Qt: Fix crash when saving an override if a game isn't loaded
 89 - Qt: Fix showing default display driver as OpenGL (force 1.x)
 90 - SDL: Attach rumble in SDL frontend
 91 - Util: Fix PNG identification on files too small to be a PNG
 92Misc:
 93 - All: Only update version info if needed
 94 - All: Split out install locations for Libretro and OpenEmu
 95 - FFmpeg: Encoding cleanup
 96 - GB: Reset active region when reloading ROM
 97 - GB Memory: Initialize RAM pattern for GBC
 98 - GB Video: Improved video timings
 99 - Qt: Manage window sizes slightly better
100 - Qt: Remember scale option independent of core dimensions
101
1020.5.0: (2016-09-19)
103Features:
104 - Game Boy support
105 - Support for encrypted CodeBreaker GBA cheats
106 - Emulation of Vast Fame protected GBA carts (taizou)
107 - Tile viewer
108 - Threaded rendering mode
109 - Libretro: Memory map and achievement support (leiradel)
110 - GUI: Add UI control remapping
111 - GUI: Add fast-forward
112 - Wii: 240p support
113 - 3DS: Adjustable screen darkening
114 - Ability to temporarily load a savegame
115 - Load specific files out of archives
116 - Automatic BIOS detection
117Bugfixes:
118 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
119 - Debugger: Fix GDB breakpoints
120 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
121 - GBA: Fix filehandle leak with savegames
122 - GBA: Timer 0 cannot be count up
123 - GBA: Count up timers should not count themselves
124 - GBA Memory: Fix mirror on non-overdumped Classic NES games
125 - GBA Memory: Fix ldm {pc}
126 - GBA Savedata: Fix savedata sync timer
127 - GBA Savedata: Only unmap savedata if present
128 - GBA Serialize: Savestates now properly store prefetch
129 - GBA Video: WIN0/1 take priority over OBJWIN
130 - GBA Video: Fix out-of-order OBJWIN
131 - PSP2: Fix GPU crash while exiting
132 - PSP2: Fix VSync
133 - PSP2: Fix accelerometer range
134 - PSP2: Actually load screen mode setting
135 - PSP2: Fix gyroscope direction
136 - PSP2: Delete threads after they return
137 - PSP2: Fix mapping/unmapping from not at 0
138 - Qt: Fix bug in software renderer scaling
139 - Qt: Fix hanging key press after disabling autofire
140 - Qt: Fix being unable to pause manually when using auto-pausing
141 - SDL: Fix axes being mapped wrong
142 - Util: Fix realloc semantics in utf16to8
143 - Util: Fix inserting too many items into a hash table
144 - VFS: Fix uninitialized varaible reading from 7z
145 - VFS: Fix reading multiple files from a 7z archive
146 - Wii: Fix framelimiting after a slowdown
147 - Wii: Fix garbage flash at startup
148Misc:
149 - 3DS: Use blip_add_delta_fast for a small speed improvement
150 - 3DS: Allow UTF-16 filenames
151 - 3DS: Port to using citro3D
152 - 3DS: Use system font for menus
153 - 3DS: Attempt to use Core 2 for threads
154 - 3DS: Adjustable filering
155 - 3DS: 3D banner
156 - All: Add QUIET parameter to silence CMake
157 - All: Faster memory read/write
158 - ARM7: Support forcing Thumb mode via MSR
159 - ARM7: Flush prefetch cache when loading CPSR via MSR
160 - ARM7: Clean up instruction decoding for future expandability
161 - Debugger: Support register and memory writes via GDB stub
162 - Debugger: Add software breakpoint support to gdb
163 - FFmpeg: Full support for libavcodec 56+
164 - GBA: Better debug logging if event processing breaks
165 - GBA Audio: Force audio DMAs to not increment destination
166 - GBA BIOS: Use custom ArcTan, not relying on OS
167 - GBA Hardware: Clean up dead code in GBP
168 - GBA Memory: Optimize stalling behavior
169 - GBA Memory: Optimize Load-/StoreMultiple
170 - GBA Savedata: Add realistic timing for EEPROM
171 - GBA Serialize: Savestates now store if CPU was halted
172 - GBA Video: Remove old slow path fallback
173 - GBA Video: Optimize sprite drawing
174 - GBA Video: Optimize mode 0 rendering
175 - GBA Video: Optimize compositing cases slightly
176 - GUI: Screenshot dimensions are now passed through
177 - GUI: Add back logging
178 - GUI: Only reload config if manually saved
179 - GUI: Increase scrolling speed
180 - OpenGL: Log shader compilation failure
181 - OpenGL: Add texSize uniform
182 - Qt: Make -g flag work in Qt build
183 - Qt: Simplify OpenGL context creation
184 - Qt: Thread startup improvements
185 - Qt: Make audio channel/video layer options shortcut mappable
186 - Qt: Remove some C99isms from C++ code
187 - Qt: Remove default autofire mappings
188 - Qt: Make reseting when pasued frame-accurate
189 - Qt: Rearchitect game closing codepath
190 - PSP2: Use system font for menus
191 - PSP2: Add rumble for PS TV
192 - PSP2: Add fit-to-height screen mode
193 - PSP2: Sync files per descriptor
194 - PSP2: Allow UTF-8 filenames
195 - PSP2: Screenshots are now saved into the Photo Gallery
196 - PSP2: Stop underclocking when menuing
197 - SDL: Increase default audio buffer size to 1024 samples
198 - SDL: More responsive rumble
199 - Util: Add Vector GetConstPointer
200 - Util: Add rtrim
201 - Util: Add endswith
202 - VFS: Improve zip file detection
203 - Wii: Add pixelated resample filter
204 - Windows: Add native VDir support
205 - Util: Add PRIz macro for libc versions that don't support %z
206
2070.4.1: (2016-07-11)
208Bugfixes:
209 - All: Fix several file handle leaks
210 - All: Fix instruction tables getting zeroed when linking sometimes
211 - ARM7: Fix flags on SBC/RSC
212 - ARM7: Fix setting spsr privilege bits when spsr is empty
213 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
214 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
215 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
216 - GBA Memory: Fix executing code from OBJ region of VRAM
217 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
218 - GBA Serialize: Fix loading savegames from savestates
219 - OpenGL: Correct boolean vector strcmp strings for uniforms
220 - Qt: Fix sending gameStopped twice
221 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
222 - Qt: Fix initial state of key mapping
223 - Qt: Initialize m_useBios
224 - SDL: Fix joystick initialization on BSD
225 - SDL: Fix potential joystick crash in games with rumble
226 - SDL: Fix SDL 1.2 build
227 - SDL: Fix sporadic crash when deinitializing audio
228 - Shaders: Fix AGS-001 shader with some bad drivers
229 - Util: Use closesocket on Windows
230 - Util: Fix socket bind addresses
231 - VFS: Fix reading 7z archives without rewinding first
232 - VFS: VFileFromFD should not open directories
233 - Wii: Fix tilting direction
234 - Util: Fix realloc semantics in utf16to8
235Misc:
236 - All: Allow use of external minizip library
237 - Debugger: CLI debugger now exits when end-of-stream is reached
238 - FFmpeg: Update dependencies on Ubuntu
239 - GBA: Slightly optimize GBAProcessEvents
240 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
241 - GBA Video: Null renderer should return proper register values
242 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
243 - Qt: Add preset for DualShock 4
244 - Qt: Update 360 input profile on OS X to reflect newer drivers
245 - Qt: Remove use of NaN
246 - Qt: Canonicalize file paths when loading games
247 - Qt: Add refresh button to controller editing
248 - SDL: Remove default gamepad mappings
249 - Util: Fix intermittent build failure on OS X
250 - VFS: VFile.sync now updates modified time
251
2520.4.0: (2016-02-02)
253Features:
254 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
255 - I/O viewer
256 - Booting of multiboot images
257 - Customization of GIF recording
258 - Libretro: Cheat code support
259 - Support for GLSL shaders
260 - ROM information view
261 - Support for VBA-style cheat codes
262 - Savestates now store creation timestamps
263 - Key autofire
264 - Libretro: Allow blocking opposing directional input
265 - OpenEmu core for OS X
266 - Libretro: Settings for using BIOS and skipping intro
267 - Libretro: Customizable idle loop removal
268 - Implemented cycle counting for sprite rendering
269 - Cleaner, unified settings window
270 - Added a setting for pausing when the emulator is not in focus
271 - Customizable paths for save games, save states, screenshots and patches
272 - Controller hotplugging
273 - Ability to store save games and active cheats within savestates
274Bugfixes:
275 - ARM7: Fix sign of unaligned LDRSH
276 - ARM7: Fix decoding of some ARM ALU instructions with shifters
277 - Debugger: Fix watchpoints in gdb
278 - GBA: Fix warnings when creating and loading savestates
279 - GBA: Fix Iridion II savetype
280 - GBA BIOS: Fix misaligned CpuSet
281 - GBA Cheats: Fix cheats setting the Action Replay version
282 - GBA Hardware: Fix GPIO on big endian
283 - GBA Memory: Fix DMA register writing behavior
284 - GBA Memory: Fix DMAs triggering two cycles early
285 - Libretro: Fix aspect ratio
286 - Qt: Fix some potential crashes with the gamepad mapping
287 - Qt: Fix keys being mapped incorrectly when loading configuration file
288 - Util: Fix PowerPC PNG read/write pixel order
289 - Util: Fix excessive memory allocation when decoding a PNG
290 - VFS: Fix VFileReadline and remove _vfdReadline
291Misc:
292 - All: Improved PowerPC support
293 - All: Fix some undefined behavior warnings
294 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
295 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
296 - GBA: Implement bad I/O register loading
297 - GBA: Allow jumping to OAM and palette RAM
298 - GBA BIOS: Finish implementing RegisterRamReset
299 - GBA Config: Add "override" layer for better one-time configuration
300 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
301 - GBA Memory: Use a dynamically sized mask for ROM memory
302 - GBA Memory: Implement several unimplemented memory access types
303 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
304 - GBA RR: Starting from savestate now embeds the savegame
305 - GBA RR: Add preliminary SRAM support for VBM loading
306 - GBA RR: Add support for resets in movies
307 - GBA Video: Remove lastHblank, as it is implied
308 - Libretro: Use anonymous memory mappers for large blocks of memory
309 - Libretro: Add install target for libretro core
310 - Qt: Window size command line options are now supported
311 - Qt: Increase usability of key mapper
312 - Qt: Add 'Apply' button to settings window
313 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
314 - Qt: Allow use of modifier keys as input
315 - Qt: Optimize log viewer
316 - Qt: Added button for breaking into the GDB debugger
317 - Qt: Add box for showing duration of rewind
318 - SDL: Support fullscreen in SDL 1.2
319 - SDL: Allow GBASDLAudio to be used without a thread context
320 - Util: Use VFile for configuration
321 - Util: Add MutexTryLock
322
3230.3.2: (2015-12-16)
324Bugfixes:
325 - ARM7: Fix STRT/STRBT
326 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
327 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
328 - Libretro: Fix problems with rumble not turning off
329 - GBA: Fix idle skip state being retained between games
330 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
331 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
332 - GBA BIOS: Fix Sqrt sign
333 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
334 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
335 - GBA Memory: Fix DMA behavior for SRAM accesses
336 - GBA Memory: Fix Store8 to OBJ VRAM
337 - GBA Memory: Fix alignment of LDM/STM on SRAM
338 - GBA Memory: Fix unaligned out-of-bounds ROM loads
339 - GBA Memory: Fix timing of DMAs
340 - GBA Video: Fix _mix for 15-bit color
341 - GBA Video: Fix OAM and palette initialization
342 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
343 - Qt: Use safer isLoaded check in GameController
344 - Qt: Fix a race condition in PainterGL that could lead to a crash
345 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
346 - Qt: Fix font size in memory viewer
347 - Qt: Fix a crash in the memory viewer
348 - Qt: Add additional checks in CheatModel to prevent crashes
349 - Qt: Fix race condition with setting sample rate
350 - Qt: Fix crash when closing multiplayer windows
351 - Qt: Fix resetting while paused
352Misc:
353 - GBA Audio: Implement missing flags on SOUNDCNT_X register
354 - Qt: Add mute option to menu
355
3560.3.1: (2015-10-24)
357Bugfixes:
358 - ARM7: Fix instruction decoding of Thumb shifts
359 - GBA: Deinit savegame when unloading a ROM
360 - GBA: Fix BIOS check on big endian
361 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
362 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
363 - GBA Audio: Fix audio channels being silenced at the wrong time
364 - GBA Memory: Fix bad BIOS Load16 on big endian
365 - GBA Memory: Fix bad Load8 on big endian
366 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
367 - GBA Video: Fix edge case with sprite blend modes and semitransparency
368 - GBA Video: Fix objwin and blending interaction on sprites
369 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
370 - Libretro: Fix a memory leak with the render buffer
371 - Qt: Windows no longer spawn in the top left on first launch
372 - Qt: Fix install path of XDG desktop file with DESTDIR
373 - Qt: Fix drag and drop on Windows
374 - Qt: Reenable double buffering, as disabling it broke some Windows configs
375 - VFS: Fix return values of VFileFILE.read and .write
376Misc:
377 - All: Reset next event to cycles instead of zero to interrupt
378 - All: Add --version flag
379 - ARM7: Force disable LTO on two files to work around a GCC bug
380 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
381 - GBA: Better memory handling with PNG savestates
382 - GBA: Additional savestate sanity checks
383 - GBA: Check for cycle count being too high
384 - GBA Audio: Allow GBAAVStream to have no video callback
385 - GBA BIOS: Implement RegisterRamReset for SIO registers
386 - Qt: Remove useless help icons in dialogs
387 - Qt: Prevent savestate window from opening while in multiplayer
388 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
389 - Qt: Dropping multiplayer windows works more cleanly now
390
3910.3.0: (2015-08-16)
392Features:
393 - Ability to hide individual background layers, or OBJs
394 - Ability to mute individual audio channels
395 - Palette viewer and exporter
396 - Volume control
397 - More shortcuts are editable (e.g. quick save/load)
398 - Rewind now shows the frame after rewinding
399 - Import/Export of GameShark/Action Replay snapshots
400 - Add "Step backwards" item for single increment rewind
401 - Deadzone estimation for game controllers
402 - Analog inputs can be used for shortcuts
403 - Menu items for specific solar sensor brightness levels
404 - Remappable controls for tilt and gyroscope sensors
405 - Status messages for actions taken while a game is running (e.g. save/load state)
406 - Memory inspector
407 - Screensaver can now be suspended while a game is running
408 - Load/save the most recent savestate slot
409 - Support varible speed (PWM) rumble
410 - Ability to cap fast forward speed
411 - Finer control over FPS target
412 - Holdable shortcut for rewinding one frame at a time
413 - Ability to boot directly into the BIOS
414 - Preliminary support for yanking out the game pak while a game is running
415 - Thumb-drive mode by putting a file called portable.ini in the same folder
416 - Configurable display driver, between software and OpenGL
417 - Undo-able savestate loading and saving
418 - Controller profiles now store shortcut settings
419 - Default controller profiles for several common controllers
420 - Libretro now supports BIOS, rumble and solar sensor
421 - Implement BIOS call Stop, for sleep mode
422 - Automatically load patches, if found
423 - Improved video synchronization
424 - Configurable audio output sample rate
425Bugfixes:
426 - ARM7: Fix SWI and IRQ timings
427 - ARM7: Fix Thumb MUL timing
428 - ARM7: Fix timing of multiplies to use N cycles
429 - ARM7: ARMHotplugDetach should call deinit
430 - Debugger: Fix use-after-free in breakpoint clearing code
431 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
432 - GBA: Cap audio FIFO read size during deserialization
433 - GBA: Check for corrupted savestates when loading
434 - GBA: Check for improperly sized savestates when loading
435 - GBA: Check for savestates made from differently sized ROMs
436 - GBA: Fix calls to endian-independent loadstores
437 - GBA: Fix timing of reading from timer registers
438 - GBA: Ensure cycles never go negative
439 - GBA Audio: Force audio FIFOs to 32-bit
440 - GBA Audio: Fix audio pitch changing when adjusting buffer size
441 - GBA Audio: Fix sample order in audio channel 3
442 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
443 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
444 - GBA Memory: Improve Thumb open bus behavior
445 - GBA Memory: Fix potential DMA issue when loading a savestate
446 - GBA Memory: Fix load/store multiple video memory waitstates
447 - GBA SIO: Fix reseting when there are SIO devices attached
448 - GBA Video: Blended sprites should never have other effects applied
449 - GBA Video: Fix out-of-bounds tiles in mosaic
450 - GBA Video: Fix windows not affecting sprites
451 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
452 - GBA Video: Fix timing on first scanline
453 - Qt: Better cleanup when a game crashes
454 - Qt: Fix open ROM dialog filtering for archive formats
455 - Qt: Cap the maximum number of multiplayer windows
456 - Qt: Fix maximum year in sensor override
457 - Qt: Fix window being too tall after exiting fullscreen
458 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
459 - Qt: Fix analog buttons not getting unmapped
460 - Qt: Fix passing command line options
461 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
462 - SDL: Fix SDL build when OpenGL is missing
463 - Util: Allow loading IPS patches that grow the ROM
464 - VFS: Fix resource leaks if some allocations fail
465 - VFS: Fix line-reading to return proper values
466 - Video: Fix an issue with very long filenames
467 - Util: Fix formatting of floats
468Misc:
469 - All: Add --help flag for command line programs
470 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
471 - All: Enable static linking for Windows
472 - All: Enable static linking for OS X
473 - All: Threads are now named
474 - All: Proper handling of Unicode file paths
475 - ARM7: Add emulation for Undefined CPU mode
476 - ARM7: Reduce the size of the Thumb instruction table
477 - GBA: Add status log level
478 - GBA: GBARewind now returns how many states it has rewound
479 - GBA: SIO logging layer
480 - GBA BIOS: Stub out SoundBias
481 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
482 - GBA: Don't include GBACLIDebugger struct unless needed
483 - GBA: Savedata is now synced shortly after data finishes being written
484 - GBA: Process multiple timer events at once, if necessary
485 - GBA Audio: Implement audio reset for channels A/B
486 - GBA Audio: Process multiple audio events at once, if necessary
487 - GBA Hardware: Backport generic RTC source into core
488 - GBA Input: Allow axes and buttons to be mapped to the same key
489 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
490 - GBA SIO: Add a dummy driver for Normal mode
491 - GBA Thread: Add functionality for running callbacks on the GBA thread
492 - GBA Thread: Split GBASync into a separate file
493 - GBA Video: Refactor software renderer into separate files
494 - GBA Video: Slightly optimize mode 0 mosaic rendering
495 - Debugger: Free watchpoints in addition to breakpoints
496 - Qt: Handle saving input settings better
497 - Qt: Move GL frame drawing back onto its own thread
498 - Qt: Fast forward (held) option moved from Other to Emulation menu
499 - Qt: Show version info in window title
500 - Qt: Migrate multiplayer window handling into GBAApp
501 - Qt: Unified file opening and saving with last location
502 - Qt: Fix windows being resizable when they shouldn't have been
503 - Qt: Only hide cursor in full screen
504 - Qt: Replace pause-after-frame mutex with an atomic
505 - Qt: Add application icon and XDG desktop files
506 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
507 - Qt: Don't save window size when entering fullscreen
508 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
509 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
510 - Qt: Increase usability of key mapper
511 - Qt: Show checkmark for window sizes
512 - Qt: Set window path to loaded ROM
513 - Perf: Ability to load savestates immediately on launch
514 - SDL: Properly check for initialization
515 - SDL: Clean up initialization functions
516 - SDL: Clean up GL context
517 - Util: Allow disabling the threading code entirely
518 - VFS: Add sync method to force syncing with backing
519
5200.2.1: (2015-05-13)
521Bugfixes:
522 - All: Fix sanitize-deb script not cleaning up after itself
523 - All: Fix dependencies for libavcodec on Debian-derived platforms
524 - ARM7: Handle writeback for PC in addressing modes 2 and 3
525 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
526 - ARM7: Fix ARM multiply instructions when PC is a destination register
527 - Debugger: Fix use-after-free in breakpoint clearing code
528 - Debugger: Fix boundary conditions in tab completion
529 - GBA: Fix timers not updating timing when writing to only the reload register
530 - GBA: Fix rewind boundary conditions
531 - GBA: Add initial I/O register settings for background matrix registers
532 - GBA: Fix hang when loading a savestate if sync to video is enabled
533 - GBA: Handle out-of-bounds I/O access
534 - GBA: Fix bounds-checking on EEPROM access
535 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
536 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
537 - GBA Memory: Allow SRAM to be 64kB
538 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
539 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
540 - GBA Video: Fix second frame mode 5
541 - Perf: Fix race condition if a game crashes immediately on start
542 - Qt: Fix Display object leak when closing a window
543 - Qt: Fix .deb dependencies
544 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
545 - Qt: Fix window not regaining focus after exiting savestate window
546 - Qt: Fix regression where video would not record if the game had already started
547 - Qt: Fix potential crash if a gamepad causes focus to change
548 - Qt: Fix controller axis querying
549 - Qt: Fix multiplayer windows opening as the wrong size
550 - Qt: Fix controllers sometimes not loading the right profile
551 - SDL: Fix boundary conditions for joystick adjustments
552 - SDL: Allocate properly sized input maps
553 - SDL: Fix potential build issues when Qt and SDL2 are in use
554 - Util: Fix resource leak in UTF-8 handling code
555 - Util: Fix a null-pointer issue when attempting to delete a key
556 - VFS: Fix resource leaks if some allocations fail
557 - Video: Fix an issue with very long filenames
558Misc:
559 - GBA Memory: Soft-crash if jumping past the end of a ROM
560 - Qt: Show multiplayer numbers in window title
561 - Qt: Solar sensor can have shortcuts set
562
5630.2.0: (2015-04-03)
564Features:
565 - Support for gamepad axes, e.g. analog sticks or triggers
566 - Add scale presets for up to 6x
567 - Settings window
568 - Bilinear resampling option
569 - Add option to skip BIOS start screen
570 - List of recently opened games
571 - Support for games using the Solar Sensor
572 - Better audio resampling via blip-buf
573 - Game Pak overrides dialog for setting savetype and sensor values
574 - Support for games using the tilt sensor
575 - Remappable shortcuts for keyboard and gamepad
576 - Rewinding of emulation
577 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
578 - Support IPv6
579 - Save directory of last loaded file
580 - Support BPS patches
581 - Automatically detect and optimize out idle loops
582 - Configurable game overrides
583 - Support loading 7-Zip files
584 - Drag and drop game loading
585 - Cheat code support
586 - Runtime configurable audio driver
587 - Libretro core for use with RetroArch and other front-ends
588 - Controller profiles for setting different bindings for different controllers
589 - Ability to lock aspect ratio
590 - Local link cable support
591 - Ability to switch which game controller is in use per instance
592 - Ability to prevent opposing directional input
593 - Warning dialog if an unimplemented BIOS feature is called
594 - Debugger: Add CLI "frame", frame advance command
595 - Debugger: Add CLI functions for writing to memory
596 - Debugger: Add CLI functions for examining memory regions
597 - Debugger: Add CLI function for writing a register
598Bugfixes:
599 - ARM7: Extend prefetch by one stage
600 - ARM7: Fix cycle counting for loads
601 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
602 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
603 - GBA: Initialize gba.sync to null
604 - GBA: Fix timer initialization
605 - GBA Audio: Support 16-bit writes to FIFO audio
606 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
607 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
608 - GBA BIOS: Fix BIOS prefetch after reset
609 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
610 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
611 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
612 - GBA Memory: Fix I cycles that had been moved to ARM7 core
613 - GBA Memory: Fix cycle counting for 32-bit load/stores
614 - GBA RR: Fix fallthrough error when reading tags from a movie
615 - GBA Thread: Fix possible hang when loading an archive
616 - GBA Thread: Fix possible deadlock in video sync
617 - Perf: Fix crash when the GBA thread fails to start
618 - Qt: Fix crash starting a GDB stub if a game isn't loaded
619 - Qt: Fix crash when adjusting settings after closing a game
620 - Qt: Fix crash when starting GDB stub after closing a game
621 - Qt: Fix patch loading while a game is running
622 - Qt: Fix crash when loading a game after stopping GDB server
623 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
624 - Qt: Fix crash when attempting to pause if a game is not running
625 - SDL: Properly clean up if a game doesn't launch
626 - Util: Fix sockets on Windows
627Misc:
628 - All: Enable link-time optimization
629 - Debugger: Watchpoints now work on STM/LDM instructions
630 - Debugger: Clean up GDB stub network interfacing
631 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
632 - Debugger: Merge Thumb BL instructions when disassembling
633 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
634 - Debugger: Watchpoints now report address watched (fixes #68)
635 - Debugger: Add support for soft breakpoints
636 - Debugger: Make I/O register names be addresses instead of values
637 - Debugger: Rename read/write commands
638 - GBA: Improve accuracy of event timing
639 - GBA: Add API for getting Configuration structs for overrides and input
640 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
641 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
642 - GBA: Move A/V stream interface into core
643 - GBA: Savestates now take into account savedata state machines (fixes #109)
644 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
645 - GBA Memory: Simplify memory API and use fixed bus width
646 - GBA Thread: Make GBASyncWaitFrameStart time out
647 - GBA Video: Start video at the last scanline instead of the first
648 - Qt: Optimize logo drawing
649 - Qt: Move frame upload back onto main thread
650 - Qt: Remember window position
651 - Qt: Double-clicking on the window toggles full screen
652 - Util: Use proper locale for reading and writing float values
653
6540.1.1: (2015-01-24)
655Bugfixes:
656 - ARM7: Fix LDM writeback to a register already written
657 - GBA: Fix timers 2 and 3 updating incorrectly
658 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
659 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
660 - GBA Audio: Properly initialize audio FIFO channels
661 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
662 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
663 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
664 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
665 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
666 - GBA BIOS: Fix HuffUnComp boundary conditions
667 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
668 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
669 - GBA Memory: Filter out top nybble of DMA addresses
670 - GBA Memory: Properly bounds-check VRAM accesses
671 - GBA Memory: Fix initial DMA state
672 - GBA Thread: Allow halted games to exit cleanly
673 - GBA Video: Fix blend issues with obscured middle layers
674 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
675 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
676 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
677 - GBA Video: Fix sprite boundary conditions with mosaic
678 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
679 - Qt: Fix issue with set frame sizes being the wrong height
680 - Qt: Fix emulator crashing when full screen if a game is not running
681 - Qt: Fix window focus issues
682 - Qt: Properly set default video recording settings
683 - Qt: Fix a race condition when a game crashes immediately
684 - Qt: Fix some cases where key mapping can break if focus is adjusted
685 - Qt: Fix crash if a game pauses before any frames are shown
686 - Debugger: Negative PC-relative loads now properly subtract the offset
687 - Debugger: Align PC-relative loads in Thumb
688 - Debugger: Fix watchpoints triggering too late
689 - Debugger: Fix binary print putting spaces between digits
690 - Video: Ensure FFmpeg encoder has audio frames
691 - Video: Fix uncompressed PCM audio recording
692 - Video: Fix FFmpeg crashing when the file extension is wrong
693 - Util: Fix SOCKET_FAILED macro
694Misc:
695 - GBA: Exit cleanly on FATAL if the port supports it
696 - GBA Memory: Implement 16- and 32-bit loads from SRAM
697 - Qt: Disable sync to video by default
698 - Qt: Handle a game crash without crashing
699 - Qt: Set default log level to FATAL, ERROR and WARN
700 - Qt: Clarify some phrasing in the menus
701 - Qt: Clear active buttons when focus is lost
702
7030.1.0: (2014-12-13)
704 - Initial release