all repos — mgba @ 053b571bbdc3131e96b625ed336e30e8f4193138

mGBA Game Boy Advance Emulator

src/platform/qt/DisplayGL.cpp (view raw)

  1/* Copyright (c) 2013-2019 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "DisplayGL.h"
  7
  8#if defined(BUILD_GL) || defined(BUILD_GLES2)
  9
 10#include "CoreController.h"
 11
 12#include <QApplication>
 13#include <QOpenGLContext>
 14#include <QOpenGLPaintDevice>
 15#include <QResizeEvent>
 16#include <QTimer>
 17#include <QWindow>
 18
 19#include <mgba/core/core.h>
 20#include <mgba-util/math.h>
 21#ifdef BUILD_GL
 22#include "platform/opengl/gl.h"
 23#endif
 24#ifdef BUILD_GLES2
 25#include "platform/opengl/gles2.h"
 26#ifdef _WIN32
 27#include <epoxy/wgl.h>
 28#endif
 29#endif
 30
 31using namespace QGBA;
 32
 33DisplayGL::DisplayGL(const QSurfaceFormat& format, QWidget* parent)
 34	: Display(parent)
 35	, m_gl(nullptr)
 36{
 37	setAttribute(Qt::WA_NativeWindow);
 38	windowHandle()->create();
 39
 40	// This can spontaneously re-enter into this->resizeEvent before creation is done, so we
 41	// need to make sure it's initialized to nullptr before we assign the new object to it
 42	m_gl = new QOpenGLContext;
 43	m_gl->setFormat(format);
 44	m_gl->create();
 45
 46	m_gl->makeCurrent(windowHandle());
 47#if defined(_WIN32) && defined(USE_EPOXY)
 48	epoxy_handle_external_wglMakeCurrent();
 49#endif
 50	auto version = m_gl->format().version();
 51	QStringList extensions = QString(reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS))).split(' ');
 52
 53	if ((version == qMakePair(2, 1) && !extensions.contains("GL_ARB_framebuffer_object")) || version == qMakePair(2, 0)) {
 54		QSurfaceFormat newFormat(format);
 55		newFormat.setVersion(1, 4);
 56		m_gl->setFormat(newFormat);
 57		m_gl->create();
 58	}
 59
 60	m_painter = new PainterGL(&m_videoProxy, windowHandle(), m_gl);
 61	setUpdatesEnabled(false); // Prevent paint events, which can cause race conditions
 62}
 63
 64DisplayGL::~DisplayGL() {
 65	stopDrawing();
 66	delete m_painter;
 67	delete m_gl;
 68}
 69
 70bool DisplayGL::supportsShaders() const {
 71	return m_painter->supportsShaders();
 72}
 73
 74VideoShader* DisplayGL::shaders() {
 75	VideoShader* shaders = nullptr;
 76	if (m_drawThread) {
 77		QMetaObject::invokeMethod(m_painter, "shaders", Qt::BlockingQueuedConnection, Q_RETURN_ARG(VideoShader*, shaders));
 78	} else {
 79		shaders = m_painter->shaders();
 80	}
 81	return shaders;
 82}
 83
 84void DisplayGL::startDrawing(std::shared_ptr<CoreController> controller) {
 85	if (m_drawThread) {
 86		return;
 87	}
 88	m_isDrawing = true;
 89	m_painter->setContext(controller);
 90	m_painter->setMessagePainter(messagePainter());
 91	m_context = controller;
 92	m_painter->resize(size());
 93	m_drawThread = new QThread(this);
 94	m_drawThread->setObjectName("Painter Thread");
 95	m_gl->doneCurrent();
 96	m_gl->moveToThread(m_drawThread);
 97	m_painter->moveToThread(m_drawThread);
 98	m_videoProxy.moveToThread(m_drawThread);
 99	connect(m_drawThread, &QThread::started, m_painter, &PainterGL::start);
100	m_drawThread->start();
101
102	lockAspectRatio(isAspectRatioLocked());
103	lockIntegerScaling(isIntegerScalingLocked());
104	interframeBlending(hasInterframeBlending());
105	filter(isFiltered());
106#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
107	messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatioF());
108#else
109	messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatio());
110#endif
111	resizePainter();
112	connect(m_context.get(), &CoreController::didReset, this, &DisplayGL::resizeContext);
113}
114
115void DisplayGL::stopDrawing() {
116	if (m_drawThread) {
117		m_isDrawing = false;
118		CoreController::Interrupter interrupter(m_context);
119		QMetaObject::invokeMethod(m_painter, "stop", Qt::BlockingQueuedConnection);
120		m_drawThread->exit();
121		m_drawThread = nullptr;
122
123		m_gl->makeCurrent(windowHandle());
124#if defined(_WIN32) && defined(USE_EPOXY)
125		epoxy_handle_external_wglMakeCurrent();
126#endif
127	}
128	m_context.reset();
129}
130
131void DisplayGL::pauseDrawing() {
132	if (m_drawThread) {
133		m_isDrawing = false;
134		CoreController::Interrupter interrupter(m_context);
135		QMetaObject::invokeMethod(m_painter, "pause", Qt::BlockingQueuedConnection);
136	}
137}
138
139void DisplayGL::unpauseDrawing() {
140	if (m_drawThread) {
141		m_isDrawing = true;
142		CoreController::Interrupter interrupter(m_context);
143		QMetaObject::invokeMethod(m_painter, "unpause", Qt::BlockingQueuedConnection);
144	}
145}
146
147void DisplayGL::forceDraw() {
148	if (m_drawThread) {
149		QMetaObject::invokeMethod(m_painter, "forceDraw");
150	}
151}
152
153void DisplayGL::lockAspectRatio(bool lock) {
154	Display::lockAspectRatio(lock);
155	if (m_drawThread) {
156		QMetaObject::invokeMethod(m_painter, "lockAspectRatio", Q_ARG(bool, lock));
157	}
158}
159
160void DisplayGL::lockIntegerScaling(bool lock) {
161	Display::lockIntegerScaling(lock);
162	if (m_drawThread) {
163		QMetaObject::invokeMethod(m_painter, "lockIntegerScaling", Q_ARG(bool, lock));
164	}
165}
166
167void DisplayGL::interframeBlending(bool enable) {
168	Display::interframeBlending(enable);
169	if (m_drawThread) {
170		QMetaObject::invokeMethod(m_painter, "interframeBlending", Q_ARG(bool, enable));
171	}
172}
173
174void DisplayGL::filter(bool filter) {
175	Display::filter(filter);
176	if (m_drawThread) {
177		QMetaObject::invokeMethod(m_painter, "filter", Q_ARG(bool, filter));
178	}
179}
180
181void DisplayGL::framePosted() {
182	if (m_drawThread) {
183		m_painter->enqueue(m_context->drawContext());
184		QMetaObject::invokeMethod(m_painter, "draw");
185	}
186}
187
188void DisplayGL::setShaders(struct VDir* shaders) {
189	if (m_drawThread) {
190		QMetaObject::invokeMethod(m_painter, "setShaders", Qt::BlockingQueuedConnection, Q_ARG(struct VDir*, shaders));
191	} else {
192		m_painter->setShaders(shaders);
193	}
194}
195
196void DisplayGL::clearShaders() {
197	QMetaObject::invokeMethod(m_painter, "clearShaders");
198}
199
200
201void DisplayGL::resizeContext() {
202	if (m_drawThread) {
203		m_isDrawing = false;
204		CoreController::Interrupter interrupter(m_context);
205		QMetaObject::invokeMethod(m_painter, "resizeContext", Qt::BlockingQueuedConnection);
206	}
207}
208
209void DisplayGL::resizeEvent(QResizeEvent* event) {
210	Display::resizeEvent(event);
211	resizePainter();
212}
213
214void DisplayGL::resizePainter() {
215	if (m_drawThread) {
216		QMetaObject::invokeMethod(m_painter, "resize", Qt::BlockingQueuedConnection, Q_ARG(QSize, size()));
217	}
218}
219
220VideoProxy* DisplayGL::videoProxy() {
221	if (supportsShaders()) {
222		return &m_videoProxy;
223	}
224	return nullptr;
225}
226
227int DisplayGL::framebufferHandle() {
228	return m_painter->glTex();
229}
230
231PainterGL::PainterGL(VideoProxy* proxy, QWindow* surface, QOpenGLContext* parent)
232	: m_gl(parent)
233	, m_surface(surface)
234	, m_videoProxy(proxy)
235{
236#ifdef BUILD_GL
237	mGLContext* glBackend;
238#endif
239#ifdef BUILD_GLES2
240	mGLES2Context* gl2Backend;
241#endif
242
243	m_gl->makeCurrent(m_surface);
244	m_window = new QOpenGLPaintDevice;
245#if defined(_WIN32) && defined(USE_EPOXY)
246	epoxy_handle_external_wglMakeCurrent();
247#endif
248
249#ifdef BUILD_GLES2
250	auto version = m_gl->format().version();
251	QStringList extensions = QString(reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS))).split(' ');
252	if ((version == qMakePair(2, 1) && extensions.contains("GL_ARB_framebuffer_object")) || version.first > 2) {
253		gl2Backend = static_cast<mGLES2Context*>(malloc(sizeof(mGLES2Context)));
254		mGLES2ContextCreate(gl2Backend);
255		m_backend = &gl2Backend->d;
256		m_supportsShaders = true;
257	}
258#endif
259
260#ifdef BUILD_GL
261	 if (!m_backend) {
262		glBackend = static_cast<mGLContext*>(malloc(sizeof(mGLContext)));
263		mGLContextCreate(glBackend);
264		m_backend = &glBackend->d;
265		m_supportsShaders = false;
266	}
267#endif
268	m_backend->swap = [](VideoBackend* v) {
269		PainterGL* painter = static_cast<PainterGL*>(v->user);
270		if (!painter->m_swapTimer.isActive()) {
271			QMetaObject::invokeMethod(&painter->m_swapTimer, "start");
272		}
273	};
274
275	m_backend->init(m_backend, 0);
276#ifdef BUILD_GLES2
277	if (m_supportsShaders) {
278		m_shader.preprocessShader = static_cast<void*>(&reinterpret_cast<mGLES2Context*>(m_backend)->initialShader);
279	}
280#endif
281
282	m_backend->user = this;
283	m_backend->filter = false;
284	m_backend->lockAspectRatio = false;
285	m_backend->interframeBlending = false;
286
287	for (int i = 0; i < 2; ++i) {
288		m_free.append(new uint32_t[1024 * 2048]);
289	}
290
291	m_swapTimer.setInterval(16);
292	m_swapTimer.setSingleShot(true);
293	connect(&m_swapTimer, &QTimer::timeout, this, &PainterGL::swap);
294}
295
296PainterGL::~PainterGL() {
297	while (!m_queue.isEmpty()) {
298		delete[] m_queue.dequeue();
299	}
300	for (auto item : m_free) {
301		delete[] item;
302	}
303	m_gl->makeCurrent(m_surface);
304#if defined(_WIN32) && defined(USE_EPOXY)
305	epoxy_handle_external_wglMakeCurrent();
306#endif
307#ifdef BUILD_GLES2
308	if (m_shader.passes) {
309		mGLES2ShaderFree(&m_shader);
310	}
311#endif
312	m_backend->deinit(m_backend);
313	m_gl->doneCurrent();
314	free(m_backend);
315	m_backend = nullptr;
316	delete m_window;
317}
318
319void PainterGL::setContext(std::shared_ptr<CoreController> context) {
320	m_context = context;
321	resizeContext();
322}
323
324void PainterGL::resizeContext() {
325	if (!m_context) {
326		return;
327	}
328
329	QSize size = m_context->screenDimensions();
330	m_backend->setDimensions(m_backend, size.width(), size.height());
331}
332
333void PainterGL::setMessagePainter(MessagePainter* messagePainter) {
334	m_messagePainter = messagePainter;
335}
336
337void PainterGL::resize(const QSize& size) {
338	m_size = size;
339	if (m_started && !m_active) {
340		forceDraw();
341	}
342}
343
344void PainterGL::lockAspectRatio(bool lock) {
345	m_backend->lockAspectRatio = lock;
346	resize(m_size);
347}
348
349void PainterGL::lockIntegerScaling(bool lock) {
350	m_backend->lockIntegerScaling = lock;
351	resize(m_size);
352}
353
354void PainterGL::interframeBlending(bool enable) {
355	m_backend->interframeBlending = enable;
356}
357
358void PainterGL::filter(bool filter) {
359	m_backend->filter = filter;
360	if (m_started && !m_active) {
361		forceDraw();
362	}
363}
364
365void PainterGL::start() {
366	m_gl->makeCurrent(m_surface);
367#if defined(_WIN32) && defined(USE_EPOXY)
368	epoxy_handle_external_wglMakeCurrent();
369#endif
370
371#ifdef BUILD_GLES2
372	if (m_supportsShaders && m_shader.passes) {
373		mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
374	}
375#endif
376
377	m_active = true;
378	m_started = true;
379}
380
381void PainterGL::draw() {
382	if (m_queue.isEmpty()) {
383		return;
384	}
385
386	if (m_needsUnlock) {
387		QTimer::singleShot(0, this, &PainterGL::draw);
388		return;
389	}
390
391	if (mCoreSyncWaitFrameStart(&m_context->thread()->impl->sync) || !m_queue.isEmpty()) {
392		dequeue();
393		forceDraw();
394		if (m_context->thread()->impl->sync.videoFrameWait) {
395			m_needsUnlock = true;
396		} else {
397			mCoreSyncWaitFrameEnd(&m_context->thread()->impl->sync);
398		}
399	} else {
400		mCoreSyncWaitFrameEnd(&m_context->thread()->impl->sync);
401	}
402}
403
404void PainterGL::forceDraw() {
405	m_painter.begin(m_window);
406	performDraw();
407	m_painter.end();
408	m_backend->swap(m_backend);
409}
410
411void PainterGL::stop() {
412	m_active = false;
413	m_started = false;
414	dequeueAll();
415	m_backend->clear(m_backend);
416	m_backend->swap(m_backend);
417	if (m_swapTimer.isActive()) {
418		swap();
419		m_swapTimer.stop();
420	}
421	if (m_videoProxy) {
422		m_videoProxy->reset();
423	}
424	m_gl->doneCurrent();
425	m_gl->moveToThread(m_surface->thread());
426	m_context.reset();
427	moveToThread(m_gl->thread());
428	m_videoProxy->moveToThread(m_gl->thread());
429}
430
431void PainterGL::pause() {
432	m_active = false;
433}
434
435void PainterGL::unpause() {
436	m_active = true;
437}
438
439void PainterGL::performDraw() {
440	m_painter.beginNativePainting();
441	float r = m_surface->devicePixelRatio();
442	m_backend->resized(m_backend, m_size.width() * r, m_size.height() * r);
443	m_backend->drawFrame(m_backend);
444	m_painter.endNativePainting();
445	if (m_messagePainter) {
446		m_messagePainter->paint(&m_painter);
447	}
448	m_frameReady = true;
449}
450
451void PainterGL::swap() {
452	if (!m_gl->isValid()) {
453		return;
454	}
455	if (m_frameReady) {
456		m_gl->swapBuffers(m_surface);
457		m_gl->makeCurrent(m_surface);
458#if defined(_WIN32) && defined(USE_EPOXY)
459		epoxy_handle_external_wglMakeCurrent();
460#endif
461		m_frameReady = false;
462	}
463	if (m_needsUnlock) {
464		mCoreSyncWaitFrameEnd(&m_context->thread()->impl->sync);
465		m_needsUnlock = false;
466	}
467	if (!m_queue.isEmpty()) {
468		QMetaObject::invokeMethod(this, "draw", Qt::QueuedConnection);
469	} else {
470		m_swapTimer.start();
471	}
472}
473
474void PainterGL::enqueue(const uint32_t* backing) {
475	m_mutex.lock();
476	uint32_t* buffer = nullptr;
477	if (backing) {
478		if (m_free.isEmpty()) {
479			buffer = m_queue.dequeue();
480		} else {
481			buffer = m_free.takeLast();
482		}
483		QSize size = m_context->screenDimensions();
484		memcpy(buffer, backing, size.width() * size.height() * BYTES_PER_PIXEL);
485	}
486	m_queue.enqueue(buffer);
487	m_mutex.unlock();
488}
489
490void PainterGL::dequeue() {
491	m_mutex.lock();
492	if (m_queue.isEmpty()) {
493		m_mutex.unlock();
494		return;
495	}
496	uint32_t* buffer = m_queue.dequeue();
497	if (buffer) {
498		m_backend->postFrame(m_backend, buffer);
499		m_free.append(buffer);
500	}
501	m_mutex.unlock();
502}
503
504void PainterGL::dequeueAll() {
505	uint32_t* buffer = 0;
506	m_mutex.lock();
507	while (!m_queue.isEmpty()) {
508		buffer = m_queue.dequeue();
509		if (buffer) {
510			m_free.append(buffer);
511		}
512	}
513	if (buffer) {
514		m_backend->postFrame(m_backend, buffer);
515	}
516	m_mutex.unlock();
517}
518
519void PainterGL::setShaders(struct VDir* dir) {
520	if (!supportsShaders()) {
521		return;
522	}
523#ifdef BUILD_GLES2
524	if (m_shader.passes) {
525		mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
526		mGLES2ShaderFree(&m_shader);
527	}
528	mGLES2ShaderLoad(&m_shader, dir);
529	if (m_started) {
530		mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
531	}
532#endif
533}
534
535void PainterGL::clearShaders() {
536	if (!supportsShaders()) {
537		return;
538	}
539#ifdef BUILD_GLES2
540	if (m_shader.passes) {
541		mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
542		mGLES2ShaderFree(&m_shader);
543	}
544#endif
545}
546
547VideoShader* PainterGL::shaders() {
548	return &m_shader;
549}
550
551int PainterGL::glTex() {
552#ifdef BUILD_GLES2
553	if (supportsShaders()) {
554		mGLES2Context* gl2Backend = reinterpret_cast<mGLES2Context*>(m_backend);
555		return gl2Backend->tex;
556	}
557#endif
558#ifdef BUILD_GL
559	mGLContext* glBackend = reinterpret_cast<mGLContext*>(m_backend);
560	return glBackend->tex[0];
561#else
562	return -1;
563#endif
564}
565
566#endif