src/platform/qt/Display.cpp (view raw)
1#include "Display.h"
2
3#include <QApplication>
4#include <QResizeEvent>
5
6extern "C" {
7#include "gba-thread.h"
8}
9
10using namespace QGBA;
11
12static const GLint _glVertices[] = {
13 0, 0,
14 256, 0,
15 256, 256,
16 0, 256
17};
18
19static const GLint _glTexCoords[] = {
20 0, 0,
21 1, 0,
22 1, 1,
23 0, 1
24};
25
26Display::Display(QGLFormat format, QWidget* parent)
27 : QGLWidget(format, parent)
28 , m_painter(nullptr)
29 , m_drawThread(nullptr)
30{
31 setSizePolicy(QSizePolicy::Ignored, QSizePolicy::Ignored);
32 setAutoBufferSwap(false);
33}
34
35void Display::startDrawing(const uint32_t* buffer, GBAThread* thread) {
36 if (m_drawThread) {
37 return;
38 }
39 m_drawThread = new QThread(this);
40 m_painter = new Painter(this);
41 m_painter->setContext(thread);
42 m_painter->setBacking(buffer);
43 m_painter->moveToThread(m_drawThread);
44 doneCurrent();
45 context()->moveToThread(m_drawThread);
46 connect(m_drawThread, SIGNAL(started()), m_painter, SLOT(start()));
47 m_drawThread->start(QThread::TimeCriticalPriority);
48}
49
50void Display::stopDrawing() {
51 if (m_drawThread) {
52 QMetaObject::invokeMethod(m_painter, "stop", Qt::BlockingQueuedConnection);
53 m_drawThread->exit();
54 m_drawThread = nullptr;
55 }
56}
57
58void Display::forceDraw() {
59 if (m_drawThread) {
60 QMetaObject::invokeMethod(m_painter, "forceDraw", Qt::BlockingQueuedConnection);
61 }
62}
63
64void Display::initializeGL() {
65 glClearColor(0, 0, 0, 0);
66 glClear(GL_COLOR_BUFFER_BIT);
67 swapBuffers();
68}
69
70void Display::resizeEvent(QResizeEvent* event) {
71 if (m_painter) {
72 QMetaObject::invokeMethod(m_painter, "resize", Qt::BlockingQueuedConnection, Q_ARG(QSize, event->size()));
73 }
74}
75
76Painter::Painter(Display* parent)
77 : m_gl(parent)
78{
79 m_size = parent->size();
80}
81
82void Painter::setContext(GBAThread* context) {
83 m_context = context;
84}
85
86void Painter::setBacking(const uint32_t* backing) {
87 m_backing = backing;
88}
89
90void Painter::resize(const QSize& size) {
91 m_size = size;
92 m_gl->makeCurrent();
93 glViewport(0, 0, m_size.width() * m_gl->devicePixelRatio(), m_size.height() * m_gl->devicePixelRatio());
94 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
95 m_gl->swapBuffers();
96 m_gl->doneCurrent();
97}
98
99void Painter::start() {
100 m_gl->makeCurrent();
101 glEnable(GL_TEXTURE_2D);
102 glGenTextures(1, &m_tex);
103 glBindTexture(GL_TEXTURE_2D, m_tex);
104 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
105 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
106 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
107 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
108 glEnableClientState(GL_VERTEX_ARRAY);
109 glVertexPointer(2, GL_INT, 0, _glVertices);
110 glTexCoordPointer(2, GL_INT, 0, _glTexCoords);
111 glMatrixMode(GL_PROJECTION);
112 glLoadIdentity();
113 glOrtho(0, 240, 160, 0, 0, 1);
114 glMatrixMode(GL_MODELVIEW);
115 glLoadIdentity();
116 m_gl->doneCurrent();
117
118 m_drawTimer = new QTimer;
119 m_drawTimer->moveToThread(QThread::currentThread());
120 m_drawTimer->setInterval(0);
121 connect(m_drawTimer, SIGNAL(timeout()), this, SLOT(draw()));
122 m_drawTimer->start();
123}
124
125void Painter::draw() {
126 m_gl->makeCurrent();
127 if (GBASyncWaitFrameStart(&m_context->sync, m_context->frameskip)) {
128 glViewport(0, 0, m_size.width() * m_gl->devicePixelRatio(), m_size.height() * m_gl->devicePixelRatio());
129 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, m_backing);
130 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
131 if (m_context->sync.videoFrameWait) {
132 glFlush();
133 }
134 }
135 GBASyncWaitFrameEnd(&m_context->sync);
136 m_gl->swapBuffers();
137 m_gl->doneCurrent();
138}
139
140void Painter::forceDraw() {
141 m_gl->makeCurrent();
142 glViewport(0, 0, m_size.width() * m_gl->devicePixelRatio(), m_size.height() * m_gl->devicePixelRatio());
143 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, m_backing);
144 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
145 if (m_context->sync.videoFrameWait) {
146 glFlush();
147 }
148 m_gl->swapBuffers();
149 m_gl->doneCurrent();
150}
151
152void Painter::stop() {
153 m_drawTimer->stop();
154 delete m_drawTimer;
155 m_gl->makeCurrent();
156 glDeleteTextures(1, &m_tex);
157 glClear(GL_COLOR_BUFFER_BIT);
158 m_gl->swapBuffers();
159 m_gl->doneCurrent();
160 m_gl->context()->moveToThread(QApplication::instance()->thread());
161}