all repos — mgba @ 05edd2fe52a2f50ba3774c06175cd176fe328984

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Bugfixes:
  3 - GB MBC: Fix MBC7 when size is incorrectly specified
  4 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
  5 - GBA Cheats: Fix holding onto pointers that may get invalidated
  6 - Qt: Fix "close" button on Overrides view
  7 - Qt: Fix saving overrides
  8 - FFmpeg: Fix encoding AAC
  9 - GB Video: Fix video frames getting missed when LCDC is off
 10 - LR35902: Fix events running with the wrong cycle active
 11 - GB Video: Clear screen when LCDC is off
 12 - GBA Cheats: Fix key-activated CodeBreaker cheats
 13 - GB SIO: Don't auto-clock external shift clock
 14Misc:
 15 - All: Only update version info if needed
 16 - FFmpeg: Encoding cleanup
 17
 180.5.0: (2016-09-19)
 19Features:
 20 - Game Boy support
 21 - Support for encrypted CodeBreaker GBA cheats
 22 - Emulation of Vast Fame protected GBA carts (taizou)
 23 - Tile viewer
 24 - Threaded rendering mode
 25 - Libretro: Memory map and achievement support (leiradel)
 26 - GUI: Add UI control remapping
 27 - GUI: Add fast-forward
 28 - Wii: 240p support
 29 - 3DS: Adjustable screen darkening
 30 - Ability to temporarily load a savegame
 31 - Load specific files out of archives
 32 - Automatic BIOS detection
 33Bugfixes:
 34 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 35 - Debugger: Fix GDB breakpoints
 36 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 37 - GBA: Fix filehandle leak with savegames
 38 - GBA: Timer 0 cannot be count up
 39 - GBA: Count up timers should not count themselves
 40 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 41 - GBA Memory: Fix ldm {pc}
 42 - GBA Savedata: Fix savedata sync timer
 43 - GBA Savedata: Only unmap savedata if present
 44 - GBA Serialize: Savestates now properly store prefetch
 45 - GBA Video: WIN0/1 take priority over OBJWIN
 46 - GBA Video: Fix out-of-order OBJWIN
 47 - PSP2: Fix GPU crash while exiting
 48 - PSP2: Fix VSync
 49 - PSP2: Fix accelerometer range
 50 - PSP2: Actually load screen mode setting
 51 - PSP2: Fix gyroscope direction
 52 - PSP2: Delete threads after they return
 53 - PSP2: Fix mapping/unmapping from not at 0
 54 - Qt: Fix bug in software renderer scaling
 55 - Qt: Fix hanging key press after disabling autofire
 56 - Qt: Fix being unable to pause manually when using auto-pausing
 57 - SDL: Fix axes being mapped wrong
 58 - Util: Fix realloc semantics in utf16to8
 59 - Util: Fix inserting too many items into a hash table
 60 - VFS: Fix uninitialized varaible reading from 7z
 61 - VFS: Fix reading multiple files from a 7z archive
 62 - Wii: Fix framelimiting after a slowdown
 63 - Wii: Fix garbage flash at startup
 64Misc:
 65 - 3DS: Use blip_add_delta_fast for a small speed improvement
 66 - 3DS: Allow UTF-16 filenames
 67 - 3DS: Port to using citro3D
 68 - 3DS: Use system font for menus
 69 - 3DS: Attempt to use Core 2 for threads
 70 - 3DS: Adjustable filering
 71 - 3DS: 3D banner
 72 - All: Add QUIET parameter to silence CMake
 73 - All: Faster memory read/write
 74 - ARM7: Support forcing Thumb mode via MSR
 75 - ARM7: Flush prefetch cache when loading CPSR via MSR
 76 - ARM7: Clean up instruction decoding for future expandability
 77 - Debugger: Support register and memory writes via GDB stub
 78 - Debugger: Add software breakpoint support to gdb
 79 - FFmpeg: Full support for libavcodec 56+
 80 - GBA: Better debug logging if event processing breaks
 81 - GBA Audio: Force audio DMAs to not increment destination
 82 - GBA BIOS: Use custom ArcTan, not relying on OS
 83 - GBA Hardware: Clean up dead code in GBP
 84 - GBA Memory: Optimize stalling behavior
 85 - GBA Memory: Optimize Load-/StoreMultiple
 86 - GBA Savedata: Add realistic timing for EEPROM
 87 - GBA Serialize: Savestates now store if CPU was halted
 88 - GBA Video: Remove old slow path fallback
 89 - GBA Video: Optimize sprite drawing
 90 - GBA Video: Optimize mode 0 rendering
 91 - GBA Video: Optimize compositing cases slightly
 92 - GUI: Screenshot dimensions are now passed through
 93 - GUI: Add back logging
 94 - GUI: Only reload config if manually saved
 95 - GUI: Increase scrolling speed
 96 - OpenGL: Log shader compilation failure
 97 - OpenGL: Add texSize uniform
 98 - Qt: Make -g flag work in Qt build
 99 - Qt: Simplify OpenGL context creation
100 - Qt: Thread startup improvements
101 - Qt: Make audio channel/video layer options shortcut mappable
102 - Qt: Remove some C99isms from C++ code
103 - Qt: Remove default autofire mappings
104 - Qt: Make reseting when pasued frame-accurate
105 - Qt: Rearchitect game closing codepath
106 - PSP2: Use system font for menus
107 - PSP2: Add rumble for PS TV
108 - PSP2: Add fit-to-height screen mode
109 - PSP2: Sync files per descriptor
110 - PSP2: Allow UTF-8 filenames
111 - PSP2: Screenshots are now saved into the Photo Gallery
112 - PSP2: Stop underclocking when menuing
113 - SDL: Increase default audio buffer size to 1024 samples
114 - SDL: More responsive rumble
115 - Util: Add Vector GetConstPointer
116 - Util: Add rtrim
117 - Util: Add endswith
118 - VFS: Improve zip file detection
119 - Wii: Add pixelated resample filter
120 - Windows: Add native VDir support
121 - Util: Add PRIz macro for libc versions that don't support %z
122
1230.4.1: (2016-07-11)
124Bugfixes:
125 - All: Fix several file handle leaks
126 - All: Fix instruction tables getting zeroed when linking sometimes
127 - ARM7: Fix flags on SBC/RSC
128 - ARM7: Fix setting spsr privilege bits when spsr is empty
129 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
130 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
131 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
132 - GBA Memory: Fix executing code from OBJ region of VRAM
133 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
134 - GBA Serialize: Fix loading savegames from savestates
135 - OpenGL: Correct boolean vector strcmp strings for uniforms
136 - Qt: Fix sending gameStopped twice
137 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
138 - Qt: Fix initial state of key mapping
139 - Qt: Initialize m_useBios
140 - SDL: Fix joystick initialization on BSD
141 - SDL: Fix potential joystick crash in games with rumble
142 - SDL: Fix SDL 1.2 build
143 - SDL: Fix sporadic crash when deinitializing audio
144 - Shaders: Fix AGS-001 shader with some bad drivers
145 - Util: Use closesocket on Windows
146 - Util: Fix socket bind addresses
147 - VFS: Fix reading 7z archives without rewinding first
148 - VFS: VFileFromFD should not open directories
149 - Wii: Fix tilting direction
150 - Util: Fix realloc semantics in utf16to8
151Misc:
152 - All: Allow use of external minizip library
153 - Debugger: CLI debugger now exits when end-of-stream is reached
154 - FFmpeg: Update dependencies on Ubuntu
155 - GBA: Slightly optimize GBAProcessEvents
156 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
157 - GBA Video: Null renderer should return proper register values
158 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
159 - Qt: Add preset for DualShock 4
160 - Qt: Update 360 input profile on OS X to reflect newer drivers
161 - Qt: Remove use of NaN
162 - Qt: Canonicalize file paths when loading games
163 - Qt: Add refresh button to controller editing
164 - SDL: Remove default gamepad mappings
165 - Util: Fix intermittent build failure on OS X
166 - VFS: VFile.sync now updates modified time
167
1680.4.0: (2016-02-02)
169Features:
170 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
171 - I/O viewer
172 - Booting of multiboot images
173 - Customization of GIF recording
174 - Libretro: Cheat code support
175 - Support for GLSL shaders
176 - ROM information view
177 - Support for VBA-style cheat codes
178 - Savestates now store creation timestamps
179 - Key autofire
180 - Libretro: Allow blocking opposing directional input
181 - OpenEmu core for OS X
182 - Libretro: Settings for using BIOS and skipping intro
183 - Libretro: Customizable idle loop removal
184 - Implemented cycle counting for sprite rendering
185 - Cleaner, unified settings window
186 - Added a setting for pausing when the emulator is not in focus
187 - Customizable paths for save games, save states, screenshots and patches
188 - Controller hotplugging
189 - Ability to store save games and active cheats within savestates
190Bugfixes:
191 - ARM7: Fix sign of unaligned LDRSH
192 - ARM7: Fix decoding of some ARM ALU instructions with shifters
193 - Debugger: Fix watchpoints in gdb
194 - GBA: Fix warnings when creating and loading savestates
195 - GBA: Fix Iridion II savetype
196 - GBA BIOS: Fix misaligned CpuSet
197 - GBA Cheats: Fix cheats setting the Action Replay version
198 - GBA Hardware: Fix GPIO on big endian
199 - GBA Memory: Fix DMA register writing behavior
200 - GBA Memory: Fix DMAs triggering two cycles early
201 - Libretro: Fix aspect ratio
202 - Qt: Fix some potential crashes with the gamepad mapping
203 - Qt: Fix keys being mapped incorrectly when loading configuration file
204 - Util: Fix PowerPC PNG read/write pixel order
205 - Util: Fix excessive memory allocation when decoding a PNG
206 - VFS: Fix VFileReadline and remove _vfdReadline
207Misc:
208 - All: Improved PowerPC support
209 - All: Fix some undefined behavior warnings
210 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
211 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
212 - GBA: Implement bad I/O register loading
213 - GBA: Allow jumping to OAM and palette RAM
214 - GBA BIOS: Finish implementing RegisterRamReset
215 - GBA Config: Add "override" layer for better one-time configuration
216 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
217 - GBA Memory: Use a dynamically sized mask for ROM memory
218 - GBA Memory: Implement several unimplemented memory access types
219 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
220 - GBA RR: Starting from savestate now embeds the savegame
221 - GBA RR: Add preliminary SRAM support for VBM loading
222 - GBA RR: Add support for resets in movies
223 - GBA Video: Remove lastHblank, as it is implied
224 - Libretro: Use anonymous memory mappers for large blocks of memory
225 - Libretro: Add install target for libretro core
226 - Qt: Window size command line options are now supported
227 - Qt: Increase usability of key mapper
228 - Qt: Add 'Apply' button to settings window
229 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
230 - Qt: Allow use of modifier keys as input
231 - Qt: Optimize log viewer
232 - Qt: Added button for breaking into the GDB debugger
233 - Qt: Add box for showing duration of rewind
234 - SDL: Support fullscreen in SDL 1.2
235 - SDL: Allow GBASDLAudio to be used without a thread context
236 - Util: Use VFile for configuration
237 - Util: Add MutexTryLock
238
2390.3.2: (2015-12-16)
240Bugfixes:
241 - ARM7: Fix STRT/STRBT
242 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
243 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
244 - Libretro: Fix problems with rumble not turning off
245 - GBA: Fix idle skip state being retained between games
246 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
247 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
248 - GBA BIOS: Fix Sqrt sign
249 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
250 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
251 - GBA Memory: Fix DMA behavior for SRAM accesses
252 - GBA Memory: Fix Store8 to OBJ VRAM
253 - GBA Memory: Fix alignment of LDM/STM on SRAM
254 - GBA Memory: Fix unaligned out-of-bounds ROM loads
255 - GBA Memory: Fix timing of DMAs
256 - GBA Video: Fix _mix for 15-bit color
257 - GBA Video: Fix OAM and palette initialization
258 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
259 - Qt: Use safer isLoaded check in GameController
260 - Qt: Fix a race condition in PainterGL that could lead to a crash
261 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
262 - Qt: Fix font size in memory viewer
263 - Qt: Fix a crash in the memory viewer
264 - Qt: Add additional checks in CheatModel to prevent crashes
265 - Qt: Fix race condition with setting sample rate
266 - Qt: Fix crash when closing multiplayer windows
267 - Qt: Fix resetting while paused
268Misc:
269 - GBA Audio: Implement missing flags on SOUNDCNT_X register
270 - Qt: Add mute option to menu
271
2720.3.1: (2015-10-24)
273Bugfixes:
274 - ARM7: Fix instruction decoding of Thumb shifts
275 - GBA: Deinit savegame when unloading a ROM
276 - GBA: Fix BIOS check on big endian
277 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
278 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
279 - GBA Audio: Fix audio channels being silenced at the wrong time
280 - GBA Memory: Fix bad BIOS Load16 on big endian
281 - GBA Memory: Fix bad Load8 on big endian
282 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
283 - GBA Video: Fix edge case with sprite blend modes and semitransparency
284 - GBA Video: Fix objwin and blending interaction on sprites
285 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
286 - Libretro: Fix a memory leak with the render buffer
287 - Qt: Windows no longer spawn in the top left on first launch
288 - Qt: Fix install path of XDG desktop file with DESTDIR
289 - Qt: Fix drag and drop on Windows
290 - Qt: Reenable double buffering, as disabling it broke some Windows configs
291 - VFS: Fix return values of VFileFILE.read and .write
292Misc:
293 - All: Reset next event to cycles instead of zero to interrupt
294 - All: Add --version flag
295 - ARM7: Force disable LTO on two files to work around a GCC bug
296 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
297 - GBA: Better memory handling with PNG savestates
298 - GBA: Additional savestate sanity checks
299 - GBA: Check for cycle count being too high
300 - GBA Audio: Allow GBAAVStream to have no video callback
301 - GBA BIOS: Implement RegisterRamReset for SIO registers
302 - Qt: Remove useless help icons in dialogs
303 - Qt: Prevent savestate window from opening while in multiplayer
304 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
305 - Qt: Dropping multiplayer windows works more cleanly now
306
3070.3.0: (2015-08-16)
308Features:
309 - Ability to hide individual background layers, or OBJs
310 - Ability to mute individual audio channels
311 - Palette viewer and exporter
312 - Volume control
313 - More shortcuts are editable (e.g. quick save/load)
314 - Rewind now shows the frame after rewinding
315 - Import/Export of GameShark/Action Replay snapshots
316 - Add "Step backwards" item for single increment rewind
317 - Deadzone estimation for game controllers
318 - Analog inputs can be used for shortcuts
319 - Menu items for specific solar sensor brightness levels
320 - Remappable controls for tilt and gyroscope sensors
321 - Status messages for actions taken while a game is running (e.g. save/load state)
322 - Memory inspector
323 - Screensaver can now be suspended while a game is running
324 - Load/save the most recent savestate slot
325 - Support varible speed (PWM) rumble
326 - Ability to cap fast forward speed
327 - Finer control over FPS target
328 - Holdable shortcut for rewinding one frame at a time
329 - Ability to boot directly into the BIOS
330 - Preliminary support for yanking out the game pak while a game is running
331 - Thumb-drive mode by putting a file called portable.ini in the same folder
332 - Configurable display driver, between software and OpenGL
333 - Undo-able savestate loading and saving
334 - Controller profiles now store shortcut settings
335 - Default controller profiles for several common controllers
336 - Libretro now supports BIOS, rumble and solar sensor
337 - Implement BIOS call Stop, for sleep mode
338 - Automatically load patches, if found
339 - Improved video synchronization
340 - Configurable audio output sample rate
341Bugfixes:
342 - ARM7: Fix SWI and IRQ timings
343 - ARM7: Fix Thumb MUL timing
344 - ARM7: Fix timing of multiplies to use N cycles
345 - ARM7: ARMHotplugDetach should call deinit
346 - Debugger: Fix use-after-free in breakpoint clearing code
347 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
348 - GBA: Cap audio FIFO read size during deserialization
349 - GBA: Check for corrupted savestates when loading
350 - GBA: Check for improperly sized savestates when loading
351 - GBA: Check for savestates made from differently sized ROMs
352 - GBA: Fix calls to endian-independent loadstores
353 - GBA: Fix timing of reading from timer registers
354 - GBA: Ensure cycles never go negative
355 - GBA Audio: Force audio FIFOs to 32-bit
356 - GBA Audio: Fix audio pitch changing when adjusting buffer size
357 - GBA Audio: Fix sample order in audio channel 3
358 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
359 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
360 - GBA Memory: Improve Thumb open bus behavior
361 - GBA Memory: Fix potential DMA issue when loading a savestate
362 - GBA Memory: Fix load/store multiple video memory waitstates
363 - GBA SIO: Fix reseting when there are SIO devices attached
364 - GBA Video: Blended sprites should never have other effects applied
365 - GBA Video: Fix out-of-bounds tiles in mosaic
366 - GBA Video: Fix windows not affecting sprites
367 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
368 - GBA Video: Fix timing on first scanline
369 - Qt: Better cleanup when a game crashes
370 - Qt: Fix open ROM dialog filtering for archive formats
371 - Qt: Cap the maximum number of multiplayer windows
372 - Qt: Fix maximum year in sensor override
373 - Qt: Fix window being too tall after exiting fullscreen
374 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
375 - Qt: Fix analog buttons not getting unmapped
376 - Qt: Fix passing command line options
377 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
378 - SDL: Fix SDL build when OpenGL is missing
379 - Util: Allow loading IPS patches that grow the ROM
380 - VFS: Fix resource leaks if some allocations fail
381 - VFS: Fix line-reading to return proper values
382 - Video: Fix an issue with very long filenames
383 - Util: Fix formatting of floats
384Misc:
385 - All: Add --help flag for command line programs
386 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
387 - All: Enable static linking for Windows
388 - All: Enable static linking for OS X
389 - All: Threads are now named
390 - All: Proper handling of Unicode file paths
391 - ARM7: Add emulation for Undefined CPU mode
392 - ARM7: Reduce the size of the Thumb instruction table
393 - GBA: Add status log level
394 - GBA: GBARewind now returns how many states it has rewound
395 - GBA: SIO logging layer
396 - GBA BIOS: Stub out SoundBias
397 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
398 - GBA: Don't include GBACLIDebugger struct unless needed
399 - GBA: Savedata is now synced shortly after data finishes being written
400 - GBA: Process multiple timer events at once, if necessary
401 - GBA Audio: Implement audio reset for channels A/B
402 - GBA Audio: Process multiple audio events at once, if necessary
403 - GBA Hardware: Backport generic RTC source into core
404 - GBA Input: Allow axes and buttons to be mapped to the same key
405 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
406 - GBA SIO: Add a dummy driver for Normal mode
407 - GBA Thread: Add functionality for running callbacks on the GBA thread
408 - GBA Thread: Split GBASync into a separate file
409 - GBA Video: Refactor software renderer into separate files
410 - GBA Video: Slightly optimize mode 0 mosaic rendering
411 - Debugger: Free watchpoints in addition to breakpoints
412 - Qt: Handle saving input settings better
413 - Qt: Move GL frame drawing back onto its own thread
414 - Qt: Fast forward (held) option moved from Other to Emulation menu
415 - Qt: Show version info in window title
416 - Qt: Migrate multiplayer window handling into GBAApp
417 - Qt: Unified file opening and saving with last location
418 - Qt: Fix windows being resizable when they shouldn't have been
419 - Qt: Only hide cursor in full screen
420 - Qt: Replace pause-after-frame mutex with an atomic
421 - Qt: Add application icon and XDG desktop files
422 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
423 - Qt: Don't save window size when entering fullscreen
424 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
425 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
426 - Qt: Increase usability of key mapper
427 - Qt: Show checkmark for window sizes
428 - Qt: Set window path to loaded ROM
429 - Perf: Ability to load savestates immediately on launch
430 - SDL: Properly check for initialization
431 - SDL: Clean up initialization functions
432 - SDL: Clean up GL context
433 - Util: Allow disabling the threading code entirely
434 - VFS: Add sync method to force syncing with backing
435
4360.2.1: (2015-05-13)
437Bugfixes:
438 - All: Fix sanitize-deb script not cleaning up after itself
439 - All: Fix dependencies for libavcodec on Debian-derived platforms
440 - ARM7: Handle writeback for PC in addressing modes 2 and 3
441 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
442 - ARM7: Fix ARM multiply instructions when PC is a destination register
443 - Debugger: Fix use-after-free in breakpoint clearing code
444 - Debugger: Fix boundary conditions in tab completion
445 - GBA: Fix timers not updating timing when writing to only the reload register
446 - GBA: Fix rewind boundary conditions
447 - GBA: Add initial I/O register settings for background matrix registers
448 - GBA: Fix hang when loading a savestate if sync to video is enabled
449 - GBA: Handle out-of-bounds I/O access
450 - GBA: Fix bounds-checking on EEPROM access
451 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
452 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
453 - GBA Memory: Allow SRAM to be 64kB
454 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
455 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
456 - GBA Video: Fix second frame mode 5
457 - Perf: Fix race condition if a game crashes immediately on start
458 - Qt: Fix Display object leak when closing a window
459 - Qt: Fix .deb dependencies
460 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
461 - Qt: Fix window not regaining focus after exiting savestate window
462 - Qt: Fix regression where video would not record if the game had already started
463 - Qt: Fix potential crash if a gamepad causes focus to change
464 - Qt: Fix controller axis querying
465 - Qt: Fix multiplayer windows opening as the wrong size
466 - Qt: Fix controllers sometimes not loading the right profile
467 - SDL: Fix boundary conditions for joystick adjustments
468 - SDL: Allocate properly sized input maps
469 - SDL: Fix potential build issues when Qt and SDL2 are in use
470 - Util: Fix resource leak in UTF-8 handling code
471 - Util: Fix a null-pointer issue when attempting to delete a key
472 - VFS: Fix resource leaks if some allocations fail
473 - Video: Fix an issue with very long filenames
474Misc:
475 - GBA Memory: Soft-crash if jumping past the end of a ROM
476 - Qt: Show multiplayer numbers in window title
477 - Qt: Solar sensor can have shortcuts set
478
4790.2.0: (2015-04-03)
480Features:
481 - Support for gamepad axes, e.g. analog sticks or triggers
482 - Add scale presets for up to 6x
483 - Settings window
484 - Bilinear resampling option
485 - Add option to skip BIOS start screen
486 - List of recently opened games
487 - Support for games using the Solar Sensor
488 - Better audio resampling via blip-buf
489 - Game Pak overrides dialog for setting savetype and sensor values
490 - Support for games using the tilt sensor
491 - Remappable shortcuts for keyboard and gamepad
492 - Rewinding of emulation
493 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
494 - Support IPv6
495 - Save directory of last loaded file
496 - Support BPS patches
497 - Automatically detect and optimize out idle loops
498 - Configurable game overrides
499 - Support loading 7-Zip files
500 - Drag and drop game loading
501 - Cheat code support
502 - Runtime configurable audio driver
503 - Libretro core for use with RetroArch and other front-ends
504 - Controller profiles for setting different bindings for different controllers
505 - Ability to lock aspect ratio
506 - Local link cable support
507 - Ability to switch which game controller is in use per instance
508 - Ability to prevent opposing directional input
509 - Warning dialog if an unimplemented BIOS feature is called
510 - Debugger: Add CLI "frame", frame advance command
511 - Debugger: Add CLI functions for writing to memory
512 - Debugger: Add CLI functions for examining memory regions
513 - Debugger: Add CLI function for writing a register
514Bugfixes:
515 - ARM7: Extend prefetch by one stage
516 - ARM7: Fix cycle counting for loads
517 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
518 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
519 - GBA: Initialize gba.sync to null
520 - GBA: Fix timer initialization
521 - GBA Audio: Support 16-bit writes to FIFO audio
522 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
523 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
524 - GBA BIOS: Fix BIOS prefetch after reset
525 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
526 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
527 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
528 - GBA Memory: Fix I cycles that had been moved to ARM7 core
529 - GBA Memory: Fix cycle counting for 32-bit load/stores
530 - GBA RR: Fix fallthrough error when reading tags from a movie
531 - GBA Thread: Fix possible hang when loading an archive
532 - GBA Thread: Fix possible deadlock in video sync
533 - Perf: Fix crash when the GBA thread fails to start
534 - Qt: Fix crash starting a GDB stub if a game isn't loaded
535 - Qt: Fix crash when adjusting settings after closing a game
536 - Qt: Fix crash when starting GDB stub after closing a game
537 - Qt: Fix patch loading while a game is running
538 - Qt: Fix crash when loading a game after stopping GDB server
539 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
540 - Qt: Fix crash when attempting to pause if a game is not running
541 - SDL: Properly clean up if a game doesn't launch
542 - Util: Fix sockets on Windows
543Misc:
544 - All: Enable link-time optimization
545 - Debugger: Watchpoints now work on STM/LDM instructions
546 - Debugger: Clean up GDB stub network interfacing
547 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
548 - Debugger: Merge Thumb BL instructions when disassembling
549 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
550 - Debugger: Watchpoints now report address watched (fixes #68)
551 - Debugger: Add support for soft breakpoints
552 - Debugger: Make I/O register names be addresses instead of values
553 - Debugger: Rename read/write commands
554 - GBA: Improve accuracy of event timing
555 - GBA: Add API for getting Configuration structs for overrides and input
556 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
557 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
558 - GBA: Move A/V stream interface into core
559 - GBA: Savestates now take into account savedata state machines (fixes #109)
560 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
561 - GBA Memory: Simplify memory API and use fixed bus width
562 - GBA Thread: Make GBASyncWaitFrameStart time out
563 - GBA Video: Start video at the last scanline instead of the first
564 - Qt: Optimize logo drawing
565 - Qt: Move frame upload back onto main thread
566 - Qt: Remember window position
567 - Qt: Double-clicking on the window toggles full screen
568 - Util: Use proper locale for reading and writing float values
569
5700.1.1: (2015-01-24)
571Bugfixes:
572 - ARM7: Fix LDM writeback to a register already written
573 - GBA: Fix timers 2 and 3 updating incorrectly
574 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
575 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
576 - GBA Audio: Properly initialize audio FIFO channels
577 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
578 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
579 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
580 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
581 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
582 - GBA BIOS: Fix HuffUnComp boundary conditions
583 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
584 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
585 - GBA Memory: Filter out top nybble of DMA addresses
586 - GBA Memory: Properly bounds-check VRAM accesses
587 - GBA Memory: Fix initial DMA state
588 - GBA Thread: Allow halted games to exit cleanly
589 - GBA Video: Fix blend issues with obscured middle layers
590 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
591 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
592 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
593 - GBA Video: Fix sprite boundary conditions with mosaic
594 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
595 - Qt: Fix issue with set frame sizes being the wrong height
596 - Qt: Fix emulator crashing when full screen if a game is not running
597 - Qt: Fix window focus issues
598 - Qt: Properly set default video recording settings
599 - Qt: Fix a race condition when a game crashes immediately
600 - Qt: Fix some cases where key mapping can break if focus is adjusted
601 - Qt: Fix crash if a game pauses before any frames are shown
602 - Debugger: Negative PC-relative loads now properly subtract the offset
603 - Debugger: Align PC-relative loads in Thumb
604 - Debugger: Fix watchpoints triggering too late
605 - Debugger: Fix binary print putting spaces between digits
606 - Video: Ensure FFmpeg encoder has audio frames
607 - Video: Fix uncompressed PCM audio recording
608 - Video: Fix FFmpeg crashing when the file extension is wrong
609 - Util: Fix SOCKET_FAILED macro
610Misc:
611 - GBA: Exit cleanly on FATAL if the port supports it
612 - GBA Memory: Implement 16- and 32-bit loads from SRAM
613 - Qt: Disable sync to video by default
614 - Qt: Handle a game crash without crashing
615 - Qt: Set default log level to FATAL, ERROR and WARN
616 - Qt: Clarify some phrasing in the menus
617 - Qt: Clear active buttons when focus is lost
618
6190.1.0: (2014-12-13)
620 - Initial release