all repos — mgba @ 062ba0767c25aaf647f3caf967f86bb860037066

mGBA Game Boy Advance Emulator

CHANGES (view raw)

   10.8.0: (Future)
   2Bugfixes:
   3 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
   4 - GBA: Reset now reloads multiboot ROMs
   5 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
   6Misc:
   7 - GBA Savedata: EEPROM performance fixes
   8 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
   9 - GB Memory: Support running from blocked memory
  10 - GB Audio: Skip frame if enabled when clock is high
  11
  120.7.0: (Future)
  13Features:
  14 - ELF support
  15 - Game Boy Camera support
  16 - Qt: Set default Game Boy colors
  17 - Game Boy Printer support
  18 - Super Game Boy support
  19 - Customizable autofire speed
  20 - Ability to set default Game Boy model
  21 - Map viewer
  22 - Automatic cheat loading and saving
  23 - GameShark and Action Replay button support
  24 - AGBPrint support
  25 - Debugger: Conditional breakpoints and watchpoints
  26 - Ability to select GB/GBC/SGB BIOS on console ports
  27 - Optional automatic state saving/loading
  28 - Access to ur0 and uma0 partitions on the Vita
  29 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
  30 - GBA: ARMIPS/A22i-style and ELF symbol table support
  31 - Initial Switch port
  32Bugfixes:
  33 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
  34 - GB Serialize: Fix audio state loading
  35 - GB Video: Fix dot clock timing being slightly wrong
  36 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
  37 - ARM: Fix MSR when T bit is set
  38 - GB Serialize: Fix game title check
  39 - GB: Revamp IRQ handling based on new information
  40 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
  41 - GB Video: Fix loading states while in mode 3
  42 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
  43 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
  44 - GB Timer: Minor accuracy improvements
  45 - GB Audio: Clock frame events on DIV
  46 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
  47 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
  48 - GBA Savedata: Fix savedata modified time updating when read-only
  49 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
  50 - GBA Video: Start timing mid-scanline when skipping BIOS
  51 - Core: Fix audio sync breaking when interrupted
  52 - Qt: Improve FPS timer stability
  53 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
  54 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
  55 - GBA BIOS: Fix BitUnPack final byte
  56 - GB I/O: DMA register is R/W
  57 - GB Video: Fix SCX timing
  58 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
  59 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
  60 - GBA Video: Make layer disabling work consistently
  61 - GB: Fix IRQ disabling on the same T-cycle as an assert
  62 - Core: Fix ordering events when scheduling during events
  63 - GBA: Reset WAITCNT properly
  64 - GBA Serialize: Fix loading states in Hblank
  65 - PSP2: Fix more issues causing poor audio
  66 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
  67 - GB, GBA Savedata: Fix unmasking savedata crash
  68 - GBA DMA: Fix temporal sorting of DMAs of different priorities
  69 - FFmpeg: Fix encoding audio/video queue issues
  70 - GB Serialize: Fix IRQ pending/EI pending confusion
  71 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
  72 - GB Audio: Fix channel 3 reset value
  73 - GB Audio: Fix channel 4 initial LFSR
  74 - GB, GBA Video: Don't call finishFrame twice in thread proxy
  75 - GB Audio: Fix channel 1, 2 and 4 reset timing
  76 - Util: Fix wrapping edge cases in RingFIFO
  77 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
  78Misc:
  79 - GBA Timer: Use global cycles for timers
  80 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
  81 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
  82 - Qt: Redo GameController into multiple classes
  83 - Test: Restructure test suite into multiple executables
  84 - Python: Integrate tests from cinema test suite
  85 - Util: Don't build crc32 if the function already exists
  86 - GBA: Implement display start DMAs
  87 - Qt: Prevent window from being created off-screen
  88 - Qt: Add option to disable FPS display
  89 - GBA: Improve multiboot image detection
  90 - GB MBC: Remove erroneous bank 0 wrapping
  91 - GBA Cheats: Allow multiple ROM patches in the same slot
  92 - GB: Skip BIOS option now works
  93 - Libretro: Add frameskip option
  94 - GBA Memory: 64 MiB GBA Video cartridge support
  95 - PSP2: Use system enter key by default
  96 - 3DS: Remove deprecated CSND interface
  97 - Qt: Options to mess around with layer placement
  98 - GBA Savedata: Remove ability to disable realistic timing
  99 - Qt: Add load alternate save option
 100 - GB Audio: Improved audio quality
 101 - GB, GBA Audio: Increase max audio volume
 102 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
 103 - GB Video: Darken colors in GBA mode
 104 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
 105 - FFmpeg: Support lossless h.264 encoding
 106 - Feature: Added loading savestates from command line
 107 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
 108 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
 109 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
 110 - Core: Remove broken option for whether rewinding restores save games
 111 - FFmpeg: Support lossless VP9 encoding
 112 - mGUI: Add fast forward toggle
 113Changes from beta 1:
 114Features:
 115 - Libretro: Add Game Boy cheat support
 116 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
 117 - Switch: Rumble support
 118 - Switch: Rotation support
 119 - Switch: Screen stretching options
 120 - Qt: State file load/save menu options
 121 - Windows installer
 122 - Tile viewer now has adjustable width
 123 - Python: Experimental audio API
 124Bugfixes:
 125 - PSP2: Fix audio crackling after fast forward
 126 - PSP2: Fix audio crackling when buffer is full
 127 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
 128 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
 129 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
 130 - Switch: Fix incorrect mapping for fast forward cap
 131 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
 132 - Qt: Fix jumbled background when paused
 133 - Qt: Fix FPS counter on Windows
 134 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
 135 - Qt: Fix focus issues with load/save state overlay
 136 - GB Video: Fix SGB border hole size
 137 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
 138 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
 139 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
 140 - Core: Remember to deinit proxy ring FIFO
 141 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
 142 - Core: Reroot timing list when (de)scheduling
 143 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
 144 - GBA I/O: SOUNDCNT_HI is readable when sound is off
 145 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
 146Misc:
 147 - mGUI: Add SGB border configuration option
 148 - mGUI: Add support for different settings types
 149 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
 150 - Wii: Expose stretch configuration in settings
 151 - Wii: Stretch now sets pixel-accurate mode size cap
 152 - Qt: Ensure camera image is valid
 153 - GB: Improved SGB2 support
 154 - Libretro: Reduce rumble callbacks
 155 - Debugger: Minor text fixes
 156 - Qt: Debugger console history
 157 - Qt: Detect presence of GL_ARB_framebuffer_object
 158 - Python: Minor API improvements
 159 - Qt: Minor memory view tweaks
 160 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
 161 - Debugger: Readability improvements (fixes mgba.io/i/1238)
 162
 1630.7 beta 1: (2018-09-24)
 164- Initial beta for 0.7
 165
 1660.6.3: (2018-04-14)
 167Bugfixes:
 168 - GB Audio: Revert unsigned audio changes
 169 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
 170 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
 171
 1720.6.2: (2018-04-03)
 173Bugfixes:
 174 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
 175 - 3DS: Fix opening files in directory names with trailing slashes
 176 - LR35902: Fix watchpoints not reporting new value
 177 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
 178 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
 179 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
 180 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
 181 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
 182 - GBA: Fix SharkPort saves for EEPROM games
 183 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
 184 - GBA BIOS: Fix incorrect exit condition in LZ77
 185 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
 186 - GBA Cheats: Fix slide codes not initializing properly
 187 - GBA DMA: ROM reads are forced to increment
 188 - GBA Hardware: RTC accuracy improvements
 189 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
 190 - GBA Memory: Fix copy-on-write memory leak
 191 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
 192 - GBA Savedata: Fix crash when resizing flash
 193 - GBA Video: Force align 256-color tiles
 194 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
 195 - PSP2: Fix issues causing poor audio
 196 - Python: Fix package directory
 197 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
 198 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
 199 - Wii: Fix screen tear when unpausing
 200 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
 201Misc:
 202 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
 203 - GB MBC: Remove erroneous bank 0 wrapping
 204 - GBA: Improve multiboot image detection
 205 - PSP2: Use system enter key by default
 206
 2070.6.1: (2017-10-01)
 208Bugfixes:
 209 - GB, GBA: Fix crashes when attempting to identify null VFiles
 210 - GB, GBA: Fix sync to video with frameskip
 211 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
 212 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
 213 - GB Core: Fix palette loading when loading a foreign config
 214 - GB MBC: Pocket Cam memory should be accessible without enabling
 215 - GB MBC: Fix SRAM sizes 4 and 5
 216 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
 217 - GB MBC: Fix RTC loading when file size is off
 218 - GB Memory: Initialize peripheral pointers
 219 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
 220 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
 221 - GB Memory: Actually load latch time from savestate
 222 - GB Serialize: Fix deserializing video STAT
 223 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
 224 - GB Video: Fix potential hang when ending mode 0
 225 - GB Video: Fix read mode when enabling LCD
 226 - GBA: Reset active region as needed when loading a ROM
 227 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
 228 - GBA BIOS: Use core's VRAM variable instead of renderer's
 229 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
 230 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
 231 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
 232 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
 233 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
 234 - Python: Fix importing .gb or .gba before .core
 235 - Qt: Fix command line debugger closing second game
 236 - Qt: Fix LOG argument order
 237 - Qt: Fix timezone issues with time overrides
 238 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
 239 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
 240Misc:
 241 - CMake: Fix CPack dependencies for libpng 1.6
 242 - GBA: Detect hardware for Pokémon FireRed ROM hacks
 243 - GBA Cheats: Improve detection of raw cheats
 244 - Qt: Don't rebuild library view if style hasn't changed
 245 - Qt: Allow overrides to be saved before a game is loaded
 246 - Qt: Hide mouse immediately when loading
 247 - SDL: Fix 2.0.5 build on macOS under some circumstances
 248 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
 249
 2500.6.0: (2017-07-16)
 251Features:
 252 - Library view
 253 - Sprite viewer
 254 - Debugging console
 255 - Improved memory viewer
 256 - Memory search
 257 - Command line ability to override configuration values
 258 - Add option to allow preloading the entire ROM before running
 259 - Add option for whether rewinding restores save games
 260 - Savestates now contain any RTC override data
 261 - Add option to lock video to integer scaling
 262 - LR35902: Watchpoints
 263 - LR35902/GB-Z80 disassembler
 264 - GB: Tile viewer
 265 - GB: Video/audio channel enabling/disabling
 266 - GB: Symbol table support
 267 - GB MBC: Add MBC1 multicart support
 268 - GBA: Support printing debug strings from inside a game
 269 - GBA: Better cheat type autodetection
 270 - Implement keypad interrupts
 271 - Configuration of gamepad hats
 272 - Video log recording for testing and bug reporting
 273 - Debugger: Segment/bank support
 274 - Debugger: Execution tracing
 275 - Qt: German translation (by Lothar Serra Mari)
 276 - Qt: Spanish translation (by Kevin López)
 277 - Qt: Italian translation (by theheroGAC)
 278Bugfixes:
 279 - ARM7: Fix MLA/*MULL/*MLAL timing
 280 - Core: Fix crash with rewind if savestates shrink
 281 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
 282 - Core: Fix directory sets crashing on close if base isn't properly detached
 283 - FFmpeg: Fix overflow and general issues with audio encoding
 284 - GB: Fix flickering when screen is strobed quickly
 285 - GB: Fix STAT blocking
 286 - GB MBC: Fix ROM bank overflows getting set to bank 0
 287 - GB MBC: Fix swapping carts not detect new MBC
 288 - GB Timer: Improve DIV reset behavior
 289 - GB Timer: Fix DIV batching if TAC changes
 290 - GB Video: Reset renderer when loading state
 291 - GBA: Fix multiboot ROM loading
 292 - GBA: Fix multiboot loading resulting in too small WRAM
 293 - GBA BIOS: Implement BitUnPack
 294 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 295 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 296 - GBA BIOS: Fix INT_MIN/-1 crash
 297 - GBA Hardware: Fix crash if a savestate lies about game hardware
 298 - GBA I/O: Handle audio registers specially when deserializing
 299 - GBA Memory: Improve initial skipped BIOS state
 300 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 301 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
 302 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 303 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 304 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 305 - LR35902: Fix core never exiting with certain event patterns
 306 - LR35902: Fix pc overflowing current region off-by-one
 307 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
 308 - OpenGL: Fix some shaders causing offset graphics
 309 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
 310 - Qt: Fix window icon being stretched
 311 - Qt: Fix data directory path
 312 - Qt: Fix timing issues on high refresh rate monitors
 313 - Qt: Fix linking after some windows have been closed
 314 - Qt: Fix crash when changing audio settings after a game is closed
 315 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 316 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
 317 - Qt: Fix game unpausing after frame advancing and refocusing
 318 - SDL: Fix game crash check
 319 - SDL: Fix race condition with audio thread when starting
 320 - SDL: Fix showing version number
 321 - Test: Fix crash when loading invalid file
 322 - Test: Fix crash when fuzzing fails to load a file
 323 - Test: Don't rely on core for frames elapsed
 324 - Test: Fix crash when loading invalid file
 325 - Test: Fix crash when fuzzing fails to load a file
 326 - Tools: Fix recurring multiple times over the same library
 327 - Util: Fix overflow when loading invalid UPS patches
 328 - Util: Fix highest-fd socket not being returned by SocketAccept
 329 - Windows: Fix VDir.rewind
 330Misc:
 331 - All: Add C++ header guards
 332 - All: Move time.h include to common.h
 333 - 3DS, PSP2, Wii: Last directory loaded is saved
 334 - CMake: Add ability to just print version string
 335 - Core: New, faster event timing subsystem
 336 - Core: Clean up some thread state checks
 337 - Core: Add generic checksum function
 338 - Core: Cores can now have multiple sets of callbacks
 339 - Core: Restore sleep callback
 340 - Core: Move rewind diffing to its own thread
 341 - Core: Ability to enumerate and modify video and audio channels
 342 - Core: List memory segments in the core
 343 - Core: Move savestate creation time to extdata
 344 - Core: Config values can now be hexadecimal
 345 - Core: Improved threading interrupted detection
 346 - Debugger: Modularize CLI debugger
 347 - Debugger: Make building with debugging aspects optional
 348 - Debugger: Add functions for read- or write-only watchpoints
 349 - Debugger: Make attaching a backend idempotent
 350 - Debugger: Add mDebuggerRunFrame convenience function
 351 - Feature: Move game database from flatfile to SQLite3
 352 - Feature: Support ImageMagick 7
 353 - Feature: Make -l option explicit
 354 - FFmpeg: Return false if a file fails to open
 355 - FFmpeg: Force MP4 files to YUV420P
 356 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
 357 - GB: Reset with initial state of DIV register
 358 - GB MBC: New MBC7 implementation
 359 - GB Audio: Simplify envelope code
 360 - GB Audio: Improve initial envelope samples
 361 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
 362 - GB Video: Improved video timings
 363 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
 364 - GBA, GB: ROM is now unloaded if a patch is applied
 365 - GBA DMA: Refactor DMA out of memory.c
 366 - GBA DMA: Move DMAs to using absolute timing
 367 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 368 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 369 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 370 - GBA Memory: Support reading/writing POSTFLG
 371 - GBA Memory: Remove unused prefetch cruft
 372 - GBA Timer: Improve accuracy of timers
 373 - GBA Video: Clean up unused timers
 374 - GBA Video: Allow multiple handles into the same tile cache
 375 - GBA Video, GB Video: Colors are now fully scaled
 376 - GBA Video: Optimize when BLD* registers are written frequently
 377 - OpenGL: Add xBR-lv2 shader
 378 - Qt: Move last directory setting from qt.ini to config.ini
 379 - Qt: Improved HiDPI support
 380 - Qt: Expose configuration directory
 381 - Qt: Merge "Save" and "OK" buttons in shader options
 382 - Qt: Automatically load controller profile when plugged in
 383 - Qt: Rename "Resample video" option to "Bilinear filtering"
 384 - Qt: Remove audio thread
 385 - Qt: Remove audio buffer sizing in AudioProcessorQt
 386 - Qt: Re-enable QtMultimedia on Windows
 387 - Qt: Make "Mute" able to be bound to a key
 388 - Qt: Add .gb/.gbc files to the extension list in Info.plist
 389 - Qt: Relax hard dependency on OpenGL
 390 - Qt: Better highlight active key in control binding
 391 - SDL: Remove scancode key input
 392 - SDL: Automatically map controllers when plugged in
 393 - Test: Add a basic test suite
 394 - Util: Add size counting to Table
 395 - Util: Add 8-bit PNG write support
 396 - Util: Tune patch-fast extent sizes
 397 - VFS: Call msync when syncing mapped data
 398 - VFS: Allow truncating memory chunk VFiles
 399 - VFS: Fix some minor VFile issues with FILEs
 400 - VFS: Optimize expanding in-memory files
 401 - VFS: Add VFileFIFO for operating on circle buffers
 402Changes from beta 1:
 403Features:
 404 - Qt: Italian translation (by theheroGAC)
 405 - Qt: Updated German translation
 406Bugfixes:
 407 - GB Audio: Fix incorrect channel 4 iteration
 408 - GB Audio: Fix zombie mode bit masking
 409 - GB Serialize: Fix timer serialization
 410 - GB Video: Fix LYC regression
 411 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
 412 - GBA Timer: Fix count-up timing overflowing timer 3
 413 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
 414 - Qt: Fix memory search close button (fixes mgba.io/i/769)
 415 - Qt: Fix window icon being stretched
 416 - Qt: Fix initial window size (fixes mgba.io/i/766)
 417 - Qt: Fix data directory path
 418 - Qt: Fix controls not saving on non-SDL builds
 419 - Qt: Fix translation initialization (fixes mgba.io/i/776)
 420 - Qt: Fix patch loading while a game is running
 421 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
 422 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
 423 - Qt: Fix GL-less build
 424 - Qt: Fix Software renderer not handling alpha bits properly
 425 - Qt: Fix screen background improperly stretching
 426 - SDL: Fix cheats not loading
 427Misc:
 428 - GB Serialize: Add MBC state serialization
 429 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
 430 - GBA Timer: Improve accuracy of timers
 431 - PSP2: Update toolchain to use vita.cmake
 432 - Qt: Add language selector
 433 - Qt: Minor test fixes
 434 - Qt: Move shader settings into main settings window
 435 - Qt: Dismiss game crashing/failing dialogs when a new game loads
 436 - Qt: Properly ship Qt translations
 437 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
 438
 4390.6 beta 1: (2017-06-29)
 440 - Initial beta for 0.6
 441
 4420.5.2: (2016-12-31)
 443Bugfixes:
 444 - All: Fix fullscreen config option being ignored
 445 - ARM7: PSR mode bits should not get sign extended
 446 - GB: Fix audio not being deinitialized
 447 - GB: Fix crash when masking savedata
 448 - GB: Properly initialize sramRealVf variable
 449 - GB Audio: Fix serialization of channel 3 and NR52 properties
 450 - GB Audio: Reset envelope timer when reseting sound channel
 451 - GB MBC: Fix SRAM dangling pointer with RTC games
 452 - GB MBC: Fix initializing MBC when no ROM is loaded
 453 - GB Memory: Fix patching ROM bank 0
 454 - GB Memory: Fix starting HDMAs during mode 0
 455 - GB Memory: Fix HDMA5 value after DMA completes
 456 - GB Video: Initialize LCDC in renderer
 457 - GB Video: Hblank IRQs should mask LYC=LY IRQs
 458 - GBA: Fix IRQs firing after already being cleared
 459 - GBA: Only unhalt CPU if appropriate bit is set in IE
 460 - GBA: Add savegame override for Crash Bandicoot 2
 461 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 462 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 463 - GBA Cheats: Fix GameShark ROM patches
 464 - GBA I/O: Mask off WAITCNT bits that cannot be written
 465 - GBA Memory: Fix misaligned BIOS reads
 466 - GBA Memory: Fix VCOUNT being writable
 467 - GBA Video: Fix out of bounds sprite transforms
 468 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
 469 - Libretro: Fix disabling BIOS
 470 - Libretro: Fix Game Boy savestates and audio
 471 - Qt: Fix changing resolution of software renderer
 472 - Qt: Fix setting overrides
 473 - Qt: Fix cut off tiles and alignment issues in tile viewer
 474 - Qt: Only reset window dimensions when first shown
 475 - Qt: Fix Qt Multimedia audio driver on big endian
 476 - Qt: Fix Apply button for key and controller configurations
 477 - VFS: Fix resizing memory chunks when not needed
 478 - Windows: Fix Unicode directory handling
 479Misc:
 480 - GB, GBA: Prevent loading null ROMs
 481 - GB Audio: Initialize wave RAM to GBC values
 482 - GB Memory: Reset ROM bank when loading a ROM
 483 - PSP2: Improved controller rumble
 484
 4850.5.1: (2016-10-05)
 486Bugfixes:
 487 - Core: Fix importing save games as read-only
 488 - FFmpeg: Fix encoding AAC
 489 - GB: Fix invalid STOP behavior on Game Boy Color
 490 - GB: Initialize audio properly
 491 - GB: Properly clear KEY1 bit 0 when switching speeds
 492 - GB: Properly unload save files when unloading a ROM
 493 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 494 - GB MBC: Fix MBC7 when size is incorrectly specified
 495 - GB MBC: Fix RTC access when no save file is loaded
 496 - GB SIO: Don't auto-clock external shift clock
 497 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
 498 - GB Video: Fix video frames getting missed when LCDC is off
 499 - GB Video: Clear screen when LCDC is off
 500 - GBA Cheats: Fix holding onto pointers that may get invalidated
 501 - GBA Cheats: Fix key-activated CodeBreaker cheats
 502 - GBA Cheats: Fix uninitialized memory getting freed when saving
 503 - GBA Hardware: Improve Game Boy Player rumble behavior
 504 - GBA Memory: Fix several unused I/O register read values
 505 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 506 - LR35902: Fix events running with the wrong cycle active
 507 - Qt: Fix "close" button on Overrides view
 508 - Qt: Fix saving overrides
 509 - Qt: Fix directory set unloading when replacing the ROM
 510 - Qt: Fix patch loading
 511 - Qt: Fix crash when saving an override if a game isn't loaded
 512 - Qt: Fix showing default display driver as OpenGL (force 1.x)
 513 - SDL: Attach rumble in SDL frontend
 514 - Util: Fix PNG identification on files too small to be a PNG
 515Misc:
 516 - All: Only update version info if needed
 517 - All: Split out install locations for Libretro and OpenEmu
 518 - FFmpeg: Encoding cleanup
 519 - GB: Reset active region when reloading ROM
 520 - GB Memory: Initialize RAM pattern for GBC
 521 - GB Video: Improved video timings
 522 - Qt: Manage window sizes slightly better
 523 - Qt: Remember scale option independent of core dimensions
 524
 5250.5.0: (2016-09-19)
 526Features:
 527 - Game Boy support
 528 - Support for encrypted CodeBreaker GBA cheats
 529 - Emulation of Vast Fame protected GBA carts (taizou)
 530 - Tile viewer
 531 - Threaded rendering mode
 532 - Libretro: Memory map and achievement support (leiradel)
 533 - GUI: Add UI control remapping
 534 - GUI: Add fast-forward
 535 - Wii: 240p support
 536 - 3DS: Adjustable screen darkening
 537 - Ability to temporarily load a savegame
 538 - Load specific files out of archives
 539 - Automatic BIOS detection
 540Bugfixes:
 541 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 542 - Debugger: Fix GDB breakpoints
 543 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 544 - GBA: Fix filehandle leak with savegames
 545 - GBA: Timer 0 cannot be count up
 546 - GBA: Count up timers should not count themselves
 547 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 548 - GBA Memory: Fix ldm {pc}
 549 - GBA Savedata: Fix savedata sync timer
 550 - GBA Savedata: Only unmap savedata if present
 551 - GBA Serialize: Savestates now properly store prefetch
 552 - GBA Video: WIN0/1 take priority over OBJWIN
 553 - GBA Video: Fix out-of-order OBJWIN
 554 - PSP2: Fix GPU crash while exiting
 555 - PSP2: Fix VSync
 556 - PSP2: Fix accelerometer range
 557 - PSP2: Actually load screen mode setting
 558 - PSP2: Fix gyroscope direction
 559 - PSP2: Delete threads after they return
 560 - PSP2: Fix mapping/unmapping from not at 0
 561 - Qt: Fix bug in software renderer scaling
 562 - Qt: Fix hanging key press after disabling autofire
 563 - Qt: Fix being unable to pause manually when using auto-pausing
 564 - SDL: Fix axes being mapped wrong
 565 - Util: Fix realloc semantics in utf16to8
 566 - Util: Fix inserting too many items into a hash table
 567 - VFS: Fix uninitialized varaible reading from 7z
 568 - VFS: Fix reading multiple files from a 7z archive
 569 - Wii: Fix framelimiting after a slowdown
 570 - Wii: Fix garbage flash at startup
 571Misc:
 572 - 3DS: Use blip_add_delta_fast for a small speed improvement
 573 - 3DS: Allow UTF-16 filenames
 574 - 3DS: Port to using citro3D
 575 - 3DS: Use system font for menus
 576 - 3DS: Attempt to use Core 2 for threads
 577 - 3DS: Adjustable filering
 578 - 3DS: 3D banner
 579 - All: Add QUIET parameter to silence CMake
 580 - All: Faster memory read/write
 581 - ARM7: Support forcing Thumb mode via MSR
 582 - ARM7: Flush prefetch cache when loading CPSR via MSR
 583 - ARM7: Clean up instruction decoding for future expandability
 584 - Debugger: Support register and memory writes via GDB stub
 585 - Debugger: Add software breakpoint support to gdb
 586 - FFmpeg: Full support for libavcodec 56+
 587 - GBA: Better debug logging if event processing breaks
 588 - GBA Audio: Force audio DMAs to not increment destination
 589 - GBA BIOS: Use custom ArcTan, not relying on OS
 590 - GBA Hardware: Clean up dead code in GBP
 591 - GBA Memory: Optimize stalling behavior
 592 - GBA Memory: Optimize Load-/StoreMultiple
 593 - GBA Savedata: Add realistic timing for EEPROM
 594 - GBA Serialize: Savestates now store if CPU was halted
 595 - GBA Video: Remove old slow path fallback
 596 - GBA Video: Optimize sprite drawing
 597 - GBA Video: Optimize mode 0 rendering
 598 - GBA Video: Optimize compositing cases slightly
 599 - GUI: Screenshot dimensions are now passed through
 600 - GUI: Add back logging
 601 - GUI: Only reload config if manually saved
 602 - GUI: Increase scrolling speed
 603 - OpenGL: Log shader compilation failure
 604 - OpenGL: Add texSize uniform
 605 - Qt: Make -g flag work in Qt build
 606 - Qt: Simplify OpenGL context creation
 607 - Qt: Thread startup improvements
 608 - Qt: Make audio channel/video layer options shortcut mappable
 609 - Qt: Remove some C99isms from C++ code
 610 - Qt: Remove default autofire mappings
 611 - Qt: Make reseting when pasued frame-accurate
 612 - Qt: Rearchitect game closing codepath
 613 - PSP2: Use system font for menus
 614 - PSP2: Add rumble for PS TV
 615 - PSP2: Add fit-to-height screen mode
 616 - PSP2: Sync files per descriptor
 617 - PSP2: Allow UTF-8 filenames
 618 - PSP2: Screenshots are now saved into the Photo Gallery
 619 - PSP2: Stop underclocking when menuing
 620 - SDL: Increase default audio buffer size to 1024 samples
 621 - SDL: More responsive rumble
 622 - Util: Add Vector GetConstPointer
 623 - Util: Add rtrim
 624 - Util: Add endswith
 625 - VFS: Improve zip file detection
 626 - Wii: Add pixelated resample filter
 627 - Windows: Add native VDir support
 628 - Util: Add PRIz macro for libc versions that don't support %z
 629
 6300.4.1: (2016-07-11)
 631Bugfixes:
 632 - All: Fix several file handle leaks
 633 - All: Fix instruction tables getting zeroed when linking sometimes
 634 - ARM7: Fix flags on SBC/RSC
 635 - ARM7: Fix setting spsr privilege bits when spsr is empty
 636 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
 637 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
 638 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
 639 - GBA Memory: Fix executing code from OBJ region of VRAM
 640 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 641 - GBA Serialize: Fix loading savegames from savestates
 642 - OpenGL: Correct boolean vector strcmp strings for uniforms
 643 - Qt: Fix sending gameStopped twice
 644 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
 645 - Qt: Fix initial state of key mapping
 646 - Qt: Initialize m_useBios
 647 - SDL: Fix joystick initialization on BSD
 648 - SDL: Fix potential joystick crash in games with rumble
 649 - SDL: Fix SDL 1.2 build
 650 - SDL: Fix sporadic crash when deinitializing audio
 651 - Shaders: Fix AGS-001 shader with some bad drivers
 652 - Util: Use closesocket on Windows
 653 - Util: Fix socket bind addresses
 654 - VFS: Fix reading 7z archives without rewinding first
 655 - VFS: VFileFromFD should not open directories
 656 - Wii: Fix tilting direction
 657 - Util: Fix realloc semantics in utf16to8
 658Misc:
 659 - All: Allow use of external minizip library
 660 - Debugger: CLI debugger now exits when end-of-stream is reached
 661 - FFmpeg: Update dependencies on Ubuntu
 662 - GBA: Slightly optimize GBAProcessEvents
 663 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
 664 - GBA Video: Null renderer should return proper register values
 665 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
 666 - Qt: Add preset for DualShock 4
 667 - Qt: Update 360 input profile on OS X to reflect newer drivers
 668 - Qt: Remove use of NaN
 669 - Qt: Canonicalize file paths when loading games
 670 - Qt: Add refresh button to controller editing
 671 - SDL: Remove default gamepad mappings
 672 - Util: Fix intermittent build failure on OS X
 673 - VFS: VFile.sync now updates modified time
 674
 6750.4.0: (2016-02-02)
 676Features:
 677 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
 678 - I/O viewer
 679 - Booting of multiboot images
 680 - Customization of GIF recording
 681 - Libretro: Cheat code support
 682 - Support for GLSL shaders
 683 - ROM information view
 684 - Support for VBA-style cheat codes
 685 - Savestates now store creation timestamps
 686 - Key autofire
 687 - Libretro: Allow blocking opposing directional input
 688 - OpenEmu core for OS X
 689 - Libretro: Settings for using BIOS and skipping intro
 690 - Libretro: Customizable idle loop removal
 691 - Implemented cycle counting for sprite rendering
 692 - Cleaner, unified settings window
 693 - Added a setting for pausing when the emulator is not in focus
 694 - Customizable paths for save games, save states, screenshots and patches
 695 - Controller hotplugging
 696 - Ability to store save games and active cheats within savestates
 697Bugfixes:
 698 - ARM7: Fix sign of unaligned LDRSH
 699 - ARM7: Fix decoding of some ARM ALU instructions with shifters
 700 - Debugger: Fix watchpoints in gdb
 701 - GBA: Fix warnings when creating and loading savestates
 702 - GBA: Fix Iridion II savetype
 703 - GBA BIOS: Fix misaligned CpuSet
 704 - GBA Cheats: Fix cheats setting the Action Replay version
 705 - GBA Hardware: Fix GPIO on big endian
 706 - GBA Memory: Fix DMA register writing behavior
 707 - GBA Memory: Fix DMAs triggering two cycles early
 708 - Libretro: Fix aspect ratio
 709 - Qt: Fix some potential crashes with the gamepad mapping
 710 - Qt: Fix keys being mapped incorrectly when loading configuration file
 711 - Util: Fix PowerPC PNG read/write pixel order
 712 - Util: Fix excessive memory allocation when decoding a PNG
 713 - VFS: Fix VFileReadline and remove _vfdReadline
 714Misc:
 715 - All: Improved PowerPC support
 716 - All: Fix some undefined behavior warnings
 717 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 718 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
 719 - GBA: Implement bad I/O register loading
 720 - GBA: Allow jumping to OAM and palette RAM
 721 - GBA BIOS: Finish implementing RegisterRamReset
 722 - GBA Config: Add "override" layer for better one-time configuration
 723 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
 724 - GBA Memory: Use a dynamically sized mask for ROM memory
 725 - GBA Memory: Implement several unimplemented memory access types
 726 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
 727 - GBA RR: Starting from savestate now embeds the savegame
 728 - GBA RR: Add preliminary SRAM support for VBM loading
 729 - GBA RR: Add support for resets in movies
 730 - GBA Video: Remove lastHblank, as it is implied
 731 - Libretro: Use anonymous memory mappers for large blocks of memory
 732 - Libretro: Add install target for libretro core
 733 - Qt: Window size command line options are now supported
 734 - Qt: Increase usability of key mapper
 735 - Qt: Add 'Apply' button to settings window
 736 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
 737 - Qt: Allow use of modifier keys as input
 738 - Qt: Optimize log viewer
 739 - Qt: Added button for breaking into the GDB debugger
 740 - Qt: Add box for showing duration of rewind
 741 - SDL: Support fullscreen in SDL 1.2
 742 - SDL: Allow GBASDLAudio to be used without a thread context
 743 - Util: Use VFile for configuration
 744 - Util: Add MutexTryLock
 745
 7460.3.2: (2015-12-16)
 747Bugfixes:
 748 - ARM7: Fix STRT/STRBT
 749 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
 750 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
 751 - Libretro: Fix problems with rumble not turning off
 752 - GBA: Fix idle skip state being retained between games
 753 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
 754 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
 755 - GBA BIOS: Fix Sqrt sign
 756 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
 757 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
 758 - GBA Memory: Fix DMA behavior for SRAM accesses
 759 - GBA Memory: Fix Store8 to OBJ VRAM
 760 - GBA Memory: Fix alignment of LDM/STM on SRAM
 761 - GBA Memory: Fix unaligned out-of-bounds ROM loads
 762 - GBA Memory: Fix timing of DMAs
 763 - GBA Video: Fix _mix for 15-bit color
 764 - GBA Video: Fix OAM and palette initialization
 765 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
 766 - Qt: Use safer isLoaded check in GameController
 767 - Qt: Fix a race condition in PainterGL that could lead to a crash
 768 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
 769 - Qt: Fix font size in memory viewer
 770 - Qt: Fix a crash in the memory viewer
 771 - Qt: Add additional checks in CheatModel to prevent crashes
 772 - Qt: Fix race condition with setting sample rate
 773 - Qt: Fix crash when closing multiplayer windows
 774 - Qt: Fix resetting while paused
 775Misc:
 776 - GBA Audio: Implement missing flags on SOUNDCNT_X register
 777 - Qt: Add mute option to menu
 778
 7790.3.1: (2015-10-24)
 780Bugfixes:
 781 - ARM7: Fix instruction decoding of Thumb shifts
 782 - GBA: Deinit savegame when unloading a ROM
 783 - GBA: Fix BIOS check on big endian
 784 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
 785 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
 786 - GBA Audio: Fix audio channels being silenced at the wrong time
 787 - GBA Memory: Fix bad BIOS Load16 on big endian
 788 - GBA Memory: Fix bad Load8 on big endian
 789 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
 790 - GBA Video: Fix edge case with sprite blend modes and semitransparency
 791 - GBA Video: Fix objwin and blending interaction on sprites
 792 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
 793 - Libretro: Fix a memory leak with the render buffer
 794 - Qt: Windows no longer spawn in the top left on first launch
 795 - Qt: Fix install path of XDG desktop file with DESTDIR
 796 - Qt: Fix drag and drop on Windows
 797 - Qt: Reenable double buffering, as disabling it broke some Windows configs
 798 - VFS: Fix return values of VFileFILE.read and .write
 799Misc:
 800 - All: Reset next event to cycles instead of zero to interrupt
 801 - All: Add --version flag
 802 - ARM7: Force disable LTO on two files to work around a GCC bug
 803 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
 804 - GBA: Better memory handling with PNG savestates
 805 - GBA: Additional savestate sanity checks
 806 - GBA: Check for cycle count being too high
 807 - GBA Audio: Allow GBAAVStream to have no video callback
 808 - GBA BIOS: Implement RegisterRamReset for SIO registers
 809 - Qt: Remove useless help icons in dialogs
 810 - Qt: Prevent savestate window from opening while in multiplayer
 811 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
 812 - Qt: Dropping multiplayer windows works more cleanly now
 813
 8140.3.0: (2015-08-16)
 815Features:
 816 - Ability to hide individual background layers, or OBJs
 817 - Ability to mute individual audio channels
 818 - Palette viewer and exporter
 819 - Volume control
 820 - More shortcuts are editable (e.g. quick save/load)
 821 - Rewind now shows the frame after rewinding
 822 - Import/Export of GameShark/Action Replay snapshots
 823 - Add "Step backwards" item for single increment rewind
 824 - Deadzone estimation for game controllers
 825 - Analog inputs can be used for shortcuts
 826 - Menu items for specific solar sensor brightness levels
 827 - Remappable controls for tilt and gyroscope sensors
 828 - Status messages for actions taken while a game is running (e.g. save/load state)
 829 - Memory inspector
 830 - Screensaver can now be suspended while a game is running
 831 - Load/save the most recent savestate slot
 832 - Support varible speed (PWM) rumble
 833 - Ability to cap fast forward speed
 834 - Finer control over FPS target
 835 - Holdable shortcut for rewinding one frame at a time
 836 - Ability to boot directly into the BIOS
 837 - Preliminary support for yanking out the game pak while a game is running
 838 - Thumb-drive mode by putting a file called portable.ini in the same folder
 839 - Configurable display driver, between software and OpenGL
 840 - Undo-able savestate loading and saving
 841 - Controller profiles now store shortcut settings
 842 - Default controller profiles for several common controllers
 843 - Libretro now supports BIOS, rumble and solar sensor
 844 - Implement BIOS call Stop, for sleep mode
 845 - Automatically load patches, if found
 846 - Improved video synchronization
 847 - Configurable audio output sample rate
 848Bugfixes:
 849 - ARM7: Fix SWI and IRQ timings
 850 - ARM7: Fix Thumb MUL timing
 851 - ARM7: Fix timing of multiplies to use N cycles
 852 - ARM7: ARMHotplugDetach should call deinit
 853 - Debugger: Fix use-after-free in breakpoint clearing code
 854 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
 855 - GBA: Cap audio FIFO read size during deserialization
 856 - GBA: Check for corrupted savestates when loading
 857 - GBA: Check for improperly sized savestates when loading
 858 - GBA: Check for savestates made from differently sized ROMs
 859 - GBA: Fix calls to endian-independent loadstores
 860 - GBA: Fix timing of reading from timer registers
 861 - GBA: Ensure cycles never go negative
 862 - GBA Audio: Force audio FIFOs to 32-bit
 863 - GBA Audio: Fix audio pitch changing when adjusting buffer size
 864 - GBA Audio: Fix sample order in audio channel 3
 865 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
 866 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
 867 - GBA Memory: Improve Thumb open bus behavior
 868 - GBA Memory: Fix potential DMA issue when loading a savestate
 869 - GBA Memory: Fix load/store multiple video memory waitstates
 870 - GBA SIO: Fix reseting when there are SIO devices attached
 871 - GBA Video: Blended sprites should never have other effects applied
 872 - GBA Video: Fix out-of-bounds tiles in mosaic
 873 - GBA Video: Fix windows not affecting sprites
 874 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
 875 - GBA Video: Fix timing on first scanline
 876 - Qt: Better cleanup when a game crashes
 877 - Qt: Fix open ROM dialog filtering for archive formats
 878 - Qt: Cap the maximum number of multiplayer windows
 879 - Qt: Fix maximum year in sensor override
 880 - Qt: Fix window being too tall after exiting fullscreen
 881 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
 882 - Qt: Fix analog buttons not getting unmapped
 883 - Qt: Fix passing command line options
 884 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
 885 - SDL: Fix SDL build when OpenGL is missing
 886 - Util: Allow loading IPS patches that grow the ROM
 887 - VFS: Fix resource leaks if some allocations fail
 888 - VFS: Fix line-reading to return proper values
 889 - Video: Fix an issue with very long filenames
 890 - Util: Fix formatting of floats
 891Misc:
 892 - All: Add --help flag for command line programs
 893 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
 894 - All: Enable static linking for Windows
 895 - All: Enable static linking for OS X
 896 - All: Threads are now named
 897 - All: Proper handling of Unicode file paths
 898 - ARM7: Add emulation for Undefined CPU mode
 899 - ARM7: Reduce the size of the Thumb instruction table
 900 - GBA: Add status log level
 901 - GBA: GBARewind now returns how many states it has rewound
 902 - GBA: SIO logging layer
 903 - GBA BIOS: Stub out SoundBias
 904 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
 905 - GBA: Don't include GBACLIDebugger struct unless needed
 906 - GBA: Savedata is now synced shortly after data finishes being written
 907 - GBA: Process multiple timer events at once, if necessary
 908 - GBA Audio: Implement audio reset for channels A/B
 909 - GBA Audio: Process multiple audio events at once, if necessary
 910 - GBA Hardware: Backport generic RTC source into core
 911 - GBA Input: Allow axes and buttons to be mapped to the same key
 912 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
 913 - GBA SIO: Add a dummy driver for Normal mode
 914 - GBA Thread: Add functionality for running callbacks on the GBA thread
 915 - GBA Thread: Split GBASync into a separate file
 916 - GBA Video: Refactor software renderer into separate files
 917 - GBA Video: Slightly optimize mode 0 mosaic rendering
 918 - Debugger: Free watchpoints in addition to breakpoints
 919 - Qt: Handle saving input settings better
 920 - Qt: Move GL frame drawing back onto its own thread
 921 - Qt: Fast forward (held) option moved from Other to Emulation menu
 922 - Qt: Show version info in window title
 923 - Qt: Migrate multiplayer window handling into GBAApp
 924 - Qt: Unified file opening and saving with last location
 925 - Qt: Fix windows being resizable when they shouldn't have been
 926 - Qt: Only hide cursor in full screen
 927 - Qt: Replace pause-after-frame mutex with an atomic
 928 - Qt: Add application icon and XDG desktop files
 929 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
 930 - Qt: Don't save window size when entering fullscreen
 931 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
 932 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
 933 - Qt: Increase usability of key mapper
 934 - Qt: Show checkmark for window sizes
 935 - Qt: Set window path to loaded ROM
 936 - Perf: Ability to load savestates immediately on launch
 937 - SDL: Properly check for initialization
 938 - SDL: Clean up initialization functions
 939 - SDL: Clean up GL context
 940 - Util: Allow disabling the threading code entirely
 941 - VFS: Add sync method to force syncing with backing
 942
 9430.2.1: (2015-05-13)
 944Bugfixes:
 945 - All: Fix sanitize-deb script not cleaning up after itself
 946 - All: Fix dependencies for libavcodec on Debian-derived platforms
 947 - ARM7: Handle writeback for PC in addressing modes 2 and 3
 948 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
 949 - ARM7: Fix ARM multiply instructions when PC is a destination register
 950 - Debugger: Fix use-after-free in breakpoint clearing code
 951 - Debugger: Fix boundary conditions in tab completion
 952 - GBA: Fix timers not updating timing when writing to only the reload register
 953 - GBA: Fix rewind boundary conditions
 954 - GBA: Add initial I/O register settings for background matrix registers
 955 - GBA: Fix hang when loading a savestate if sync to video is enabled
 956 - GBA: Handle out-of-bounds I/O access
 957 - GBA: Fix bounds-checking on EEPROM access
 958 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
 959 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
 960 - GBA Memory: Allow SRAM to be 64kB
 961 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
 962 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
 963 - GBA Video: Fix second frame mode 5
 964 - Perf: Fix race condition if a game crashes immediately on start
 965 - Qt: Fix Display object leak when closing a window
 966 - Qt: Fix .deb dependencies
 967 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
 968 - Qt: Fix window not regaining focus after exiting savestate window
 969 - Qt: Fix regression where video would not record if the game had already started
 970 - Qt: Fix potential crash if a gamepad causes focus to change
 971 - Qt: Fix controller axis querying
 972 - Qt: Fix multiplayer windows opening as the wrong size
 973 - Qt: Fix controllers sometimes not loading the right profile
 974 - SDL: Fix boundary conditions for joystick adjustments
 975 - SDL: Allocate properly sized input maps
 976 - SDL: Fix potential build issues when Qt and SDL2 are in use
 977 - Util: Fix resource leak in UTF-8 handling code
 978 - Util: Fix a null-pointer issue when attempting to delete a key
 979 - VFS: Fix resource leaks if some allocations fail
 980 - Video: Fix an issue with very long filenames
 981Misc:
 982 - GBA Memory: Soft-crash if jumping past the end of a ROM
 983 - Qt: Show multiplayer numbers in window title
 984 - Qt: Solar sensor can have shortcuts set
 985
 9860.2.0: (2015-04-03)
 987Features:
 988 - Support for gamepad axes, e.g. analog sticks or triggers
 989 - Add scale presets for up to 6x
 990 - Settings window
 991 - Bilinear resampling option
 992 - Add option to skip BIOS start screen
 993 - List of recently opened games
 994 - Support for games using the Solar Sensor
 995 - Better audio resampling via blip-buf
 996 - Game Pak overrides dialog for setting savetype and sensor values
 997 - Support for games using the tilt sensor
 998 - Remappable shortcuts for keyboard and gamepad
 999 - Rewinding of emulation
1000 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1001 - Support IPv6
1002 - Save directory of last loaded file
1003 - Support BPS patches
1004 - Automatically detect and optimize out idle loops
1005 - Configurable game overrides
1006 - Support loading 7-Zip files
1007 - Drag and drop game loading
1008 - Cheat code support
1009 - Runtime configurable audio driver
1010 - Libretro core for use with RetroArch and other front-ends
1011 - Controller profiles for setting different bindings for different controllers
1012 - Ability to lock aspect ratio
1013 - Local link cable support
1014 - Ability to switch which game controller is in use per instance
1015 - Ability to prevent opposing directional input
1016 - Warning dialog if an unimplemented BIOS feature is called
1017 - Debugger: Add CLI "frame", frame advance command
1018 - Debugger: Add CLI functions for writing to memory
1019 - Debugger: Add CLI functions for examining memory regions
1020 - Debugger: Add CLI function for writing a register
1021Bugfixes:
1022 - ARM7: Extend prefetch by one stage
1023 - ARM7: Fix cycle counting for loads
1024 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1025 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1026 - GBA: Initialize gba.sync to null
1027 - GBA: Fix timer initialization
1028 - GBA Audio: Support 16-bit writes to FIFO audio
1029 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1030 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1031 - GBA BIOS: Fix BIOS prefetch after reset
1032 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1033 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1034 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1035 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1036 - GBA Memory: Fix cycle counting for 32-bit load/stores
1037 - GBA RR: Fix fallthrough error when reading tags from a movie
1038 - GBA Thread: Fix possible hang when loading an archive
1039 - GBA Thread: Fix possible deadlock in video sync
1040 - Perf: Fix crash when the GBA thread fails to start
1041 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1042 - Qt: Fix crash when adjusting settings after closing a game
1043 - Qt: Fix crash when starting GDB stub after closing a game
1044 - Qt: Fix patch loading while a game is running
1045 - Qt: Fix crash when loading a game after stopping GDB server
1046 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1047 - Qt: Fix crash when attempting to pause if a game is not running
1048 - SDL: Properly clean up if a game doesn't launch
1049 - Util: Fix sockets on Windows
1050Misc:
1051 - All: Enable link-time optimization
1052 - Debugger: Watchpoints now work on STM/LDM instructions
1053 - Debugger: Clean up GDB stub network interfacing
1054 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1055 - Debugger: Merge Thumb BL instructions when disassembling
1056 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1057 - Debugger: Watchpoints now report address watched (fixes #68)
1058 - Debugger: Add support for soft breakpoints
1059 - Debugger: Make I/O register names be addresses instead of values
1060 - Debugger: Rename read/write commands
1061 - GBA: Improve accuracy of event timing
1062 - GBA: Add API for getting Configuration structs for overrides and input
1063 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1064 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1065 - GBA: Move A/V stream interface into core
1066 - GBA: Savestates now take into account savedata state machines (fixes #109)
1067 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1068 - GBA Memory: Simplify memory API and use fixed bus width
1069 - GBA Thread: Make GBASyncWaitFrameStart time out
1070 - GBA Video: Start video at the last scanline instead of the first
1071 - Qt: Optimize logo drawing
1072 - Qt: Move frame upload back onto main thread
1073 - Qt: Remember window position
1074 - Qt: Double-clicking on the window toggles full screen
1075 - Util: Use proper locale for reading and writing float values
1076
10770.1.1: (2015-01-24)
1078Bugfixes:
1079 - ARM7: Fix LDM writeback to a register already written
1080 - GBA: Fix timers 2 and 3 updating incorrectly
1081 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1082 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1083 - GBA Audio: Properly initialize audio FIFO channels
1084 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1085 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1086 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1087 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1088 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1089 - GBA BIOS: Fix HuffUnComp boundary conditions
1090 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1091 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1092 - GBA Memory: Filter out top nybble of DMA addresses
1093 - GBA Memory: Properly bounds-check VRAM accesses
1094 - GBA Memory: Fix initial DMA state
1095 - GBA Thread: Allow halted games to exit cleanly
1096 - GBA Video: Fix blend issues with obscured middle layers
1097 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1098 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1099 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1100 - GBA Video: Fix sprite boundary conditions with mosaic
1101 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1102 - Qt: Fix issue with set frame sizes being the wrong height
1103 - Qt: Fix emulator crashing when full screen if a game is not running
1104 - Qt: Fix window focus issues
1105 - Qt: Properly set default video recording settings
1106 - Qt: Fix a race condition when a game crashes immediately
1107 - Qt: Fix some cases where key mapping can break if focus is adjusted
1108 - Qt: Fix crash if a game pauses before any frames are shown
1109 - Debugger: Negative PC-relative loads now properly subtract the offset
1110 - Debugger: Align PC-relative loads in Thumb
1111 - Debugger: Fix watchpoints triggering too late
1112 - Debugger: Fix binary print putting spaces between digits
1113 - Video: Ensure FFmpeg encoder has audio frames
1114 - Video: Fix uncompressed PCM audio recording
1115 - Video: Fix FFmpeg crashing when the file extension is wrong
1116 - Util: Fix SOCKET_FAILED macro
1117Misc:
1118 - GBA: Exit cleanly on FATAL if the port supports it
1119 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1120 - Qt: Disable sync to video by default
1121 - Qt: Handle a game crash without crashing
1122 - Qt: Set default log level to FATAL, ERROR and WARN
1123 - Qt: Clarify some phrasing in the menus
1124 - Qt: Clear active buttons when focus is lost
1125
11260.1.0: (2014-12-13)
1127 - Initial release