all repos — mgba @ 067d4c5836f3897d0d66b8051c8dd67c8d3093c8

mGBA Game Boy Advance Emulator

src/platform/psp2/psp2-context.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "psp2-context.h"
  7
  8#include "core/core.h"
  9
 10#ifdef M_CORE_GBA
 11#include "gba/gba.h"
 12#endif
 13#ifdef M_CORE_GB
 14#include "gb/gb.h"
 15#endif
 16
 17#include "feature/gui/gui-runner.h"
 18#include "gba/input.h"
 19
 20#include "util/memory.h"
 21#include "util/ring-fifo.h"
 22#include "util/threading.h"
 23#include "util/vfs.h"
 24#include "platform/psp2/sce-vfs.h"
 25#include "third-party/blip_buf/blip_buf.h"
 26
 27#include <psp2/audioout.h>
 28#include <psp2/ctrl.h>
 29#include <psp2/display.h>
 30#include <psp2/gxm.h>
 31#include <psp2/kernel/sysmem.h>
 32#include <psp2/motion.h>
 33#include <psp2/power.h>
 34
 35#include <vita2d.h>
 36
 37static enum ScreenMode {
 38	SM_BACKDROP,
 39	SM_PLAIN,
 40	SM_FULL,
 41	SM_MAX
 42} screenMode;
 43
 44static void* outputBuffer;
 45static vita2d_texture* tex;
 46static vita2d_texture* screenshot;
 47static Thread audioThread;
 48static struct mSceRotationSource {
 49	struct mRotationSource d;
 50	struct SceMotionSensorState state;
 51} rotation;
 52
 53extern const uint8_t _binary_backdrop_png_start[];
 54static vita2d_texture* backdrop = 0;
 55
 56#define PSP2_SAMPLES 64
 57#define PSP2_AUDIO_BUFFER_SIZE (PSP2_SAMPLES * 40)
 58
 59static struct mPSP2AudioContext {
 60	struct RingFIFO buffer;
 61	size_t samples;
 62	Mutex mutex;
 63	Condition cond;
 64	bool running;
 65} audioContext;
 66
 67static void _mapVitaKey(struct mInputMap* map, int pspKey, enum GBAKey key) {
 68	mInputBindKey(map, PSP2_INPUT, __builtin_ctz(pspKey), key);
 69}
 70
 71static THREAD_ENTRY _audioThread(void* context) {
 72	struct mPSP2AudioContext* audio = (struct mPSP2AudioContext*) context;
 73	int audioPort = sceAudioOutOpenPort(SCE_AUDIO_OUT_PORT_TYPE_MAIN, PSP2_SAMPLES, 48000, SCE_AUDIO_OUT_MODE_STEREO);
 74	while (audio->running) {
 75		MutexLock(&audio->mutex);
 76		int len = audio->samples;
 77		if (len > PSP2_SAMPLES) {
 78			len = PSP2_SAMPLES;
 79		}
 80		struct GBAStereoSample* buffer = audio->buffer.readPtr;
 81		RingFIFORead(&audio->buffer, NULL, len * 4);
 82		audio->samples -= len;
 83
 84		MutexUnlock(&audio->mutex);
 85		sceAudioOutOutput(audioPort, buffer);
 86		MutexLock(&audio->mutex);
 87
 88		if (audio->samples < PSP2_SAMPLES) {
 89			ConditionWait(&audio->cond, &audio->mutex);
 90		}
 91		MutexUnlock(&audio->mutex);
 92	}
 93	sceAudioOutReleasePort(audioPort);
 94	return 0;
 95}
 96
 97static void _sampleRotation(struct mRotationSource* source) {
 98	struct mSceRotationSource* rotation = (struct mSceRotationSource*) source;
 99	sceMotionGetSensorState(&rotation->state, 1);
100}
101
102static int32_t _readTiltX(struct mRotationSource* source) {
103	struct mSceRotationSource* rotation = (struct mSceRotationSource*) source;
104	return rotation->state.accelerometer.x * 0x30000000;
105}
106
107static int32_t _readTiltY(struct mRotationSource* source) {
108	struct mSceRotationSource* rotation = (struct mSceRotationSource*) source;
109	return rotation->state.accelerometer.y * -0x30000000;
110}
111
112static int32_t _readGyroZ(struct mRotationSource* source) {
113	struct mSceRotationSource* rotation = (struct mSceRotationSource*) source;
114	return rotation->state.gyro.z * 0x10000000;
115}
116
117uint16_t mPSP2PollInput(struct mGUIRunner* runner) {
118	SceCtrlData pad;
119	sceCtrlPeekBufferPositive(0, &pad, 1);
120
121	int activeKeys = mInputMapKeyBits(&runner->core->inputMap, PSP2_INPUT, pad.buttons, 0);
122	enum GBAKey angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 0, pad.ly);
123	if (angles != GBA_KEY_NONE) {
124		activeKeys |= 1 << angles;
125	}
126	angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 1, pad.lx);
127	if (angles != GBA_KEY_NONE) {
128		activeKeys |= 1 << angles;
129	}
130	angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 2, pad.ry);
131	if (angles != GBA_KEY_NONE) {
132		activeKeys |= 1 << angles;
133	}
134	angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 3, pad.rx);
135	if (angles != GBA_KEY_NONE) {
136		activeKeys |= 1 << angles;
137	}
138	return activeKeys;
139}
140
141void mPSP2Setup(struct mGUIRunner* runner) {
142	mCoreConfigSetDefaultIntValue(&runner->core->config, "threadedVideo", 1);
143	mCoreLoadConfig(runner->core);
144
145	scePowerSetArmClockFrequency(80);
146	_mapVitaKey(&runner->core->inputMap, SCE_CTRL_CROSS, GBA_KEY_A);
147	_mapVitaKey(&runner->core->inputMap, SCE_CTRL_CIRCLE, GBA_KEY_B);
148	_mapVitaKey(&runner->core->inputMap, SCE_CTRL_START, GBA_KEY_START);
149	_mapVitaKey(&runner->core->inputMap, SCE_CTRL_SELECT, GBA_KEY_SELECT);
150	_mapVitaKey(&runner->core->inputMap, SCE_CTRL_UP, GBA_KEY_UP);
151	_mapVitaKey(&runner->core->inputMap, SCE_CTRL_DOWN, GBA_KEY_DOWN);
152	_mapVitaKey(&runner->core->inputMap, SCE_CTRL_LEFT, GBA_KEY_LEFT);
153	_mapVitaKey(&runner->core->inputMap, SCE_CTRL_RIGHT, GBA_KEY_RIGHT);
154	_mapVitaKey(&runner->core->inputMap, SCE_CTRL_LTRIGGER, GBA_KEY_L);
155	_mapVitaKey(&runner->core->inputMap, SCE_CTRL_RTRIGGER, GBA_KEY_R);
156
157	struct mInputAxis desc = { GBA_KEY_DOWN, GBA_KEY_UP, 192, 64 };
158	mInputBindAxis(&runner->core->inputMap, PSP2_INPUT, 0, &desc);
159	desc = (struct mInputAxis) { GBA_KEY_RIGHT, GBA_KEY_LEFT, 192, 64 };
160	mInputBindAxis(&runner->core->inputMap, PSP2_INPUT, 1, &desc);
161
162	tex = vita2d_create_empty_texture_format(256, 256, SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
163	screenshot = vita2d_create_empty_texture_format(256, 256, SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
164
165	outputBuffer = vita2d_texture_get_datap(tex);
166	runner->core->setVideoBuffer(runner->core, outputBuffer, 256);
167
168	rotation.d.sample = _sampleRotation;
169	rotation.d.readTiltX = _readTiltX;
170	rotation.d.readTiltY = _readTiltY;
171	rotation.d.readGyroZ = _readGyroZ;
172	runner->core->setRotation(runner->core, &rotation.d);
173
174	backdrop = vita2d_load_PNG_buffer(_binary_backdrop_png_start);
175
176	unsigned mode;
177	if (mCoreConfigGetUIntValue(&runner->core->config, "screenMode", &mode) && mode < SM_MAX) {
178		screenMode = mode;
179	}
180}
181
182void mPSP2LoadROM(struct mGUIRunner* runner) {
183	scePowerSetArmClockFrequency(444);
184	double ratio = GBAAudioCalculateRatio(1, 60, 1);
185	blip_set_rates(runner->core->getAudioChannel(runner->core, 0), runner->core->frequency(runner->core), 48000 * ratio);
186	blip_set_rates(runner->core->getAudioChannel(runner->core, 1), runner->core->frequency(runner->core), 48000 * ratio);
187
188	switch (runner->core->platform(runner->core)) {
189#ifdef M_CORE_GBA
190	case PLATFORM_GBA:
191		if (((struct GBA*) runner->core->board)->memory.hw.devices & (HW_TILT | HW_GYRO)) {
192			sceMotionStartSampling();
193		}
194		break;
195#endif
196#ifdef M_CORE_GB
197	case PLATFORM_GB:
198		if (((struct GB*) runner->core->board)->memory.mbcType == GB_MBC7) {
199			sceMotionStartSampling();
200		}
201		break;
202#endif
203	default:
204		break;
205	}
206
207	RingFIFOInit(&audioContext.buffer, PSP2_AUDIO_BUFFER_SIZE * sizeof(struct GBAStereoSample), PSP2_SAMPLES * 4);
208	MutexInit(&audioContext.mutex);
209	ConditionInit(&audioContext.cond);
210	audioContext.running = true;
211	ThreadCreate(&audioThread, _audioThread, &audioContext);
212}
213
214void mPSP2PrepareForFrame(struct mGUIRunner* runner) {
215	MutexLock(&audioContext.mutex);
216	while (blip_samples_avail(runner->core->getAudioChannel(runner->core, 0)) >= PSP2_SAMPLES) {
217		struct GBAStereoSample* samples = audioContext.buffer.writePtr;
218		blip_read_samples(runner->core->getAudioChannel(runner->core, 0), &samples[0].left, PSP2_SAMPLES, true);
219		blip_read_samples(runner->core->getAudioChannel(runner->core, 1), &samples[0].right, PSP2_SAMPLES, true);
220		RingFIFOWrite(&audioContext.buffer, NULL, PSP2_SAMPLES * 4);
221		audioContext.samples += PSP2_SAMPLES;
222	}
223	ConditionWake(&audioContext.cond);
224	MutexUnlock(&audioContext.mutex);
225}
226
227void mPSP2UnloadROM(struct mGUIRunner* runner) {
228	switch (runner->core->platform(runner->core)) {
229#ifdef M_CORE_GBA
230	case PLATFORM_GBA:
231		if (((struct GBA*) runner->core->board)->memory.hw.devices & (HW_TILT | HW_GYRO)) {
232			sceMotionStopSampling();
233		}
234		break;
235#endif
236#ifdef M_CORE_GB
237	case PLATFORM_GB:
238		if (((struct GB*) runner->core->board)->memory.mbcType == GB_MBC7) {
239			sceMotionStopSampling();
240		}
241		break;
242#endif
243	default:
244		break;
245	}
246	scePowerSetArmClockFrequency(80);
247}
248
249void mPSP2Unpaused(struct mGUIRunner* runner) {
250	unsigned mode;
251	if (mCoreConfigGetUIntValue(&runner->core->config, "screenMode", &mode) && mode != screenMode) {
252		screenMode = mode;
253	}
254}
255
256void mPSP2Teardown(struct mGUIRunner* runner) {
257	vita2d_free_texture(tex);
258	vita2d_free_texture(screenshot);
259}
260
261void mPSP2Draw(struct mGUIRunner* runner, bool faded) {
262	unsigned width, height;
263	runner->core->desiredVideoDimensions(runner->core, &width, &height);
264	switch (screenMode) {
265	case SM_BACKDROP:
266	default:
267		vita2d_draw_texture_tint(backdrop, 0, 0, (faded ? 0 : 0xC0000000) | 0x3FFFFFFF);
268		// Fall through
269	case SM_PLAIN:
270		vita2d_draw_texture_tint_part_scale(tex, (960.0f - width * 3.0f) / 2.0f, (544.0f - height * 3.0f) / 2.0f, 0, 0, width, height, 3.0f, 3.0f, (faded ? 0 : 0xC0000000) | 0x3FFFFFFF);
271		break;
272	case SM_FULL:
273		vita2d_draw_texture_tint_scale(tex, 0, 0, 960.0f / width, 544.0f / height, (faded ? 0 : 0xC0000000) | 0x3FFFFFFF);
274		break;
275	}
276}
277
278void mPSP2DrawScreenshot(struct mGUIRunner* runner, const uint32_t* pixels, unsigned width, unsigned height, bool faded) {
279	UNUSED(runner);
280	uint32_t* texpixels = vita2d_texture_get_datap(screenshot);
281	int y;
282	for (y = 0; y < height; ++y) {
283		memcpy(&texpixels[256 * y], &pixels[width * y], width * 4);
284	}
285	switch (screenMode) {
286	case SM_BACKDROP:
287	default:
288		vita2d_draw_texture_tint(backdrop, 0, 0, (faded ? 0 : 0xC0000000) | 0x3FFFFFFF);
289		// Fall through
290	case SM_PLAIN:
291		vita2d_draw_texture_tint_part_scale(screenshot, (960.0f - width * 3.0f) / 2.0f, (544.0f - height * 3.0f) / 2.0f, 0, 0, width, height, 3.0f, 3.0f, (faded ? 0 : 0xC0000000) | 0x3FFFFFFF);
292		break;
293	case SM_FULL:
294		vita2d_draw_texture_tint_scale(screenshot, 0, 0, 960.0f / width, 544.0f / height, (faded ? 0 : 0xC0000000) | 0x3FFFFFFF);
295		break;
296	}
297}
298
299void mPSP2IncrementScreenMode(struct mGUIRunner* runner) {
300	screenMode = (screenMode + 1) % SM_MAX;
301	mCoreConfigSetUIntValue(&runner->core->config, "screenMode", screenMode);
302}
303
304__attribute__((noreturn, weak)) void __assert_func(const char* file, int line, const char* func, const char* expr) {
305	printf("ASSERT FAILED: %s in %s at %s:%i\n", expr, func, file, line);
306	exit(1);
307}