all repos — mgba @ 0694a87ec2505638e8cf649d9e3882e22ff3a139

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.0: (Future)
  2Features:
  3 - Game Boy support
  4 - Support for encrypted CodeBreaker GBA cheats
  5 - Emulation of Vast Fame protected GBA carts (taizou)
  6Bugfixes:
  7 - VFS: Fix reading 7z archives without rewinding first
  8 - Qt: Fix sending gameStopped twice
  9 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
 10 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
 11 - OpenGL: Correct boolean vector strcmp strings for uniforms
 12 - Wii: Fix tilting direction
 13 - SDL: Fix joystick initialization on BSD
 14 - SDL: Fix potential joystick crash in games with rumble
 15 - SDL: Fix axes being mapped wrong
 16 - Qt: Fix initial state of key mapping
 17 - Shaders: Fix AGS-001 shader with some bad drivers
 18 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 19 - Qt: Initialize m_useBios
 20 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 21 - GBA Serialize: Fix loading savegames from savestates
 22 - All: Fix several file handle leaks
 23 - Util: Use closesocket on Windows
 24 - GBA Memory: Fix executing code from OBJ region of VRAM
 25 - Util: Fix socket bind addresses
 26 - All: Fix instruction tables getting zeroed when linking sometimes
 27 - SDL: Fix SDL 1.2 build
 28 - ARM7: Fix flags on SBC/RSC
 29 - Util: Fix realloc semantics in utf16to8
 30 - ARM7: Fix setting spsr privilege bits when spsr is empty
 31 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
 32Misc:
 33 - GBA: Slightly optimize GBAProcessEvents
 34 - Qt: Add preset for DualShock 4
 35 - SDL: Remove default gamepad mappings
 36 - Qt: Update 360 input profile on OS X to reflect newer drivers
 37 - Qt: Remove use of NaN
 38 - 3DS: Use blip_add_delta_fast for a small speed improvement
 39 - FFmpeg: Update dependencies on Ubuntu
 40 - OpenGL: Log shader compilation failure
 41 - All: Allow use of external minizip library
 42 - Qt: Remove some C99isms from C++ code
 43 - Windows: Add native VDir support
 44 - All: Add QUIET parameter to silence CMake
 45 - GBA Video: Null renderer should return proper register values
 46 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
 47 - ARM7: Support forcing Thumb mode via MSR
 48 - ARM7: Flush prefetch cache when loading CPSR via MSR
 49 - Qt: Canonicalize file paths when loading games
 50 - OpenGL: Add texSize uniform
 51 - Qt: Add refresh button to controller editing
 52 - ARM7: Clean up instruction decoding for future expandability
 53 - Debugger: CLI debugger now exits when end-of-stream is reached
 54 - VFS: VFile.sync now updates modified time
 55 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
 56
 570.4.0: (2016-02-02)
 58Features:
 59 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
 60 - I/O viewer
 61 - Booting of multiboot images
 62 - Customization of GIF recording
 63 - Libretro: Cheat code support
 64 - Support for GLSL shaders
 65 - ROM information view
 66 - Support for VBA-style cheat codes
 67 - Savestates now store creation timestamps
 68 - Key autofire
 69 - Libretro: Allow blocking opposing directional input
 70 - OpenEmu core for OS X
 71 - Libretro: Settings for using BIOS and skipping intro
 72 - Libretro: Customizable idle loop removal
 73 - Implemented cycle counting for sprite rendering
 74 - Cleaner, unified settings window
 75 - Added a setting for pausing when the emulator is not in focus
 76 - Customizable paths for save games, save states, screenshots and patches
 77 - Controller hotplugging
 78 - Ability to store save games and active cheats within savestates
 79Bugfixes:
 80 - ARM7: Fix sign of unaligned LDRSH
 81 - ARM7: Fix decoding of some ARM ALU instructions with shifters
 82 - Debugger: Fix watchpoints in gdb
 83 - GBA: Fix warnings when creating and loading savestates
 84 - GBA: Fix Iridion II savetype
 85 - GBA BIOS: Fix misaligned CpuSet
 86 - GBA Cheats: Fix cheats setting the Action Replay version
 87 - GBA Hardware: Fix GPIO on big endian
 88 - GBA Memory: Fix DMA register writing behavior
 89 - GBA Memory: Fix DMAs triggering two cycles early
 90 - Libretro: Fix aspect ratio
 91 - Qt: Fix some potential crashes with the gamepad mapping
 92 - Qt: Fix keys being mapped incorrectly when loading configuration file
 93 - Util: Fix PowerPC PNG read/write pixel order
 94 - Util: Fix excessive memory allocation when decoding a PNG
 95 - VFS: Fix VFileReadline and remove _vfdReadline
 96Misc:
 97 - All: Improved PowerPC support
 98 - All: Fix some undefined behavior warnings
 99 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
100 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
101 - GBA: Implement bad I/O register loading
102 - GBA: Allow jumping to OAM and palette RAM
103 - GBA BIOS: Finish implementing RegisterRamReset
104 - GBA Config: Add "override" layer for better one-time configuration
105 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
106 - GBA Memory: Use a dynamically sized mask for ROM memory
107 - GBA Memory: Implement several unimplemented memory access types
108 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
109 - GBA RR: Starting from savestate now embeds the savegame
110 - GBA RR: Add preliminary SRAM support for VBM loading
111 - GBA RR: Add support for resets in movies
112 - GBA Video: Remove lastHblank, as it is implied
113 - Libretro: Use anonymous memory mappers for large blocks of memory
114 - Libretro: Add install target for libretro core
115 - Qt: Window size command line options are now supported
116 - Qt: Increase usability of key mapper
117 - Qt: Add 'Apply' button to settings window
118 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
119 - Qt: Allow use of modifier keys as input
120 - Qt: Optimize log viewer
121 - Qt: Added button for breaking into the GDB debugger
122 - Qt: Add box for showing duration of rewind
123 - SDL: Support fullscreen in SDL 1.2
124 - SDL: Allow GBASDLAudio to be used without a thread context
125 - Util: Use VFile for configuration
126 - Util: Add MutexTryLock
127
1280.3.2: (2015-12-16)
129Bugfixes:
130 - ARM7: Fix STRT/STRBT
131 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
132 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
133 - Libretro: Fix problems with rumble not turning off
134 - GBA: Fix idle skip state being retained between games
135 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
136 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
137 - GBA BIOS: Fix Sqrt sign
138 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
139 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
140 - GBA Memory: Fix DMA behavior for SRAM accesses
141 - GBA Memory: Fix Store8 to OBJ VRAM
142 - GBA Memory: Fix alignment of LDM/STM on SRAM
143 - GBA Memory: Fix unaligned out-of-bounds ROM loads
144 - GBA Memory: Fix timing of DMAs
145 - GBA Video: Fix _mix for 15-bit color
146 - GBA Video: Fix OAM and palette initialization
147 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
148 - Qt: Use safer isLoaded check in GameController
149 - Qt: Fix a race condition in PainterGL that could lead to a crash
150 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
151 - Qt: Fix font size in memory viewer
152 - Qt: Fix a crash in the memory viewer
153 - Qt: Add additional checks in CheatModel to prevent crashes
154 - Qt: Fix race condition with setting sample rate
155 - Qt: Fix crash when closing multiplayer windows
156 - Qt: Fix resetting while paused
157Misc:
158 - GBA Audio: Implement missing flags on SOUNDCNT_X register
159 - Qt: Add mute option to menu
160
1610.3.1: (2015-10-24)
162Bugfixes:
163 - ARM7: Fix instruction decoding of Thumb shifts
164 - GBA: Deinit savegame when unloading a ROM
165 - GBA: Fix BIOS check on big endian
166 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
167 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
168 - GBA Audio: Fix audio channels being silenced at the wrong time
169 - GBA Memory: Fix bad BIOS Load16 on big endian
170 - GBA Memory: Fix bad Load8 on big endian
171 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
172 - GBA Video: Fix edge case with sprite blend modes and semitransparency
173 - GBA Video: Fix objwin and blending interaction on sprites
174 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
175 - Libretro: Fix a memory leak with the render buffer
176 - Qt: Windows no longer spawn in the top left on first launch
177 - Qt: Fix install path of XDG desktop file with DESTDIR
178 - Qt: Fix drag and drop on Windows
179 - Qt: Reenable double buffering, as disabling it broke some Windows configs
180 - VFS: Fix return values of VFileFILE.read and .write
181Misc:
182 - All: Reset next event to cycles instead of zero to interrupt
183 - All: Add --version flag
184 - ARM7: Force disable LTO on two files to work around a GCC bug
185 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
186 - GBA: Better memory handling with PNG savestates
187 - GBA: Additional savestate sanity checks
188 - GBA: Check for cycle count being too high
189 - GBA Audio: Allow GBAAVStream to have no video callback
190 - GBA BIOS: Implement RegisterRamReset for SIO registers
191 - Qt: Remove useless help icons in dialogs
192 - Qt: Prevent savestate window from opening while in multiplayer
193 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
194 - Qt: Dropping multiplayer windows works more cleanly now
195
1960.3.0: (2015-08-16)
197Features:
198 - Ability to hide individual background layers, or OBJs
199 - Ability to mute individual audio channels
200 - Palette viewer and exporter
201 - Volume control
202 - More shortcuts are editable (e.g. quick save/load)
203 - Rewind now shows the frame after rewinding
204 - Import/Export of GameShark/Action Replay snapshots
205 - Add "Step backwards" item for single increment rewind
206 - Deadzone estimation for game controllers
207 - Analog inputs can be used for shortcuts
208 - Menu items for specific solar sensor brightness levels
209 - Remappable controls for tilt and gyroscope sensors
210 - Status messages for actions taken while a game is running (e.g. save/load state)
211 - Memory inspector
212 - Screensaver can now be suspended while a game is running
213 - Load/save the most recent savestate slot
214 - Support varible speed (PWM) rumble
215 - Ability to cap fast forward speed
216 - Finer control over FPS target
217 - Holdable shortcut for rewinding one frame at a time
218 - Ability to boot directly into the BIOS
219 - Preliminary support for yanking out the game pak while a game is running
220 - Thumb-drive mode by putting a file called portable.ini in the same folder
221 - Configurable display driver, between software and OpenGL
222 - Undo-able savestate loading and saving
223 - Controller profiles now store shortcut settings
224 - Default controller profiles for several common controllers
225 - Libretro now supports BIOS, rumble and solar sensor
226 - Implement BIOS call Stop, for sleep mode
227 - Automatically load patches, if found
228 - Improved video synchronization
229 - Configurable audio output sample rate
230Bugfixes:
231 - ARM7: Fix SWI and IRQ timings
232 - ARM7: Fix Thumb MUL timing
233 - ARM7: Fix timing of multiplies to use N cycles
234 - ARM7: ARMHotplugDetach should call deinit
235 - Debugger: Fix use-after-free in breakpoint clearing code
236 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
237 - GBA: Cap audio FIFO read size during deserialization
238 - GBA: Check for corrupted savestates when loading
239 - GBA: Check for improperly sized savestates when loading
240 - GBA: Check for savestates made from differently sized ROMs
241 - GBA: Fix calls to endian-independent loadstores
242 - GBA: Fix timing of reading from timer registers
243 - GBA: Ensure cycles never go negative
244 - GBA Audio: Force audio FIFOs to 32-bit
245 - GBA Audio: Fix audio pitch changing when adjusting buffer size
246 - GBA Audio: Fix sample order in audio channel 3
247 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
248 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
249 - GBA Memory: Improve Thumb open bus behavior
250 - GBA Memory: Fix potential DMA issue when loading a savestate
251 - GBA Memory: Fix load/store multiple video memory waitstates
252 - GBA SIO: Fix reseting when there are SIO devices attached
253 - GBA Video: Blended sprites should never have other effects applied
254 - GBA Video: Fix out-of-bounds tiles in mosaic
255 - GBA Video: Fix windows not affecting sprites
256 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
257 - GBA Video: Fix timing on first scanline
258 - Qt: Better cleanup when a game crashes
259 - Qt: Fix open ROM dialog filtering for archive formats
260 - Qt: Cap the maximum number of multiplayer windows
261 - Qt: Fix maximum year in sensor override
262 - Qt: Fix window being too tall after exiting fullscreen
263 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
264 - Qt: Fix analog buttons not getting unmapped
265 - Qt: Fix passing command line options
266 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
267 - SDL: Fix SDL build when OpenGL is missing
268 - Util: Allow loading IPS patches that grow the ROM
269 - VFS: Fix resource leaks if some allocations fail
270 - VFS: Fix line-reading to return proper values
271 - Video: Fix an issue with very long filenames
272 - Util: Fix formatting of floats
273Misc:
274 - All: Add --help flag for command line programs
275 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
276 - All: Enable static linking for Windows
277 - All: Enable static linking for OS X
278 - All: Threads are now named
279 - All: Proper handling of Unicode file paths
280 - ARM7: Add emulation for Undefined CPU mode
281 - ARM7: Reduce the size of the Thumb instruction table
282 - GBA: Add status log level
283 - GBA: GBARewind now returns how many states it has rewound
284 - GBA: SIO logging layer
285 - GBA BIOS: Stub out SoundBias
286 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
287 - GBA: Don't include GBACLIDebugger struct unless needed
288 - GBA: Savedata is now synced shortly after data finishes being written
289 - GBA: Process multiple timer events at once, if necessary
290 - GBA Audio: Implement audio reset for channels A/B
291 - GBA Audio: Process multiple audio events at once, if necessary
292 - GBA Hardware: Backport generic RTC source into core
293 - GBA Input: Allow axes and buttons to be mapped to the same key
294 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
295 - GBA SIO: Add a dummy driver for Normal mode
296 - GBA Thread: Add functionality for running callbacks on the GBA thread
297 - GBA Thread: Split GBASync into a separate file
298 - GBA Video: Refactor software renderer into separate files
299 - GBA Video: Slightly optimize mode 0 mosaic rendering
300 - Debugger: Free watchpoints in addition to breakpoints
301 - Qt: Handle saving input settings better
302 - Qt: Move GL frame drawing back onto its own thread
303 - Qt: Fast forward (held) option moved from Other to Emulation menu
304 - Qt: Show version info in window title
305 - Qt: Migrate multiplayer window handling into GBAApp
306 - Qt: Unified file opening and saving with last location
307 - Qt: Fix windows being resizable when they shouldn't have been
308 - Qt: Only hide cursor in full screen
309 - Qt: Replace pause-after-frame mutex with an atomic
310 - Qt: Add application icon and XDG desktop files
311 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
312 - Qt: Don't save window size when entering fullscreen
313 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
314 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
315 - Qt: Increase usability of key mapper
316 - Qt: Show checkmark for window sizes
317 - Qt: Set window path to loaded ROM
318 - Perf: Ability to load savestates immediately on launch
319 - SDL: Properly check for initialization
320 - SDL: Clean up initialization functions
321 - SDL: Clean up GL context
322 - Util: Allow disabling the threading code entirely
323 - VFS: Add sync method to force syncing with backing
324
3250.2.1: (2015-05-13)
326Bugfixes:
327 - All: Fix sanitize-deb script not cleaning up after itself
328 - All: Fix dependencies for libavcodec on Debian-derived platforms
329 - ARM7: Handle writeback for PC in addressing modes 2 and 3
330 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
331 - ARM7: Fix ARM multiply instructions when PC is a destination register
332 - Debugger: Fix use-after-free in breakpoint clearing code
333 - Debugger: Fix boundary conditions in tab completion
334 - GBA: Fix timers not updating timing when writing to only the reload register
335 - GBA: Fix rewind boundary conditions
336 - GBA: Add initial I/O register settings for background matrix registers
337 - GBA: Fix hang when loading a savestate if sync to video is enabled
338 - GBA: Handle out-of-bounds I/O access
339 - GBA: Fix bounds-checking on EEPROM access
340 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
341 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
342 - GBA Memory: Allow SRAM to be 64kB
343 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
344 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
345 - GBA Video: Fix second frame mode 5
346 - Perf: Fix race condition if a game crashes immediately on start
347 - Qt: Fix Display object leak when closing a window
348 - Qt: Fix .deb dependencies
349 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
350 - Qt: Fix window not regaining focus after exiting savestate window
351 - Qt: Fix regression where video would not record if the game had already started
352 - Qt: Fix potential crash if a gamepad causes focus to change
353 - Qt: Fix controller axis querying
354 - Qt: Fix multiplayer windows opening as the wrong size
355 - Qt: Fix controllers sometimes not loading the right profile
356 - SDL: Fix boundary conditions for joystick adjustments
357 - SDL: Allocate properly sized input maps
358 - SDL: Fix potential build issues when Qt and SDL2 are in use
359 - Util: Fix resource leak in UTF-8 handling code
360 - Util: Fix a null-pointer issue when attempting to delete a key
361 - VFS: Fix resource leaks if some allocations fail
362 - Video: Fix an issue with very long filenames
363Misc:
364 - GBA Memory: Soft-crash if jumping past the end of a ROM
365 - Qt: Show multiplayer numbers in window title
366 - Qt: Solar sensor can have shortcuts set
367
3680.2.0: (2015-04-03)
369Features:
370 - Support for gamepad axes, e.g. analog sticks or triggers
371 - Add scale presets for up to 6x
372 - Settings window
373 - Bilinear resampling option
374 - Add option to skip BIOS start screen
375 - List of recently opened games
376 - Support for games using the Solar Sensor
377 - Better audio resampling via blip-buf
378 - Game Pak overrides dialog for setting savetype and sensor values
379 - Support for games using the tilt sensor
380 - Remappable shortcuts for keyboard and gamepad
381 - Rewinding of emulation
382 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
383 - Support IPv6
384 - Save directory of last loaded file
385 - Support BPS patches
386 - Automatically detect and optimize out idle loops
387 - Configurable game overrides
388 - Support loading 7-Zip files
389 - Drag and drop game loading
390 - Cheat code support
391 - Runtime configurable audio driver
392 - Libretro core for use with RetroArch and other front-ends
393 - Controller profiles for setting different bindings for different controllers
394 - Ability to lock aspect ratio
395 - Local link cable support
396 - Ability to switch which game controller is in use per instance
397 - Ability to prevent opposing directional input
398 - Warning dialog if an unimplemented BIOS feature is called
399 - Debugger: Add CLI "frame", frame advance command
400 - Debugger: Add CLI functions for writing to memory
401 - Debugger: Add CLI functions for examining memory regions
402 - Debugger: Add CLI function for writing a register
403Bugfixes:
404 - ARM7: Extend prefetch by one stage
405 - ARM7: Fix cycle counting for loads
406 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
407 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
408 - GBA: Initialize gba.sync to null
409 - GBA: Fix timer initialization
410 - GBA Audio: Support 16-bit writes to FIFO audio
411 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
412 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
413 - GBA BIOS: Fix BIOS prefetch after reset
414 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
415 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
416 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
417 - GBA Memory: Fix I cycles that had been moved to ARM7 core
418 - GBA Memory: Fix cycle counting for 32-bit load/stores
419 - GBA RR: Fix fallthrough error when reading tags from a movie
420 - GBA Thread: Fix possible hang when loading an archive
421 - GBA Thread: Fix possible deadlock in video sync
422 - Perf: Fix crash when the GBA thread fails to start
423 - Qt: Fix crash starting a GDB stub if a game isn't loaded
424 - Qt: Fix crash when adjusting settings after closing a game
425 - Qt: Fix crash when starting GDB stub after closing a game
426 - Qt: Fix patch loading while a game is running
427 - Qt: Fix crash when loading a game after stopping GDB server
428 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
429 - Qt: Fix crash when attempting to pause if a game is not running
430 - SDL: Properly clean up if a game doesn't launch
431 - Util: Fix sockets on Windows
432Misc:
433 - All: Enable link-time optimization
434 - Debugger: Watchpoints now work on STM/LDM instructions
435 - Debugger: Clean up GDB stub network interfacing
436 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
437 - Debugger: Merge Thumb BL instructions when disassembling
438 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
439 - Debugger: Watchpoints now report address watched (fixes #68)
440 - Debugger: Add support for soft breakpoints
441 - Debugger: Make I/O register names be addresses instead of values
442 - Debugger: Rename read/write commands
443 - GBA: Improve accuracy of event timing
444 - GBA: Add API for getting Configuration structs for overrides and input
445 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
446 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
447 - GBA: Move A/V stream interface into core
448 - GBA: Savestates now take into account savedata state machines (fixes #109)
449 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
450 - GBA Memory: Simplify memory API and use fixed bus width
451 - GBA Thread: Make GBASyncWaitFrameStart time out
452 - GBA Video: Start video at the last scanline instead of the first
453 - Qt: Optimize logo drawing
454 - Qt: Move frame upload back onto main thread
455 - Qt: Remember window position
456 - Qt: Double-clicking on the window toggles full screen
457 - Util: Use proper locale for reading and writing float values
458
4590.1.1: (2015-01-24)
460Bugfixes:
461 - ARM7: Fix LDM writeback to a register already written
462 - GBA: Fix timers 2 and 3 updating incorrectly
463 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
464 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
465 - GBA Audio: Properly initialize audio FIFO channels
466 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
467 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
468 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
469 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
470 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
471 - GBA BIOS: Fix HuffUnComp boundary conditions
472 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
473 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
474 - GBA Memory: Filter out top nybble of DMA addresses
475 - GBA Memory: Properly bounds-check VRAM accesses
476 - GBA Memory: Fix initial DMA state
477 - GBA Thread: Allow halted games to exit cleanly
478 - GBA Video: Fix blend issues with obscured middle layers
479 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
480 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
481 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
482 - GBA Video: Fix sprite boundary conditions with mosaic
483 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
484 - Qt: Fix issue with set frame sizes being the wrong height
485 - Qt: Fix emulator crashing when full screen if a game is not running
486 - Qt: Fix window focus issues
487 - Qt: Properly set default video recording settings
488 - Qt: Fix a race condition when a game crashes immediately
489 - Qt: Fix some cases where key mapping can break if focus is adjusted
490 - Qt: Fix crash if a game pauses before any frames are shown
491 - Debugger: Negative PC-relative loads now properly subtract the offset
492 - Debugger: Align PC-relative loads in Thumb
493 - Debugger: Fix watchpoints triggering too late
494 - Debugger: Fix binary print putting spaces between digits
495 - Video: Ensure FFmpeg encoder has audio frames
496 - Video: Fix uncompressed PCM audio recording
497 - Video: Fix FFmpeg crashing when the file extension is wrong
498 - Util: Fix SOCKET_FAILED macro
499Misc:
500 - GBA: Exit cleanly on FATAL if the port supports it
501 - GBA Memory: Implement 16- and 32-bit loads from SRAM
502 - Qt: Disable sync to video by default
503 - Qt: Handle a game crash without crashing
504 - Qt: Set default log level to FATAL, ERROR and WARN
505 - Qt: Clarify some phrasing in the menus
506 - Qt: Clear active buttons when focus is lost
507
5080.1.0: (2014-12-13)
509 - Initial release