CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
11 - OpenGL renderer with high-resolution upscaling support
12 - Experimental high level "XQ" audio for most GBA games
13 - Interframe blending for games that use flicker effects
14 - Frame inspector for dissecting and debugging rendering
15 - Switch: Option to use built-in brightness sensor for Boktai
16 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
17 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
18 - Cheats: Add support for loading Libretro-style cht files
19Emulation fixes:
20 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
21 - GBA: Reset now reloads multiboot ROMs
22 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
23 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
24 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
25 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
26 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
27 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
28 - GB Audio: Only reset channel 3 sample in DMG mode
29 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
30 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
31Other fixes:
32 - Qt: Fix some Qt display driver race conditions
33 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
34 - Switch: Fix threading-related crash on second launch
35 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
36 - Core: Fix crashes if core directories aren't set
37 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
38 - GB SIO: Fix lockstep failing games aren't reloaded
39 - Core: Fix crash when exiting game with cheats loaded
40 - GBA Cheats: Fix PARv3 Thumb hooks
41Misc:
42 - GBA Savedata: EEPROM performance fixes
43 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
44 - GB Memory: Support running from blocked memory
45 - Qt: Don't unload ROM immediately if it crashes
46 - Debugger: Add breakpoint and watchpoint listing
47 - LR35902: Support PC-relative opcode decoding
48 - Qt: Support switching webcams
49 - Core: Add keysRead callback
50 - Qt: Cap window size on start to monitor size
51 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
52 - Debugger: Make tracing compatible with breakpoints/watchpoints
53 - Debugger: Print breakpoint/watchpoint number when inserting
54 - Qt: Open a message box for Qt frontend errors
55 - FFmpeg: Support audio-only recording
56 - Qt: Increase maximum magnifications and scaling
57 - Qt: Add native FPS button to settings view
58 - Qt: Improve sync code
59 - Switch: Dynamic display resizing
60 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
61 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
62 - mGUI: Remember name and position of last loaded game
63 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
64 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
65
660.7.2: (2019-05-25)
67Emulation fixes:
68 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
69 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
70 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
71 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
72 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
73 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
74 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
75 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
76 - GBA Video: Fix scanline cache with scale factor change edge cases
77 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
78 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
79Other fixes:
80 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
81 - All: Fix several memory leaks
82 - GB Core: Fix toggling WIN and OBJ being swapped
83 - GBA: Fix skipping BIOS on irregularly sized ROMs
84 - CMake: Fix .deb imagemagick dependencies
85 - FFmpeg: Improve initialization reliability and cleanup
86 - FFmpeg: Fix audio conversion producing gaps
87 - LR35902: Fix disassembly of several CB-prefix instructions
88 - LR35902: Fix trailing whitespace in disassembly
89 - Qt: More app metadata fixes
90 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
91 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
92 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
93 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
94 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
95 - Qt: Fix bounded fast forward with Qt Multimedia
96 - Qt: Fix saving settings with native FPS target
97 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
98Misc:
99 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
100 - Qt: Improve camera initialization
101 - Vita: Improved frame drawing speed
102
1030.7.1: (2019-02-24)
104Bugfixes:
105 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
106 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
107 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
108 - GB, GBA Serialize: Fix loading two states in a row
109 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
110 - GBA DMA: Fix Display Start DMAs
111 - GBA DMA: Fix DMA start/end timing
112 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
113 - GBA Memory: Fix a few AGBPrint crashes
114 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
115 - GBA SIO: Prevent writing read-only multiplayer bits
116 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
117 - Python: Fix crash when deleting files owned by library
118 - Python: Make sure GB link object isn't GC'd before GB object
119 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
120 - Qt: Fix tile and sprite views not always displaying at first
121 - Qt: Fix audio context holding onto closed game controller
122 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
123 - Qt: Fix window icon on X11
124 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
125 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
126 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
127Misc:
128 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
129 - Qt: Updated Italian translation (by Vecna)
130
1310.7.0: (2019-01-26)
132Features:
133 - ELF support
134 - Game Boy Camera support
135 - Qt: Set default Game Boy colors
136 - Game Boy Printer support
137 - Super Game Boy support
138 - Customizable autofire speed
139 - Ability to set default Game Boy model
140 - Map viewer
141 - Automatic cheat loading and saving
142 - GameShark and Action Replay button support
143 - AGBPrint support
144 - Debugger: Conditional breakpoints and watchpoints
145 - Ability to select GB/GBC/SGB BIOS on console ports
146 - Optional automatic state saving/loading
147 - Access to ur0 and uma0 partitions on the Vita
148 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
149 - GBA: ARMIPS/A22i-style and ELF symbol table support
150 - Initial Switch port
151Bugfixes:
152 - ARM: Fix MSR when T bit is set
153 - Core: Fix audio sync breaking when interrupted
154 - Core: Fix ordering events when scheduling during events
155 - FFmpeg: Fix encoding audio/video queue issues
156 - GB: Revamp IRQ handling based on new information
157 - GB: Fix IRQ disabling on the same T-cycle as an assert
158 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
159 - GB Audio: Clock frame events on DIV
160 - GB Audio: Fix channel 3 reset value
161 - GB Audio: Fix channel 4 initial LFSR
162 - GB Audio: Fix channel 1, 2 and 4 reset timing
163 - GB I/O: DMA register is R/W
164 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
165 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
166 - GB, GBA Savedata: Fix unmasking savedata crash
167 - GB Serialize: Fix audio state loading
168 - GB Serialize: Fix game title check
169 - GB Serialize: Fix IRQ pending/EI pending confusion
170 - GB Timer: Minor accuracy improvements
171 - GB Video: Fix dot clock timing being slightly wrong
172 - GB Video: Fix loading states while in mode 3
173 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
174 - GB Video: Fix SCX timing
175 - GB, GBA Video: Don't call finishFrame twice in thread proxy
176 - GBA: Reset WAITCNT properly
177 - GBA BIOS: Fix BitUnPack final byte
178 - GBA BIOS: Fix BitUnPack narrowing
179 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
180 - GBA DMA: Fix temporal sorting of DMAs of different priorities
181 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
182 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
183 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
184 - GBA Savedata: Fix savedata modified time updating when read-only
185 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
186 - GBA Serialize: Fix loading states in Hblank
187 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
188 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
189 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
190 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
191 - GBA Video: Start timing mid-scanline when skipping BIOS
192 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
193 - GBA Video: Make layer disabling work consistently
194 - PSP2: Fix more issues causing poor audio
195 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
196 - Qt: Improve FPS timer stability
197 - Util: Fix wrapping edge cases in RingFIFO
198Misc:
199 - 3DS: Remove deprecated CSND interface
200 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
201 - Core: Remove broken option for whether rewinding restores save games
202 - Feature: Added loading savestates from command line
203 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
204 - FFmpeg: Support lossless h.264 encoding
205 - FFmpeg: Support lossless VP9 encoding
206 - GBA Cheats: Allow multiple ROM patches in the same slot
207 - GB: Skip BIOS option now works
208 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
209 - GB Audio: Improved audio quality
210 - GB, GBA Audio: Increase max audio volume
211 - GB MBC: Remove erroneous bank 0 wrapping
212 - GB Video: Darken colors in GBA mode
213 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
214 - GBA: Implement display start DMAs
215 - GBA: Improve multiboot image detection
216 - GBA Memory: 64 MiB GBA Video cartridge support
217 - GBA Savedata: Remove ability to disable realistic timing
218 - GBA Timer: Use global cycles for timers
219 - Libretro: Add frameskip option
220 - mGUI: Add fast forward toggle
221 - PSP2: Use system enter key by default
222 - Python: Integrate tests from cinema test suite
223 - Qt: Redo GameController into multiple classes
224 - Qt: Prevent window from being created off-screen
225 - Qt: Add option to disable FPS display
226 - Qt: Options to mess around with layer placement
227 - Qt: Add load alternate save option
228 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
229 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
230 - Test: Restructure test suite into multiple executables
231 - Util: Don't build crc32 if the function already exists
232 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
233Changes from beta 1:
234Features:
235 - Libretro: Add Game Boy cheat support
236 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
237 - Switch: Rumble support
238 - Switch: Rotation support
239 - Switch: Screen stretching options
240 - Qt: State file load/save menu options
241 - Windows installer
242 - Tile viewer now has adjustable width
243 - Python: Experimental audio API
244Bugfixes:
245 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
246 - Core: Remember to deinit proxy ring FIFO
247 - Core: Reroot timing list when (de)scheduling
248 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
249 - GB MBC: Fix MBC30 SRAM
250 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
251 - GB Video: Fix SGB border hole size
252 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
253 - GBA: Fix GB Player features
254 - GBA I/O: SOUNDCNT_HI is readable when sound is off
255 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
256 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
257 - Libretro: Fix adding codes with hooks
258 - PSP2: Fix audio crackling after fast forward
259 - PSP2: Fix audio crackling when buffer is full
260 - Qt: Fix jumbled background when paused
261 - Qt: Fix FPS counter on Windows
262 - Qt: Fix focus issues with load/save state overlay
263 - Switch: Fix incorrect mapping for fast forward cap
264 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
265 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
266 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
267 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
268 - Qt: Ensure FATAL logs reach log view
269 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
270Misc:
271 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
272 - Debugger: Minor text fixes
273 - Debugger: Readability improvements (fixes mgba.io/i/1238)
274 - GB: Improved SGB2 support
275 - GB Audio: Skip frame if enabled when clock is high
276 - Libretro: Reduce rumble callbacks
277 - mGUI: Add SGB border configuration option
278 - mGUI: Add support for different settings types
279 - Python: Minor API improvements
280 - Qt: Ensure camera image is valid
281 - Qt: Debugger console history
282 - Qt: Detect presence of GL_ARB_framebuffer_object
283 - Qt: Minor memory view tweaks
284 - Res: Improve modeling of AGB/AGS screen in shaders
285 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
286 - Wii: Expose stretch configuration in settings
287 - Wii: Stretch now sets pixel-accurate mode size cap
288
2890.7 beta 1: (2018-09-24)
290- Initial beta for 0.7
291
2920.6.3: (2018-04-14)
293Bugfixes:
294 - GB Audio: Revert unsigned audio changes
295 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
296 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
297
2980.6.2: (2018-04-03)
299Bugfixes:
300 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
301 - 3DS: Fix opening files in directory names with trailing slashes
302 - LR35902: Fix watchpoints not reporting new value
303 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
304 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
305 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
306 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
307 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
308 - GBA: Fix SharkPort saves for EEPROM games
309 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
310 - GBA BIOS: Fix incorrect exit condition in LZ77
311 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
312 - GBA Cheats: Fix slide codes not initializing properly
313 - GBA DMA: ROM reads are forced to increment
314 - GBA Hardware: RTC accuracy improvements
315 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
316 - GBA Memory: Fix copy-on-write memory leak
317 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
318 - GBA Savedata: Fix crash when resizing flash
319 - GBA Video: Force align 256-color tiles
320 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
321 - PSP2: Fix issues causing poor audio
322 - Python: Fix package directory
323 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
324 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
325 - Wii: Fix screen tear when unpausing
326 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
327Misc:
328 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
329 - GB MBC: Remove erroneous bank 0 wrapping
330 - GBA: Improve multiboot image detection
331 - PSP2: Use system enter key by default
332
3330.6.1: (2017-10-01)
334Bugfixes:
335 - GB, GBA: Fix crashes when attempting to identify null VFiles
336 - GB, GBA: Fix sync to video with frameskip
337 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
338 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
339 - GB Core: Fix palette loading when loading a foreign config
340 - GB MBC: Pocket Cam memory should be accessible without enabling
341 - GB MBC: Fix SRAM sizes 4 and 5
342 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
343 - GB MBC: Fix RTC loading when file size is off
344 - GB Memory: Initialize peripheral pointers
345 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
346 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
347 - GB Memory: Actually load latch time from savestate
348 - GB Serialize: Fix deserializing video STAT
349 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
350 - GB Video: Fix potential hang when ending mode 0
351 - GB Video: Fix read mode when enabling LCD
352 - GBA: Reset active region as needed when loading a ROM
353 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
354 - GBA BIOS: Use core's VRAM variable instead of renderer's
355 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
356 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
357 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
358 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
359 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
360 - Python: Fix importing .gb or .gba before .core
361 - Qt: Fix command line debugger closing second game
362 - Qt: Fix LOG argument order
363 - Qt: Fix timezone issues with time overrides
364 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
365 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
366Misc:
367 - CMake: Fix CPack dependencies for libpng 1.6
368 - GBA: Detect hardware for Pokémon FireRed ROM hacks
369 - GBA Cheats: Improve detection of raw cheats
370 - Qt: Don't rebuild library view if style hasn't changed
371 - Qt: Allow overrides to be saved before a game is loaded
372 - Qt: Hide mouse immediately when loading
373 - SDL: Fix 2.0.5 build on macOS under some circumstances
374 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
375
3760.6.0: (2017-07-16)
377Features:
378 - Library view
379 - Sprite viewer
380 - Debugging console
381 - Improved memory viewer
382 - Memory search
383 - Command line ability to override configuration values
384 - Add option to allow preloading the entire ROM before running
385 - Add option for whether rewinding restores save games
386 - Savestates now contain any RTC override data
387 - Add option to lock video to integer scaling
388 - LR35902: Watchpoints
389 - LR35902/GB-Z80 disassembler
390 - GB: Tile viewer
391 - GB: Video/audio channel enabling/disabling
392 - GB: Symbol table support
393 - GB MBC: Add MBC1 multicart support
394 - GBA: Support printing debug strings from inside a game
395 - GBA: Better cheat type autodetection
396 - Implement keypad interrupts
397 - Configuration of gamepad hats
398 - Video log recording for testing and bug reporting
399 - Debugger: Segment/bank support
400 - Debugger: Execution tracing
401 - Qt: German translation (by Lothar Serra Mari)
402 - Qt: Spanish translation (by Kevin López)
403 - Qt: Italian translation (by theheroGAC)
404Bugfixes:
405 - ARM7: Fix MLA/*MULL/*MLAL timing
406 - Core: Fix crash with rewind if savestates shrink
407 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
408 - Core: Fix directory sets crashing on close if base isn't properly detached
409 - FFmpeg: Fix overflow and general issues with audio encoding
410 - GB: Fix flickering when screen is strobed quickly
411 - GB: Fix STAT blocking
412 - GB MBC: Fix ROM bank overflows getting set to bank 0
413 - GB MBC: Fix swapping carts not detect new MBC
414 - GB Timer: Improve DIV reset behavior
415 - GB Timer: Fix DIV batching if TAC changes
416 - GB Video: Reset renderer when loading state
417 - GBA: Fix multiboot ROM loading
418 - GBA: Fix multiboot loading resulting in too small WRAM
419 - GBA BIOS: Implement BitUnPack
420 - GBA BIOS: Fix ArcTan sign in HLE BIOS
421 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
422 - GBA BIOS: Fix INT_MIN/-1 crash
423 - GBA Hardware: Fix crash if a savestate lies about game hardware
424 - GBA I/O: Handle audio registers specially when deserializing
425 - GBA Memory: Improve initial skipped BIOS state
426 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
427 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
428 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
429 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
430 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
431 - LR35902: Fix core never exiting with certain event patterns
432 - LR35902: Fix pc overflowing current region off-by-one
433 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
434 - OpenGL: Fix some shaders causing offset graphics
435 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
436 - Qt: Fix window icon being stretched
437 - Qt: Fix data directory path
438 - Qt: Fix timing issues on high refresh rate monitors
439 - Qt: Fix linking after some windows have been closed
440 - Qt: Fix crash when changing audio settings after a game is closed
441 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
442 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
443 - Qt: Fix game unpausing after frame advancing and refocusing
444 - SDL: Fix game crash check
445 - SDL: Fix race condition with audio thread when starting
446 - SDL: Fix showing version number
447 - Test: Fix crash when loading invalid file
448 - Test: Fix crash when fuzzing fails to load a file
449 - Test: Don't rely on core for frames elapsed
450 - Test: Fix crash when loading invalid file
451 - Test: Fix crash when fuzzing fails to load a file
452 - Tools: Fix recurring multiple times over the same library
453 - Util: Fix overflow when loading invalid UPS patches
454 - Util: Fix highest-fd socket not being returned by SocketAccept
455 - Windows: Fix VDir.rewind
456Misc:
457 - All: Add C++ header guards
458 - All: Move time.h include to common.h
459 - 3DS, PSP2, Wii: Last directory loaded is saved
460 - CMake: Add ability to just print version string
461 - Core: New, faster event timing subsystem
462 - Core: Clean up some thread state checks
463 - Core: Add generic checksum function
464 - Core: Cores can now have multiple sets of callbacks
465 - Core: Restore sleep callback
466 - Core: Move rewind diffing to its own thread
467 - Core: Ability to enumerate and modify video and audio channels
468 - Core: List memory segments in the core
469 - Core: Move savestate creation time to extdata
470 - Core: Config values can now be hexadecimal
471 - Core: Improved threading interrupted detection
472 - Debugger: Modularize CLI debugger
473 - Debugger: Make building with debugging aspects optional
474 - Debugger: Add functions for read- or write-only watchpoints
475 - Debugger: Make attaching a backend idempotent
476 - Debugger: Add mDebuggerRunFrame convenience function
477 - Feature: Move game database from flatfile to SQLite3
478 - Feature: Support ImageMagick 7
479 - Feature: Make -l option explicit
480 - FFmpeg: Return false if a file fails to open
481 - FFmpeg: Force MP4 files to YUV420P
482 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
483 - GB: Reset with initial state of DIV register
484 - GB MBC: New MBC7 implementation
485 - GB Audio: Simplify envelope code
486 - GB Audio: Improve initial envelope samples
487 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
488 - GB Video: Improved video timings
489 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
490 - GBA, GB: ROM is now unloaded if a patch is applied
491 - GBA DMA: Refactor DMA out of memory.c
492 - GBA DMA: Move DMAs to using absolute timing
493 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
494 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
495 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
496 - GBA Memory: Support reading/writing POSTFLG
497 - GBA Memory: Remove unused prefetch cruft
498 - GBA Timer: Improve accuracy of timers
499 - GBA Video: Clean up unused timers
500 - GBA Video: Allow multiple handles into the same tile cache
501 - GBA Video, GB Video: Colors are now fully scaled
502 - GBA Video: Optimize when BLD* registers are written frequently
503 - OpenGL: Add xBR-lv2 shader
504 - Qt: Move last directory setting from qt.ini to config.ini
505 - Qt: Improved HiDPI support
506 - Qt: Expose configuration directory
507 - Qt: Merge "Save" and "OK" buttons in shader options
508 - Qt: Automatically load controller profile when plugged in
509 - Qt: Rename "Resample video" option to "Bilinear filtering"
510 - Qt: Remove audio thread
511 - Qt: Remove audio buffer sizing in AudioProcessorQt
512 - Qt: Re-enable QtMultimedia on Windows
513 - Qt: Make "Mute" able to be bound to a key
514 - Qt: Add .gb/.gbc files to the extension list in Info.plist
515 - Qt: Relax hard dependency on OpenGL
516 - Qt: Better highlight active key in control binding
517 - SDL: Remove scancode key input
518 - SDL: Automatically map controllers when plugged in
519 - Test: Add a basic test suite
520 - Util: Add size counting to Table
521 - Util: Add 8-bit PNG write support
522 - Util: Tune patch-fast extent sizes
523 - VFS: Call msync when syncing mapped data
524 - VFS: Allow truncating memory chunk VFiles
525 - VFS: Fix some minor VFile issues with FILEs
526 - VFS: Optimize expanding in-memory files
527 - VFS: Add VFileFIFO for operating on circle buffers
528Changes from beta 1:
529Features:
530 - Qt: Italian translation (by theheroGAC)
531 - Qt: Updated German translation
532Bugfixes:
533 - GB Audio: Fix incorrect channel 4 iteration
534 - GB Audio: Fix zombie mode bit masking
535 - GB Serialize: Fix timer serialization
536 - GB Video: Fix LYC regression
537 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
538 - GBA Timer: Fix count-up timing overflowing timer 3
539 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
540 - Qt: Fix memory search close button (fixes mgba.io/i/769)
541 - Qt: Fix window icon being stretched
542 - Qt: Fix initial window size (fixes mgba.io/i/766)
543 - Qt: Fix data directory path
544 - Qt: Fix controls not saving on non-SDL builds
545 - Qt: Fix translation initialization (fixes mgba.io/i/776)
546 - Qt: Fix patch loading while a game is running
547 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
548 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
549 - Qt: Fix GL-less build
550 - Qt: Fix Software renderer not handling alpha bits properly
551 - Qt: Fix screen background improperly stretching
552 - SDL: Fix cheats not loading
553Misc:
554 - GB Serialize: Add MBC state serialization
555 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
556 - GBA Timer: Improve accuracy of timers
557 - PSP2: Update toolchain to use vita.cmake
558 - Qt: Add language selector
559 - Qt: Minor test fixes
560 - Qt: Move shader settings into main settings window
561 - Qt: Dismiss game crashing/failing dialogs when a new game loads
562 - Qt: Properly ship Qt translations
563 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
564
5650.6 beta 1: (2017-06-29)
566 - Initial beta for 0.6
567
5680.5.2: (2016-12-31)
569Bugfixes:
570 - All: Fix fullscreen config option being ignored
571 - ARM7: PSR mode bits should not get sign extended
572 - GB: Fix audio not being deinitialized
573 - GB: Fix crash when masking savedata
574 - GB: Properly initialize sramRealVf variable
575 - GB Audio: Fix serialization of channel 3 and NR52 properties
576 - GB Audio: Reset envelope timer when reseting sound channel
577 - GB MBC: Fix SRAM dangling pointer with RTC games
578 - GB MBC: Fix initializing MBC when no ROM is loaded
579 - GB Memory: Fix patching ROM bank 0
580 - GB Memory: Fix starting HDMAs during mode 0
581 - GB Memory: Fix HDMA5 value after DMA completes
582 - GB Video: Initialize LCDC in renderer
583 - GB Video: Hblank IRQs should mask LYC=LY IRQs
584 - GBA: Fix IRQs firing after already being cleared
585 - GBA: Only unhalt CPU if appropriate bit is set in IE
586 - GBA: Add savegame override for Crash Bandicoot 2
587 - GBA BIOS: Fix MidiKey2Freq BIOS reads
588 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
589 - GBA Cheats: Fix GameShark ROM patches
590 - GBA I/O: Mask off WAITCNT bits that cannot be written
591 - GBA Memory: Fix misaligned BIOS reads
592 - GBA Memory: Fix VCOUNT being writable
593 - GBA Video: Fix out of bounds sprite transforms
594 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
595 - Libretro: Fix disabling BIOS
596 - Libretro: Fix Game Boy savestates and audio
597 - Qt: Fix changing resolution of software renderer
598 - Qt: Fix setting overrides
599 - Qt: Fix cut off tiles and alignment issues in tile viewer
600 - Qt: Only reset window dimensions when first shown
601 - Qt: Fix Qt Multimedia audio driver on big endian
602 - Qt: Fix Apply button for key and controller configurations
603 - VFS: Fix resizing memory chunks when not needed
604 - Windows: Fix Unicode directory handling
605Misc:
606 - GB, GBA: Prevent loading null ROMs
607 - GB Audio: Initialize wave RAM to GBC values
608 - GB Memory: Reset ROM bank when loading a ROM
609 - PSP2: Improved controller rumble
610
6110.5.1: (2016-10-05)
612Bugfixes:
613 - Core: Fix importing save games as read-only
614 - FFmpeg: Fix encoding AAC
615 - GB: Fix invalid STOP behavior on Game Boy Color
616 - GB: Initialize audio properly
617 - GB: Properly clear KEY1 bit 0 when switching speeds
618 - GB: Properly unload save files when unloading a ROM
619 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
620 - GB MBC: Fix MBC7 when size is incorrectly specified
621 - GB MBC: Fix RTC access when no save file is loaded
622 - GB SIO: Don't auto-clock external shift clock
623 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
624 - GB Video: Fix video frames getting missed when LCDC is off
625 - GB Video: Clear screen when LCDC is off
626 - GBA Cheats: Fix holding onto pointers that may get invalidated
627 - GBA Cheats: Fix key-activated CodeBreaker cheats
628 - GBA Cheats: Fix uninitialized memory getting freed when saving
629 - GBA Hardware: Improve Game Boy Player rumble behavior
630 - GBA Memory: Fix several unused I/O register read values
631 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
632 - LR35902: Fix events running with the wrong cycle active
633 - Qt: Fix "close" button on Overrides view
634 - Qt: Fix saving overrides
635 - Qt: Fix directory set unloading when replacing the ROM
636 - Qt: Fix patch loading
637 - Qt: Fix crash when saving an override if a game isn't loaded
638 - Qt: Fix showing default display driver as OpenGL (force 1.x)
639 - SDL: Attach rumble in SDL frontend
640 - Util: Fix PNG identification on files too small to be a PNG
641Misc:
642 - All: Only update version info if needed
643 - All: Split out install locations for Libretro and OpenEmu
644 - FFmpeg: Encoding cleanup
645 - GB: Reset active region when reloading ROM
646 - GB Memory: Initialize RAM pattern for GBC
647 - GB Video: Improved video timings
648 - Qt: Manage window sizes slightly better
649 - Qt: Remember scale option independent of core dimensions
650
6510.5.0: (2016-09-19)
652Features:
653 - Game Boy support
654 - Support for encrypted CodeBreaker GBA cheats
655 - Emulation of Vast Fame protected GBA carts (taizou)
656 - Tile viewer
657 - Threaded rendering mode
658 - Libretro: Memory map and achievement support (leiradel)
659 - GUI: Add UI control remapping
660 - GUI: Add fast-forward
661 - Wii: 240p support
662 - 3DS: Adjustable screen darkening
663 - Ability to temporarily load a savegame
664 - Load specific files out of archives
665 - Automatic BIOS detection
666Bugfixes:
667 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
668 - Debugger: Fix GDB breakpoints
669 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
670 - GBA: Fix filehandle leak with savegames
671 - GBA: Timer 0 cannot be count up
672 - GBA: Count up timers should not count themselves
673 - GBA Memory: Fix mirror on non-overdumped Classic NES games
674 - GBA Memory: Fix ldm {pc}
675 - GBA Savedata: Fix savedata sync timer
676 - GBA Savedata: Only unmap savedata if present
677 - GBA Serialize: Savestates now properly store prefetch
678 - GBA Video: WIN0/1 take priority over OBJWIN
679 - GBA Video: Fix out-of-order OBJWIN
680 - PSP2: Fix GPU crash while exiting
681 - PSP2: Fix VSync
682 - PSP2: Fix accelerometer range
683 - PSP2: Actually load screen mode setting
684 - PSP2: Fix gyroscope direction
685 - PSP2: Delete threads after they return
686 - PSP2: Fix mapping/unmapping from not at 0
687 - Qt: Fix bug in software renderer scaling
688 - Qt: Fix hanging key press after disabling autofire
689 - Qt: Fix being unable to pause manually when using auto-pausing
690 - SDL: Fix axes being mapped wrong
691 - Util: Fix realloc semantics in utf16to8
692 - Util: Fix inserting too many items into a hash table
693 - VFS: Fix uninitialized varaible reading from 7z
694 - VFS: Fix reading multiple files from a 7z archive
695 - Wii: Fix framelimiting after a slowdown
696 - Wii: Fix garbage flash at startup
697Misc:
698 - 3DS: Use blip_add_delta_fast for a small speed improvement
699 - 3DS: Allow UTF-16 filenames
700 - 3DS: Port to using citro3D
701 - 3DS: Use system font for menus
702 - 3DS: Attempt to use Core 2 for threads
703 - 3DS: Adjustable filering
704 - 3DS: 3D banner
705 - All: Add QUIET parameter to silence CMake
706 - All: Faster memory read/write
707 - ARM7: Support forcing Thumb mode via MSR
708 - ARM7: Flush prefetch cache when loading CPSR via MSR
709 - ARM7: Clean up instruction decoding for future expandability
710 - Debugger: Support register and memory writes via GDB stub
711 - Debugger: Add software breakpoint support to gdb
712 - FFmpeg: Full support for libavcodec 56+
713 - GBA: Better debug logging if event processing breaks
714 - GBA Audio: Force audio DMAs to not increment destination
715 - GBA BIOS: Use custom ArcTan, not relying on OS
716 - GBA Hardware: Clean up dead code in GBP
717 - GBA Memory: Optimize stalling behavior
718 - GBA Memory: Optimize Load-/StoreMultiple
719 - GBA Savedata: Add realistic timing for EEPROM
720 - GBA Serialize: Savestates now store if CPU was halted
721 - GBA Video: Remove old slow path fallback
722 - GBA Video: Optimize sprite drawing
723 - GBA Video: Optimize mode 0 rendering
724 - GBA Video: Optimize compositing cases slightly
725 - GUI: Screenshot dimensions are now passed through
726 - GUI: Add back logging
727 - GUI: Only reload config if manually saved
728 - GUI: Increase scrolling speed
729 - OpenGL: Log shader compilation failure
730 - OpenGL: Add texSize uniform
731 - Qt: Make -g flag work in Qt build
732 - Qt: Simplify OpenGL context creation
733 - Qt: Thread startup improvements
734 - Qt: Make audio channel/video layer options shortcut mappable
735 - Qt: Remove some C99isms from C++ code
736 - Qt: Remove default autofire mappings
737 - Qt: Make reseting when pasued frame-accurate
738 - Qt: Rearchitect game closing codepath
739 - PSP2: Use system font for menus
740 - PSP2: Add rumble for PS TV
741 - PSP2: Add fit-to-height screen mode
742 - PSP2: Sync files per descriptor
743 - PSP2: Allow UTF-8 filenames
744 - PSP2: Screenshots are now saved into the Photo Gallery
745 - PSP2: Stop underclocking when menuing
746 - SDL: Increase default audio buffer size to 1024 samples
747 - SDL: More responsive rumble
748 - Util: Add Vector GetConstPointer
749 - Util: Add rtrim
750 - Util: Add endswith
751 - VFS: Improve zip file detection
752 - Wii: Add pixelated resample filter
753 - Windows: Add native VDir support
754 - Util: Add PRIz macro for libc versions that don't support %z
755
7560.4.1: (2016-07-11)
757Bugfixes:
758 - All: Fix several file handle leaks
759 - All: Fix instruction tables getting zeroed when linking sometimes
760 - ARM7: Fix flags on SBC/RSC
761 - ARM7: Fix setting spsr privilege bits when spsr is empty
762 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
763 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
764 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
765 - GBA Memory: Fix executing code from OBJ region of VRAM
766 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
767 - GBA Serialize: Fix loading savegames from savestates
768 - OpenGL: Correct boolean vector strcmp strings for uniforms
769 - Qt: Fix sending gameStopped twice
770 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
771 - Qt: Fix initial state of key mapping
772 - Qt: Initialize m_useBios
773 - SDL: Fix joystick initialization on BSD
774 - SDL: Fix potential joystick crash in games with rumble
775 - SDL: Fix SDL 1.2 build
776 - SDL: Fix sporadic crash when deinitializing audio
777 - Shaders: Fix AGS-001 shader with some bad drivers
778 - Util: Use closesocket on Windows
779 - Util: Fix socket bind addresses
780 - VFS: Fix reading 7z archives without rewinding first
781 - VFS: VFileFromFD should not open directories
782 - Wii: Fix tilting direction
783 - Util: Fix realloc semantics in utf16to8
784Misc:
785 - All: Allow use of external minizip library
786 - Debugger: CLI debugger now exits when end-of-stream is reached
787 - FFmpeg: Update dependencies on Ubuntu
788 - GBA: Slightly optimize GBAProcessEvents
789 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
790 - GBA Video: Null renderer should return proper register values
791 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
792 - Qt: Add preset for DualShock 4
793 - Qt: Update 360 input profile on OS X to reflect newer drivers
794 - Qt: Remove use of NaN
795 - Qt: Canonicalize file paths when loading games
796 - Qt: Add refresh button to controller editing
797 - SDL: Remove default gamepad mappings
798 - Util: Fix intermittent build failure on OS X
799 - VFS: VFile.sync now updates modified time
800
8010.4.0: (2016-02-02)
802Features:
803 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
804 - I/O viewer
805 - Booting of multiboot images
806 - Customization of GIF recording
807 - Libretro: Cheat code support
808 - Support for GLSL shaders
809 - ROM information view
810 - Support for VBA-style cheat codes
811 - Savestates now store creation timestamps
812 - Key autofire
813 - Libretro: Allow blocking opposing directional input
814 - OpenEmu core for OS X
815 - Libretro: Settings for using BIOS and skipping intro
816 - Libretro: Customizable idle loop removal
817 - Implemented cycle counting for sprite rendering
818 - Cleaner, unified settings window
819 - Added a setting for pausing when the emulator is not in focus
820 - Customizable paths for save games, save states, screenshots and patches
821 - Controller hotplugging
822 - Ability to store save games and active cheats within savestates
823Bugfixes:
824 - ARM7: Fix sign of unaligned LDRSH
825 - ARM7: Fix decoding of some ARM ALU instructions with shifters
826 - Debugger: Fix watchpoints in gdb
827 - GBA: Fix warnings when creating and loading savestates
828 - GBA: Fix Iridion II savetype
829 - GBA BIOS: Fix misaligned CpuSet
830 - GBA Cheats: Fix cheats setting the Action Replay version
831 - GBA Hardware: Fix GPIO on big endian
832 - GBA Memory: Fix DMA register writing behavior
833 - GBA Memory: Fix DMAs triggering two cycles early
834 - Libretro: Fix aspect ratio
835 - Qt: Fix some potential crashes with the gamepad mapping
836 - Qt: Fix keys being mapped incorrectly when loading configuration file
837 - Util: Fix PowerPC PNG read/write pixel order
838 - Util: Fix excessive memory allocation when decoding a PNG
839 - VFS: Fix VFileReadline and remove _vfdReadline
840Misc:
841 - All: Improved PowerPC support
842 - All: Fix some undefined behavior warnings
843 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
844 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
845 - GBA: Implement bad I/O register loading
846 - GBA: Allow jumping to OAM and palette RAM
847 - GBA BIOS: Finish implementing RegisterRamReset
848 - GBA Config: Add "override" layer for better one-time configuration
849 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
850 - GBA Memory: Use a dynamically sized mask for ROM memory
851 - GBA Memory: Implement several unimplemented memory access types
852 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
853 - GBA RR: Starting from savestate now embeds the savegame
854 - GBA RR: Add preliminary SRAM support for VBM loading
855 - GBA RR: Add support for resets in movies
856 - GBA Video: Remove lastHblank, as it is implied
857 - Libretro: Use anonymous memory mappers for large blocks of memory
858 - Libretro: Add install target for libretro core
859 - Qt: Window size command line options are now supported
860 - Qt: Increase usability of key mapper
861 - Qt: Add 'Apply' button to settings window
862 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
863 - Qt: Allow use of modifier keys as input
864 - Qt: Optimize log viewer
865 - Qt: Added button for breaking into the GDB debugger
866 - Qt: Add box for showing duration of rewind
867 - SDL: Support fullscreen in SDL 1.2
868 - SDL: Allow GBASDLAudio to be used without a thread context
869 - Util: Use VFile for configuration
870 - Util: Add MutexTryLock
871
8720.3.2: (2015-12-16)
873Bugfixes:
874 - ARM7: Fix STRT/STRBT
875 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
876 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
877 - Libretro: Fix problems with rumble not turning off
878 - GBA: Fix idle skip state being retained between games
879 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
880 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
881 - GBA BIOS: Fix Sqrt sign
882 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
883 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
884 - GBA Memory: Fix DMA behavior for SRAM accesses
885 - GBA Memory: Fix Store8 to OBJ VRAM
886 - GBA Memory: Fix alignment of LDM/STM on SRAM
887 - GBA Memory: Fix unaligned out-of-bounds ROM loads
888 - GBA Memory: Fix timing of DMAs
889 - GBA Video: Fix _mix for 15-bit color
890 - GBA Video: Fix OAM and palette initialization
891 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
892 - Qt: Use safer isLoaded check in GameController
893 - Qt: Fix a race condition in PainterGL that could lead to a crash
894 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
895 - Qt: Fix font size in memory viewer
896 - Qt: Fix a crash in the memory viewer
897 - Qt: Add additional checks in CheatModel to prevent crashes
898 - Qt: Fix race condition with setting sample rate
899 - Qt: Fix crash when closing multiplayer windows
900 - Qt: Fix resetting while paused
901Misc:
902 - GBA Audio: Implement missing flags on SOUNDCNT_X register
903 - Qt: Add mute option to menu
904
9050.3.1: (2015-10-24)
906Bugfixes:
907 - ARM7: Fix instruction decoding of Thumb shifts
908 - GBA: Deinit savegame when unloading a ROM
909 - GBA: Fix BIOS check on big endian
910 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
911 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
912 - GBA Audio: Fix audio channels being silenced at the wrong time
913 - GBA Memory: Fix bad BIOS Load16 on big endian
914 - GBA Memory: Fix bad Load8 on big endian
915 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
916 - GBA Video: Fix edge case with sprite blend modes and semitransparency
917 - GBA Video: Fix objwin and blending interaction on sprites
918 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
919 - Libretro: Fix a memory leak with the render buffer
920 - Qt: Windows no longer spawn in the top left on first launch
921 - Qt: Fix install path of XDG desktop file with DESTDIR
922 - Qt: Fix drag and drop on Windows
923 - Qt: Reenable double buffering, as disabling it broke some Windows configs
924 - VFS: Fix return values of VFileFILE.read and .write
925Misc:
926 - All: Reset next event to cycles instead of zero to interrupt
927 - All: Add --version flag
928 - ARM7: Force disable LTO on two files to work around a GCC bug
929 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
930 - GBA: Better memory handling with PNG savestates
931 - GBA: Additional savestate sanity checks
932 - GBA: Check for cycle count being too high
933 - GBA Audio: Allow GBAAVStream to have no video callback
934 - GBA BIOS: Implement RegisterRamReset for SIO registers
935 - Qt: Remove useless help icons in dialogs
936 - Qt: Prevent savestate window from opening while in multiplayer
937 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
938 - Qt: Dropping multiplayer windows works more cleanly now
939
9400.3.0: (2015-08-16)
941Features:
942 - Ability to hide individual background layers, or OBJs
943 - Ability to mute individual audio channels
944 - Palette viewer and exporter
945 - Volume control
946 - More shortcuts are editable (e.g. quick save/load)
947 - Rewind now shows the frame after rewinding
948 - Import/Export of GameShark/Action Replay snapshots
949 - Add "Step backwards" item for single increment rewind
950 - Deadzone estimation for game controllers
951 - Analog inputs can be used for shortcuts
952 - Menu items for specific solar sensor brightness levels
953 - Remappable controls for tilt and gyroscope sensors
954 - Status messages for actions taken while a game is running (e.g. save/load state)
955 - Memory inspector
956 - Screensaver can now be suspended while a game is running
957 - Load/save the most recent savestate slot
958 - Support varible speed (PWM) rumble
959 - Ability to cap fast forward speed
960 - Finer control over FPS target
961 - Holdable shortcut for rewinding one frame at a time
962 - Ability to boot directly into the BIOS
963 - Preliminary support for yanking out the game pak while a game is running
964 - Thumb-drive mode by putting a file called portable.ini in the same folder
965 - Configurable display driver, between software and OpenGL
966 - Undo-able savestate loading and saving
967 - Controller profiles now store shortcut settings
968 - Default controller profiles for several common controllers
969 - Libretro now supports BIOS, rumble and solar sensor
970 - Implement BIOS call Stop, for sleep mode
971 - Automatically load patches, if found
972 - Improved video synchronization
973 - Configurable audio output sample rate
974Bugfixes:
975 - ARM7: Fix SWI and IRQ timings
976 - ARM7: Fix Thumb MUL timing
977 - ARM7: Fix timing of multiplies to use N cycles
978 - ARM7: ARMHotplugDetach should call deinit
979 - Debugger: Fix use-after-free in breakpoint clearing code
980 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
981 - GBA: Cap audio FIFO read size during deserialization
982 - GBA: Check for corrupted savestates when loading
983 - GBA: Check for improperly sized savestates when loading
984 - GBA: Check for savestates made from differently sized ROMs
985 - GBA: Fix calls to endian-independent loadstores
986 - GBA: Fix timing of reading from timer registers
987 - GBA: Ensure cycles never go negative
988 - GBA Audio: Force audio FIFOs to 32-bit
989 - GBA Audio: Fix audio pitch changing when adjusting buffer size
990 - GBA Audio: Fix sample order in audio channel 3
991 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
992 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
993 - GBA Memory: Improve Thumb open bus behavior
994 - GBA Memory: Fix potential DMA issue when loading a savestate
995 - GBA Memory: Fix load/store multiple video memory waitstates
996 - GBA SIO: Fix reseting when there are SIO devices attached
997 - GBA Video: Blended sprites should never have other effects applied
998 - GBA Video: Fix out-of-bounds tiles in mosaic
999 - GBA Video: Fix windows not affecting sprites
1000 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1001 - GBA Video: Fix timing on first scanline
1002 - Qt: Better cleanup when a game crashes
1003 - Qt: Fix open ROM dialog filtering for archive formats
1004 - Qt: Cap the maximum number of multiplayer windows
1005 - Qt: Fix maximum year in sensor override
1006 - Qt: Fix window being too tall after exiting fullscreen
1007 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1008 - Qt: Fix analog buttons not getting unmapped
1009 - Qt: Fix passing command line options
1010 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1011 - SDL: Fix SDL build when OpenGL is missing
1012 - Util: Allow loading IPS patches that grow the ROM
1013 - VFS: Fix resource leaks if some allocations fail
1014 - VFS: Fix line-reading to return proper values
1015 - Video: Fix an issue with very long filenames
1016 - Util: Fix formatting of floats
1017Misc:
1018 - All: Add --help flag for command line programs
1019 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1020 - All: Enable static linking for Windows
1021 - All: Enable static linking for OS X
1022 - All: Threads are now named
1023 - All: Proper handling of Unicode file paths
1024 - ARM7: Add emulation for Undefined CPU mode
1025 - ARM7: Reduce the size of the Thumb instruction table
1026 - GBA: Add status log level
1027 - GBA: GBARewind now returns how many states it has rewound
1028 - GBA: SIO logging layer
1029 - GBA BIOS: Stub out SoundBias
1030 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1031 - GBA: Don't include GBACLIDebugger struct unless needed
1032 - GBA: Savedata is now synced shortly after data finishes being written
1033 - GBA: Process multiple timer events at once, if necessary
1034 - GBA Audio: Implement audio reset for channels A/B
1035 - GBA Audio: Process multiple audio events at once, if necessary
1036 - GBA Hardware: Backport generic RTC source into core
1037 - GBA Input: Allow axes and buttons to be mapped to the same key
1038 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1039 - GBA SIO: Add a dummy driver for Normal mode
1040 - GBA Thread: Add functionality for running callbacks on the GBA thread
1041 - GBA Thread: Split GBASync into a separate file
1042 - GBA Video: Refactor software renderer into separate files
1043 - GBA Video: Slightly optimize mode 0 mosaic rendering
1044 - Debugger: Free watchpoints in addition to breakpoints
1045 - Qt: Handle saving input settings better
1046 - Qt: Move GL frame drawing back onto its own thread
1047 - Qt: Fast forward (held) option moved from Other to Emulation menu
1048 - Qt: Show version info in window title
1049 - Qt: Migrate multiplayer window handling into GBAApp
1050 - Qt: Unified file opening and saving with last location
1051 - Qt: Fix windows being resizable when they shouldn't have been
1052 - Qt: Only hide cursor in full screen
1053 - Qt: Replace pause-after-frame mutex with an atomic
1054 - Qt: Add application icon and XDG desktop files
1055 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1056 - Qt: Don't save window size when entering fullscreen
1057 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1058 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1059 - Qt: Increase usability of key mapper
1060 - Qt: Show checkmark for window sizes
1061 - Qt: Set window path to loaded ROM
1062 - Perf: Ability to load savestates immediately on launch
1063 - SDL: Properly check for initialization
1064 - SDL: Clean up initialization functions
1065 - SDL: Clean up GL context
1066 - Util: Allow disabling the threading code entirely
1067 - VFS: Add sync method to force syncing with backing
1068
10690.2.1: (2015-05-13)
1070Bugfixes:
1071 - All: Fix sanitize-deb script not cleaning up after itself
1072 - All: Fix dependencies for libavcodec on Debian-derived platforms
1073 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1074 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1075 - ARM7: Fix ARM multiply instructions when PC is a destination register
1076 - Debugger: Fix use-after-free in breakpoint clearing code
1077 - Debugger: Fix boundary conditions in tab completion
1078 - GBA: Fix timers not updating timing when writing to only the reload register
1079 - GBA: Fix rewind boundary conditions
1080 - GBA: Add initial I/O register settings for background matrix registers
1081 - GBA: Fix hang when loading a savestate if sync to video is enabled
1082 - GBA: Handle out-of-bounds I/O access
1083 - GBA: Fix bounds-checking on EEPROM access
1084 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1085 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1086 - GBA Memory: Allow SRAM to be 64kB
1087 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1088 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1089 - GBA Video: Fix second frame mode 5
1090 - Perf: Fix race condition if a game crashes immediately on start
1091 - Qt: Fix Display object leak when closing a window
1092 - Qt: Fix .deb dependencies
1093 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1094 - Qt: Fix window not regaining focus after exiting savestate window
1095 - Qt: Fix regression where video would not record if the game had already started
1096 - Qt: Fix potential crash if a gamepad causes focus to change
1097 - Qt: Fix controller axis querying
1098 - Qt: Fix multiplayer windows opening as the wrong size
1099 - Qt: Fix controllers sometimes not loading the right profile
1100 - SDL: Fix boundary conditions for joystick adjustments
1101 - SDL: Allocate properly sized input maps
1102 - SDL: Fix potential build issues when Qt and SDL2 are in use
1103 - Util: Fix resource leak in UTF-8 handling code
1104 - Util: Fix a null-pointer issue when attempting to delete a key
1105 - VFS: Fix resource leaks if some allocations fail
1106 - Video: Fix an issue with very long filenames
1107Misc:
1108 - GBA Memory: Soft-crash if jumping past the end of a ROM
1109 - Qt: Show multiplayer numbers in window title
1110 - Qt: Solar sensor can have shortcuts set
1111
11120.2.0: (2015-04-03)
1113Features:
1114 - Support for gamepad axes, e.g. analog sticks or triggers
1115 - Add scale presets for up to 6x
1116 - Settings window
1117 - Bilinear resampling option
1118 - Add option to skip BIOS start screen
1119 - List of recently opened games
1120 - Support for games using the Solar Sensor
1121 - Better audio resampling via blip-buf
1122 - Game Pak overrides dialog for setting savetype and sensor values
1123 - Support for games using the tilt sensor
1124 - Remappable shortcuts for keyboard and gamepad
1125 - Rewinding of emulation
1126 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1127 - Support IPv6
1128 - Save directory of last loaded file
1129 - Support BPS patches
1130 - Automatically detect and optimize out idle loops
1131 - Configurable game overrides
1132 - Support loading 7-Zip files
1133 - Drag and drop game loading
1134 - Cheat code support
1135 - Runtime configurable audio driver
1136 - Libretro core for use with RetroArch and other front-ends
1137 - Controller profiles for setting different bindings for different controllers
1138 - Ability to lock aspect ratio
1139 - Local link cable support
1140 - Ability to switch which game controller is in use per instance
1141 - Ability to prevent opposing directional input
1142 - Warning dialog if an unimplemented BIOS feature is called
1143 - Debugger: Add CLI "frame", frame advance command
1144 - Debugger: Add CLI functions for writing to memory
1145 - Debugger: Add CLI functions for examining memory regions
1146 - Debugger: Add CLI function for writing a register
1147Bugfixes:
1148 - ARM7: Extend prefetch by one stage
1149 - ARM7: Fix cycle counting for loads
1150 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1151 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1152 - GBA: Initialize gba.sync to null
1153 - GBA: Fix timer initialization
1154 - GBA Audio: Support 16-bit writes to FIFO audio
1155 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1156 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1157 - GBA BIOS: Fix BIOS prefetch after reset
1158 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1159 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1160 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1161 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1162 - GBA Memory: Fix cycle counting for 32-bit load/stores
1163 - GBA RR: Fix fallthrough error when reading tags from a movie
1164 - GBA Thread: Fix possible hang when loading an archive
1165 - GBA Thread: Fix possible deadlock in video sync
1166 - Perf: Fix crash when the GBA thread fails to start
1167 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1168 - Qt: Fix crash when adjusting settings after closing a game
1169 - Qt: Fix crash when starting GDB stub after closing a game
1170 - Qt: Fix patch loading while a game is running
1171 - Qt: Fix crash when loading a game after stopping GDB server
1172 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1173 - Qt: Fix crash when attempting to pause if a game is not running
1174 - SDL: Properly clean up if a game doesn't launch
1175 - Util: Fix sockets on Windows
1176Misc:
1177 - All: Enable link-time optimization
1178 - Debugger: Watchpoints now work on STM/LDM instructions
1179 - Debugger: Clean up GDB stub network interfacing
1180 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1181 - Debugger: Merge Thumb BL instructions when disassembling
1182 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1183 - Debugger: Watchpoints now report address watched (fixes #68)
1184 - Debugger: Add support for soft breakpoints
1185 - Debugger: Make I/O register names be addresses instead of values
1186 - Debugger: Rename read/write commands
1187 - GBA: Improve accuracy of event timing
1188 - GBA: Add API for getting Configuration structs for overrides and input
1189 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1190 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1191 - GBA: Move A/V stream interface into core
1192 - GBA: Savestates now take into account savedata state machines (fixes #109)
1193 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1194 - GBA Memory: Simplify memory API and use fixed bus width
1195 - GBA Thread: Make GBASyncWaitFrameStart time out
1196 - GBA Video: Start video at the last scanline instead of the first
1197 - Qt: Optimize logo drawing
1198 - Qt: Move frame upload back onto main thread
1199 - Qt: Remember window position
1200 - Qt: Double-clicking on the window toggles full screen
1201 - Util: Use proper locale for reading and writing float values
1202
12030.1.1: (2015-01-24)
1204Bugfixes:
1205 - ARM7: Fix LDM writeback to a register already written
1206 - GBA: Fix timers 2 and 3 updating incorrectly
1207 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1208 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1209 - GBA Audio: Properly initialize audio FIFO channels
1210 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1211 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1212 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1213 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1214 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1215 - GBA BIOS: Fix HuffUnComp boundary conditions
1216 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1217 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1218 - GBA Memory: Filter out top nybble of DMA addresses
1219 - GBA Memory: Properly bounds-check VRAM accesses
1220 - GBA Memory: Fix initial DMA state
1221 - GBA Thread: Allow halted games to exit cleanly
1222 - GBA Video: Fix blend issues with obscured middle layers
1223 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1224 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1225 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1226 - GBA Video: Fix sprite boundary conditions with mosaic
1227 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1228 - Qt: Fix issue with set frame sizes being the wrong height
1229 - Qt: Fix emulator crashing when full screen if a game is not running
1230 - Qt: Fix window focus issues
1231 - Qt: Properly set default video recording settings
1232 - Qt: Fix a race condition when a game crashes immediately
1233 - Qt: Fix some cases where key mapping can break if focus is adjusted
1234 - Qt: Fix crash if a game pauses before any frames are shown
1235 - Debugger: Negative PC-relative loads now properly subtract the offset
1236 - Debugger: Align PC-relative loads in Thumb
1237 - Debugger: Fix watchpoints triggering too late
1238 - Debugger: Fix binary print putting spaces between digits
1239 - Video: Ensure FFmpeg encoder has audio frames
1240 - Video: Fix uncompressed PCM audio recording
1241 - Video: Fix FFmpeg crashing when the file extension is wrong
1242 - Util: Fix SOCKET_FAILED macro
1243Misc:
1244 - GBA: Exit cleanly on FATAL if the port supports it
1245 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1246 - Qt: Disable sync to video by default
1247 - Qt: Handle a game crash without crashing
1248 - Qt: Set default log level to FATAL, ERROR and WARN
1249 - Qt: Clarify some phrasing in the menus
1250 - Qt: Clear active buttons when focus is lost
1251
12520.1.0: (2014-12-13)
1253 - Initial release