all repos — mgba @ 06d6586e6fde8c9346558bfd2dc4c915211bb6da

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9 - GB: LR35902/GB-Z80 disassembler
 10 - Configuration of gamepad hats
 11 - Qt: Spanish translation (by Kevin López)
 12 - Add option for whether rewinding restores save games
 13 - Qt: German translation (by Lothar Serra Mari)
 14 - Savestates now contain any RTC override data
 15Bugfixes:
 16 - LR35902: Fix core never exiting with certain event patterns
 17 - GB Timer: Improve DIV reset behavior
 18 - GBA Memory: Improve initial skipped BIOS state
 19 - GBA BIOS: Implement BitUnPack
 20 - ARM7: Fix MLA/*MULL/*MLAL timing
 21 - GBA: Fix multiboot ROM loading
 22 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 23 - LR35902: Fix pc overflowing current region off-by-one
 24 - GB MBC: Fix ROM bank overflows getting set to bank 0
 25 - Qt: Fix timing issues on high refresh rate monitors
 26 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 27 - Util: Fix overflow when loading invalid UPS patches
 28 - Tools: Fix recurring multiple times over the same library
 29 - GBA I/O: Handle audio registers specially when deserializing
 30 - Util: Fix highest-fd socket not being returned by SocketAccept
 31 - Qt: Fix linking after some windows have been closed
 32 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 33 - Windows: Fix VDir.rewind
 34 - SDL: Fix game crash check
 35 - SDL: Fix race condition with audio thread when starting
 36 - GB: Fix flickering when screen is strobed quickly
 37 - FFmpeg: Fix overflow and general issues with audio encoding
 38 - Qt: Fix crash when changing audio settings after a game is closed
 39Misc:
 40 - SDL: Remove scancode key input
 41 - GBA Video: Clean up unused timers
 42 - Test: Add a basic test suite
 43 - GBA Video: Allow multiple handles into the same tile cache
 44 - VFS: Call msync when syncing mapped data
 45 - GBA Video, GB Video: Colors are now fully scaled
 46 - VFS: Allow truncating memory chunk VFiles
 47 - Debugger: Modularize CLI debugger
 48 - Core: Clean up some thread state checks
 49 - Debugger: Make building with debugging aspects optional
 50 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 51 - GBA Memory: Support reading/writing POSTFLG
 52 - Util: Add size counting to Table
 53 - Qt: Move last directory setting from qt.ini to config.ini
 54 - 3DS, PSP2, Wii: Last directory loaded is saved
 55 - GB Audio: Simplify envelope code
 56 - GB Audio: Improve initial envelope samples
 57 - Debugger: Add functions for read- or write-only watchpoints
 58 - GBA DMA: Refactor DMA out of memory.c
 59 - GBA DMA: Move DMAs to using absolute timing
 60 - All: Add C++ header guards
 61 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 62 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 63 - Qt: Improved HiDPI support
 64 - Qt: Expose configuration directory
 65 - Feature: Move game database from flatfile to SQLite3
 66 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
 67 - VFS: Fix some minor VFile issues with FILEs
 68 - Core: Add generic checksum function
 69 - Feature: Support ImageMagick 7
 70 - All: Move time.h include to common.h
 71 - CMake: Add ability to just print version string
 72 - Qt: Merge "Save" and "OK" buttons in shader options
 73 - SDL: Automatically map controllers when plugged in
 74 - Qt: Automatically load controller profile when plugged in
 75 - OpenGL: Add xBR-lv2 shader
 76 - GBA, GB: ROM is now unloaded if a patch is applied
 77 - Util: Add 8-bit PNG write support
 78 - Qt: Rename "Resample video" option to "Bilinear filtering"
 79 - GBA Video: Optimize when BLD* registers are written frequently
 80 - Core: Cores can now have multiple sets of callbacks
 81 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
 82 - Qt: Remove audio thread
 83 - Qt: Remove audio buffer sizing in AudioProcessorQt
 84 - Qt: Re-enable QtMultimedia on Windows
 85 - FFmpeg: Return false if a file fails to open
 86 - FFmpeg: Force MP4 files to YUV420P
 87 - Qt: Make "Mute" able to be bound to a key
 88 - Core: Restore sleep callback
 89 - Qt: Add .gb/.gbc files to the extension list in Info.plist
 90
 910.5.2: (2016-12-31)
 92Bugfixes:
 93 - All: Fix fullscreen config option being ignored
 94 - ARM7: PSR mode bits should not get sign extended
 95 - GB: Fix audio not being deinitialized
 96 - GB: Fix crash when masking savedata
 97 - GB: Properly initialize sramRealVf variable
 98 - GB Audio: Fix serialization of channel 3 and NR52 properties
 99 - GB Audio: Reset envelope timer when reseting sound channel
100 - GB MBC: Fix SRAM dangling pointer with RTC games
101 - GB MBC: Fix initializing MBC when no ROM is loaded
102 - GB Memory: Fix patching ROM bank 0
103 - GB Memory: Fix starting HDMAs during mode 0
104 - GB Memory: Fix HDMA5 value after DMA completes
105 - GB Video: Initialize LCDC in renderer
106 - GB Video: Hblank IRQs should mask LYC=LY IRQs
107 - GBA: Fix IRQs firing after already being cleared
108 - GBA: Only unhalt CPU if appropriate bit is set in IE
109 - GBA: Add savegame override for Crash Bandicoot 2
110 - GBA BIOS: Fix MidiKey2Freq BIOS reads
111 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
112 - GBA Cheats: Fix GameShark ROM patches
113 - GBA I/O: Mask off WAITCNT bits that cannot be written
114 - GBA Memory: Fix misaligned BIOS reads
115 - GBA Memory: Fix VCOUNT being writable
116 - GBA Video: Fix out of bounds sprite transforms
117 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
118 - Libretro: Fix disabling BIOS
119 - Libretro: Fix Game Boy savestates and audio
120 - Qt: Fix changing resolution of software renderer
121 - Qt: Fix setting overrides
122 - Qt: Fix cut off tiles and alignment issues in tile viewer
123 - Qt: Only reset window dimensions when first shown
124 - Qt: Fix Qt Multimedia audio driver on big endian
125 - Qt: Fix Apply button for key and controller configurations
126 - VFS: Fix resizing memory chunks when not needed
127 - Windows: Fix Unicode directory handling
128Misc:
129 - GB, GBA: Prevent loading null ROMs
130 - GB Audio: Initialize wave RAM to GBC values
131 - GB Memory: Reset ROM bank when loading a ROM
132 - PSP2: Improved controller rumble
133
1340.5.1: (2016-10-05)
135Bugfixes:
136 - Core: Fix importing save games as read-only
137 - FFmpeg: Fix encoding AAC
138 - GB: Fix invalid STOP behavior on Game Boy Color
139 - GB: Initialize audio properly
140 - GB: Properly clear KEY1 bit 0 when switching speeds
141 - GB: Properly unload save files when unloading a ROM
142 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
143 - GB MBC: Fix MBC7 when size is incorrectly specified
144 - GB MBC: Fix RTC access when no save file is loaded
145 - GB SIO: Don't auto-clock external shift clock
146 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
147 - GB Video: Fix video frames getting missed when LCDC is off
148 - GB Video: Clear screen when LCDC is off
149 - GBA Cheats: Fix holding onto pointers that may get invalidated
150 - GBA Cheats: Fix key-activated CodeBreaker cheats
151 - GBA Cheats: Fix uninitialized memory getting freed when saving
152 - GBA Hardware: Improve Game Boy Player rumble behavior
153 - GBA Memory: Fix several unused I/O register read values
154 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
155 - LR35902: Fix events running with the wrong cycle active
156 - Qt: Fix "close" button on Overrides view
157 - Qt: Fix saving overrides
158 - Qt: Fix directory set unloading when replacing the ROM
159 - Qt: Fix patch loading
160 - Qt: Fix crash when saving an override if a game isn't loaded
161 - Qt: Fix showing default display driver as OpenGL (force 1.x)
162 - SDL: Attach rumble in SDL frontend
163 - Util: Fix PNG identification on files too small to be a PNG
164Misc:
165 - All: Only update version info if needed
166 - All: Split out install locations for Libretro and OpenEmu
167 - FFmpeg: Encoding cleanup
168 - GB: Reset active region when reloading ROM
169 - GB Memory: Initialize RAM pattern for GBC
170 - GB Video: Improved video timings
171 - Qt: Manage window sizes slightly better
172 - Qt: Remember scale option independent of core dimensions
173
1740.5.0: (2016-09-19)
175Features:
176 - Game Boy support
177 - Support for encrypted CodeBreaker GBA cheats
178 - Emulation of Vast Fame protected GBA carts (taizou)
179 - Tile viewer
180 - Threaded rendering mode
181 - Libretro: Memory map and achievement support (leiradel)
182 - GUI: Add UI control remapping
183 - GUI: Add fast-forward
184 - Wii: 240p support
185 - 3DS: Adjustable screen darkening
186 - Ability to temporarily load a savegame
187 - Load specific files out of archives
188 - Automatic BIOS detection
189Bugfixes:
190 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
191 - Debugger: Fix GDB breakpoints
192 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
193 - GBA: Fix filehandle leak with savegames
194 - GBA: Timer 0 cannot be count up
195 - GBA: Count up timers should not count themselves
196 - GBA Memory: Fix mirror on non-overdumped Classic NES games
197 - GBA Memory: Fix ldm {pc}
198 - GBA Savedata: Fix savedata sync timer
199 - GBA Savedata: Only unmap savedata if present
200 - GBA Serialize: Savestates now properly store prefetch
201 - GBA Video: WIN0/1 take priority over OBJWIN
202 - GBA Video: Fix out-of-order OBJWIN
203 - PSP2: Fix GPU crash while exiting
204 - PSP2: Fix VSync
205 - PSP2: Fix accelerometer range
206 - PSP2: Actually load screen mode setting
207 - PSP2: Fix gyroscope direction
208 - PSP2: Delete threads after they return
209 - PSP2: Fix mapping/unmapping from not at 0
210 - Qt: Fix bug in software renderer scaling
211 - Qt: Fix hanging key press after disabling autofire
212 - Qt: Fix being unable to pause manually when using auto-pausing
213 - SDL: Fix axes being mapped wrong
214 - Util: Fix realloc semantics in utf16to8
215 - Util: Fix inserting too many items into a hash table
216 - VFS: Fix uninitialized varaible reading from 7z
217 - VFS: Fix reading multiple files from a 7z archive
218 - Wii: Fix framelimiting after a slowdown
219 - Wii: Fix garbage flash at startup
220Misc:
221 - 3DS: Use blip_add_delta_fast for a small speed improvement
222 - 3DS: Allow UTF-16 filenames
223 - 3DS: Port to using citro3D
224 - 3DS: Use system font for menus
225 - 3DS: Attempt to use Core 2 for threads
226 - 3DS: Adjustable filering
227 - 3DS: 3D banner
228 - All: Add QUIET parameter to silence CMake
229 - All: Faster memory read/write
230 - ARM7: Support forcing Thumb mode via MSR
231 - ARM7: Flush prefetch cache when loading CPSR via MSR
232 - ARM7: Clean up instruction decoding for future expandability
233 - Debugger: Support register and memory writes via GDB stub
234 - Debugger: Add software breakpoint support to gdb
235 - FFmpeg: Full support for libavcodec 56+
236 - GBA: Better debug logging if event processing breaks
237 - GBA Audio: Force audio DMAs to not increment destination
238 - GBA BIOS: Use custom ArcTan, not relying on OS
239 - GBA Hardware: Clean up dead code in GBP
240 - GBA Memory: Optimize stalling behavior
241 - GBA Memory: Optimize Load-/StoreMultiple
242 - GBA Savedata: Add realistic timing for EEPROM
243 - GBA Serialize: Savestates now store if CPU was halted
244 - GBA Video: Remove old slow path fallback
245 - GBA Video: Optimize sprite drawing
246 - GBA Video: Optimize mode 0 rendering
247 - GBA Video: Optimize compositing cases slightly
248 - GUI: Screenshot dimensions are now passed through
249 - GUI: Add back logging
250 - GUI: Only reload config if manually saved
251 - GUI: Increase scrolling speed
252 - OpenGL: Log shader compilation failure
253 - OpenGL: Add texSize uniform
254 - Qt: Make -g flag work in Qt build
255 - Qt: Simplify OpenGL context creation
256 - Qt: Thread startup improvements
257 - Qt: Make audio channel/video layer options shortcut mappable
258 - Qt: Remove some C99isms from C++ code
259 - Qt: Remove default autofire mappings
260 - Qt: Make reseting when pasued frame-accurate
261 - Qt: Rearchitect game closing codepath
262 - PSP2: Use system font for menus
263 - PSP2: Add rumble for PS TV
264 - PSP2: Add fit-to-height screen mode
265 - PSP2: Sync files per descriptor
266 - PSP2: Allow UTF-8 filenames
267 - PSP2: Screenshots are now saved into the Photo Gallery
268 - PSP2: Stop underclocking when menuing
269 - SDL: Increase default audio buffer size to 1024 samples
270 - SDL: More responsive rumble
271 - Util: Add Vector GetConstPointer
272 - Util: Add rtrim
273 - Util: Add endswith
274 - VFS: Improve zip file detection
275 - Wii: Add pixelated resample filter
276 - Windows: Add native VDir support
277 - Util: Add PRIz macro for libc versions that don't support %z
278
2790.4.1: (2016-07-11)
280Bugfixes:
281 - All: Fix several file handle leaks
282 - All: Fix instruction tables getting zeroed when linking sometimes
283 - ARM7: Fix flags on SBC/RSC
284 - ARM7: Fix setting spsr privilege bits when spsr is empty
285 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
286 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
287 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
288 - GBA Memory: Fix executing code from OBJ region of VRAM
289 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
290 - GBA Serialize: Fix loading savegames from savestates
291 - OpenGL: Correct boolean vector strcmp strings for uniforms
292 - Qt: Fix sending gameStopped twice
293 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
294 - Qt: Fix initial state of key mapping
295 - Qt: Initialize m_useBios
296 - SDL: Fix joystick initialization on BSD
297 - SDL: Fix potential joystick crash in games with rumble
298 - SDL: Fix SDL 1.2 build
299 - SDL: Fix sporadic crash when deinitializing audio
300 - Shaders: Fix AGS-001 shader with some bad drivers
301 - Util: Use closesocket on Windows
302 - Util: Fix socket bind addresses
303 - VFS: Fix reading 7z archives without rewinding first
304 - VFS: VFileFromFD should not open directories
305 - Wii: Fix tilting direction
306 - Util: Fix realloc semantics in utf16to8
307Misc:
308 - All: Allow use of external minizip library
309 - Debugger: CLI debugger now exits when end-of-stream is reached
310 - FFmpeg: Update dependencies on Ubuntu
311 - GBA: Slightly optimize GBAProcessEvents
312 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
313 - GBA Video: Null renderer should return proper register values
314 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
315 - Qt: Add preset for DualShock 4
316 - Qt: Update 360 input profile on OS X to reflect newer drivers
317 - Qt: Remove use of NaN
318 - Qt: Canonicalize file paths when loading games
319 - Qt: Add refresh button to controller editing
320 - SDL: Remove default gamepad mappings
321 - Util: Fix intermittent build failure on OS X
322 - VFS: VFile.sync now updates modified time
323
3240.4.0: (2016-02-02)
325Features:
326 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
327 - I/O viewer
328 - Booting of multiboot images
329 - Customization of GIF recording
330 - Libretro: Cheat code support
331 - Support for GLSL shaders
332 - ROM information view
333 - Support for VBA-style cheat codes
334 - Savestates now store creation timestamps
335 - Key autofire
336 - Libretro: Allow blocking opposing directional input
337 - OpenEmu core for OS X
338 - Libretro: Settings for using BIOS and skipping intro
339 - Libretro: Customizable idle loop removal
340 - Implemented cycle counting for sprite rendering
341 - Cleaner, unified settings window
342 - Added a setting for pausing when the emulator is not in focus
343 - Customizable paths for save games, save states, screenshots and patches
344 - Controller hotplugging
345 - Ability to store save games and active cheats within savestates
346Bugfixes:
347 - ARM7: Fix sign of unaligned LDRSH
348 - ARM7: Fix decoding of some ARM ALU instructions with shifters
349 - Debugger: Fix watchpoints in gdb
350 - GBA: Fix warnings when creating and loading savestates
351 - GBA: Fix Iridion II savetype
352 - GBA BIOS: Fix misaligned CpuSet
353 - GBA Cheats: Fix cheats setting the Action Replay version
354 - GBA Hardware: Fix GPIO on big endian
355 - GBA Memory: Fix DMA register writing behavior
356 - GBA Memory: Fix DMAs triggering two cycles early
357 - Libretro: Fix aspect ratio
358 - Qt: Fix some potential crashes with the gamepad mapping
359 - Qt: Fix keys being mapped incorrectly when loading configuration file
360 - Util: Fix PowerPC PNG read/write pixel order
361 - Util: Fix excessive memory allocation when decoding a PNG
362 - VFS: Fix VFileReadline and remove _vfdReadline
363Misc:
364 - All: Improved PowerPC support
365 - All: Fix some undefined behavior warnings
366 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
367 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
368 - GBA: Implement bad I/O register loading
369 - GBA: Allow jumping to OAM and palette RAM
370 - GBA BIOS: Finish implementing RegisterRamReset
371 - GBA Config: Add "override" layer for better one-time configuration
372 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
373 - GBA Memory: Use a dynamically sized mask for ROM memory
374 - GBA Memory: Implement several unimplemented memory access types
375 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
376 - GBA RR: Starting from savestate now embeds the savegame
377 - GBA RR: Add preliminary SRAM support for VBM loading
378 - GBA RR: Add support for resets in movies
379 - GBA Video: Remove lastHblank, as it is implied
380 - Libretro: Use anonymous memory mappers for large blocks of memory
381 - Libretro: Add install target for libretro core
382 - Qt: Window size command line options are now supported
383 - Qt: Increase usability of key mapper
384 - Qt: Add 'Apply' button to settings window
385 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
386 - Qt: Allow use of modifier keys as input
387 - Qt: Optimize log viewer
388 - Qt: Added button for breaking into the GDB debugger
389 - Qt: Add box for showing duration of rewind
390 - SDL: Support fullscreen in SDL 1.2
391 - SDL: Allow GBASDLAudio to be used without a thread context
392 - Util: Use VFile for configuration
393 - Util: Add MutexTryLock
394
3950.3.2: (2015-12-16)
396Bugfixes:
397 - ARM7: Fix STRT/STRBT
398 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
399 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
400 - Libretro: Fix problems with rumble not turning off
401 - GBA: Fix idle skip state being retained between games
402 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
403 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
404 - GBA BIOS: Fix Sqrt sign
405 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
406 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
407 - GBA Memory: Fix DMA behavior for SRAM accesses
408 - GBA Memory: Fix Store8 to OBJ VRAM
409 - GBA Memory: Fix alignment of LDM/STM on SRAM
410 - GBA Memory: Fix unaligned out-of-bounds ROM loads
411 - GBA Memory: Fix timing of DMAs
412 - GBA Video: Fix _mix for 15-bit color
413 - GBA Video: Fix OAM and palette initialization
414 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
415 - Qt: Use safer isLoaded check in GameController
416 - Qt: Fix a race condition in PainterGL that could lead to a crash
417 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
418 - Qt: Fix font size in memory viewer
419 - Qt: Fix a crash in the memory viewer
420 - Qt: Add additional checks in CheatModel to prevent crashes
421 - Qt: Fix race condition with setting sample rate
422 - Qt: Fix crash when closing multiplayer windows
423 - Qt: Fix resetting while paused
424Misc:
425 - GBA Audio: Implement missing flags on SOUNDCNT_X register
426 - Qt: Add mute option to menu
427
4280.3.1: (2015-10-24)
429Bugfixes:
430 - ARM7: Fix instruction decoding of Thumb shifts
431 - GBA: Deinit savegame when unloading a ROM
432 - GBA: Fix BIOS check on big endian
433 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
434 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
435 - GBA Audio: Fix audio channels being silenced at the wrong time
436 - GBA Memory: Fix bad BIOS Load16 on big endian
437 - GBA Memory: Fix bad Load8 on big endian
438 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
439 - GBA Video: Fix edge case with sprite blend modes and semitransparency
440 - GBA Video: Fix objwin and blending interaction on sprites
441 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
442 - Libretro: Fix a memory leak with the render buffer
443 - Qt: Windows no longer spawn in the top left on first launch
444 - Qt: Fix install path of XDG desktop file with DESTDIR
445 - Qt: Fix drag and drop on Windows
446 - Qt: Reenable double buffering, as disabling it broke some Windows configs
447 - VFS: Fix return values of VFileFILE.read and .write
448Misc:
449 - All: Reset next event to cycles instead of zero to interrupt
450 - All: Add --version flag
451 - ARM7: Force disable LTO on two files to work around a GCC bug
452 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
453 - GBA: Better memory handling with PNG savestates
454 - GBA: Additional savestate sanity checks
455 - GBA: Check for cycle count being too high
456 - GBA Audio: Allow GBAAVStream to have no video callback
457 - GBA BIOS: Implement RegisterRamReset for SIO registers
458 - Qt: Remove useless help icons in dialogs
459 - Qt: Prevent savestate window from opening while in multiplayer
460 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
461 - Qt: Dropping multiplayer windows works more cleanly now
462
4630.3.0: (2015-08-16)
464Features:
465 - Ability to hide individual background layers, or OBJs
466 - Ability to mute individual audio channels
467 - Palette viewer and exporter
468 - Volume control
469 - More shortcuts are editable (e.g. quick save/load)
470 - Rewind now shows the frame after rewinding
471 - Import/Export of GameShark/Action Replay snapshots
472 - Add "Step backwards" item for single increment rewind
473 - Deadzone estimation for game controllers
474 - Analog inputs can be used for shortcuts
475 - Menu items for specific solar sensor brightness levels
476 - Remappable controls for tilt and gyroscope sensors
477 - Status messages for actions taken while a game is running (e.g. save/load state)
478 - Memory inspector
479 - Screensaver can now be suspended while a game is running
480 - Load/save the most recent savestate slot
481 - Support varible speed (PWM) rumble
482 - Ability to cap fast forward speed
483 - Finer control over FPS target
484 - Holdable shortcut for rewinding one frame at a time
485 - Ability to boot directly into the BIOS
486 - Preliminary support for yanking out the game pak while a game is running
487 - Thumb-drive mode by putting a file called portable.ini in the same folder
488 - Configurable display driver, between software and OpenGL
489 - Undo-able savestate loading and saving
490 - Controller profiles now store shortcut settings
491 - Default controller profiles for several common controllers
492 - Libretro now supports BIOS, rumble and solar sensor
493 - Implement BIOS call Stop, for sleep mode
494 - Automatically load patches, if found
495 - Improved video synchronization
496 - Configurable audio output sample rate
497Bugfixes:
498 - ARM7: Fix SWI and IRQ timings
499 - ARM7: Fix Thumb MUL timing
500 - ARM7: Fix timing of multiplies to use N cycles
501 - ARM7: ARMHotplugDetach should call deinit
502 - Debugger: Fix use-after-free in breakpoint clearing code
503 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
504 - GBA: Cap audio FIFO read size during deserialization
505 - GBA: Check for corrupted savestates when loading
506 - GBA: Check for improperly sized savestates when loading
507 - GBA: Check for savestates made from differently sized ROMs
508 - GBA: Fix calls to endian-independent loadstores
509 - GBA: Fix timing of reading from timer registers
510 - GBA: Ensure cycles never go negative
511 - GBA Audio: Force audio FIFOs to 32-bit
512 - GBA Audio: Fix audio pitch changing when adjusting buffer size
513 - GBA Audio: Fix sample order in audio channel 3
514 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
515 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
516 - GBA Memory: Improve Thumb open bus behavior
517 - GBA Memory: Fix potential DMA issue when loading a savestate
518 - GBA Memory: Fix load/store multiple video memory waitstates
519 - GBA SIO: Fix reseting when there are SIO devices attached
520 - GBA Video: Blended sprites should never have other effects applied
521 - GBA Video: Fix out-of-bounds tiles in mosaic
522 - GBA Video: Fix windows not affecting sprites
523 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
524 - GBA Video: Fix timing on first scanline
525 - Qt: Better cleanup when a game crashes
526 - Qt: Fix open ROM dialog filtering for archive formats
527 - Qt: Cap the maximum number of multiplayer windows
528 - Qt: Fix maximum year in sensor override
529 - Qt: Fix window being too tall after exiting fullscreen
530 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
531 - Qt: Fix analog buttons not getting unmapped
532 - Qt: Fix passing command line options
533 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
534 - SDL: Fix SDL build when OpenGL is missing
535 - Util: Allow loading IPS patches that grow the ROM
536 - VFS: Fix resource leaks if some allocations fail
537 - VFS: Fix line-reading to return proper values
538 - Video: Fix an issue with very long filenames
539 - Util: Fix formatting of floats
540Misc:
541 - All: Add --help flag for command line programs
542 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
543 - All: Enable static linking for Windows
544 - All: Enable static linking for OS X
545 - All: Threads are now named
546 - All: Proper handling of Unicode file paths
547 - ARM7: Add emulation for Undefined CPU mode
548 - ARM7: Reduce the size of the Thumb instruction table
549 - GBA: Add status log level
550 - GBA: GBARewind now returns how many states it has rewound
551 - GBA: SIO logging layer
552 - GBA BIOS: Stub out SoundBias
553 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
554 - GBA: Don't include GBACLIDebugger struct unless needed
555 - GBA: Savedata is now synced shortly after data finishes being written
556 - GBA: Process multiple timer events at once, if necessary
557 - GBA Audio: Implement audio reset for channels A/B
558 - GBA Audio: Process multiple audio events at once, if necessary
559 - GBA Hardware: Backport generic RTC source into core
560 - GBA Input: Allow axes and buttons to be mapped to the same key
561 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
562 - GBA SIO: Add a dummy driver for Normal mode
563 - GBA Thread: Add functionality for running callbacks on the GBA thread
564 - GBA Thread: Split GBASync into a separate file
565 - GBA Video: Refactor software renderer into separate files
566 - GBA Video: Slightly optimize mode 0 mosaic rendering
567 - Debugger: Free watchpoints in addition to breakpoints
568 - Qt: Handle saving input settings better
569 - Qt: Move GL frame drawing back onto its own thread
570 - Qt: Fast forward (held) option moved from Other to Emulation menu
571 - Qt: Show version info in window title
572 - Qt: Migrate multiplayer window handling into GBAApp
573 - Qt: Unified file opening and saving with last location
574 - Qt: Fix windows being resizable when they shouldn't have been
575 - Qt: Only hide cursor in full screen
576 - Qt: Replace pause-after-frame mutex with an atomic
577 - Qt: Add application icon and XDG desktop files
578 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
579 - Qt: Don't save window size when entering fullscreen
580 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
581 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
582 - Qt: Increase usability of key mapper
583 - Qt: Show checkmark for window sizes
584 - Qt: Set window path to loaded ROM
585 - Perf: Ability to load savestates immediately on launch
586 - SDL: Properly check for initialization
587 - SDL: Clean up initialization functions
588 - SDL: Clean up GL context
589 - Util: Allow disabling the threading code entirely
590 - VFS: Add sync method to force syncing with backing
591
5920.2.1: (2015-05-13)
593Bugfixes:
594 - All: Fix sanitize-deb script not cleaning up after itself
595 - All: Fix dependencies for libavcodec on Debian-derived platforms
596 - ARM7: Handle writeback for PC in addressing modes 2 and 3
597 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
598 - ARM7: Fix ARM multiply instructions when PC is a destination register
599 - Debugger: Fix use-after-free in breakpoint clearing code
600 - Debugger: Fix boundary conditions in tab completion
601 - GBA: Fix timers not updating timing when writing to only the reload register
602 - GBA: Fix rewind boundary conditions
603 - GBA: Add initial I/O register settings for background matrix registers
604 - GBA: Fix hang when loading a savestate if sync to video is enabled
605 - GBA: Handle out-of-bounds I/O access
606 - GBA: Fix bounds-checking on EEPROM access
607 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
608 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
609 - GBA Memory: Allow SRAM to be 64kB
610 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
611 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
612 - GBA Video: Fix second frame mode 5
613 - Perf: Fix race condition if a game crashes immediately on start
614 - Qt: Fix Display object leak when closing a window
615 - Qt: Fix .deb dependencies
616 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
617 - Qt: Fix window not regaining focus after exiting savestate window
618 - Qt: Fix regression where video would not record if the game had already started
619 - Qt: Fix potential crash if a gamepad causes focus to change
620 - Qt: Fix controller axis querying
621 - Qt: Fix multiplayer windows opening as the wrong size
622 - Qt: Fix controllers sometimes not loading the right profile
623 - SDL: Fix boundary conditions for joystick adjustments
624 - SDL: Allocate properly sized input maps
625 - SDL: Fix potential build issues when Qt and SDL2 are in use
626 - Util: Fix resource leak in UTF-8 handling code
627 - Util: Fix a null-pointer issue when attempting to delete a key
628 - VFS: Fix resource leaks if some allocations fail
629 - Video: Fix an issue with very long filenames
630Misc:
631 - GBA Memory: Soft-crash if jumping past the end of a ROM
632 - Qt: Show multiplayer numbers in window title
633 - Qt: Solar sensor can have shortcuts set
634
6350.2.0: (2015-04-03)
636Features:
637 - Support for gamepad axes, e.g. analog sticks or triggers
638 - Add scale presets for up to 6x
639 - Settings window
640 - Bilinear resampling option
641 - Add option to skip BIOS start screen
642 - List of recently opened games
643 - Support for games using the Solar Sensor
644 - Better audio resampling via blip-buf
645 - Game Pak overrides dialog for setting savetype and sensor values
646 - Support for games using the tilt sensor
647 - Remappable shortcuts for keyboard and gamepad
648 - Rewinding of emulation
649 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
650 - Support IPv6
651 - Save directory of last loaded file
652 - Support BPS patches
653 - Automatically detect and optimize out idle loops
654 - Configurable game overrides
655 - Support loading 7-Zip files
656 - Drag and drop game loading
657 - Cheat code support
658 - Runtime configurable audio driver
659 - Libretro core for use with RetroArch and other front-ends
660 - Controller profiles for setting different bindings for different controllers
661 - Ability to lock aspect ratio
662 - Local link cable support
663 - Ability to switch which game controller is in use per instance
664 - Ability to prevent opposing directional input
665 - Warning dialog if an unimplemented BIOS feature is called
666 - Debugger: Add CLI "frame", frame advance command
667 - Debugger: Add CLI functions for writing to memory
668 - Debugger: Add CLI functions for examining memory regions
669 - Debugger: Add CLI function for writing a register
670Bugfixes:
671 - ARM7: Extend prefetch by one stage
672 - ARM7: Fix cycle counting for loads
673 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
674 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
675 - GBA: Initialize gba.sync to null
676 - GBA: Fix timer initialization
677 - GBA Audio: Support 16-bit writes to FIFO audio
678 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
679 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
680 - GBA BIOS: Fix BIOS prefetch after reset
681 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
682 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
683 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
684 - GBA Memory: Fix I cycles that had been moved to ARM7 core
685 - GBA Memory: Fix cycle counting for 32-bit load/stores
686 - GBA RR: Fix fallthrough error when reading tags from a movie
687 - GBA Thread: Fix possible hang when loading an archive
688 - GBA Thread: Fix possible deadlock in video sync
689 - Perf: Fix crash when the GBA thread fails to start
690 - Qt: Fix crash starting a GDB stub if a game isn't loaded
691 - Qt: Fix crash when adjusting settings after closing a game
692 - Qt: Fix crash when starting GDB stub after closing a game
693 - Qt: Fix patch loading while a game is running
694 - Qt: Fix crash when loading a game after stopping GDB server
695 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
696 - Qt: Fix crash when attempting to pause if a game is not running
697 - SDL: Properly clean up if a game doesn't launch
698 - Util: Fix sockets on Windows
699Misc:
700 - All: Enable link-time optimization
701 - Debugger: Watchpoints now work on STM/LDM instructions
702 - Debugger: Clean up GDB stub network interfacing
703 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
704 - Debugger: Merge Thumb BL instructions when disassembling
705 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
706 - Debugger: Watchpoints now report address watched (fixes #68)
707 - Debugger: Add support for soft breakpoints
708 - Debugger: Make I/O register names be addresses instead of values
709 - Debugger: Rename read/write commands
710 - GBA: Improve accuracy of event timing
711 - GBA: Add API for getting Configuration structs for overrides and input
712 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
713 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
714 - GBA: Move A/V stream interface into core
715 - GBA: Savestates now take into account savedata state machines (fixes #109)
716 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
717 - GBA Memory: Simplify memory API and use fixed bus width
718 - GBA Thread: Make GBASyncWaitFrameStart time out
719 - GBA Video: Start video at the last scanline instead of the first
720 - Qt: Optimize logo drawing
721 - Qt: Move frame upload back onto main thread
722 - Qt: Remember window position
723 - Qt: Double-clicking on the window toggles full screen
724 - Util: Use proper locale for reading and writing float values
725
7260.1.1: (2015-01-24)
727Bugfixes:
728 - ARM7: Fix LDM writeback to a register already written
729 - GBA: Fix timers 2 and 3 updating incorrectly
730 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
731 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
732 - GBA Audio: Properly initialize audio FIFO channels
733 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
734 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
735 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
736 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
737 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
738 - GBA BIOS: Fix HuffUnComp boundary conditions
739 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
740 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
741 - GBA Memory: Filter out top nybble of DMA addresses
742 - GBA Memory: Properly bounds-check VRAM accesses
743 - GBA Memory: Fix initial DMA state
744 - GBA Thread: Allow halted games to exit cleanly
745 - GBA Video: Fix blend issues with obscured middle layers
746 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
747 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
748 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
749 - GBA Video: Fix sprite boundary conditions with mosaic
750 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
751 - Qt: Fix issue with set frame sizes being the wrong height
752 - Qt: Fix emulator crashing when full screen if a game is not running
753 - Qt: Fix window focus issues
754 - Qt: Properly set default video recording settings
755 - Qt: Fix a race condition when a game crashes immediately
756 - Qt: Fix some cases where key mapping can break if focus is adjusted
757 - Qt: Fix crash if a game pauses before any frames are shown
758 - Debugger: Negative PC-relative loads now properly subtract the offset
759 - Debugger: Align PC-relative loads in Thumb
760 - Debugger: Fix watchpoints triggering too late
761 - Debugger: Fix binary print putting spaces between digits
762 - Video: Ensure FFmpeg encoder has audio frames
763 - Video: Fix uncompressed PCM audio recording
764 - Video: Fix FFmpeg crashing when the file extension is wrong
765 - Util: Fix SOCKET_FAILED macro
766Misc:
767 - GBA: Exit cleanly on FATAL if the port supports it
768 - GBA Memory: Implement 16- and 32-bit loads from SRAM
769 - Qt: Disable sync to video by default
770 - Qt: Handle a game crash without crashing
771 - Qt: Set default log level to FATAL, ERROR and WARN
772 - Qt: Clarify some phrasing in the menus
773 - Qt: Clear active buttons when focus is lost
774
7750.1.0: (2014-12-13)
776 - Initial release