CHANGES (view raw)
10.3.0: (Future)
2Features:
3 - Ability to hide individual background layers, or OBJs
4 - Ability to mute individual audio channels
5 - Palette viewer and exporter
6 - Volume control
7 - More shortcuts are editable (e.g. quick save/load)
8 - Rewind now shows the frame after rewinding
9 - Import/Export of GameShark/Action Replay snapshots
10 - Add "Step backwards" item for single increment rewind
11 - Deadzone estimation for game controllers
12 - Analog inputs can be used for shortcuts
13 - Menu items for specific solar sensor brightness levels
14 - Remappable controls for tilt and gyroscope sensors
15 - Status messages for actions taken while a game is running (e.g. save/load state)
16 - Memory inspector
17 - Screensaver can now be suspended while a game is running
18 - Load/save the most recent savestate slot
19 - Support varible speed (PWM) rumble
20 - Ability to cap fast forward speed
21 - Finer control over FPS target
22 - Holdable shortcut for rewinding one frame at a time
23 - Ability to boot directly into the BIOS
24 - Preliminary support for yanking out the game pak while a game is running
25 - Thumb-drive mode by putting a file called portable.ini in the same folder
26Bugfixes:
27 - ARM7: Fix SWI and IRQ timings
28 - GBA Audio: Force audio FIFOs to 32-bit
29 - GBA Memory: Improve Thumb open bus behavior
30 - VFS: Fix resource leaks if some allocations fail
31 - Video: Fix an issue with very long filenames
32 - GBA Video: Blended sprites should never have other effects applied
33 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
34 - Qt: Better cleanup when a game crashes
35 - Qt: Fix open ROM dialog filtering for archive formats
36 - ARM7: Fix Thumb MUL timing
37 - Qt: Cap the maximum number of multiplayer windows
38 - Qt: Fix maximum year in sensor override
39 - GBA: Cap audio FIFO read size during deserialization
40 - GBA: Check for corrupted savestates when loading
41 - GBA: Check for improperly sized savestates when loading
42 - GBA: Check for savestates made from differently sized ROMs
43 - GBA Video: Fix out-of-bounds tiles in mosaic
44 - GBA Memory: Fix potential DMA issue when loading a savestate
45 - GBA Audio: Fix audio pitch changing when adjusting buffer size
46 - SDL: Fix SDL build when OpenGL is missing
47 - ARM7: Fix timing of multiplies to use N cycles
48 - GBA: Fix calls to endian-independent loadstores
49 - GBA Video: Fix windows not affecting sprites
50 - VFS: Fix line-reading to return proper values
51 - GBA Memory: Fix load/store multiple video memory waitstates
52 - GBA: Fix timing of reading from timer registers
53 - Util: Allow loading IPS patches that grow the ROM
54 - GBA Audio: Fix sample order in audio channel 3
55 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
56 - ARM7: ARMHotplugDetach should call deinit
57 - Qt: Fix window being too tall after exiting fullscreen
58Misc:
59 - Qt: Handle saving input settings better
60 - Debugger: Free watchpoints in addition to breakpoints
61 - Qt: Move GL frame drawing back onto its own thread
62 - GBA: Add status log level
63 - GBA Thread: Add functionality for running callbacks on the GBA thread
64 - Qt: Fast forward (held) option moved from Other to Emulation menu
65 - All: Add --help flag for command line programs
66 - Qt: Show version info in window title
67 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
68 - GBA SIO: Add a dummy driver for Normal mode
69 - GBA: GBARewind now returns how many states it has rewound
70 - All: Enable static linking for Windows
71 - All: Enable static linking for OS X
72 - Qt: Migrate multiplayer window handling into GBAApp
73 - Qt: Unified file opening and saving with last location
74 - Qt: Fix windows being resizable when they shouldn't have been
75 - Qt: Only hide cursor in full screen
76 - Perf: Ability to load savestates immediately on launch
77 - Qt: Replace pause-after-frame mutex with an atomic
78 - Util: Allow disabling the threading code entirely
79 - GBA: SIO logging layer
80 - Qt: Add application icon and XDG desktop files
81 - GBA Thread: Split GBASync into a separate file
82 - SDL: Properly check for initialization
83 - SDL: Clean up initialization functions
84 - All: Threads are now named
85 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
86 - Qt: Don't save window size when entering fullscreen
87 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
88 - GBA Video: Refactor software renderer into separate files
89 - ARM7: Add emulation for Undefined CPU mode
90 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
91 - ARM7: Reduce the size of the Thumb instruction table
92 - GBA: Don't include GBACLIDebugger struct unless needed
93 - SDL: Clean up GL context
94 - GBA Audio: Implement audio reset for channels A/B
95 - GBA Hardware: Backport generic RTC source into core
96 - All: Proper handling of Unicode file paths
97
980.2.1: (2015-05-13)
99Bugfixes:
100 - All: Fix sanitize-deb script not cleaning up after itself
101 - All: Fix dependencies for libavcodec on Debian-derived platforms
102 - ARM7: Handle writeback for PC in addressing modes 2 and 3
103 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
104 - ARM7: Fix ARM multiply instructions when PC is a destination register
105 - Debugger: Fix use-after-free in breakpoint clearing code
106 - Debugger: Fix boundary conditions in tab completion
107 - GBA: Fix timers not updating timing when writing to only the reload register
108 - GBA: Fix rewind boundary conditions
109 - GBA: Add initial I/O register settings for background matrix registers
110 - GBA: Fix hang when loading a savestate if sync to video is enabled
111 - GBA: Handle out-of-bounds I/O access
112 - GBA: Fix bounds-checking on EEPROM access
113 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
114 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
115 - GBA Memory: Allow SRAM to be 64kB
116 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
117 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
118 - GBA Video: Fix second frame mode 5
119 - Perf: Fix race condition if a game crashes immediately on start
120 - Qt: Fix Display object leak when closing a window
121 - Qt: Fix .deb dependencies
122 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
123 - Qt: Fix window not regaining focus after exiting savestate window
124 - Qt: Fix regression where video would not record if the game had already started
125 - Qt: Fix potential crash if a gamepad causes focus to change
126 - Qt: Fix controller axis querying
127 - Qt: Fix multiplayer windows opening as the wrong size
128 - Qt: Fix controllers sometimes not loading the right profile
129 - SDL: Fix boundary conditions for joystick adjustments
130 - SDL: Allocate properly sized input maps
131 - SDL: Fix potential build issues when Qt and SDL2 are in use
132 - Util: Fix resource leak in UTF-8 handling code
133 - Util: Fix a null-pointer issue when attempting to delete a key
134 - VFS: Fix resource leaks if some allocations fail
135 - Video: Fix an issue with very long filenames
136Misc:
137 - GBA Memory: Soft-crash if jumping past the end of a ROM
138 - Qt: Show multiplayer numbers in window title
139 - Qt: Solar sensor can have shortcuts set
140
1410.2.0: (2015-04-03)
142Features:
143 - Support for gamepad axes, e.g. analog sticks or triggers
144 - Add scale presets for up to 6x
145 - Settings window
146 - Bilinear resampling option
147 - Add option to skip BIOS start screen
148 - List of recently opened games
149 - Support for games using the Solar Sensor
150 - Better audio resampling via blip-buf
151 - Game Pak overrides dialog for setting savetype and sensor values
152 - Support for games using the tilt sensor
153 - Remappable shortcuts for keyboard and gamepad
154 - Rewinding of emulation
155 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
156 - Support IPv6
157 - Save directory of last loaded file
158 - Support BPS patches
159 - Automatically detect and optimize out idle loops
160 - Configurable game overrides
161 - Support loading 7-Zip files
162 - Drag and drop game loading
163 - Cheat code support
164 - Runtime configurable audio driver
165 - Libretro core for use with RetroArch and other front-ends
166 - Controller profiles for setting different bindings for different controllers
167 - Ability to lock aspect ratio
168 - Local link cable support
169 - Ability to switch which game controller is in use per instance
170 - Ability to prevent opposing directional input
171 - Warning dialog if an unimplemented BIOS feature is called
172 - Debugger: Add CLI "frame", frame advance command
173 - Debugger: Add CLI functions for writing to memory
174 - Debugger: Add CLI functions for examining memory regions
175 - Debugger: Add CLI function for writing a register
176Bugfixes:
177 - ARM7: Extend prefetch by one stage
178 - ARM7: Fix cycle counting for loads
179 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
180 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
181 - GBA: Initialize gba.sync to null
182 - GBA: Fix timer initialization
183 - GBA Audio: Support 16-bit writes to FIFO audio
184 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
185 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
186 - GBA BIOS: Fix BIOS prefetch after reset
187 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
188 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
189 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
190 - GBA Memory: Fix I cycles that had been moved to ARM7 core
191 - GBA Memory: Fix cycle counting for 32-bit load/stores
192 - GBA RR: Fix fallthrough error when reading tags from a movie
193 - GBA Thread: Fix possible hang when loading an archive
194 - GBA Thread: Fix possible deadlock in video sync
195 - Perf: Fix crash when the GBA thread fails to start
196 - Qt: Fix crash starting a GDB stub if a game isn't loaded
197 - Qt: Fix crash when adjusting settings after closing a game
198 - Qt: Fix crash when starting GDB stub after closing a game
199 - Qt: Fix patch loading while a game is running
200 - Qt: Fix crash when loading a game after stopping GDB server
201 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
202 - Qt: Fix crash when attempting to pause if a game is not running
203 - SDL: Properly clean up if a game doesn't launch
204 - Util: Fix sockets on Windows
205Misc:
206 - All: Enable link-time optimization
207 - Debugger: Watchpoints now work on STM/LDM instructions
208 - Debugger: Clean up GDB stub network interfacing
209 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
210 - Debugger: Merge Thumb BL instructions when disassembling
211 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
212 - Debugger: Watchpoints now report address watched (fixes #68)
213 - Debugger: Add support for soft breakpoints
214 - Debugger: Make I/O register names be addresses instead of values
215 - Debugger: Rename read/write commands
216 - GBA: Improve accuracy of event timing
217 - GBA: Add API for getting Configuration structs for overrides and input
218 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
219 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
220 - GBA: Move A/V stream interface into core
221 - GBA: Savestates now take into account savedata state machines (fixes #109)
222 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
223 - GBA Memory: Simplify memory API and use fixed bus width
224 - GBA Thread: Make GBASyncWaitFrameStart time out
225 - GBA Video: Start video at the last scanline instead of the first
226 - Qt: Optimize logo drawing
227 - Qt: Move frame upload back onto main thread
228 - Qt: Remember window position
229 - Qt: Double-clicking on the window toggles full screen
230 - Util: Use proper locale for reading and writing float values
231
2320.1.1: (2015-01-24)
233Bugfixes:
234 - ARM7: Fix LDM writeback to a register already written
235 - GBA: Fix timers 2 and 3 updating incorrectly
236 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
237 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
238 - GBA Audio: Properly initialize audio FIFO channels
239 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
240 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
241 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
242 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
243 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
244 - GBA BIOS: Fix HuffUnComp boundary conditions
245 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
246 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
247 - GBA Memory: Filter out top nybble of DMA addresses
248 - GBA Memory: Properly bounds-check VRAM accesses
249 - GBA Memory: Fix initial DMA state
250 - GBA Thread: Allow halted games to exit cleanly
251 - GBA Video: Fix blend issues with obscured middle layers
252 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
253 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
254 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
255 - GBA Video: Fix sprite boundary conditions with mosaic
256 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
257 - Qt: Fix issue with set frame sizes being the wrong height
258 - Qt: Fix emulator crashing when full screen if a game is not running
259 - Qt: Fix window focus issues
260 - Qt: Properly set default video recording settings
261 - Qt: Fix a race condition when a game crashes immediately
262 - Qt: Fix some cases where key mapping can break if focus is adjusted
263 - Qt: Fix crash if a game pauses before any frames are shown
264 - Debugger: Negative PC-relative loads now properly subtract the offset
265 - Debugger: Align PC-relative loads in Thumb
266 - Debugger: Fix watchpoints triggering too late
267 - Debugger: Fix binary print putting spaces between digits
268 - Video: Ensure FFmpeg encoder has audio frames
269 - Video: Fix uncompressed PCM audio recording
270 - Video: Fix FFmpeg crashing when the file extension is wrong
271 - Util: Fix SOCKET_FAILED macro
272Misc:
273 - GBA: Exit cleanly on FATAL if the port supports it
274 - GBA Memory: Implement 16- and 32-bit loads from SRAM
275 - Qt: Disable sync to video by default
276 - Qt: Handle a game crash without crashing
277 - Qt: Set default log level to FATAL, ERROR and WARN
278 - Qt: Clarify some phrasing in the menus
279 - Qt: Clear active buttons when focus is lost
280
2810.1.0: (2014-12-13)
282 - Initial release