all repos — mgba @ 0707cc2cc05e7dafc906822f32b01a9e7bcd335c

mGBA Game Boy Advance Emulator

src/platform/sdl/sdl-events.c (view raw)

  1/* Copyright (c) 2013-2014 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "sdl-events.h"
  7
  8#include <mgba/core/core.h>
  9#include <mgba/core/input.h>
 10#include <mgba/core/serialize.h>
 11#include <mgba/core/thread.h>
 12#include <mgba/debugger/debugger.h>
 13#include <mgba/internal/gba/input.h>
 14#include <mgba-util/configuration.h>
 15#include <mgba-util/formatting.h>
 16#include <mgba-util/vfs.h>
 17
 18#if SDL_VERSION_ATLEAST(2, 0, 0) && defined(__APPLE__)
 19#define GUI_MOD KMOD_GUI
 20#else
 21#define GUI_MOD KMOD_CTRL
 22#endif
 23
 24#define GYRO_STEPS 100
 25#define RUMBLE_PWM 16
 26#define RUMBLE_STEPS 2
 27
 28mLOG_DEFINE_CATEGORY(SDL_EVENTS, "SDL Events", "platform.sdl.events");
 29
 30DEFINE_VECTOR(SDL_JoystickList, struct SDL_JoystickCombo);
 31
 32#if SDL_VERSION_ATLEAST(2, 0, 0)
 33static void _mSDLSetRumble(struct mRumble* rumble, int enable);
 34#endif
 35static int32_t _mSDLReadTiltX(struct mRotationSource* rumble);
 36static int32_t _mSDLReadTiltY(struct mRotationSource* rumble);
 37static int32_t _mSDLReadGyroZ(struct mRotationSource* rumble);
 38static void _mSDLRotationSample(struct mRotationSource* source);
 39
 40bool mSDLInitEvents(struct mSDLEvents* context) {
 41#if SDL_VERSION_ATLEAST(2, 0, 4)
 42	SDL_SetHint(SDL_HINT_NO_SIGNAL_HANDLERS, "1");
 43#endif
 44	if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0) {
 45		mLOG(SDL_EVENTS, ERROR, "SDL joystick initialization failed: %s", SDL_GetError());
 46	}
 47
 48#if SDL_VERSION_ATLEAST(2, 0, 0)
 49	SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
 50	if (SDL_InitSubSystem(SDL_INIT_HAPTIC) < 0) {
 51		mLOG(SDL_EVENTS, ERROR, "SDL haptic initialization failed: %s", SDL_GetError());
 52	}
 53	if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
 54		mLOG(SDL_EVENTS, ERROR, "SDL video initialization failed: %s", SDL_GetError());
 55	}
 56#endif
 57
 58	SDL_JoystickEventState(SDL_ENABLE);
 59	int nJoysticks = SDL_NumJoysticks();
 60	SDL_JoystickListInit(&context->joysticks, nJoysticks);
 61	if (nJoysticks > 0) {
 62		mSDLUpdateJoysticks(context, NULL);
 63		// Some OSes don't do hotplug detection
 64		if (!SDL_JoystickListSize(&context->joysticks)) {
 65			int i;
 66			for (i = 0; i < nJoysticks; ++i) {
 67				SDL_Joystick* sdlJoystick = SDL_JoystickOpen(i);
 68				if (!sdlJoystick) {
 69					continue;
 70				}
 71				struct SDL_JoystickCombo* joystick = SDL_JoystickListAppend(&context->joysticks);
 72				joystick->joystick = sdlJoystick;
 73				joystick->index = SDL_JoystickListSize(&context->joysticks) - 1;
 74#if SDL_VERSION_ATLEAST(2, 0, 0)
 75				joystick->id = SDL_JoystickInstanceID(joystick->joystick);
 76				joystick->haptic = SDL_HapticOpenFromJoystick(joystick->joystick);
 77#else
 78				joystick->id = SDL_JoystickIndex(joystick->joystick);
 79#endif
 80			}
 81		}
 82	}
 83
 84	context->playersAttached = 0;
 85
 86	size_t i;
 87	for (i = 0; i < MAX_PLAYERS; ++i) {
 88		context->preferredJoysticks[i] = 0;
 89	}
 90
 91#if !SDL_VERSION_ATLEAST(2, 0, 0)
 92	SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
 93#else
 94	context->screensaverSuspendDepth = 0;
 95#endif
 96	return true;
 97}
 98
 99void mSDLDeinitEvents(struct mSDLEvents* context) {
100	size_t i;
101	for (i = 0; i < SDL_JoystickListSize(&context->joysticks); ++i) {
102		struct SDL_JoystickCombo* joystick = SDL_JoystickListGetPointer(&context->joysticks, i);
103#if SDL_VERSION_ATLEAST(2, 0, 0)
104		SDL_HapticClose(joystick->haptic);
105#endif
106		SDL_JoystickClose(joystick->joystick);
107	}
108	SDL_JoystickListDeinit(&context->joysticks);
109	SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
110}
111
112void mSDLEventsLoadConfig(struct mSDLEvents* context, const struct Configuration* config) {
113	context->preferredJoysticks[0] = mInputGetPreferredDevice(config, "gba", SDL_BINDING_BUTTON, 0);
114	context->preferredJoysticks[1] = mInputGetPreferredDevice(config, "gba", SDL_BINDING_BUTTON, 1);
115	context->preferredJoysticks[2] = mInputGetPreferredDevice(config, "gba", SDL_BINDING_BUTTON, 2);
116	context->preferredJoysticks[3] = mInputGetPreferredDevice(config, "gba", SDL_BINDING_BUTTON, 3);
117}
118
119void mSDLInitBindingsGBA(struct mInputMap* inputMap) {
120#ifdef BUILD_PANDORA
121	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_PAGEDOWN, GBA_KEY_A);
122	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_END, GBA_KEY_B);
123	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RSHIFT, GBA_KEY_L);
124	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RCTRL, GBA_KEY_R);
125	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LALT, GBA_KEY_START);
126	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LCTRL, GBA_KEY_SELECT);
127	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_UP, GBA_KEY_UP);
128	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_DOWN, GBA_KEY_DOWN);
129	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LEFT, GBA_KEY_LEFT);
130	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RIGHT, GBA_KEY_RIGHT);
131#else
132	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_x, GBA_KEY_A);
133	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_z, GBA_KEY_B);
134	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_a, GBA_KEY_L);
135	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_s, GBA_KEY_R);
136	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RETURN, GBA_KEY_START);
137	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_BACKSPACE, GBA_KEY_SELECT);
138	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_UP, GBA_KEY_UP);
139	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_DOWN, GBA_KEY_DOWN);
140	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LEFT, GBA_KEY_LEFT);
141	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RIGHT, GBA_KEY_RIGHT);
142#endif
143
144	struct mInputAxis description = { GBA_KEY_RIGHT, GBA_KEY_LEFT, 0x4000, -0x4000 };
145	mInputBindAxis(inputMap, SDL_BINDING_BUTTON, 0, &description);
146	description = (struct mInputAxis) { GBA_KEY_DOWN, GBA_KEY_UP, 0x4000, -0x4000 };
147	mInputBindAxis(inputMap, SDL_BINDING_BUTTON, 1, &description);
148
149	mInputBindHat(inputMap, SDL_BINDING_BUTTON, 0, &GBAInputInfo.hat);
150}
151
152bool mSDLAttachPlayer(struct mSDLEvents* events, struct mSDLPlayer* player) {
153	player->joystick = 0;
154
155	if (events->playersAttached >= MAX_PLAYERS) {
156		return false;
157	}
158
159#if SDL_VERSION_ATLEAST(2, 0, 0)
160	player->rumble.d.setRumble = _mSDLSetRumble;
161	CircleBufferInit(&player->rumble.history, RUMBLE_PWM);
162	player->rumble.level = 0;
163	player->rumble.activeLevel = 0;
164	player->rumble.p = player;
165#endif
166
167	player->rotation.d.readTiltX = _mSDLReadTiltX;
168	player->rotation.d.readTiltY = _mSDLReadTiltY;
169	player->rotation.d.readGyroZ = _mSDLReadGyroZ;
170	player->rotation.d.sample = _mSDLRotationSample;
171	player->rotation.axisX = 2;
172	player->rotation.axisY = 3;
173	player->rotation.gyroSensitivity = 2.2e9f;
174	player->rotation.gyroX = 0;
175	player->rotation.gyroY = 1;
176	player->rotation.zDelta = 0;
177	CircleBufferInit(&player->rotation.zHistory, sizeof(float) * GYRO_STEPS);
178	player->rotation.p = player;
179
180	player->playerId = events->playersAttached;
181	events->players[player->playerId] = player;
182	size_t firstUnclaimed = SIZE_MAX;
183	size_t index = SIZE_MAX;
184
185	size_t i;
186	for (i = 0; i < SDL_JoystickListSize(&events->joysticks); ++i) {
187		bool claimed = false;
188
189		int p;
190		for (p = 0; p < events->playersAttached; ++p) {
191			if (events->players[p]->joystick == SDL_JoystickListGetPointer(&events->joysticks, i)) {
192				claimed = true;
193				break;
194			}
195		}
196		if (claimed) {
197			continue;
198		}
199
200		if (firstUnclaimed == SIZE_MAX) {
201			firstUnclaimed = i;
202		}
203
204#if SDL_VERSION_ATLEAST(2, 0, 0)
205		char joystickName[34] = {0};
206		SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(SDL_JoystickListGetPointer(&events->joysticks, i)->joystick), joystickName, sizeof(joystickName));
207#else
208		const char* joystickName = SDL_JoystickName(SDL_JoystickIndex(SDL_JoystickListGetPointer(&events->joysticks, i)->joystick));
209		if (!joystickName) {
210			continue;
211		}
212#endif
213		if (events->preferredJoysticks[player->playerId] && strcmp(events->preferredJoysticks[player->playerId], joystickName) == 0) {
214			index = i;
215			break;
216		}
217	}
218
219	if (index == SIZE_MAX && firstUnclaimed != SIZE_MAX) {
220		index = firstUnclaimed;
221	}
222
223	if (index != SIZE_MAX) {
224		player->joystick = SDL_JoystickListGetPointer(&events->joysticks, index);
225
226#if SDL_VERSION_ATLEAST(2, 0, 0)
227		if (player->joystick->haptic) {
228			SDL_HapticRumbleInit(player->joystick->haptic);
229		}
230#endif
231	}
232
233	++events->playersAttached;
234	return true;
235}
236
237void mSDLDetachPlayer(struct mSDLEvents* events, struct mSDLPlayer* player) {
238	if (player != events->players[player->playerId]) {
239		return;
240	}
241	int i;
242	for (i = player->playerId; i < events->playersAttached; ++i) {
243		if (i + 1 < MAX_PLAYERS) {
244			events->players[i] = events->players[i + 1];
245		}
246		if (i < events->playersAttached - 1) {
247			events->players[i]->playerId = i;
248		}
249	}
250	--events->playersAttached;
251	CircleBufferDeinit(&player->rotation.zHistory);
252}
253
254void mSDLPlayerLoadConfig(struct mSDLPlayer* context, const struct Configuration* config) {
255	mInputMapLoad(context->bindings, SDL_BINDING_KEY, config);
256	if (context->joystick) {
257		mInputMapLoad(context->bindings, SDL_BINDING_BUTTON, config);
258#if SDL_VERSION_ATLEAST(2, 0, 0)
259		char name[34] = {0};
260		SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(context->joystick->joystick), name, sizeof(name));
261#else
262		const char* name = SDL_JoystickName(SDL_JoystickIndex(context->joystick->joystick));
263		if (!name) {
264			return;
265		}
266#endif
267		mInputProfileLoad(context->bindings, SDL_BINDING_BUTTON, config, name);
268
269		const char* value;
270		char* end;
271		int numAxes = SDL_JoystickNumAxes(context->joystick->joystick);
272		int axis;
273		value = mInputGetCustomValue(config, "gba", SDL_BINDING_BUTTON, "tiltAxisX", name);
274		if (value) {
275			axis = strtol(value, &end, 0);
276			if (axis >= 0 && axis < numAxes && end && !*end) {
277				context->rotation.axisX = axis;
278			}
279		}
280		value = mInputGetCustomValue(config, "gba", SDL_BINDING_BUTTON, "tiltAxisY", name);
281		if (value) {
282			axis = strtol(value, &end, 0);
283			if (axis >= 0 && axis < numAxes && end && !*end) {
284				context->rotation.axisY = axis;
285			}
286		}
287		value = mInputGetCustomValue(config, "gba", SDL_BINDING_BUTTON, "gyroAxisX", name);
288		if (value) {
289			axis = strtol(value, &end, 0);
290			if (axis >= 0 && axis < numAxes && end && !*end) {
291				context->rotation.gyroX = axis;
292			}
293		}
294		value = mInputGetCustomValue(config, "gba", SDL_BINDING_BUTTON, "gyroAxisY", name);
295		if (value) {
296			axis = strtol(value, &end, 0);
297			if (axis >= 0 && axis < numAxes && end && !*end) {
298				context->rotation.gyroY = axis;
299			}
300		}
301		value = mInputGetCustomValue(config, "gba", SDL_BINDING_BUTTON, "gyroSensitivity", name);
302		if (value) {
303			float sensitivity = strtof_u(value, &end);
304			if (end && !*end) {
305				context->rotation.gyroSensitivity = sensitivity;
306			}
307		}
308	}
309}
310
311void mSDLPlayerSaveConfig(const struct mSDLPlayer* context, struct Configuration* config) {
312	if (context->joystick) {
313#if SDL_VERSION_ATLEAST(2, 0, 0)
314		char name[34] = {0};
315		SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(context->joystick->joystick), name, sizeof(name));
316#else
317		const char* name = SDL_JoystickName(SDL_JoystickIndex(context->joystick->joystick));
318		if (!name) {
319			return;
320		}
321#endif
322		char value[16];
323		snprintf(value, sizeof(value), "%i", context->rotation.axisX);
324		mInputSetCustomValue(config, "gba", SDL_BINDING_BUTTON, "tiltAxisX", value, name);
325		snprintf(value, sizeof(value), "%i", context->rotation.axisY);
326		mInputSetCustomValue(config, "gba", SDL_BINDING_BUTTON, "tiltAxisY", value, name);
327		snprintf(value, sizeof(value), "%i", context->rotation.gyroX);
328		mInputSetCustomValue(config, "gba", SDL_BINDING_BUTTON, "gyroAxisX", value, name);
329		snprintf(value, sizeof(value), "%i", context->rotation.gyroY);
330		mInputSetCustomValue(config, "gba", SDL_BINDING_BUTTON, "gyroAxisY", value, name);
331		snprintf(value, sizeof(value), "%g", context->rotation.gyroSensitivity);
332		mInputSetCustomValue(config, "gba", SDL_BINDING_BUTTON, "gyroSensitivity", value, name);
333	}
334}
335
336void mSDLPlayerChangeJoystick(struct mSDLEvents* events, struct mSDLPlayer* player, size_t index) {
337	if (player->playerId >= MAX_PLAYERS || index >= SDL_JoystickListSize(&events->joysticks)) {
338		return;
339	}
340	player->joystick = SDL_JoystickListGetPointer(&events->joysticks, index);
341}
342
343void mSDLUpdateJoysticks(struct mSDLEvents* events, const struct Configuration* config) {
344	// Pump SDL joystick events without eating the rest of the events
345	SDL_JoystickUpdate();
346#if SDL_VERSION_ATLEAST(2, 0, 0)
347	SDL_Event event;
348	while (SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_JOYDEVICEADDED, SDL_JOYDEVICEREMOVED) > 0) {
349		if (event.type == SDL_JOYDEVICEADDED) {
350			SDL_Joystick* sdlJoystick = SDL_JoystickOpen(event.jdevice.which);
351			if (!sdlJoystick) {
352				continue;
353			}
354			struct SDL_JoystickCombo* joystick = SDL_JoystickListAppend(&events->joysticks);
355			joystick->joystick = sdlJoystick;
356			joystick->id = SDL_JoystickInstanceID(joystick->joystick);
357			joystick->index = SDL_JoystickListSize(&events->joysticks) - 1;
358#if SDL_VERSION_ATLEAST(2, 0, 0)
359			joystick->haptic = SDL_HapticOpenFromJoystick(joystick->joystick);
360#endif
361
362			size_t i;
363#if SDL_VERSION_ATLEAST(2, 0, 0)
364			char joystickName[34] = {0};
365			SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick->joystick), joystickName, sizeof(joystickName));
366#else
367			const char* joystickName = SDL_JoystickName(SDL_JoystickIndex(joystick->joystick));
368			if (joystickName)
369#endif
370			{
371				for (i = 0; (int) i < events->playersAttached; ++i) {
372					if (events->players[i]->joystick) {
373						continue;
374					}
375					if (events->preferredJoysticks[i] && strcmp(events->preferredJoysticks[i], joystickName) == 0) {
376						events->players[i]->joystick = joystick;
377						if (config) {
378							mInputProfileLoad(events->players[i]->bindings, SDL_BINDING_BUTTON, config, joystickName);
379						}
380						return;
381					}
382				}
383			}
384			for (i = 0; (int) i < events->playersAttached; ++i) {
385				if (events->players[i]->joystick) {
386					continue;
387				}
388				events->players[i]->joystick = joystick;
389				if (config && joystickName) {
390					mInputProfileLoad(events->players[i]->bindings, SDL_BINDING_BUTTON, config, joystickName);
391				}
392				break;
393			}
394		} else if (event.type == SDL_JOYDEVICEREMOVED) {
395			SDL_JoystickID ids[MAX_PLAYERS] = { 0 };
396			size_t i;
397			for (i = 0; (int) i < events->playersAttached; ++i) {
398				if (events->players[i]->joystick) {
399					ids[i] = events->players[i]->joystick->id;
400					events->players[i]->joystick = 0;
401				} else {
402					ids[i] = -1;
403				}
404			}
405			for (i = 0; i < SDL_JoystickListSize(&events->joysticks);) {
406				struct SDL_JoystickCombo* joystick = SDL_JoystickListGetPointer(&events->joysticks, i);
407				if (joystick->id == event.jdevice.which) {
408					SDL_JoystickListShift(&events->joysticks, i, 1);
409					continue;
410				}
411				SDL_JoystickListGetPointer(&events->joysticks, i)->index = i;
412				int p;
413				for (p = 0; p < events->playersAttached; ++p) {
414					if (joystick->id == ids[p]) {
415						events->players[p]->joystick = SDL_JoystickListGetPointer(&events->joysticks, i);
416					}
417				}
418				++i;
419			}
420		}
421	}
422#endif
423}
424
425static void _pauseAfterFrame(struct mCoreThread* context) {
426	context->frameCallback = 0;
427	mCoreThreadPauseFromThread(context);
428}
429
430static void _mSDLHandleKeypress(struct mCoreThread* context, struct mSDLPlayer* sdlContext, const struct SDL_KeyboardEvent* event) {
431	int key = -1;
432	if (!(event->keysym.mod & ~(KMOD_NUM | KMOD_CAPS))) {
433		key = mInputMapKey(sdlContext->bindings, SDL_BINDING_KEY, event->keysym.sym);
434	}
435	if (key != -1) {
436		mCoreThreadInterrupt(context);
437		if (event->type == SDL_KEYDOWN) {
438			context->core->addKeys(context->core, 1 << key);
439		} else {
440			context->core->clearKeys(context->core, 1 << key);
441		}
442		mCoreThreadContinue(context);
443		return;
444	}
445	if (event->keysym.sym == SDLK_TAB) {
446		context->impl->sync.audioWait = event->type != SDL_KEYDOWN;
447		return;
448	}
449	if (event->keysym.sym == SDLK_BACKQUOTE) {
450		mCoreThreadSetRewinding(context, event->type == SDL_KEYDOWN);
451	}
452	if (event->type == SDL_KEYDOWN) {
453		switch (event->keysym.sym) {
454#ifdef USE_DEBUGGERS
455		case SDLK_F11:
456			if (context->core->debugger) {
457				mDebuggerEnter(context->core->debugger, DEBUGGER_ENTER_MANUAL, NULL);
458			}
459			return;
460#endif
461#ifdef USE_PNG
462		case SDLK_F12:
463			mCoreTakeScreenshot(context->core);
464			return;
465#endif
466		case SDLK_BACKSLASH:
467			mCoreThreadPause(context);
468			context->frameCallback = _pauseAfterFrame;
469			mCoreThreadUnpause(context);
470			return;
471#ifdef BUILD_PANDORA
472		case SDLK_ESCAPE:
473			mCoreThreadEnd(context);
474			return;
475#endif
476		default:
477			if ((event->keysym.mod & GUI_MOD) && (event->keysym.mod & GUI_MOD) == event->keysym.mod) {
478				switch (event->keysym.sym) {
479#if SDL_VERSION_ATLEAST(2, 0, 0)
480				case SDLK_f:
481					SDL_SetWindowFullscreen(sdlContext->window, sdlContext->fullscreen ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP);
482					sdlContext->fullscreen = !sdlContext->fullscreen;
483					sdlContext->windowUpdated = 1;
484					break;
485#endif
486				case SDLK_p:
487					mCoreThreadTogglePause(context);
488					break;
489				case SDLK_n:
490					mCoreThreadPause(context);
491					context->frameCallback = _pauseAfterFrame;
492					mCoreThreadUnpause(context);
493					break;
494				case SDLK_r:
495					mCoreThreadReset(context);
496					break;
497				default:
498					break;
499				}
500			}
501			if (event->keysym.mod & KMOD_SHIFT) {
502				switch (event->keysym.sym) {
503				case SDLK_F1:
504				case SDLK_F2:
505				case SDLK_F3:
506				case SDLK_F4:
507				case SDLK_F5:
508				case SDLK_F6:
509				case SDLK_F7:
510				case SDLK_F8:
511				case SDLK_F9:
512					mCoreThreadInterrupt(context);
513					mCoreSaveState(context->core, event->keysym.sym - SDLK_F1 + 1, SAVESTATE_SAVEDATA | SAVESTATE_SCREENSHOT | SAVESTATE_RTC);
514					mCoreThreadContinue(context);
515					break;
516				default:
517					break;
518				}
519			} else {
520				switch (event->keysym.sym) {
521				case SDLK_F1:
522				case SDLK_F2:
523				case SDLK_F3:
524				case SDLK_F4:
525				case SDLK_F5:
526				case SDLK_F6:
527				case SDLK_F7:
528				case SDLK_F8:
529				case SDLK_F9:
530					mCoreThreadInterrupt(context);
531					mCoreLoadState(context->core, event->keysym.sym - SDLK_F1 + 1, SAVESTATE_SCREENSHOT | SAVESTATE_RTC);
532					mCoreThreadContinue(context);
533					break;
534				default:
535					break;
536				}
537			}
538			return;
539		}
540	}
541}
542
543static void _mSDLHandleJoyButton(struct mCoreThread* context, struct mSDLPlayer* sdlContext, const struct SDL_JoyButtonEvent* event) {
544	int key = 0;
545	key = mInputMapKey(sdlContext->bindings, SDL_BINDING_BUTTON, event->button);
546	if (key == -1) {
547		return;
548	}
549
550	mCoreThreadInterrupt(context);
551	if (event->type == SDL_JOYBUTTONDOWN) {
552		context->core->addKeys(context->core, 1 << key);
553	} else {
554		context->core->clearKeys(context->core, 1 << key);
555	}
556	mCoreThreadContinue(context);
557}
558
559static void _mSDLHandleJoyHat(struct mCoreThread* context, struct mSDLPlayer* sdlContext, const struct SDL_JoyHatEvent* event) {
560	int allKeys = mInputMapHat(sdlContext->bindings, SDL_BINDING_BUTTON, event->hat, -1);
561	if (allKeys == 0) {
562		return;
563	}
564
565	int keys = mInputMapHat(sdlContext->bindings, SDL_BINDING_BUTTON, event->hat, event->value);
566
567	mCoreThreadInterrupt(context);
568	context->core->clearKeys(context->core, allKeys ^ keys);
569	context->core->addKeys(context->core, keys);
570	mCoreThreadContinue(context);
571}
572
573static void _mSDLHandleJoyAxis(struct mCoreThread* context, struct mSDLPlayer* sdlContext, const struct SDL_JoyAxisEvent* event) {
574	int clearKeys = ~mInputClearAxis(sdlContext->bindings, SDL_BINDING_BUTTON, event->axis, -1);
575	int newKeys = 0;
576	int key = mInputMapAxis(sdlContext->bindings, SDL_BINDING_BUTTON, event->axis, event->value);
577	if (key != -1) {
578		newKeys |= 1 << key;
579	}
580	clearKeys &= ~newKeys;
581	mCoreThreadInterrupt(context);
582	context->core->clearKeys(context->core, clearKeys);
583	context->core->addKeys(context->core, newKeys);
584	mCoreThreadContinue(context);
585
586}
587
588#if SDL_VERSION_ATLEAST(2, 0, 0)
589static void _mSDLHandleWindowEvent(struct mSDLPlayer* sdlContext, const struct SDL_WindowEvent* event) {
590	switch (event->event) {
591	case SDL_WINDOWEVENT_SIZE_CHANGED:
592		sdlContext->windowUpdated = 1;
593		break;
594	}
595}
596#endif
597
598void mSDLHandleEvent(struct mCoreThread* context, struct mSDLPlayer* sdlContext, const union SDL_Event* event) {
599	switch (event->type) {
600	case SDL_QUIT:
601		mCoreThreadEnd(context);
602		break;
603#if SDL_VERSION_ATLEAST(2, 0, 0)
604	case SDL_WINDOWEVENT:
605		_mSDLHandleWindowEvent(sdlContext, &event->window);
606		break;
607#else
608	case SDL_VIDEORESIZE:
609		sdlContext->newWidth = event->resize.w;
610		sdlContext->newHeight = event->resize.h;
611		sdlContext->windowUpdated = 1;
612		break;
613#endif
614	case SDL_KEYDOWN:
615	case SDL_KEYUP:
616		_mSDLHandleKeypress(context, sdlContext, &event->key);
617		break;
618	case SDL_JOYBUTTONDOWN:
619	case SDL_JOYBUTTONUP:
620		_mSDLHandleJoyButton(context, sdlContext, &event->jbutton);
621		break;
622	case SDL_JOYHATMOTION:
623		_mSDLHandleJoyHat(context, sdlContext, &event->jhat);
624		break;
625	case SDL_JOYAXISMOTION:
626		_mSDLHandleJoyAxis(context, sdlContext, &event->jaxis);
627		break;
628	}
629}
630
631#if SDL_VERSION_ATLEAST(2, 0, 0)
632static void _mSDLSetRumble(struct mRumble* rumble, int enable) {
633	struct mSDLRumble* sdlRumble = (struct mSDLRumble*) rumble;
634	if (!sdlRumble->p->joystick || !sdlRumble->p->joystick->haptic || !SDL_HapticRumbleSupported(sdlRumble->p->joystick->haptic)) {
635		return;
636	}
637	int8_t originalLevel = sdlRumble->level;
638	sdlRumble->level += enable;
639	if (CircleBufferSize(&sdlRumble->history) == RUMBLE_PWM) {
640		int8_t oldLevel;
641		CircleBufferRead8(&sdlRumble->history, &oldLevel);
642		sdlRumble->level -= oldLevel;
643	}
644	CircleBufferWrite8(&sdlRumble->history, enable);
645	if (sdlRumble->level == originalLevel) {
646		return;
647	}
648	float activeLevel = ceil(RUMBLE_STEPS * sdlRumble->level / (float) RUMBLE_PWM) / RUMBLE_STEPS;
649	if (fabsf(sdlRumble->activeLevel - activeLevel) < 0.75 / RUMBLE_STEPS) {
650		return;
651	}
652	sdlRumble->activeLevel = activeLevel;
653	if (sdlRumble->activeLevel > 0.5 / RUMBLE_STEPS) {
654		SDL_HapticRumbleStop(sdlRumble->p->joystick->haptic);
655		SDL_HapticRumblePlay(sdlRumble->p->joystick->haptic, activeLevel, 500);
656	} else {
657		SDL_HapticRumbleStop(sdlRumble->p->joystick->haptic);
658	}
659}
660#endif
661
662static int32_t _readTilt(struct mSDLPlayer* player, int axis) {
663	if (!player->joystick) {
664		return 0;
665	}
666	return SDL_JoystickGetAxis(player->joystick->joystick, axis) * 0x3800;
667}
668
669static int32_t _mSDLReadTiltX(struct mRotationSource* source) {
670	struct mSDLRotation* rotation = (struct mSDLRotation*) source;
671	return _readTilt(rotation->p, rotation->axisX);
672}
673
674static int32_t _mSDLReadTiltY(struct mRotationSource* source) {
675	struct mSDLRotation* rotation = (struct mSDLRotation*) source;
676	return _readTilt(rotation->p, rotation->axisY);
677}
678
679static int32_t _mSDLReadGyroZ(struct mRotationSource* source) {
680	struct mSDLRotation* rotation = (struct mSDLRotation*) source;
681	float z = rotation->zDelta;
682	return z * rotation->gyroSensitivity;
683}
684
685static void _mSDLRotationSample(struct mRotationSource* source) {
686	struct mSDLRotation* rotation = (struct mSDLRotation*) source;
687	SDL_JoystickUpdate();
688	if (!rotation->p->joystick) {
689		return;
690	}
691
692	int x = SDL_JoystickGetAxis(rotation->p->joystick->joystick, rotation->gyroX);
693	int y = SDL_JoystickGetAxis(rotation->p->joystick->joystick, rotation->gyroY);
694	union {
695		float f;
696		int32_t i;
697	} theta = { .f = atan2f(y, x) - atan2f(rotation->oldY, rotation->oldX) };
698	if (isnan(theta.f)) {
699		theta.f = 0.0f;
700	} else if (theta.f > M_PI) {
701		theta.f -= 2.0f * M_PI;
702	} else if (theta.f < -M_PI) {
703		theta.f += 2.0f * M_PI;
704	}
705	rotation->oldX = x;
706	rotation->oldY = y;
707
708	float oldZ = 0;
709	if (CircleBufferSize(&rotation->zHistory) == GYRO_STEPS * sizeof(float)) {
710		CircleBufferRead32(&rotation->zHistory, (int32_t*) &oldZ);
711	}
712	CircleBufferWrite32(&rotation->zHistory, theta.i);
713	rotation->zDelta += theta.f - oldZ;
714}
715
716#if SDL_VERSION_ATLEAST(2, 0, 0)
717void mSDLSuspendScreensaver(struct mSDLEvents* events) {
718	if (events->screensaverSuspendDepth == 0 && events->screensaverSuspendable) {
719		SDL_DisableScreenSaver();
720	}
721	++events->screensaverSuspendDepth;
722}
723
724void mSDLResumeScreensaver(struct mSDLEvents* events) {
725	--events->screensaverSuspendDepth;
726	if (events->screensaverSuspendDepth == 0 && events->screensaverSuspendable) {
727		SDL_EnableScreenSaver();
728	}
729}
730
731void mSDLSetScreensaverSuspendable(struct mSDLEvents* events, bool suspendable) {
732	bool wasSuspendable = events->screensaverSuspendable;
733	events->screensaverSuspendable = suspendable;
734	if (events->screensaverSuspendDepth > 0) {
735		if (suspendable && !wasSuspendable) {
736			SDL_DisableScreenSaver();
737		} else if (!suspendable && wasSuspendable) {
738			SDL_EnableScreenSaver();
739		}
740	} else {
741		SDL_EnableScreenSaver();
742	}
743}
744#endif