all repos — mgba @ 07a3d08b26f7c26063ebd9a372aaacc40c2542f2

mGBA Game Boy Advance Emulator

src/gba/serialize.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "serialize.h"
  7
  8#include "gba/audio.h"
  9#include "gba/io.h"
 10#include "gba/supervisor/rr.h"
 11#include "gba/supervisor/thread.h"
 12#include "gba/video.h"
 13
 14#include "util/memory.h"
 15#include "util/vfs.h"
 16
 17#include <fcntl.h>
 18
 19#ifdef USE_PNG
 20#include "util/png-io.h"
 21#include <png.h>
 22#include <zlib.h>
 23#endif
 24
 25const uint32_t GBA_SAVESTATE_MAGIC = 0x01000000;
 26
 27void GBASerialize(struct GBA* gba, struct GBASerializedState* state) {
 28	state->versionMagic = GBA_SAVESTATE_MAGIC;
 29	state->biosChecksum = gba->biosChecksum;
 30	state->romCrc32 = gba->romCrc32;
 31
 32	state->id = ((struct GBACartridge*) gba->memory.rom)->id;
 33	memcpy(state->title, ((struct GBACartridge*) gba->memory.rom)->title, sizeof(state->title));
 34
 35	memcpy(state->cpu.gprs, gba->cpu->gprs, sizeof(state->cpu.gprs));
 36	state->cpu.cpsr = gba->cpu->cpsr;
 37	state->cpu.spsr = gba->cpu->spsr;
 38	state->cpu.cycles = gba->cpu->cycles;
 39	state->cpu.nextEvent = gba->cpu->nextEvent;
 40	memcpy(state->cpu.bankedRegisters, gba->cpu->bankedRegisters, 6 * 7 * sizeof(int32_t));
 41	memcpy(state->cpu.bankedSPSRs, gba->cpu->bankedSPSRs, 6 * sizeof(int32_t));
 42
 43	state->biosPrefetch = gba->memory.biosPrefetch;
 44	state->cpuPrefetch[0] = gba->cpu->prefetch[0];
 45	state->cpuPrefetch[1] = gba->cpu->prefetch[1];
 46
 47	GBAMemorySerialize(&gba->memory, state);
 48	GBAIOSerialize(gba, state);
 49	GBAVideoSerialize(&gba->video, state);
 50	GBAAudioSerialize(&gba->audio, state);
 51	GBASavedataSerialize(&gba->memory.savedata, state, false);
 52
 53	state->associatedStreamId = 0;
 54	if (gba->rr) {
 55		gba->rr->stateSaved(gba->rr, state);
 56	}
 57}
 58
 59void GBADeserialize(struct GBA* gba, const struct GBASerializedState* state) {
 60	if (state->versionMagic != GBA_SAVESTATE_MAGIC) {
 61		GBALog(gba, GBA_LOG_WARN, "Invalid or too new savestate");
 62		return;
 63	}
 64	if (state->biosChecksum != gba->biosChecksum) {
 65		GBALog(gba, GBA_LOG_WARN, "Savestate created using a different version of the BIOS");
 66		if (state->cpu.gprs[ARM_PC] < SIZE_BIOS && state->cpu.gprs[ARM_PC] >= 0x20) {
 67			return;
 68		}
 69	}
 70	if (state->id != ((struct GBACartridge*) gba->memory.rom)->id || memcmp(state->title, ((struct GBACartridge*) gba->memory.rom)->title, sizeof(state->title))) {
 71		GBALog(gba, GBA_LOG_WARN, "Savestate is for a different game");
 72		return;
 73	}
 74	if (state->romCrc32 != gba->romCrc32) {
 75		GBALog(gba, GBA_LOG_WARN, "Savestate is for a different version of the game");
 76	}
 77	memcpy(gba->cpu->gprs, state->cpu.gprs, sizeof(gba->cpu->gprs));
 78	gba->cpu->cpsr = state->cpu.cpsr;
 79	gba->cpu->spsr = state->cpu.spsr;
 80	gba->cpu->cycles = state->cpu.cycles;
 81	gba->cpu->nextEvent = state->cpu.nextEvent;
 82	memcpy(gba->cpu->bankedRegisters, state->cpu.bankedRegisters, 6 * 7 * sizeof(int32_t));
 83	memcpy(gba->cpu->bankedSPSRs, state->cpu.bankedSPSRs, 6 * sizeof(int32_t));
 84	gba->cpu->privilegeMode = gba->cpu->cpsr.priv;
 85	gba->cpu->memory.setActiveRegion(gba->cpu, gba->cpu->gprs[ARM_PC]);
 86	if (state->biosPrefetch) {
 87		gba->memory.biosPrefetch = state->biosPrefetch;
 88	}
 89	if (gba->cpu->cpsr.t) {
 90		gba->cpu->executionMode = MODE_THUMB;
 91		if (state->cpuPrefetch[0] && state->cpuPrefetch[1]) {
 92			gba->cpu->prefetch[0] = state->cpuPrefetch[0] & 0xFFFF;
 93			gba->cpu->prefetch[1] = state->cpuPrefetch[1] & 0xFFFF;
 94		} else {
 95			// Maintain backwards compat
 96			LOAD_16(gba->cpu->prefetch[0], (gba->cpu->gprs[ARM_PC] - WORD_SIZE_THUMB) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
 97			LOAD_16(gba->cpu->prefetch[1], (gba->cpu->gprs[ARM_PC]) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
 98		}
 99	} else {
100		gba->cpu->executionMode = MODE_ARM;
101		if (state->cpuPrefetch[0] && state->cpuPrefetch[1]) {
102			gba->cpu->prefetch[0] = state->cpuPrefetch[0];
103			gba->cpu->prefetch[1] = state->cpuPrefetch[1];
104		} else {
105			// Maintain backwards compat
106			LOAD_32(gba->cpu->prefetch[0], (gba->cpu->gprs[ARM_PC] - WORD_SIZE_ARM) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
107			LOAD_32(gba->cpu->prefetch[1], (gba->cpu->gprs[ARM_PC]) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
108		}
109	}
110
111	GBAMemoryDeserialize(&gba->memory, state);
112	GBAIODeserialize(gba, state);
113	GBAVideoDeserialize(&gba->video, state);
114	GBAAudioDeserialize(&gba->audio, state);
115	GBASavedataDeserialize(&gba->memory.savedata, state, false);
116
117	if (gba->rr) {
118		gba->rr->stateLoaded(gba->rr, state);
119	}
120}
121
122struct VFile* GBAGetState(struct GBA* gba, struct VDir* dir, int slot, bool write) {
123	char suffix[5] = { '\0' };
124	snprintf(suffix, sizeof(suffix), ".ss%d", slot);
125	return VDirOptionalOpenFile(dir, gba->activeFile, "savestate", suffix, write ? (O_CREAT | O_TRUNC | O_RDWR) : O_RDONLY);
126}
127
128#ifdef USE_PNG
129static bool _savePNGState(struct GBA* gba, struct VFile* vf) {
130	unsigned stride;
131	void* pixels = 0;
132	gba->video.renderer->getPixels(gba->video.renderer, &stride, &pixels);
133	if (!pixels) {
134		return false;
135	}
136
137	struct GBASerializedState* state = GBAAllocateState();
138	png_structp png = PNGWriteOpen(vf);
139	png_infop info = PNGWriteHeader(png, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
140	uLongf len = compressBound(sizeof(*state));
141	void* buffer = malloc(len);
142	if (state && png && info && buffer) {
143		GBASerialize(gba, state);
144		compress(buffer, &len, (const Bytef*) state, sizeof(*state));
145		PNGWritePixels(png, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, stride, pixels);
146		PNGWriteCustomChunk(png, "gbAs", len, buffer);
147	}
148	PNGWriteClose(png, info);
149	free(buffer);
150	GBADeallocateState(state);
151	return state && png && info && buffer;
152}
153
154static int _loadPNGChunkHandler(png_structp png, png_unknown_chunkp chunk) {
155	if (strcmp((const char*) chunk->name, "gbAs") != 0) {
156		return 0;
157	}
158	struct GBASerializedState state;
159	uLongf len = sizeof(state);
160	uncompress((Bytef*) &state, &len, chunk->data, chunk->size);
161	GBADeserialize(png_get_user_chunk_ptr(png), &state);
162	return 1;
163}
164
165static bool _loadPNGState(struct GBA* gba, struct VFile* vf) {
166	png_structp png = PNGReadOpen(vf, PNG_HEADER_BYTES);
167	png_infop info = png_create_info_struct(png);
168	png_infop end = png_create_info_struct(png);
169	if (!png || !info || !end) {
170		PNGReadClose(png, info, end);
171		return false;
172	}
173	uint32_t* pixels = malloc(VIDEO_HORIZONTAL_PIXELS * VIDEO_VERTICAL_PIXELS * 4);
174
175	PNGInstallChunkHandler(png, gba, _loadPNGChunkHandler, "gbAs");
176	PNGReadHeader(png, info);
177	PNGReadPixels(png, info, pixels, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, VIDEO_HORIZONTAL_PIXELS);
178	PNGReadFooter(png, end);
179	PNGReadClose(png, info, end);
180	gba->video.renderer->putPixels(gba->video.renderer, VIDEO_HORIZONTAL_PIXELS, pixels);
181	GBASyncForceFrame(gba->sync);
182
183	free(pixels);
184	return true;
185}
186#endif
187
188bool GBASaveState(struct GBAThread* threadContext, struct VDir* dir, int slot, bool screenshot) {
189	struct VFile* vf = GBAGetState(threadContext->gba, dir, slot, true);
190	if (!vf) {
191		return false;
192	}
193	bool success = GBASaveStateNamed(threadContext->gba, vf, screenshot);
194	vf->close(vf);
195	if (success) {
196		GBALog(threadContext->gba, GBA_LOG_STATUS, "State %i saved", slot);
197	}
198	return success;
199}
200
201bool GBALoadState(struct GBAThread* threadContext, struct VDir* dir, int slot) {
202	struct VFile* vf = GBAGetState(threadContext->gba, dir, slot, false);
203	if (!vf) {
204		return false;
205	}
206	threadContext->rewindBufferSize = 0;
207	bool success = GBALoadStateNamed(threadContext->gba, vf);
208	vf->close(vf);
209	if (success) {
210		GBALog(threadContext->gba, GBA_LOG_STATUS, "State %i loaded", slot);
211	}
212	return success;
213}
214
215bool GBASaveStateNamed(struct GBA* gba, struct VFile* vf, bool screenshot) {
216	if (!screenshot) {
217		vf->truncate(vf, sizeof(struct GBASerializedState));
218		struct GBASerializedState* state = vf->map(vf, sizeof(struct GBASerializedState), MAP_WRITE);
219		if (!state) {
220			return false;
221		}
222		GBASerialize(gba, state);
223		vf->unmap(vf, state, sizeof(struct GBASerializedState));
224		return true;
225	}
226	#ifdef USE_PNG
227	else {
228		return _savePNGState(gba, vf);
229	}
230	#endif
231	return false;
232}
233
234bool GBALoadStateNamed(struct GBA* gba, struct VFile* vf) {
235	#ifdef USE_PNG
236	if (isPNG(vf)) {
237		return _loadPNGState(gba, vf);
238	}
239	#endif
240	struct GBASerializedState* state = vf->map(vf, sizeof(struct GBASerializedState), MAP_READ);
241	if (!state) {
242		return false;
243	}
244	GBADeserialize(gba, state);
245	vf->unmap(vf, state, sizeof(struct GBASerializedState));
246	return true;
247}
248
249struct GBASerializedState* GBAAllocateState(void) {
250	return anonymousMemoryMap(sizeof(struct GBASerializedState));
251}
252
253void GBADeallocateState(struct GBASerializedState* state) {
254	mappedMemoryFree(state, sizeof(struct GBASerializedState));
255}
256
257void GBARecordFrame(struct GBAThread* thread) {
258	int offset = thread->rewindBufferWriteOffset;
259	struct GBASerializedState* state = thread->rewindBuffer[offset];
260	if (!state) {
261		state = GBAAllocateState();
262		thread->rewindBuffer[offset] = state;
263	}
264	GBASerialize(thread->gba, state);
265
266	if (thread->rewindScreenBuffer) {
267		unsigned stride;
268		uint8_t* pixels = 0;
269		thread->gba->video.renderer->getPixels(thread->gba->video.renderer, &stride, (void*) &pixels);
270		if (pixels) {
271			size_t y;
272			for (y = 0; y < VIDEO_VERTICAL_PIXELS; ++y) {
273				memcpy(&thread->rewindScreenBuffer[(offset * VIDEO_VERTICAL_PIXELS + y) * VIDEO_HORIZONTAL_PIXELS * BYTES_PER_PIXEL], &pixels[y * stride * BYTES_PER_PIXEL], VIDEO_HORIZONTAL_PIXELS * BYTES_PER_PIXEL);
274			}
275		}
276	}
277	thread->rewindBufferSize = thread->rewindBufferSize == thread->rewindBufferCapacity ? thread->rewindBufferCapacity : thread->rewindBufferSize + 1;
278	thread->rewindBufferWriteOffset = (offset + 1) % thread->rewindBufferCapacity;
279}
280
281void GBARewindSettingsChanged(struct GBAThread* threadContext, int newCapacity, int newInterval) {
282	if (newCapacity == threadContext->rewindBufferCapacity && newInterval == threadContext->rewindBufferInterval) {
283		return;
284	}
285	threadContext->rewindBufferInterval = newInterval;
286	threadContext->rewindBufferNext = threadContext->rewindBufferInterval;
287	threadContext->rewindBufferSize = 0;
288	if (threadContext->rewindBuffer) {
289		int i;
290		for (i = 0; i < threadContext->rewindBufferCapacity; ++i) {
291			GBADeallocateState(threadContext->rewindBuffer[i]);
292		}
293		free(threadContext->rewindBuffer);
294		free(threadContext->rewindScreenBuffer);
295	}
296	threadContext->rewindBufferCapacity = newCapacity;
297	if (threadContext->rewindBufferCapacity > 0) {
298		threadContext->rewindBuffer = calloc(threadContext->rewindBufferCapacity, sizeof(struct GBASerializedState*));
299		threadContext->rewindScreenBuffer = calloc(threadContext->rewindBufferCapacity, VIDEO_VERTICAL_PIXELS * VIDEO_HORIZONTAL_PIXELS * BYTES_PER_PIXEL);
300	} else {
301		threadContext->rewindBuffer = 0;
302		threadContext->rewindScreenBuffer = 0;
303	}
304}
305
306void GBARewind(struct GBAThread* thread, int nStates) {
307	if (nStates > thread->rewindBufferSize || nStates < 0) {
308		nStates = thread->rewindBufferSize;
309	}
310	if (nStates == 0) {
311		return;
312	}
313	int offset = thread->rewindBufferWriteOffset - nStates;
314	if (offset < 0) {
315		offset += thread->rewindBufferCapacity;
316	}
317	struct GBASerializedState* state = thread->rewindBuffer[offset];
318	if (!state) {
319		return;
320	}
321	thread->rewindBufferSize -= nStates;
322	thread->rewindBufferWriteOffset = offset;
323	GBADeserialize(thread->gba, state);
324	if (thread->rewindScreenBuffer) {
325		thread->gba->video.renderer->putPixels(thread->gba->video.renderer, VIDEO_HORIZONTAL_PIXELS, &thread->rewindScreenBuffer[offset * VIDEO_HORIZONTAL_PIXELS * VIDEO_VERTICAL_PIXELS * BYTES_PER_PIXEL]);
326	}
327}
328
329void GBARewindAll(struct GBAThread* thread) {
330	GBARewind(thread, thread->rewindBufferSize);
331}