src/platform/qt/Window.h (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef QGBA_WINDOW
7#define QGBA_WINDOW
8
9#include <QDateTime>
10#include <QList>
11#include <QMainWindow>
12#include <QTimer>
13
14#include <functional>
15
16extern "C" {
17#include "gba/gba.h"
18}
19
20#include "GDBController.h"
21#include "InputController.h"
22#include "LoadSaveState.h"
23#include "LogController.h"
24
25struct GBAOptions;
26struct GBAArguments;
27
28namespace QGBA {
29
30class ConfigController;
31class Display;
32class GameController;
33class GIFView;
34class LogView;
35class ShaderSelector;
36class ShortcutController;
37class VideoView;
38class WindowBackground;
39
40class Window : public QMainWindow {
41Q_OBJECT
42
43public:
44 Window(ConfigController* config, int playerId = 0, QWidget* parent = nullptr);
45 virtual ~Window();
46
47 GameController* controller() { return m_controller; }
48
49 void setConfig(ConfigController*);
50 void argumentsPassed(GBAArguments*);
51
52 void resizeFrame(int width, int height);
53
54signals:
55 void startDrawing(GBAThread*);
56 void shutdown();
57 void audioBufferSamplesChanged(int samples);
58 void sampleRateChanged(unsigned samples);
59 void fpsTargetChanged(float target);
60
61public slots:
62 void selectROM();
63 void selectBIOS();
64 void selectPatch();
65 void enterFullScreen();
66 void exitFullScreen();
67 void toggleFullScreen();
68 void loadConfig();
69 void saveConfig();
70
71 void replaceROM();
72
73 void multiplayerChanged();
74
75 void importSharkport();
76 void exportSharkport();
77
78 void openKeymapWindow();
79 void openSettingsWindow();
80 void openShortcutWindow();
81
82 void openOverrideWindow();
83 void openSensorWindow();
84 void openCheatsWindow();
85
86 void openPaletteWindow();
87 void openMemoryWindow();
88 void openIOViewer();
89
90 void openAboutScreen();
91
92#ifdef BUILD_SDL
93 void openGamepadWindow();
94#endif
95
96#ifdef USE_FFMPEG
97 void openVideoWindow();
98#endif
99
100#ifdef USE_MAGICK
101 void openGIFWindow();
102#endif
103
104#ifdef USE_GDB_STUB
105 void gdbOpen();
106#endif
107
108protected:
109 virtual void keyPressEvent(QKeyEvent* event) override;
110 virtual void keyReleaseEvent(QKeyEvent* event) override;
111 virtual void resizeEvent(QResizeEvent*) override;
112 virtual void showEvent(QShowEvent*) override;
113 virtual void closeEvent(QCloseEvent*) override;
114 virtual void focusInEvent(QFocusEvent*) override;
115 virtual void focusOutEvent(QFocusEvent*) override;
116 virtual void dragEnterEvent(QDragEnterEvent*) override;
117 virtual void dropEvent(QDropEvent*) override;
118 virtual void mouseDoubleClickEvent(QMouseEvent*) override;
119
120private slots:
121 void gameStarted(GBAThread*);
122 void gameStopped();
123 void gameCrashed(const QString&);
124 void gameFailed();
125 void unimplementedBiosCall(int);
126
127 void tryMakePortable();
128 void mustRestart();
129
130 void recordFrame();
131 void showFPS();
132
133private:
134 static const int FPS_TIMER_INTERVAL = 2000;
135 static const int FRAME_LIST_SIZE = 120;
136
137 void setupMenu(QMenuBar*);
138 void openStateWindow(LoadSave);
139
140 void attachWidget(QWidget* widget);
141 void detachWidget(QWidget* widget);
142
143 void appendMRU(const QString& fname);
144 void updateMRU();
145
146 void openView(QWidget* widget);
147
148 QAction* addControlledAction(QMenu* menu, QAction* action, const QString& name);
149 QAction* addHiddenAction(QMenu* menu, QAction* action, const QString& name);
150
151 void updateTitle(float fps = NAN);
152
153 GameController* m_controller;
154 Display* m_display;
155 QList<QAction*> m_gameActions;
156 QList<QAction*> m_nonMpActions;
157 QMap<int, QAction*> m_frameSizes;
158 LogController m_log;
159 LogView* m_logView;
160 LoadSaveState* m_stateWindow;
161 WindowBackground* m_screenWidget;
162 QPixmap m_logo;
163 ConfigController* m_config;
164 InputController m_inputController;
165 QList<QDateTime> m_frameList;
166 QTimer m_fpsTimer;
167 QList<QString> m_mruFiles;
168 QMenu* m_mruMenu;
169 ShortcutController* m_shortcutController;
170 ShaderSelector* m_shaderView;
171 int m_playerId;
172 bool m_fullscreenOnStart;
173
174 bool m_hitUnimplementedBiosCall;
175
176#ifdef USE_FFMPEG
177 VideoView* m_videoView;
178#endif
179
180#ifdef USE_MAGICK
181 GIFView* m_gifView;
182#endif
183
184#ifdef USE_GDB_STUB
185 GDBController* m_gdbController;
186#endif
187};
188
189class WindowBackground : public QLabel {
190Q_OBJECT
191
192public:
193 WindowBackground(QWidget* parent = 0);
194
195 void setSizeHint(const QSize& size);
196 virtual QSize sizeHint() const override;
197 void setLockAspectRatio(int width, int height);
198
199protected:
200 virtual void paintEvent(QPaintEvent*) override;
201
202private:
203 QSize m_sizeHint;
204 int m_aspectWidth;
205 int m_aspectHeight;
206};
207
208}
209
210#endif