all repos — mgba @ 0870c98c6c285fdafd43f1e5293c9b65972db7a7

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8Bugfixes:
  9 - LR35902: Fix core never exiting with certain event patterns
 10 - GB Timer: Improve DIV reset behavior
 11 - GBA Memory: Fix misaligned BIOS reads
 12 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 13 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 14 - GB MBC: Fix SRAM dangling pointer with RTC games
 15 - Windows: Fix Unicode directory handling
 16 - Qt: Fix changing resolution of software renderer
 17 - Qt: Fix setting overrides
 18 - GBA Cheats: Fix GameShark ROM patches
 19 - Qt: Fix cut off tiles and alignment issues in tile viewer
 20 - GB MBC: Fix initializing MBC when no ROM is loaded
 21 - VFS: Fix resizing memory chunks when not needed
 22 - GB Memory: Fix patching ROM bank 0
 23 - GB: Fix audio not being deinitialized
 24 - GBA Memory: Fix VCOUNT being writable
 25 - GBA Memory: Improve initial skipped BIOS state
 26 - Qt: Only reset window dimensions when first shown
 27Misc:
 28 - SDL: Remove scancode key input
 29 - GBA Video: Clean up unused timers
 30 - Test: Add a basic test suite
 31 - GBA Video: Allow multiple handles into the same tile cache
 32 - VFS: Call msync when syncing mapped data
 33 - GBA Video, GB Video: Colors are now fully scaled
 34 - PSP2: Improved controller rumble
 35 - GB, GBA: Prevent loading null ROMs
 36 - VFS: Allow truncating memory chunk VFiles
 37 - Debugger: Modularize CLI debugger
 38 - Core: Clean up some thread state checks
 39 - Debugger: Make building with debugging aspects optional
 40 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 41 - GBA Memory: Support reading/writing POSTFLG
 42
 430.5.1: (2016-10-05)
 44Bugfixes:
 45 - Core: Fix importing save games as read-only
 46 - FFmpeg: Fix encoding AAC
 47 - GB: Fix invalid STOP behavior on Game Boy Color
 48 - GB: Initialize audio properly
 49 - GB: Properly clear KEY1 bit 0 when switching speeds
 50 - GB: Properly unload save files when unloading a ROM
 51 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 52 - GB MBC: Fix MBC7 when size is incorrectly specified
 53 - GB MBC: Fix RTC access when no save file is loaded
 54 - GB SIO: Don't auto-clock external shift clock
 55 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
 56 - GB Video: Fix video frames getting missed when LCDC is off
 57 - GB Video: Clear screen when LCDC is off
 58 - GBA Cheats: Fix holding onto pointers that may get invalidated
 59 - GBA Cheats: Fix key-activated CodeBreaker cheats
 60 - GBA Cheats: Fix uninitialized memory getting freed when saving
 61 - GBA Hardware: Improve Game Boy Player rumble behavior
 62 - GBA Memory: Fix several unused I/O register read values
 63 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 64 - LR35902: Fix events running with the wrong cycle active
 65 - Qt: Fix "close" button on Overrides view
 66 - Qt: Fix saving overrides
 67 - Qt: Fix directory set unloading when replacing the ROM
 68 - Qt: Fix patch loading
 69 - Qt: Fix crash when saving an override if a game isn't loaded
 70 - Qt: Fix showing default display driver as OpenGL (force 1.x)
 71 - SDL: Attach rumble in SDL frontend
 72 - Util: Fix PNG identification on files too small to be a PNG
 73Misc:
 74 - All: Only update version info if needed
 75 - All: Split out install locations for Libretro and OpenEmu
 76 - FFmpeg: Encoding cleanup
 77 - GB: Reset active region when reloading ROM
 78 - GB Memory: Initialize RAM pattern for GBC
 79 - GB Video: Improved video timings
 80 - Qt: Manage window sizes slightly better
 81 - Qt: Remember scale option independent of core dimensions
 82
 830.5.0: (2016-09-19)
 84Features:
 85 - Game Boy support
 86 - Support for encrypted CodeBreaker GBA cheats
 87 - Emulation of Vast Fame protected GBA carts (taizou)
 88 - Tile viewer
 89 - Threaded rendering mode
 90 - Libretro: Memory map and achievement support (leiradel)
 91 - GUI: Add UI control remapping
 92 - GUI: Add fast-forward
 93 - Wii: 240p support
 94 - 3DS: Adjustable screen darkening
 95 - Ability to temporarily load a savegame
 96 - Load specific files out of archives
 97 - Automatic BIOS detection
 98Bugfixes:
 99 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
100 - Debugger: Fix GDB breakpoints
101 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
102 - GBA: Fix filehandle leak with savegames
103 - GBA: Timer 0 cannot be count up
104 - GBA: Count up timers should not count themselves
105 - GBA Memory: Fix mirror on non-overdumped Classic NES games
106 - GBA Memory: Fix ldm {pc}
107 - GBA Savedata: Fix savedata sync timer
108 - GBA Savedata: Only unmap savedata if present
109 - GBA Serialize: Savestates now properly store prefetch
110 - GBA Video: WIN0/1 take priority over OBJWIN
111 - GBA Video: Fix out-of-order OBJWIN
112 - PSP2: Fix GPU crash while exiting
113 - PSP2: Fix VSync
114 - PSP2: Fix accelerometer range
115 - PSP2: Actually load screen mode setting
116 - PSP2: Fix gyroscope direction
117 - PSP2: Delete threads after they return
118 - PSP2: Fix mapping/unmapping from not at 0
119 - Qt: Fix bug in software renderer scaling
120 - Qt: Fix hanging key press after disabling autofire
121 - Qt: Fix being unable to pause manually when using auto-pausing
122 - SDL: Fix axes being mapped wrong
123 - Util: Fix realloc semantics in utf16to8
124 - Util: Fix inserting too many items into a hash table
125 - VFS: Fix uninitialized varaible reading from 7z
126 - VFS: Fix reading multiple files from a 7z archive
127 - Wii: Fix framelimiting after a slowdown
128 - Wii: Fix garbage flash at startup
129Misc:
130 - 3DS: Use blip_add_delta_fast for a small speed improvement
131 - 3DS: Allow UTF-16 filenames
132 - 3DS: Port to using citro3D
133 - 3DS: Use system font for menus
134 - 3DS: Attempt to use Core 2 for threads
135 - 3DS: Adjustable filering
136 - 3DS: 3D banner
137 - All: Add QUIET parameter to silence CMake
138 - All: Faster memory read/write
139 - ARM7: Support forcing Thumb mode via MSR
140 - ARM7: Flush prefetch cache when loading CPSR via MSR
141 - ARM7: Clean up instruction decoding for future expandability
142 - Debugger: Support register and memory writes via GDB stub
143 - Debugger: Add software breakpoint support to gdb
144 - FFmpeg: Full support for libavcodec 56+
145 - GBA: Better debug logging if event processing breaks
146 - GBA Audio: Force audio DMAs to not increment destination
147 - GBA BIOS: Use custom ArcTan, not relying on OS
148 - GBA Hardware: Clean up dead code in GBP
149 - GBA Memory: Optimize stalling behavior
150 - GBA Memory: Optimize Load-/StoreMultiple
151 - GBA Savedata: Add realistic timing for EEPROM
152 - GBA Serialize: Savestates now store if CPU was halted
153 - GBA Video: Remove old slow path fallback
154 - GBA Video: Optimize sprite drawing
155 - GBA Video: Optimize mode 0 rendering
156 - GBA Video: Optimize compositing cases slightly
157 - GUI: Screenshot dimensions are now passed through
158 - GUI: Add back logging
159 - GUI: Only reload config if manually saved
160 - GUI: Increase scrolling speed
161 - OpenGL: Log shader compilation failure
162 - OpenGL: Add texSize uniform
163 - Qt: Make -g flag work in Qt build
164 - Qt: Simplify OpenGL context creation
165 - Qt: Thread startup improvements
166 - Qt: Make audio channel/video layer options shortcut mappable
167 - Qt: Remove some C99isms from C++ code
168 - Qt: Remove default autofire mappings
169 - Qt: Make reseting when pasued frame-accurate
170 - Qt: Rearchitect game closing codepath
171 - PSP2: Use system font for menus
172 - PSP2: Add rumble for PS TV
173 - PSP2: Add fit-to-height screen mode
174 - PSP2: Sync files per descriptor
175 - PSP2: Allow UTF-8 filenames
176 - PSP2: Screenshots are now saved into the Photo Gallery
177 - PSP2: Stop underclocking when menuing
178 - SDL: Increase default audio buffer size to 1024 samples
179 - SDL: More responsive rumble
180 - Util: Add Vector GetConstPointer
181 - Util: Add rtrim
182 - Util: Add endswith
183 - VFS: Improve zip file detection
184 - Wii: Add pixelated resample filter
185 - Windows: Add native VDir support
186 - Util: Add PRIz macro for libc versions that don't support %z
187
1880.4.1: (2016-07-11)
189Bugfixes:
190 - All: Fix several file handle leaks
191 - All: Fix instruction tables getting zeroed when linking sometimes
192 - ARM7: Fix flags on SBC/RSC
193 - ARM7: Fix setting spsr privilege bits when spsr is empty
194 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
195 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
196 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
197 - GBA Memory: Fix executing code from OBJ region of VRAM
198 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
199 - GBA Serialize: Fix loading savegames from savestates
200 - OpenGL: Correct boolean vector strcmp strings for uniforms
201 - Qt: Fix sending gameStopped twice
202 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
203 - Qt: Fix initial state of key mapping
204 - Qt: Initialize m_useBios
205 - SDL: Fix joystick initialization on BSD
206 - SDL: Fix potential joystick crash in games with rumble
207 - SDL: Fix SDL 1.2 build
208 - SDL: Fix sporadic crash when deinitializing audio
209 - Shaders: Fix AGS-001 shader with some bad drivers
210 - Util: Use closesocket on Windows
211 - Util: Fix socket bind addresses
212 - VFS: Fix reading 7z archives without rewinding first
213 - VFS: VFileFromFD should not open directories
214 - Wii: Fix tilting direction
215 - Util: Fix realloc semantics in utf16to8
216Misc:
217 - All: Allow use of external minizip library
218 - Debugger: CLI debugger now exits when end-of-stream is reached
219 - FFmpeg: Update dependencies on Ubuntu
220 - GBA: Slightly optimize GBAProcessEvents
221 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
222 - GBA Video: Null renderer should return proper register values
223 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
224 - Qt: Add preset for DualShock 4
225 - Qt: Update 360 input profile on OS X to reflect newer drivers
226 - Qt: Remove use of NaN
227 - Qt: Canonicalize file paths when loading games
228 - Qt: Add refresh button to controller editing
229 - SDL: Remove default gamepad mappings
230 - Util: Fix intermittent build failure on OS X
231 - VFS: VFile.sync now updates modified time
232
2330.4.0: (2016-02-02)
234Features:
235 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
236 - I/O viewer
237 - Booting of multiboot images
238 - Customization of GIF recording
239 - Libretro: Cheat code support
240 - Support for GLSL shaders
241 - ROM information view
242 - Support for VBA-style cheat codes
243 - Savestates now store creation timestamps
244 - Key autofire
245 - Libretro: Allow blocking opposing directional input
246 - OpenEmu core for OS X
247 - Libretro: Settings for using BIOS and skipping intro
248 - Libretro: Customizable idle loop removal
249 - Implemented cycle counting for sprite rendering
250 - Cleaner, unified settings window
251 - Added a setting for pausing when the emulator is not in focus
252 - Customizable paths for save games, save states, screenshots and patches
253 - Controller hotplugging
254 - Ability to store save games and active cheats within savestates
255Bugfixes:
256 - ARM7: Fix sign of unaligned LDRSH
257 - ARM7: Fix decoding of some ARM ALU instructions with shifters
258 - Debugger: Fix watchpoints in gdb
259 - GBA: Fix warnings when creating and loading savestates
260 - GBA: Fix Iridion II savetype
261 - GBA BIOS: Fix misaligned CpuSet
262 - GBA Cheats: Fix cheats setting the Action Replay version
263 - GBA Hardware: Fix GPIO on big endian
264 - GBA Memory: Fix DMA register writing behavior
265 - GBA Memory: Fix DMAs triggering two cycles early
266 - Libretro: Fix aspect ratio
267 - Qt: Fix some potential crashes with the gamepad mapping
268 - Qt: Fix keys being mapped incorrectly when loading configuration file
269 - Util: Fix PowerPC PNG read/write pixel order
270 - Util: Fix excessive memory allocation when decoding a PNG
271 - VFS: Fix VFileReadline and remove _vfdReadline
272Misc:
273 - All: Improved PowerPC support
274 - All: Fix some undefined behavior warnings
275 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
276 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
277 - GBA: Implement bad I/O register loading
278 - GBA: Allow jumping to OAM and palette RAM
279 - GBA BIOS: Finish implementing RegisterRamReset
280 - GBA Config: Add "override" layer for better one-time configuration
281 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
282 - GBA Memory: Use a dynamically sized mask for ROM memory
283 - GBA Memory: Implement several unimplemented memory access types
284 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
285 - GBA RR: Starting from savestate now embeds the savegame
286 - GBA RR: Add preliminary SRAM support for VBM loading
287 - GBA RR: Add support for resets in movies
288 - GBA Video: Remove lastHblank, as it is implied
289 - Libretro: Use anonymous memory mappers for large blocks of memory
290 - Libretro: Add install target for libretro core
291 - Qt: Window size command line options are now supported
292 - Qt: Increase usability of key mapper
293 - Qt: Add 'Apply' button to settings window
294 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
295 - Qt: Allow use of modifier keys as input
296 - Qt: Optimize log viewer
297 - Qt: Added button for breaking into the GDB debugger
298 - Qt: Add box for showing duration of rewind
299 - SDL: Support fullscreen in SDL 1.2
300 - SDL: Allow GBASDLAudio to be used without a thread context
301 - Util: Use VFile for configuration
302 - Util: Add MutexTryLock
303
3040.3.2: (2015-12-16)
305Bugfixes:
306 - ARM7: Fix STRT/STRBT
307 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
308 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
309 - Libretro: Fix problems with rumble not turning off
310 - GBA: Fix idle skip state being retained between games
311 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
312 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
313 - GBA BIOS: Fix Sqrt sign
314 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
315 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
316 - GBA Memory: Fix DMA behavior for SRAM accesses
317 - GBA Memory: Fix Store8 to OBJ VRAM
318 - GBA Memory: Fix alignment of LDM/STM on SRAM
319 - GBA Memory: Fix unaligned out-of-bounds ROM loads
320 - GBA Memory: Fix timing of DMAs
321 - GBA Video: Fix _mix for 15-bit color
322 - GBA Video: Fix OAM and palette initialization
323 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
324 - Qt: Use safer isLoaded check in GameController
325 - Qt: Fix a race condition in PainterGL that could lead to a crash
326 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
327 - Qt: Fix font size in memory viewer
328 - Qt: Fix a crash in the memory viewer
329 - Qt: Add additional checks in CheatModel to prevent crashes
330 - Qt: Fix race condition with setting sample rate
331 - Qt: Fix crash when closing multiplayer windows
332 - Qt: Fix resetting while paused
333Misc:
334 - GBA Audio: Implement missing flags on SOUNDCNT_X register
335 - Qt: Add mute option to menu
336
3370.3.1: (2015-10-24)
338Bugfixes:
339 - ARM7: Fix instruction decoding of Thumb shifts
340 - GBA: Deinit savegame when unloading a ROM
341 - GBA: Fix BIOS check on big endian
342 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
343 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
344 - GBA Audio: Fix audio channels being silenced at the wrong time
345 - GBA Memory: Fix bad BIOS Load16 on big endian
346 - GBA Memory: Fix bad Load8 on big endian
347 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
348 - GBA Video: Fix edge case with sprite blend modes and semitransparency
349 - GBA Video: Fix objwin and blending interaction on sprites
350 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
351 - Libretro: Fix a memory leak with the render buffer
352 - Qt: Windows no longer spawn in the top left on first launch
353 - Qt: Fix install path of XDG desktop file with DESTDIR
354 - Qt: Fix drag and drop on Windows
355 - Qt: Reenable double buffering, as disabling it broke some Windows configs
356 - VFS: Fix return values of VFileFILE.read and .write
357Misc:
358 - All: Reset next event to cycles instead of zero to interrupt
359 - All: Add --version flag
360 - ARM7: Force disable LTO on two files to work around a GCC bug
361 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
362 - GBA: Better memory handling with PNG savestates
363 - GBA: Additional savestate sanity checks
364 - GBA: Check for cycle count being too high
365 - GBA Audio: Allow GBAAVStream to have no video callback
366 - GBA BIOS: Implement RegisterRamReset for SIO registers
367 - Qt: Remove useless help icons in dialogs
368 - Qt: Prevent savestate window from opening while in multiplayer
369 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
370 - Qt: Dropping multiplayer windows works more cleanly now
371
3720.3.0: (2015-08-16)
373Features:
374 - Ability to hide individual background layers, or OBJs
375 - Ability to mute individual audio channels
376 - Palette viewer and exporter
377 - Volume control
378 - More shortcuts are editable (e.g. quick save/load)
379 - Rewind now shows the frame after rewinding
380 - Import/Export of GameShark/Action Replay snapshots
381 - Add "Step backwards" item for single increment rewind
382 - Deadzone estimation for game controllers
383 - Analog inputs can be used for shortcuts
384 - Menu items for specific solar sensor brightness levels
385 - Remappable controls for tilt and gyroscope sensors
386 - Status messages for actions taken while a game is running (e.g. save/load state)
387 - Memory inspector
388 - Screensaver can now be suspended while a game is running
389 - Load/save the most recent savestate slot
390 - Support varible speed (PWM) rumble
391 - Ability to cap fast forward speed
392 - Finer control over FPS target
393 - Holdable shortcut for rewinding one frame at a time
394 - Ability to boot directly into the BIOS
395 - Preliminary support for yanking out the game pak while a game is running
396 - Thumb-drive mode by putting a file called portable.ini in the same folder
397 - Configurable display driver, between software and OpenGL
398 - Undo-able savestate loading and saving
399 - Controller profiles now store shortcut settings
400 - Default controller profiles for several common controllers
401 - Libretro now supports BIOS, rumble and solar sensor
402 - Implement BIOS call Stop, for sleep mode
403 - Automatically load patches, if found
404 - Improved video synchronization
405 - Configurable audio output sample rate
406Bugfixes:
407 - ARM7: Fix SWI and IRQ timings
408 - ARM7: Fix Thumb MUL timing
409 - ARM7: Fix timing of multiplies to use N cycles
410 - ARM7: ARMHotplugDetach should call deinit
411 - Debugger: Fix use-after-free in breakpoint clearing code
412 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
413 - GBA: Cap audio FIFO read size during deserialization
414 - GBA: Check for corrupted savestates when loading
415 - GBA: Check for improperly sized savestates when loading
416 - GBA: Check for savestates made from differently sized ROMs
417 - GBA: Fix calls to endian-independent loadstores
418 - GBA: Fix timing of reading from timer registers
419 - GBA: Ensure cycles never go negative
420 - GBA Audio: Force audio FIFOs to 32-bit
421 - GBA Audio: Fix audio pitch changing when adjusting buffer size
422 - GBA Audio: Fix sample order in audio channel 3
423 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
424 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
425 - GBA Memory: Improve Thumb open bus behavior
426 - GBA Memory: Fix potential DMA issue when loading a savestate
427 - GBA Memory: Fix load/store multiple video memory waitstates
428 - GBA SIO: Fix reseting when there are SIO devices attached
429 - GBA Video: Blended sprites should never have other effects applied
430 - GBA Video: Fix out-of-bounds tiles in mosaic
431 - GBA Video: Fix windows not affecting sprites
432 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
433 - GBA Video: Fix timing on first scanline
434 - Qt: Better cleanup when a game crashes
435 - Qt: Fix open ROM dialog filtering for archive formats
436 - Qt: Cap the maximum number of multiplayer windows
437 - Qt: Fix maximum year in sensor override
438 - Qt: Fix window being too tall after exiting fullscreen
439 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
440 - Qt: Fix analog buttons not getting unmapped
441 - Qt: Fix passing command line options
442 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
443 - SDL: Fix SDL build when OpenGL is missing
444 - Util: Allow loading IPS patches that grow the ROM
445 - VFS: Fix resource leaks if some allocations fail
446 - VFS: Fix line-reading to return proper values
447 - Video: Fix an issue with very long filenames
448 - Util: Fix formatting of floats
449Misc:
450 - All: Add --help flag for command line programs
451 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
452 - All: Enable static linking for Windows
453 - All: Enable static linking for OS X
454 - All: Threads are now named
455 - All: Proper handling of Unicode file paths
456 - ARM7: Add emulation for Undefined CPU mode
457 - ARM7: Reduce the size of the Thumb instruction table
458 - GBA: Add status log level
459 - GBA: GBARewind now returns how many states it has rewound
460 - GBA: SIO logging layer
461 - GBA BIOS: Stub out SoundBias
462 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
463 - GBA: Don't include GBACLIDebugger struct unless needed
464 - GBA: Savedata is now synced shortly after data finishes being written
465 - GBA: Process multiple timer events at once, if necessary
466 - GBA Audio: Implement audio reset for channels A/B
467 - GBA Audio: Process multiple audio events at once, if necessary
468 - GBA Hardware: Backport generic RTC source into core
469 - GBA Input: Allow axes and buttons to be mapped to the same key
470 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
471 - GBA SIO: Add a dummy driver for Normal mode
472 - GBA Thread: Add functionality for running callbacks on the GBA thread
473 - GBA Thread: Split GBASync into a separate file
474 - GBA Video: Refactor software renderer into separate files
475 - GBA Video: Slightly optimize mode 0 mosaic rendering
476 - Debugger: Free watchpoints in addition to breakpoints
477 - Qt: Handle saving input settings better
478 - Qt: Move GL frame drawing back onto its own thread
479 - Qt: Fast forward (held) option moved from Other to Emulation menu
480 - Qt: Show version info in window title
481 - Qt: Migrate multiplayer window handling into GBAApp
482 - Qt: Unified file opening and saving with last location
483 - Qt: Fix windows being resizable when they shouldn't have been
484 - Qt: Only hide cursor in full screen
485 - Qt: Replace pause-after-frame mutex with an atomic
486 - Qt: Add application icon and XDG desktop files
487 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
488 - Qt: Don't save window size when entering fullscreen
489 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
490 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
491 - Qt: Increase usability of key mapper
492 - Qt: Show checkmark for window sizes
493 - Qt: Set window path to loaded ROM
494 - Perf: Ability to load savestates immediately on launch
495 - SDL: Properly check for initialization
496 - SDL: Clean up initialization functions
497 - SDL: Clean up GL context
498 - Util: Allow disabling the threading code entirely
499 - VFS: Add sync method to force syncing with backing
500
5010.2.1: (2015-05-13)
502Bugfixes:
503 - All: Fix sanitize-deb script not cleaning up after itself
504 - All: Fix dependencies for libavcodec on Debian-derived platforms
505 - ARM7: Handle writeback for PC in addressing modes 2 and 3
506 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
507 - ARM7: Fix ARM multiply instructions when PC is a destination register
508 - Debugger: Fix use-after-free in breakpoint clearing code
509 - Debugger: Fix boundary conditions in tab completion
510 - GBA: Fix timers not updating timing when writing to only the reload register
511 - GBA: Fix rewind boundary conditions
512 - GBA: Add initial I/O register settings for background matrix registers
513 - GBA: Fix hang when loading a savestate if sync to video is enabled
514 - GBA: Handle out-of-bounds I/O access
515 - GBA: Fix bounds-checking on EEPROM access
516 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
517 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
518 - GBA Memory: Allow SRAM to be 64kB
519 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
520 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
521 - GBA Video: Fix second frame mode 5
522 - Perf: Fix race condition if a game crashes immediately on start
523 - Qt: Fix Display object leak when closing a window
524 - Qt: Fix .deb dependencies
525 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
526 - Qt: Fix window not regaining focus after exiting savestate window
527 - Qt: Fix regression where video would not record if the game had already started
528 - Qt: Fix potential crash if a gamepad causes focus to change
529 - Qt: Fix controller axis querying
530 - Qt: Fix multiplayer windows opening as the wrong size
531 - Qt: Fix controllers sometimes not loading the right profile
532 - SDL: Fix boundary conditions for joystick adjustments
533 - SDL: Allocate properly sized input maps
534 - SDL: Fix potential build issues when Qt and SDL2 are in use
535 - Util: Fix resource leak in UTF-8 handling code
536 - Util: Fix a null-pointer issue when attempting to delete a key
537 - VFS: Fix resource leaks if some allocations fail
538 - Video: Fix an issue with very long filenames
539Misc:
540 - GBA Memory: Soft-crash if jumping past the end of a ROM
541 - Qt: Show multiplayer numbers in window title
542 - Qt: Solar sensor can have shortcuts set
543
5440.2.0: (2015-04-03)
545Features:
546 - Support for gamepad axes, e.g. analog sticks or triggers
547 - Add scale presets for up to 6x
548 - Settings window
549 - Bilinear resampling option
550 - Add option to skip BIOS start screen
551 - List of recently opened games
552 - Support for games using the Solar Sensor
553 - Better audio resampling via blip-buf
554 - Game Pak overrides dialog for setting savetype and sensor values
555 - Support for games using the tilt sensor
556 - Remappable shortcuts for keyboard and gamepad
557 - Rewinding of emulation
558 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
559 - Support IPv6
560 - Save directory of last loaded file
561 - Support BPS patches
562 - Automatically detect and optimize out idle loops
563 - Configurable game overrides
564 - Support loading 7-Zip files
565 - Drag and drop game loading
566 - Cheat code support
567 - Runtime configurable audio driver
568 - Libretro core for use with RetroArch and other front-ends
569 - Controller profiles for setting different bindings for different controllers
570 - Ability to lock aspect ratio
571 - Local link cable support
572 - Ability to switch which game controller is in use per instance
573 - Ability to prevent opposing directional input
574 - Warning dialog if an unimplemented BIOS feature is called
575 - Debugger: Add CLI "frame", frame advance command
576 - Debugger: Add CLI functions for writing to memory
577 - Debugger: Add CLI functions for examining memory regions
578 - Debugger: Add CLI function for writing a register
579Bugfixes:
580 - ARM7: Extend prefetch by one stage
581 - ARM7: Fix cycle counting for loads
582 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
583 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
584 - GBA: Initialize gba.sync to null
585 - GBA: Fix timer initialization
586 - GBA Audio: Support 16-bit writes to FIFO audio
587 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
588 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
589 - GBA BIOS: Fix BIOS prefetch after reset
590 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
591 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
592 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
593 - GBA Memory: Fix I cycles that had been moved to ARM7 core
594 - GBA Memory: Fix cycle counting for 32-bit load/stores
595 - GBA RR: Fix fallthrough error when reading tags from a movie
596 - GBA Thread: Fix possible hang when loading an archive
597 - GBA Thread: Fix possible deadlock in video sync
598 - Perf: Fix crash when the GBA thread fails to start
599 - Qt: Fix crash starting a GDB stub if a game isn't loaded
600 - Qt: Fix crash when adjusting settings after closing a game
601 - Qt: Fix crash when starting GDB stub after closing a game
602 - Qt: Fix patch loading while a game is running
603 - Qt: Fix crash when loading a game after stopping GDB server
604 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
605 - Qt: Fix crash when attempting to pause if a game is not running
606 - SDL: Properly clean up if a game doesn't launch
607 - Util: Fix sockets on Windows
608Misc:
609 - All: Enable link-time optimization
610 - Debugger: Watchpoints now work on STM/LDM instructions
611 - Debugger: Clean up GDB stub network interfacing
612 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
613 - Debugger: Merge Thumb BL instructions when disassembling
614 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
615 - Debugger: Watchpoints now report address watched (fixes #68)
616 - Debugger: Add support for soft breakpoints
617 - Debugger: Make I/O register names be addresses instead of values
618 - Debugger: Rename read/write commands
619 - GBA: Improve accuracy of event timing
620 - GBA: Add API for getting Configuration structs for overrides and input
621 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
622 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
623 - GBA: Move A/V stream interface into core
624 - GBA: Savestates now take into account savedata state machines (fixes #109)
625 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
626 - GBA Memory: Simplify memory API and use fixed bus width
627 - GBA Thread: Make GBASyncWaitFrameStart time out
628 - GBA Video: Start video at the last scanline instead of the first
629 - Qt: Optimize logo drawing
630 - Qt: Move frame upload back onto main thread
631 - Qt: Remember window position
632 - Qt: Double-clicking on the window toggles full screen
633 - Util: Use proper locale for reading and writing float values
634
6350.1.1: (2015-01-24)
636Bugfixes:
637 - ARM7: Fix LDM writeback to a register already written
638 - GBA: Fix timers 2 and 3 updating incorrectly
639 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
640 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
641 - GBA Audio: Properly initialize audio FIFO channels
642 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
643 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
644 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
645 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
646 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
647 - GBA BIOS: Fix HuffUnComp boundary conditions
648 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
649 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
650 - GBA Memory: Filter out top nybble of DMA addresses
651 - GBA Memory: Properly bounds-check VRAM accesses
652 - GBA Memory: Fix initial DMA state
653 - GBA Thread: Allow halted games to exit cleanly
654 - GBA Video: Fix blend issues with obscured middle layers
655 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
656 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
657 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
658 - GBA Video: Fix sprite boundary conditions with mosaic
659 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
660 - Qt: Fix issue with set frame sizes being the wrong height
661 - Qt: Fix emulator crashing when full screen if a game is not running
662 - Qt: Fix window focus issues
663 - Qt: Properly set default video recording settings
664 - Qt: Fix a race condition when a game crashes immediately
665 - Qt: Fix some cases where key mapping can break if focus is adjusted
666 - Qt: Fix crash if a game pauses before any frames are shown
667 - Debugger: Negative PC-relative loads now properly subtract the offset
668 - Debugger: Align PC-relative loads in Thumb
669 - Debugger: Fix watchpoints triggering too late
670 - Debugger: Fix binary print putting spaces between digits
671 - Video: Ensure FFmpeg encoder has audio frames
672 - Video: Fix uncompressed PCM audio recording
673 - Video: Fix FFmpeg crashing when the file extension is wrong
674 - Util: Fix SOCKET_FAILED macro
675Misc:
676 - GBA: Exit cleanly on FATAL if the port supports it
677 - GBA Memory: Implement 16- and 32-bit loads from SRAM
678 - Qt: Disable sync to video by default
679 - Qt: Handle a game crash without crashing
680 - Qt: Set default log level to FATAL, ERROR and WARN
681 - Qt: Clarify some phrasing in the menus
682 - Qt: Clear active buttons when focus is lost
683
6840.1.0: (2014-12-13)
685 - Initial release