all repos — mgba @ 087810a125cabbced5315a05aca105066ca2a210

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

  1/* Copyright (c) 2013-2014 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "Window.h"
  7
  8#include <QFileDialog>
  9#include <QFileInfo>
 10#include <QKeyEvent>
 11#include <QKeySequence>
 12#include <QMenuBar>
 13#include <QMessageBox>
 14#include <QStackedLayout>
 15
 16#include "ConfigController.h"
 17#include "GameController.h"
 18#include "GBAKeyEditor.h"
 19#include "GDBController.h"
 20#include "GDBWindow.h"
 21#include "GIFView.h"
 22#include "GamePakView.h"
 23#include "LoadSaveState.h"
 24#include "LogView.h"
 25#include "SettingsView.h"
 26#include "ShortcutController.h"
 27#include "ShortcutView.h"
 28#include "VideoView.h"
 29
 30extern "C" {
 31#include "platform/commandline.h"
 32}
 33
 34using namespace QGBA;
 35
 36Window::Window(ConfigController* config, QWidget* parent)
 37	: QMainWindow(parent)
 38	, m_logView(new LogView())
 39	, m_stateWindow(nullptr)
 40	, m_screenWidget(new WindowBackground())
 41	, m_logo(":/res/mgba-1024.png")
 42	, m_config(config)
 43#ifdef USE_FFMPEG
 44	, m_videoView(nullptr)
 45#endif
 46#ifdef USE_MAGICK
 47	, m_gifView(nullptr)
 48#endif
 49#ifdef USE_GDB_STUB
 50	, m_gdbController(nullptr)
 51#endif
 52	, m_mruMenu(nullptr)
 53	, m_shortcutController(new ShortcutController(this))
 54{
 55	setWindowTitle(PROJECT_NAME);
 56	setFocusPolicy(Qt::StrongFocus);
 57	m_controller = new GameController(this);
 58	m_controller->setInputController(&m_inputController);
 59
 60	QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
 61	format.setSwapInterval(1);
 62	m_display = new Display(format);
 63
 64	m_screenWidget->setMinimumSize(m_display->minimumSize());
 65	m_screenWidget->setSizePolicy(m_display->sizePolicy());
 66	m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
 67	setCentralWidget(m_screenWidget);
 68
 69	connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
 70	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
 71	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
 72	connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
 73	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
 74#ifndef Q_OS_MAC
 75	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
 76	connect(m_controller, &GameController::gameUnpaused, [this]() {
 77		if(isFullScreen()) {
 78			menuBar()->hide();
 79		}
 80	});
 81#endif
 82	connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
 83	connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
 84	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
 85	connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
 86	connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
 87	connect(m_logView, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
 88	connect(m_logView, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
 89	connect(m_logView, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
 90	connect(this, SIGNAL(startDrawing(const uint32_t*, GBAThread*)), m_display, SLOT(startDrawing(const uint32_t*, GBAThread*)), Qt::QueuedConnection);
 91	connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
 92	connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
 93	connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
 94	connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
 95	connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
 96	connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
 97
 98	m_logView->setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL);
 99	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
100
101	m_shortcutController->setConfigController(m_config);
102	setupMenu(menuBar());
103}
104
105Window::~Window() {
106	delete m_logView;
107
108#ifdef USE_FFMPEG
109	delete m_videoView;
110#endif
111
112#ifdef USE_MAGICK
113	delete m_gifView;
114#endif
115}
116
117void Window::argumentsPassed(GBAArguments* args) {
118	loadConfig();
119
120	if (args->patch) {
121		m_controller->loadPatch(args->patch);
122	}
123
124	if (args->fname) {
125		m_controller->loadGame(args->fname, args->dirmode);
126	}
127}
128
129void Window::resizeFrame(int width, int height) {
130	QSize newSize(width, height);
131	newSize -= m_screenWidget->size();
132	newSize += size();
133	resize(newSize);
134}
135
136void Window::setConfig(ConfigController* config) {
137	m_config = config;
138}
139
140void Window::loadConfig() {
141	const GBAOptions* opts = m_config->options();
142
143	m_logView->setLevels(opts->logLevel);
144
145	m_controller->setFrameskip(opts->frameskip);
146	m_controller->setAudioSync(opts->audioSync);
147	m_controller->setVideoSync(opts->videoSync);
148	m_controller->setSkipBIOS(opts->skipBios);
149	m_controller->setRewind(opts->rewindEnable, opts->rewindBufferCapacity, opts->rewindBufferInterval);
150	m_display->lockAspectRatio(opts->lockAspectRatio);
151	m_display->filter(opts->resampleVideo);
152
153	if (opts->bios) {
154		m_controller->loadBIOS(opts->bios);
155	}
156
157	if (opts->fpsTarget) {
158		emit fpsTargetChanged(opts->fpsTarget);
159	}
160
161	if (opts->audioBuffers) {
162		emit audioBufferSamplesChanged(opts->audioBuffers);
163	}
164
165	if (opts->width && opts->height) {
166		resizeFrame(opts->width, opts->height);
167	}
168
169	m_mruFiles = m_config->getMRU();
170	updateMRU();
171
172	m_inputController.setConfiguration(m_config);
173}
174
175void Window::saveConfig() {
176	m_config->write();
177}
178
179void Window::selectROM() {
180	QString filename = QFileDialog::getOpenFileName(this, tr("Select ROM"), m_config->getQtOption("lastDirectory").toString());
181	if (!filename.isEmpty()) {
182		m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
183		m_controller->loadGame(filename);
184	}
185}
186
187void Window::selectBIOS() {
188	QString filename = QFileDialog::getOpenFileName(this, tr("Select BIOS"), m_config->getQtOption("lastDirectory").toString());
189	if (!filename.isEmpty()) {
190		m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
191		m_config->setOption("bios", filename);
192		m_config->updateOption("bios");
193		m_controller->loadBIOS(filename);
194	}
195}
196
197void Window::selectPatch() {
198	QString filename = QFileDialog::getOpenFileName(this, tr("Select patch"), m_config->getQtOption("lastDirectory").toString(), tr("Patches (*.ips *.ups)"));
199	if (!filename.isEmpty()) {
200		m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
201		m_controller->loadPatch(filename);
202	}
203}
204
205void Window::openKeymapWindow() {
206	GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
207	connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
208	keyEditor->setAttribute(Qt::WA_DeleteOnClose);
209	keyEditor->show();
210}
211
212void Window::openSettingsWindow() {
213	SettingsView* settingsWindow = new SettingsView(m_config);
214	connect(this, SIGNAL(shutdown()), settingsWindow, SLOT(close()));
215	connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
216	settingsWindow->setAttribute(Qt::WA_DeleteOnClose);
217	settingsWindow->show();
218}
219
220void Window::openShortcutWindow() {
221	ShortcutView* shortcutView = new ShortcutView();
222	shortcutView->setController(m_shortcutController);
223	connect(this, SIGNAL(shutdown()), shortcutView, SLOT(close()));
224	shortcutView->setAttribute(Qt::WA_DeleteOnClose);
225	shortcutView->show();
226}
227
228void Window::openGamePakWindow() {
229	GamePakView* gamePakWindow = new GamePakView(m_controller);
230	connect(this, SIGNAL(shutdown()), gamePakWindow, SLOT(close()));
231	gamePakWindow->setAttribute(Qt::WA_DeleteOnClose);
232	gamePakWindow->show();
233}
234
235#ifdef BUILD_SDL
236void Window::openGamepadWindow() {
237	GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON);
238	connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
239	keyEditor->setAttribute(Qt::WA_DeleteOnClose);
240	keyEditor->show();
241}
242#endif
243
244#ifdef USE_FFMPEG
245void Window::openVideoWindow() {
246	if (!m_videoView) {
247		m_videoView = new VideoView();
248		connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
249		connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
250		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
251		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
252		connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
253	}
254	m_videoView->show();
255}
256#endif
257
258#ifdef USE_MAGICK
259void Window::openGIFWindow() {
260	if (!m_gifView) {
261		m_gifView = new GIFView();
262		connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
263		connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
264		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
265		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
266		connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
267	}
268	m_gifView->show();
269}
270#endif
271
272#ifdef USE_GDB_STUB
273void Window::gdbOpen() {
274	if (!m_gdbController) {
275		m_gdbController = new GDBController(m_controller, this);
276	}
277	GDBWindow* window = new GDBWindow(m_gdbController);
278	window->show();
279}
280#endif
281
282void Window::keyPressEvent(QKeyEvent* event) {
283	if (event->isAutoRepeat()) {
284		QWidget::keyPressEvent(event);
285		return;
286	}
287	GBAKey key = m_inputController.mapKeyboard(event->key());
288	if (key == GBA_KEY_NONE) {
289		QWidget::keyPressEvent(event);
290		return;
291	}
292	m_controller->keyPressed(key);
293	event->accept();
294}
295
296void Window::keyReleaseEvent(QKeyEvent* event) {
297	if (event->isAutoRepeat()) {
298		QWidget::keyReleaseEvent(event);
299		return;
300	}
301	GBAKey key = m_inputController.mapKeyboard(event->key());
302	if (key == GBA_KEY_NONE) {
303		QWidget::keyPressEvent(event);
304		return;
305	}
306	m_controller->keyReleased(key);
307	event->accept();
308}
309
310void Window::resizeEvent(QResizeEvent*) {
311	redoLogo();
312	m_config->setOption("height", m_screenWidget->height());
313	m_config->setOption("width", m_screenWidget->width());
314}
315
316void Window::closeEvent(QCloseEvent* event) {
317	emit shutdown();
318	QMainWindow::closeEvent(event);
319}
320
321void Window::focusOutEvent(QFocusEvent*) {
322	m_controller->setTurbo(false, false);
323	m_controller->clearKeys();
324}
325
326void Window::toggleFullScreen() {
327	if (isFullScreen()) {
328		showNormal();
329		menuBar()->show();
330	} else {
331		showFullScreen();
332#ifndef Q_OS_MAC
333		if (m_controller->isLoaded() && !m_controller->isPaused()) {
334			menuBar()->hide();
335		}
336#endif
337	}
338}
339
340void Window::gameStarted(GBAThread* context) {
341	char title[13] = { '\0' };
342	MutexLock(&context->stateMutex);
343	if (context->state < THREAD_EXITING) {
344		emit startDrawing(m_controller->drawContext(), context);
345		GBAGetGameTitle(context->gba, title);
346	} else {
347		MutexUnlock(&context->stateMutex);
348		return;
349	}
350	MutexUnlock(&context->stateMutex);
351	foreach (QAction* action, m_gameActions) {
352		action->setDisabled(false);
353	}
354	appendMRU(context->fname);
355	setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
356	attachWidget(m_display);
357	m_screenWidget->setScaledContents(true);
358
359#ifndef Q_OS_MAC
360	if(isFullScreen()) {
361		menuBar()->hide();
362	}
363#endif
364
365	m_fpsTimer.start();
366}
367
368void Window::gameStopped() {
369	foreach (QAction* action, m_gameActions) {
370		action->setDisabled(true);
371	}
372	setWindowTitle(tr(PROJECT_NAME));
373	detachWidget(m_display);
374	m_screenWidget->setScaledContents(false);
375	redoLogo();
376
377	m_fpsTimer.stop();
378}
379
380void Window::gameCrashed(const QString& errorMessage) {
381	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
382		tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
383		QMessageBox::Ok, this,  Qt::Sheet);
384	crash->setAttribute(Qt::WA_DeleteOnClose);
385	crash->show();
386}
387
388void Window::gameFailed() {
389	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
390		tr("Could not load game. Are you sure it's in the correct format?"),
391		QMessageBox::Ok, this,  Qt::Sheet);
392	fail->setAttribute(Qt::WA_DeleteOnClose);
393	fail->show();
394}
395
396void Window::redoLogo() {
397	if (m_controller->isLoaded()) {
398		return;
399	}
400	QPixmap logo(m_logo.scaled(m_screenWidget->size() * m_screenWidget->devicePixelRatio(), Qt::KeepAspectRatio, Qt::SmoothTransformation));
401	logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
402	m_screenWidget->setPixmap(logo);
403}
404
405void Window::recordFrame() {
406	m_frameList.append(QDateTime::currentDateTime());
407	while (m_frameList.count() > FRAME_LIST_SIZE) {
408		m_frameList.removeFirst();
409	}
410}
411
412void Window::showFPS() {
413	qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
414	float fps = (m_frameList.count() - 1) * 10000.f / interval;
415	fps = round(fps) / 10.f;
416	char title[13] = { '\0' };
417	GBAGetGameTitle(m_controller->thread()->gba, title);
418	setWindowTitle(tr(PROJECT_NAME " - %1 (%2 fps)").arg(title).arg(fps));
419}
420
421void Window::openStateWindow(LoadSave ls) {
422	if (m_stateWindow) {
423		return;
424	}
425	bool wasPaused = m_controller->isPaused();
426	m_stateWindow = new LoadSaveState(m_controller);
427	connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
428	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
429	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
430		m_screenWidget->layout()->removeWidget(m_stateWindow);
431		m_stateWindow = nullptr;
432		setFocus();
433	});
434	if (!wasPaused) {
435		m_controller->setPaused(true);
436		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
437	}
438	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
439	m_stateWindow->setMode(ls);
440	attachWidget(m_stateWindow);
441}
442
443void Window::setupMenu(QMenuBar* menubar) {
444	menubar->clear();
445	QMenu* fileMenu = menubar->addMenu(tr("&File"));
446	m_shortcutController->addMenu(fileMenu);
447	installEventFilter(m_shortcutController);
448	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open), "loadROM");
449	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
450	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
451
452	m_mruMenu = fileMenu->addMenu(tr("Recent"));
453
454	fileMenu->addSeparator();
455
456	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
457	loadState->setShortcut(tr("F10"));
458	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
459	m_gameActions.append(loadState);
460	addControlledAction(fileMenu, loadState, "loadState");
461
462	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
463	saveState->setShortcut(tr("Shift+F10"));
464	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
465	m_gameActions.append(saveState);
466	addControlledAction(fileMenu, saveState, "saveState");
467
468	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
469	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
470	int i;
471	for (i = 1; i < 10; ++i) {
472		QAction* quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
473		quickLoad->setShortcut(tr("F%1").arg(i));
474		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
475		m_gameActions.append(quickLoad);
476		addAction(quickLoad);
477		quickLoadMenu->addAction(quickLoad);
478
479		QAction* quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
480		quickSave->setShortcut(tr("Shift+F%1").arg(i));
481		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
482		m_gameActions.append(quickSave);
483		addAction(quickSave);
484		quickSaveMenu->addAction(quickSave);
485	}
486
487#ifndef Q_OS_MAC
488	fileMenu->addSeparator();
489	addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
490#endif
491
492	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
493	m_shortcutController->addMenu(emulationMenu);
494	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
495	reset->setShortcut(tr("Ctrl+R"));
496	connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
497	m_gameActions.append(reset);
498	addControlledAction(emulationMenu, reset, "reset");
499
500	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
501	connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
502	m_gameActions.append(shutdown);
503	addControlledAction(emulationMenu, shutdown, "shutdown");
504	emulationMenu->addSeparator();
505
506	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
507	pause->setChecked(false);
508	pause->setCheckable(true);
509	pause->setShortcut(tr("Ctrl+P"));
510	connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
511	connect(m_controller, &GameController::gamePaused, [this, pause]() {
512		pause->setChecked(true);
513
514		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
515		QPixmap pixmap;
516		pixmap.convertFromImage(currentImage.rgbSwapped());
517		m_screenWidget->setPixmap(pixmap);
518	});
519	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
520	m_gameActions.append(pause);
521	addControlledAction(emulationMenu, pause, "pause");
522
523	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
524	frameAdvance->setShortcut(tr("Ctrl+N"));
525	connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
526	m_gameActions.append(frameAdvance);
527	addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
528
529	emulationMenu->addSeparator();
530
531	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
532	turbo->setCheckable(true);
533	turbo->setChecked(false);
534	turbo->setShortcut(tr("Shift+Tab"));
535	connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
536	addControlledAction(emulationMenu, turbo, "fastForward");
537
538	QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
539	rewind->setShortcut(tr("`"));
540	connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
541	m_gameActions.append(rewind);
542	addControlledAction(emulationMenu, rewind, "rewind");
543
544	ConfigOption* videoSync = m_config->addOption("videoSync");
545	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
546	videoSync->connect([this](const QVariant& value) { m_controller->setVideoSync(value.toBool()); });
547	m_config->updateOption("videoSync");
548
549	ConfigOption* audioSync = m_config->addOption("audioSync");
550	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
551	audioSync->connect([this](const QVariant& value) { m_controller->setAudioSync(value.toBool()); });
552	m_config->updateOption("audioSync");
553
554	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
555	m_shortcutController->addMenu(avMenu);
556	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
557	m_shortcutController->addMenu(frameMenu, avMenu);
558	for (int i = 1; i <= 6; ++i) {
559		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
560		connect(setSize, &QAction::triggered, [this, i]() {
561			showNormal();
562			resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
563		});
564		addControlledAction(frameMenu, setSize, tr("frame%1x").arg(QString::number(i)));
565	}
566	addControlledAction(frameMenu, frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F")), "fullscreen");
567
568	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
569	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
570	lockAspectRatio->connect([this](const QVariant& value) { m_display->lockAspectRatio(value.toBool()); });
571	m_config->updateOption("lockAspectRatio");
572
573	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
574	resampleVideo->addBoolean(tr("Resample video"), avMenu);
575	resampleVideo->connect([this](const QVariant& value) { m_display->filter(value.toBool()); });
576	m_config->updateOption("resampleVideo");
577
578	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
579	ConfigOption* skip = m_config->addOption("frameskip");
580	skip->connect([this](const QVariant& value) { m_controller->setFrameskip(value.toInt()); });
581	for (int i = 0; i <= 10; ++i) {
582		skip->addValue(QString::number(i), i, skipMenu);
583	}
584	m_config->updateOption("frameskip");
585
586	avMenu->addSeparator();
587
588	QMenu* buffersMenu = avMenu->addMenu(tr("Audio buffer &size"));
589	ConfigOption* buffers = m_config->addOption("audioBuffers");
590	buffers->connect([this](const QVariant& value) { emit audioBufferSamplesChanged(value.toInt()); });
591	buffers->addValue(tr("512"), 512, buffersMenu);
592	buffers->addValue(tr("768"), 768, buffersMenu);
593	buffers->addValue(tr("1024"), 1024, buffersMenu);
594	buffers->addValue(tr("2048"), 2048, buffersMenu);
595	buffers->addValue(tr("4096"), 4096, buffersMenu);
596	m_config->updateOption("audioBuffers");
597
598	avMenu->addSeparator();
599
600	QMenu* target = avMenu->addMenu("FPS target");
601	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
602	fpsTargetOption->connect([this](const QVariant& value) { emit fpsTargetChanged(value.toInt()); });
603	fpsTargetOption->addValue(tr("15"), 15, target);
604	fpsTargetOption->addValue(tr("30"), 30, target);
605	fpsTargetOption->addValue(tr("45"), 45, target);
606	fpsTargetOption->addValue(tr("60"), 60, target);
607	fpsTargetOption->addValue(tr("90"), 90, target);
608	fpsTargetOption->addValue(tr("120"), 120, target);
609	fpsTargetOption->addValue(tr("240"), 240, target);
610	m_config->updateOption("fpsTarget");
611
612#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
613	avMenu->addSeparator();
614#endif
615
616#ifdef USE_PNG
617	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
618	screenshot->setShortcut(tr("F12"));
619	connect(screenshot, SIGNAL(triggered()), m_display, SLOT(screenshot()));
620	m_gameActions.append(screenshot);
621	addControlledAction(avMenu, screenshot, "screenshot");
622#endif
623
624#ifdef USE_FFMPEG
625	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
626	recordOutput->setShortcut(tr("F11"));
627	connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
628	addControlledAction(avMenu, recordOutput, "recordOutput");
629#endif
630
631#ifdef USE_MAGICK
632	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
633	recordGIF->setShortcut(tr("Shift+F11"));
634	connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
635	addControlledAction(avMenu, recordGIF, "recordGIF");
636#endif
637
638	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
639	m_shortcutController->addMenu(toolsMenu);
640	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
641	connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
642	addControlledAction(toolsMenu, viewLogs, "viewLogs");
643
644	QAction* gamePak = new QAction(tr("Game &Pak overrides..."), toolsMenu);
645	connect(gamePak, SIGNAL(triggered()), this, SLOT(openGamePakWindow()));
646	addControlledAction(toolsMenu, gamePak, "gamePakOverrides");
647
648#ifdef USE_GDB_STUB
649	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
650	connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
651	addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
652#endif
653
654	toolsMenu->addSeparator();
655	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())), "settings");
656	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())), "shortcuts");
657
658	QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
659	connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
660	addControlledAction(toolsMenu, keymap, "remapKeyboard");
661
662#ifdef BUILD_SDL
663	QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
664	connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
665	addControlledAction(toolsMenu, gamepad, "remapGamepad");
666#endif
667
668	ConfigOption* skipBios = m_config->addOption("skipBios");
669	skipBios->connect([this](const QVariant& value) { m_controller->setSkipBIOS(value.toBool()); });
670
671	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
672	rewindEnable->connect([this](const QVariant& value) { m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt()); });
673
674	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
675	rewindBufferCapacity->connect([this](const QVariant& value) { m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt()); });
676
677	ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
678	rewindBufferInterval->connect([this](const QVariant& value) { m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt()); });
679
680	QMenu* other = new QMenu(tr("Other"), this);
681	m_shortcutController->addMenu(other);
682	m_shortcutController->addFunctions(other, [this]() {
683		m_controller->setTurbo(true, false);
684	}, [this]() {
685		m_controller->setTurbo(false, false);
686	}, QKeySequence(Qt::Key_Tab), tr("Fast Forward (held)"), "holdFastForward");
687
688	foreach (QAction* action, m_gameActions) {
689		action->setDisabled(true);
690	}
691}
692
693void Window::attachWidget(QWidget* widget) {
694	m_screenWidget->layout()->addWidget(widget);
695	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
696}
697
698void Window::detachWidget(QWidget* widget) {
699	m_screenWidget->layout()->removeWidget(widget);
700}
701
702void Window::appendMRU(const QString& fname) {
703	int index = m_mruFiles.indexOf(fname);
704	if (index >= 0) {
705		m_mruFiles.removeAt(index);
706	}
707	m_mruFiles.prepend(fname);
708	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
709		m_mruFiles.removeLast();
710	}
711	updateMRU();
712}
713
714void Window::updateMRU() {
715	if (!m_mruMenu) {
716		return;
717	}
718	m_mruMenu->clear();
719	int i = 0;
720	for (const QString& file : m_mruFiles) {
721		QAction* item = new QAction(file, m_mruMenu);
722		item->setShortcut(QString("Ctrl+%1").arg(i));
723		connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
724		m_mruMenu->addAction(item);
725		++i;
726	}
727	m_config->setMRU(m_mruFiles);
728	m_config->write();
729	m_mruMenu->setEnabled(i > 0);
730}
731
732QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
733	m_shortcutController->addAction(menu, action, name);
734	menu->addAction(action);
735	addAction(action);
736	return action;
737}
738
739WindowBackground::WindowBackground(QWidget* parent)
740	: QLabel(parent)
741{
742	setLayout(new QStackedLayout());
743	layout()->setContentsMargins(0, 0, 0, 0);
744	setAlignment(Qt::AlignCenter);
745	QPalette p = palette();
746	p.setColor(backgroundRole(), Qt::black);
747	setPalette(p);
748	setAutoFillBackground(true);
749}
750
751void WindowBackground::setSizeHint(const QSize& hint) {
752	m_sizeHint = hint;
753}
754
755QSize WindowBackground::sizeHint() const {
756	return m_sizeHint;
757}