src/platform/qt/MultiplayerController.h (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef QGBA_MULTIPLAYER_CONTROLLER
7#define QGBA_MULTIPLAYER_CONTROLLER
8
9#include <QMutex>
10#include <QList>
11#include <QObject>
12
13extern "C" {
14#include "gba/sio/lockstep.h"
15}
16
17namespace QGBA {
18
19class GameController;
20
21class MultiplayerController : public QObject {
22Q_OBJECT
23
24public:
25 MultiplayerController();
26 ~MultiplayerController();
27
28 bool attachGame(GameController*);
29 void detachGame(GameController*);
30
31 int attached();
32 int playerId(GameController*);
33
34signals:
35 void gameAttached();
36 void gameDetached();
37
38private:
39 struct Player {
40 GameController* controller;
41 GBASIOLockstepNode* node;
42 int awake;
43 int32_t cyclesPosted;
44 unsigned waitMask;
45 };
46 GBASIOLockstep m_lockstep;
47 QList<Player> m_players;
48 QMutex m_lock;
49};
50
51}
52#endif