CHANGES (view raw)
10.8.0: (Future)
2Bugfixes:
3 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
4 - GBA: Reset now reloads multiboot ROMs
5 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
6Misc:
7 - GBA Savedata: EEPROM performance fixes
8 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
9 - GB Memory: Support running from blocked memory
10 - Qt: Don't unload ROM immediately if it crashes
11
120.7.0: (Future)
13Features:
14 - ELF support
15 - Game Boy Camera support
16 - Qt: Set default Game Boy colors
17 - Game Boy Printer support
18 - Super Game Boy support
19 - Customizable autofire speed
20 - Ability to set default Game Boy model
21 - Map viewer
22 - Automatic cheat loading and saving
23 - GameShark and Action Replay button support
24 - AGBPrint support
25 - Debugger: Conditional breakpoints and watchpoints
26 - Ability to select GB/GBC/SGB BIOS on console ports
27 - Optional automatic state saving/loading
28 - Access to ur0 and uma0 partitions on the Vita
29 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
30 - GBA: ARMIPS/A22i-style and ELF symbol table support
31 - Initial Switch port
32Bugfixes:
33 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
34 - GB Serialize: Fix audio state loading
35 - GB Video: Fix dot clock timing being slightly wrong
36 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
37 - ARM: Fix MSR when T bit is set
38 - GB Serialize: Fix game title check
39 - GB: Revamp IRQ handling based on new information
40 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
41 - GB Video: Fix loading states while in mode 3
42 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
43 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
44 - GB Timer: Minor accuracy improvements
45 - GB Audio: Clock frame events on DIV
46 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
47 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
48 - GBA Savedata: Fix savedata modified time updating when read-only
49 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
50 - GBA Video: Start timing mid-scanline when skipping BIOS
51 - Core: Fix audio sync breaking when interrupted
52 - Qt: Improve FPS timer stability
53 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
54 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
55 - GBA BIOS: Fix BitUnPack final byte
56 - GB I/O: DMA register is R/W
57 - GB Video: Fix SCX timing
58 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
59 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
60 - GBA Video: Make layer disabling work consistently
61 - GB: Fix IRQ disabling on the same T-cycle as an assert
62 - Core: Fix ordering events when scheduling during events
63 - GBA: Reset WAITCNT properly
64 - GBA Serialize: Fix loading states in Hblank
65 - PSP2: Fix more issues causing poor audio
66 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
67 - GB, GBA Savedata: Fix unmasking savedata crash
68 - GBA DMA: Fix temporal sorting of DMAs of different priorities
69 - FFmpeg: Fix encoding audio/video queue issues
70 - GB Serialize: Fix IRQ pending/EI pending confusion
71 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
72 - GB Audio: Fix channel 3 reset value
73 - GB Audio: Fix channel 4 initial LFSR
74 - GB, GBA Video: Don't call finishFrame twice in thread proxy
75 - GB Audio: Fix channel 1, 2 and 4 reset timing
76 - Util: Fix wrapping edge cases in RingFIFO
77 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
78 - GBA BIOS: Fix BitUnPack narrowing
79Misc:
80 - GBA Timer: Use global cycles for timers
81 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
82 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
83 - Qt: Redo GameController into multiple classes
84 - Test: Restructure test suite into multiple executables
85 - Python: Integrate tests from cinema test suite
86 - Util: Don't build crc32 if the function already exists
87 - GBA: Implement display start DMAs
88 - Qt: Prevent window from being created off-screen
89 - Qt: Add option to disable FPS display
90 - GBA: Improve multiboot image detection
91 - GB MBC: Remove erroneous bank 0 wrapping
92 - GBA Cheats: Allow multiple ROM patches in the same slot
93 - GB: Skip BIOS option now works
94 - Libretro: Add frameskip option
95 - GBA Memory: 64 MiB GBA Video cartridge support
96 - PSP2: Use system enter key by default
97 - 3DS: Remove deprecated CSND interface
98 - Qt: Options to mess around with layer placement
99 - GBA Savedata: Remove ability to disable realistic timing
100 - Qt: Add load alternate save option
101 - GB Audio: Improved audio quality
102 - GB, GBA Audio: Increase max audio volume
103 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
104 - GB Video: Darken colors in GBA mode
105 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
106 - FFmpeg: Support lossless h.264 encoding
107 - Feature: Added loading savestates from command line
108 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
109 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
110 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
111 - Core: Remove broken option for whether rewinding restores save games
112 - FFmpeg: Support lossless VP9 encoding
113 - mGUI: Add fast forward toggle
114Changes from beta 1:
115Features:
116 - Libretro: Add Game Boy cheat support
117 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
118 - Switch: Rumble support
119 - Switch: Rotation support
120 - Switch: Screen stretching options
121 - Qt: State file load/save menu options
122 - Windows installer
123 - Tile viewer now has adjustable width
124 - Python: Experimental audio API
125Bugfixes:
126 - PSP2: Fix audio crackling after fast forward
127 - PSP2: Fix audio crackling when buffer is full
128 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
129 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
130 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
131 - Switch: Fix incorrect mapping for fast forward cap
132 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
133 - Qt: Fix jumbled background when paused
134 - Qt: Fix FPS counter on Windows
135 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
136 - Qt: Fix focus issues with load/save state overlay
137 - GB Video: Fix SGB border hole size
138 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
139 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
140 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
141 - Core: Remember to deinit proxy ring FIFO
142 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
143 - Core: Reroot timing list when (de)scheduling
144 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
145 - GBA I/O: SOUNDCNT_HI is readable when sound is off
146 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
147 - Libretro: Fix adding codes with hooks
148 - GBA: Fix GB Player features
149 - Qt: Ensure FATAL logs reach log view
150Misc:
151 - mGUI: Add SGB border configuration option
152 - mGUI: Add support for different settings types
153 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
154 - Wii: Expose stretch configuration in settings
155 - Wii: Stretch now sets pixel-accurate mode size cap
156 - Qt: Ensure camera image is valid
157 - GB: Improved SGB2 support
158 - Libretro: Reduce rumble callbacks
159 - Debugger: Minor text fixes
160 - Qt: Debugger console history
161 - Qt: Detect presence of GL_ARB_framebuffer_object
162 - Python: Minor API improvements
163 - Qt: Minor memory view tweaks
164 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
165 - Debugger: Readability improvements (fixes mgba.io/i/1238)
166 - GB Audio: Skip frame if enabled when clock is high
167 - Res: Improve modeling of AGB/AGS screen in shaders
168
1690.7 beta 1: (2018-09-24)
170- Initial beta for 0.7
171
1720.6.3: (2018-04-14)
173Bugfixes:
174 - GB Audio: Revert unsigned audio changes
175 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
176 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
177
1780.6.2: (2018-04-03)
179Bugfixes:
180 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
181 - 3DS: Fix opening files in directory names with trailing slashes
182 - LR35902: Fix watchpoints not reporting new value
183 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
184 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
185 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
186 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
187 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
188 - GBA: Fix SharkPort saves for EEPROM games
189 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
190 - GBA BIOS: Fix incorrect exit condition in LZ77
191 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
192 - GBA Cheats: Fix slide codes not initializing properly
193 - GBA DMA: ROM reads are forced to increment
194 - GBA Hardware: RTC accuracy improvements
195 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
196 - GBA Memory: Fix copy-on-write memory leak
197 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
198 - GBA Savedata: Fix crash when resizing flash
199 - GBA Video: Force align 256-color tiles
200 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
201 - PSP2: Fix issues causing poor audio
202 - Python: Fix package directory
203 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
204 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
205 - Wii: Fix screen tear when unpausing
206 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
207Misc:
208 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
209 - GB MBC: Remove erroneous bank 0 wrapping
210 - GBA: Improve multiboot image detection
211 - PSP2: Use system enter key by default
212
2130.6.1: (2017-10-01)
214Bugfixes:
215 - GB, GBA: Fix crashes when attempting to identify null VFiles
216 - GB, GBA: Fix sync to video with frameskip
217 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
218 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
219 - GB Core: Fix palette loading when loading a foreign config
220 - GB MBC: Pocket Cam memory should be accessible without enabling
221 - GB MBC: Fix SRAM sizes 4 and 5
222 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
223 - GB MBC: Fix RTC loading when file size is off
224 - GB Memory: Initialize peripheral pointers
225 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
226 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
227 - GB Memory: Actually load latch time from savestate
228 - GB Serialize: Fix deserializing video STAT
229 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
230 - GB Video: Fix potential hang when ending mode 0
231 - GB Video: Fix read mode when enabling LCD
232 - GBA: Reset active region as needed when loading a ROM
233 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
234 - GBA BIOS: Use core's VRAM variable instead of renderer's
235 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
236 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
237 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
238 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
239 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
240 - Python: Fix importing .gb or .gba before .core
241 - Qt: Fix command line debugger closing second game
242 - Qt: Fix LOG argument order
243 - Qt: Fix timezone issues with time overrides
244 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
245 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
246Misc:
247 - CMake: Fix CPack dependencies for libpng 1.6
248 - GBA: Detect hardware for Pokémon FireRed ROM hacks
249 - GBA Cheats: Improve detection of raw cheats
250 - Qt: Don't rebuild library view if style hasn't changed
251 - Qt: Allow overrides to be saved before a game is loaded
252 - Qt: Hide mouse immediately when loading
253 - SDL: Fix 2.0.5 build on macOS under some circumstances
254 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
255
2560.6.0: (2017-07-16)
257Features:
258 - Library view
259 - Sprite viewer
260 - Debugging console
261 - Improved memory viewer
262 - Memory search
263 - Command line ability to override configuration values
264 - Add option to allow preloading the entire ROM before running
265 - Add option for whether rewinding restores save games
266 - Savestates now contain any RTC override data
267 - Add option to lock video to integer scaling
268 - LR35902: Watchpoints
269 - LR35902/GB-Z80 disassembler
270 - GB: Tile viewer
271 - GB: Video/audio channel enabling/disabling
272 - GB: Symbol table support
273 - GB MBC: Add MBC1 multicart support
274 - GBA: Support printing debug strings from inside a game
275 - GBA: Better cheat type autodetection
276 - Implement keypad interrupts
277 - Configuration of gamepad hats
278 - Video log recording for testing and bug reporting
279 - Debugger: Segment/bank support
280 - Debugger: Execution tracing
281 - Qt: German translation (by Lothar Serra Mari)
282 - Qt: Spanish translation (by Kevin López)
283 - Qt: Italian translation (by theheroGAC)
284Bugfixes:
285 - ARM7: Fix MLA/*MULL/*MLAL timing
286 - Core: Fix crash with rewind if savestates shrink
287 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
288 - Core: Fix directory sets crashing on close if base isn't properly detached
289 - FFmpeg: Fix overflow and general issues with audio encoding
290 - GB: Fix flickering when screen is strobed quickly
291 - GB: Fix STAT blocking
292 - GB MBC: Fix ROM bank overflows getting set to bank 0
293 - GB MBC: Fix swapping carts not detect new MBC
294 - GB Timer: Improve DIV reset behavior
295 - GB Timer: Fix DIV batching if TAC changes
296 - GB Video: Reset renderer when loading state
297 - GBA: Fix multiboot ROM loading
298 - GBA: Fix multiboot loading resulting in too small WRAM
299 - GBA BIOS: Implement BitUnPack
300 - GBA BIOS: Fix ArcTan sign in HLE BIOS
301 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
302 - GBA BIOS: Fix INT_MIN/-1 crash
303 - GBA Hardware: Fix crash if a savestate lies about game hardware
304 - GBA I/O: Handle audio registers specially when deserializing
305 - GBA Memory: Improve initial skipped BIOS state
306 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
307 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
308 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
309 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
310 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
311 - LR35902: Fix core never exiting with certain event patterns
312 - LR35902: Fix pc overflowing current region off-by-one
313 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
314 - OpenGL: Fix some shaders causing offset graphics
315 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
316 - Qt: Fix window icon being stretched
317 - Qt: Fix data directory path
318 - Qt: Fix timing issues on high refresh rate monitors
319 - Qt: Fix linking after some windows have been closed
320 - Qt: Fix crash when changing audio settings after a game is closed
321 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
322 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
323 - Qt: Fix game unpausing after frame advancing and refocusing
324 - SDL: Fix game crash check
325 - SDL: Fix race condition with audio thread when starting
326 - SDL: Fix showing version number
327 - Test: Fix crash when loading invalid file
328 - Test: Fix crash when fuzzing fails to load a file
329 - Test: Don't rely on core for frames elapsed
330 - Test: Fix crash when loading invalid file
331 - Test: Fix crash when fuzzing fails to load a file
332 - Tools: Fix recurring multiple times over the same library
333 - Util: Fix overflow when loading invalid UPS patches
334 - Util: Fix highest-fd socket not being returned by SocketAccept
335 - Windows: Fix VDir.rewind
336Misc:
337 - All: Add C++ header guards
338 - All: Move time.h include to common.h
339 - 3DS, PSP2, Wii: Last directory loaded is saved
340 - CMake: Add ability to just print version string
341 - Core: New, faster event timing subsystem
342 - Core: Clean up some thread state checks
343 - Core: Add generic checksum function
344 - Core: Cores can now have multiple sets of callbacks
345 - Core: Restore sleep callback
346 - Core: Move rewind diffing to its own thread
347 - Core: Ability to enumerate and modify video and audio channels
348 - Core: List memory segments in the core
349 - Core: Move savestate creation time to extdata
350 - Core: Config values can now be hexadecimal
351 - Core: Improved threading interrupted detection
352 - Debugger: Modularize CLI debugger
353 - Debugger: Make building with debugging aspects optional
354 - Debugger: Add functions for read- or write-only watchpoints
355 - Debugger: Make attaching a backend idempotent
356 - Debugger: Add mDebuggerRunFrame convenience function
357 - Feature: Move game database from flatfile to SQLite3
358 - Feature: Support ImageMagick 7
359 - Feature: Make -l option explicit
360 - FFmpeg: Return false if a file fails to open
361 - FFmpeg: Force MP4 files to YUV420P
362 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
363 - GB: Reset with initial state of DIV register
364 - GB MBC: New MBC7 implementation
365 - GB Audio: Simplify envelope code
366 - GB Audio: Improve initial envelope samples
367 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
368 - GB Video: Improved video timings
369 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
370 - GBA, GB: ROM is now unloaded if a patch is applied
371 - GBA DMA: Refactor DMA out of memory.c
372 - GBA DMA: Move DMAs to using absolute timing
373 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
374 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
375 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
376 - GBA Memory: Support reading/writing POSTFLG
377 - GBA Memory: Remove unused prefetch cruft
378 - GBA Timer: Improve accuracy of timers
379 - GBA Video: Clean up unused timers
380 - GBA Video: Allow multiple handles into the same tile cache
381 - GBA Video, GB Video: Colors are now fully scaled
382 - GBA Video: Optimize when BLD* registers are written frequently
383 - OpenGL: Add xBR-lv2 shader
384 - Qt: Move last directory setting from qt.ini to config.ini
385 - Qt: Improved HiDPI support
386 - Qt: Expose configuration directory
387 - Qt: Merge "Save" and "OK" buttons in shader options
388 - Qt: Automatically load controller profile when plugged in
389 - Qt: Rename "Resample video" option to "Bilinear filtering"
390 - Qt: Remove audio thread
391 - Qt: Remove audio buffer sizing in AudioProcessorQt
392 - Qt: Re-enable QtMultimedia on Windows
393 - Qt: Make "Mute" able to be bound to a key
394 - Qt: Add .gb/.gbc files to the extension list in Info.plist
395 - Qt: Relax hard dependency on OpenGL
396 - Qt: Better highlight active key in control binding
397 - SDL: Remove scancode key input
398 - SDL: Automatically map controllers when plugged in
399 - Test: Add a basic test suite
400 - Util: Add size counting to Table
401 - Util: Add 8-bit PNG write support
402 - Util: Tune patch-fast extent sizes
403 - VFS: Call msync when syncing mapped data
404 - VFS: Allow truncating memory chunk VFiles
405 - VFS: Fix some minor VFile issues with FILEs
406 - VFS: Optimize expanding in-memory files
407 - VFS: Add VFileFIFO for operating on circle buffers
408Changes from beta 1:
409Features:
410 - Qt: Italian translation (by theheroGAC)
411 - Qt: Updated German translation
412Bugfixes:
413 - GB Audio: Fix incorrect channel 4 iteration
414 - GB Audio: Fix zombie mode bit masking
415 - GB Serialize: Fix timer serialization
416 - GB Video: Fix LYC regression
417 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
418 - GBA Timer: Fix count-up timing overflowing timer 3
419 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
420 - Qt: Fix memory search close button (fixes mgba.io/i/769)
421 - Qt: Fix window icon being stretched
422 - Qt: Fix initial window size (fixes mgba.io/i/766)
423 - Qt: Fix data directory path
424 - Qt: Fix controls not saving on non-SDL builds
425 - Qt: Fix translation initialization (fixes mgba.io/i/776)
426 - Qt: Fix patch loading while a game is running
427 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
428 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
429 - Qt: Fix GL-less build
430 - Qt: Fix Software renderer not handling alpha bits properly
431 - Qt: Fix screen background improperly stretching
432 - SDL: Fix cheats not loading
433Misc:
434 - GB Serialize: Add MBC state serialization
435 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
436 - GBA Timer: Improve accuracy of timers
437 - PSP2: Update toolchain to use vita.cmake
438 - Qt: Add language selector
439 - Qt: Minor test fixes
440 - Qt: Move shader settings into main settings window
441 - Qt: Dismiss game crashing/failing dialogs when a new game loads
442 - Qt: Properly ship Qt translations
443 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
444
4450.6 beta 1: (2017-06-29)
446 - Initial beta for 0.6
447
4480.5.2: (2016-12-31)
449Bugfixes:
450 - All: Fix fullscreen config option being ignored
451 - ARM7: PSR mode bits should not get sign extended
452 - GB: Fix audio not being deinitialized
453 - GB: Fix crash when masking savedata
454 - GB: Properly initialize sramRealVf variable
455 - GB Audio: Fix serialization of channel 3 and NR52 properties
456 - GB Audio: Reset envelope timer when reseting sound channel
457 - GB MBC: Fix SRAM dangling pointer with RTC games
458 - GB MBC: Fix initializing MBC when no ROM is loaded
459 - GB Memory: Fix patching ROM bank 0
460 - GB Memory: Fix starting HDMAs during mode 0
461 - GB Memory: Fix HDMA5 value after DMA completes
462 - GB Video: Initialize LCDC in renderer
463 - GB Video: Hblank IRQs should mask LYC=LY IRQs
464 - GBA: Fix IRQs firing after already being cleared
465 - GBA: Only unhalt CPU if appropriate bit is set in IE
466 - GBA: Add savegame override for Crash Bandicoot 2
467 - GBA BIOS: Fix MidiKey2Freq BIOS reads
468 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
469 - GBA Cheats: Fix GameShark ROM patches
470 - GBA I/O: Mask off WAITCNT bits that cannot be written
471 - GBA Memory: Fix misaligned BIOS reads
472 - GBA Memory: Fix VCOUNT being writable
473 - GBA Video: Fix out of bounds sprite transforms
474 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
475 - Libretro: Fix disabling BIOS
476 - Libretro: Fix Game Boy savestates and audio
477 - Qt: Fix changing resolution of software renderer
478 - Qt: Fix setting overrides
479 - Qt: Fix cut off tiles and alignment issues in tile viewer
480 - Qt: Only reset window dimensions when first shown
481 - Qt: Fix Qt Multimedia audio driver on big endian
482 - Qt: Fix Apply button for key and controller configurations
483 - VFS: Fix resizing memory chunks when not needed
484 - Windows: Fix Unicode directory handling
485Misc:
486 - GB, GBA: Prevent loading null ROMs
487 - GB Audio: Initialize wave RAM to GBC values
488 - GB Memory: Reset ROM bank when loading a ROM
489 - PSP2: Improved controller rumble
490
4910.5.1: (2016-10-05)
492Bugfixes:
493 - Core: Fix importing save games as read-only
494 - FFmpeg: Fix encoding AAC
495 - GB: Fix invalid STOP behavior on Game Boy Color
496 - GB: Initialize audio properly
497 - GB: Properly clear KEY1 bit 0 when switching speeds
498 - GB: Properly unload save files when unloading a ROM
499 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
500 - GB MBC: Fix MBC7 when size is incorrectly specified
501 - GB MBC: Fix RTC access when no save file is loaded
502 - GB SIO: Don't auto-clock external shift clock
503 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
504 - GB Video: Fix video frames getting missed when LCDC is off
505 - GB Video: Clear screen when LCDC is off
506 - GBA Cheats: Fix holding onto pointers that may get invalidated
507 - GBA Cheats: Fix key-activated CodeBreaker cheats
508 - GBA Cheats: Fix uninitialized memory getting freed when saving
509 - GBA Hardware: Improve Game Boy Player rumble behavior
510 - GBA Memory: Fix several unused I/O register read values
511 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
512 - LR35902: Fix events running with the wrong cycle active
513 - Qt: Fix "close" button on Overrides view
514 - Qt: Fix saving overrides
515 - Qt: Fix directory set unloading when replacing the ROM
516 - Qt: Fix patch loading
517 - Qt: Fix crash when saving an override if a game isn't loaded
518 - Qt: Fix showing default display driver as OpenGL (force 1.x)
519 - SDL: Attach rumble in SDL frontend
520 - Util: Fix PNG identification on files too small to be a PNG
521Misc:
522 - All: Only update version info if needed
523 - All: Split out install locations for Libretro and OpenEmu
524 - FFmpeg: Encoding cleanup
525 - GB: Reset active region when reloading ROM
526 - GB Memory: Initialize RAM pattern for GBC
527 - GB Video: Improved video timings
528 - Qt: Manage window sizes slightly better
529 - Qt: Remember scale option independent of core dimensions
530
5310.5.0: (2016-09-19)
532Features:
533 - Game Boy support
534 - Support for encrypted CodeBreaker GBA cheats
535 - Emulation of Vast Fame protected GBA carts (taizou)
536 - Tile viewer
537 - Threaded rendering mode
538 - Libretro: Memory map and achievement support (leiradel)
539 - GUI: Add UI control remapping
540 - GUI: Add fast-forward
541 - Wii: 240p support
542 - 3DS: Adjustable screen darkening
543 - Ability to temporarily load a savegame
544 - Load specific files out of archives
545 - Automatic BIOS detection
546Bugfixes:
547 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
548 - Debugger: Fix GDB breakpoints
549 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
550 - GBA: Fix filehandle leak with savegames
551 - GBA: Timer 0 cannot be count up
552 - GBA: Count up timers should not count themselves
553 - GBA Memory: Fix mirror on non-overdumped Classic NES games
554 - GBA Memory: Fix ldm {pc}
555 - GBA Savedata: Fix savedata sync timer
556 - GBA Savedata: Only unmap savedata if present
557 - GBA Serialize: Savestates now properly store prefetch
558 - GBA Video: WIN0/1 take priority over OBJWIN
559 - GBA Video: Fix out-of-order OBJWIN
560 - PSP2: Fix GPU crash while exiting
561 - PSP2: Fix VSync
562 - PSP2: Fix accelerometer range
563 - PSP2: Actually load screen mode setting
564 - PSP2: Fix gyroscope direction
565 - PSP2: Delete threads after they return
566 - PSP2: Fix mapping/unmapping from not at 0
567 - Qt: Fix bug in software renderer scaling
568 - Qt: Fix hanging key press after disabling autofire
569 - Qt: Fix being unable to pause manually when using auto-pausing
570 - SDL: Fix axes being mapped wrong
571 - Util: Fix realloc semantics in utf16to8
572 - Util: Fix inserting too many items into a hash table
573 - VFS: Fix uninitialized varaible reading from 7z
574 - VFS: Fix reading multiple files from a 7z archive
575 - Wii: Fix framelimiting after a slowdown
576 - Wii: Fix garbage flash at startup
577Misc:
578 - 3DS: Use blip_add_delta_fast for a small speed improvement
579 - 3DS: Allow UTF-16 filenames
580 - 3DS: Port to using citro3D
581 - 3DS: Use system font for menus
582 - 3DS: Attempt to use Core 2 for threads
583 - 3DS: Adjustable filering
584 - 3DS: 3D banner
585 - All: Add QUIET parameter to silence CMake
586 - All: Faster memory read/write
587 - ARM7: Support forcing Thumb mode via MSR
588 - ARM7: Flush prefetch cache when loading CPSR via MSR
589 - ARM7: Clean up instruction decoding for future expandability
590 - Debugger: Support register and memory writes via GDB stub
591 - Debugger: Add software breakpoint support to gdb
592 - FFmpeg: Full support for libavcodec 56+
593 - GBA: Better debug logging if event processing breaks
594 - GBA Audio: Force audio DMAs to not increment destination
595 - GBA BIOS: Use custom ArcTan, not relying on OS
596 - GBA Hardware: Clean up dead code in GBP
597 - GBA Memory: Optimize stalling behavior
598 - GBA Memory: Optimize Load-/StoreMultiple
599 - GBA Savedata: Add realistic timing for EEPROM
600 - GBA Serialize: Savestates now store if CPU was halted
601 - GBA Video: Remove old slow path fallback
602 - GBA Video: Optimize sprite drawing
603 - GBA Video: Optimize mode 0 rendering
604 - GBA Video: Optimize compositing cases slightly
605 - GUI: Screenshot dimensions are now passed through
606 - GUI: Add back logging
607 - GUI: Only reload config if manually saved
608 - GUI: Increase scrolling speed
609 - OpenGL: Log shader compilation failure
610 - OpenGL: Add texSize uniform
611 - Qt: Make -g flag work in Qt build
612 - Qt: Simplify OpenGL context creation
613 - Qt: Thread startup improvements
614 - Qt: Make audio channel/video layer options shortcut mappable
615 - Qt: Remove some C99isms from C++ code
616 - Qt: Remove default autofire mappings
617 - Qt: Make reseting when pasued frame-accurate
618 - Qt: Rearchitect game closing codepath
619 - PSP2: Use system font for menus
620 - PSP2: Add rumble for PS TV
621 - PSP2: Add fit-to-height screen mode
622 - PSP2: Sync files per descriptor
623 - PSP2: Allow UTF-8 filenames
624 - PSP2: Screenshots are now saved into the Photo Gallery
625 - PSP2: Stop underclocking when menuing
626 - SDL: Increase default audio buffer size to 1024 samples
627 - SDL: More responsive rumble
628 - Util: Add Vector GetConstPointer
629 - Util: Add rtrim
630 - Util: Add endswith
631 - VFS: Improve zip file detection
632 - Wii: Add pixelated resample filter
633 - Windows: Add native VDir support
634 - Util: Add PRIz macro for libc versions that don't support %z
635
6360.4.1: (2016-07-11)
637Bugfixes:
638 - All: Fix several file handle leaks
639 - All: Fix instruction tables getting zeroed when linking sometimes
640 - ARM7: Fix flags on SBC/RSC
641 - ARM7: Fix setting spsr privilege bits when spsr is empty
642 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
643 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
644 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
645 - GBA Memory: Fix executing code from OBJ region of VRAM
646 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
647 - GBA Serialize: Fix loading savegames from savestates
648 - OpenGL: Correct boolean vector strcmp strings for uniforms
649 - Qt: Fix sending gameStopped twice
650 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
651 - Qt: Fix initial state of key mapping
652 - Qt: Initialize m_useBios
653 - SDL: Fix joystick initialization on BSD
654 - SDL: Fix potential joystick crash in games with rumble
655 - SDL: Fix SDL 1.2 build
656 - SDL: Fix sporadic crash when deinitializing audio
657 - Shaders: Fix AGS-001 shader with some bad drivers
658 - Util: Use closesocket on Windows
659 - Util: Fix socket bind addresses
660 - VFS: Fix reading 7z archives without rewinding first
661 - VFS: VFileFromFD should not open directories
662 - Wii: Fix tilting direction
663 - Util: Fix realloc semantics in utf16to8
664Misc:
665 - All: Allow use of external minizip library
666 - Debugger: CLI debugger now exits when end-of-stream is reached
667 - FFmpeg: Update dependencies on Ubuntu
668 - GBA: Slightly optimize GBAProcessEvents
669 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
670 - GBA Video: Null renderer should return proper register values
671 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
672 - Qt: Add preset for DualShock 4
673 - Qt: Update 360 input profile on OS X to reflect newer drivers
674 - Qt: Remove use of NaN
675 - Qt: Canonicalize file paths when loading games
676 - Qt: Add refresh button to controller editing
677 - SDL: Remove default gamepad mappings
678 - Util: Fix intermittent build failure on OS X
679 - VFS: VFile.sync now updates modified time
680
6810.4.0: (2016-02-02)
682Features:
683 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
684 - I/O viewer
685 - Booting of multiboot images
686 - Customization of GIF recording
687 - Libretro: Cheat code support
688 - Support for GLSL shaders
689 - ROM information view
690 - Support for VBA-style cheat codes
691 - Savestates now store creation timestamps
692 - Key autofire
693 - Libretro: Allow blocking opposing directional input
694 - OpenEmu core for OS X
695 - Libretro: Settings for using BIOS and skipping intro
696 - Libretro: Customizable idle loop removal
697 - Implemented cycle counting for sprite rendering
698 - Cleaner, unified settings window
699 - Added a setting for pausing when the emulator is not in focus
700 - Customizable paths for save games, save states, screenshots and patches
701 - Controller hotplugging
702 - Ability to store save games and active cheats within savestates
703Bugfixes:
704 - ARM7: Fix sign of unaligned LDRSH
705 - ARM7: Fix decoding of some ARM ALU instructions with shifters
706 - Debugger: Fix watchpoints in gdb
707 - GBA: Fix warnings when creating and loading savestates
708 - GBA: Fix Iridion II savetype
709 - GBA BIOS: Fix misaligned CpuSet
710 - GBA Cheats: Fix cheats setting the Action Replay version
711 - GBA Hardware: Fix GPIO on big endian
712 - GBA Memory: Fix DMA register writing behavior
713 - GBA Memory: Fix DMAs triggering two cycles early
714 - Libretro: Fix aspect ratio
715 - Qt: Fix some potential crashes with the gamepad mapping
716 - Qt: Fix keys being mapped incorrectly when loading configuration file
717 - Util: Fix PowerPC PNG read/write pixel order
718 - Util: Fix excessive memory allocation when decoding a PNG
719 - VFS: Fix VFileReadline and remove _vfdReadline
720Misc:
721 - All: Improved PowerPC support
722 - All: Fix some undefined behavior warnings
723 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
724 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
725 - GBA: Implement bad I/O register loading
726 - GBA: Allow jumping to OAM and palette RAM
727 - GBA BIOS: Finish implementing RegisterRamReset
728 - GBA Config: Add "override" layer for better one-time configuration
729 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
730 - GBA Memory: Use a dynamically sized mask for ROM memory
731 - GBA Memory: Implement several unimplemented memory access types
732 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
733 - GBA RR: Starting from savestate now embeds the savegame
734 - GBA RR: Add preliminary SRAM support for VBM loading
735 - GBA RR: Add support for resets in movies
736 - GBA Video: Remove lastHblank, as it is implied
737 - Libretro: Use anonymous memory mappers for large blocks of memory
738 - Libretro: Add install target for libretro core
739 - Qt: Window size command line options are now supported
740 - Qt: Increase usability of key mapper
741 - Qt: Add 'Apply' button to settings window
742 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
743 - Qt: Allow use of modifier keys as input
744 - Qt: Optimize log viewer
745 - Qt: Added button for breaking into the GDB debugger
746 - Qt: Add box for showing duration of rewind
747 - SDL: Support fullscreen in SDL 1.2
748 - SDL: Allow GBASDLAudio to be used without a thread context
749 - Util: Use VFile for configuration
750 - Util: Add MutexTryLock
751
7520.3.2: (2015-12-16)
753Bugfixes:
754 - ARM7: Fix STRT/STRBT
755 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
756 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
757 - Libretro: Fix problems with rumble not turning off
758 - GBA: Fix idle skip state being retained between games
759 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
760 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
761 - GBA BIOS: Fix Sqrt sign
762 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
763 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
764 - GBA Memory: Fix DMA behavior for SRAM accesses
765 - GBA Memory: Fix Store8 to OBJ VRAM
766 - GBA Memory: Fix alignment of LDM/STM on SRAM
767 - GBA Memory: Fix unaligned out-of-bounds ROM loads
768 - GBA Memory: Fix timing of DMAs
769 - GBA Video: Fix _mix for 15-bit color
770 - GBA Video: Fix OAM and palette initialization
771 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
772 - Qt: Use safer isLoaded check in GameController
773 - Qt: Fix a race condition in PainterGL that could lead to a crash
774 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
775 - Qt: Fix font size in memory viewer
776 - Qt: Fix a crash in the memory viewer
777 - Qt: Add additional checks in CheatModel to prevent crashes
778 - Qt: Fix race condition with setting sample rate
779 - Qt: Fix crash when closing multiplayer windows
780 - Qt: Fix resetting while paused
781Misc:
782 - GBA Audio: Implement missing flags on SOUNDCNT_X register
783 - Qt: Add mute option to menu
784
7850.3.1: (2015-10-24)
786Bugfixes:
787 - ARM7: Fix instruction decoding of Thumb shifts
788 - GBA: Deinit savegame when unloading a ROM
789 - GBA: Fix BIOS check on big endian
790 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
791 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
792 - GBA Audio: Fix audio channels being silenced at the wrong time
793 - GBA Memory: Fix bad BIOS Load16 on big endian
794 - GBA Memory: Fix bad Load8 on big endian
795 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
796 - GBA Video: Fix edge case with sprite blend modes and semitransparency
797 - GBA Video: Fix objwin and blending interaction on sprites
798 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
799 - Libretro: Fix a memory leak with the render buffer
800 - Qt: Windows no longer spawn in the top left on first launch
801 - Qt: Fix install path of XDG desktop file with DESTDIR
802 - Qt: Fix drag and drop on Windows
803 - Qt: Reenable double buffering, as disabling it broke some Windows configs
804 - VFS: Fix return values of VFileFILE.read and .write
805Misc:
806 - All: Reset next event to cycles instead of zero to interrupt
807 - All: Add --version flag
808 - ARM7: Force disable LTO on two files to work around a GCC bug
809 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
810 - GBA: Better memory handling with PNG savestates
811 - GBA: Additional savestate sanity checks
812 - GBA: Check for cycle count being too high
813 - GBA Audio: Allow GBAAVStream to have no video callback
814 - GBA BIOS: Implement RegisterRamReset for SIO registers
815 - Qt: Remove useless help icons in dialogs
816 - Qt: Prevent savestate window from opening while in multiplayer
817 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
818 - Qt: Dropping multiplayer windows works more cleanly now
819
8200.3.0: (2015-08-16)
821Features:
822 - Ability to hide individual background layers, or OBJs
823 - Ability to mute individual audio channels
824 - Palette viewer and exporter
825 - Volume control
826 - More shortcuts are editable (e.g. quick save/load)
827 - Rewind now shows the frame after rewinding
828 - Import/Export of GameShark/Action Replay snapshots
829 - Add "Step backwards" item for single increment rewind
830 - Deadzone estimation for game controllers
831 - Analog inputs can be used for shortcuts
832 - Menu items for specific solar sensor brightness levels
833 - Remappable controls for tilt and gyroscope sensors
834 - Status messages for actions taken while a game is running (e.g. save/load state)
835 - Memory inspector
836 - Screensaver can now be suspended while a game is running
837 - Load/save the most recent savestate slot
838 - Support varible speed (PWM) rumble
839 - Ability to cap fast forward speed
840 - Finer control over FPS target
841 - Holdable shortcut for rewinding one frame at a time
842 - Ability to boot directly into the BIOS
843 - Preliminary support for yanking out the game pak while a game is running
844 - Thumb-drive mode by putting a file called portable.ini in the same folder
845 - Configurable display driver, between software and OpenGL
846 - Undo-able savestate loading and saving
847 - Controller profiles now store shortcut settings
848 - Default controller profiles for several common controllers
849 - Libretro now supports BIOS, rumble and solar sensor
850 - Implement BIOS call Stop, for sleep mode
851 - Automatically load patches, if found
852 - Improved video synchronization
853 - Configurable audio output sample rate
854Bugfixes:
855 - ARM7: Fix SWI and IRQ timings
856 - ARM7: Fix Thumb MUL timing
857 - ARM7: Fix timing of multiplies to use N cycles
858 - ARM7: ARMHotplugDetach should call deinit
859 - Debugger: Fix use-after-free in breakpoint clearing code
860 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
861 - GBA: Cap audio FIFO read size during deserialization
862 - GBA: Check for corrupted savestates when loading
863 - GBA: Check for improperly sized savestates when loading
864 - GBA: Check for savestates made from differently sized ROMs
865 - GBA: Fix calls to endian-independent loadstores
866 - GBA: Fix timing of reading from timer registers
867 - GBA: Ensure cycles never go negative
868 - GBA Audio: Force audio FIFOs to 32-bit
869 - GBA Audio: Fix audio pitch changing when adjusting buffer size
870 - GBA Audio: Fix sample order in audio channel 3
871 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
872 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
873 - GBA Memory: Improve Thumb open bus behavior
874 - GBA Memory: Fix potential DMA issue when loading a savestate
875 - GBA Memory: Fix load/store multiple video memory waitstates
876 - GBA SIO: Fix reseting when there are SIO devices attached
877 - GBA Video: Blended sprites should never have other effects applied
878 - GBA Video: Fix out-of-bounds tiles in mosaic
879 - GBA Video: Fix windows not affecting sprites
880 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
881 - GBA Video: Fix timing on first scanline
882 - Qt: Better cleanup when a game crashes
883 - Qt: Fix open ROM dialog filtering for archive formats
884 - Qt: Cap the maximum number of multiplayer windows
885 - Qt: Fix maximum year in sensor override
886 - Qt: Fix window being too tall after exiting fullscreen
887 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
888 - Qt: Fix analog buttons not getting unmapped
889 - Qt: Fix passing command line options
890 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
891 - SDL: Fix SDL build when OpenGL is missing
892 - Util: Allow loading IPS patches that grow the ROM
893 - VFS: Fix resource leaks if some allocations fail
894 - VFS: Fix line-reading to return proper values
895 - Video: Fix an issue with very long filenames
896 - Util: Fix formatting of floats
897Misc:
898 - All: Add --help flag for command line programs
899 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
900 - All: Enable static linking for Windows
901 - All: Enable static linking for OS X
902 - All: Threads are now named
903 - All: Proper handling of Unicode file paths
904 - ARM7: Add emulation for Undefined CPU mode
905 - ARM7: Reduce the size of the Thumb instruction table
906 - GBA: Add status log level
907 - GBA: GBARewind now returns how many states it has rewound
908 - GBA: SIO logging layer
909 - GBA BIOS: Stub out SoundBias
910 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
911 - GBA: Don't include GBACLIDebugger struct unless needed
912 - GBA: Savedata is now synced shortly after data finishes being written
913 - GBA: Process multiple timer events at once, if necessary
914 - GBA Audio: Implement audio reset for channels A/B
915 - GBA Audio: Process multiple audio events at once, if necessary
916 - GBA Hardware: Backport generic RTC source into core
917 - GBA Input: Allow axes and buttons to be mapped to the same key
918 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
919 - GBA SIO: Add a dummy driver for Normal mode
920 - GBA Thread: Add functionality for running callbacks on the GBA thread
921 - GBA Thread: Split GBASync into a separate file
922 - GBA Video: Refactor software renderer into separate files
923 - GBA Video: Slightly optimize mode 0 mosaic rendering
924 - Debugger: Free watchpoints in addition to breakpoints
925 - Qt: Handle saving input settings better
926 - Qt: Move GL frame drawing back onto its own thread
927 - Qt: Fast forward (held) option moved from Other to Emulation menu
928 - Qt: Show version info in window title
929 - Qt: Migrate multiplayer window handling into GBAApp
930 - Qt: Unified file opening and saving with last location
931 - Qt: Fix windows being resizable when they shouldn't have been
932 - Qt: Only hide cursor in full screen
933 - Qt: Replace pause-after-frame mutex with an atomic
934 - Qt: Add application icon and XDG desktop files
935 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
936 - Qt: Don't save window size when entering fullscreen
937 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
938 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
939 - Qt: Increase usability of key mapper
940 - Qt: Show checkmark for window sizes
941 - Qt: Set window path to loaded ROM
942 - Perf: Ability to load savestates immediately on launch
943 - SDL: Properly check for initialization
944 - SDL: Clean up initialization functions
945 - SDL: Clean up GL context
946 - Util: Allow disabling the threading code entirely
947 - VFS: Add sync method to force syncing with backing
948
9490.2.1: (2015-05-13)
950Bugfixes:
951 - All: Fix sanitize-deb script not cleaning up after itself
952 - All: Fix dependencies for libavcodec on Debian-derived platforms
953 - ARM7: Handle writeback for PC in addressing modes 2 and 3
954 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
955 - ARM7: Fix ARM multiply instructions when PC is a destination register
956 - Debugger: Fix use-after-free in breakpoint clearing code
957 - Debugger: Fix boundary conditions in tab completion
958 - GBA: Fix timers not updating timing when writing to only the reload register
959 - GBA: Fix rewind boundary conditions
960 - GBA: Add initial I/O register settings for background matrix registers
961 - GBA: Fix hang when loading a savestate if sync to video is enabled
962 - GBA: Handle out-of-bounds I/O access
963 - GBA: Fix bounds-checking on EEPROM access
964 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
965 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
966 - GBA Memory: Allow SRAM to be 64kB
967 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
968 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
969 - GBA Video: Fix second frame mode 5
970 - Perf: Fix race condition if a game crashes immediately on start
971 - Qt: Fix Display object leak when closing a window
972 - Qt: Fix .deb dependencies
973 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
974 - Qt: Fix window not regaining focus after exiting savestate window
975 - Qt: Fix regression where video would not record if the game had already started
976 - Qt: Fix potential crash if a gamepad causes focus to change
977 - Qt: Fix controller axis querying
978 - Qt: Fix multiplayer windows opening as the wrong size
979 - Qt: Fix controllers sometimes not loading the right profile
980 - SDL: Fix boundary conditions for joystick adjustments
981 - SDL: Allocate properly sized input maps
982 - SDL: Fix potential build issues when Qt and SDL2 are in use
983 - Util: Fix resource leak in UTF-8 handling code
984 - Util: Fix a null-pointer issue when attempting to delete a key
985 - VFS: Fix resource leaks if some allocations fail
986 - Video: Fix an issue with very long filenames
987Misc:
988 - GBA Memory: Soft-crash if jumping past the end of a ROM
989 - Qt: Show multiplayer numbers in window title
990 - Qt: Solar sensor can have shortcuts set
991
9920.2.0: (2015-04-03)
993Features:
994 - Support for gamepad axes, e.g. analog sticks or triggers
995 - Add scale presets for up to 6x
996 - Settings window
997 - Bilinear resampling option
998 - Add option to skip BIOS start screen
999 - List of recently opened games
1000 - Support for games using the Solar Sensor
1001 - Better audio resampling via blip-buf
1002 - Game Pak overrides dialog for setting savetype and sensor values
1003 - Support for games using the tilt sensor
1004 - Remappable shortcuts for keyboard and gamepad
1005 - Rewinding of emulation
1006 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1007 - Support IPv6
1008 - Save directory of last loaded file
1009 - Support BPS patches
1010 - Automatically detect and optimize out idle loops
1011 - Configurable game overrides
1012 - Support loading 7-Zip files
1013 - Drag and drop game loading
1014 - Cheat code support
1015 - Runtime configurable audio driver
1016 - Libretro core for use with RetroArch and other front-ends
1017 - Controller profiles for setting different bindings for different controllers
1018 - Ability to lock aspect ratio
1019 - Local link cable support
1020 - Ability to switch which game controller is in use per instance
1021 - Ability to prevent opposing directional input
1022 - Warning dialog if an unimplemented BIOS feature is called
1023 - Debugger: Add CLI "frame", frame advance command
1024 - Debugger: Add CLI functions for writing to memory
1025 - Debugger: Add CLI functions for examining memory regions
1026 - Debugger: Add CLI function for writing a register
1027Bugfixes:
1028 - ARM7: Extend prefetch by one stage
1029 - ARM7: Fix cycle counting for loads
1030 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1031 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1032 - GBA: Initialize gba.sync to null
1033 - GBA: Fix timer initialization
1034 - GBA Audio: Support 16-bit writes to FIFO audio
1035 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1036 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1037 - GBA BIOS: Fix BIOS prefetch after reset
1038 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1039 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1040 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1041 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1042 - GBA Memory: Fix cycle counting for 32-bit load/stores
1043 - GBA RR: Fix fallthrough error when reading tags from a movie
1044 - GBA Thread: Fix possible hang when loading an archive
1045 - GBA Thread: Fix possible deadlock in video sync
1046 - Perf: Fix crash when the GBA thread fails to start
1047 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1048 - Qt: Fix crash when adjusting settings after closing a game
1049 - Qt: Fix crash when starting GDB stub after closing a game
1050 - Qt: Fix patch loading while a game is running
1051 - Qt: Fix crash when loading a game after stopping GDB server
1052 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1053 - Qt: Fix crash when attempting to pause if a game is not running
1054 - SDL: Properly clean up if a game doesn't launch
1055 - Util: Fix sockets on Windows
1056Misc:
1057 - All: Enable link-time optimization
1058 - Debugger: Watchpoints now work on STM/LDM instructions
1059 - Debugger: Clean up GDB stub network interfacing
1060 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1061 - Debugger: Merge Thumb BL instructions when disassembling
1062 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1063 - Debugger: Watchpoints now report address watched (fixes #68)
1064 - Debugger: Add support for soft breakpoints
1065 - Debugger: Make I/O register names be addresses instead of values
1066 - Debugger: Rename read/write commands
1067 - GBA: Improve accuracy of event timing
1068 - GBA: Add API for getting Configuration structs for overrides and input
1069 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1070 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1071 - GBA: Move A/V stream interface into core
1072 - GBA: Savestates now take into account savedata state machines (fixes #109)
1073 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1074 - GBA Memory: Simplify memory API and use fixed bus width
1075 - GBA Thread: Make GBASyncWaitFrameStart time out
1076 - GBA Video: Start video at the last scanline instead of the first
1077 - Qt: Optimize logo drawing
1078 - Qt: Move frame upload back onto main thread
1079 - Qt: Remember window position
1080 - Qt: Double-clicking on the window toggles full screen
1081 - Util: Use proper locale for reading and writing float values
1082
10830.1.1: (2015-01-24)
1084Bugfixes:
1085 - ARM7: Fix LDM writeback to a register already written
1086 - GBA: Fix timers 2 and 3 updating incorrectly
1087 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1088 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1089 - GBA Audio: Properly initialize audio FIFO channels
1090 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1091 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1092 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1093 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1094 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1095 - GBA BIOS: Fix HuffUnComp boundary conditions
1096 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1097 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1098 - GBA Memory: Filter out top nybble of DMA addresses
1099 - GBA Memory: Properly bounds-check VRAM accesses
1100 - GBA Memory: Fix initial DMA state
1101 - GBA Thread: Allow halted games to exit cleanly
1102 - GBA Video: Fix blend issues with obscured middle layers
1103 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1104 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1105 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1106 - GBA Video: Fix sprite boundary conditions with mosaic
1107 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1108 - Qt: Fix issue with set frame sizes being the wrong height
1109 - Qt: Fix emulator crashing when full screen if a game is not running
1110 - Qt: Fix window focus issues
1111 - Qt: Properly set default video recording settings
1112 - Qt: Fix a race condition when a game crashes immediately
1113 - Qt: Fix some cases where key mapping can break if focus is adjusted
1114 - Qt: Fix crash if a game pauses before any frames are shown
1115 - Debugger: Negative PC-relative loads now properly subtract the offset
1116 - Debugger: Align PC-relative loads in Thumb
1117 - Debugger: Fix watchpoints triggering too late
1118 - Debugger: Fix binary print putting spaces between digits
1119 - Video: Ensure FFmpeg encoder has audio frames
1120 - Video: Fix uncompressed PCM audio recording
1121 - Video: Fix FFmpeg crashing when the file extension is wrong
1122 - Util: Fix SOCKET_FAILED macro
1123Misc:
1124 - GBA: Exit cleanly on FATAL if the port supports it
1125 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1126 - Qt: Disable sync to video by default
1127 - Qt: Handle a game crash without crashing
1128 - Qt: Set default log level to FATAL, ERROR and WARN
1129 - Qt: Clarify some phrasing in the menus
1130 - Qt: Clear active buttons when focus is lost
1131
11320.1.0: (2014-12-13)
1133 - Initial release