src/platform/sdl/egl-main.c (view raw)
1#include "debugger/debugger.h"
2#include "gba-thread.h"
3#include "gba.h"
4#include "renderers/video-software.h"
5#include "sdl-audio.h"
6#include "sdl-events.h"
7
8#include <SDL/SDL.h>
9#include <GLES2/gl2.h>
10#include <EGL/egl.h>
11
12#include <bcm_host.h>
13
14#include <errno.h>
15#include <fcntl.h>
16#include <malloc.h>
17#include <signal.h>
18#include <sys/time.h>
19
20struct GBAVideoEGLRenderer {
21 struct GBAVideoSoftwareRenderer d;
22 struct GBASDLAudio audio;
23 struct GBASDLEvents events;
24
25 EGLDisplay display;
26 EGLSurface surface;
27 EGLContext context;
28 EGL_DISPMANX_WINDOW_T window;
29 GLuint tex;
30 GLuint fragmentShader;
31 GLuint vertexShader;
32 GLuint program;
33 GLuint bufferObject;
34 GLuint texLocation;
35 GLuint positionLocation;
36};
37
38static const char* _vertexShader =
39 "attribute vec4 position;\n"
40 "varying vec2 texCoord;\n"
41
42 "void main() {\n"
43 " gl_Position = position;\n"
44 " texCoord = (position.st + vec2(1.0, -1.0)) * vec2(0.46875, -0.3125);\n"
45 "}";
46
47static const char* _fragmentShader =
48 "varying vec2 texCoord;\n"
49 "uniform sampler2D tex;\n"
50
51 "void main() {\n"
52 " vec4 color = texture2D(tex, texCoord);\n"
53 " color.a = 1.;\n"
54 " gl_FragColor = color;"
55 "}";
56
57static const GLfloat _vertices[] = {
58 -1.f, -1.f,
59 -1.f, 1.f,
60 1.f, 1.f,
61 1.f, -1.f,
62};
63
64static int _GBAEGLInit(struct GBAVideoEGLRenderer* renderer);
65static void _GBAEGLDeinit(struct GBAVideoEGLRenderer* renderer);
66static void _GBAEGLRunloop(struct GBAThread* context, struct GBAVideoEGLRenderer* renderer);
67static void _GBASDLStart(struct GBAThread* context);
68static void _GBASDLClean(struct GBAThread* context);
69
70int main(int argc, char** argv) {
71 const char* fname = "test.rom";
72 if (argc > 1) {
73 fname = argv[1];
74 }
75 int fd = open(fname, O_RDONLY);
76 if (fd < 0) {
77 return 1;
78 }
79
80 struct GBAVideoEGLRenderer renderer;
81
82 if (!_GBAEGLInit(&renderer)) {
83 return 1;
84 }
85 GBAVideoSoftwareRendererCreate(&renderer.d);
86
87 struct GBAThread context = {
88 .fd = fd,
89 .fname = fname,
90 .biosFd = -1,
91 .useDebugger = 0,
92 .renderer = &renderer.d.d,
93 .frameskip = 0,
94 .sync.videoFrameWait = 0,
95 .sync.audioWait = 0,
96 .startCallback = _GBASDLStart,
97 .cleanCallback = _GBASDLClean,
98 .userData = &renderer
99 };
100 GBAThreadStart(&context);
101
102 _GBAEGLRunloop(&context, &renderer);
103
104 GBAThreadJoin(&context);
105 close(fd);
106
107 _GBAEGLDeinit(&renderer);
108
109 return 0;
110}
111
112static int _GBAEGLInit(struct GBAVideoEGLRenderer* renderer) {
113 if (SDL_Init(SDL_INIT_JOYSTICK) < 0) {
114 return 0;
115 }
116
117 GBASDLInitEvents(&renderer->events);
118 GBASDLInitAudio(&renderer->audio);
119
120 bcm_host_init();
121 renderer->display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
122 int major, minor;
123 if (EGL_FALSE == eglInitialize(renderer->display, &major, &minor)) {
124 printf("Failed to initialize EGL");
125 return 0;
126 }
127
128 if (EGL_FALSE == eglBindAPI(EGL_OPENGL_ES_API)) {
129 printf("Failed to get GLES API");
130 return 0;
131 }
132
133 const EGLint requestConfig[] = {
134 EGL_RED_SIZE, 5,
135 EGL_GREEN_SIZE, 5,
136 EGL_BLUE_SIZE, 5,
137 EGL_ALPHA_SIZE, 1,
138 EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
139 EGL_NONE
140 };
141
142 EGLConfig config;
143 EGLint numConfigs;
144
145 if (EGL_FALSE == eglChooseConfig(renderer->display, requestConfig, &config, 1, &numConfigs)) {
146 printf("Failed to choose EGL config\n");
147 return 0;
148 }
149
150 const EGLint contextAttributes[] = {
151 EGL_CONTEXT_CLIENT_VERSION, 2,
152 EGL_NONE
153 };
154
155 int dispWidth = 240, dispHeight = 160, adjWidth;
156 renderer->context = eglCreateContext(renderer->display, config, EGL_NO_CONTEXT, contextAttributes);
157 graphics_get_display_size(0, &dispWidth, &dispHeight);
158 adjWidth = dispHeight / 2 * 3;
159
160 DISPMANX_DISPLAY_HANDLE_T display = vc_dispmanx_display_open(0);
161 DISPMANX_UPDATE_HANDLE_T update = vc_dispmanx_update_start(0);
162
163 VC_RECT_T destRect = {
164 .x = (dispWidth - adjWidth) / 2,
165 .y = 0,
166 .width = adjWidth,
167 .height = dispHeight
168 };
169
170 VC_RECT_T srcRect = {
171 .x = 0,
172 .y = 0,
173 .width = 240 << 16,
174 .height = 160 << 16
175 };
176
177 DISPMANX_ELEMENT_HANDLE_T element = vc_dispmanx_element_add(update, display, 0, &destRect, 0, &srcRect, DISPMANX_PROTECTION_NONE, 0, 0, 0);
178 vc_dispmanx_update_submit_sync(update);
179
180 renderer->window.element = element;
181 renderer->window.width = dispWidth;
182 renderer->window.height = dispHeight;
183
184 renderer->surface = eglCreateWindowSurface(renderer->display, config, &renderer->window, 0);
185 if (EGL_FALSE == eglMakeCurrent(renderer->display, renderer->surface, renderer->surface, renderer->context)) {
186 return 0;
187 }
188
189 renderer->d.outputBuffer = memalign(16, 256 * 256 * 4);
190 renderer->d.outputBufferStride = 256;
191 glGenTextures(1, &renderer->tex);
192 glBindTexture(GL_TEXTURE_2D, renderer->tex);
193 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
194 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
195 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
196 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
197 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
198 renderer->fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
199 renderer->vertexShader = glCreateShader(GL_VERTEX_SHADER);
200 renderer->program = glCreateProgram();
201
202 glShaderSource(renderer->fragmentShader, 1, (const GLchar**) &_fragmentShader, 0);
203 glShaderSource(renderer->vertexShader, 1, (const GLchar**) &_vertexShader, 0);
204 glAttachShader(renderer->program, renderer->vertexShader);
205 glAttachShader(renderer->program, renderer->fragmentShader);
206 char log[1024];
207 glCompileShader(renderer->fragmentShader);
208 glCompileShader(renderer->vertexShader);
209 glGetShaderInfoLog(renderer->fragmentShader, 1024, 0, log);
210 glGetShaderInfoLog(renderer->vertexShader, 1024, 0, log);
211 glLinkProgram(renderer->program);
212 glGetProgramInfoLog(renderer->program, 1024, 0, log);
213 printf("%s\n", log);
214 renderer->texLocation = glGetUniformLocation(renderer->program, "tex");
215 renderer->positionLocation = glGetAttribLocation(renderer->program, "position");
216 glClearColor(1.f, 0.f, 0.f, 1.f);
217 return 1;
218}
219
220static void _GBAEGLRunloop(struct GBAThread* context, struct GBAVideoEGLRenderer* renderer) {
221 SDL_Event event;
222
223 while (context->state < THREAD_EXITING) {
224 if (GBASyncWaitFrameStart(&context->sync, context->frameskip)) {
225 glViewport(0, 0, 240, 160);
226 glClear(GL_COLOR_BUFFER_BIT);
227 glUseProgram(renderer->program);
228 glUniform1i(renderer->texLocation, 0);
229 glActiveTexture(GL_TEXTURE0);
230 glBindTexture(GL_TEXTURE_2D, renderer->tex);
231 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, renderer->d.outputBuffer);
232 glVertexAttribPointer(renderer->positionLocation, 2, GL_FLOAT, GL_FALSE, 0, _vertices);
233 glEnableVertexAttribArray(renderer->positionLocation);
234 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
235 glUseProgram(0);
236 eglSwapBuffers(renderer->display, renderer->surface);
237 }
238 GBASyncWaitFrameEnd(&context->sync);
239
240 while (SDL_PollEvent(&event)) {
241 GBASDLHandleEvent(context, &event);
242 }
243 }
244}
245
246static void _GBAEGLDeinit(struct GBAVideoEGLRenderer* renderer) {
247 eglMakeCurrent(renderer->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
248 eglDestroySurface(renderer->display, renderer->surface);
249 eglDestroyContext(renderer->display, renderer->context);
250 eglTerminate(renderer->display);
251
252 GBASDLDeinitEvents(&renderer->events);
253 GBASDLDeinitAudio(&renderer->audio);
254 SDL_Quit();
255
256 bcm_host_deinit();
257}
258
259static void _GBASDLStart(struct GBAThread* threadContext) {
260 struct GBAVideoEGLRenderer* renderer = threadContext->userData;
261 renderer->audio.audio = &threadContext->gba->audio;
262}
263
264static void _GBASDLClean(struct GBAThread* threadContext) {
265 struct GBAVideoEGLRenderer* renderer = threadContext->userData;
266 renderer->audio.audio = 0;
267}