src/platform/qt/GBAKeyEditor.cpp (view raw)
1#include "GBAKeyEditor.h"
2
3#include <QPaintEvent>
4#include <QPainter>
5#include <QPushButton>
6#include <QVBoxLayout>
7
8#include "InputController.h"
9#include "KeyEditor.h"
10
11extern "C" {
12#include "gba-input.h"
13}
14
15using namespace QGBA;
16
17const qreal GBAKeyEditor::DPAD_CENTER_X = 0.247;
18const qreal GBAKeyEditor::DPAD_CENTER_Y = 0.431;
19const qreal GBAKeyEditor::DPAD_WIDTH = 0.1;
20const qreal GBAKeyEditor::DPAD_HEIGHT = 0.1;
21
22GBAKeyEditor::GBAKeyEditor(InputController* controller, int type, QWidget* parent)
23 : QWidget(parent)
24 , m_type(type)
25 , m_controller(controller)
26{
27 setWindowFlags(windowFlags() & ~Qt::WindowFullscreenButtonHint);
28 setMinimumSize(300, 300);
29
30 const GBAInputMap* map = controller->map();
31
32 m_keyDU = new KeyEditor(this);
33 m_keyDD = new KeyEditor(this);
34 m_keyDL = new KeyEditor(this);
35 m_keyDR = new KeyEditor(this);
36 m_keySelect = new KeyEditor(this);
37 m_keyStart = new KeyEditor(this);
38 m_keyA = new KeyEditor(this);
39 m_keyB = new KeyEditor(this);
40 m_keyL = new KeyEditor(this);
41 m_keyR = new KeyEditor(this);
42 m_keyDU->setValue(GBAInputQueryBinding(map, type, GBA_KEY_UP));
43 m_keyDD->setValue(GBAInputQueryBinding(map, type, GBA_KEY_DOWN));
44 m_keyDL->setValue(GBAInputQueryBinding(map, type, GBA_KEY_LEFT));
45 m_keyDR->setValue(GBAInputQueryBinding(map, type, GBA_KEY_RIGHT));
46 m_keySelect->setValue(GBAInputQueryBinding(map, type, GBA_KEY_SELECT));
47 m_keyStart->setValue(GBAInputQueryBinding(map, type, GBA_KEY_START));
48 m_keyA->setValue(GBAInputQueryBinding(map, type, GBA_KEY_A));
49 m_keyB->setValue(GBAInputQueryBinding(map, type, GBA_KEY_B));
50 m_keyL->setValue(GBAInputQueryBinding(map, type, GBA_KEY_L));
51 m_keyR->setValue(GBAInputQueryBinding(map, type, GBA_KEY_R));
52
53 connect(m_keyDU, SIGNAL(valueChanged(int)), this, SLOT(setNext()));
54 connect(m_keyDD, SIGNAL(valueChanged(int)), this, SLOT(setNext()));
55 connect(m_keyDL, SIGNAL(valueChanged(int)), this, SLOT(setNext()));
56 connect(m_keyDR, SIGNAL(valueChanged(int)), this, SLOT(setNext()));
57 connect(m_keySelect, SIGNAL(valueChanged(int)), this, SLOT(setNext()));
58 connect(m_keyStart, SIGNAL(valueChanged(int)), this, SLOT(setNext()));
59 connect(m_keyA, SIGNAL(valueChanged(int)), this, SLOT(setNext()));
60 connect(m_keyB, SIGNAL(valueChanged(int)), this, SLOT(setNext()));
61 connect(m_keyL, SIGNAL(valueChanged(int)), this, SLOT(setNext()));
62 connect(m_keyR, SIGNAL(valueChanged(int)), this, SLOT(setNext()));
63
64 m_buttons = new QWidget(this);
65 QVBoxLayout* layout = new QVBoxLayout;
66 m_buttons->setLayout(layout);
67
68 QPushButton* setAll = new QPushButton(tr("Set all"));
69 connect(setAll, SIGNAL(pressed()), this, SLOT(setAll()));
70 layout->addWidget(setAll);
71
72 QPushButton* save = new QPushButton(tr("Save"));
73 connect(save, SIGNAL(pressed()), this, SLOT(save()));
74 layout->addWidget(save);
75 layout->setSpacing(6);
76
77 m_keyOrder = QList<KeyEditor*>{
78 m_keyDU,
79 m_keyDR,
80 m_keyDD,
81 m_keyDL,
82 m_keyA,
83 m_keyB,
84 m_keySelect,
85 m_keyStart,
86 m_keyL,
87 m_keyR
88 };
89
90 m_currentKey = m_keyOrder.end();
91
92 m_background.load(":/res/keymap.qpic");
93
94 setAll->setFocus();
95}
96
97void GBAKeyEditor::setAll() {
98 m_currentKey = m_keyOrder.begin();
99 (*m_currentKey)->setFocus();
100}
101
102void GBAKeyEditor::resizeEvent(QResizeEvent* event) {
103 setLocation(m_buttons, 0.5, 0.2);
104 setLocation(m_keyDU, DPAD_CENTER_X, DPAD_CENTER_Y - DPAD_HEIGHT);
105 setLocation(m_keyDD, DPAD_CENTER_X, DPAD_CENTER_Y + DPAD_HEIGHT);
106 setLocation(m_keyDL, DPAD_CENTER_X - DPAD_WIDTH, DPAD_CENTER_Y);
107 setLocation(m_keyDR, DPAD_CENTER_X + DPAD_WIDTH, DPAD_CENTER_Y);
108 setLocation(m_keySelect, 0.415, 0.93);
109 setLocation(m_keyStart, 0.585, 0.93);
110 setLocation(m_keyA, 0.826, 0.451);
111 setLocation(m_keyB, 0.667, 0.490);
112 setLocation(m_keyL, 0.1, 0.1);
113 setLocation(m_keyR, 0.9, 0.1);
114}
115
116void GBAKeyEditor::paintEvent(QPaintEvent* event) {
117 QPainter painter(this);
118 painter.scale(width() / 480.0, height() / 480.0);
119 painter.drawPicture(0, 0, m_background);
120}
121
122void GBAKeyEditor::setNext() {
123 if (m_currentKey == m_keyOrder.end()) {
124 return;
125 }
126
127 if (!(*m_currentKey)->hasFocus()) {
128 m_currentKey = m_keyOrder.end();
129 }
130
131 ++m_currentKey;
132 if (m_currentKey != m_keyOrder.end()) {
133 (*m_currentKey)->setFocus();
134 } else {
135 (*(m_currentKey - 1))->clearFocus();
136 }
137}
138
139void GBAKeyEditor::save() {
140 m_controller->bindKey(m_type, m_keyDU->value(), GBA_KEY_UP);
141 m_controller->bindKey(m_type, m_keyDD->value(), GBA_KEY_DOWN);
142 m_controller->bindKey(m_type, m_keyDL->value(), GBA_KEY_LEFT);
143 m_controller->bindKey(m_type, m_keyDR->value(), GBA_KEY_RIGHT);
144 m_controller->bindKey(m_type, m_keySelect->value(), GBA_KEY_SELECT);
145 m_controller->bindKey(m_type, m_keyStart->value(), GBA_KEY_START);
146 m_controller->bindKey(m_type, m_keyA->value(), GBA_KEY_A);
147 m_controller->bindKey(m_type, m_keyB->value(), GBA_KEY_B);
148 m_controller->bindKey(m_type, m_keyL->value(), GBA_KEY_L);
149 m_controller->bindKey(m_type, m_keyR->value(), GBA_KEY_R);
150 m_controller->saveConfiguration(m_type);
151}
152
153void GBAKeyEditor::setLocation(QWidget* widget, qreal x, qreal y) {
154 QSize s = size();
155 QSize hint = widget->sizeHint();
156 widget->setGeometry(s.width() * x - hint.width() / 2.0, s.height() * y - hint.height() / 2.0, hint.width(), hint.height());
157}