all repos — mgba @ 093c86c94355f296a3dfb201b30f008b1893d967

mGBA Game Boy Advance Emulator

src/gba/gba-audio.c (view raw)

  1#include "gba-audio.h"
  2
  3#include "gba.h"
  4#include "gba-io.h"
  5#include "gba-thread.h"
  6
  7#include <limits.h>
  8
  9const unsigned GBA_AUDIO_SAMPLES = 512;
 10const unsigned GBA_AUDIO_FIFO_SIZE = 8 * sizeof(int32_t);
 11
 12static void _updateEnvelope(struct GBAAudioEnvelope* envelope);
 13static int32_t _updateChannel1(struct GBAAudioChannel1* ch);
 14static int32_t _updateChannel2(struct GBAAudioChannel2* ch);
 15static int32_t _updateChannel3(struct GBAAudioChannel3* ch);
 16static int32_t _updateChannel4(struct GBAAudioChannel4* ch);
 17static void _sample(struct GBAAudio* audio);
 18
 19void GBAAudioInit(struct GBAAudio* audio) {
 20	audio->nextEvent = 0;
 21	audio->nextCh1 = 0;
 22	audio->nextCh2 = 0;
 23	audio->nextCh3 = 0;
 24	audio->nextCh4 = 0;
 25	audio->ch1.envelope.nextStep = INT_MAX;
 26	audio->ch2.envelope.nextStep = INT_MAX;
 27	audio->ch4.sample = 0;
 28	audio->ch4.envelope.nextStep = INT_MAX;
 29	audio->eventDiff = 0;
 30	audio->nextSample = 0;
 31	audio->sampleRate = 0x8000;
 32	audio->soundcntLo = 0;
 33	audio->soundcntHi = 0;
 34	audio->sampleInterval = GBA_ARM7TDMI_FREQUENCY / audio->sampleRate;
 35
 36	CircleBufferInit(&audio->left, GBA_AUDIO_SAMPLES * sizeof(int32_t));
 37	CircleBufferInit(&audio->right, GBA_AUDIO_SAMPLES * sizeof(int32_t));
 38	CircleBufferInit(&audio->chA.fifo, GBA_AUDIO_FIFO_SIZE);
 39	CircleBufferInit(&audio->chB.fifo, GBA_AUDIO_FIFO_SIZE);
 40
 41	pthread_mutex_init(&audio->bufferMutex, 0);
 42}
 43
 44void GBAAudioDeinit(struct GBAAudio* audio) {
 45	CircleBufferDeinit(&audio->left);
 46	CircleBufferDeinit(&audio->right);
 47	CircleBufferDeinit(&audio->chA.fifo);
 48	CircleBufferDeinit(&audio->chB.fifo);
 49
 50	pthread_mutex_destroy(&audio->bufferMutex);
 51}
 52
 53int32_t GBAAudioProcessEvents(struct GBAAudio* audio, int32_t cycles) {
 54	audio->nextEvent -= cycles;
 55	audio->eventDiff += cycles;
 56	while (audio->nextEvent <= 0) {
 57		audio->nextEvent = INT_MAX;
 58
 59		audio->nextCh1 -= audio->eventDiff;
 60		audio->nextCh2 -= audio->eventDiff;
 61		audio->nextCh3 -= audio->eventDiff;
 62		audio->nextCh4 -= audio->eventDiff;
 63
 64		if (audio->ch1.envelope.nextStep != INT_MAX) {
 65			audio->ch1.envelope.nextStep -= audio->eventDiff;
 66			if (audio->ch1.envelope.nextStep <= 0) {
 67				_updateEnvelope(&audio->ch1.envelope);
 68			}
 69		}
 70
 71		if (audio->ch2.envelope.nextStep != INT_MAX) {
 72			audio->ch2.envelope.nextStep -= audio->eventDiff;
 73			if (audio->ch2.envelope.nextStep <= 0) {
 74				_updateEnvelope(&audio->ch2.envelope);
 75			}
 76		}
 77
 78		if (audio->ch4.envelope.nextStep != INT_MAX) {
 79			audio->ch4.envelope.nextStep -= audio->eventDiff;
 80			if (audio->ch4.envelope.nextStep <= 0) {
 81				_updateEnvelope(&audio->ch4.envelope);
 82				if (audio->ch4.envelope.nextStep < audio->nextEvent) {
 83					audio->nextEvent = audio->nextCh4;
 84				}
 85			}
 86		}
 87
 88		if ((audio->ch1Right || audio->ch1Left) && audio->nextCh1 <= 0) {
 89			audio->nextCh1 += _updateChannel1(&audio->ch1);
 90		}
 91
 92		if ((audio->ch2Right || audio->ch2Left) && audio->nextCh2 <= 0) {
 93			audio->nextCh2 += _updateChannel2(&audio->ch2);
 94		}
 95
 96		if ((audio->ch3Right || audio->ch3Left) && audio->nextCh3 <= 0) {
 97			audio->nextCh3 += _updateChannel3(&audio->ch3);
 98		}
 99
100		if ((audio->ch4Right || audio->ch4Left) && audio->nextCh4 <= 0) {
101			audio->nextCh4 += _updateChannel4(&audio->ch4);
102			if (audio->nextCh4 < audio->nextEvent) {
103				audio->nextEvent = audio->nextCh4;
104			}
105		}
106
107		audio->nextSample -= audio->eventDiff;
108		if (audio->nextSample <= 0) {
109			_sample(audio);
110			audio->nextSample += audio->sampleInterval;
111		}
112
113		if (audio->nextSample < audio->nextEvent) {
114			audio->nextEvent = audio->nextSample;
115		}
116		audio->eventDiff = 0;
117	}
118	return audio->nextEvent;
119}
120
121void GBAAudioScheduleFifoDma(struct GBAAudio* audio, int number, struct GBADMA* info) {
122	switch (info->dest) {
123	case BASE_IO | REG_FIFO_A_LO:
124		audio->chA.dmaSource = number;
125		break;
126	case BASE_IO | REG_FIFO_B_LO:
127		audio->chB.dmaSource = number;
128		break;
129	default:
130		GBALog(audio->p, GBA_LOG_GAME_ERROR, "Invalid FIFO destination: 0x%08X", info->dest);
131		return;
132	}
133	info->dstControl = DMA_FIXED;
134}
135
136void GBAAudioWriteSOUND1CNT_LO(struct GBAAudio* audio, uint16_t value) {
137	audio->ch1.sweep.packed = value;
138}
139
140void GBAAudioWriteSOUND1CNT_HI(struct GBAAudio* audio, uint16_t value) {
141	audio->ch1.envelope.packed = value;
142	if (audio->ch1.envelope.stepTime) {
143		audio->ch1.envelope.nextStep = 0;
144	} else {
145		audio->ch1.envelope.nextStep = INT_MAX;
146	}
147}
148
149void GBAAudioWriteSOUND1CNT_X(struct GBAAudio* audio, uint16_t value) {
150	audio->ch1.control.packed = value;
151}
152
153void GBAAudioWriteSOUND2CNT_LO(struct GBAAudio* audio, uint16_t value) {
154	audio->ch2.envelope.packed = value;
155	if (audio->ch2.envelope.stepTime) {
156		audio->ch2.envelope.nextStep = 0;
157	} else {
158		audio->ch2.envelope.nextStep = INT_MAX;
159	}
160}
161
162void GBAAudioWriteSOUND2CNT_HI(struct GBAAudio* audio, uint16_t value) {
163	audio->ch2.control.packed = value;
164}
165
166void GBAAudioWriteSOUND3CNT_LO(struct GBAAudio* audio, uint16_t value) {
167	audio->ch3.bank.packed = value;
168}
169
170void GBAAudioWriteSOUND3CNT_HI(struct GBAAudio* audio, uint16_t value) {
171	audio->ch3.wave.packed = value;
172}
173
174void GBAAudioWriteSOUND3CNT_X(struct GBAAudio* audio, uint16_t value) {
175	audio->ch3.control.packed = value;
176}
177
178void GBAAudioWriteSOUND4CNT_LO(struct GBAAudio* audio, uint16_t value) {
179	audio->ch4.envelope.packed = value;
180	if (audio->ch4.envelope.stepTime) {
181		audio->ch4.envelope.nextStep = 0;
182	} else {
183		audio->ch4.envelope.nextStep = INT_MAX;
184	}
185}
186
187void GBAAudioWriteSOUND4CNT_HI(struct GBAAudio* audio, uint16_t value) {
188	audio->ch4.control.packed = value;
189	if (audio->ch4.control.restart) {
190		audio->ch4.envelope.currentVolume = audio->ch4.envelope.initialVolume;
191		if (audio->ch4.envelope.stepTime) {
192			audio->ch4.envelope.nextStep = 0;
193		} else {
194			audio->ch4.envelope.nextStep = INT_MAX;
195		}
196		if (audio->ch4.control.power) {
197			audio->ch4.lfsr = 0x40;
198		} else {
199			audio->ch4.lfsr = 0x4000;
200		}
201		audio->nextCh4 = 0;
202	}
203}
204
205void GBAAudioWriteSOUNDCNT_LO(struct GBAAudio* audio, uint16_t value) {
206	audio->soundcntLo = value;
207}
208
209void GBAAudioWriteSOUNDCNT_HI(struct GBAAudio* audio, uint16_t value) {
210	audio->soundcntHi = value;
211}
212
213void GBAAudioWriteSOUNDCNT_X(struct GBAAudio* audio, uint16_t value) {
214	audio->soundcntX = (value & 0xF0) | (audio->soundcntX & 0x0F);
215}
216
217void GBAAudioWriteWaveRAM(struct GBAAudio* audio, int address, uint32_t value) {
218	GBALog(audio->p, GBA_LOG_STUB, "Audio unimplemented");
219}
220
221void GBAAudioWriteFIFO(struct GBAAudio* audio, int address, uint32_t value) {
222	struct CircleBuffer* fifo;
223	switch (address) {
224	case REG_FIFO_A_LO:
225		fifo = &audio->chA.fifo;
226		break;
227	case REG_FIFO_B_LO:
228		fifo = &audio->chB.fifo;
229		break;
230	default:
231		GBALog(audio->p, GBA_LOG_ERROR, "Bad FIFO write to address 0x%03x", address);
232		return;
233	}
234	while (!CircleBufferWrite32(fifo, value)) {
235		int32_t dummy;
236		CircleBufferRead32(fifo, &dummy);
237	}
238}
239
240void GBAAudioSampleFIFO(struct GBAAudio* audio, int fifoId) {
241	struct GBAAudioFIFO* channel;
242	if (fifoId == 0) {
243		channel = &audio->chA;
244	} else if (fifoId == 1) {
245		channel = &audio->chB;
246	} else {
247		GBALog(audio->p, GBA_LOG_ERROR, "Bad FIFO write to address 0x%03x", fifoId);
248		return;
249	}
250	if (CircleBufferSize(&channel->fifo) <= 4 * sizeof(int32_t)) {
251		struct GBADMA* dma = &audio->p->memory.dma[channel->dmaSource];
252		dma->nextCount = 4;
253		GBAMemoryServiceDMA(&audio->p->memory, channel->dmaSource, dma);
254	}
255	CircleBufferRead8(&channel->fifo, &channel->sample);
256}
257
258static void _updateEnvelope(struct GBAAudioEnvelope* envelope) {
259	if (envelope->direction) {
260		++envelope->currentVolume;
261	} else {
262		--envelope->currentVolume;
263	}
264	if (envelope->currentVolume >= 15) {
265		envelope->currentVolume = 15;
266		envelope->nextStep = INT_MAX;
267	} else if (envelope->currentVolume <= 0) {
268		envelope->currentVolume = 0;
269		envelope->nextStep = INT_MAX;
270	} else {
271		envelope->nextStep += envelope->stepTime * (GBA_ARM7TDMI_FREQUENCY >> 6);
272	}
273}
274
275static int32_t _updateChannel1(struct GBAAudioChannel1* ch) {
276	return INT_MAX / 4;
277}
278
279static int32_t _updateChannel2(struct GBAAudioChannel2* ch) {
280	return INT_MAX / 4;
281}
282
283static int32_t _updateChannel3(struct GBAAudioChannel3* ch) {
284	return INT_MAX / 4;
285}
286
287static int32_t _updateChannel4(struct GBAAudioChannel4* ch) {
288	int lsb = ch->lfsr & 1;
289	ch->sample = lsb * 0x10 - 0x8;
290	ch->sample *= ch->envelope.currentVolume;
291	ch->lfsr >>= 1;
292	ch->lfsr ^= (lsb * 0x60) << (ch->control.power ? 0 : 8);
293	int timing = ch->control.ratio ? 2 * ch->control.ratio : 1;
294	timing <<= ch->control.frequency;
295	timing *= 32;
296	return timing;
297}
298
299static void _sample(struct GBAAudio* audio) {
300	int32_t sampleLeft = 0;
301	int32_t sampleRight = 0;
302	int psgShift = 2 - audio->volume;
303
304	if (audio->ch4Left) {
305		sampleLeft += audio->ch4.sample >> psgShift;
306	}
307
308	if (audio->ch4Right) {
309		sampleRight += audio->ch4.sample >> psgShift;
310	}
311
312	if (audio->chALeft) {
313		sampleLeft += audio->chA.sample >> audio->volumeChA;
314	}
315
316	if (audio->chARight) {
317		sampleRight += audio->chA.sample >> audio->volumeChA;
318	}
319
320	if (audio->chBLeft) {
321		sampleLeft += audio->chB.sample >> audio->volumeChB;
322	}
323
324	if (audio->chBRight) {
325		sampleRight += audio->chB.sample >> audio->volumeChB;
326	}
327
328	pthread_mutex_lock(&audio->bufferMutex);
329	while (CircleBufferSize(&audio->left) + (GBA_AUDIO_SAMPLES * 2 / 5) >= audio->left.capacity) {
330		if (!audio->p->sync->audioWait) {
331			break;
332		}
333		GBASyncProduceAudio(audio->p->sync, &audio->bufferMutex);
334	}
335	CircleBufferWrite32(&audio->left, sampleLeft);
336	CircleBufferWrite32(&audio->right, sampleRight);
337	pthread_mutex_unlock(&audio->bufferMutex);
338}