CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
11 - OpenGL renderer with high-resolution upscaling support
12 - Experimental high level "XQ" audio for most GBA games
13 - Interframe blending for games that use flicker effects
14 - Frame inspector for dissecting and debugging rendering
15 - Switch: Option to use built-in brightness sensor for Boktai
16 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
17 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
18 - Cheats: Add support for loading Libretro-style cht files
19Emulation fixes:
20 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
21 - GBA: Reset now reloads multiboot ROMs
22 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
23 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
24 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
25 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
26 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
27 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
28 - GB Audio: Only reset channel 3 sample in DMG mode
29 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
30 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
31 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
32 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
33Other fixes:
34 - Qt: Fix some Qt display driver race conditions
35 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
36 - Switch: Fix threading-related crash on second launch
37 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
38 - Core: Fix crashes if core directories aren't set
39 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
40 - GB SIO: Fix lockstep failing games aren't reloaded
41 - Core: Fix crash when exiting game with cheats loaded
42 - GBA Cheats: Fix PARv3 Thumb hooks
43 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
44 - Libretro: Fix crash changing allowing opposing directions (hhromic)
45 - Qt: Fix race conditions initializing GDB stub
46Misc:
47 - GBA Savedata: EEPROM performance fixes
48 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
49 - GB Memory: Support running from blocked memory
50 - Qt: Don't unload ROM immediately if it crashes
51 - Debugger: Add breakpoint and watchpoint listing
52 - LR35902: Support PC-relative opcode decoding
53 - Qt: Support switching webcams
54 - Core: Add keysRead callback
55 - Qt: Cap window size on start to monitor size
56 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
57 - Debugger: Make tracing compatible with breakpoints/watchpoints
58 - Debugger: Print breakpoint/watchpoint number when inserting
59 - Qt: Open a message box for Qt frontend errors
60 - FFmpeg: Support audio-only recording
61 - Qt: Increase maximum magnifications and scaling
62 - Qt: Add native FPS button to settings view
63 - Qt: Improve sync code
64 - Switch: Dynamic display resizing
65 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
66 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
67 - mGUI: Remember name and position of last loaded game
68 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
69 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
70 - Switch: Support file associations
71 - Qt: Show error message if file failed to load
72
730.7.2: (2019-05-25)
74Emulation fixes:
75 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
76 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
77 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
78 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
79 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
80 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
81 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
82 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
83 - GBA Video: Fix scanline cache with scale factor change edge cases
84 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
85 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
86Other fixes:
87 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
88 - All: Fix several memory leaks
89 - GB Core: Fix toggling WIN and OBJ being swapped
90 - GBA: Fix skipping BIOS on irregularly sized ROMs
91 - CMake: Fix .deb imagemagick dependencies
92 - FFmpeg: Improve initialization reliability and cleanup
93 - FFmpeg: Fix audio conversion producing gaps
94 - LR35902: Fix disassembly of several CB-prefix instructions
95 - LR35902: Fix trailing whitespace in disassembly
96 - Qt: More app metadata fixes
97 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
98 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
99 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
100 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
101 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
102 - Qt: Fix bounded fast forward with Qt Multimedia
103 - Qt: Fix saving settings with native FPS target
104 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
105Misc:
106 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
107 - Qt: Improve camera initialization
108 - Vita: Improved frame drawing speed
109
1100.7.1: (2019-02-24)
111Bugfixes:
112 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
113 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
114 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
115 - GB, GBA Serialize: Fix loading two states in a row
116 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
117 - GBA DMA: Fix Display Start DMAs
118 - GBA DMA: Fix DMA start/end timing
119 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
120 - GBA Memory: Fix a few AGBPrint crashes
121 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
122 - GBA SIO: Prevent writing read-only multiplayer bits
123 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
124 - Python: Fix crash when deleting files owned by library
125 - Python: Make sure GB link object isn't GC'd before GB object
126 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
127 - Qt: Fix tile and sprite views not always displaying at first
128 - Qt: Fix audio context holding onto closed game controller
129 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
130 - Qt: Fix window icon on X11
131 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
132 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
133 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
134Misc:
135 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
136 - Qt: Updated Italian translation (by Vecna)
137
1380.7.0: (2019-01-26)
139Features:
140 - ELF support
141 - Game Boy Camera support
142 - Qt: Set default Game Boy colors
143 - Game Boy Printer support
144 - Super Game Boy support
145 - Customizable autofire speed
146 - Ability to set default Game Boy model
147 - Map viewer
148 - Automatic cheat loading and saving
149 - GameShark and Action Replay button support
150 - AGBPrint support
151 - Debugger: Conditional breakpoints and watchpoints
152 - Ability to select GB/GBC/SGB BIOS on console ports
153 - Optional automatic state saving/loading
154 - Access to ur0 and uma0 partitions on the Vita
155 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
156 - GBA: ARMIPS/A22i-style and ELF symbol table support
157 - Initial Switch port
158Bugfixes:
159 - ARM: Fix MSR when T bit is set
160 - Core: Fix audio sync breaking when interrupted
161 - Core: Fix ordering events when scheduling during events
162 - FFmpeg: Fix encoding audio/video queue issues
163 - GB: Revamp IRQ handling based on new information
164 - GB: Fix IRQ disabling on the same T-cycle as an assert
165 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
166 - GB Audio: Clock frame events on DIV
167 - GB Audio: Fix channel 3 reset value
168 - GB Audio: Fix channel 4 initial LFSR
169 - GB Audio: Fix channel 1, 2 and 4 reset timing
170 - GB I/O: DMA register is R/W
171 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
172 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
173 - GB, GBA Savedata: Fix unmasking savedata crash
174 - GB Serialize: Fix audio state loading
175 - GB Serialize: Fix game title check
176 - GB Serialize: Fix IRQ pending/EI pending confusion
177 - GB Timer: Minor accuracy improvements
178 - GB Video: Fix dot clock timing being slightly wrong
179 - GB Video: Fix loading states while in mode 3
180 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
181 - GB Video: Fix SCX timing
182 - GB, GBA Video: Don't call finishFrame twice in thread proxy
183 - GBA: Reset WAITCNT properly
184 - GBA BIOS: Fix BitUnPack final byte
185 - GBA BIOS: Fix BitUnPack narrowing
186 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
187 - GBA DMA: Fix temporal sorting of DMAs of different priorities
188 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
189 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
190 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
191 - GBA Savedata: Fix savedata modified time updating when read-only
192 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
193 - GBA Serialize: Fix loading states in Hblank
194 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
195 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
196 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
197 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
198 - GBA Video: Start timing mid-scanline when skipping BIOS
199 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
200 - GBA Video: Make layer disabling work consistently
201 - PSP2: Fix more issues causing poor audio
202 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
203 - Qt: Improve FPS timer stability
204 - Util: Fix wrapping edge cases in RingFIFO
205Misc:
206 - 3DS: Remove deprecated CSND interface
207 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
208 - Core: Remove broken option for whether rewinding restores save games
209 - Feature: Added loading savestates from command line
210 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
211 - FFmpeg: Support lossless h.264 encoding
212 - FFmpeg: Support lossless VP9 encoding
213 - GBA Cheats: Allow multiple ROM patches in the same slot
214 - GB: Skip BIOS option now works
215 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
216 - GB Audio: Improved audio quality
217 - GB, GBA Audio: Increase max audio volume
218 - GB MBC: Remove erroneous bank 0 wrapping
219 - GB Video: Darken colors in GBA mode
220 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
221 - GBA: Implement display start DMAs
222 - GBA: Improve multiboot image detection
223 - GBA Memory: 64 MiB GBA Video cartridge support
224 - GBA Savedata: Remove ability to disable realistic timing
225 - GBA Timer: Use global cycles for timers
226 - Libretro: Add frameskip option
227 - mGUI: Add fast forward toggle
228 - PSP2: Use system enter key by default
229 - Python: Integrate tests from cinema test suite
230 - Qt: Redo GameController into multiple classes
231 - Qt: Prevent window from being created off-screen
232 - Qt: Add option to disable FPS display
233 - Qt: Options to mess around with layer placement
234 - Qt: Add load alternate save option
235 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
236 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
237 - Test: Restructure test suite into multiple executables
238 - Util: Don't build crc32 if the function already exists
239 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
240Changes from beta 1:
241Features:
242 - Libretro: Add Game Boy cheat support
243 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
244 - Switch: Rumble support
245 - Switch: Rotation support
246 - Switch: Screen stretching options
247 - Qt: State file load/save menu options
248 - Windows installer
249 - Tile viewer now has adjustable width
250 - Python: Experimental audio API
251Bugfixes:
252 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
253 - Core: Remember to deinit proxy ring FIFO
254 - Core: Reroot timing list when (de)scheduling
255 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
256 - GB MBC: Fix MBC30 SRAM
257 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
258 - GB Video: Fix SGB border hole size
259 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
260 - GBA: Fix GB Player features
261 - GBA I/O: SOUNDCNT_HI is readable when sound is off
262 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
263 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
264 - Libretro: Fix adding codes with hooks
265 - PSP2: Fix audio crackling after fast forward
266 - PSP2: Fix audio crackling when buffer is full
267 - Qt: Fix jumbled background when paused
268 - Qt: Fix FPS counter on Windows
269 - Qt: Fix focus issues with load/save state overlay
270 - Switch: Fix incorrect mapping for fast forward cap
271 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
272 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
273 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
274 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
275 - Qt: Ensure FATAL logs reach log view
276 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
277Misc:
278 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
279 - Debugger: Minor text fixes
280 - Debugger: Readability improvements (fixes mgba.io/i/1238)
281 - GB: Improved SGB2 support
282 - GB Audio: Skip frame if enabled when clock is high
283 - Libretro: Reduce rumble callbacks
284 - mGUI: Add SGB border configuration option
285 - mGUI: Add support for different settings types
286 - Python: Minor API improvements
287 - Qt: Ensure camera image is valid
288 - Qt: Debugger console history
289 - Qt: Detect presence of GL_ARB_framebuffer_object
290 - Qt: Minor memory view tweaks
291 - Res: Improve modeling of AGB/AGS screen in shaders
292 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
293 - Wii: Expose stretch configuration in settings
294 - Wii: Stretch now sets pixel-accurate mode size cap
295
2960.7 beta 1: (2018-09-24)
297- Initial beta for 0.7
298
2990.6.3: (2018-04-14)
300Bugfixes:
301 - GB Audio: Revert unsigned audio changes
302 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
303 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
304
3050.6.2: (2018-04-03)
306Bugfixes:
307 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
308 - 3DS: Fix opening files in directory names with trailing slashes
309 - LR35902: Fix watchpoints not reporting new value
310 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
311 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
312 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
313 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
314 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
315 - GBA: Fix SharkPort saves for EEPROM games
316 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
317 - GBA BIOS: Fix incorrect exit condition in LZ77
318 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
319 - GBA Cheats: Fix slide codes not initializing properly
320 - GBA DMA: ROM reads are forced to increment
321 - GBA Hardware: RTC accuracy improvements
322 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
323 - GBA Memory: Fix copy-on-write memory leak
324 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
325 - GBA Savedata: Fix crash when resizing flash
326 - GBA Video: Force align 256-color tiles
327 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
328 - PSP2: Fix issues causing poor audio
329 - Python: Fix package directory
330 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
331 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
332 - Wii: Fix screen tear when unpausing
333 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
334Misc:
335 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
336 - GB MBC: Remove erroneous bank 0 wrapping
337 - GBA: Improve multiboot image detection
338 - PSP2: Use system enter key by default
339
3400.6.1: (2017-10-01)
341Bugfixes:
342 - GB, GBA: Fix crashes when attempting to identify null VFiles
343 - GB, GBA: Fix sync to video with frameskip
344 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
345 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
346 - GB Core: Fix palette loading when loading a foreign config
347 - GB MBC: Pocket Cam memory should be accessible without enabling
348 - GB MBC: Fix SRAM sizes 4 and 5
349 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
350 - GB MBC: Fix RTC loading when file size is off
351 - GB Memory: Initialize peripheral pointers
352 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
353 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
354 - GB Memory: Actually load latch time from savestate
355 - GB Serialize: Fix deserializing video STAT
356 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
357 - GB Video: Fix potential hang when ending mode 0
358 - GB Video: Fix read mode when enabling LCD
359 - GBA: Reset active region as needed when loading a ROM
360 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
361 - GBA BIOS: Use core's VRAM variable instead of renderer's
362 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
363 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
364 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
365 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
366 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
367 - Python: Fix importing .gb or .gba before .core
368 - Qt: Fix command line debugger closing second game
369 - Qt: Fix LOG argument order
370 - Qt: Fix timezone issues with time overrides
371 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
372 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
373Misc:
374 - CMake: Fix CPack dependencies for libpng 1.6
375 - GBA: Detect hardware for Pokémon FireRed ROM hacks
376 - GBA Cheats: Improve detection of raw cheats
377 - Qt: Don't rebuild library view if style hasn't changed
378 - Qt: Allow overrides to be saved before a game is loaded
379 - Qt: Hide mouse immediately when loading
380 - SDL: Fix 2.0.5 build on macOS under some circumstances
381 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
382
3830.6.0: (2017-07-16)
384Features:
385 - Library view
386 - Sprite viewer
387 - Debugging console
388 - Improved memory viewer
389 - Memory search
390 - Command line ability to override configuration values
391 - Add option to allow preloading the entire ROM before running
392 - Add option for whether rewinding restores save games
393 - Savestates now contain any RTC override data
394 - Add option to lock video to integer scaling
395 - LR35902: Watchpoints
396 - LR35902/GB-Z80 disassembler
397 - GB: Tile viewer
398 - GB: Video/audio channel enabling/disabling
399 - GB: Symbol table support
400 - GB MBC: Add MBC1 multicart support
401 - GBA: Support printing debug strings from inside a game
402 - GBA: Better cheat type autodetection
403 - Implement keypad interrupts
404 - Configuration of gamepad hats
405 - Video log recording for testing and bug reporting
406 - Debugger: Segment/bank support
407 - Debugger: Execution tracing
408 - Qt: German translation (by Lothar Serra Mari)
409 - Qt: Spanish translation (by Kevin López)
410 - Qt: Italian translation (by theheroGAC)
411Bugfixes:
412 - ARM7: Fix MLA/*MULL/*MLAL timing
413 - Core: Fix crash with rewind if savestates shrink
414 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
415 - Core: Fix directory sets crashing on close if base isn't properly detached
416 - FFmpeg: Fix overflow and general issues with audio encoding
417 - GB: Fix flickering when screen is strobed quickly
418 - GB: Fix STAT blocking
419 - GB MBC: Fix ROM bank overflows getting set to bank 0
420 - GB MBC: Fix swapping carts not detect new MBC
421 - GB Timer: Improve DIV reset behavior
422 - GB Timer: Fix DIV batching if TAC changes
423 - GB Video: Reset renderer when loading state
424 - GBA: Fix multiboot ROM loading
425 - GBA: Fix multiboot loading resulting in too small WRAM
426 - GBA BIOS: Implement BitUnPack
427 - GBA BIOS: Fix ArcTan sign in HLE BIOS
428 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
429 - GBA BIOS: Fix INT_MIN/-1 crash
430 - GBA Hardware: Fix crash if a savestate lies about game hardware
431 - GBA I/O: Handle audio registers specially when deserializing
432 - GBA Memory: Improve initial skipped BIOS state
433 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
434 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
435 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
436 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
437 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
438 - LR35902: Fix core never exiting with certain event patterns
439 - LR35902: Fix pc overflowing current region off-by-one
440 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
441 - OpenGL: Fix some shaders causing offset graphics
442 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
443 - Qt: Fix window icon being stretched
444 - Qt: Fix data directory path
445 - Qt: Fix timing issues on high refresh rate monitors
446 - Qt: Fix linking after some windows have been closed
447 - Qt: Fix crash when changing audio settings after a game is closed
448 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
449 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
450 - Qt: Fix game unpausing after frame advancing and refocusing
451 - SDL: Fix game crash check
452 - SDL: Fix race condition with audio thread when starting
453 - SDL: Fix showing version number
454 - Test: Fix crash when loading invalid file
455 - Test: Fix crash when fuzzing fails to load a file
456 - Test: Don't rely on core for frames elapsed
457 - Test: Fix crash when loading invalid file
458 - Test: Fix crash when fuzzing fails to load a file
459 - Tools: Fix recurring multiple times over the same library
460 - Util: Fix overflow when loading invalid UPS patches
461 - Util: Fix highest-fd socket not being returned by SocketAccept
462 - Windows: Fix VDir.rewind
463Misc:
464 - All: Add C++ header guards
465 - All: Move time.h include to common.h
466 - 3DS, PSP2, Wii: Last directory loaded is saved
467 - CMake: Add ability to just print version string
468 - Core: New, faster event timing subsystem
469 - Core: Clean up some thread state checks
470 - Core: Add generic checksum function
471 - Core: Cores can now have multiple sets of callbacks
472 - Core: Restore sleep callback
473 - Core: Move rewind diffing to its own thread
474 - Core: Ability to enumerate and modify video and audio channels
475 - Core: List memory segments in the core
476 - Core: Move savestate creation time to extdata
477 - Core: Config values can now be hexadecimal
478 - Core: Improved threading interrupted detection
479 - Debugger: Modularize CLI debugger
480 - Debugger: Make building with debugging aspects optional
481 - Debugger: Add functions for read- or write-only watchpoints
482 - Debugger: Make attaching a backend idempotent
483 - Debugger: Add mDebuggerRunFrame convenience function
484 - Feature: Move game database from flatfile to SQLite3
485 - Feature: Support ImageMagick 7
486 - Feature: Make -l option explicit
487 - FFmpeg: Return false if a file fails to open
488 - FFmpeg: Force MP4 files to YUV420P
489 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
490 - GB: Reset with initial state of DIV register
491 - GB MBC: New MBC7 implementation
492 - GB Audio: Simplify envelope code
493 - GB Audio: Improve initial envelope samples
494 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
495 - GB Video: Improved video timings
496 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
497 - GBA, GB: ROM is now unloaded if a patch is applied
498 - GBA DMA: Refactor DMA out of memory.c
499 - GBA DMA: Move DMAs to using absolute timing
500 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
501 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
502 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
503 - GBA Memory: Support reading/writing POSTFLG
504 - GBA Memory: Remove unused prefetch cruft
505 - GBA Timer: Improve accuracy of timers
506 - GBA Video: Clean up unused timers
507 - GBA Video: Allow multiple handles into the same tile cache
508 - GBA Video, GB Video: Colors are now fully scaled
509 - GBA Video: Optimize when BLD* registers are written frequently
510 - OpenGL: Add xBR-lv2 shader
511 - Qt: Move last directory setting from qt.ini to config.ini
512 - Qt: Improved HiDPI support
513 - Qt: Expose configuration directory
514 - Qt: Merge "Save" and "OK" buttons in shader options
515 - Qt: Automatically load controller profile when plugged in
516 - Qt: Rename "Resample video" option to "Bilinear filtering"
517 - Qt: Remove audio thread
518 - Qt: Remove audio buffer sizing in AudioProcessorQt
519 - Qt: Re-enable QtMultimedia on Windows
520 - Qt: Make "Mute" able to be bound to a key
521 - Qt: Add .gb/.gbc files to the extension list in Info.plist
522 - Qt: Relax hard dependency on OpenGL
523 - Qt: Better highlight active key in control binding
524 - SDL: Remove scancode key input
525 - SDL: Automatically map controllers when plugged in
526 - Test: Add a basic test suite
527 - Util: Add size counting to Table
528 - Util: Add 8-bit PNG write support
529 - Util: Tune patch-fast extent sizes
530 - VFS: Call msync when syncing mapped data
531 - VFS: Allow truncating memory chunk VFiles
532 - VFS: Fix some minor VFile issues with FILEs
533 - VFS: Optimize expanding in-memory files
534 - VFS: Add VFileFIFO for operating on circle buffers
535Changes from beta 1:
536Features:
537 - Qt: Italian translation (by theheroGAC)
538 - Qt: Updated German translation
539Bugfixes:
540 - GB Audio: Fix incorrect channel 4 iteration
541 - GB Audio: Fix zombie mode bit masking
542 - GB Serialize: Fix timer serialization
543 - GB Video: Fix LYC regression
544 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
545 - GBA Timer: Fix count-up timing overflowing timer 3
546 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
547 - Qt: Fix memory search close button (fixes mgba.io/i/769)
548 - Qt: Fix window icon being stretched
549 - Qt: Fix initial window size (fixes mgba.io/i/766)
550 - Qt: Fix data directory path
551 - Qt: Fix controls not saving on non-SDL builds
552 - Qt: Fix translation initialization (fixes mgba.io/i/776)
553 - Qt: Fix patch loading while a game is running
554 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
555 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
556 - Qt: Fix GL-less build
557 - Qt: Fix Software renderer not handling alpha bits properly
558 - Qt: Fix screen background improperly stretching
559 - SDL: Fix cheats not loading
560Misc:
561 - GB Serialize: Add MBC state serialization
562 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
563 - GBA Timer: Improve accuracy of timers
564 - PSP2: Update toolchain to use vita.cmake
565 - Qt: Add language selector
566 - Qt: Minor test fixes
567 - Qt: Move shader settings into main settings window
568 - Qt: Dismiss game crashing/failing dialogs when a new game loads
569 - Qt: Properly ship Qt translations
570 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
571
5720.6 beta 1: (2017-06-29)
573 - Initial beta for 0.6
574
5750.5.2: (2016-12-31)
576Bugfixes:
577 - All: Fix fullscreen config option being ignored
578 - ARM7: PSR mode bits should not get sign extended
579 - GB: Fix audio not being deinitialized
580 - GB: Fix crash when masking savedata
581 - GB: Properly initialize sramRealVf variable
582 - GB Audio: Fix serialization of channel 3 and NR52 properties
583 - GB Audio: Reset envelope timer when reseting sound channel
584 - GB MBC: Fix SRAM dangling pointer with RTC games
585 - GB MBC: Fix initializing MBC when no ROM is loaded
586 - GB Memory: Fix patching ROM bank 0
587 - GB Memory: Fix starting HDMAs during mode 0
588 - GB Memory: Fix HDMA5 value after DMA completes
589 - GB Video: Initialize LCDC in renderer
590 - GB Video: Hblank IRQs should mask LYC=LY IRQs
591 - GBA: Fix IRQs firing after already being cleared
592 - GBA: Only unhalt CPU if appropriate bit is set in IE
593 - GBA: Add savegame override for Crash Bandicoot 2
594 - GBA BIOS: Fix MidiKey2Freq BIOS reads
595 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
596 - GBA Cheats: Fix GameShark ROM patches
597 - GBA I/O: Mask off WAITCNT bits that cannot be written
598 - GBA Memory: Fix misaligned BIOS reads
599 - GBA Memory: Fix VCOUNT being writable
600 - GBA Video: Fix out of bounds sprite transforms
601 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
602 - Libretro: Fix disabling BIOS
603 - Libretro: Fix Game Boy savestates and audio
604 - Qt: Fix changing resolution of software renderer
605 - Qt: Fix setting overrides
606 - Qt: Fix cut off tiles and alignment issues in tile viewer
607 - Qt: Only reset window dimensions when first shown
608 - Qt: Fix Qt Multimedia audio driver on big endian
609 - Qt: Fix Apply button for key and controller configurations
610 - VFS: Fix resizing memory chunks when not needed
611 - Windows: Fix Unicode directory handling
612Misc:
613 - GB, GBA: Prevent loading null ROMs
614 - GB Audio: Initialize wave RAM to GBC values
615 - GB Memory: Reset ROM bank when loading a ROM
616 - PSP2: Improved controller rumble
617
6180.5.1: (2016-10-05)
619Bugfixes:
620 - Core: Fix importing save games as read-only
621 - FFmpeg: Fix encoding AAC
622 - GB: Fix invalid STOP behavior on Game Boy Color
623 - GB: Initialize audio properly
624 - GB: Properly clear KEY1 bit 0 when switching speeds
625 - GB: Properly unload save files when unloading a ROM
626 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
627 - GB MBC: Fix MBC7 when size is incorrectly specified
628 - GB MBC: Fix RTC access when no save file is loaded
629 - GB SIO: Don't auto-clock external shift clock
630 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
631 - GB Video: Fix video frames getting missed when LCDC is off
632 - GB Video: Clear screen when LCDC is off
633 - GBA Cheats: Fix holding onto pointers that may get invalidated
634 - GBA Cheats: Fix key-activated CodeBreaker cheats
635 - GBA Cheats: Fix uninitialized memory getting freed when saving
636 - GBA Hardware: Improve Game Boy Player rumble behavior
637 - GBA Memory: Fix several unused I/O register read values
638 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
639 - LR35902: Fix events running with the wrong cycle active
640 - Qt: Fix "close" button on Overrides view
641 - Qt: Fix saving overrides
642 - Qt: Fix directory set unloading when replacing the ROM
643 - Qt: Fix patch loading
644 - Qt: Fix crash when saving an override if a game isn't loaded
645 - Qt: Fix showing default display driver as OpenGL (force 1.x)
646 - SDL: Attach rumble in SDL frontend
647 - Util: Fix PNG identification on files too small to be a PNG
648Misc:
649 - All: Only update version info if needed
650 - All: Split out install locations for Libretro and OpenEmu
651 - FFmpeg: Encoding cleanup
652 - GB: Reset active region when reloading ROM
653 - GB Memory: Initialize RAM pattern for GBC
654 - GB Video: Improved video timings
655 - Qt: Manage window sizes slightly better
656 - Qt: Remember scale option independent of core dimensions
657
6580.5.0: (2016-09-19)
659Features:
660 - Game Boy support
661 - Support for encrypted CodeBreaker GBA cheats
662 - Emulation of Vast Fame protected GBA carts (taizou)
663 - Tile viewer
664 - Threaded rendering mode
665 - Libretro: Memory map and achievement support (leiradel)
666 - GUI: Add UI control remapping
667 - GUI: Add fast-forward
668 - Wii: 240p support
669 - 3DS: Adjustable screen darkening
670 - Ability to temporarily load a savegame
671 - Load specific files out of archives
672 - Automatic BIOS detection
673Bugfixes:
674 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
675 - Debugger: Fix GDB breakpoints
676 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
677 - GBA: Fix filehandle leak with savegames
678 - GBA: Timer 0 cannot be count up
679 - GBA: Count up timers should not count themselves
680 - GBA Memory: Fix mirror on non-overdumped Classic NES games
681 - GBA Memory: Fix ldm {pc}
682 - GBA Savedata: Fix savedata sync timer
683 - GBA Savedata: Only unmap savedata if present
684 - GBA Serialize: Savestates now properly store prefetch
685 - GBA Video: WIN0/1 take priority over OBJWIN
686 - GBA Video: Fix out-of-order OBJWIN
687 - PSP2: Fix GPU crash while exiting
688 - PSP2: Fix VSync
689 - PSP2: Fix accelerometer range
690 - PSP2: Actually load screen mode setting
691 - PSP2: Fix gyroscope direction
692 - PSP2: Delete threads after they return
693 - PSP2: Fix mapping/unmapping from not at 0
694 - Qt: Fix bug in software renderer scaling
695 - Qt: Fix hanging key press after disabling autofire
696 - Qt: Fix being unable to pause manually when using auto-pausing
697 - SDL: Fix axes being mapped wrong
698 - Util: Fix realloc semantics in utf16to8
699 - Util: Fix inserting too many items into a hash table
700 - VFS: Fix uninitialized varaible reading from 7z
701 - VFS: Fix reading multiple files from a 7z archive
702 - Wii: Fix framelimiting after a slowdown
703 - Wii: Fix garbage flash at startup
704Misc:
705 - 3DS: Use blip_add_delta_fast for a small speed improvement
706 - 3DS: Allow UTF-16 filenames
707 - 3DS: Port to using citro3D
708 - 3DS: Use system font for menus
709 - 3DS: Attempt to use Core 2 for threads
710 - 3DS: Adjustable filering
711 - 3DS: 3D banner
712 - All: Add QUIET parameter to silence CMake
713 - All: Faster memory read/write
714 - ARM7: Support forcing Thumb mode via MSR
715 - ARM7: Flush prefetch cache when loading CPSR via MSR
716 - ARM7: Clean up instruction decoding for future expandability
717 - Debugger: Support register and memory writes via GDB stub
718 - Debugger: Add software breakpoint support to gdb
719 - FFmpeg: Full support for libavcodec 56+
720 - GBA: Better debug logging if event processing breaks
721 - GBA Audio: Force audio DMAs to not increment destination
722 - GBA BIOS: Use custom ArcTan, not relying on OS
723 - GBA Hardware: Clean up dead code in GBP
724 - GBA Memory: Optimize stalling behavior
725 - GBA Memory: Optimize Load-/StoreMultiple
726 - GBA Savedata: Add realistic timing for EEPROM
727 - GBA Serialize: Savestates now store if CPU was halted
728 - GBA Video: Remove old slow path fallback
729 - GBA Video: Optimize sprite drawing
730 - GBA Video: Optimize mode 0 rendering
731 - GBA Video: Optimize compositing cases slightly
732 - GUI: Screenshot dimensions are now passed through
733 - GUI: Add back logging
734 - GUI: Only reload config if manually saved
735 - GUI: Increase scrolling speed
736 - OpenGL: Log shader compilation failure
737 - OpenGL: Add texSize uniform
738 - Qt: Make -g flag work in Qt build
739 - Qt: Simplify OpenGL context creation
740 - Qt: Thread startup improvements
741 - Qt: Make audio channel/video layer options shortcut mappable
742 - Qt: Remove some C99isms from C++ code
743 - Qt: Remove default autofire mappings
744 - Qt: Make reseting when pasued frame-accurate
745 - Qt: Rearchitect game closing codepath
746 - PSP2: Use system font for menus
747 - PSP2: Add rumble for PS TV
748 - PSP2: Add fit-to-height screen mode
749 - PSP2: Sync files per descriptor
750 - PSP2: Allow UTF-8 filenames
751 - PSP2: Screenshots are now saved into the Photo Gallery
752 - PSP2: Stop underclocking when menuing
753 - SDL: Increase default audio buffer size to 1024 samples
754 - SDL: More responsive rumble
755 - Util: Add Vector GetConstPointer
756 - Util: Add rtrim
757 - Util: Add endswith
758 - VFS: Improve zip file detection
759 - Wii: Add pixelated resample filter
760 - Windows: Add native VDir support
761 - Util: Add PRIz macro for libc versions that don't support %z
762
7630.4.1: (2016-07-11)
764Bugfixes:
765 - All: Fix several file handle leaks
766 - All: Fix instruction tables getting zeroed when linking sometimes
767 - ARM7: Fix flags on SBC/RSC
768 - ARM7: Fix setting spsr privilege bits when spsr is empty
769 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
770 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
771 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
772 - GBA Memory: Fix executing code from OBJ region of VRAM
773 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
774 - GBA Serialize: Fix loading savegames from savestates
775 - OpenGL: Correct boolean vector strcmp strings for uniforms
776 - Qt: Fix sending gameStopped twice
777 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
778 - Qt: Fix initial state of key mapping
779 - Qt: Initialize m_useBios
780 - SDL: Fix joystick initialization on BSD
781 - SDL: Fix potential joystick crash in games with rumble
782 - SDL: Fix SDL 1.2 build
783 - SDL: Fix sporadic crash when deinitializing audio
784 - Shaders: Fix AGS-001 shader with some bad drivers
785 - Util: Use closesocket on Windows
786 - Util: Fix socket bind addresses
787 - VFS: Fix reading 7z archives without rewinding first
788 - VFS: VFileFromFD should not open directories
789 - Wii: Fix tilting direction
790 - Util: Fix realloc semantics in utf16to8
791Misc:
792 - All: Allow use of external minizip library
793 - Debugger: CLI debugger now exits when end-of-stream is reached
794 - FFmpeg: Update dependencies on Ubuntu
795 - GBA: Slightly optimize GBAProcessEvents
796 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
797 - GBA Video: Null renderer should return proper register values
798 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
799 - Qt: Add preset for DualShock 4
800 - Qt: Update 360 input profile on OS X to reflect newer drivers
801 - Qt: Remove use of NaN
802 - Qt: Canonicalize file paths when loading games
803 - Qt: Add refresh button to controller editing
804 - SDL: Remove default gamepad mappings
805 - Util: Fix intermittent build failure on OS X
806 - VFS: VFile.sync now updates modified time
807
8080.4.0: (2016-02-02)
809Features:
810 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
811 - I/O viewer
812 - Booting of multiboot images
813 - Customization of GIF recording
814 - Libretro: Cheat code support
815 - Support for GLSL shaders
816 - ROM information view
817 - Support for VBA-style cheat codes
818 - Savestates now store creation timestamps
819 - Key autofire
820 - Libretro: Allow blocking opposing directional input
821 - OpenEmu core for OS X
822 - Libretro: Settings for using BIOS and skipping intro
823 - Libretro: Customizable idle loop removal
824 - Implemented cycle counting for sprite rendering
825 - Cleaner, unified settings window
826 - Added a setting for pausing when the emulator is not in focus
827 - Customizable paths for save games, save states, screenshots and patches
828 - Controller hotplugging
829 - Ability to store save games and active cheats within savestates
830Bugfixes:
831 - ARM7: Fix sign of unaligned LDRSH
832 - ARM7: Fix decoding of some ARM ALU instructions with shifters
833 - Debugger: Fix watchpoints in gdb
834 - GBA: Fix warnings when creating and loading savestates
835 - GBA: Fix Iridion II savetype
836 - GBA BIOS: Fix misaligned CpuSet
837 - GBA Cheats: Fix cheats setting the Action Replay version
838 - GBA Hardware: Fix GPIO on big endian
839 - GBA Memory: Fix DMA register writing behavior
840 - GBA Memory: Fix DMAs triggering two cycles early
841 - Libretro: Fix aspect ratio
842 - Qt: Fix some potential crashes with the gamepad mapping
843 - Qt: Fix keys being mapped incorrectly when loading configuration file
844 - Util: Fix PowerPC PNG read/write pixel order
845 - Util: Fix excessive memory allocation when decoding a PNG
846 - VFS: Fix VFileReadline and remove _vfdReadline
847Misc:
848 - All: Improved PowerPC support
849 - All: Fix some undefined behavior warnings
850 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
851 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
852 - GBA: Implement bad I/O register loading
853 - GBA: Allow jumping to OAM and palette RAM
854 - GBA BIOS: Finish implementing RegisterRamReset
855 - GBA Config: Add "override" layer for better one-time configuration
856 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
857 - GBA Memory: Use a dynamically sized mask for ROM memory
858 - GBA Memory: Implement several unimplemented memory access types
859 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
860 - GBA RR: Starting from savestate now embeds the savegame
861 - GBA RR: Add preliminary SRAM support for VBM loading
862 - GBA RR: Add support for resets in movies
863 - GBA Video: Remove lastHblank, as it is implied
864 - Libretro: Use anonymous memory mappers for large blocks of memory
865 - Libretro: Add install target for libretro core
866 - Qt: Window size command line options are now supported
867 - Qt: Increase usability of key mapper
868 - Qt: Add 'Apply' button to settings window
869 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
870 - Qt: Allow use of modifier keys as input
871 - Qt: Optimize log viewer
872 - Qt: Added button for breaking into the GDB debugger
873 - Qt: Add box for showing duration of rewind
874 - SDL: Support fullscreen in SDL 1.2
875 - SDL: Allow GBASDLAudio to be used without a thread context
876 - Util: Use VFile for configuration
877 - Util: Add MutexTryLock
878
8790.3.2: (2015-12-16)
880Bugfixes:
881 - ARM7: Fix STRT/STRBT
882 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
883 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
884 - Libretro: Fix problems with rumble not turning off
885 - GBA: Fix idle skip state being retained between games
886 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
887 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
888 - GBA BIOS: Fix Sqrt sign
889 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
890 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
891 - GBA Memory: Fix DMA behavior for SRAM accesses
892 - GBA Memory: Fix Store8 to OBJ VRAM
893 - GBA Memory: Fix alignment of LDM/STM on SRAM
894 - GBA Memory: Fix unaligned out-of-bounds ROM loads
895 - GBA Memory: Fix timing of DMAs
896 - GBA Video: Fix _mix for 15-bit color
897 - GBA Video: Fix OAM and palette initialization
898 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
899 - Qt: Use safer isLoaded check in GameController
900 - Qt: Fix a race condition in PainterGL that could lead to a crash
901 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
902 - Qt: Fix font size in memory viewer
903 - Qt: Fix a crash in the memory viewer
904 - Qt: Add additional checks in CheatModel to prevent crashes
905 - Qt: Fix race condition with setting sample rate
906 - Qt: Fix crash when closing multiplayer windows
907 - Qt: Fix resetting while paused
908Misc:
909 - GBA Audio: Implement missing flags on SOUNDCNT_X register
910 - Qt: Add mute option to menu
911
9120.3.1: (2015-10-24)
913Bugfixes:
914 - ARM7: Fix instruction decoding of Thumb shifts
915 - GBA: Deinit savegame when unloading a ROM
916 - GBA: Fix BIOS check on big endian
917 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
918 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
919 - GBA Audio: Fix audio channels being silenced at the wrong time
920 - GBA Memory: Fix bad BIOS Load16 on big endian
921 - GBA Memory: Fix bad Load8 on big endian
922 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
923 - GBA Video: Fix edge case with sprite blend modes and semitransparency
924 - GBA Video: Fix objwin and blending interaction on sprites
925 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
926 - Libretro: Fix a memory leak with the render buffer
927 - Qt: Windows no longer spawn in the top left on first launch
928 - Qt: Fix install path of XDG desktop file with DESTDIR
929 - Qt: Fix drag and drop on Windows
930 - Qt: Reenable double buffering, as disabling it broke some Windows configs
931 - VFS: Fix return values of VFileFILE.read and .write
932Misc:
933 - All: Reset next event to cycles instead of zero to interrupt
934 - All: Add --version flag
935 - ARM7: Force disable LTO on two files to work around a GCC bug
936 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
937 - GBA: Better memory handling with PNG savestates
938 - GBA: Additional savestate sanity checks
939 - GBA: Check for cycle count being too high
940 - GBA Audio: Allow GBAAVStream to have no video callback
941 - GBA BIOS: Implement RegisterRamReset for SIO registers
942 - Qt: Remove useless help icons in dialogs
943 - Qt: Prevent savestate window from opening while in multiplayer
944 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
945 - Qt: Dropping multiplayer windows works more cleanly now
946
9470.3.0: (2015-08-16)
948Features:
949 - Ability to hide individual background layers, or OBJs
950 - Ability to mute individual audio channels
951 - Palette viewer and exporter
952 - Volume control
953 - More shortcuts are editable (e.g. quick save/load)
954 - Rewind now shows the frame after rewinding
955 - Import/Export of GameShark/Action Replay snapshots
956 - Add "Step backwards" item for single increment rewind
957 - Deadzone estimation for game controllers
958 - Analog inputs can be used for shortcuts
959 - Menu items for specific solar sensor brightness levels
960 - Remappable controls for tilt and gyroscope sensors
961 - Status messages for actions taken while a game is running (e.g. save/load state)
962 - Memory inspector
963 - Screensaver can now be suspended while a game is running
964 - Load/save the most recent savestate slot
965 - Support varible speed (PWM) rumble
966 - Ability to cap fast forward speed
967 - Finer control over FPS target
968 - Holdable shortcut for rewinding one frame at a time
969 - Ability to boot directly into the BIOS
970 - Preliminary support for yanking out the game pak while a game is running
971 - Thumb-drive mode by putting a file called portable.ini in the same folder
972 - Configurable display driver, between software and OpenGL
973 - Undo-able savestate loading and saving
974 - Controller profiles now store shortcut settings
975 - Default controller profiles for several common controllers
976 - Libretro now supports BIOS, rumble and solar sensor
977 - Implement BIOS call Stop, for sleep mode
978 - Automatically load patches, if found
979 - Improved video synchronization
980 - Configurable audio output sample rate
981Bugfixes:
982 - ARM7: Fix SWI and IRQ timings
983 - ARM7: Fix Thumb MUL timing
984 - ARM7: Fix timing of multiplies to use N cycles
985 - ARM7: ARMHotplugDetach should call deinit
986 - Debugger: Fix use-after-free in breakpoint clearing code
987 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
988 - GBA: Cap audio FIFO read size during deserialization
989 - GBA: Check for corrupted savestates when loading
990 - GBA: Check for improperly sized savestates when loading
991 - GBA: Check for savestates made from differently sized ROMs
992 - GBA: Fix calls to endian-independent loadstores
993 - GBA: Fix timing of reading from timer registers
994 - GBA: Ensure cycles never go negative
995 - GBA Audio: Force audio FIFOs to 32-bit
996 - GBA Audio: Fix audio pitch changing when adjusting buffer size
997 - GBA Audio: Fix sample order in audio channel 3
998 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
999 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1000 - GBA Memory: Improve Thumb open bus behavior
1001 - GBA Memory: Fix potential DMA issue when loading a savestate
1002 - GBA Memory: Fix load/store multiple video memory waitstates
1003 - GBA SIO: Fix reseting when there are SIO devices attached
1004 - GBA Video: Blended sprites should never have other effects applied
1005 - GBA Video: Fix out-of-bounds tiles in mosaic
1006 - GBA Video: Fix windows not affecting sprites
1007 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1008 - GBA Video: Fix timing on first scanline
1009 - Qt: Better cleanup when a game crashes
1010 - Qt: Fix open ROM dialog filtering for archive formats
1011 - Qt: Cap the maximum number of multiplayer windows
1012 - Qt: Fix maximum year in sensor override
1013 - Qt: Fix window being too tall after exiting fullscreen
1014 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1015 - Qt: Fix analog buttons not getting unmapped
1016 - Qt: Fix passing command line options
1017 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1018 - SDL: Fix SDL build when OpenGL is missing
1019 - Util: Allow loading IPS patches that grow the ROM
1020 - VFS: Fix resource leaks if some allocations fail
1021 - VFS: Fix line-reading to return proper values
1022 - Video: Fix an issue with very long filenames
1023 - Util: Fix formatting of floats
1024Misc:
1025 - All: Add --help flag for command line programs
1026 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1027 - All: Enable static linking for Windows
1028 - All: Enable static linking for OS X
1029 - All: Threads are now named
1030 - All: Proper handling of Unicode file paths
1031 - ARM7: Add emulation for Undefined CPU mode
1032 - ARM7: Reduce the size of the Thumb instruction table
1033 - GBA: Add status log level
1034 - GBA: GBARewind now returns how many states it has rewound
1035 - GBA: SIO logging layer
1036 - GBA BIOS: Stub out SoundBias
1037 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1038 - GBA: Don't include GBACLIDebugger struct unless needed
1039 - GBA: Savedata is now synced shortly after data finishes being written
1040 - GBA: Process multiple timer events at once, if necessary
1041 - GBA Audio: Implement audio reset for channels A/B
1042 - GBA Audio: Process multiple audio events at once, if necessary
1043 - GBA Hardware: Backport generic RTC source into core
1044 - GBA Input: Allow axes and buttons to be mapped to the same key
1045 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1046 - GBA SIO: Add a dummy driver for Normal mode
1047 - GBA Thread: Add functionality for running callbacks on the GBA thread
1048 - GBA Thread: Split GBASync into a separate file
1049 - GBA Video: Refactor software renderer into separate files
1050 - GBA Video: Slightly optimize mode 0 mosaic rendering
1051 - Debugger: Free watchpoints in addition to breakpoints
1052 - Qt: Handle saving input settings better
1053 - Qt: Move GL frame drawing back onto its own thread
1054 - Qt: Fast forward (held) option moved from Other to Emulation menu
1055 - Qt: Show version info in window title
1056 - Qt: Migrate multiplayer window handling into GBAApp
1057 - Qt: Unified file opening and saving with last location
1058 - Qt: Fix windows being resizable when they shouldn't have been
1059 - Qt: Only hide cursor in full screen
1060 - Qt: Replace pause-after-frame mutex with an atomic
1061 - Qt: Add application icon and XDG desktop files
1062 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1063 - Qt: Don't save window size when entering fullscreen
1064 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1065 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1066 - Qt: Increase usability of key mapper
1067 - Qt: Show checkmark for window sizes
1068 - Qt: Set window path to loaded ROM
1069 - Perf: Ability to load savestates immediately on launch
1070 - SDL: Properly check for initialization
1071 - SDL: Clean up initialization functions
1072 - SDL: Clean up GL context
1073 - Util: Allow disabling the threading code entirely
1074 - VFS: Add sync method to force syncing with backing
1075
10760.2.1: (2015-05-13)
1077Bugfixes:
1078 - All: Fix sanitize-deb script not cleaning up after itself
1079 - All: Fix dependencies for libavcodec on Debian-derived platforms
1080 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1081 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1082 - ARM7: Fix ARM multiply instructions when PC is a destination register
1083 - Debugger: Fix use-after-free in breakpoint clearing code
1084 - Debugger: Fix boundary conditions in tab completion
1085 - GBA: Fix timers not updating timing when writing to only the reload register
1086 - GBA: Fix rewind boundary conditions
1087 - GBA: Add initial I/O register settings for background matrix registers
1088 - GBA: Fix hang when loading a savestate if sync to video is enabled
1089 - GBA: Handle out-of-bounds I/O access
1090 - GBA: Fix bounds-checking on EEPROM access
1091 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1092 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1093 - GBA Memory: Allow SRAM to be 64kB
1094 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1095 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1096 - GBA Video: Fix second frame mode 5
1097 - Perf: Fix race condition if a game crashes immediately on start
1098 - Qt: Fix Display object leak when closing a window
1099 - Qt: Fix .deb dependencies
1100 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1101 - Qt: Fix window not regaining focus after exiting savestate window
1102 - Qt: Fix regression where video would not record if the game had already started
1103 - Qt: Fix potential crash if a gamepad causes focus to change
1104 - Qt: Fix controller axis querying
1105 - Qt: Fix multiplayer windows opening as the wrong size
1106 - Qt: Fix controllers sometimes not loading the right profile
1107 - SDL: Fix boundary conditions for joystick adjustments
1108 - SDL: Allocate properly sized input maps
1109 - SDL: Fix potential build issues when Qt and SDL2 are in use
1110 - Util: Fix resource leak in UTF-8 handling code
1111 - Util: Fix a null-pointer issue when attempting to delete a key
1112 - VFS: Fix resource leaks if some allocations fail
1113 - Video: Fix an issue with very long filenames
1114Misc:
1115 - GBA Memory: Soft-crash if jumping past the end of a ROM
1116 - Qt: Show multiplayer numbers in window title
1117 - Qt: Solar sensor can have shortcuts set
1118
11190.2.0: (2015-04-03)
1120Features:
1121 - Support for gamepad axes, e.g. analog sticks or triggers
1122 - Add scale presets for up to 6x
1123 - Settings window
1124 - Bilinear resampling option
1125 - Add option to skip BIOS start screen
1126 - List of recently opened games
1127 - Support for games using the Solar Sensor
1128 - Better audio resampling via blip-buf
1129 - Game Pak overrides dialog for setting savetype and sensor values
1130 - Support for games using the tilt sensor
1131 - Remappable shortcuts for keyboard and gamepad
1132 - Rewinding of emulation
1133 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1134 - Support IPv6
1135 - Save directory of last loaded file
1136 - Support BPS patches
1137 - Automatically detect and optimize out idle loops
1138 - Configurable game overrides
1139 - Support loading 7-Zip files
1140 - Drag and drop game loading
1141 - Cheat code support
1142 - Runtime configurable audio driver
1143 - Libretro core for use with RetroArch and other front-ends
1144 - Controller profiles for setting different bindings for different controllers
1145 - Ability to lock aspect ratio
1146 - Local link cable support
1147 - Ability to switch which game controller is in use per instance
1148 - Ability to prevent opposing directional input
1149 - Warning dialog if an unimplemented BIOS feature is called
1150 - Debugger: Add CLI "frame", frame advance command
1151 - Debugger: Add CLI functions for writing to memory
1152 - Debugger: Add CLI functions for examining memory regions
1153 - Debugger: Add CLI function for writing a register
1154Bugfixes:
1155 - ARM7: Extend prefetch by one stage
1156 - ARM7: Fix cycle counting for loads
1157 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1158 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1159 - GBA: Initialize gba.sync to null
1160 - GBA: Fix timer initialization
1161 - GBA Audio: Support 16-bit writes to FIFO audio
1162 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1163 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1164 - GBA BIOS: Fix BIOS prefetch after reset
1165 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1166 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1167 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1168 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1169 - GBA Memory: Fix cycle counting for 32-bit load/stores
1170 - GBA RR: Fix fallthrough error when reading tags from a movie
1171 - GBA Thread: Fix possible hang when loading an archive
1172 - GBA Thread: Fix possible deadlock in video sync
1173 - Perf: Fix crash when the GBA thread fails to start
1174 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1175 - Qt: Fix crash when adjusting settings after closing a game
1176 - Qt: Fix crash when starting GDB stub after closing a game
1177 - Qt: Fix patch loading while a game is running
1178 - Qt: Fix crash when loading a game after stopping GDB server
1179 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1180 - Qt: Fix crash when attempting to pause if a game is not running
1181 - SDL: Properly clean up if a game doesn't launch
1182 - Util: Fix sockets on Windows
1183Misc:
1184 - All: Enable link-time optimization
1185 - Debugger: Watchpoints now work on STM/LDM instructions
1186 - Debugger: Clean up GDB stub network interfacing
1187 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1188 - Debugger: Merge Thumb BL instructions when disassembling
1189 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1190 - Debugger: Watchpoints now report address watched (fixes #68)
1191 - Debugger: Add support for soft breakpoints
1192 - Debugger: Make I/O register names be addresses instead of values
1193 - Debugger: Rename read/write commands
1194 - GBA: Improve accuracy of event timing
1195 - GBA: Add API for getting Configuration structs for overrides and input
1196 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1197 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1198 - GBA: Move A/V stream interface into core
1199 - GBA: Savestates now take into account savedata state machines (fixes #109)
1200 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1201 - GBA Memory: Simplify memory API and use fixed bus width
1202 - GBA Thread: Make GBASyncWaitFrameStart time out
1203 - GBA Video: Start video at the last scanline instead of the first
1204 - Qt: Optimize logo drawing
1205 - Qt: Move frame upload back onto main thread
1206 - Qt: Remember window position
1207 - Qt: Double-clicking on the window toggles full screen
1208 - Util: Use proper locale for reading and writing float values
1209
12100.1.1: (2015-01-24)
1211Bugfixes:
1212 - ARM7: Fix LDM writeback to a register already written
1213 - GBA: Fix timers 2 and 3 updating incorrectly
1214 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1215 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1216 - GBA Audio: Properly initialize audio FIFO channels
1217 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1218 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1219 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1220 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1221 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1222 - GBA BIOS: Fix HuffUnComp boundary conditions
1223 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1224 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1225 - GBA Memory: Filter out top nybble of DMA addresses
1226 - GBA Memory: Properly bounds-check VRAM accesses
1227 - GBA Memory: Fix initial DMA state
1228 - GBA Thread: Allow halted games to exit cleanly
1229 - GBA Video: Fix blend issues with obscured middle layers
1230 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1231 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1232 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1233 - GBA Video: Fix sprite boundary conditions with mosaic
1234 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1235 - Qt: Fix issue with set frame sizes being the wrong height
1236 - Qt: Fix emulator crashing when full screen if a game is not running
1237 - Qt: Fix window focus issues
1238 - Qt: Properly set default video recording settings
1239 - Qt: Fix a race condition when a game crashes immediately
1240 - Qt: Fix some cases where key mapping can break if focus is adjusted
1241 - Qt: Fix crash if a game pauses before any frames are shown
1242 - Debugger: Negative PC-relative loads now properly subtract the offset
1243 - Debugger: Align PC-relative loads in Thumb
1244 - Debugger: Fix watchpoints triggering too late
1245 - Debugger: Fix binary print putting spaces between digits
1246 - Video: Ensure FFmpeg encoder has audio frames
1247 - Video: Fix uncompressed PCM audio recording
1248 - Video: Fix FFmpeg crashing when the file extension is wrong
1249 - Util: Fix SOCKET_FAILED macro
1250Misc:
1251 - GBA: Exit cleanly on FATAL if the port supports it
1252 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1253 - Qt: Disable sync to video by default
1254 - Qt: Handle a game crash without crashing
1255 - Qt: Set default log level to FATAL, ERROR and WARN
1256 - Qt: Clarify some phrasing in the menus
1257 - Qt: Clear active buttons when focus is lost
1258
12590.1.0: (2014-12-13)
1260 - Initial release