all repos — mgba @ 09db378531bfe16c736f20cd62c79aa91d19b9d0

mGBA Game Boy Advance Emulator

src/platform/perf-main.c (view raw)

  1/* Copyright (c) 2013-2014 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "gba-thread.h"
  7#include "gba-config.h"
  8#include "gba.h"
  9#include "renderers/video-software.h"
 10
 11#include "platform/commandline.h"
 12
 13#include <errno.h>
 14#include <fcntl.h>
 15#include <signal.h>
 16#include <inttypes.h>
 17#include <sys/time.h>
 18
 19#define PERF_OPTIONS "F:NPS:"
 20#define PERF_USAGE \
 21	"\nBenchmark options:\n" \
 22	"  -F FRAMES        Run for the specified number of FRAMES before exiting\n" \
 23	"  -N               Disable video rendering entirely\n" \
 24	"  -P               CSV output, useful for parsing\n" \
 25	"  -S SEC           Run for SEC in-game seconds before exiting"
 26
 27struct PerfOpts {
 28	bool noVideo;
 29	bool csv;
 30	unsigned duration;
 31	unsigned frames;
 32};
 33
 34static void _GBAPerfRunloop(struct GBAThread* context, int* frames, bool quiet);
 35static void _GBAPerfShutdown(int signal);
 36static bool _parsePerfOpts(struct SubParser* parser, struct GBAConfig* config, int option, const char* arg);
 37
 38static struct GBAThread* _thread;
 39static bool _dispatchExiting = false;
 40
 41int main(int argc, char** argv) {
 42	signal(SIGINT, _GBAPerfShutdown);
 43
 44	struct GBAVideoSoftwareRenderer renderer;
 45	GBAVideoSoftwareRendererCreate(&renderer);
 46
 47	struct PerfOpts perfOpts = { false, false, 0, 0 };
 48	struct SubParser subparser = {
 49		.usage = PERF_USAGE,
 50		.parse = _parsePerfOpts,
 51		.extraOptions = PERF_OPTIONS,
 52		.opts = &perfOpts
 53	};
 54
 55	struct GBAConfig config;
 56	GBAConfigInit(&config, "perf");
 57	GBAConfigLoad(&config);
 58
 59	struct GBAOptions opts = {};
 60	struct GBAArguments args = {};
 61	if (!parseArguments(&args, &config, argc, argv, &subparser)) {
 62		usage(argv[0], PERF_USAGE);
 63		freeArguments(&args);
 64		GBAConfigFreeOpts(&opts);
 65		GBAConfigDeinit(&config);
 66		return 1;
 67	}
 68
 69	renderer.outputBuffer = malloc(256 * 256 * 4);
 70	renderer.outputBufferStride = 256;
 71
 72	struct GBAThread context = { };
 73	_thread = &context;
 74
 75	if (!perfOpts.noVideo) {
 76		context.renderer = &renderer.d;
 77	}
 78
 79	context.debugger = createDebugger(&args, &context);
 80	context.overrides = &config.configTable;
 81	char gameCode[5] = { 0 };
 82
 83	GBAConfigMap(&config, &opts);
 84	opts.audioSync = false;
 85	opts.videoSync = false;
 86	GBAMapArgumentsToContext(&args, &context);
 87	GBAMapOptionsToContext(&opts, &context);
 88
 89	int didStart = GBAThreadStart(&context);
 90
 91	if (!didStart) {
 92		goto cleanup;
 93	}
 94	GBAGetGameCode(context.gba, gameCode);
 95
 96	int frames = perfOpts.frames;
 97	if (!frames) {
 98		frames = perfOpts.duration * 60;
 99	}
100	struct timeval tv;
101	gettimeofday(&tv, 0);
102	uint64_t start = 1000000LL * tv.tv_sec + tv.tv_usec;
103	_GBAPerfRunloop(&context, &frames, perfOpts.csv);
104	gettimeofday(&tv, 0);
105	uint64_t end = 1000000LL * tv.tv_sec + tv.tv_usec;
106	uint64_t duration = end - start;
107
108	GBAThreadJoin(&context);
109
110	float scaledFrames = frames * 1000000.f;
111	if (perfOpts.csv) {
112		puts("game_code,frames,duration,renderer");
113		const char* rendererName;
114		if (perfOpts.noVideo) {
115			rendererName = "none";
116		} else {
117			rendererName = "software";
118		}
119		printf("%s,%i,%" PRIu64 ",%s\n", gameCode, frames, duration, rendererName);
120	} else {
121		printf("%u frames in %" PRIu64 " microseconds: %g fps (%gx)\n", frames, duration, scaledFrames / duration, scaledFrames / (duration * 60.f));
122	}
123
124cleanup:
125	GBAConfigFreeOpts(&opts);
126	freeArguments(&args);
127	GBAConfigDeinit(&config);
128	free(context.debugger);
129	free(renderer.outputBuffer);
130
131	return !didStart || GBAThreadHasCrashed(&context);
132}
133
134static void _GBAPerfRunloop(struct GBAThread* context, int* frames, bool quiet) {
135	struct timeval lastEcho;
136	gettimeofday(&lastEcho, 0);
137	int duration = *frames;
138	*frames = 0;
139	int lastFrames = 0;
140	while (context->state < THREAD_EXITING) {
141		if (GBASyncWaitFrameStart(&context->sync, 0)) {
142			++*frames;
143			++lastFrames;
144			if (!quiet) {
145				struct timeval currentTime;
146				long timeDiff;
147				gettimeofday(&currentTime, 0);
148				timeDiff = currentTime.tv_sec - lastEcho.tv_sec;
149				timeDiff *= 1000;
150				timeDiff += (currentTime.tv_usec - lastEcho.tv_usec) / 1000;
151				if (timeDiff >= 1000) {
152					printf("\033[2K\rCurrent FPS: %g (%gx)", lastFrames / (timeDiff / 1000.0f), lastFrames / (float) (60 * (timeDiff / 1000.0f)));
153					fflush(stdout);
154					lastEcho = currentTime;
155					lastFrames = 0;
156				}
157			}
158		}
159		GBASyncWaitFrameEnd(&context->sync);
160		if (*frames == duration) {
161			_GBAPerfShutdown(0);
162		}
163		if (_dispatchExiting) {
164			GBAThreadEnd(context);
165		}
166	}
167	if (!quiet) {
168		printf("\033[2K\r");
169	}
170}
171
172static void _GBAPerfShutdown(int signal) {
173	UNUSED(signal);
174	// This will come in ON the GBA thread, so we have to handle it carefully
175	_dispatchExiting = true;
176	ConditionWake(&_thread->sync.videoFrameAvailableCond);
177}
178
179static bool _parsePerfOpts(struct SubParser* parser, struct GBAConfig* config, int option, const char* arg) {
180	UNUSED(config);
181	struct PerfOpts* opts = parser->opts;
182	errno = 0;
183	switch (option) {
184	case 'F':
185		opts->frames = strtoul(arg, 0, 10);
186		return !errno;
187	case 'N':
188		opts->noVideo = true;
189		return true;
190	case 'P':
191		opts->csv = true;
192		return true;
193	case 'S':
194		opts->duration = strtoul(arg, 0, 10);
195		return !errno;
196	default:
197		return false;
198	}
199}