all repos — mgba @ 0a221d038a36e9207554998d71f96c4456916af4

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.7.0: (Future)
  2Features:
  3 - ELF support
  4 - Game Boy Camera support
  5 - Qt: Set default Game Boy colors
  6 - Game Boy Printer support
  7 - Super Game Boy support
  8 - Customizable autofire speed
  9 - Ability to set default Game Boy model
 10Bugfixes:
 11 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
 12 - Python: Fix importing .gb or .gba before .core
 13 - GBA: Reset active region as needed when loading a ROM
 14 - Qt: Fix command line debugger closing second game
 15 - GB Serialize: Fix audio state loading
 16 - GB Video: Fix dot clock timing being slightly wrong
 17 - GB MBC: Pocket Cam memory should be accessible without enabling
 18 - GB Memory: Initialize peripheral pointers
 19 - GB MBC: Fix SRAM sizes 4 and 5
 20 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
 21 - GB Core: Fix palette loading when loading a foreign config
 22 - Qt: Fix LOG argument order
 23 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
 24 - GB, GBA: Fix crashes when attempting to identify null VFiles
 25 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
 26 - GB MBC: Fix RTC loading when file size is off
 27 - GB Serialize: Fix deserializing video STAT
 28 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
 29 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
 30 - Qt: Fix timezone issues with time overrides
 31 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
 32 - ARM: Fix MSR when T bit is set
 33 - GB Video: Fix potential hang when ending mode 0
 34 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
 35 - GB Memory: Actually load latch time from savestate
 36 - GB Serialize: Fix game title check
 37 - GB, GBA: Fix sync to video with frameskip
 38Misc:
 39 - GBA Timer: Use global cycles for timers
 40 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
 41 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
 42 - Qt: Don't rebuild library view if style hasn't changed
 43 - Qt: Redo GameController into multiple classes
 44 - SDL: Fix 2.0.5 build on macOS under some circumstances
 45 - Test: Restructure test suite into multiple executables
 46 - Python: Integrate tests from cinema test suite
 47
 480.6.0: (2017-07-16)
 49Features:
 50 - Library view
 51 - Sprite viewer
 52 - Debugging console
 53 - Improved memory viewer
 54 - Memory search
 55 - Command line ability to override configuration values
 56 - Add option to allow preloading the entire ROM before running
 57 - Add option for whether rewinding restores save games
 58 - Savestates now contain any RTC override data
 59 - Add option to lock video to integer scaling
 60 - LR35902: Watchpoints
 61 - LR35902/GB-Z80 disassembler
 62 - GB: Tile viewer
 63 - GB: Video/audio channel enabling/disabling
 64 - GB: Symbol table support
 65 - GB MBC: Add MBC1 multicart support
 66 - GBA: Support printing debug strings from inside a game
 67 - GBA: Better cheat type autodetection
 68 - Implement keypad interrupts
 69 - Configuration of gamepad hats
 70 - Video log recording for testing and bug reporting
 71 - Debugger: Segment/bank support
 72 - Debugger: Execution tracing
 73 - Qt: German translation (by Lothar Serra Mari)
 74 - Qt: Spanish translation (by Kevin López)
 75 - Qt: Italian translation (by theheroGAC)
 76Bugfixes:
 77 - ARM7: Fix MLA/*MULL/*MLAL timing
 78 - Core: Fix crash with rewind if savestates shrink
 79 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
 80 - Core: Fix directory sets crashing on close if base isn't properly detached
 81 - FFmpeg: Fix overflow and general issues with audio encoding
 82 - GB: Fix flickering when screen is strobed quickly
 83 - GB: Fix STAT blocking
 84 - GB MBC: Fix ROM bank overflows getting set to bank 0
 85 - GB MBC: Fix swapping carts not detect new MBC
 86 - GB Timer: Improve DIV reset behavior
 87 - GB Timer: Fix DIV batching if TAC changes
 88 - GB Video: Reset renderer when loading state
 89 - GBA: Fix multiboot ROM loading
 90 - GBA: Fix multiboot loading resulting in too small WRAM
 91 - GBA BIOS: Implement BitUnPack
 92 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 93 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 94 - GBA BIOS: Fix INT_MIN/-1 crash
 95 - GBA Hardware: Fix crash if a savestate lies about game hardware
 96 - GBA I/O: Handle audio registers specially when deserializing
 97 - GBA Memory: Improve initial skipped BIOS state
 98 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 99 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
100 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
101 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
102 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
103 - LR35902: Fix core never exiting with certain event patterns
104 - LR35902: Fix pc overflowing current region off-by-one
105 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
106 - OpenGL: Fix some shaders causing offset graphics
107 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
108 - Qt: Fix window icon being stretched
109 - Qt: Fix data directory path
110 - Qt: Fix timing issues on high refresh rate monitors
111 - Qt: Fix linking after some windows have been closed
112 - Qt: Fix crash when changing audio settings after a game is closed
113 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
114 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
115 - Qt: Fix game unpausing after frame advancing and refocusing
116 - SDL: Fix game crash check
117 - SDL: Fix race condition with audio thread when starting
118 - SDL: Fix showing version number
119 - Test: Fix crash when loading invalid file
120 - Test: Fix crash when fuzzing fails to load a file
121 - Test: Don't rely on core for frames elapsed
122 - Test: Fix crash when loading invalid file
123 - Test: Fix crash when fuzzing fails to load a file
124 - Tools: Fix recurring multiple times over the same library
125 - Util: Fix overflow when loading invalid UPS patches
126 - Util: Fix highest-fd socket not being returned by SocketAccept
127 - Windows: Fix VDir.rewind
128Misc:
129 - All: Add C++ header guards
130 - All: Move time.h include to common.h
131 - 3DS, PSP2, Wii: Last directory loaded is saved
132 - CMake: Add ability to just print version string
133 - Core: New, faster event timing subsystem
134 - Core: Clean up some thread state checks
135 - Core: Add generic checksum function
136 - Core: Cores can now have multiple sets of callbacks
137 - Core: Restore sleep callback
138 - Core: Move rewind diffing to its own thread
139 - Core: Ability to enumerate and modify video and audio channels
140 - Core: List memory segments in the core
141 - Core: Move savestate creation time to extdata
142 - Core: Config values can now be hexadecimal
143 - Core: Improved threading interrupted detection
144 - Debugger: Modularize CLI debugger
145 - Debugger: Make building with debugging aspects optional
146 - Debugger: Add functions for read- or write-only watchpoints
147 - Debugger: Make attaching a backend idempotent
148 - Debugger: Add mDebuggerRunFrame convenience function
149 - Feature: Move game database from flatfile to SQLite3
150 - Feature: Support ImageMagick 7
151 - Feature: Make -l option explicit
152 - FFmpeg: Return false if a file fails to open
153 - FFmpeg: Force MP4 files to YUV420P
154 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
155 - GB: Reset with initial state of DIV register
156 - GB MBC: New MBC7 implementation
157 - GB Audio: Simplify envelope code
158 - GB Audio: Improve initial envelope samples
159 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
160 - GB Video: Improved video timings
161 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
162 - GBA, GB: ROM is now unloaded if a patch is applied
163 - GBA DMA: Refactor DMA out of memory.c
164 - GBA DMA: Move DMAs to using absolute timing
165 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
166 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
167 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
168 - GBA Memory: Support reading/writing POSTFLG
169 - GBA Memory: Remove unused prefetch cruft
170 - GBA Timer: Improve accuracy of timers
171 - GBA Video: Clean up unused timers
172 - GBA Video: Allow multiple handles into the same tile cache
173 - GBA Video, GB Video: Colors are now fully scaled
174 - GBA Video: Optimize when BLD* registers are written frequently
175 - OpenGL: Add xBR-lv2 shader
176 - Qt: Move last directory setting from qt.ini to config.ini
177 - Qt: Improved HiDPI support
178 - Qt: Expose configuration directory
179 - Qt: Merge "Save" and "OK" buttons in shader options
180 - Qt: Automatically load controller profile when plugged in
181 - Qt: Rename "Resample video" option to "Bilinear filtering"
182 - Qt: Remove audio thread
183 - Qt: Remove audio buffer sizing in AudioProcessorQt
184 - Qt: Re-enable QtMultimedia on Windows
185 - Qt: Make "Mute" able to be bound to a key
186 - Qt: Add .gb/.gbc files to the extension list in Info.plist
187 - Qt: Relax hard dependency on OpenGL
188 - Qt: Better highlight active key in control binding
189 - SDL: Remove scancode key input
190 - SDL: Automatically map controllers when plugged in
191 - Test: Add a basic test suite
192 - Util: Add size counting to Table
193 - Util: Add 8-bit PNG write support
194 - Util: Tune patch-fast extent sizes
195 - VFS: Call msync when syncing mapped data
196 - VFS: Allow truncating memory chunk VFiles
197 - VFS: Fix some minor VFile issues with FILEs
198 - VFS: Optimize expanding in-memory files
199 - VFS: Add VFileFIFO for operating on circle buffers
200Changes from beta 1:
201Features:
202 - Qt: Italian translation (by theheroGAC)
203 - Qt: Updated German translation
204Bugfixes:
205 - GB Audio: Fix incorrect channel 4 iteration
206 - GB Audio: Fix zombie mode bit masking
207 - GB Serialize: Fix timer serialization
208 - GB Video: Fix LYC regression
209 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
210 - GBA Timer: Fix count-up timing overflowing timer 3
211 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
212 - Qt: Fix memory search close button (fixes mgba.io/i/769)
213 - Qt: Fix window icon being stretched
214 - Qt: Fix initial window size (fixes mgba.io/i/766)
215 - Qt: Fix data directory path
216 - Qt: Fix controls not saving on non-SDL builds
217 - Qt: Fix translation initialization (fixes mgba.io/i/776)
218 - Qt: Fix patch loading while a game is running
219 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
220 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
221 - Qt: Fix GL-less build
222 - Qt: Fix Software renderer not handling alpha bits properly
223 - Qt: Fix screen background improperly stretching
224 - SDL: Fix cheats not loading
225Misc:
226 - GB Serialize: Add MBC state serialization
227 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
228 - GBA Timer: Improve accuracy of timers
229 - PSP2: Update toolchain to use vita.cmake
230 - Qt: Add language selector
231 - Qt: Minor test fixes
232 - Qt: Move shader settings into main settings window
233 - Qt: Dismiss game crashing/failing dialogs when a new game loads
234 - Qt: Properly ship Qt translations
235 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
236
2370.6 beta 1: (2017-06-29)
238 - Initial beta for 0.6
239
2400.5.2: (2016-12-31)
241Bugfixes:
242 - All: Fix fullscreen config option being ignored
243 - ARM7: PSR mode bits should not get sign extended
244 - GB: Fix audio not being deinitialized
245 - GB: Fix crash when masking savedata
246 - GB: Properly initialize sramRealVf variable
247 - GB Audio: Fix serialization of channel 3 and NR52 properties
248 - GB Audio: Reset envelope timer when reseting sound channel
249 - GB MBC: Fix SRAM dangling pointer with RTC games
250 - GB MBC: Fix initializing MBC when no ROM is loaded
251 - GB Memory: Fix patching ROM bank 0
252 - GB Memory: Fix starting HDMAs during mode 0
253 - GB Memory: Fix HDMA5 value after DMA completes
254 - GB Video: Initialize LCDC in renderer
255 - GB Video: Hblank IRQs should mask LYC=LY IRQs
256 - GBA: Fix IRQs firing after already being cleared
257 - GBA: Only unhalt CPU if appropriate bit is set in IE
258 - GBA: Add savegame override for Crash Bandicoot 2
259 - GBA BIOS: Fix MidiKey2Freq BIOS reads
260 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
261 - GBA Cheats: Fix GameShark ROM patches
262 - GBA I/O: Mask off WAITCNT bits that cannot be written
263 - GBA Memory: Fix misaligned BIOS reads
264 - GBA Memory: Fix VCOUNT being writable
265 - GBA Video: Fix out of bounds sprite transforms
266 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
267 - Libretro: Fix disabling BIOS
268 - Libretro: Fix Game Boy savestates and audio
269 - Qt: Fix changing resolution of software renderer
270 - Qt: Fix setting overrides
271 - Qt: Fix cut off tiles and alignment issues in tile viewer
272 - Qt: Only reset window dimensions when first shown
273 - Qt: Fix Qt Multimedia audio driver on big endian
274 - Qt: Fix Apply button for key and controller configurations
275 - VFS: Fix resizing memory chunks when not needed
276 - Windows: Fix Unicode directory handling
277Misc:
278 - GB, GBA: Prevent loading null ROMs
279 - GB Audio: Initialize wave RAM to GBC values
280 - GB Memory: Reset ROM bank when loading a ROM
281 - PSP2: Improved controller rumble
282
2830.5.1: (2016-10-05)
284Bugfixes:
285 - Core: Fix importing save games as read-only
286 - FFmpeg: Fix encoding AAC
287 - GB: Fix invalid STOP behavior on Game Boy Color
288 - GB: Initialize audio properly
289 - GB: Properly clear KEY1 bit 0 when switching speeds
290 - GB: Properly unload save files when unloading a ROM
291 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
292 - GB MBC: Fix MBC7 when size is incorrectly specified
293 - GB MBC: Fix RTC access when no save file is loaded
294 - GB SIO: Don't auto-clock external shift clock
295 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
296 - GB Video: Fix video frames getting missed when LCDC is off
297 - GB Video: Clear screen when LCDC is off
298 - GBA Cheats: Fix holding onto pointers that may get invalidated
299 - GBA Cheats: Fix key-activated CodeBreaker cheats
300 - GBA Cheats: Fix uninitialized memory getting freed when saving
301 - GBA Hardware: Improve Game Boy Player rumble behavior
302 - GBA Memory: Fix several unused I/O register read values
303 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
304 - LR35902: Fix events running with the wrong cycle active
305 - Qt: Fix "close" button on Overrides view
306 - Qt: Fix saving overrides
307 - Qt: Fix directory set unloading when replacing the ROM
308 - Qt: Fix patch loading
309 - Qt: Fix crash when saving an override if a game isn't loaded
310 - Qt: Fix showing default display driver as OpenGL (force 1.x)
311 - SDL: Attach rumble in SDL frontend
312 - Util: Fix PNG identification on files too small to be a PNG
313Misc:
314 - All: Only update version info if needed
315 - All: Split out install locations for Libretro and OpenEmu
316 - FFmpeg: Encoding cleanup
317 - GB: Reset active region when reloading ROM
318 - GB Memory: Initialize RAM pattern for GBC
319 - GB Video: Improved video timings
320 - Qt: Manage window sizes slightly better
321 - Qt: Remember scale option independent of core dimensions
322
3230.5.0: (2016-09-19)
324Features:
325 - Game Boy support
326 - Support for encrypted CodeBreaker GBA cheats
327 - Emulation of Vast Fame protected GBA carts (taizou)
328 - Tile viewer
329 - Threaded rendering mode
330 - Libretro: Memory map and achievement support (leiradel)
331 - GUI: Add UI control remapping
332 - GUI: Add fast-forward
333 - Wii: 240p support
334 - 3DS: Adjustable screen darkening
335 - Ability to temporarily load a savegame
336 - Load specific files out of archives
337 - Automatic BIOS detection
338Bugfixes:
339 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
340 - Debugger: Fix GDB breakpoints
341 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
342 - GBA: Fix filehandle leak with savegames
343 - GBA: Timer 0 cannot be count up
344 - GBA: Count up timers should not count themselves
345 - GBA Memory: Fix mirror on non-overdumped Classic NES games
346 - GBA Memory: Fix ldm {pc}
347 - GBA Savedata: Fix savedata sync timer
348 - GBA Savedata: Only unmap savedata if present
349 - GBA Serialize: Savestates now properly store prefetch
350 - GBA Video: WIN0/1 take priority over OBJWIN
351 - GBA Video: Fix out-of-order OBJWIN
352 - PSP2: Fix GPU crash while exiting
353 - PSP2: Fix VSync
354 - PSP2: Fix accelerometer range
355 - PSP2: Actually load screen mode setting
356 - PSP2: Fix gyroscope direction
357 - PSP2: Delete threads after they return
358 - PSP2: Fix mapping/unmapping from not at 0
359 - Qt: Fix bug in software renderer scaling
360 - Qt: Fix hanging key press after disabling autofire
361 - Qt: Fix being unable to pause manually when using auto-pausing
362 - SDL: Fix axes being mapped wrong
363 - Util: Fix realloc semantics in utf16to8
364 - Util: Fix inserting too many items into a hash table
365 - VFS: Fix uninitialized varaible reading from 7z
366 - VFS: Fix reading multiple files from a 7z archive
367 - Wii: Fix framelimiting after a slowdown
368 - Wii: Fix garbage flash at startup
369Misc:
370 - 3DS: Use blip_add_delta_fast for a small speed improvement
371 - 3DS: Allow UTF-16 filenames
372 - 3DS: Port to using citro3D
373 - 3DS: Use system font for menus
374 - 3DS: Attempt to use Core 2 for threads
375 - 3DS: Adjustable filering
376 - 3DS: 3D banner
377 - All: Add QUIET parameter to silence CMake
378 - All: Faster memory read/write
379 - ARM7: Support forcing Thumb mode via MSR
380 - ARM7: Flush prefetch cache when loading CPSR via MSR
381 - ARM7: Clean up instruction decoding for future expandability
382 - Debugger: Support register and memory writes via GDB stub
383 - Debugger: Add software breakpoint support to gdb
384 - FFmpeg: Full support for libavcodec 56+
385 - GBA: Better debug logging if event processing breaks
386 - GBA Audio: Force audio DMAs to not increment destination
387 - GBA BIOS: Use custom ArcTan, not relying on OS
388 - GBA Hardware: Clean up dead code in GBP
389 - GBA Memory: Optimize stalling behavior
390 - GBA Memory: Optimize Load-/StoreMultiple
391 - GBA Savedata: Add realistic timing for EEPROM
392 - GBA Serialize: Savestates now store if CPU was halted
393 - GBA Video: Remove old slow path fallback
394 - GBA Video: Optimize sprite drawing
395 - GBA Video: Optimize mode 0 rendering
396 - GBA Video: Optimize compositing cases slightly
397 - GUI: Screenshot dimensions are now passed through
398 - GUI: Add back logging
399 - GUI: Only reload config if manually saved
400 - GUI: Increase scrolling speed
401 - OpenGL: Log shader compilation failure
402 - OpenGL: Add texSize uniform
403 - Qt: Make -g flag work in Qt build
404 - Qt: Simplify OpenGL context creation
405 - Qt: Thread startup improvements
406 - Qt: Make audio channel/video layer options shortcut mappable
407 - Qt: Remove some C99isms from C++ code
408 - Qt: Remove default autofire mappings
409 - Qt: Make reseting when pasued frame-accurate
410 - Qt: Rearchitect game closing codepath
411 - PSP2: Use system font for menus
412 - PSP2: Add rumble for PS TV
413 - PSP2: Add fit-to-height screen mode
414 - PSP2: Sync files per descriptor
415 - PSP2: Allow UTF-8 filenames
416 - PSP2: Screenshots are now saved into the Photo Gallery
417 - PSP2: Stop underclocking when menuing
418 - SDL: Increase default audio buffer size to 1024 samples
419 - SDL: More responsive rumble
420 - Util: Add Vector GetConstPointer
421 - Util: Add rtrim
422 - Util: Add endswith
423 - VFS: Improve zip file detection
424 - Wii: Add pixelated resample filter
425 - Windows: Add native VDir support
426 - Util: Add PRIz macro for libc versions that don't support %z
427
4280.4.1: (2016-07-11)
429Bugfixes:
430 - All: Fix several file handle leaks
431 - All: Fix instruction tables getting zeroed when linking sometimes
432 - ARM7: Fix flags on SBC/RSC
433 - ARM7: Fix setting spsr privilege bits when spsr is empty
434 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
435 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
436 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
437 - GBA Memory: Fix executing code from OBJ region of VRAM
438 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
439 - GBA Serialize: Fix loading savegames from savestates
440 - OpenGL: Correct boolean vector strcmp strings for uniforms
441 - Qt: Fix sending gameStopped twice
442 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
443 - Qt: Fix initial state of key mapping
444 - Qt: Initialize m_useBios
445 - SDL: Fix joystick initialization on BSD
446 - SDL: Fix potential joystick crash in games with rumble
447 - SDL: Fix SDL 1.2 build
448 - SDL: Fix sporadic crash when deinitializing audio
449 - Shaders: Fix AGS-001 shader with some bad drivers
450 - Util: Use closesocket on Windows
451 - Util: Fix socket bind addresses
452 - VFS: Fix reading 7z archives without rewinding first
453 - VFS: VFileFromFD should not open directories
454 - Wii: Fix tilting direction
455 - Util: Fix realloc semantics in utf16to8
456Misc:
457 - All: Allow use of external minizip library
458 - Debugger: CLI debugger now exits when end-of-stream is reached
459 - FFmpeg: Update dependencies on Ubuntu
460 - GBA: Slightly optimize GBAProcessEvents
461 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
462 - GBA Video: Null renderer should return proper register values
463 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
464 - Qt: Add preset for DualShock 4
465 - Qt: Update 360 input profile on OS X to reflect newer drivers
466 - Qt: Remove use of NaN
467 - Qt: Canonicalize file paths when loading games
468 - Qt: Add refresh button to controller editing
469 - SDL: Remove default gamepad mappings
470 - Util: Fix intermittent build failure on OS X
471 - VFS: VFile.sync now updates modified time
472
4730.4.0: (2016-02-02)
474Features:
475 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
476 - I/O viewer
477 - Booting of multiboot images
478 - Customization of GIF recording
479 - Libretro: Cheat code support
480 - Support for GLSL shaders
481 - ROM information view
482 - Support for VBA-style cheat codes
483 - Savestates now store creation timestamps
484 - Key autofire
485 - Libretro: Allow blocking opposing directional input
486 - OpenEmu core for OS X
487 - Libretro: Settings for using BIOS and skipping intro
488 - Libretro: Customizable idle loop removal
489 - Implemented cycle counting for sprite rendering
490 - Cleaner, unified settings window
491 - Added a setting for pausing when the emulator is not in focus
492 - Customizable paths for save games, save states, screenshots and patches
493 - Controller hotplugging
494 - Ability to store save games and active cheats within savestates
495Bugfixes:
496 - ARM7: Fix sign of unaligned LDRSH
497 - ARM7: Fix decoding of some ARM ALU instructions with shifters
498 - Debugger: Fix watchpoints in gdb
499 - GBA: Fix warnings when creating and loading savestates
500 - GBA: Fix Iridion II savetype
501 - GBA BIOS: Fix misaligned CpuSet
502 - GBA Cheats: Fix cheats setting the Action Replay version
503 - GBA Hardware: Fix GPIO on big endian
504 - GBA Memory: Fix DMA register writing behavior
505 - GBA Memory: Fix DMAs triggering two cycles early
506 - Libretro: Fix aspect ratio
507 - Qt: Fix some potential crashes with the gamepad mapping
508 - Qt: Fix keys being mapped incorrectly when loading configuration file
509 - Util: Fix PowerPC PNG read/write pixel order
510 - Util: Fix excessive memory allocation when decoding a PNG
511 - VFS: Fix VFileReadline and remove _vfdReadline
512Misc:
513 - All: Improved PowerPC support
514 - All: Fix some undefined behavior warnings
515 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
516 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
517 - GBA: Implement bad I/O register loading
518 - GBA: Allow jumping to OAM and palette RAM
519 - GBA BIOS: Finish implementing RegisterRamReset
520 - GBA Config: Add "override" layer for better one-time configuration
521 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
522 - GBA Memory: Use a dynamically sized mask for ROM memory
523 - GBA Memory: Implement several unimplemented memory access types
524 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
525 - GBA RR: Starting from savestate now embeds the savegame
526 - GBA RR: Add preliminary SRAM support for VBM loading
527 - GBA RR: Add support for resets in movies
528 - GBA Video: Remove lastHblank, as it is implied
529 - Libretro: Use anonymous memory mappers for large blocks of memory
530 - Libretro: Add install target for libretro core
531 - Qt: Window size command line options are now supported
532 - Qt: Increase usability of key mapper
533 - Qt: Add 'Apply' button to settings window
534 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
535 - Qt: Allow use of modifier keys as input
536 - Qt: Optimize log viewer
537 - Qt: Added button for breaking into the GDB debugger
538 - Qt: Add box for showing duration of rewind
539 - SDL: Support fullscreen in SDL 1.2
540 - SDL: Allow GBASDLAudio to be used without a thread context
541 - Util: Use VFile for configuration
542 - Util: Add MutexTryLock
543
5440.3.2: (2015-12-16)
545Bugfixes:
546 - ARM7: Fix STRT/STRBT
547 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
548 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
549 - Libretro: Fix problems with rumble not turning off
550 - GBA: Fix idle skip state being retained between games
551 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
552 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
553 - GBA BIOS: Fix Sqrt sign
554 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
555 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
556 - GBA Memory: Fix DMA behavior for SRAM accesses
557 - GBA Memory: Fix Store8 to OBJ VRAM
558 - GBA Memory: Fix alignment of LDM/STM on SRAM
559 - GBA Memory: Fix unaligned out-of-bounds ROM loads
560 - GBA Memory: Fix timing of DMAs
561 - GBA Video: Fix _mix for 15-bit color
562 - GBA Video: Fix OAM and palette initialization
563 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
564 - Qt: Use safer isLoaded check in GameController
565 - Qt: Fix a race condition in PainterGL that could lead to a crash
566 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
567 - Qt: Fix font size in memory viewer
568 - Qt: Fix a crash in the memory viewer
569 - Qt: Add additional checks in CheatModel to prevent crashes
570 - Qt: Fix race condition with setting sample rate
571 - Qt: Fix crash when closing multiplayer windows
572 - Qt: Fix resetting while paused
573Misc:
574 - GBA Audio: Implement missing flags on SOUNDCNT_X register
575 - Qt: Add mute option to menu
576
5770.3.1: (2015-10-24)
578Bugfixes:
579 - ARM7: Fix instruction decoding of Thumb shifts
580 - GBA: Deinit savegame when unloading a ROM
581 - GBA: Fix BIOS check on big endian
582 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
583 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
584 - GBA Audio: Fix audio channels being silenced at the wrong time
585 - GBA Memory: Fix bad BIOS Load16 on big endian
586 - GBA Memory: Fix bad Load8 on big endian
587 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
588 - GBA Video: Fix edge case with sprite blend modes and semitransparency
589 - GBA Video: Fix objwin and blending interaction on sprites
590 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
591 - Libretro: Fix a memory leak with the render buffer
592 - Qt: Windows no longer spawn in the top left on first launch
593 - Qt: Fix install path of XDG desktop file with DESTDIR
594 - Qt: Fix drag and drop on Windows
595 - Qt: Reenable double buffering, as disabling it broke some Windows configs
596 - VFS: Fix return values of VFileFILE.read and .write
597Misc:
598 - All: Reset next event to cycles instead of zero to interrupt
599 - All: Add --version flag
600 - ARM7: Force disable LTO on two files to work around a GCC bug
601 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
602 - GBA: Better memory handling with PNG savestates
603 - GBA: Additional savestate sanity checks
604 - GBA: Check for cycle count being too high
605 - GBA Audio: Allow GBAAVStream to have no video callback
606 - GBA BIOS: Implement RegisterRamReset for SIO registers
607 - Qt: Remove useless help icons in dialogs
608 - Qt: Prevent savestate window from opening while in multiplayer
609 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
610 - Qt: Dropping multiplayer windows works more cleanly now
611
6120.3.0: (2015-08-16)
613Features:
614 - Ability to hide individual background layers, or OBJs
615 - Ability to mute individual audio channels
616 - Palette viewer and exporter
617 - Volume control
618 - More shortcuts are editable (e.g. quick save/load)
619 - Rewind now shows the frame after rewinding
620 - Import/Export of GameShark/Action Replay snapshots
621 - Add "Step backwards" item for single increment rewind
622 - Deadzone estimation for game controllers
623 - Analog inputs can be used for shortcuts
624 - Menu items for specific solar sensor brightness levels
625 - Remappable controls for tilt and gyroscope sensors
626 - Status messages for actions taken while a game is running (e.g. save/load state)
627 - Memory inspector
628 - Screensaver can now be suspended while a game is running
629 - Load/save the most recent savestate slot
630 - Support varible speed (PWM) rumble
631 - Ability to cap fast forward speed
632 - Finer control over FPS target
633 - Holdable shortcut for rewinding one frame at a time
634 - Ability to boot directly into the BIOS
635 - Preliminary support for yanking out the game pak while a game is running
636 - Thumb-drive mode by putting a file called portable.ini in the same folder
637 - Configurable display driver, between software and OpenGL
638 - Undo-able savestate loading and saving
639 - Controller profiles now store shortcut settings
640 - Default controller profiles for several common controllers
641 - Libretro now supports BIOS, rumble and solar sensor
642 - Implement BIOS call Stop, for sleep mode
643 - Automatically load patches, if found
644 - Improved video synchronization
645 - Configurable audio output sample rate
646Bugfixes:
647 - ARM7: Fix SWI and IRQ timings
648 - ARM7: Fix Thumb MUL timing
649 - ARM7: Fix timing of multiplies to use N cycles
650 - ARM7: ARMHotplugDetach should call deinit
651 - Debugger: Fix use-after-free in breakpoint clearing code
652 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
653 - GBA: Cap audio FIFO read size during deserialization
654 - GBA: Check for corrupted savestates when loading
655 - GBA: Check for improperly sized savestates when loading
656 - GBA: Check for savestates made from differently sized ROMs
657 - GBA: Fix calls to endian-independent loadstores
658 - GBA: Fix timing of reading from timer registers
659 - GBA: Ensure cycles never go negative
660 - GBA Audio: Force audio FIFOs to 32-bit
661 - GBA Audio: Fix audio pitch changing when adjusting buffer size
662 - GBA Audio: Fix sample order in audio channel 3
663 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
664 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
665 - GBA Memory: Improve Thumb open bus behavior
666 - GBA Memory: Fix potential DMA issue when loading a savestate
667 - GBA Memory: Fix load/store multiple video memory waitstates
668 - GBA SIO: Fix reseting when there are SIO devices attached
669 - GBA Video: Blended sprites should never have other effects applied
670 - GBA Video: Fix out-of-bounds tiles in mosaic
671 - GBA Video: Fix windows not affecting sprites
672 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
673 - GBA Video: Fix timing on first scanline
674 - Qt: Better cleanup when a game crashes
675 - Qt: Fix open ROM dialog filtering for archive formats
676 - Qt: Cap the maximum number of multiplayer windows
677 - Qt: Fix maximum year in sensor override
678 - Qt: Fix window being too tall after exiting fullscreen
679 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
680 - Qt: Fix analog buttons not getting unmapped
681 - Qt: Fix passing command line options
682 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
683 - SDL: Fix SDL build when OpenGL is missing
684 - Util: Allow loading IPS patches that grow the ROM
685 - VFS: Fix resource leaks if some allocations fail
686 - VFS: Fix line-reading to return proper values
687 - Video: Fix an issue with very long filenames
688 - Util: Fix formatting of floats
689Misc:
690 - All: Add --help flag for command line programs
691 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
692 - All: Enable static linking for Windows
693 - All: Enable static linking for OS X
694 - All: Threads are now named
695 - All: Proper handling of Unicode file paths
696 - ARM7: Add emulation for Undefined CPU mode
697 - ARM7: Reduce the size of the Thumb instruction table
698 - GBA: Add status log level
699 - GBA: GBARewind now returns how many states it has rewound
700 - GBA: SIO logging layer
701 - GBA BIOS: Stub out SoundBias
702 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
703 - GBA: Don't include GBACLIDebugger struct unless needed
704 - GBA: Savedata is now synced shortly after data finishes being written
705 - GBA: Process multiple timer events at once, if necessary
706 - GBA Audio: Implement audio reset for channels A/B
707 - GBA Audio: Process multiple audio events at once, if necessary
708 - GBA Hardware: Backport generic RTC source into core
709 - GBA Input: Allow axes and buttons to be mapped to the same key
710 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
711 - GBA SIO: Add a dummy driver for Normal mode
712 - GBA Thread: Add functionality for running callbacks on the GBA thread
713 - GBA Thread: Split GBASync into a separate file
714 - GBA Video: Refactor software renderer into separate files
715 - GBA Video: Slightly optimize mode 0 mosaic rendering
716 - Debugger: Free watchpoints in addition to breakpoints
717 - Qt: Handle saving input settings better
718 - Qt: Move GL frame drawing back onto its own thread
719 - Qt: Fast forward (held) option moved from Other to Emulation menu
720 - Qt: Show version info in window title
721 - Qt: Migrate multiplayer window handling into GBAApp
722 - Qt: Unified file opening and saving with last location
723 - Qt: Fix windows being resizable when they shouldn't have been
724 - Qt: Only hide cursor in full screen
725 - Qt: Replace pause-after-frame mutex with an atomic
726 - Qt: Add application icon and XDG desktop files
727 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
728 - Qt: Don't save window size when entering fullscreen
729 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
730 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
731 - Qt: Increase usability of key mapper
732 - Qt: Show checkmark for window sizes
733 - Qt: Set window path to loaded ROM
734 - Perf: Ability to load savestates immediately on launch
735 - SDL: Properly check for initialization
736 - SDL: Clean up initialization functions
737 - SDL: Clean up GL context
738 - Util: Allow disabling the threading code entirely
739 - VFS: Add sync method to force syncing with backing
740
7410.2.1: (2015-05-13)
742Bugfixes:
743 - All: Fix sanitize-deb script not cleaning up after itself
744 - All: Fix dependencies for libavcodec on Debian-derived platforms
745 - ARM7: Handle writeback for PC in addressing modes 2 and 3
746 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
747 - ARM7: Fix ARM multiply instructions when PC is a destination register
748 - Debugger: Fix use-after-free in breakpoint clearing code
749 - Debugger: Fix boundary conditions in tab completion
750 - GBA: Fix timers not updating timing when writing to only the reload register
751 - GBA: Fix rewind boundary conditions
752 - GBA: Add initial I/O register settings for background matrix registers
753 - GBA: Fix hang when loading a savestate if sync to video is enabled
754 - GBA: Handle out-of-bounds I/O access
755 - GBA: Fix bounds-checking on EEPROM access
756 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
757 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
758 - GBA Memory: Allow SRAM to be 64kB
759 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
760 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
761 - GBA Video: Fix second frame mode 5
762 - Perf: Fix race condition if a game crashes immediately on start
763 - Qt: Fix Display object leak when closing a window
764 - Qt: Fix .deb dependencies
765 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
766 - Qt: Fix window not regaining focus after exiting savestate window
767 - Qt: Fix regression where video would not record if the game had already started
768 - Qt: Fix potential crash if a gamepad causes focus to change
769 - Qt: Fix controller axis querying
770 - Qt: Fix multiplayer windows opening as the wrong size
771 - Qt: Fix controllers sometimes not loading the right profile
772 - SDL: Fix boundary conditions for joystick adjustments
773 - SDL: Allocate properly sized input maps
774 - SDL: Fix potential build issues when Qt and SDL2 are in use
775 - Util: Fix resource leak in UTF-8 handling code
776 - Util: Fix a null-pointer issue when attempting to delete a key
777 - VFS: Fix resource leaks if some allocations fail
778 - Video: Fix an issue with very long filenames
779Misc:
780 - GBA Memory: Soft-crash if jumping past the end of a ROM
781 - Qt: Show multiplayer numbers in window title
782 - Qt: Solar sensor can have shortcuts set
783
7840.2.0: (2015-04-03)
785Features:
786 - Support for gamepad axes, e.g. analog sticks or triggers
787 - Add scale presets for up to 6x
788 - Settings window
789 - Bilinear resampling option
790 - Add option to skip BIOS start screen
791 - List of recently opened games
792 - Support for games using the Solar Sensor
793 - Better audio resampling via blip-buf
794 - Game Pak overrides dialog for setting savetype and sensor values
795 - Support for games using the tilt sensor
796 - Remappable shortcuts for keyboard and gamepad
797 - Rewinding of emulation
798 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
799 - Support IPv6
800 - Save directory of last loaded file
801 - Support BPS patches
802 - Automatically detect and optimize out idle loops
803 - Configurable game overrides
804 - Support loading 7-Zip files
805 - Drag and drop game loading
806 - Cheat code support
807 - Runtime configurable audio driver
808 - Libretro core for use with RetroArch and other front-ends
809 - Controller profiles for setting different bindings for different controllers
810 - Ability to lock aspect ratio
811 - Local link cable support
812 - Ability to switch which game controller is in use per instance
813 - Ability to prevent opposing directional input
814 - Warning dialog if an unimplemented BIOS feature is called
815 - Debugger: Add CLI "frame", frame advance command
816 - Debugger: Add CLI functions for writing to memory
817 - Debugger: Add CLI functions for examining memory regions
818 - Debugger: Add CLI function for writing a register
819Bugfixes:
820 - ARM7: Extend prefetch by one stage
821 - ARM7: Fix cycle counting for loads
822 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
823 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
824 - GBA: Initialize gba.sync to null
825 - GBA: Fix timer initialization
826 - GBA Audio: Support 16-bit writes to FIFO audio
827 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
828 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
829 - GBA BIOS: Fix BIOS prefetch after reset
830 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
831 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
832 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
833 - GBA Memory: Fix I cycles that had been moved to ARM7 core
834 - GBA Memory: Fix cycle counting for 32-bit load/stores
835 - GBA RR: Fix fallthrough error when reading tags from a movie
836 - GBA Thread: Fix possible hang when loading an archive
837 - GBA Thread: Fix possible deadlock in video sync
838 - Perf: Fix crash when the GBA thread fails to start
839 - Qt: Fix crash starting a GDB stub if a game isn't loaded
840 - Qt: Fix crash when adjusting settings after closing a game
841 - Qt: Fix crash when starting GDB stub after closing a game
842 - Qt: Fix patch loading while a game is running
843 - Qt: Fix crash when loading a game after stopping GDB server
844 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
845 - Qt: Fix crash when attempting to pause if a game is not running
846 - SDL: Properly clean up if a game doesn't launch
847 - Util: Fix sockets on Windows
848Misc:
849 - All: Enable link-time optimization
850 - Debugger: Watchpoints now work on STM/LDM instructions
851 - Debugger: Clean up GDB stub network interfacing
852 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
853 - Debugger: Merge Thumb BL instructions when disassembling
854 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
855 - Debugger: Watchpoints now report address watched (fixes #68)
856 - Debugger: Add support for soft breakpoints
857 - Debugger: Make I/O register names be addresses instead of values
858 - Debugger: Rename read/write commands
859 - GBA: Improve accuracy of event timing
860 - GBA: Add API for getting Configuration structs for overrides and input
861 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
862 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
863 - GBA: Move A/V stream interface into core
864 - GBA: Savestates now take into account savedata state machines (fixes #109)
865 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
866 - GBA Memory: Simplify memory API and use fixed bus width
867 - GBA Thread: Make GBASyncWaitFrameStart time out
868 - GBA Video: Start video at the last scanline instead of the first
869 - Qt: Optimize logo drawing
870 - Qt: Move frame upload back onto main thread
871 - Qt: Remember window position
872 - Qt: Double-clicking on the window toggles full screen
873 - Util: Use proper locale for reading and writing float values
874
8750.1.1: (2015-01-24)
876Bugfixes:
877 - ARM7: Fix LDM writeback to a register already written
878 - GBA: Fix timers 2 and 3 updating incorrectly
879 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
880 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
881 - GBA Audio: Properly initialize audio FIFO channels
882 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
883 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
884 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
885 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
886 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
887 - GBA BIOS: Fix HuffUnComp boundary conditions
888 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
889 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
890 - GBA Memory: Filter out top nybble of DMA addresses
891 - GBA Memory: Properly bounds-check VRAM accesses
892 - GBA Memory: Fix initial DMA state
893 - GBA Thread: Allow halted games to exit cleanly
894 - GBA Video: Fix blend issues with obscured middle layers
895 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
896 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
897 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
898 - GBA Video: Fix sprite boundary conditions with mosaic
899 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
900 - Qt: Fix issue with set frame sizes being the wrong height
901 - Qt: Fix emulator crashing when full screen if a game is not running
902 - Qt: Fix window focus issues
903 - Qt: Properly set default video recording settings
904 - Qt: Fix a race condition when a game crashes immediately
905 - Qt: Fix some cases where key mapping can break if focus is adjusted
906 - Qt: Fix crash if a game pauses before any frames are shown
907 - Debugger: Negative PC-relative loads now properly subtract the offset
908 - Debugger: Align PC-relative loads in Thumb
909 - Debugger: Fix watchpoints triggering too late
910 - Debugger: Fix binary print putting spaces between digits
911 - Video: Ensure FFmpeg encoder has audio frames
912 - Video: Fix uncompressed PCM audio recording
913 - Video: Fix FFmpeg crashing when the file extension is wrong
914 - Util: Fix SOCKET_FAILED macro
915Misc:
916 - GBA: Exit cleanly on FATAL if the port supports it
917 - GBA Memory: Implement 16- and 32-bit loads from SRAM
918 - Qt: Disable sync to video by default
919 - Qt: Handle a game crash without crashing
920 - Qt: Set default log level to FATAL, ERROR and WARN
921 - Qt: Clarify some phrasing in the menus
922 - Qt: Clear active buttons when focus is lost
923
9240.1.0: (2014-12-13)
925 - Initial release